You need not to wait to catch fruit 2, but anticipate the moving in direction of fruit 3. It's rhythmical moving, in this case I press the buttons without even being sure of catching fruits.Last Remnant wrote:
Okay, so here it goes!
lets look at this picture:
You get fruit 1 which is hyper, you become faster and head to fruit 2. As soon as the middle of your catcher reaches it, hyperdashing stops, but of course you will continue moving in right direction for a few milliseconds (that are the leeway time after middle of your catcher reaches fruit 2). This will probably make fruit 2 fall on 47% (instead of 50%) of catcher's width (from left side) and it is impossible to reach the fruit 3 if you start dashing from fruit 2 with this starting position.
I don't know, so I am asking: Does current hyperdashing algorithm considers that my catcher will be located exactly under fruit 2 (with middle of it's width, not with the right edge of catcher)?
PS. In the current state, in order to get fruit 3, you would need to stop your hyperdashing a bit earlier than you reach fruit 2, so you catch fruit 2 with right edge of catcher and continue to fruit 3 from this position. As we know, hyperdashed catcher is SUPER fast, which means that we are talking about luck here lol.
I say the samelineqtxz wrote:
im waiting this since 5 month ago
support
Isn't it too harsh to consider that someone can actually position his catcher to catch the first fruit with catcher's edge inside this very short leeway time? Also it seems that this leeway time is more strict if the beats are further away on x-axis, is this intended to be so? If the plan was to make them more rhythmical, then it is more logical to have this leeway time equal regardless of x-axis distance (in other words, only based on time distance between beats).peppy wrote:
Hyperdash considers that your catch is still under the fruit – even if that is beyond the midpoint. You still have a bit of leeway.
In most cases, this is true. But I tried many times and I still can't catch them. Sometimes, when I'm lucky I catch the first or the second one fully, but that is very rare. And I don't think I'm lacking something. Anyways, this thread isn't about that map, I just pointed out there is a map with somewhere similar patterns as the first issue in Drafura's demo. Sorry, if that isn't the exact same thing.MeGl wrote:
Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
All maps are FCable, but it doesn't mean that nothing is wrong.MeGl wrote:
Kurokami, just because u can't catch them it doesn't mean that there's something wrong with them...
YERTI wrote:
this needs to be fixed