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Uehara Rena - Todokanai Koi '13 (TV EDIT)

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Sakaue Nachi
先mark
Topic Starter
Sellenite
OMG<333
Rizia
[General]
  1. Fine
[W.A.]
  1. 00:05:068 (2) - 加個clap 其他難度都是
  2. 00:19:291 (7) - ctrl+g
  3. 00:30:846 (3) - 移到 x220 y120
  4. 00:40:624 (5) - drum finish
  5. 00:56:624 (6,7) - 低難度玩逆flow有點不對
  6. 00:57:735 (2) - 這個也換換吧
  7. 01:00:846 (2,3) - 3個circle比較好
  8. 01:13:291 (2,3) - 這個換次序?
  9. 01:26:846 (3) - 一個1/4的折返slider比較合適
  10. 01:27:179 (1) - 刪了這whistle, 這個不適合
[Hard]
  1. 00:29:068 (2,3,4,5,6) - 作為一個hard, circle的建議不要連續太多
  2. 01:26:846 (3,4,5) - 同insane
  3. 01:27:179 (1) - 同insane
[Normal]
  1. 00:36:179 (4,5) - stack好
  2. 00:51:735 (1,1) - 好像有點危險
  3. 01:27:068 (1) - 也是
[Easy]
  1. 沒問題
Good luck
Sakaue Nachi
[General]
觉得你现在的Normal好像有点简单,和hard差的有点多,建议弄难点,2星左右差不多,可以试下cs3.5

[Crystal's Easy]
00:15:291 可以跟下这个比较明显的音,把折返换成一个2/1滑条加个圈怎样
00:25:068 (1,3) - blanket好点
00:37:513 (1,2) - 感觉最低难度不放红线跟鼓好点?

[Normal]
00:13:957 (4) - 这个换成这样?https://osu.ppy.sh/ss/2249947
00:20:624 (2,4) - 不叠一下吗
00:51:735 (1) - 好像隔下一个物件时间太短了
01:25:513 (1) - 拉到这里感觉好点01:26:624

[Hard]
00:05:068 (2) - clap 其他难度也是,之前忘了说
00:10:846 (1) - 感觉这里whis比fin合适,或者把00:09:957 (4) - 音效用whis,后面的00:10:846 (1) - 用fin突出一种强调的感觉
00:13:513 (3,4,5,6) - 试下这样?https://osu.ppy.sh/ss/2250008
00:19:513 (5) - 这里补个clap感觉不错
00:44:179 (4,1) - blanket好点
00:54:402 (1) - 这里可以用1/8突出这个快促的音,区别于这个00:54:846 (2) -
01:00:846 (2) - ctrl+g感觉好点
01:09:068 (4) - 这个离下个2.0xds吧,你后面也是2.0的01:23:291 (5,1) -

[W.A.]
00:10:402 (6) - 差不多出界的样子,摆上一点吧,打的时候感觉明显
00:19:291 (7) - ^
00:25:068 (1) - 这个尾巴往右拉一点感觉和下个搭配好看点
00:33:068 (3,4) - ctrl+g,感觉00:33:291 (4,5) - 这里是个跳点,而且顺点感觉
00:54:402 (1) - 换成1/8和hard同理
01:00:846 (2,3) - ctrl+g,感觉这样节奏更符合音乐,白线上的重音有得打击感觉比较好
01:13:291 (2,3) - ^
01:10:624 (6) - 放到407,105感觉顺手点
Topic Starter
Sellenite

Kawaiwkyik wrote:

[General]
  1. Fine
[W.A.]
  1. 00:05:068 (2) - 加個clap 其他難度都是 故意没加的,有点吵
  2. 00:19:291 (7) - ctrl+g
  3. 00:30:846 (3) - 移到 x220 y120
  4. 00:40:624 (5) - drum finish 加了
  5. 00:56:624 (6,7) - 低難度玩逆flow有點不對
  6. 00:57:735 (2) - 這個也換換吧 keep
  7. 01:00:846 (2,3) - 3個circle比較好 其实是想二连效果
  8. 01:13:291 (2,3) - 這個換次序? 改成三个circle了
  9. 01:26:846 (3) - 一個1/4的折返slider比較合適 同上,故意的
  10. 01:27:179 (1) - 刪了這whistle, 這個不適合 尾部没音效有点虚
[Hard]
  1. 00:29:068 (2,3,4,5,6) - 作為一個hard, circle的建議不要連續太多 其实玩起来不错
  2. 01:26:846 (3,4,5) - 同insane 三连吧
  3. 01:27:179 (1) - 同insane
[Normal]
  1. 00:36:179 (4,5) - stack好
  2. 00:51:735 (1,1) - 好像有點危險 两拍了,没问题
  3. 01:27:068 (1) - 也是
[Easy]
  1. 沒問題
Good luck

Sakaue Nachi wrote:

[General]
觉得你现在的Normal好像有点简单,和hard差的有点多,建议弄难点,2星左右差不多,可以试下cs3.5 改成3.5了,改难了很多但星级还是上不去,干

[Normal]
00:13:957 (4) - 这个换成这样?https://osu.ppy.sh/ss/2249947
00:20:624 (2,4) - 不叠一下吗
00:51:735 (1) - 好像隔下一个物件时间太短了 两拍没问题
01:25:513 (1) - 拉到这里感觉好点01:26:624 改难了

[Hard]
00:05:068 (2) - clap 其他难度也是,之前忘了说 故意不加的,有点吵
00:10:846 (1) - 感觉这里whis比fin合适,或者把00:09:957 (4) - 音效用whis,后面的00:10:846 (1) - 用fin突出一种强调的感觉 finish用来递进音乐
00:13:513 (3,4,5,6) - 试下这样?https://osu.ppy.sh/ss/2250008
00:19:513 (5) - 这里补个clap感觉不错 有点怪怪的
00:44:179 (4,1) - blanket好点 不blan了,和上面的物件复制黏贴的
00:54:402 (1) - 这里可以用1/8突出这个快促的音,区别于这个00:54:846 (2) - 太难了,不加1/8
01:00:846 (2) - ctrl+g感觉好点 改了一下这部分
01:09:068 (4) - 这个离下个2.0xds吧,你后面也是2.0的01:23:291 (5,1) - 这里叠起来好看些

