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SHK - Halloween Party

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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Freitag, 6. März 2015 at 20:40:26

Artist: SHK
Title: Halloween Party
Source: Cytus
Tags: soundholick chapter 10 ten the new world 할로윈 파티 사이터스
BPM: 155
Filesize: 2936kb
Play Time: 01:48
Difficulties Available:
  1. Easy (1,85 stars, 121 notes)
  2. Hard (3,32 stars, 280 notes)
  3. Insane (4,74 stars, 453 notes)
  4. Normal (2,02 stars, 175 notes)
Download: SHK - Halloween Party
Information: Scores/Beatmap Listing
---------------




ヽ(゚Д゚)ノ
Spooky scary... pumpkins?
Myxo
Hi o3o
Ich find die Map ehrlich gesagt total langweilig- Sie ist einfach zu clean, die Patterns bestehen nur aus Sechsecken und irgendwie ist alles das gleiche, einfach weil du zu sehr auf Consistency achtest ODER zu faul bist, dir kreativere abwechslungsreichere Patterns zu überlegen. Sorry, finde du hast dich damit nich sonderlich zu vorherigen Maps verbessert, eher ist es genau die gleiche Map, die auch nich wirklich gut das Lied widerspiegelt.

Achja und der Stream 01:02:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) spielt sich nich gut, die Wendung is zu stark. Fühlt sich an als wär der Streamshape nur so um nen coolen, sinnvollen Shape zu machen, mit Copy-Paste drin, is aber spielerisch Müll.

3 Kudosu Please
lmao more german
Topic Starter
Timorisu
:O Wo kommst dudn her
Topic Starter
Timorisu
set done

weeeeee
Avena
Tags: Chapter 10 The New World 할로윈 파티
Low
[General]
- according to both my computer and AIBat, the mp3 used for this map has a bitrate of 0 kb/s. clearly this isn't true, but it'd be wise to re-encode the mp3 to 192 kb/s to avoid any obscure problems that may arise in the future.
- add "사이터스" to the tags. if i'm not mistaken, it's the korean name for Cytus.

[Easy]
00:01:674 (1,1) - this is an easy difficulty, so you should give players a bit more time to rest directly after a spinner. i recommend moving the end of the spinner back to the white tick.
00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
00:17:835 (1) - again, you need to give players more time to rest after spinners. try a rhythm like this:
00:32:255 (8) - add a clap here alongside the whistle
01:15:996 (1,1) - same thing as i mentioned previously. for this instance, do something such as this
01:23:351 (7) - the end of this slider feels empty without a hitsound considering you were adding claps at this point before. add either a clap or a whistle to fill in the void
01:28:771 (6) - ^

[Normal]
00:01:674 (1,1) - if these were 1/1 apart like in the easy difficulty, i think it'd be fine. however, to have an object 1/2 after a spinner in a normal difficulty is a bit ridiculous. please space these out by at least one white tick.
00:10:384 (4) - same thing as easy diff with the break
00:17:835 (1,1) - give players more time to recover
00:32:642 (1) - at 1024x768 resolution, this goes offscreen. this is an easy fix; just shift the entire pattern up a bit.
01:02:835 (1) - unstack this to give it more emphasis
01:15:996 (1,1) - you know what to do
01:30:125 (1,1) - ^

[Hard]
- the OD's a bit too small for a hard difficulty. i'd raise it to at least 6
00:01:674 (1) - extend this to the next white tick
00:03:319 (1) - move this to the blue tick and shorten it by 1/4 (this makes much more sense rhythmically)

[Insane]
00:01:674 (1,1) - same thing as hard diff
00:46:771 (1,2,3,4) - the placement of (4) makes this entire pattern sloppy. do this, and re-arrange the following objects according to DS
01:29:158 (4,5,6,7) - same thing, but with (7)
Topic Starter
Timorisu
Applied everything except for the last two things in Insane because the movement is supposed to flatten.

Thank you : o
emilia
Lezzgo~

Easy
00:05:352 (1,2,3,4,1,2,3,4) - I suggest shifting this back 1/2 a beat, because its very abrupt
00:52:771 (3,4,5) - Fix beat placement, eg. make 5 two hitcircles and NC on 2nd hitcircle

Overall, a lot of repeats, which may make the map a bore. Try adding new patterns.

Normal
00:04:771 (1,2,3,4,5,1,2,3,4) - Same with Easy
00:15:609 (1) - Not suggested
00:22:964 (6) - Confusing if placed here
00:26:061 (6) - ^
00:29:158 (7) - ^
There's one more

Flow in general is good, but beat placements from the start to the second break is rather bad.

Hard
00:04:964 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - Same as Normal and Easy
00:18:706 (1,2,3) - Might be messy
00:21:996 (1,2,3,4) - Confusing
There are more^
00:44:642 (7,1) - ^
00:50:448 (5,6) - ^

Very flowy, but there are a lot more unnecessary stacks. Rather boring in general as well.

Insane
00:06:319 (5) - NC here
00:06:706 (1) - Remove NC
00:07:867 (7) - NC here
00:08:254 (1) - Remove NC
Same with the weird stacking problem with Hard
01:02:061 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This thing here is a problem
01:18:319 (5,1) - ^

I can see more style here, and its more pattern-orientated. Although, some patterns in this map do not work at all, so do fix up on unbalanced patterns.

Generally, very basic use of the Editor, but flowy. Good luck on rank~
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, TImorisu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Cytus OST, the highest priority on my queue, you’ll receive a full mod from me.. ^^b
[General]
I think the correct timing offset is 4771.. ’I think’, it’s just my suggestion xD
00:20:255 – Kiai shouldn’t start here, remove
And.. Check your distance snap on Easy and Normal..
Easy
00:11:158 – Map this part..
You can copy from here 00:05:352 (1,2,3,4,1,) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:23:351 (5) – NC ?
00:29:545 (5) – NC ?
00:52:771 (3,5) – use Finish ? At 5, on the end of slider
01:03:996 – fill it, it’s just my suggestion
01:22:577 (6) – NC ?
01:33:802 (5) – Nah.. Remove this..
01:34:190 (5) – Reshape this slider, it should end on 01:34:577 with Finish on the end
01:34:964 – Add circle here, with clap OR make a slider from here that end on 01:35:738 with Clap.. By removing 6 and 7
Normal
00:11:158 – Map this part..
You can copy from here 00:04:771 (1,2,3,4,5,1,2,3,4) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:56:642 (2) – change the placement
00:56:642 (2) – fill ?
Woah, Distance Snap problem.. You must fix this, it’s must,,
Hard
00:03:319 (1) – remove this, extend the first spinner until 00:04:771
00:06:513 (1,2,3,4,1,2,3,4) – why not slider ? Same as the first ?
01:45:513 (1) – remove this, extend the first spinner until 01:48:513
Insane
00:03:319 (1) – remove this, extend the first spinner until 00:04:771
00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – why not slider ?
01:02:836 (1,2,3,4,5,6,7,8,9) – can you change the placement to something better -_-
01:03:996 – Fill this xD
01:45:513 (1) – remove this, extend the first spinner until 01:48:513
That’s All Timorisu,
Good luck…
Topic Starter
Timorisu

