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Uehara Rena - Todokanai Koi '13 (TV EDIT)

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Total Posts
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Topic Starter
Sellenite
This beatmap was submitted using in-game submission on 2014年12月16日 at 22:52:16

Artist: Uehara Rena
Title: Todokanai Koi '13 (TV EDIT)
Source: WHITE ALBUM2
Tags: opening wa2 leaf Crystal Christmas
BPM: 135
Filesize: 16525kb
Play Time: 01:36
Difficulties Available:
  1. Crystal's Easy (1.41 stars, 74 notes)
  2. Hard (3.1 stars, 222 notes)
  3. Normal (1.74 stars, 130 notes)
  4. Rewrite (4.14 stars, 317 notes)
Download: Uehara Rena - Todokanai Koi '13 (TV EDIT)
Download: Uehara Rena - Todokanai Koi '13 (TV EDIT) (no video)
Information: Scores/Beatmap Listing
---------------
just map for a very good story and my best favourite song

Easy by Crystal
Video by -Google-

Mother Ship
00:46:402 (1,2,3) - 虽然说不出为什么但是把23叠在一起会不会好一点。。
00:50:624 (4,5) - 这中间要不要插一个或者把这两个放远一点?因为ar比较低,这两个是同时出现在视野中的,我会经常误判断note5是出现在这两个note中间的白线上的;w;
01:26:846 (3,4) - 把这两个并成一个滑条试试?


话说为什么是tv edit不是tv size啊?不是很懂这方面的所以问问...
说起来这算不算mod啊。。瞎写的不要在意(你这么没自信是闹哪样啊麻婆又不会吃了你
Topic Starter
Sellenite

Takanashi Rikka wrote:

00:46:402 (1,2,3) - 虽然说不出为什么但是把23叠在一起会不会好一点。。
00:50:624 (4,5) - 这中间要不要插一个或者把这两个放远一点?因为ar比较低,这两个是同时出现在视野中的,我会经常误判断note5是出现在这两个note中间的白线上的;w;
01:26:846 (3,4) - 把这两个并成一个滑条试试?


话说为什么是tv edit不是tv size啊?不是很懂这方面的所以问问...
说起来这算不算mod啊。。瞎写的不要在意(你这么没自信是闹哪样啊麻婆又不会吃了你
神id,所以算mod
现在要求需要官方发售cd名字做标题啦,所以是edit
现在手机没看图啦,回去看看,thx
Mother Ship

Sellenite wrote:

Takanashi Rikka wrote:

00:46:402 (1,2,3) - 虽然说不出为什么但是把23叠在一起会不会好一点。。
00:50:624 (4,5) - 这中间要不要插一个或者把这两个放远一点?因为ar比较低,这两个是同时出现在视野中的,我会经常误判断note5是出现在这两个note中间的白线上的;w;
01:26:846 (3,4) - 把这两个并成一个滑条试试?


话说为什么是tv edit不是tv size啊?不是很懂这方面的所以问问...
说起来这算不算mod啊。。瞎写的不要在意(你这么没自信是闹哪样啊麻婆又不会吃了你
神id,所以算mod
现在要求需要官方发售cd名字做标题啦,所以是edit
现在手机没看图啦,回去看看,thx
瞎写的居然被认可辣w
第一颗星呢ww
Rizia
mark
Crystal
Crystal's Easy
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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94402,-100,4,2,2,20,0,0
95291,-100,4,2,2,10,0,0
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Combo1 : 255,128,64
Combo2 : 138,138,255
Combo3 : 255,136,136
Combo4 : 137,19,255

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加个soft-sliderslide.wav 就用你的clap :D
Topic Starter
Sellenite
搞定
Satellite
YES
Sakaue Nachi
先mark
Topic Starter
Sellenite
OMG<333
Rizia
[General]
  1. Fine
[W.A.]
  1. 00:05:068 (2) - 加個clap 其他難度都是
  2. 00:19:291 (7) - ctrl+g
  3. 00:30:846 (3) - 移到 x220 y120
  4. 00:40:624 (5) - drum finish
  5. 00:56:624 (6,7) - 低難度玩逆flow有點不對
  6. 00:57:735 (2) - 這個也換換吧
  7. 01:00:846 (2,3) - 3個circle比較好
  8. 01:13:291 (2,3) - 這個換次序?
  9. 01:26:846 (3) - 一個1/4的折返slider比較合適
  10. 01:27:179 (1) - 刪了這whistle, 這個不適合
[Hard]
  1. 00:29:068 (2,3,4,5,6) - 作為一個hard, circle的建議不要連續太多
  2. 01:26:846 (3,4,5) - 同insane
  3. 01:27:179 (1) - 同insane
[Normal]
  1. 00:36:179 (4,5) - stack好
  2. 00:51:735 (1,1) - 好像有點危險
  3. 01:27:068 (1) - 也是
[Easy]
  1. 沒問題
Good luck
Sakaue Nachi
[General]
觉得你现在的Normal好像有点简单,和hard差的有点多,建议弄难点,2星左右差不多,可以试下cs3.5