[W.A.]
00:10:402 (6) - 差不多出界的样子,摆上一点吧,打的时候感觉明显
00:19:291 (7) - ^
00:25:068 (1) - 这个尾巴往右拉一点感觉和下个搭配好看点
00:33:068 (3,4) - ctrl+g,感觉00:33:291 (4,5) - 这里是个跳点,而且顺点感觉 改了
00:54:402 (1) - 换成1/8和hard同理 也是觉得难
01:00:846 (2,3) - ctrl+g,感觉这样节奏更符合音乐,白线上的重音有得打击感觉比较好 不了,故意clap放在尾巴的
01:13:291 (2,3) - ^ 换成三连了
01:10:624 (6) - 放到407,105感觉顺手点 故意的overlap
thanks!!
updated
Crystal

Sakaue Nachi wrote:

[Crystal's Easy]
00:15:291 可以跟下这个比较明显的音,把折返换成一个2/1滑条加个圈怎样 ok
00:25:068 (1,3) - blanket好点 fixed
00:37:513 (1,2) - 感觉最低难度不放红线跟鼓好点? 我觉得这个没问题哦

OblivioN wrote:

Crystal's Easy

  1. 01:25:513 (1) - 这个……本来一路挺舒服的……233 我建议这样就好了:http://puu.sh/cY6XD/27d08cb663.png

:D挺好的,另外建议加个静音的sliderslide,由于另外两个diff没有摸我就射个星补偿一下吧
thanks for modding! :)

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf Crystal
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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OblivioN

W.A.

  1. 00:04:846 (1) - drum clap好像不错,虽然也想建议00:05:068 (2) - clap来着,看你之前reject了就算啦
  2. 00:08:846 (6,7) - 这两个clap我觉得有点吵……
  3. 00:12:291 (7) - 我好像没听到bgm的这里有声音哦,为什么要clap呢?
  4. 00:17:735 (6) - 对我来说clap去掉节奏会比较好,而且听bgm也没有要clap的必要……
  5. 00:39:735 (2) - drum whistle要合适一些
  6. 00:40:402 (4) - drum finish听起来有点沉了……而且00:40:402 (4,5) - 感觉上要有点区别才好,所以00:40:402 (4) - 用drum clap怎么样呢?
  7. 00:43:291 -加个note吧……你00:41:513 (1,2,3,4,5) - 这里都不只是跟vocal了……而且空着我打起来感觉怪怪的
  8. 00:49:957 (1) - soft whistle?有个高音呢这里
  9. 00:55:291 (1) - 弯一点有个引到00:55:735 (2) - 的感觉
  10. 01:00:846 (2,2) - 这个stack修一下,nazi有点明显啦
  11. 01:25:957折返处有个嚓的音,看看要不要sampleset drum唔……softhit好像也没问题的样子……【混乱中】

Crystal's Easy

  1. 01:25:513 (1) - 这个……本来一路挺舒服的……233 我建议这样就好了:http://puu.sh/cY6XD/27d08cb663.png

:D挺好的,另外建议加个静音的sliderslide,由于另外两个diff没有摸我就射个星补偿一下吧
Karen
马克 今天摸 还是现在摸吧

[General]
  1. 主难度bg重了吧,虽然没什么大碍不过换一个比较好o.o
  2. 所有diff的widesceen support统一
  3. normal有点简单,最好2.x星

[Crystal's Easy]
  1. 00:37:513 (1,2) - 这俩slidertick要么都加个clap要么都不加,我觉得不加比较好,不然听起来挺奇怪的,like01:04:179 (2) -

[Normal]
  1. 00:25:957 (5) - 为什么用drum?去掉吧太违和
  2. 01:09:291 (3) - ^
  3. 00:26:624 (7) - 有点丑,往下一点,然后后面滑条稍微调整一下
  4. 01:25:291 (4) - ^

[Hard]
  1. 00:18:402 (2) - ctrl+G for flow
  2. 01:16:179 (3) - 有点远..2.0x左右就够了

[W.A.]
  1. 00:25:513 (2) - ctrl+G好一点
    我看不懂这个diff,pp式间距233
gl~
Pururut
songmo
[General]
其实我觉得soft的finish和whistle一起用比较好...

[Normal]
01:21:957 (3,4) - 这里最好别叠一起 因为 01:18:846 (4,5) - 这里是1/2 而后面变成了1/1 新手会误读
01:27:291 (1) - 转盘和别的难度统一一下结尾吧

[Hard]
00:26:846 (1) - 感觉这个滑条的锚点拖到和slidertick重叠好看点
01:23:291 (5,1) - 后面两个为啥都变成2.0间距了 前面那个不是1.2吗..

[W.A.]
00:51:068 (5) - nc
00:51:957 (1,2,3,4,5,6,7,8) - 你们就喜欢放这种大跳 打死 233
01:13:291 (2,3,4) - 建议删掉3, 4放在2的左边 比如71,255
01:25:068 (5,6,7,8,1) - 让8和01:23:735 (1) - 的头叠一起?强迫症患者你可懂.


摸不动太深
Aiceo
M4M?

W.A
00:30:846 (3) - slider from this point and blanket it with 00:30:624 (2) -
00:31:513 - circle here.
00:41:513 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is so cheesy and boring, add some sliders and blankets?
00:57:068 (1) - reshape this slider?
01:01:957 (5) - nc
01:02:846 (1) - nc
01:04:179 (1) - nc
01:15:513 (4) - reshape slider?
01:19:068 (3) - ^

The sliders are just a personal opinion, feel free to do whatever you want with them.

Hard
01:09:068 (4,1) - avoid overlap
01:14:402 (3,1) - ^
Otherwise seems really well mapped, sorry i'm bad with lower difficulties.

