We all know that pretty damn well. We all know...
yea i only refer to the ranked beatmapsAgka wrote:
as a disclaimer and because I see this complain far too often: I really hope you only refer to ranked beatmaps.
well, ranked beatmaps have score rankings, which is nice ^^laishiou wrote:
why does it matter there are plenty of unranked maps to have fun with and improve on.... just because there arent many ranked maps doesnt mean that there are too little maps
The problem is, that even with a lot of pestering, it's extremaly hard to rank stuff, which demotivates mappers from even trying. I know that, because I myself have been on the edge of throwing ranking my maps awayBobbias wrote:
People seem to forget that the ranking criteria is actually pretty demanding, considering it's literally impossible to be ranked without pestering people for mods, and then pestering BATs to look at your map. So even if someone releases a good map, if they don't actively try to rank their map, it's never going to be ranked no matter how good it is.
hard osu!mania maps will always be considered 'overmapped' eventhough it's actually nice,that's the problem i guess?Bobbias wrote:
I understand that all too well.
I barely have the motivation to finish a single 1:30 diff these days, let alone a full spread, plus all the pestering for mods, applying mods, and then bugging BATs till someone actually pays attention.
That's the second biggest problem, although not all hard maps are indeed considered as "overmapped"Tsugumi- wrote:
hard osu!mania maps will always be considered 'overmapped' eventhough it's actually nice,that's the problem i guess?
ahahahahahahahaTsugumi- wrote:
there are also nice converts for taiko from the osu!standard beatmap.
https://osu.ppy.sh/b/107875Luna wrote:
ahahahahahahahaTsugumi- wrote:
there are also nice converts for taiko from the osu!standard beatmap.
good one
what i don't get is it's different for the osu!standard mode(and other modes i guess?), even really hard maps are allowed to get ranked that easily compared to osu!mania. maybe the BATs wanted the osu!mania mode to be 'beginner friendly'? lol-Kamikaze- wrote:
That's the second biggest problem, although not all hard maps are indeed considered as "overmapped"Tsugumi- wrote:
hard osu!mania maps will always be considered 'overmapped' eventhough it's actually nice,that's the problem i guess?
Getting mods for longer maps is total pain in the ass and getting BATs to rank it is ten times harder. That's the main problem.
Ok, so it's a bad idea to compare osu!mania to other game modes. Osu!Mania is the youngest game mode in osu. I believe we have the fewest number of BATs who focus on our game mode, and we still don't have many good mappers I'm serious. most mappers people say are good aren't nearly as good as people think. Not all, but most.. Most of the good mappers in osu!mania came from different games. Osu! and the other game modes have had much more time for their community to develop and mappers to figure out what kind of patterns are acceptable for hard maps in those game modes.Tsugumi- wrote:
what i don't get is it's different for the osu!standard mode(and other modes i guess?), even really hard maps are allowed to get ranked that easily compared to osu!mania. maybe the BATs wanted the osu!mania mode to be 'beginner friendly'? lol
In o2jam, for example, many of the difficult charts do not follow the music closely, focusing on creating interesting patterns rather than trying to be accurate to the music. In osu!mania, this kind of chart is unrankable, because they do not meet the quality that the ranking process demands of them.I think this much rule is acceptable. its not unreasonable either. because at the end of the day this is a rhythm game. If anything o2jam is the one breaking the very notion of this game being rhythm game in the first place.
I'm still not completely decided on where I think the line should be drawn. On one hand, I don't believe that kind of patterning should be acceptable for easier maps, but on the other hand, since I have experience playing many high level charts such as Aqua Trytone, I think some of them are extremely fun compared to maps that follow the rhythm more strictly. I will say that many o2jam ET charts are quite awful, but some of them are very good and fun, even if they don't follow the music strictly, and I feel that sometimes those kind of patterns should be acceptable. As you increase the difficulty of something, it becomes harder and harder to make patterns that follow the music perfectly, which is why you find that sort of mapping so commonly in the hardest maps. These kind of patterns are clearly only meant for the ET players, and if ET players enjoy them, I see no real reason they should be blocked.kidlat020 wrote:
I think this much rule is acceptable. its not unreasonable either. because at the end of the day this is a rhythm game. If anything o2jam is the one breaking the very notion of this game being rhythm game in the first place.
but then good players will have even more of an advantage they can use to rank up over the not good players!Bobbias wrote:
I'm still not completely decided on where I think the line should be drawn. On one hand, I don't believe that kind of patterning should be acceptable for easier maps, but on the other hand, since I have experience playing many high level charts such as Aqua Trytone, I think some of them are extremely fun compared to maps that follow the rhythm more strictly. I will say that many o2jam ET charts are quite awful, but some of them are very good and fun, even if they don't follow the music strictly, and I feel that sometimes those kind of patterns should be acceptable. As you increase the difficulty of something, it becomes harder and harder to make patterns that follow the music perfectly, which is why you find that sort of mapping so commonly in the hardest maps. These kind of patterns are clearly only meant for the ET players, and if ET players enjoy them, I see no real reason they should be blocked.kidlat020 wrote:
I think this much rule is acceptable. its not unreasonable either. because at the end of the day this is a rhythm game. If anything o2jam is the one breaking the very notion of this game being rhythm game in the first place.
Maybe more community members should step up and start modding maps more, and get nominations from BATs (because that's the way the BAT system works for some reason)darrrzzz wrote:
why don't osu! change the osu!mania BATs? they're working too slow (or not active?), even it really took a long time to rank a qualified map . the QATs are fine but the BATs are slow. damn i really hope the staffs are reading this thread, maybe we can nominate a new BAT or something,1 or 2 is enough
lol yea i didn't realize something like this has already been discussed in a thread t/216628&start=0 well good luck for osu!mania community thenLach wrote:
Maybe more community members should step up and start modding maps more, and get nominations from BATs (because that's the way the BAT system works for some reason)darrrzzz wrote:
why don't osu! change the osu!mania BATs? they're working too slow (or not active?), even it really took a long time to rank a qualified map . the QATs are fine but the BATs are slow. damn i really hope the staffs are reading this thread, maybe we can nominate a new BAT or something,1 or 2 is enough
I agree too! Playing osu!mania with autogen beatmap is so boring for me. So (very) simple pattern, no SV-changes, bla bla bla, etc.Tsugumi- wrote:
however, for osu!mania, the converted beatmaps are not nice(like simple patterns,too easy,etc)
^ Talking about O2Jam's notecharst style, it's almost same talking about Pump It Up's stepcharts style.Bobbias wrote:
In o2jam, for example, many of the difficult charts do not follow the music closely, focusing on creating interesting patterns rather than trying to be accurate to the music. In osu!mania, this kind of chart is unrankable, because they do not meet the quality that the ranking process demands of them.
my thoughts exactlyLuna wrote:
ahahahahahahahaTsugumi- wrote:
there are also nice converts for taiko from the osu!standard beatmap.
good one