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, TImorisu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Cytus OST, the highest priority on my queue, you’ll receive a full mod from me.. ^^b
[General]
I think the correct timing offset is 4771.. ’I think’, it’s just my suggestion xD Wouldnt work since there would be stuff in front of the offset
00:20:255 – Kiai shouldn’t start here, remove Yes it should
And.. Check your distance snap on Easy and Normal.. ?? Its fine ??
Easy
00:11:158 – Map this part.. Imo this makes for a good short break on lowdiffs
You can copy from here 00:05:352 (1,2,3,4,1,) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:23:351 (5) – NC ?
00:29:545 (5) – NC ?
00:52:771 (3,5) – use Finish ? At 5, on the end of slider
01:03:996 – fill it, it’s just my suggestion I want the map to have one consistent break
01:22:577 (6) – NC ?
01:33:802 (5) – Nah.. Remove this.. That'd remove an important beat
01:34:190 (5) – Reshape this slider, it should end on 01:34:577 with Finish on the end It's fine the way it is, aids flow and doesn't leave out a very important beat
01:34:964 – Add circle here, with clap OR make a slider from here that end on 01:35:738 with Clap.. By removing 6 and 7 wat
Normal
00:11:158 – Map this part..
You can copy from here 00:04:771 (1,2,3,4,5,1,2,3,4) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:56:642 (2) – change the placement Easier to read like it is
00:56:642 (2) – fill ? Wrong timestamp?
Woah, Distance Snap problem.. You must fix this, it’s must,,
Hard
00:03:319 (1) – remove this, extend the first spinner until 00:04:771 Important beat would be left out, also instruments change
00:06:513 (1,2,3,4,1,2,3,4) – why not slider ? Same as the first ? Would be too stale
01:45:513 (1) – remove this, extend the first spinner until 01:48:513 Same as first spinner suggestion yeah
Insane
00:03:319 (1) – remove this, extend the first spinner until 00:04:771 Same spinner stuff
00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – why not slider ? To bring a little change into the map? Who wants to click 1/2 sliders for 20 seconds? No one
01:02:836 (1,2,3,4,5,6,7,8,9) – can you change the placement to something better -_- Instruments go backwards, stream goes backwards
01:03:996 – Fill this xD Same as before
01:45:513 (1) – remove this, extend the first spinner until 01:48:513 Same as before
That’s All Timorisu,
Good luck…
No comment = fixed

Thanks
KUURAhoshi
AHH ! Wrong timestamp :(
Let me fix..
Shiranai
Hellooo Timorisu :)
a volunteer mod from #modreqs

[Insane]
  1. 00:34:964 (3) - 00:40:384 (1,2) - Touch the hp bar, please adjust some notes
  2. 00:55:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - I think It's better to have same Distance Spacing on each circle, since no reason to do so. unlike this part 00:18:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - the drum sound more intense It fit to spread the circle
  3. How about to add soft-clap these following notes, to keep hitsound consistent 00:56:254 (5) - 00:56:447 (7) -
  4. Soft-clap on head 00:57:029 (5) - 00:57:222 (6) -
  5. 01:02:836 (1) - Delete clap? It sound better and I think you can lower the volume there up to 60%-50% to get more feel
  6. 01:24:125 (5) - 01:24:318 (7) - 01:24:900 (5) - 01:25:093 (7) - Add soft-clap?
[Hard]
  1. 01:02:835 (3) - Better delete the clap on head and lower the volume on that part
  2. 01:43:867 (5) - NC to keep consitent with easy and insane
[Normal]
  1. 00:35:545 (5) - Delete clap? To make consistency with this 00:38:448 (4,5,1) -
  2. Isn't It to sudden if you put slider here 00:50:835 (4) - How about to delete that and add note here instead 00:51:222 - to begin the kiai time (a 1/2 slider could do)
  3. 01:02:835 (1) - Better delete the clap and lower the volume on that part
  4. 01:43:867 (4) - NC to keep consitent with easy and insane
[Easy]
  1. 00:05:352 (1,2,3,4,1) - On that part It's better looks like this http://puu.sh/c5AM5/3b63416ee6.jpg
  2. 00:50:835 (4) - Delete that? same reason as normal
  3. 01:02:835 (3) - Better delete the clap and lower the volume on that part
[]
I love cute soong~ but sorry poor mod that I have, I didn't modding past 3 months
And be aware when you placing notes, It can be out of screen or hit the hp bar sometimes
Ranked It soon :)
Topic Starter
Timorisu

Mako Sakata wrote:

Hellooo Timorisu :)
a volunteer mod from #modreqs

[Insane]
  1. 00:34:964 (3) - 00:40:384 (1,2) - Touch the hp bar, please adjust some notes
  2. 00:55:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - I think It's better to have same Distance Spacing on each circle, since no reason to do so. unlike this part 00:18:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - the drum sound more intense It fit to spread the circle I'll think about it
  3. How about to add soft-clap these following notes, to keep hitsound consistent 00:56:254 (5) - 00:56:447 (7) - Normal chorus gets replaced by piano so I didn't continue the hitsounds
  4. Soft-clap on head 00:57:029 (5) - 00:57:222 (6) - ^^
  5. 01:02:836 (1) - Delete clap? It sound better and I think you can lower the volume there up to 60%-50% to get more feel ^^
  6. 01:24:125 (5) - 01:24:318 (7) - 01:24:900 (5) - 01:25:093 (7) - Add soft-clap? ^^
[Hard]
  1. 01:02:835 (3) - Better delete the clap on head and lower the volume on that part
  2. 01:43:867 (5) - NC to keep consitent with easy and insane
[Normal]
  1. 00:35:545 (5) - Delete clap? To make consistency with this 00:38:448 (4,5,1) -
  2. Isn't It to sudden if you put slider here 00:50:835 (4) - How about to delete that and add note here instead 00:51:222 - to begin the kiai time (a 1/2 slider could do) Would miss out on drums :L
  3. 01:02:835 (1) - Better delete the clap and lower the volume on that part
  4. 01:43:867 (4) - NC to keep consitent with easy and insane
[Easy]
  1. 00:05:352 (1,2,3,4,1) - On that part It's better looks like this http://puu.sh/c5AM5/3b63416ee6.jpg
  2. 00:50:835 (4) - Delete that? same reason as normal Same, would miss out on drums
  3. 01:02:835 (3) - Better delete the clap and lower the volume on that part Idk, slidertrack is basically inaudible anyways
[]
I love cute soong~ but sorry poor mod that I have, I didn't modding past 3 months
And be aware when you placing notes, It can be out of screen or hit the hp bar sometimes
Ranked It soon :)
Yay. No comment = fix
Okoratu
a
General

  1. Ich mag den song aber irgendwie hast du Halloween verpasst
  2. Ich glaub das hat bereits jemand gesagt aber 00:20:255 - verdient im gegensatz zu 00:51:223 - und 01:19:093 - nicht wirklich die Kiai time, weil es nicht einmal nen chorus oder aehnliches ist es ist einfach nur mehr ein Intro als irgendwas anderes.
  3. Achso das sind 4 Farben oh. ja uhhh die kann man kaum unterscheiden du koenntest halt zumindest einen Rotton aus dem background noch nehmen und vlt die haarfarbe des characters dort
    Das waere zumindest unterscheidbar und ich find die nichtmal so schlecht~
  4. Entfern die .osb es sei denn du hast nen storyboard (ich glaube auch das hat dir schon jemand gesagt...)