I'll skip the easier diffs because I'm bad with them and wouldn't be much of a help. Nice map and goodluck!

My map if you can do m4m: t/256366
Starfall9908
M4M from your modding queue

[General]
  1. Turn off the widescreen supporter you're not making a storyboard
[Easy]
  1. 00:26:846 (3) - Blanket
  2. 00:30:402 (2) - ^
  3. 01:09:513 (3) - ^
  4. 01:16:624 (3) - ^
[Normal]
  1. Why so big gridsnap level?
  2. 01:11:957 (5) - Make the slider shape to a better blanket to 01:13:068 (1)
[Hard]
  1. Gridsnap level just like normal ._.
  2. 00:36:402 (4) - Blanket
  3. 00:44:624 (1) - ^

Sorry for aking it to a blanket mod .__.

Good Luck ;)
Topic Starter
Sellenite
OblivioN

OblivioN wrote:

W.A.

  1. 00:04:846 (1) - drum clap好像不错,虽然也想建议00:05:068 (2) - clap来着,看你之前reject了就算啦 保持统一吧,原生的不错就不额外加鼓了
  2. 00:08:846 (6,7) - 这两个clap我觉得有点吵…… 下面的clap都是手动加的,没跟bgm
  3. 00:12:291 (7) - 我好像没听到bgm的这里有声音哦,为什么要clap呢?
  4. 00:17:735 (6) - 对我来说clap去掉节奏会比较好,而且听bgm也没有要clap的必要……
  5. 00:39:735 (2) - drum whistle要合适一些 改成drum finish
  6. 00:40:402 (4) - drum finish听起来有点沉了……而且00:40:402 (4,5) - 感觉上要有点区别才好,所以00:40:402 (4) - 用drum clap怎么样呢?
  7. 00:43:291 -加个note吧……你00:41:513 (1,2,3,4,5) - 这里都不只是跟vocal了……而且空着我打起来感觉怪怪的 很久以前打图就想这里空着了,所以现在我空了他
  8. 00:49:957 (1) - soft whistle?有个高音呢这里 这段就全部用drum算了
  9. 00:55:291 (1) - 弯一点有个引到00:55:735 (2) - 的感觉 五连后的滑条我这里都用直的
  10. 01:00:846 (2,2) - 这个stack修一下,nazi有点明显啦
  11. 01:25:957折返处有个嚓的音,看看要不要sampleset drum唔……softhit好像也没问题的样子……【混乱中】原生好听点
Kagamine Ren

Kagamine Ren wrote:

马克 今天摸 还是现在摸吧

[General]
  1. 主难度bg重了吧,虽然没什么大碍不过换一个比较好o.o
  2. 所有diff的widesceen support统一 改了
  3. normal有点简单,最好2.x星 天啊够难了,星级体现不出来

[Normal]
  1. 00:25:957 (5) - 为什么用drum?去掉吧太违和 有这个音的
  2. 01:09:291 (3) - ^
  3. 00:26:624 (7) - 有点丑,往下一点,然后后面滑条稍微调整一下 故意放在上面
  4. 01:25:291 (4) - ^

[Hard]
  1. 00:18:402 (2) - ctrl+G for flow 移近了些,不过没改ctrl+g
  2. 01:16:179 (3) - 有点远..2.0x左右就够了 改成1.8了

[W.A.]
  1. 00:25:513 (2) - ctrl+G好一点
    我看不懂这个diff,pp式间距233
gl~
Pururut

Pururut wrote:

songmo
[General]
其实我觉得soft的finish和whistle一起用比较好...

[Normal]
01:21:957 (3,4) - 这里最好别叠一起 因为 01:18:846 (4,5) - 这里是1/2 而后面变成了1/1 新手会误读 两个circle放开不好看
01:27:291 (1) - 转盘和别的难度统一一下结尾吧 干,移动的时候忘记调短了

[Hard]
00:26:846 (1) - 感觉这个滑条的锚点拖到和slidertick重叠好看点 没所谓啦
01:23:291 (5,1) - 后面两个为啥都变成2.0间距了 前面那个不是1.2吗.. 觉得好看些。。

[W.A.]
00:51:068 (5) - nc
00:51:957 (1,2,3,4,5,6,7,8) - 你们就喜欢放这种大跳 打死 233 打死
01:13:291 (2,3,4) - 建议删掉3, 4放在2的左边 比如71,255 re了一下
01:25:068 (5,6,7,8,1) - 让8和01:23:735 (1) - 的头叠一起?强迫症患者你可懂. re了,远离烦恼


摸不动太深 打死
Aiceo

Aiceo wrote:

M4M?

00:30:846 (3) - slider from this point and blanket it with 00:30:624 (2) - i think it is already blanket..
00:31:513 - circle here.
00:41:513 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is so cheesy and boring, add some sliders and blankets? really on purpose
00:57:068 (1) - reshape this slider?
01:01:957 (5) - nc your nc is not depend on mine lol
01:02:846 (1) - nc
01:04:179 (1) - nc
01:15:513 (4) - reshape slider?
01:19:068 (3) - ^

The sliders are just a personal opinion, feel free to do whatever you want with them.

01:09:068 (4,1) - avoid overlap d
01:14:402 (3,1) - ^ on purpose
Otherwise seems really well mapped, sorry i'm bad with lower difficulties.

I'll skip the easier diffs because I'm bad with them and wouldn't be much of a help. Nice map and goodluck!

My map if you can do m4m: t/256366
nadapan

nadapan wrote:

M4M from your modding queue

[General]
  1. Turn off the widescreen supporter you're not making a storyboard yes
[Normal]
  1. Why so big gridsnap level?
  2. 01:11:957 (5) - Make the slider shape to a better blanket to 01:13:068 (1) so hard lol
[Hard]
  1. Gridsnap level just like normal ._.
  2. 00:36:402 (4) - Blanket already imo
  3. 00:44:624 (1) - ^ keep the same shape

Sorry for aking it to a blanket mod .__.