[Crystal's Easy]
00:15:291 可以跟下这个比较明显的音,把折返换成一个2/1滑条加个圈怎样
00:25:068 (1,3) - blanket好点
00:37:513 (1,2) - 感觉最低难度不放红线跟鼓好点?

[Normal]
00:13:957 (4) - 这个换成这样?https://osu.ppy.sh/ss/2249947
00:20:624 (2,4) - 不叠一下吗
00:51:735 (1) - 好像隔下一个物件时间太短了
01:25:513 (1) - 拉到这里感觉好点01:26:624

[Hard]
00:05:068 (2) - clap 其他难度也是,之前忘了说
00:10:846 (1) - 感觉这里whis比fin合适,或者把00:09:957 (4) - 音效用whis,后面的00:10:846 (1) - 用fin突出一种强调的感觉
00:13:513 (3,4,5,6) - 试下这样?https://osu.ppy.sh/ss/2250008
00:19:513 (5) - 这里补个clap感觉不错
00:44:179 (4,1) - blanket好点
00:54:402 (1) - 这里可以用1/8突出这个快促的音,区别于这个00:54:846 (2) -
01:00:846 (2) - ctrl+g感觉好点
01:09:068 (4) - 这个离下个2.0xds吧,你后面也是2.0的01:23:291 (5,1) -

[W.A.]
00:10:402 (6) - 差不多出界的样子,摆上一点吧,打的时候感觉明显
00:19:291 (7) - ^
00:25:068 (1) - 这个尾巴往右拉一点感觉和下个搭配好看点
00:33:068 (3,4) - ctrl+g,感觉00:33:291 (4,5) - 这里是个跳点,而且顺点感觉
00:54:402 (1) - 换成1/8和hard同理
01:00:846 (2,3) - ctrl+g,感觉这样节奏更符合音乐,白线上的重音有得打击感觉比较好
01:13:291 (2,3) - ^
01:10:624 (6) - 放到407,105感觉顺手点
Topic Starter
Sellenite

Kawaiwkyik wrote:

[General]
  1. Fine
[W.A.]
  1. 00:05:068 (2) - 加個clap 其他難度都是 故意没加的,有点吵
  2. 00:19:291 (7) - ctrl+g
  3. 00:30:846 (3) - 移到 x220 y120
  4. 00:40:624 (5) - drum finish 加了
  5. 00:56:624 (6,7) - 低難度玩逆flow有點不對
  6. 00:57:735 (2) - 這個也換換吧 keep
  7. 01:00:846 (2,3) - 3個circle比較好 其实是想二连效果
  8. 01:13:291 (2,3) - 這個換次序? 改成三个circle了
  9. 01:26:846 (3) - 一個1/4的折返slider比較合適 同上,故意的
  10. 01:27:179 (1) - 刪了這whistle, 這個不適合 尾部没音效有点虚
[Hard]
  1. 00:29:068 (2,3,4,5,6) - 作為一個hard, circle的建議不要連續太多 其实玩起来不错
  2. 01:26:846 (3,4,5) - 同insane 三连吧
  3. 01:27:179 (1) - 同insane
[Normal]
  1. 00:36:179 (4,5) - stack好
  2. 00:51:735 (1,1) - 好像有點危險 两拍了,没问题
  3. 01:27:068 (1) - 也是
[Easy]
  1. 沒問題
Good luck

Sakaue Nachi wrote:

[General]
觉得你现在的Normal好像有点简单,和hard差的有点多,建议弄难点,2星左右差不多,可以试下cs3.5 改成3.5了,改难了很多但星级还是上不去,干