Insane

  1. die gleichen slider ueberall lol, ist wohl dein Stil oder so
  2. 00:04:771 - finish (ich nehme an du benutzt in allen diffs die gleichen hitsounds von daher)
  3. 00:21:996 (2,3,4) - ich befinde diese 3 circles und alle wiederholungen etwas oede - in 00:22:577 - und 00:22:771 - sind zum beispiel immer noch zwei sounds aus denen du mit 00:22:964 (4) - ein dreieck formen koenntest oder so und 00:22:190 - ist halt ziemlich laut :/
  4. 00:30:706 (7) - wuerde halt einen repeat von diesem slider entfernen um in 00:31:093 - einen circle setzen zu koennen, da die restlichen (undermapped) patterns vorher dort auch immer nen circle haben und es ist halt der downbeat
  5. 00:31:480 - mir gefaellt ganz und gar nicht, dass du diesen lauten clap hier einfach ignorierst .-.
  6. 00:32:254 (5,6,7,8) - anstatt eines geraden streams koenntest du hier ueber hoeheres spacing und evtl eine mehr kreisaehnliche bewegung benutzen, das passt imo besser zu den sehr viel lauteren sounds hier und du greifst dieselbe idee auch in z.b. 01:24:125 (5,6,7,8,1,2,3,4,5) - auf. Wuerde das ganze halt interessanter machen fuer mich
  7. 00:34:964 (3) - das ding ist ziemlich ziemlich nah an der hp bar des standardskins, koenntest ueberlegen ob du das ganze nicht etwas nach unten schiebst um das zu vermeiden
  8. 00:40:384 (1) - und dieser hier ist unter der HP bar :/
  9. 00:41:061 - es wuerde sich anbieten diesen sound hier zu mappen - tust du ebenfalls in 00:43:384 (6) - und der sound hier ist wirklich laut und es ist im vergleich zu 00:37:190 - hier grad kein jump pattern oder so von daher waere das sogar relativ einfach zu bewerkstelligen
  10. 00:50:835 (1,2,3,4,1) - das ingame autostacking zerstoert diesen perfekten stack, solltest, wenn du den behalten willst halt einen custom stack verwenden
    Also so etwas

    jedes element ist 4x4y relativ zum vorherigen verschoben
  11. 00:56:642 (1,2,3,4,5) - eine kruemmung nach innen wuerde sich hier glaube ich besser spielen als eine gerade linie (also nach innen gewoelbt wie 01:24:513 (1,2,3,4) - etc)
  12. 01:02:836 (1,2,3,4) - die kurve hier ist - wie Desperate angemerkt hatte - viel zu scharf und zerstoert die lesbarkeit an dieser stelle weitgehend, ein nicht ganz so scharfer knick wuerds ja auch tun oder?
  13. 01:03:609 (9) - nicht unbedingt noetig aber NC fuer konsistenz mit sachen wie 00:57:416 (1) - , 01:17:545 (1) - , 01:25:287 (1) - , 01:31:480 (1) - , 01:37:674 (1) - und das hauptargument: 01:43:867 (1) -
  14. 01:18:319 (5) - wuerde diesen slider halt aufteilen in zwei 1/8 repeats, da du so den sound in 01:18:706 - intuitiver repraesentieren kannst imo
  15. 01:32:255 (5,6,7,8) - ich will halt nichtmal darauf hinaus wie die overmapped sind und so sondern die sind unangenehm nah aneinander in allen anderen faellen hattest du jump patterns wie 01:27:609 (4,5,6,7) - fuer die also wuerd ich (selbst bei 1/4 slidern) hier etwas mehr jumps erwarten
  16. 01:33:803 (5,6,7,8) - selbiges gilt hier natuerlich
  17. 01:41:932 (5) - fuer bessere lesbarkeit (weil so etwas u.U. ziemlich verwirrend sein kann) wuerde ich diesen slider etwas nach oben rechts verschieben:
    Beispiel

    somit laedt der slider zumindest nicht in der selben position neu
  18. 01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ein ziemliches anticlimax dafuer dass du in diesem stream 5 verschiedene combos verwendest, du koenntest hier halt 4 verschiedene streamspacings nacheinander benutzen die zum ende hin weiter werden um die ganzen combos zu rechtfertigen (und weil das im moment etwas sehr schlicht ist)
Ich find diese map interessant

Hard

  1. Hoehere Stack leniency bitte 1/1 stacks sollten schon irgendwie autostacken in so einer diff denke ich (koennte sein das leute dadurch etwas verwirrt werden)
  2. 00:09:416 (1) - diesen koennte man in einer hard auch einfach ignorieren und weiter die lauten whistlesounds auf den red ticks mappen - waere etwas intuitiver hier imo
  3. 00:17:255 (1) - upps den hatte ich uebersehen weiterlesen um herauszufinden was ich dagegen haben koennte
  4. 00:21:996 (2,3,4) - solltest die auf jeden fall nicht direkt stacken, dafuer ist der rhytmus hier nicht intuitiv genug imo, selbiges gilt fuer aehnliche patterns ofc (vor allem mit der stack leniency wie sie grade ist)
  5. 00:44:255 (5,6,7,1,2) - ich bin mir nicht so sicher wie gut man das lesen kann..
  6. 00:55:867 (1,2,3) - slider in aehnlich lange intervalle aufzuteilen wie du es 01:02:061 (1,2,3,4,5) - hier gemacht hast koennte intuitiver sein
  7. 01:15:996 (1) - spinner un objekt sind viel viel zu nah beieinander (siehe t/241019 fuer einen der haeufigsten gruende weswegen man maps unranked) - gleiches gilt fuer die Easy und Normal, ich werde das nicht noch einmal auffuehren
  8. 01:28:384 (1) - etwas aehnliches hatte ich fuer die insane schon mal erwaehnt nur das Hard player noch leichter zu verwirren sind, also uhh
ich glaub sobald ich ein anderes pattern irgendwo vorschlage geht die ganze map kaputt lol.

Normal

  1. ewww.
  2. 00:01:674 (1) - eww.
  3. 00:11:158 - ich versteh die break hier ueberhaupt nicht - der song ist nichtmal lang und du hast eine vergleichsweise lange break in der mitte von daher koenntest du diese 4 sekunden einfach mit 10 objekten mappen oder so und es wuerde sich quasi nichts aendern
  4. 00:15:609 (1) - der anzahl der repeats nach zu urteilen koenntest du ebenfalls so etwas wie unten angemerkt verwenden
    wobei ich hier den ersten vorschlag angenehmer finde weil er vorhersehbarer ist.
  5. 00:20:255 (1,2,3) - ich bin ueberhaupt kein fan von Stacks in normals, habe mehrere anfaenger gefragt, was sie einfacher finden und quasi alle hatten mir gesagt "wenn die kreise nebeneinander sind", bei stacks bekommen die leicht panik und klicken dann zu schnell und sind am ende frustriert :/
    Ist dir ueberlassen ob du einige sachen unstacken willst, ich wuerde nur von 00:23:351 (1,2,3) - solchen sachen abraten, da es nicht nur aussieht als haettest du keine lust dir irgendwelche rhytmen auszudenken die abwechslungsreich sind sondern auch die oben aufgefuehrten probleme aufweisen
  6. 00:31:287 (5,6) - das hier koennte potentiell ebenfalls verwirrend sein, da man hier warten muss und neulinge generell irgendwie zur ungeduld neigen wenn sie warten muessen
  7. 00:56:642 (2,1,2,3) - autostacking versaut dir das design an dieser stelle :|
  8. 01:27:222 (3) - beruehrt HP bar :/
  9. 01:37:675 (1,2,3) - ^ dank des autostacks sind 01:37:675 (1,2) - sogar ausserhalb des playareas und das ist meines wissens nach nicht grade rankable
TL;DR wuerd sich wohl eher lohnen diese diff nochmal zu mappen anstatt sie weiter modden zu lassen imo