Good Luck ;)
thanks for mod!
上面两个为什么会黏在一起好搞笑
Crystal
@Kagamine Ren: 因为第二个滑条的tick是在红线上所以没加 前面加是按照节奏的 所以不改了
@nadapan: fix'd all blanket issues

thx for modding!

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf Crystal
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Kamio Misuzu
来晚了,sorry。射星 说起来WA还没补啊,听说有虐心镜头,GG

挺顺的,打着基本没什么违和感啊!随便挑几点说下吧。

[Insane]
00:04:846 (1,2) - 不加音效吗?我倒是觉得sampleset改成drum,然后1放finish,2放clap挺合适的233(其余diff参照这条)

00:11:179 (2) - 稍往下一点?大概460|276

00:26:735 (8) - 不来一发clap嘛(后面一样的地方不提了)

00:35:513 (8,1,2,3,4) - 这个flow要说打也能打,这类型的还是不少,就是角度有点不太顺,要不试试这个?前后也不需要改(8和3叠一起的)
00:50:402 (3) - 应该是sampleset改成drum才对吧,只改add没效果的

[Hard]
00:35:957 (2,3,4) - 还是flow,感觉不如把3放到1的左上角

[Normal]
00:25:957 (5,6,7) - 这里鼓声跟不全,反而忽略了要好些。你试试把7删了,5和6改个1/2的折返(或者三个note也行)。也就是说00:26:179 - 加个音,忽略后面那个00:26:624 -

00:37:291 (6) - 删

[Crystal's Easy]
咦,这BG的画师竟然不是ももこ?感觉阴影什么的和他的几张画如出一辙啊。。

排列没说的,主要音效。我发现就是折返slider的时候你都会取消掉那个slidertick(clap)的音,没有规律,给人的感觉非常奇怪。你不如继续按照原来的样子放,比如00:20:179 - 这里,依旧改为SC1,如果觉得折返的地方违和的话可以尝试降低音量到15%左右,这样就听不到了,比如00:20:402 -

美丽。GL
Topic Starter
Sellenite

Kamio Misuzu wrote:

来晚了,sorry。射星 说起来WA还没补啊,听说有虐心镜头,GG 没事,NTR而已

挺顺的,打着基本没什么违和感啊!随便挑几点说下吧。

[Insane]
00:04:846 (1,2) - 不加音效吗?我倒是觉得sampleset改成drum,然后1放finish,2放clap挺合适的233(其余diff参照这条)统一不加了

00:11:179 (2) - 稍往下一点?大概460|276 故意放在上面的

00:26:735 (8) - 不来一发clap嘛(后面一样的地方不提了)听起来很怪。。

00:35:513 (8,1,2,3,4) - 这个flow要说打也能打,这类型的还是不少,就是角度有点不太顺,要不试试这个?前后也不需要改(8和3叠一起的) re了这部分
00:50:402 (3) - 应该是sampleset改成drum才对吧,只改add没效果的 漏加clap了

[Hard]
00:35:957 (2,3,4) - 还是flow,感觉不如把3放到1的左上角 re了这部分

[Normal]
00:25:957 (5,6,7) - 这里鼓声跟不全,反而忽略了要好些。你试试把7删了,5和6改个1/2的折返(或者三个note也行)。也就是说00:26:179 - 加个音,忽略后面那个00:26:624 - 鼓声起的三连

00:37:291 (6) - 删 跟人声

美丽。GL
thanks!
Koiyuki
结果你还是撞了mtb
Topic Starter
Sellenite

Minakami Yuki wrote:

结果你还是撞了mtb
Kibbleru


[General]

  • woah nice bg owo
  1. could add at least like 1000 audio leadin although i don't think it matters too much since it starts on a spinner o-o
[WA]
  1. 00:11:513 - try having something clickable here to emphasize the symbol crash? the slider tail here feels a bit awkward.
    00:51:513 (3) - if you applied the suggestion above, should probably do so here as well
  2. 00:41:957 (3) - it makes quite a nice effect if you just deleted this circle here, or another option you could make 00:41:735 (2,3) - a slider or something, just so that you can have more emphasis on the stronger bass sounds compared to the really quiet bell.
  3. 00:43:291 - maybe map out this clap here?
  4. 00:43:957 (4) - maybe you can stack on top of 00:43:513 (3) - instead to make an antijump
  5. 00:53:513 (8) - optional nc
    not gunna mention anything about the overmap cuz ik u do those on purpose. but meh lol.
    -
    i still think you can find a more creative diff name lol.
[Hard]
  1. 00:12:513 (7,1) - lol nazi stack.
    01:02:846 (2,3) - ^
  2. 00:37:068 (4) - consider ctrl g here since it makes sense that 00:37:513 (1) - should have a larger jump as it lands on the stronger beat
  3. 01:23:291 (5,1) - i think you can just space these slightly more close, still sorta look like a 1/2 gap here
    01:25:068 (4,1) - ^
[Normal]
  1. 00:41:735 - consider mapping this note out? its quite strong imo
  2. 01:22:624 - this symbol crash should really be mapped out
  3. 01:25:513 (1) - NC doesn't follow your 2 measure NC pattern. although i can sorta see why you would have one. just pointing that out.
    01:00:624 (1) - ^
    00:42:846 (1) - remove nc here too
    00:46:402 (1) - ^
[Crystal]

  • Hi B)
  1. 01:08:402 - i think missing a finish or something
  2. 01:20:179 (3,4) - i think 3/2 repeat works better here so u can get the symbol crash
nice map gl ranking
Topic Starter
Sellenite

Kibbleru wrote:



[General]

