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winber1
EZ HT FL is where it's at

you guys obviously have not seen true skill yet.
Granger

Tess wrote:

Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
Certainly not easier on CtB.. If anything then its even harder than on std. FL is really hard with jumps and CtB maps are very jumpy, plus you cant flail your flashlight around to locate stuff - the catcher is too slow for that. Doubt its easier on Taiko, you need to read the patterns there far ahead, but i dont know much about Taiko. Mania doesnt have fl afaik (Replaced by fadeIn/Out?).
cheezstik

Granger wrote:

Tess wrote:

Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
you cant flail your flashlight around to locate stuff - the catcher is too slow for that.
That probably only applies to slower maps though on standard, if you have time to move the cursor around to locate the circle then you are probably playing a pretty slow map, or are a pro cursor dancer.
SomeLoli
flashlight hax 2 stronk
Nyxa

winber1 wrote:

EZ HT FL is where it's at

you guys obviously have not seen true skill yet.
FL is always easier on slower maps provided that you can read them

Granger wrote:

Tess wrote:

Though that said FL is easier on other modes than standard so maybe the FL rankings could be std only
Certainly not easier on CtB.. If anything then its even harder than on std. FL is really hard with jumps and CtB maps are very jumpy, plus you cant flail your flashlight around to locate stuff - the catcher is too slow for that. Doubt its easier on Taiko, you need to read the patterns there far ahead, but i dont know much about Taiko. Mania doesnt have fl afaik (Replaced by fadeIn/Out?).
Okay let me line it up for you:

Catch the Beat requires you to memorize objects across an x axis
Taiko requires you to memorize rhythmic patterns
osu!Mania requires you to memorize objects across an x axis, and their respective rhythms nothing
osu!Standard requires you to memorize objects across an x and y axis, and their respective rhythms

FL on Standard is objectively harder than it is on other modes. I don't play Taiko but I know that on Standard I can memorize a map's rhythm in 1-2 plays if it's short, and in 3-5 plays if it's >4 minutes. Never tried to FL anything above 6-7 minutes so I can't say much about that, but I think it's safe to say that most of the memorization goes into placement, not rhythms, and since Standard has two aim dimensions (up/down and left/right) whereas CtB has only one (left/right) as well as no rhythm requirements at all, I think it's safe to say that std is harder than all those other modes.

Also Mania does have FL, or at least I remember reading about it on the wiki.
Full Tablet
FL is sightreadable in osu!mania, it is not even considered a difficulty increasing mod for some.
x_Co0ki420ezi_x

Tess wrote:

Okay let me line it up for you:
a guy with virtually no playcount outside standard giving lectures on mods he doesnt play

ayyy
Granger
Look, Tess, with FL in CtB theres no guideline on which you can orient to, when you dash somewhere the fruit you're supposed to catch is either there or it isnt and you miss. Theres no approach rate for you to help you since your flashlight is stuck on the end of the screen.
Most of the time you cant even see where the next fruit is, or even get a hint of it. You need to memorize far more, even if its only on the x axis, its all jump jump jump here. No conviently close placed notes so you can see the next note(s), which you wont need to memorize.
Nor do you have any time to guess, the slightest delay causes you to miss.

You're basing your conclusion on theory alone.
Nyxa
And you aren't?

First of all, you're acting like standard is a compilation of conveniently close placed notes. There are those kinds of maps, yeah, but that doesn't mean that all of them are - there are plenty of crazy jump maps in standard as well, and even though there are followpoints, those aren't an absolute way to follow the map's patterns, especially since the area is dimmed whenever you're holding a slider. On top of that, after 200 combo the area gets reaaally tiny, and you can only really see in a small radius around your cursor. Besides just having to aim, there's also the tapping aspect - you need to memorize the rhythms as well as the locations of the notes and still hit them accurately while staying focused on the playfield patterns so that you don't miss. Most of the time you can't know where the next note is once you get to that small area, and there isn't any time to guess in standard either.