[Normal]
00:13:957 (4) - 这个换成这样?https://osu.ppy.sh/ss/2249947
00:20:624 (2,4) - 不叠一下吗
00:51:735 (1) - 好像隔下一个物件时间太短了 两拍没问题
01:25:513 (1) - 拉到这里感觉好点01:26:624 改难了

[Hard]
00:05:068 (2) - clap 其他难度也是,之前忘了说 故意不加的,有点吵
00:10:846 (1) - 感觉这里whis比fin合适,或者把00:09:957 (4) - 音效用whis,后面的00:10:846 (1) - 用fin突出一种强调的感觉 finish用来递进音乐
00:13:513 (3,4,5,6) - 试下这样?https://osu.ppy.sh/ss/2250008
00:19:513 (5) - 这里补个clap感觉不错 有点怪怪的
00:44:179 (4,1) - blanket好点 不blan了,和上面的物件复制黏贴的
00:54:402 (1) - 这里可以用1/8突出这个快促的音,区别于这个00:54:846 (2) - 太难了,不加1/8
01:00:846 (2) - ctrl+g感觉好点 改了一下这部分
01:09:068 (4) - 这个离下个2.0xds吧,你后面也是2.0的01:23:291 (5,1) - 这里叠起来好看些

[W.A.]
00:10:402 (6) - 差不多出界的样子,摆上一点吧,打的时候感觉明显
00:19:291 (7) - ^
00:25:068 (1) - 这个尾巴往右拉一点感觉和下个搭配好看点
00:33:068 (3,4) - ctrl+g,感觉00:33:291 (4,5) - 这里是个跳点,而且顺点感觉 改了
00:54:402 (1) - 换成1/8和hard同理 也是觉得难
01:00:846 (2,3) - ctrl+g,感觉这样节奏更符合音乐,白线上的重音有得打击感觉比较好 不了,故意clap放在尾巴的
01:13:291 (2,3) - ^ 换成三连了
01:10:624 (6) - 放到407,105感觉顺手点 故意的overlap
thanks!!
updated
Crystal

Sakaue Nachi wrote:

[Crystal's Easy]
00:15:291 可以跟下这个比较明显的音,把折返换成一个2/1滑条加个圈怎样 ok
00:25:068 (1,3) - blanket好点 fixed
00:37:513 (1,2) - 感觉最低难度不放红线跟鼓好点? 我觉得这个没问题哦

OblivioN wrote:

Crystal's Easy

  1. 01:25:513 (1) - 这个……本来一路挺舒服的……233 我建议这样就好了:http://puu.sh/cY6XD/27d08cb663.png

:D挺好的,另外建议加个静音的sliderslide,由于另外两个diff没有摸我就射个星补偿一下吧
thanks for modding! :)

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf Crystal
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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94402,-100,4,2,2,20,0,0
95291,-100,4,2,2,10,0,0
95735,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 138,138,255
Combo3 : 255,136,136
Combo4 : 137,19,255

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OblivioN

W.A.

  1. 00:04:846 (1) - drum clap好像不错,虽然也想建议00:05:068 (2) - clap来着,看你之前reject了就算啦
  2. 00:08:846 (6,7) - 这两个clap我觉得有点吵……
  3. 00:12:291 (7) - 我好像没听到bgm的这里有声音哦,为什么要clap呢?
  4. 00:17:735 (6) - 对我来说clap去掉节奏会比较好,而且听bgm也没有要clap的必要……
  5. 00:39:735 (2) - drum whistle要合适一些
  6. 00:40:402 (4) - drum finish听起来有点沉了……而且00:40:402 (4,5) - 感觉上要有点区别才好,所以00:40:402 (4) - 用drum clap怎么样呢?
  7. 00:43:291 -加个note吧……你00:41:513 (1,2,3,4,5) - 这里都不只是跟vocal了……而且空着我打起来感觉怪怪的
  8. 00:49:957 (1) - soft whistle?有个高音呢这里
  9. 00:55:291 (1) - 弯一点有个引到00:55:735 (2) - 的感觉
  10. 01:00:846 (2,2) - 这个stack修一下,nazi有点明显啦
  11. 01:25:957折返处有个嚓的音,看看要不要sampleset drum唔……softhit好像也没问题的样子……【混乱中】