  • woah nice bg owo yeah
  1. could add at least like 1000 audio leadin although i don't think it matters too much since it starts on a spinner o-o too long imo..only insane have spinner
[WA]
  1. 00:11:513 - try having something clickable here to emphasize the symbol crash? the slider tail here feels a bit awkward.remap
    00:51:513 (3) - if you applied the suggestion above, should probably do so here as well want to keep this..i want it in the slider tail ;w;
  2. 00:41:957 (3) - it makes quite a nice effect if you just deleted this circle here, or another option you could make 00:41:735 (2,3) - a slider or something, just so that you can have more emphasis on the stronger bass sounds compared to the really quiet bell. yes,deleted
  3. 00:43:291 - maybe map out this clap here? add a circle with drum finish
  4. 00:43:957 (4) - maybe you can stack on top of 00:43:513 (3) - instead to make an antijump remap
  5. 00:53:513 (8) - optional nc yes
    not gunna mention anything about the overmap cuz ik u do those on purpose. but meh lol. a bit,a bit lol
    -
    i still think you can find a more creative diff name lol. so hard to think..
[Hard]
  1. 00:12:513 (7,1) - lol nazi stack. fix
    01:02:846 (2,3) - ^ fix
  2. 00:37:068 (4) - consider ctrl g here since it makes sense that 00:37:513 (1) - should have a larger jump as it lands on the stronger beat i know but just on purpose..make the placement more clean lol
  3. 01:23:291 (5,1) - i think you can just space these slightly more close, still sorta look like a 1/2 gap here obvious imo..
    01:25:068 (4,1) - ^
[Normal]
  1. 00:41:735 - consider mapping this note out? its quite strong imo just want to map under voice here like 00:45:068 (2,3) -
  2. 01:22:624 - this symbol crash should really be mapped out sure,remap
  3. 01:25:513 (1) - NC doesn't follow your 2 measure NC pattern. although i can sorta see why you would have one. just pointing that out. fix
    01:00:624 (1) - ^ fix
    00:42:846 (1) - remove nc here too fix
    00:46:402 (1) - ^ fix
nice map gl ranking
thanks your mod,kibb!so fast xD
updated
Shad0w1and
待我從U2扒一個母盤下來給你轉一個你要麼Orz


http://puu.sh/d72lc/38b73561cd.avi offset 大概是+350ms,尾部給你處理了一下暗化

http://puu.sh/d72ZD/79af2d3bac.avi 這個是小一點的,只有10M,其他上同
順帶提示一下BG的上限是1366*768不是1024*768

UPDATE:
確實是350ms,不會錯的,00:41:068 - 的敲鑼聲是轉場暗化,350ms一分不差,我是對比源音頻音軌和視頻兩方面測的。另外編輯器一直會卡的,這個無解,打圖是沒問題的。
圖片你1024的放到寬屏就會剪成576*1024啊。。我這邊屏幕上完全就是馬賽克。。。1366的剪成4:3就是1024的分辨率,只有好處

此外,

Normal

01:00:624 (5) - 切開
01:24:402 - 這裏加一個一拍的滑條(中間那個note就刪了)
01:25:068 - 換成1/4迴轉滑條


Hard


00:42:402 (4,5,6) - 跳的有點遠,考慮近點。1.8就不錯
01:17:068 (2) -

update: one more - 01:14:846 (1) - 曲子在這裏沒有轉折,建議拉直或者拉彎,不要角,又或者把紅點拉到正中央
Kibbleru
judging by the translations for the lyrics.

you could name ur diff name like "reflection" or "mirror" or something

Topic Starter
Sellenite

Shad0w1and wrote:

待我從U2扒一個母盤下來給你轉一個你要麼Orz

http://puu.sh/d72lc/38b73561cd.avi offset 大概是+350ms,尾部給你處理了一下暗化

http://puu.sh/d72ZD/79af2d3bac.avi 這個是小一點的,只有10M,其他上同
順帶提示一下BG的上限是1366*768不是1024*768
我用了那个小店的,你的offset看看起来还是要有点off,我现在开着editor测你的视频offset卡得半死。。要耗点时间测一下
还有我知道1366x768的,但不是所有电脑都是宽屏嘛
thx

Kibbleru wrote:

judging by the translations for the lyrics.

you could name ur diff name like "reflection" or "mirror" or something

oh yay english version!i will select some words in it xD,thx
Crystal
@Kibbleru: all fixed! thanks!
@Kamio Misuzu:那个我觉得没有问题哦 因为我放这种折返的时候都是bgm里有节奏变化的 不需要加tick sound

thanks for modding!

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf Crystal Christmas
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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5846,-100,4,2,1,60,0,0
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38068,-100,4,2,2,50,0,0
55291,-100,4,2,2,70,0,1
59179,-100,4,2,1,70,0,1
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70068,-100,4,2,2,70,0,1
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94402,-100,4,2,2,20,0,0
95291,-100,4,2,2,10,0,0
95735,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 138,138,255
Combo3 : 255,136,136
Combo4 : 137,19,255

[HitObjects]
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@Sellenite: 更新的时候把我原来的ID ([_Crystal]) 加上 谢啦 :D
Owntrolf
Not modding Easy because it feels so derpy hearing a drum sound in the middle of the sliders ;<

General
00:00:624 (1) - Have the spinner start at 00:00:402 (:d why arent there spinners at the beginning of every difficulty)


Normal

01:14:402 (3,4) - Going from 3 to 4 feels very strange(probablybecause 4 starts on a weak note)

Hard

00:23:291 (1,2,3,4,5) - I dont know whats wrong but it just feels uncomfortable to play this combo
00:31:068 (3,4,5) - It goes high and then we would need to quickly go down so it doesnt really feel good to play, I think it would be better if it changed to something like this 00:49:513 (4) - I think this should just be a normal 1/2 instead of a 1/4 repeat
00:54:402 (1,2) - Maybe make it into double repeats to make something like a stream
00:55:957 (3,4) - Swap positions because they say "to" at 00:55:957
01:12:179 (3,3) - nazistack
01:14:402 (3,1) - Circle touches slider a little bit