You're heavily underestimating FL in standard, really. I've played enough of CtB to know that there is absolutely no way for something as simplistic (all you need to do is aim from left to right, there is little to no dynamic in it, and you need 0 sense of rhythm to play it) as CtB. Do note that "simplistic" does not mean "easy", however, in this case, if you were to take a map such as remote control and weigh the difficulty of FCing it between std and ctb, std would win that by far. There is no way you can compare the difficulty of remote control's jumps on std to those on ctb. If you can't realize that then you are both ignorant and dense.
silmarilen
you clearly havent played enough ctb
Deathripi
I finally stopped playing LoL. Time to follow this road and start playing. My playcount is too damn low :D
Granger

Tess wrote:

First of all, you're acting like standard is a compilation of conveniently close placed notes
Im not, i know there are super jumpy maps in std, but the vast majority isnt like Remote Controll or (more extreme) Eighto, while this is pretty much the standart in CtB since almost all of its difficulty comes from jumps.

On top of that, after 200 combo the area gets reaaally tiny, and you can only really see in a small radius around your cursor.
Yeah and? Its not like that doesnt happen in CtB, except that this tiny area is locked on the end of the screen.

Besides just having to aim, there's also the tapping aspect - you need to memorize the rhythms as well
Didnt you say earlier that that isnt any kind of more difficult, that you'd manage to do that in only 1-2 plays? You need to do that in CtB too, unlike you said below, CtB DOES require rythm feel, your clicking on the note here is replaced by having to move as soon you caught the fruit.

You're heavily underestimating FL in standard, really.
Maybe i am, and so are you underestimating how much of a help things like follow points and approach rates are when using FL.

I've played enough of CtB to know that there is absolutely no way for something as simplistic (all you need to do is aim from left to right, there is little to no dynamic in it, and you need 0 sense of rhythm to play it) as CtB.
With 93 plays? Hardly. I bet you havent even played a platter (translates into normal for std), or came across zigzag patterns (moving back and forth at a frequency determined by the BPM, how is that possibly requiring 0 sense of rythm?), just to name a example.

if you were to take a map such as remote control and weigh the difficulty of FCing it between std and ctb, std would win that by far. There is no way you can compare the difficulty of remote control's jumps on std to those on ctb.
Oh of course you cant, its a converted map after all, which is mapped much differently than CtB maps.

Kurokami wrote:

A small jump (around 2.0x) in CtB is a high one in Standard.
Lets see, remote controll is considered a "for pros" map? Why dont you compare it to a delunge then (translates to extra in std)?

Anyways, this is much offtopic, why dont we take that somewhere else?
Illkryn
Why argue about std when you don't have any std experience :^)

Also extra diffs can be in no way compared to DT maps like that. It is vastly beyond extra difficulty.

Additionally, you are underestimating the difficulty of FL in std, it's not easy in either game mode and requires memory of the map for both.
Your lack of experience of std shows in your argument and likewise for ctb.
nrl

Granger wrote:

plus you cant flail your flashlight around to locate stuff
I'm sorry, do you actually think flailing your cursor around is a viable way to locate objects in standard FL?
silmarilen
yes it is
nrl
Maybe at really low object densities, but why would FL be impressive at really low object densities?
silmarilen
val0108 passed airman FL that way
nrl

silmarilen wrote:

passed
So what?
sayonara_sekai
i could let my 55 yo mother with zero gaming experience play CTB and she would figure it out. Wouldnt happen with any other mode
silmarilen

Narrill wrote:

silmarilen wrote:

passed
So what?
what so what?
nrl
Why is one player's pass on an HP3 map indicative of the viability of mouse-flailing? You can miss whole patterns in airman and still pass.
Nyxa
Yeah passing Airman isn't really a good way to back an FL argument up
Even I can get like halfway through Airman FL on a good day

Also, you're acting as though I'm implying that FL with CtB isn't hard. I'm sure that it can be /very/ hard, but on two maps of roughly the same difficulty level between std and ctb, std would be harder because std is objectively harder than ctb as a mode in itself, purely due to having way more variables and functions. You will never have to deal with awkward or hard to read sliders in ctb. Spaced streams for you won't play much differently than stacked streams because all you do is go from left to right to left to right. I know very well that that doesn't make CtB easy but if you think that a game solely focused around left right left right is harder than a game with two dimensions where you have an entire playfield and infinite possibilities of visual patterns as well as a tapping aspect (CtB players will never have to stream or deal with doubles), then you are really dense, haha