Easy

  1. ewww. Ach ja AR+1 koennte man sicherlich machen
  2. 00:01:674 (1) - eww.
  3. Diese diff sieht eigentlich eher nach einer normal aus wenn du mich fragst
  4. 00:26:835 - , 00:28:384 - , 00:31:480 - , 00:36:125 - mir missfaellt komplett dass die clapsounds hier auf sliderticks sind, solltest den rhytm hier unter umstaenden umgestalten
  5. 00:34:190 (3,4) - solltest der einfachheit halber diese mit nem slider ersetzen - wuerde auch zum sound in 00:34:190 - passen
  6. 00:36:900 (2) - ich weiss nicht einmal was dieser slider genau followed
  7. 00:43:480 (3,4,5,6) - 2 von denen wieder zu einem slider der einfachheit halber
  8. 01:23:738 - warum ignorierst du diesen wirklich starken beat ;;
  9. 01:29:932 (1,2,3,4,1) - das ist irgendwie mehr etwas fuer eine normal - koennte etwas zu schwierig sein fuer eine easy
  10. 01:34:577 - .
  11. 01:35:350 (7,8,1,2,3,4,1) - eher etwas fuer eine normal.
  12. 01:40:770 (1,2,3,4,1,2,3,4,1) - .......
easy2hard

Alles in allem bereiten mir die easy und normal die meisten sorgen, die insane ist irgendwie in ordnung und die hard geht, alles in allem bin ich allerdings nicht ganz beeindruckt.

lmaogerman
[ Eon Fox ]
Easy:

00:04:771 - Add a slider (probably 2 horizontally flipped).
00:31:093 (3) - Move to x: 488 y: 280.
01:43:867 (1) - You probably want to remove this. It leaves an awful tight gap for beginners.

Hard:

You needn't separate the kiai times at the end. It's pretty unnoticeable.

Insane:

01:02:545 (6) - Have the stream curve up and right from this point. The way it almost reverses is a little awkward.
01:18:125 (4) - Even for Insane, this is a needlessly large jump, and it doesn't fit the flow of the stream you established.
01:24:415 (8,1) - Remove these two notes and adjust 01:24:318 (7) - and 01:24:221 (6) - to compensate.
01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Adjust to x: 492 y: 192.'

General:

Change the combo colours for 3 and 4 to a slightly darker version. They're a bit confusing as is.
Topic Starter
Timorisu

VeronicaTheFox wrote:

Easy:

00:04:771 - Add a slider (probably 2 horizontally flipped).
00:31:093 (3) - Move to x: 488 y: 280.
01:43:867 (1) - You probably want to remove this. It leaves an awful tight gap for beginners.

Hard:

You needn't separate the kiai times at the end. It's pretty unnoticeable.

Insane:

01:02:545 (6) - Have the stream curve up and right from this point. The way it almost reverses is a little awkward. THAT would be awkward
01:18:125 (4) - Even for Insane, this is a needlessly large jump, and it doesn't fit the flow of the stream you established. Idk I think its p okay
01:24:415 (8,1) - Remove these two notes and adjust 01:24:318 (7) - and 01:24:221 (6) - to compensate. B-but muh streams. That'd make an important transition go comletely missing
01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Adjust to x: 492 y: 192.' It starts on the head of 01:41:545 (4) - and is perfectly symmetrical, which I prefer, so no

General:

Change the combo colours for 3 and 4 to a slightly darker version. They're a bit confusing as is.
No comment = fix, thanks!
Akali
Can I maek extra? Insane is nice but this song could have something more difficult easily (find me in game)
waefwerf
From #modreqs

Easy

00:04:771 (1,2) - Make these into a slider, I find them difficult to read as the beginning of the song.

Normal

00:55:867 (1,2,1,2,3) - This pattern might be really difficult to read for newer players, please unstack it somehow.
01:37:675 (1,2,3) - Stack these please, I don't think fake stacks are suited for normal difficulty.

Hard

00:45:029 (1,2) - Try moving it somewhere else to make it more readable with the previous stack.

Insane

I think the map is kinda boring until the end of the first kiai. Try making the first kiai section more interesting or simply remove kiai from it - non-kiai probably shouldn't be more interesting than a kiai section!

01:35:545 (7,8,9) - Changing direction threw me off on my first try, but that might just be my fault.
01:37:287 (3,4) - Suggest nerfing the spacing here a bit.
01:39:996 (4,5,6,7) - I'd love for you to move these slightly out of that corner on the playfield, maybe so that 01:40:190 (5) is on the sliderhead of 01:39:609 (3)

I really like the mapset, and the insane is a ton of fun to play.
Grrum
Hi Timorisu. Here from modreqs and remember seeing this on reddit. Hope this helps.

[General]
Love the combo colors.
The spread is a little high, but I think it's acceptable.

[Easy]

00:04:964 (1,2) – would like to see 1 on the tangent line from 2, how about a pattern like this?

Low wrote:

00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
Agreed, especially since the long slider at 00:15:609 (1) – should act as a small rest.

01:35:350 (7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – starts to get a little repetitive with the hexagon pattern and copy paste. I know creativity has a cost, but I do think these need a little shake up. My suggestion: Ctrl + J on 01:37:673 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and making 01:35:350 (7,8,1,2,3,4,1) – a pentagon like this
[Normal]

00:09:610 (3) – 's end is off the grid, though I don't think this matters

00:10:964 (5) - +1 to y (196, 145) gives a better flow out of 00:10:384 (4) -

00:10:384 (4) - same thing as easy diff with the break

00:15:609 (1) – felt dull since you don't have to move your mouse. Alternatives are doing what you did in easy and make long jagged slider or two reverse sliders like so
00:21:996 (5) – Consider adding hitsound on the end, (maybe a custom whistle that matches the offbeat)?
00:25:093 (5) - ^
00:28:190 (6) - ^
00:31:287 (5) - ^

01:31:480 (1,2,3) – these stacks start to get stale after a while. It might be good for pacing to spread them out after this point with like .5 or .6x dist spacing.

[Hard]

00:21:996 (2,3,4) – kind of a dull stack, though not as big a problem as in insane

00:56:642 (2) – NC? Esp since there's a NC in insane
01:02:835 (3) – ^
01:24:512 (3) - ^
01:30:706 (3) - ^
01:36:899 (3) - ^
01:43:093 (3) - ^

01:39:996 (5,6,1,2) – felt too similar to 01:31:674 (2,3,4,5,6) – consider rotating/editing it to be not so similar or new pattern.

