As the tittle says, if you put a big jump after an hyperdash it will be very, very hard to catch, almost impossible for most players.
This happens since the hyperdash system was fixed to avoid pixel jumps, but it brought another problem with it.
Here is two images to explain what's the problem:
Here is an example from a map.
Both difficulties are technically possible, the first one could be easy for very experienced players, the second one, I did it just once, probably over 100 retries.
Any suggestion or ideas can be posted here and I'll edit.
This happens since the hyperdash system was fixed to avoid pixel jumps, but it brought another problem with it.
Here is two images to explain what's the problem:
Here is an example from a map.
Both difficulties are technically possible, the first one could be easy for very experienced players, the second one, I did it just once, probably over 100 retries.
Any suggestion or ideas can be posted here and I'll edit.