For the record though, Narrill, I've personally found higher object densities to be easier than lower ones with FL

Flailing never does anything significant.
cheezstik
Ye but guys, let's be real here, in std you move up, down, left, right and click in rhythm at the same time. In ctb, you move.... left and right... The same applies to those modes + FL, the memorization is probably much easier with that much less to memorize, you can't really say you can find the notes by flailing your cursor around, cos you really can't do that unless you are playing extremely slow maps, or maps with really small or a lack of jumps.
nrl

Tess wrote:

For the record though, Narrill, I've personally found higher object densities to be easier than lower ones with FL
I'm not talking about the overall difficulty, just the efficacy of flailing as a means to locate notes.
Nyxa
Oh okay, misunderstood then.

And cheezstik basically gives a non-sleep deprived version of what I was trying to say
I Give Up
I wouldn't brush off ctb as an objectively easier mode. Neither mode is more difficult than the other as both have unique characteristics that vary in terms of difficulty from player to player. Ctb's biggest difficulty factor by far is the incredibly strict keyboard accuracy, as not only do you have to time when to tap but also when to release, and for red jumps your looking at under 10ms hit window that determines the difference between fc and combo break. The precision is phenomenal.
chainpullz

cheezstik wrote:

Ye but guys, let's be real here, in std you move up, down, left, right and click in rhythm at the same time. In ctb, you move.... left and right... The same applies to those modes + FL, the memorization is probably much easier with that much less to memorize, you can't really say you can find the notes by flailing your cursor around, cos you really can't do that unless you are playing extremely slow maps, or maps with really small or a lack of jumps.
(agreeing with quote more or less)

I mean, we are trying to compare something in 2 dimensions to something in 1 dimension. Sounds kind of pointless. In fact, if you could flail around in standard you could flail around in ctb. In either case you have to flail around enough to find the circle/fruit in time. It's not like every hitcircle sits on the screen from the start waiting for it's time to be hit.

(Note: depending on how nonsensical we want to be, we can actually argue each game to be in any number of dimensions we want).
Granger
Its like saying driving a train is easier than driving a car because a car can go left and right... you guys are completly ignoring any other factors in play.
Vuelo Eluko

Granger wrote:

Its like saying driving a train is easier than driving a car because a car can go left and right... you guys are completly ignoring any other factors in play.
The subtle movements in CTB are a lot harder to execute than the ones in standard, thats for sure
big jumps are a lot harder to time with the way movement is limited unlike in standard, etc

but FL is still 'easier' than standard
xGx
FL is tricky in CtB, on harder difficulties like Overdoses, Rains etc. You don't see FL plays often in the leaderboards. Still it's kind of comparing 2 different things, hard to say which one I find more difficult.
Nyxa

KukiMonster wrote:

I wouldn't brush off ctb as an objectively easier mode.
Oh my god why do you people keep acting like we're downtalking CtB as a mode? We're saying that FL is easier on CtB than on std because CtB has less gameplay factors to it than std. All you need to memorize is left or right while with std there's a myriad of different things to take into account, not to mention sliders dimming your field of vision even further while held. Your car analogy is shitty because driving a train is harder than driving a car. That doesn't mean that driving a car is easy, that just means that driving a train is harder.

You're basically saying that because I say that $1,100,00 is more than $1,000,000, somebody with 1 million is a broke fuck. Stop doing that, it's really annoying and doesn't contribute to the discussion at all, besides making you look dense. CtB is not harder than std period. That doesn't mean it's not hard, or that Dear You on std is harder than Big Black on CtB. It means that Big Black on CtB is easier than Big Black on std.

If you don't believe me,

Seriously.
silmarilen

Tess wrote:

KukiMonster wrote:

I wouldn't brush off ctb as an objectively easier mode.
Oh my god why do you people keep acting like we're downtalking CtB as a mode? We're saying that FL is easier on CtB than on std because CtB has less gameplay factors to it than std. All you need to memorize is left or right while with std there's a myriad of different things to take into account, not to mention sliders dimming your field of vision even further while held. Your car analogy is shitty because driving a train is harder than driving a car. That doesn't mean that driving a car is easy, that just means that driving a train is harder.