[Insane]

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – consider increasing distance spacing (1.1x maybe)? The stacks already slow it down enough.

00:21:996 (2,3,4) – Not a fan of these stacks. They're just not fun to play when I'm expecting more insane patterns. You did a better job in the normal by having 00:21:996 (2) – as a slider, and I think that rhythm and the pattern that would follow it would fit better here. Ditto for the following stacks.
Regardless, I think 00:21:996 (2) – should have a whistle

01:18:319 (5) – the reverse part of the reverse slider is hard to read, try doing Ctrl H and keeping in same spot

01:19:093 (1) – this being stacked was also hard to read, consider moving to 94, 298 or so

01:43:093 (1,2,3,4,1,2,3,4,1) – consider increasing dist spacing for final stream since energy picks up here?


Very well done mapset. Do talk to Akali about that extra. It seems like this should be ranked near Halloween which gives him plenty of time to work on it, and I know I'd like to see an extra for this map even if it has really highly spaced streams.

Good Luck, and can't wait 'till Halloween!
Topic Starter
Timorisu

pinataman wrote:

Hi Timorisu. Here from modreqs and remember seeing this on reddit. Hope this helps.

[General]
Love the combo colors.
The spread is a little high, but I think it's acceptable.

[Easy]

00:04:964 (1,2) – would like to see 1 on the tangent line from 2, how about a pattern like this? That'd kinda break my structure, idk

Low wrote:

00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
Agreed, especially since the long slider at 00:15:609 (1) – should act as a small rest.

01:35:350 (7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – starts to get a little repetitive with the hexagon pattern and copy paste. I know creativity has a cost, but I do think these need a little shake up. My suggestion: Ctrl + J on 01:37:673 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and making 01:35:350 (7,8,1,2,3,4,1) – a pentagon like this
[Normal]

00:09:610 (3) – 's end is off the grid, though I don't think this matters

00:10:964 (5) - +1 to y (196, 145) gives a better flow out of 00:10:384 (4) -

00:10:384 (4) - same thing as easy diff with the break

00:15:609 (1) – felt dull since you don't have to move your mouse. Alternatives are doing what you did in easy and make long jagged slider or two reverse sliders like so That''d be too harsh for a Normal diff imho
00:21:996 (5) – Consider adding hitsound on the end, (maybe a custom whistle that matches the offbeat)?
00:25:093 (5) - ^
00:28:190 (6) - ^
00:31:287 (5) - ^

01:31:480 (1,2,3) – these stacks start to get stale after a while. It might be good for pacing to spread them out after this point with like .5 or .6x dist spacing. I wanted to make this diff 1/2 intense to help the difficulty curve from Easy>Normal>Hard, each adding a tick that's mapped on, hence the stacks (which is also why there's many stacks in Hard). Spacing them out a lot would probably stress newer players out, but I'll get some more opinions.

[Hard]

00:21:996 (2,3,4) – kind of a dull stack, though not as big a problem as in insane

00:56:642 (2) – NC? Esp since there's a NC in insane
01:02:835 (3) – ^
01:24:512 (3) - ^
01:30:706 (3) - ^
01:36:899 (3) - ^
01:43:093 (3) - ^ No to all, don't want to spam NCs, plus they wouldn't add anything in terms of composition anyways.

01:39:996 (5,6,1,2) – felt too similar to 01:31:674 (2,3,4,5,6) – consider rotating/editing it to be not so similar or new pattern.

[Insane]

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – consider increasing distance spacing (1.1x maybe)? The stacks already slow it down enough. Uh, it's a good suggestion but idk if that'd really do much in terms of gameplay. I'll think about it I guess.

00:21:996 (2,3,4) – Not a fan of these stacks. They're just not fun to play when I'm expecting more insane patterns. You did a better job in the normal by having 00:21:996 (2) – as a slider, and I think that rhythm and the pattern that would follow it would fit better here. Ditto for the following stacks.
Regardless, I think 00:21:996 (2) – should have a whistle Having long sliders which would replace 3 and 4 respectively would end up rather horrid due to the high sv, I think stacks are the best solution here. Also 2 won't get a whistle because it's on a lower tone than 00:21:803 (1,3) - respectively.

01:18:319 (5) – the reverse part of the reverse slider is hard to read, try doing Ctrl H and keeping in same spot Doubled SV for now

01:19:093 (1) – this being stacked was also hard to read, consider moving to 94, 298 or so

01:43:093 (1,2,3,4,1,2,3,4,1) – consider increasing dist spacing for final stream since energy picks up here? I'm not a dick who wants to have people break combo at the end ; ~;


Very well done mapset. Do talk to Akali about that extra. It seems like this should be ranked near Halloween which gives him plenty of time to work on it, and I know I'd like to see an extra for this map even if it has really highly spaced streams.