Rewrite

00:45:068 (1,2,3,4,5) - Aw I thought you were going to do the something similar in the combo before with a gap such as removing the 4
00:51:513 (3) - I think the slider should be moved to somewhere else because it doesnt sound well because the slider starts on a weak note
00:53:513 (1) - I think there should be a long slider or something

Nazimod
00:48:624 (1,3) - Nazistack
00:57:068 (1,3) - Small period of overlap
00:58:846 (1,3) - ^
00:59:735 (4,6) - ^
01:03:068 (3,5) - ^
01:19:068 (3,5,6,1) - Overlaps a little bit
Topic Starter
Sellenite

Owntrolf wrote:

Not modding Easy because it feels so derpy hearing a drum sound in the middle of the sliders ;<

General
00:00:624 (1) - Have the spinner start at 00:00:402 (:d why arent there spinners at the beginning of every difficulty) cuz some rule cant let me use circle after 1/2 spinner in hard normal and easy


Normal

01:14:402 (3,4) - Going from 3 to 4 feels very strange(probablybecause 4 starts on a weak note) follow voice

Hard

00:23:291 (1,2,3,4,5) - I dont know whats wrong but it just feels uncomfortable to play this combo fine imo
00:31:068 (3,4,5) - It goes high and then we would need to quickly go down so it doesnt really feel good to play, I think it would be better if it changed to something like this prefer 1/1 here00:49:513 (4) - I think this should just be a normal 1/2 instead of a 1/4 repeat bgm have sound on 00:49:624
00:54:402 (1,2) - Maybe make it into double repeats to make something like a stream keep it simple
00:55:957 (3,4) - Swap positions because they say "to" at 00:55:957 cuz the to is not on the 1/3 and i cant add whistle here,i choose not follow voice here
01:12:179 (3,3) - nazistack
01:14:402 (3,1) - Circle touches slider a little bit

Rewrite

00:45:068 (1,2,3,4,5) - Aw I thought you were going to do the something similar in the combo before with a gap such as removing the 4 on purpose
00:51:513 (3) - I think the slider should be moved to somewhere else because it doesnt sound well because the slider starts on a weak note changed rhythm
00:53:513 (1) - I think there should be a long slider or something just a circle is enough

Nazimod most overlap is on purpose
00:48:624 (1,3) - Nazistack
00:57:068 (1,3) - Small period of overlap
00:58:846 (1,3) - ^
00:59:735 (4,6) - ^
01:03:068 (3,5) - ^
01:19:068 (3,5,6,1) - Overlaps a little bit
thanks!updated
Crystal

Owntrolf wrote:

Not modding Easy because it feels so derpy hearing a drum sound in the middle of the sliders ;<
it makes sense imo ;D
Momochikun


hello :3

[General]
It would make more sense and consistent if you start the diffs on the same spot, like deleting the spinner on Rewrite or adding spinner on all diffs

[Rewrite]
00:05:068 (2) - Are you sure to left this snare drum un-emphasized ? i'd add clap here to cover it
00:11:179 (2) - Delete the whistle of this note ? it's a bit noisy imo
00:31:735 (5) - I'll add more curve to this slider, somewhat it increase the aesthetically of this part
00:39:291 (1) - Missing drum finish at the end of this slider..
00:54:402 (1) - Well since this is Insane, wouldn't that be more good to be more prominent to the piano ? i'd change this into 1/8 kick slider instead of 1/4 :3
01:00:846 (2,3) - Honestly i feel this part a bit weird considering that how they're mapped and since there're no 3/4 rhythm at the music atm, i'd go for triplet or just 2 stacked note.
01:09:290 (7) - Delete drum clap so it won't be too noisy ? the one of (6) is enough for this section imo
01:16:624 (1,2,3) - Hmm.. a little suggestion here, since the transition here didn't really make sense for me, how about curving (1) more then blanket that (2) note ? would create such a smooth flow
01:19:957 (5,6,1) - I'd move them farther from (4).. since this beat is pretty high, that could work great to give pressure and more fun

[Hard]
00:05:068 (2) - Same as Insane
00:19:068 (4) - Would be pretty weird for me to see suddenly a red-node shaped 1/2 slider here, i'd go for a simple curve instead..
00:37:513 (1) - Replace the whistle with finish to keep consistency with your rewrite diff
00:41:513 (2) - Try arrange this slider a bit, would look more cool !
00:49:513 (4,1) - Kind of lol to see that this one was separated on 1/2 rhythm when this 00:47:735 (4,1) - was 1/1.. consider reducing the jump ?
01:25:068 (4) - Same, this one was pretty confusing since it looks like on the same distance with (3) when it's not. Move this more close to 01:25:513 (1) - would be great
I see since this song was pretty slow bpm so you used so much jump, but imo some of them is quite out of the track that make this diff more like a light-insane than a Hard, considering that SV too. I'd simplify some jump and at least add 5 or 6 1/1 delay.. since its full with 1/2 spacing with no rest atm

[Normal]
00:05:068 (2) - Same as other
00:08:846 (6) - Add clap just like rewrite diff ?
00:12:179 (1) - Try this slider arrangement for better flow ? the transition was not smooth as it now imo..
00:58:846 (1,2,3,4,5) - This star pattern is not alignment correctly, try fixing them ?
01:00:624 (5) - Don't ya think the finish on reverse is a bit loud ? consider reducing the volume or changing it into whistle instead

[Easy]
00:04:846 (1) - Starting an Easy with 1/2 slider was not a good idea, consider simplify this rhythm into a single note. Just for easier pattern for beginners
01:13:068 (6,1) - swap NC ? i though your nCs pattern is per 2 downbeat.. o.o
01:01:068 (6) - They're plenty of catchy instrument here, sounds harsh if this just a 2/1 slider, at leas divide them into 1/1 slider and note ?
01:20:179 (3) - Missing clap on end slider
01:24:624 - I don't know why you leave this part empty.. but whatever orz
01:25:513 (1) - They're no snare drum at the music atm, so delete clap on reverse.. you may replace it with whistle too if you like it
Fine diff, i wonder why you didn't use slider tick on those 3/2 sliders.. but well at least it work well.