You're basically saying that because I say that $1,100,00 is more than $1,000,000, somebody with 1 million is a broke fuck. Stop doing that, it's really annoying and doesn't contribute to the discussion at all, besides making you look dense. CtB is not harder than std period. That doesn't mean it's not hard, or that Dear You on std is harder than Big Black on CtB. It means that Big Black on CtB is easier than Big Black on std.

If you don't believe me,

Seriously.
yay for bringing in a single map to prove a point.
let's look at aimai elegy

SPOILER
ctb


std

by your logic i just proved ctb is harder than std
Nyxa
Actually you only proved that people don't use HR in CtB as much as in std
gregest
So,Tess is the boss?Bcuz he knows everything,and everybody else is stupid bcuz they are not Tess,am I right?
winber1
the thing is that ctb is a different skill than std so all of this is essentially invalid. it's similar to comparing skill in a fighting game (with arrow keys or joystick) to something like an fps. std has absolute positioning, and you can move your mouse to a certain area on the screen as fast or as slow as possible. However, ctb requires you to learn to deal with a set movement speed. sure it's much easier (usually) to get into, but it's god damn hard to git gud m8.

first, you can't really say much, unless you become a top ctb player in much much less time than it would take for you to become a top std player
second, even if you did accopmlish this somehow, different people have different skills and it may be the other way around.

it's one of those things where it's basically an inherently subjective matter

i generally don't talk about other game-modes much other than std because i'm terribad at them, and i know that my insight on the other game-modes is mostly going to be babby-tier shit.

and if you are going to use the single axis reason for stating it is easier, osu!mania and taiko are 1 dimensional as well. because there's only 1 dimension to worry about, other aspects become harder to compensate. for instance, in taiko and mania there are multiple notes that need to be pressed, and none of them are interchangeable, whereas in osu you can just spam z and x and spam through certain patterns (which is usually not possible in taiko and mania). however, as we all know, osu has the 2d aspect to it. in ctb, it's 1 dimensional, but then there's the dash mechanic, and that actually is a very hard mechanic to master.
nrl

Granger wrote:

Its like saying driving a train is easier than driving a car because a car can go left and right... you guys are completly ignoring any other factors in play.
No it's not. Both gameplay modes necessitate only that you be at the correct spot at the right time, that's the only factor relevant to memorization. The difference is that ctb operates in one axis and standard operates in two.
Nyxa

winber1 wrote:

and if you are going to use the single axis reason for stating it is easier, osu!mania and taiko are 1 dimensional as well. because there's only 1 dimension to worry about, other aspects become harder to compensate. for instance, in taiko and mania there are multiple notes that need to be pressed, and none of them are interchangeable, whereas in osu you can just spam z and x and spam through certain patterns (which is usually not possible in taiko and mania). however, as we all know, osu has the 2d aspect to it. in ctb, it's 1 dimensional, but then there's the dash mechanic, and that actually is a very hard mechanic to master.
I get the point that you're trying to make, and there's really nothing you said that's untrue, nor that I ever disagreed with. Near the end I sort of started derailing from my original point which was that memorizing with FL is harder on std than on any other mode. I generally don't talk about other modes because, just like you said, my knowledge of them is minimal so I wouldn't be able to say anything truly relevant, but in this case it's a simple matter of logic. There is more to memorize with std as there is two dimensional aiming + rhythmic patterns. That automatically makes it harder to memorize std. Even if std and ctb were equally difficult in terms of physical skill, FL would still be harder on std.

I don't really think that this point is getting through to people because I say "FL is harder on std" and get "CTB ISN'T EASY WOT FOK" as a reply. It even got me to start arguing that std is harder than ctb as a mode, while I wasn't originally trying to make that point (and it's pretty dumb that I tried, really, considering that there are way smaller max combos in the CtB Big Black rankings than in the std ones, though I only saw that later)

tl;dr either I miscommunicated my point or someone jumped to conclusions before properly reading what I'd said.
nrl

Tess wrote:

way smaller max combos in the CtB Big Black rankings than in the std ones
Well no one's ever passed Centipede, so obviously standard is the hardest mode.
DeletedUser_4329079
I play Paint
chainpullz
Cars actually can't go left and right so that point is pretty moot. Cars can only go forward at angles in pretty much the same way trains go forward at angles.
winber1
perhaps harder to memorize in std, which i can admit quite truthfully and fairly, in terms of 2d potential note placement, but i still wouldn't objectively conclude harder with flashlight as a mode, since different things get harder to do in different modes. that's just my opinion though.

