Mod from queue
[MX]
00:18:416 (18416|2,18583|2) - I'm pretty sure there's a low pitched synth on 00:18:083 - , might want to copy and paste this pattern to the 2nd column from the left on 00:18:083 -
00:48:083 - The normal-hitnormal is distractingly loud
01:07:165 (67165|0,67248|0) - There's only one hammer in the entire chart, i highly suggest to just not hammer at all, it kills the FC of many innocent human beings
00:56:665 - in the kiai, i don't get what the LNs mostly represent, it feels like they are there to make things more complicated
01:17:915 (77915|0) - I really don't think this LN is needed, just remove it and spread the 1/4 pattern out, it's more comfortable
[HD]
00:54:916 (54916|1) - This LN is very unnecessary, consider removing it | This is due to the sound not even significant enough to be mapped ( the players might not even hear it also )
00:55:749 (55749|3,55916|2,56082|0,56249|1,56416|2) - Change to soft-hitwhistle, it's more appropriate
01:26:248 (86248|0,86581|3,87081|2,87415|1,87581|0) - Same here
Probably don't know what's soft-hitwhistle or soft-hitnormal or whatever
will explain
http://puu.sh/cE1Pq/3cd0c23edf.jpg This is the sample set/addition thing ( it's hard to explain what's the difference but just focus on sampleset )
soft-hitnormal = Soft Sampleset + No hitsounds
drum-hitwhistle = Drum Sampleset + Whistle hitsound
Looks pretty darn good
[NM]
Might want to normalize the volume of hitsounds here, some feel too damn loud, you can play with the volumes of notes by opening the "thing" ( idk what to call it )
Just hold alt and click the mapping area
00:09:249 (9249|0) - Might want to end this 1/2 earlier
00:21:916 (21916|0) - End this 1/2 later, it's more comfortable that way
00:51:083 (51083|2,51083|3,51249|0,51249|1) - Should probably hammer this and this 00:52:583 (52583|2,52583|1,52749|3,52749|0) - for consistency with 00:51:583 (51583|3,51583|0,51749|0,51749|3,52083|1,52083|2,52249|1,52249|2) -
01:26:248 (86248|2,86581|3,87081|2,87415|1,87581|0) - Same as HD
[EZ]
00:09:083 - Might want to add a note here for stair, it plays better imo | Listed mods are due to instruments in the music that are more significant that should be mapped
00:12:416 - ^
00:11:083 - ^
00:15:083 - ^
00:17:083 (17083|2) - Move this 1/2 later
00:17:749 -
00:25:083 (25083|1) - Move this 1/2 later
00:37:749 - Why did you omit this? | You have a pattern that is 1/2 stream here, having a 1/2 stream there shouldn't hurt
01:02:415 - you should probably map on 1/2 for the vocals here
01:05:081 - ^
01:13:081 - And here
01:15:748 - ^
01:26:248 (86248|2,86581|3,87081|2,87415|1,87581|0) - Same as HD
Mapping vocals aren't wrong, there's no such rule
I myself prefer to map to the significant sounds due to the players hearing them clearly
[MX]
00:18:416 (18416|2,18583|2) - I'm pretty sure there's a low pitched synth on 00:18:083 - , might want to copy and paste this pattern to the 2nd column from the left on 00:18:083 -
00:48:083 - The normal-hitnormal is distractingly loud
01:07:165 (67165|0,67248|0) - There's only one hammer in the entire chart, i highly suggest to just not hammer at all, it kills the FC of many innocent human beings
00:56:665 - in the kiai, i don't get what the LNs mostly represent, it feels like they are there to make things more complicated
01:17:915 (77915|0) - I really don't think this LN is needed, just remove it and spread the 1/4 pattern out, it's more comfortable
[HD]
00:54:916 (54916|1) - This LN is very unnecessary, consider removing it | This is due to the sound not even significant enough to be mapped ( the players might not even hear it also )
00:55:749 (55749|3,55916|2,56082|0,56249|1,56416|2) - Change to soft-hitwhistle, it's more appropriate
01:26:248 (86248|0,86581|3,87081|2,87415|1,87581|0) - Same here
Probably don't know what's soft-hitwhistle or soft-hitnormal or whatever
will explain
http://puu.sh/cE1Pq/3cd0c23edf.jpg This is the sample set/addition thing ( it's hard to explain what's the difference but just focus on sampleset )
soft-hitnormal = Soft Sampleset + No hitsounds
drum-hitwhistle = Drum Sampleset + Whistle hitsound
Looks pretty darn good
[NM]
Might want to normalize the volume of hitsounds here, some feel too damn loud, you can play with the volumes of notes by opening the "thing" ( idk what to call it )
Just hold alt and click the mapping area
00:09:249 (9249|0) - Might want to end this 1/2 earlier
00:21:916 (21916|0) - End this 1/2 later, it's more comfortable that way
00:51:083 (51083|2,51083|3,51249|0,51249|1) - Should probably hammer this and this 00:52:583 (52583|2,52583|1,52749|3,52749|0) - for consistency with 00:51:583 (51583|3,51583|0,51749|0,51749|3,52083|1,52083|2,52249|1,52249|2) -
01:26:248 (86248|2,86581|3,87081|2,87415|1,87581|0) - Same as HD
[EZ]
00:09:083 - Might want to add a note here for stair, it plays better imo | Listed mods are due to instruments in the music that are more significant that should be mapped
00:12:416 - ^
00:11:083 - ^
00:15:083 - ^
00:17:083 (17083|2) - Move this 1/2 later
00:17:749 -
00:25:083 (25083|1) - Move this 1/2 later
00:37:749 - Why did you omit this? | You have a pattern that is 1/2 stream here, having a 1/2 stream there shouldn't hurt
01:02:415 - you should probably map on 1/2 for the vocals here
01:05:081 - ^
01:13:081 - And here
01:15:748 - ^
01:26:248 (86248|2,86581|3,87081|2,87415|1,87581|0) - Same as HD
Mapping vocals aren't wrong, there's no such rule
I myself prefer to map to the significant sounds due to the players hearing them clearly