Good Luck, and can't wait 'till Halloween!
Thanks! No comment = fix
Anxient
hi /o/ from #modreq. Modding done in IRC :L (sorry for sleepy)
SPOILER
2014-12-31 09:29 Anxient: hi /o/ may i mod your map? halloween party :L
2014-12-31 09:30 Timorisu: uh, sure?
2014-12-31 09:30 Anxient: btw is all the diffs by you?
2014-12-31 09:31 Timorisu: oui
2014-12-31 09:31 Anxient: okay. irc modding is fine okay because looking at the forum page and back the screen is really annoying
2014-12-31 09:32 Timorisu: i wont really respond a lot cuz im tired but if you want to lol
2014-12-31 09:32 Anxient: lel okay
2014-12-31 09:32 Anxient: 00:17:158 (1) - maybe its better to continue the combo until (8)
2014-12-31 09:32 Anxient: for the hard diff btw
2014-12-31 09:34 Timorisu: first i get shit for not putting nc cause "hurr durr new musical term" and now i get shit for puting nc
2014-12-31 09:34 Timorisu: idk i think ill have it stay for now
2014-12-31 09:34 Anxient: ok :v
2014-12-31 09:35 Anxient: for this section of the song 01:31:480, try to increase slider velocity?
2014-12-31 09:37 Anxient: and 00:21:996 (2) - i think better to change to slider, ending it in 00:22:190
2014-12-31 09:37 Anxient: 00:25:093 (2) - same for this one
2014-12-31 09:38 Anxient: oh wait thats for insane
2014-12-31 09:38 Anxient: the past two modding texts is for insane
2014-12-31 09:38 Anxient: the one involving sliders
2014-12-31 09:38 Timorisu: saying that
2014-12-31 09:38 Anxient: ?
2014-12-31 09:38 Timorisu: i just noticed theres sound on the blue and red ticks after
2014-12-31 09:38 Timorisu: so i thought about making triples
2014-12-31 09:39 Anxient: for which one?
2014-12-31 09:39 Timorisu: 00:21:996 (2) -
2014-12-31 09:39 Anxient: yeah that could work too
2014-12-31 09:40 Anxient: but personally i prefer slider then hitcircle
2014-12-31 09:40 Anxient: [rip cytus player]
2014-12-31 09:42 Anxient: 00:25:093 (1,2,3,4) - try not to make the streams speed up suddenly
2014-12-31 09:43 Anxient: like DS change from 0.6, then 0.7 ans so on
2014-12-31 09:44 Anxient: that means placing 00:57:029 (5) closer to the stream end
2014-12-31 09:45 Anxient: 00:57:029 (5) - i think this is a bit too wide of a jump. try putting it close to slider (2). like above it
2014-12-31 09:47 Anxient: sorry ^ i was talking about 01:37:480 (4) -
2014-12-31 09:49 Anxient: 01:40:577 (7) - this one too. try placing it ontop of (5) rather than to its right
2014-12-31 09:50 Anxient: ok that should be it for me :L
2014-12-31 09:50 Anxient: oh wait is that OD 8 i see?
2014-12-31 09:51 Timorisu: yes
2014-12-31 09:51 Timorisu: hardkore
2014-12-31 09:51 Anxient: ._.
2014-12-31 09:51 Anxient: at least drop it to OD 7.5?
2014-12-31 09:51 Timorisu: nah
2014-12-31 09:51 Anxient: OD 8 with HP 7 is intense
2014-12-31 09:51 Anxient: lel mk
2014-12-31 09:51 Timorisu: its supposed to be
2014-12-31 09:51 Anxient: .-. okay thats it for me :L good luck with the map xD
Ciyus Miapah
#modhelp
Nice map
22:49 Fort: 01:18:319 (5) - this one needs to be NC
22:50 Fort: check your ai mod
22:50 Fort: but sb not really have epylepsy warning lol
22:50 Timorisu: what about ai mod
22:50 Timorisu: why would it need a warning . _.
22:50 Fort: epilepsy warning cause SB too creepy
22:51 *Fort runs
22:51 Timorisu: :D
22:51 Fort: ^ that notes in insane
22:52 Fort: 01:40:190 (5,7) - out of my monitor
22:52 Fort: http://puu.sh/e17wZ/3dcb6225bb.jpg
22:52 Fort: 01:42:899 (3,4,1,2,3) - and this one to
22:52 Fort: too*
22:53 Timorisu: in editor
22:53 Timorisu: not when playing ^^'
22:53 Fort: move up a bit
22:54 Fort: 00:55:480 (6) - this one touch my HP bar
22:58 Fort: okay just it
22:58 *Fort is editing [http://osu.ppy.sh/b/475570 SHK - Halloween Party [Hard]]
22:58 Fort: 00:50:835 (6) - i think NC this
22:59 Fort: its better than nc 00:51:416 (1) -
22:59 Fort: 00:55:867 (1,2,3) - looks hard
23:00 Fort: 00:55:867 (1) - make this slider reverse same like 00:56:642 (2) - pls
23:00 Fort: i didnt see reason why you do this
23:00 Timorisu: theres no beat to click on
23:00 Timorisu: 00:56:225 -
23:00 Timorisu: 00:56:255 - *
23:01 Timorisu: 00:55:867 (1) - cymbal on start
23:01 Fort: i hear it
23:01 Timorisu: 00:56:642 (2) - ^
23:01 Timorisu: 00:57:029 (3) - ^
23:01 Fort: at least you didnt have to cymbal 00:56:255 -
23:02 Fort: same like this 01:02:061 (1,2,3,4) -
23:02 Fort: and this 01:23:738 (1,2,3,4) -
23:03 Fort: okay im done for this
23:03 *Fort is editing [http://osu.ppy.sh/b/476927 SHK - Halloween Party [Normal]]
23:05 Fort: 00:50:835 (4) - confusing a bit
23:05 Fort: but it's okay i think
23:07 Fort: 01:41:738 (1,2,1,2,3,1) - inconsistencies combos
23:07 Fort: 01:43:867 (1) - you just only nc this
23:08 Timorisu: k
23:08 Fort: okay im done
23:08 *Fort is editing [http://osu.ppy.sh/b/476825 SHK - Halloween Party [Easy]]
23:08 Fort: wait
23:09 Fort: why you fill this part?
23:09 Fort: 00:10:964 - in easy?
23:09 Timorisu: ppl said i should remove break+
23:09 Timorisu: im gonna fill it in normal too
23:09 Timorisu: but idk what to map in normal yet
23:09 Timorisu: lol
23:09 Fort: okay nice idea
23:09 Fort: hue
23:11 Fort: 01:15:996 (1,1) - unrankable
23:11 Fort: give rest time for spinner reading in easy
23:11 Timorisu: k
23:11 Fort: 01:17:545 - here
23:11 Timorisu: changed to end on 01:17:545 -
23:11 Fort: spinner end should be here
23:12 Fort: 01:23:738 - clickable object here?
23:12 Fort: but its up to you
23:13 Fort: 01:25:287 (1,2,3,4,5,6,1) - i like this pattern
23:13 Fort: all notes is right placed at right white tick
23:14 Fort: so the finish hitsound is clickable
23:15 Fort: okay it just my optional suggestion
23:15 Fort: im done
23:15 Timorisu: B)
23:15 Timorisu: post
23:15 Fort: wut?
23:15 Timorisu: post logs
23:15 Timorisu: for kds
23:15 Fort: or for your SP
23:15 Fort: hue
Santtu
Hello! Came from my mod queue :)

[Easy]
00:08:061 (1) - move to x121 y302 and move last dot to x218 y305
00:23:351 (1,3) - stack
00:26:448 (1) - stack end point
00:29:545 (1) - move to x139 y297
00:34:577 (4) - move to x229 y40
00:37:287 - not sure but do you miss hard beat? :d maybe consider rhythm
00:41:932 (1) - move to x438 y185
00:55:480 (7) - move to x110 y360
01:24:512 (5) - move to x256 y139
01:22:577 (2,1,3) - stack?
01:33:415 (4,1) - stack?
01:37:287 (4,2,4) - stack
01:37:673 (1,3) - stack
01:43:480 (4) - too far away, check AiMod
[Normal]
00:08:061 (1) - too close to 00:07:287 (5) -
Check AiMod, it should be 100% clear from distant warnings, since this is normal diff (same goes to easy)
00:29:158 (7) - stack with 00:29:932 (3) - end dot
01:21:029 (3) - stack with 01:20:642 (1,2) -
01:22:577 (3) - stack with 01:22:190 (1,2) -
01:37:675 (1,2,3) - maybe you should stack this to downwards? so it look same as other overlaps.
[Hard]
00:06:513 (1,2) - stack with 00:04:771 (1) -
00:15:416 (4) - stack with 00:17:158 (1) -
00:54:319 (1,2,3) - not sure is this meant to be stacked with 00:51:416 (1,2,3) - ?
01:33:029 (1,2,3) - stack
[Insane]
00:07:093 (3,4) - stack with 00:05:545 (3) -
00:15:609 (1,8) - should these be lined with 00:15:996 (3,6) - ?
00:17:158 (1) - why not keep same line as 00:16:964 (8) -
00:40:384 (1) - eh, dunno about stack D:

That's all what I found, Good Luck with map! :)
Topic Starter
Timorisu
I'd give a detailed reply but since this is a structure mod most things are obligatory to fix, therefore: Fixed most if not all things