anyway, all this crap is null because i blaze it harder than all y'all suckers
nrl

chainpullz wrote:

Cars actually can't go left and right so that point is pretty moot. Cars can only go forward at angles in pretty much the same way trains go forward at angles.
Trains go forward at predetermined angles though.
I Give Up

Tess wrote:

.
I think I was confused with someone else :S
Ethelon
I think osu! needs to start putting letters and fruits on notes instead of numbers, so you'd have to hit the right key or smash the right fruit.
Nyxa
As if mapping isn't already hard enough.
Deathripi
As if osu! right now isn't hard enough.
Sophia_old_1
So
That woobowiz kid huh.
winber1
who's woobowiz
nrl

Ethelon wrote:

letters
I have a skin that would suit you nicely.
Ethelon

Narrill wrote:

Ethelon wrote:

letters
I have a skin that would suit you nicely.
I believe you're missing the crucial gameplay element.
Allow me to suggest further reading:

Glassner, Andrew S. Interactive Storytelling: Techniques for 21st Century Fiction. Natick, MA: A.K. Peters, 2004. Print.
Nyxa
Osu is now a story
Blueprint

Narrill wrote:

Tess wrote:

way smaller max combos in the CtB Big Black rankings than in the std ones
Well no one's ever passed Centipede, so obviously standard is the hardest mode.
The Big White
Topic Starter
Woobowiz

winber1 wrote:

who's woobowiz
I'm hurt
winber1

Woobowiz wrote:

winber1 wrote:

who's woobowiz
I'm hurt
is he huggerbutt
HotDadsOnline

usa wrote:

no one can become cokezi.
even if you play 1-6 hours daily for 4-5 years, you can't become cokezi.
just take it easy because once you're here, you're here forever anyways.
People can dream.
Nyxa
No one who believes that no one can become Cookiezi, can become Cookiezi.
chainpullz
The 9k pp SnowWhite hype though.
Topic Starter
Woobowiz
Lol, not even 5 minutes after I upload a video, someone dislikes it.

I know it shouldn't bother me because they're probably some petty nerd that's all salty and jelly, but I get 5 dislikes consistently throughout my new videos and I'm pretty sure it's just 1 person disliking the video on 5 different accounts. Can't imagine there are 5 people I've pissed off since I started played (can only count 2 off the top of my head)
B1rd
I can understand why they'd dislike the videos, I don't particularly like you with all your self advertisement. You should know that that sort of behaviour is going to annoy some people, no reason in getting salty when you encounter some and they dislike some of your videos or whatnot.
Topic Starter
Woobowiz

B1rd wrote:

I can understand why they'd dislike the videos, I don't particularly like you with all your self advertisement. You should know that that sort of behaviour is going to annoy some people, no reason in getting salty when you encounter some and they dislike some of your videos or whatnot.
Bruh, I haven't self advertised in almost 2 months, you'd think people would drop that point after a while.
ZenithPhantasm

Woobowiz wrote:

B1rd wrote:

I can understand why they'd dislike the videos, I don't particularly like you with all your self advertisement. You should know that that sort of behaviour is going to annoy some people, no reason in getting salty when you encounter some and they dislike some of your videos or whatnot.
Bruh, I haven't self advertised in almost 2 months, you'd think people would drop that point after a while.
Don't let haters get you down. I've had my share of a dousche disliking my videos too (this guy actually tried to pose as me for whatever reason). Just ignore the salt.
Nyxa
Nothing wrong with posting your goals publicly to get support from the community.

Pretty courageous, in fact.
chainpullz
I'm lucky if I get 5 views on some videos hehehe.
silmarilen
my top video recently passed 20k views
x_Co0ki420ezi_x

Woobowiz wrote:

they're probably some petty nerd that's all salty and jelly)
heh
[-Cloud-]

Woobowiz wrote:

Lol, not even 5 minutes after I upload a video, someone dislikes it.