Good Luck :3
Topic Starter
Sellenite

Momochikun wrote:



hello :3

[General]
It would make more sense and consistent if you start the diffs on the same spot, like deleting the spinner on Rewrite or adding spinner on all diffs garven cant let me do this so i just add spinner in hard

[Rewrite]
00:05:068 (2) - Are you sure to left this snare drum un-emphasized ? i'd add clap here to cover it yay,the sound is not fit the clap imo
00:11:179 (2) - Delete the whistle of this note ? it's a bit noisy imo need whistle
00:31:735 (5) - I'll add more curve to this slider, somewhat it increase the aesthetically of this part remap this
00:39:291 (1) - Missing drum finish at the end of this slider..add
00:54:402 (1) - Well since this is Insane, wouldn't that be more good to be more prominent to the piano ? i'd change this into 1/8 kick slider instead of 1/4 :3 just let it simple,1/8 is too hard to play when behind is stream
01:00:846 (2,3) - Honestly i feel this part a bit weird considering that how they're mapped and since there're no 3/4 rhythm at the music atm, i'd go for triplet or just 2 stacked note. on purpose,let the clap in the slider end
01:09:290 (7) - Delete drum clap so it won't be too noisy ? the one of (6) is enough for this section imo bgm has drum clap on red line
01:16:624 (1,2,3) - Hmm.. a little suggestion here, since the transition here didn't really make sense for me, how about curving (1) more then blanket that (2) note ? would create such a smooth flow remap this
01:19:957 (5,6,1) - I'd move them farther from (4).. since this beat is pretty high, that could work great to give pressure and more fun make far a little

[Hard]
00:05:068 (2) - Same as Insane
00:19:068 (4) - Would be pretty weird for me to see suddenly a red-node shaped 1/2 slider here, i'd go for a simple curve instead..changed
00:37:513 (1) - Replace the whistle with finish to keep consistency with your rewrite diff fix
00:41:513 (2) - Try arrange this slider a bit, would look more cool ! changed to a normal shape slider instead
00:49:513 (4,1) - Kind of lol to see that this one was separated on 1/2 rhythm when this 00:47:735 (4,1) - was 1/1.. consider reducing the jump ? reduced a bit
01:25:068 (4) - Same, this one was pretty confusing since it looks like on the same distance with (3) when it's not. Move this more close to 01:25:513 (1) - would be great fine imo,just want to make suddenly hard here
I see since this song was pretty slow bpm so you used so much jump, but imo some of them is quite out of the track that make this diff more like a light-insane than a Hard, considering that SV too. I'd simplify some jump and at least add 5 or 6 1/1 delay.. since its full with 1/2 spacing with no rest atm

[Normal]
00:05:068 (2) - Same as other
00:08:846 (6) - Add clap just like rewrite diff ? add
00:12:179 (1) - Try this slider arrangement for better flow ? the transition was not smooth as it now imo..fine for me..
00:58:846 (1,2,3,4,5) - This star pattern is not alignment correctly, try fixing them ? ^
01:00:624 (5) - Don't ya think the finish on reverse is a bit loud ? consider reducing the volume or changing it into whistle instead here is crash sound so use finish

Good Luck :3
thanks for mod mochi!get three mods through the queue owo
updated
Sakura

[Rewrite]
00:05:068 (2) - Add hitsound finish
00:43:513 (4,5) - Why not stack anti-jump here like you did on: 00:41:735 (2,3) , same for 00:44:179 (6,7)
01:10:179 (4) - I think it looks better if you move it slightly above (6) and move (5) a bit more to the right Like this
00:51:957 (2,3,4,5,6) - Try a star instead?

[Hard]
00:00:624 (1) - Add finish?
00:40:624 (3) - Move in a way so that it gets blanketed by the slider? Like this

[Normal]
Why you aren't using the same spinner that you used in the other diffs at the start? it should be fine in Normal as long as you leave at least 2 beats from the spinner end until the note.
00:05:068 (2) - Same suggestion as Rewrite

[Easy]
00:55:291 (1,2) - I think you missed some hitsounded sliderticks here, it feels kinda empty.
01:02:402 (1,2) - ^

Nice map!, however the Rewrite diff seems a bit plain in some parts like 00:17:291 (4,5,6,1,2,3,4,5) and 00:24:179 (5,6,7,8) where i can't really tell what you were going for, seems like lots of lost potential for patterns in there, get a few more mods and then call me back for a recheck. Good Luck!
Topic Starter
Sellenite

Sakura wrote:


[Rewrite]
00:05:068 (2) - Add hitsound finish add
00:43:513 (4,5) - Why not stack anti-jump here like you did on: 00:41:735 (2,3) , same for 00:44:179 (6,7) cuz already have a stack anti-jump in the same part..so i dont want to do twice this pattern
01:10:179 (4) - I think it looks better if you move it slightly above (6) and move (5) a bit more to the right Like this replace these circle
00:51:957 (2,3,4,5,6) - Try a star instead? changed to all star

[Hard]
00:00:624 (1) - Add finish? add
00:40:624 (3) - Move in a way so that it gets blanketed by the slider? Like this not aim to blanket here..