The last thing you pointed out has to be that way, else it would touch HP bar :/

Thanks!
meii18
placeholder for my mod :3 too late sry ;_;
Avena
IRC Modded, Map is pretty fine except for the spread gap between Normal -> Hard
SPOILER
14:41 *Priti is editing [http://osu.ppy.sh/b/473697 SHK - Halloween Party [Insane]]
14:41 Priti: 00:06:319 (5) - should be two circles
14:41 Priti: to have a more logical pattern seperation
14:42 Priti: also fix NCs accordingly
14:42 Priti: 00:19:481 (1,2,3,4,5,6,7,8) - drum
14:43 Priti: 00:22:964 (6) - normal whistle?
14:43 Priti: :3
14:43 Priti: 00:29:158 (6) - same
14:43 Priti: 00:31:867 (1,2,3,4,5,6,7,8) - drum
14:44 Timorisu: eh normal whislte doesnt quite fit
14:44 Priti: fine
14:44 Priti: 00:50:448 (4,1,2,3,4) - this still looks like ass ingame
14:44 Timorisu: also 00:31:867 (1,2,3,4) - drum 00:32:254 (5,6,7,8) - no drum since piano?
14:44 Priti: u fagget
14:45 Timorisu: give me a good way to fix it and i will lol
14:45 Priti: 00:49:867 (1,2,3,4) - move all of this
14:45 Priti: up and left
14:45 Priti: u know hat i mean
14:46 Timorisu: i thought about removing those and just continuing the previous triangle maybe
14:46 Priti: nah
14:46 Timorisu: but itd end where 00:48:900 (7) - was and i could make a nice, small stream to where 00:51:223 (1) - is :o
14:46 Priti: 01:17:545 (1) - finish
14:47 Priti: possibly
14:47 Priti: idk you're the artist I'm the modder
14:47 Timorisu: 01:17:545 (1) - normal finish?
14:47 Priti: 01:24:609 (2,3,4,6,7,8) - drum
14:48 Priti: soft
14:48 *Priti is editing [http://osu.ppy.sh/b/475570 SHK - Halloween Party [Hard]]
14:48 Priti: 00:03:319 (1) - insanes require 1/2 gap
14:48 Priti: NOW LET'S MOVE TO HARD
14:49 Timorisu: i thought insane was w/e
14:49 Priti: 00:18:706 (1,2,3,4) - drum
14:49 Priti: no
14:49 Priti: it's 1/2
14:49 Timorisu: is that rule written down somewhere anyways <<
14:49 Priti: I forgot where
14:49 Timorisu: o ok
14:49 Priti: BUT CHANGE IT
14:49 Timorisu: also stop the hitsound suggestions
14:49 Timorisu: ill use hs copier lol
14:49 Priti: 00:21:996 (2,3,4) - I'm still against this
14:49 Priti: this stack
14:49 Priti: is wayyy too confusing
14:51 Timorisu: what would you say if i keep 00:21:996 (2,3) - and 00:22:964 (4,1) - stacked respectively
14:52 Timorisu: and break the stack b/t 00:22:384 (3,4) -
14:52 Priti: yes
14:52 Priti: do the same for the rest of these bullshits
14:52 Timorisu: doin that as we speak
14:53 Priti: 01:27:609 (5,1) - plsno
14:54 *Priti is editing [http://osu.ppy.sh/b/476927 SHK - Halloween Party [Normal]]
14:54 Priti: 00:17:835 (1) - why start on bluetick
14:54 Priti: 00:29:545 (1,2,3) - lrn2stack
14:55 Timorisu: its where the bell thing starts ?
14:55 Priti: oh
14:55 Priti: 00:50:835 (4) - ew
14:55 Priti: starting a section with a sliderend
14:55 Priti: whatever
14:56 Priti: 00:55:867 (1,2) - unstack plox
14:56 Priti: 00:56:642 (2,1) - same
14:56 Priti: also, if you don't unstack
14:56 Priti: somehow fix this
14:56 Priti: since stack leniency makes the slider -> circle ugly eff
14:56 Priti: 00:59:351 (3,3) - lrn2blanket hun
14:56 Priti: 01:03:997 - remove forced break pls
14:57 *Priti is editing [http://osu.ppy.sh/b/476825 SHK - Halloween Party [Easy]]
14:57 Priti: tell me when u done and we start working on Easy
14:59 Timorisu: uh
14:59 Timorisu: are you sure you meant to link the second break
14:59 Priti: 00:17:835 (1,1) - unrankable gap 01:03:997 - remove forced break
14:59 Priti: yes
14:59 Priti: I mean like
14:59 Priti: the time extension
14:59 Priti: for break start/end
15:00 Timorisu: oh
15:00 Timorisu: are you sure 2/1 is unrankable
15:00 Priti: 01:38:061 (2,4) - questionable
15:00 Priti: yes
15:00 Priti: it needs to be 4/1 on an Easy.
15:00 Timorisu: i thought it was 4/1 2/1 1/1 1/2 respectively
15:00 Priti: anyways
15:00 Priti: do the hitsound copying
15:00 Priti: call me when u done again
15:00 Priti: then I'll do AIBAT
15:01 Priti: also
15:01 Priti: Insane AR8.5 Hard AR7.5
15:02 Timorisu: 8.5? pls
15:02 Priti: yes
15:07 Timorisu: i didnt do the ar changes since some stuff would be kinda confusing to read on both diffs
15:07 Timorisu: else it should be fine :o
15:08 Priti: fine fajet
15:09 Priti: BITCH CAN YOU NOT SPEC RRTYUI
15:09 Priti: AND UPDATE MEP
15:10 Timorisu: its updated lol
15:13 Priti: 00:57:416 (1,2,3) - WHAT THE FUCK
15:13 *Priti is editing [http://osu.ppy.sh/b/476927 SHK - Halloween Party [Normal]]
15:14 Timorisu: ¯\(°_°)/¯
15:15 Priti: fix plox
15:15 Timorisu: http://osu.ppy.sh/ss/2708201
15:15 Timorisu: now with gridsnapTM
15:15 Timorisu: ??
15:16 Priti: better
15:16 Priti: hmmm
15:16 Priti: dang
15:16 Priti: I talked with Lanturn
15:16 Priti: we both agree that Normal -> Hard is a bit too much
Topic Starter
Timorisu
dont cut muh arguments on why i think the spread is k
14:16 Priti: we both agree that Normal -> Hard is a bit too much
14:17 Timorisu: how so :o
14:17 Timorisu: i tried to make it go from 1/1 to 1/2 to slight 1/4 to lotta 1/4
14:17 Priti: It's more like
14:17 Priti: 1/1
14:17 Priti: 1/1 and a bit of 1/2
14:18 Priti: 1/2 and tons of 1/4 stuff
14:18 Priti: pure rhythm
14:18 Priti: So yea, just speedmap a shitty Advanced
14:18 Priti: I'll help you get mods
14:18 Timorisu: ew
14:18 Priti: or else I won't bubble this
14:19 Priti: and you'll need to find someone else
14:19 Priti: Lemme know what you choose m'lad
14:19 Timorisu: i dont know what the fuck id do for an advanced
14:19 Timorisu: it end up shit
14:19 Timorisu: itd
14:19 Priti: nah
14:19 Priti: like
14:19 Priti: cs3.5
14:19 Priti: spaced 1/2
14:19 Priti: but absolutely no 1/4
14:20 *Priti is editing [http://osu.ppy.sh/b/546705 T.M. Revolution x Mizuki Nana - Preserved Roses -Anime Version- [Priti's Advanced]]
14:20 *Priti is editing [http://osu.ppy.sh/b/569154 EGOIST - Fallen (TV Edit) [Priti's Advanced]]
14:23 Timorisu: theres about 40 1/2 in normal, http://puu.sh/fAIJX/78ede2178b.jpg this and http://puu.sh/fAILZ/92f7262d95.jpg this counted as 1 each
14:23 Timorisu: and 16 clickable triples in Hard, http://puu.sh/fAIQH/4db102bd64.jpg http://puu.sh/fAIRT/bd9ae2dbb2.jpg http://puu.sh/fAISB/0413c39616.jpg
14:24 Timorisu: so i dont really see the problem
14:24 Timorisu: seeing as the last two only require 2 keystrokes each
14:24 Timorisu: and plenty sliders to reduce 1/4 amount
14:27 Priti: 3/4
14:27 Priti: sliders
14:27 Priti: lol
14:29 Timorisu: its alternating b/t keys, wouldnt really count that as hard/difficult 1/4 in this case