I know it shouldn't bother me because they're probably some petty nerd that's all salty and jelly, but I get 5 dislikes consistently throughout my new videos and I'm pretty sure it's just 1 person disliking the video on 5 different accounts. Can't imagine there are 5 people I've pissed off since I started played (can only count 2 off the top of my head)
Illuminati
gregest
dude,be carefull,some people gonna say "OMG he is a cheater,let's report him"bcuz they are salty
winber1
sorry that was me
ZenithPhantasm

[-Cloud-] wrote:

Woobowiz wrote:

Lol, not even 5 minutes after I upload a video, someone dislikes it.

I know it shouldn't bother me because they're probably some petty nerd that's all salty and jelly, but I get 5 dislikes consistently throughout my new videos and I'm pretty sure it's just 1 person disliking the video on 5 different accounts. Can't imagine there are 5 people I've pissed off since I started played (can only count 2 off the top of my head)
Illuminati
Ayesha Altugle


Close!
f i z i k
OMG he is a cheater,let's report him
vaporlol

Woobowiz wrote:

I know it shouldn't bother me because they're probably some petty nerd that's all salty and jelly
no
otonashi-senpai

vahn10 wrote:



Close!
Still he got 4 times more PP than you in almost 4 times less time.

I can't understand some people here who are hating or writing unnecessary stuff. I think they're just jealous.
Your progress is amazing! (and even godlike compared to all these salty kids here) Maybe you'll even get to the Top 1000 in under one year.

Wish you good luck!


Ps: Wish I could make the same progress as you :D
D e s
The roadblock
Nyxa
Is it a thing to call people salty now?

Do I get to be tangy?
gregest
yes
[-Cloud-]

otonashi-senpai wrote:

vahn10 wrote:



Close!
Still he got 4 times more PP than you in almost 4 times less time.

I can't understand some people here who are hating or writing unnecessary stuff. I think they're just jealous.
Your progress is amazing! (and even godlike compared to all these salty kids here) Maybe you'll even get to the Top 1000 in under one year.

Wish you good luck!


Ps: Wish I could make the same progress as you :D
TIL: Everyone not agreeing on the way OP is "progression" = PJSalt Jelly Haters. Besides the joke, that someone who pushed like 40pc within 6 month calling someone else nerd.
silmarilen
im pretty sure vahn's post was about being close to rank 1337, im not sure why you're trying to make drama out of nothing.
Vuelo Eluko
what if cookiezi [if he wasnt an asshole who thought almost everyone was garbage at the game] made an account just to post "good job! keep it up!" would you drop everything and go back to the grind woob
Vuelo Eluko
and then he gets to rank 1 again before he pulls off his mask and reveals he was actually saturos the whole time and peppy posts an ask.vid of himself making an exaggerated O-face and refuses to ban him for multi accounting but instead hands ppy over to him and we all become saturoslaves

sorry i drank too much egg nog
Nyxa

silmarilen wrote:

im pretty sure vahn's post was about being close to rank 1337, im not sure why you're trying to make drama out of nothing.
This.

Riince wrote:

[if he wasnt an asshole who thought almost everyone was garbage at the game]
Everyone is garbage at this game, though. People in the top 50 are just way less garbage than the rest.
chainpullz
Idk, Woob puts in nearly 3x as many hits per month as I do. It would be more unusual if he hadn't accumulated that much pp already.
ZenithPhantasm
Play more=pp confirmed
byfar
ez
vaporlol
gaining pp ≠ progressing
Kipley

vaporlol wrote:

gaining pp ≠ progressing

this and after reading his ask.fm I cringed pretty hard
[-Cloud-]

Kip wrote:

vaporlol wrote:

gaining pp ≠ progressing

this and after reading his ask.fm I cringed pretty hard
Just took a quick look and found this:



Oh, well:



Seriously bro, how is this thread supposed to be serious if you're like that.
cheezstik

Tess wrote:

Riince wrote:

[if he wasnt an asshole who thought almost everyone was garbage at the game]
Everyone is garbage at this game, though. People in the top 50 are just way less garbage than the rest.
Tess contradictory rant 1

Tess wrote:

You're not bad, you're inexperienced. People are really pessimistic, self-loathing creatures, and they'll try to bring themselves (and each other) down at every opportunity they can find. They bring themselves down because they feel like they're not good enough and they bring others down because the grass is greener on the other side.

