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Jumps are too hard after an Hyperdash

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38
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +233
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CLSW
Obviously support this.
[Yue]

lineqtxz wrote:

im waiting this since 5 month ago

support :)
I say the same
Topic Starter
eldnl
I hope this is going somewhere, because most of ctb players are unhappy with this issue, the previous hdashes where just perfect for this kind of jump!
Last Remnant_old

peppy wrote:

Hyperdash considers that your catch is still under the fruit – even if that is beyond the midpoint. You still have a bit of leeway.
Isn't it too harsh to consider that someone can actually position his catcher to catch the first fruit with catcher's edge inside this very short leeway time? Also it seems that this leeway time is more strict if the beats are further away on x-axis, is this intended to be so? If the plan was to make them more rhythmical, then it is more logical to have this leeway time equal regardless of x-axis distance (in other words, only based on time distance between beats).
Kurokami
Yousei Teikoku - Torikago is still too hard for me because it contains this kind of jumps at the beginning. Mostly fail at that part. After the new hdash were came out I planned to pass it but soon after I realized, nothing changed. So please, do something about it peppy.
MeGl
Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
Kurokami

MeGl wrote:

Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
In most cases, this is true. But I tried many times and I still can't catch them. Sometimes, when I'm lucky I catch the first or the second one fully, but that is very rare. And I don't think I'm lacking something. Anyways, this thread isn't about that map, I just pointed out there is a map with somewhere similar patterns as the first issue in Drafura's demo. Sorry, if that isn't the exact same thing.
Drafura

MeGl wrote:

Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
All maps are FCable, but it doesn't mean that nothing is wrong.
Topic Starter
eldnl
bump
i want this to be fixed pls
YERTI
this needs to be fixed
Topic Starter
eldnl
take care of this please
ConanCloud
The idea of the new hd system was good, but the practice isnt really well.
Thats why i am for this request, because of we can play better, after a fix, approved and jump maps ;)
( I can´t vote, sry :( )
Tenshichan

YERTI wrote:

this needs to be fixed
:!:
VelperK
bump, i'd appreciate a fix for this soon
Kurokami
Nobody cares about this I guess. I mean this request is already 8 months old. q.q
ZiRoX
Support.
Zak
Dropped a few stars, this would be nice.
shawchaneo
Still waiting
tsundoll
Gave some votes to this. This request is pretty old
VelperK
please peppy take a look at this as this is quite a problem with some maps :(
Badis
I support this : the older hyperdashes were more fair with that :/
Salamat
support :D
DeletedUser_500696
Bumping this because im butthurt lol. I've played this map (too many) times and I can vouch for the absurd timing of this kind of jump, it is effectively luck based. Or maybe I'm just awful at HR, but either way this jump feels out of place and random, best way I can describe it. . Takes me about 20 tries to hit it, probably the most difficult kind of jump in ctb and the window of time the catcher has to react when the 2nd fruit is caught is way too small. Either expand the window of time the catcher has to react after catching the second fruit or turn it into a hyper please. Map is wahrheit btw.
-Ryuujii-
i already gave too many stars for this since a year ago, i don't think we will ever see a change.
woodrow kelvin
:'c
Vincs
Saten's mapping is so hard because of that, if only there was a lock kind of thing like on the old version ...
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