EDIT 10h after post: Priti and I agreed a few hours ago that the current gap between Normal and Hard is fixed. Afterwards the gap between Hard and Insane was rather concerning. After some tweaks in settings and positioning stuff, Shiro, Kibbleru, Aka, and Garven (kind of) say the current gap between Hard and Insane is acceptable :roll:
Avena
GOD SO MANY CHANGES I CAN'T EVEN COUNT THEM ALL LIKE
  1. Spread fixes
  2. NC fixes
  3. Hitsound fixes
  4. Pattern fixes
  5. Difficulty Setting fixes
  6. FIXES
wooo

Edit: DON'T YOU DARE DQING THIS OVER THE MP3 IT'S FINE TICCLICK CONFIRMED
Topic Starter
Timorisu

Priti wrote:

  1. FIXES
  1. FIXES
  1. FIXES
  1. FIXES
  1. FIXES

Thank
Buttercup
ヽ(゚Д゚)ノ
IamKwaN
[I]
  1. 00:10:190 - Normal sampleset for emphasizing the drums, same goes for 00:10:577 - and 00:10:771 - .
  2. 00:40:384 (1,2) - It's touching the default HP drain now, try to adjust 00:39:222 (2) - using DS 1.0x, stack 00:40:384 (1) - with 00:39:803 (4) and blanket with 00:39:609 (3) - - like this: http://osu.ppy.sh/ss/2776215
  3. 00:47:351 (5) - Missing finish as Hard. Same applies on 00:50:836 (1) - .
  4. 00:49:674 (13,1) - These should swap NC like 00:46:578 (1) - .
  5. 01:18:319 (1) - NC for indicating the difference from 01:17:545 (1,2,3,4) - .
  6. 01:48:513 - You don't need to lower the volume too much, may be 45%, as the music still goes high at the end.
[H]
  1. 00:10:190 - Normal sampleset for emphasizing the drums, same goes for 00:10:577 - and 00:10:771 - .
  2. 01:19:287 (2) - NC?
  3. 01:48:513 - You don't need to lower the volume too much, may be 45%, as the music still goes high at the end.
[N]
  1. 00:09:997 - Missing whistle.
  2. 00:47:352 - Missing finish. 00:50:448 - Same here.
  3. 00:55:867 (1,2,1,2,3) - These are really hard to read because they are nearly stacked under the previous slider. Try to alter ex-objects and make DS for these larger as 0.80x consistently. My suggestion is http://osu.ppy.sh/ss/2776897
  4. 01:02:448 (6,1) - May swap NC to follow the NC pattern before and avoid that single NC-ed object.
  5. 01:37:675 (1,2,3) - This kind of stack is really inconsistent compared with others throughout the diff.
  6. 01:48:513 - Why isn't the volume here reduced like higher diffs? Try 45%!
[E]
  1. Swap the settings of AR with OD+HP please, I mean AR3 and HP+OD both of 2, this creates a much more reasonable spread with other diffs.
  2. 00:15:029 (2) - I don't mind this is a 1/1 slider instead considering the difficulty of Normal.
  3. 00:26:448 (1) - According to my experience as a BN, I really don't recommend this sacrifice of distance snap for the sake of doing stacking placement. To be honest, using distance snap makes it even tidier than current pattern as you just do this once throughout the diff.
  4. 00:32:255 (4) - Placing it somewhere like this https://osu.ppy.sh/ss/2777325 makes the flow more comprehensible.
  5. 00:47:351 (5) - Missing finish as Hard. Same applies on 00:50:836 (1) - .
  6. 01:48:513 - Mentioned in Normal.
I hope variations of DS to accommodate blankets, symmetries and placements in Normal, SV spread of HI and the NH spread are fine, as they don't matter much during game-play :3
Just keep in mind these stuff in your next map.
Topic Starter
Timorisu

IamKwaN wrote:

[Insane]
  1. 00:10:190 - Normal sampleset for emphasizing the drums Used drum samples
  2. 00:40:384 (1,2) - It's touching the default HP drain now Not touching at all? https://osu.ppy.sh/ss/2781255
[Hard]
  1. 00:10:190 - Normal sampleset for emphasizing the drums, same goes for 00:10:577 - and 00:10:771 - . Used drum samples
[Normal]
  1. 00:55:867 (1,2,1,2,3) - These are really hard to read because they are nearly stacked under the previous slider. That'd create an ugly stack when playing. The current stack is inverted on purpose :P
  2. 01:37:675 (1,2,3) - This kind of stack is really inconsistent compared with others throughout the diff. Else it'd touch HP bar ;w;
Not mentioned: I prefer a silent finish on the very last spinner.
Atrue
At least please unstack the 00:55:867 (1,2,1,2,3) , the patterns are really not easy for reading.
Additionally I don't agree the silent finish on the last spinner because it's a sign of ending of the sound at last.
Besides, I'm not sure about the diff spread. Insane has some long streams and in this BPM, streams can be hard to hit perfectly, especially for single-tap players.
Insane: 00:18:706 (1) - This stream is changing the distance between notes and can be hard. Although I believe the Hard is hard enough for the triplets in the diff.
Insane and Hard: 01:18:319 (1) - this hold slider is too noisy and just abrupt..
And using hold slider in Normal is not really a good idea, but well the application in this diff is not that hard.

Good luck in ranking the map and I'm just passing by.

Edit: 0-byte mp3?
IamKwaN

Timorisu wrote:

IamKwaN wrote:

[Normal]
  1. 00:55:867 (1,2,1,2,3) - These are really hard to read because they are nearly stacked under the previous slider. That'd create an ugly stack when playing. The current stack is inverted on purpose :P
I am sorry but this is just a no-go for me if you don't manage to change it. I understand and let so many gimmicks on this map to be but I have no plan to tolerate this one, that's why I bold it for your easier notice and recognition.

I leave no rebuttal on other points which you ignored as long as you give reasons as they don't matter much during game-play. But this sole one does, stacking notes under / behind silders really creates headache to normal players, and the high AR on this diff doesn't allow them to have enough time to read clearly the number of circles stacked. Creativity can't override playability in lower diffs, that's my motto when mapping EZ and NM.

Normally, I won't force mappers to change their maps, so I think departure of IamKwaN is the best way to the map, also you, and me. Feel free to poke Priti for a rebubble and another BN who appreciates your map, thank you.

Sorry for wasting your time on fixing my mod once again.
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