I mean, think about it. Let's say you meet a hobo who tells you that he used to be a hard working man but then his grandfather died and he inherited his ginormous debts and lost everything, still being in debt to several companies to this day. Would you make fun of him for that? I can't think of anyone in their right mind who would see that as a reason to make fun of him, or put him down by saying he's a broke fuck or something. Yes, he is broke, he's homeless, he has less money than most people - that's an undeniable fact. But if he found a shitty job at the McDonalds a week later and barely earned any pay while trying his best, would he be shit? Would he suck? Would he be bad?

No, because despite it being incredibly hard for him, he's still trying his best to work himself back into a normal life from the bottom up. Even if he may not end up as a millionaire in the future, if he managed to end up with a decent job, clear out all his debts and buy a decent house, that'd be way more impressive than someone who was born in a wealthy family and inherited their father's business after he died. It's similar everywhere, really. People won't really bring someone down for not being good at something, they'll only bring someone down out of jealousy or some other personal problem. So don't let it get to you because someone belittling you for something is most likely just mad at themselves about something else.

Basically what I'm trying to say is that you need to stop looking at your progress relative to that of others. That only really holds you back. Reason being that seeing someone else as #1 automatically makes you believe you're #2, and even if you'd have the capacity to #1, you believing that you can't make it there will prevent you from making it there. That's just how brains work. If instead of trying to compete with others you compete with yourself, you will most likely achieve the most optimal results. Because you can't really get jealous at yourself, or say that you aren't as predisposed at being good at this game as yourself. That said, some people will still get jealous at their past selves (I know I did) and that works pretty much the same as being jealous at someone else, it's only a tad bit dumber.

The best thing to do is look at your progress relative to yourself. If you beat your top performance, that's an achievement, and you should be proud of it, no matter what kind of performance it is. When I got my current top performance, I was super proud and excited about it, and I still am proud of it. Should I be less proud of it because it's not a Remote Control HDDT FC worth >550pp? Wouldn't it be much more productive to use my pride and excitement for that score as a fuel to get more similar and possibly even better scores than to call myself shit just because it's not the best of the best?

This community doesn't help, though. I know of the Touhou community that they'll be much more impressed at someone who manages to clear their first Hard after weeks of trying than at a veteran player who 1cc's a Lunatic for the umptieth time. Yes, it's very impressive to watch a pro player do their thing, but it's much harder for a shit player to clear a Hard than it is for a pro player to 1cc a Lunatic.

Perhaps it'd help if everybody didn't go full Oprah with "I suck! You suck! Everybody sucks !!!!xcept cokesi xD" and actually praised each other for their achievements no matter where on the progress bar they are, so long as it's an improvement from what they were already good at. By that logic, hvick's Hoshizora play is just as impressive as a 50K who FCs their first Insane after going through a lot of trouble and effort to get there. To me, the 50K would be more impressive, but I expect most players will continue to stay superficial and only be impressed by what they can't do, rather than compliment each other for their hard work.

tl;dr In an ideal world FL would be a respected and honorable mod

Tess contradictory rant 2

Tess wrote:

cheezstik wrote:

Being realistic, yes, he would suck, he would be bad. Ofc you wouldn't tell him that or make fun of him for that, cos that is a much more serious, important topic, and you would come off as insensitive and a dick for that, since real life in general is much harder and more serious than being good at a game, and not even a competitive game at that, osu is more for fun than the games with e-sports communities and people making a living off of them. I couldn't really give a shit if someone told me I'm bad at a game, but I can see how someone like that hobo might be upset if you called him bad for his situation.

Tl;dr games (or at least osu and other non competitive games) and being bad at them don't matter, having a good job and a home and shit IRL does.
Did you know that watching someone get abused and mistreated makes your brain react similarly to the brain of the person being abused?
Or that when someone attacks you verbally, your body and brain respond in the same way as when someone would attack you physically?
Or that telling someone that they're bad at a game affects them just as much as telling them that they're bad at anything else?