[Normal]
Why you aren't using the same spinner that you used in the other diffs at the start? it should be fine in Normal as long as you leave at least 2 beats from the spinner end until the note. normal now need 2 beat after a spinner..i also want to add but here just have 1 beat here,only can add at hard and insane..
00:05:068 (2) - Same suggestion as Rewrite add

Nice map!, however the Rewrite diff seems a bit plain in some parts like 00:17:291 (4,5,6,1,2,3,4,5) and 00:24:179 (5,6,7,8) where i can't really tell what you were going for, seems like lots of lost potential for patterns in there, get a few more mods and then call me back for a recheck. Good Luck! just some jump placement :D
thank you sakura!seek some mod now
updated
smallboat
[Rewrite]
  1. 00:10:624 (7) - 這flow好像不好,我覺得要往上一點,建議跟(5)做個對稱,也成good flow。
  2. 00:13:957 (7) - (293,228),避免跟stream overlap,同上理由。
  3. 01:04:624 (2) - Stack 到下一個 (3) 上,現在這樣空拍有點會誤讀。
  4. 01:11:957 (4,6) - 怎麼不做對稱

EDIT : Help mapper fix some flow and pattern.
Topic Starter
Sellenite

smallboat wrote:

[Rewrite]
  1. 00:10:624 (7) - 這flow好像不好,我覺得要往上一點,建議跟(5)做個對稱,也成good flow。
  2. 00:13:957 (7) - (293,228),避免跟stream overlap,同上理由。
  3. 01:04:624 (2) - Stack 到下一個 (3) 上,現在這樣空拍有點會誤讀。这个是想做个原地stack再大跳
  4. 01:11:957 (4,6) - 怎麼不做對稱 已经是对称过去的。。只是不想在同一高度

EDIT : Help mapper fix some flow and pattern.
thanks boatye!
remap some part in insane
updated
xxdeathx
Suggestions for flow/placement:

[Rewrite]
  1. 00:18:846 (6) - rotate 90 counterclockwise for flow
  2. 00:29:291 (4,5) - This transition is awkward because changing the direction almost all the way around on a slider is hard to play.
  3. 00:30:846 (3,4) - Bigger jump here to emphasize vocal?
  4. 00:35:957 (2) - Stacking with 00:35:513 (8) or moving it to around that area - makes 00:35:957 (2,3,4) - play a lot better
  5. 01:15:513 (4) - This should curve the other way (downwards from the slider head)
Nice~
Crystal

Momochikun wrote:



hello :3
[Easy]
00:04:846 (1) - Starting an Easy with 1/2 slider was not a good idea, consider simplify this rhythm into a single note. Just for easier pattern for beginners fixed
01:13:068 (6,1) - swap NC ? i though your nCs pattern is per 2 downbeat.. o.o no need here because of vocal :3
01:01:068 (6) - They're plenty of catchy instrument here, sounds harsh if this just a 2/1 slider, at leas divide them into 1/1 slider and note ? ahh it is to keep the difficulty, and i think it doesn't matter, however
01:20:179 (3) - Missing clap on end slider fixed
01:24:624 - I don't know why you leave this part empty.. but whatever orz i did it to make a strong sense on 01:23:735 (2) -
01:25:513 (1) - They're no snare drum at the music atm, so delete clap on reverse.. you may replace it with whistle too if you like it fixed
Fine diff, i wonder why you didn't use slider tick on those 3/2 sliders.. but well at least it work well. i didn't use tick sound on 3/2s because they all show something different, which using 1/1 sliders isn't enough to express. it breaks the sense to add tick sound on these sliders imo :D however, i added some of them in kiai

Good Luck :3
@Sakura: all fixed, also added some more in kiai

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:WHITE ALBUM2
Tags:opening wa2 leaf Crystal Christmas
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

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420,36,62402,6,0,P|352:24|280:80,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,124,64179,2,0,P|384:180|332:260,1,150,2|0,0:0|0:0,0:0:0:0:
204,324,65513,2,0,L|92:336,1,99.9999999999999,8|4,0:0|0:0,0:0:0:0:
20,280,66402,2,0,L|32:216,1,50,8|4,0:0|0:0,0:0:0:0:
60,84,67291,5,8,0:0:0:0:
152,128,67735,2,0,P|208:144|296:108,2,150,2|4|8,0:0|0:0|0:0,0:0:0:0:
60,84,69513,2,0,P|56:152|152:228,1,200,4|2,0:0|0:0,0:0:0:0:
224,296,70846,1,8,0:0:0:0:
304,236,71291,2,0,L|328:84,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
404,224,73068,2,0,L|428:72,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
488,276,74846,6,0,P|436:316|392:316,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
316,268,75735,2,0,P|267:276|231:310,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
155,375,76624,2,0,P|72:316|84:216,1,200,4|2,0:0|0:0,0:0:0:0:
164,276,77957,1,8,0:0:0:0:
244,216,78402,6,0,P|339:240|435:214,1,200,2|2,0:0|0:0,0:0:0:0:
484,129,79735,1,8,0:0:0:0:
408,64,80179,2,0,P|356:36|268:68,2,150,4|4|8,0:0|0:0|0:0,0:0:0:0:
340,136,81957,6,0,P|348:196|284:268,2,150,4|4|8,0:0|0:0|0:0,0:0:0:0:
248,176,83735,1,4,0:0:0:0:
48,173,85513,6,0,P|36:137|56:61,2,99.9999999999999,4|0|2,0:0|0:0|0:0,0:0:0:0:
116,249,86846,1,8,0:0:0:0:
256,192,87068,12,0,96179,0:0:0:0:
Topic Starter
Sellenite

xxdeathx wrote:

Suggestions for flow/placement:

[Rewrite]
  1. 00:18:846 (6) - rotate 90 counterclockwise for flow on purpose ;p,i think mine is also okay
  2. 00:29:291 (4,5) - This transition is awkward because changing the direction almost all the way around on a slider is hard to play. yes,fix
  3. 00:30:846 (3,4) - Bigger jump here to emphasize vocal? want to blanket here..
  4. 00:35:957 (2) - Stacking with 00:35:513 (8) or moving it to around that area - makes 00:35:957 (2,3,4) - play a lot better make it around
  5. 01:15:513 (4) - This should curve the other way (downwards from the slider head) fix and remap this part
Nice~
thank you desu!!
updated all diff
Kinshara
Todokanai Koi~~~~ <3333
Topic Starter
Sellenite

Kinshara wrote:

Todokanai Koi~~~~ <3333
yay <333
Sakura
Love it!
Bubbled!
Topic Starter
Sellenite

Sakura wrote:

Love it!
Bubbled!
really thanks,sakura!
Kibbleru
oooh nice!
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