Thing is, people like to attach values to things. "This is good", "this is okay", "this is horrible", "this is very good", and "that is very bad". But each person attaches different kinds of values to different things, and then fails to understand how someone else could value things differently than they do. Most people think that they understand what's right and wrong while there isn't really an objective right or wrong. Those are just words for things people like and don't like.

So, yes. It is true that having a house and a way to put food on the table should be prioritized over a game. However, fact of the matter is that someone who doesn't have to worry about those things will prioritize things that aren't a basal need for them. And then a game can become very important, sometimes it becomes even more important than eating to someone. Sure, it might not be what they need, but that doesn't make it any less important to them. Who are you to tell them that their most important thing in life doesn't matter? Would you say that their mother doesn't matter? I can see you thinking "lol but this is a game it's very different from mothers", but the fact that people need a mother more than a game doesn't change the fact that saying a game someone cares about a lot doesn't matter is a similar act.

Always remember that people will think in ways that you don't, can't and won't understand, and you need to respect that. You can only really say something about if they're, say, neglecting their children because they care more about the game. That's not the case in this context though.

In short, how important something is to you or to humans in general doesn't change the fact that talking down on something important to someone else is a horrible thing to do, especially if that thing doesn't harm them or others in the slightest.

Tess contradictory rant 3

Tess wrote:

cheezstik wrote:

Well, what you say is true, but I won't randomly talk to someone and say they are bad, I would only tell someone what I think of them if they asked "am I good?" or "how am I at osu" or something along those lines. Ofc I'm gonna give a realistic answer, if they didn't wanna hear that, then they are obviously just fishing for compliments, or should've just said "tell me I'm good pls", and I don't really care if I offend a person like that, cos they are just asking for it. If neither of those are the case, then they don't mind being called bad, cos they are also realistic.
My point though is that the way you approach giving such feedback can make or break a player. Here are several answers you can give to a mediocre player asking "Am I good?":

"No." "Better than the really shitty players." "Do you think you're good?" "Are you better than you used to be?" "Does it matter?" "lol no" "Yeah you're awesome!!"

Among others. As you can see some of these are downright cold or mean, while others are lies or white lies, and yet others are true but also not hurtful. That's what I like about the Touhou community - they won't tell you you're pro if you're not, but they will commend you for the achievements you did make, no matter how easy those are for most players - as long as they were hard to achieve for you.

So basically just watch your wording because it matters way more than you think.

Tl;dr using Tess' own argument to catch her out
B1rd

Kip wrote:

this and after reading his ask.fm I cringed pretty hard
ZenithPhantasm

[-Cloud-] wrote:

Kip wrote:

this and after reading his ask.fm I cringed pretty hard
Just took a quick look and found this:



Oh, well:



Seriously bro, how is this thread supposed to be serious if you're like that.
Agreed.
Topic Starter
Woobowiz
Hey cloud, why not FUCKING SCROLL UP


Jesus fuck you're grasping at straws to make me look bad, just go back to the jelly dish you crawled out of.



f i z i k wrote:

OMG he is a cheater,let's report him
Merry Christmas, how have you been lately? You haven't logged in for quite some time
[-Cloud-]
I stopped taking you seriously since you created this thread, buddy. ¯\_(ツ)_/¯
Topic Starter
Woobowiz

Riince wrote:

what if cookiezi [if he wasnt an asshole who thought almost everyone was garbage at the game] made an account just to post "good job! keep it up!" would you drop everything and go back to the grind woob
Obama giving any aspiring player some sort of praise or pep-talk would be a wet-dream come true.

I wouldn't even mind if he insulted me, condemned me, and was disappointed in the way I'm approaching things.
E m i
glycogen
B1rd
you were joking? It doesn't particularly seem like you're joking when you get defensive about something.
I Give Up
The xmas spirit is real in this thread.
Topic Starter
Woobowiz

KukiMonster wrote:

The xmas spirit is real in this thread.
How was your Christmas? I had a feast with relatives and extended family, then proceeded to stomp their kids at Smash bros. no mercy, which was pretty immature of me, but the kids had it coming when they started talking shit.
I Give Up
I got sick and stuck in bed. It was great.
Topic Starter
Woobowiz

KukiMonster wrote:

I got sick and stuck in bed. It was great.
Well at least the spirit never leaves youi
Kunino Sagiri
sounds like a serious case of #madcuzbad
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