Crystal's Easy

  1. 01:25:513 (1) - 这个……本来一路挺舒服的……233 我建议这样就好了:http://puu.sh/cY6XD/27d08cb663.png

:D挺好的,另外建议加个静音的sliderslide,由于另外两个diff没有摸我就射个星补偿一下吧
Karen
马克 今天摸 还是现在摸吧

[General]
  1. 主难度bg重了吧,虽然没什么大碍不过换一个比较好o.o
  2. 所有diff的widesceen support统一
  3. normal有点简单,最好2.x星

[Crystal's Easy]
  1. 00:37:513 (1,2) - 这俩slidertick要么都加个clap要么都不加,我觉得不加比较好,不然听起来挺奇怪的,like01:04:179 (2) -

[Normal]
  1. 00:25:957 (5) - 为什么用drum?去掉吧太违和
  2. 01:09:291 (3) - ^
  3. 00:26:624 (7) - 有点丑,往下一点,然后后面滑条稍微调整一下
  4. 01:25:291 (4) - ^

[Hard]
  1. 00:18:402 (2) - ctrl+G for flow
  2. 01:16:179 (3) - 有点远..2.0x左右就够了

[W.A.]
  1. 00:25:513 (2) - ctrl+G好一点
    我看不懂这个diff,pp式间距233
gl~
Pururut
songmo
[General]
其实我觉得soft的finish和whistle一起用比较好...

[Normal]
01:21:957 (3,4) - 这里最好别叠一起 因为 01:18:846 (4,5) - 这里是1/2 而后面变成了1/1 新手会误读
01:27:291 (1) - 转盘和别的难度统一一下结尾吧

[Hard]
00:26:846 (1) - 感觉这个滑条的锚点拖到和slidertick重叠好看点
01:23:291 (5,1) - 后面两个为啥都变成2.0间距了 前面那个不是1.2吗..

[W.A.]
00:51:068 (5) - nc
00:51:957 (1,2,3,4,5,6,7,8) - 你们就喜欢放这种大跳 打死 233
01:13:291 (2,3,4) - 建议删掉3, 4放在2的左边 比如71,255
01:25:068 (5,6,7,8,1) - 让8和01:23:735 (1) - 的头叠一起?强迫症患者你可懂.


摸不动太深
Aiceo
M4M?

W.A
00:30:846 (3) - slider from this point and blanket it with 00:30:624 (2) -
00:31:513 - circle here.
00:41:513 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is so cheesy and boring, add some sliders and blankets?
00:57:068 (1) - reshape this slider?
01:01:957 (5) - nc
01:02:846 (1) - nc
01:04:179 (1) - nc
01:15:513 (4) - reshape slider?
01:19:068 (3) - ^

The sliders are just a personal opinion, feel free to do whatever you want with them.

Hard
01:09:068 (4,1) - avoid overlap
01:14:402 (3,1) - ^
Otherwise seems really well mapped, sorry i'm bad with lower difficulties.

I'll skip the easier diffs because I'm bad with them and wouldn't be much of a help. Nice map and goodluck!

My map if you can do m4m: t/256366
Starfall9908
M4M from your modding queue

[General]
  1. Turn off the widescreen supporter you're not making a storyboard
[Easy]
  1. 00:26:846 (3) - Blanket
  2. 00:30:402 (2) - ^
  3. 01:09:513 (3) - ^
  4. 01:16:624 (3) - ^
[Normal]
  1. Why so big gridsnap level?
  2. 01:11:957 (5) - Make the slider shape to a better blanket to 01:13:068 (1)
[Hard]
  1. Gridsnap level just like normal ._.
  2. 00:36:402 (4) - Blanket
  3. 00:44:624 (1) - ^

Sorry for aking it to a blanket mod .__.

Good Luck ;)
Topic Starter
Sellenite
OblivioN

OblivioN wrote:

W.A.

  1. 00:04:846 (1) - drum clap好像不错,虽然也想建议00:05:068 (2) - clap来着,看你之前reject了就算啦 保持统一吧,原生的不错就不额外加鼓了
  2. 00:08:846 (6,7) - 这两个clap我觉得有点吵…… 下面的clap都是手动加的,没跟bgm
  3. 00:12:291 (7) - 我好像没听到bgm的这里有声音哦,为什么要clap呢?
  4. 00:17:735 (6) - 对我来说clap去掉节奏会比较好,而且听bgm也没有要clap的必要……
  5. 00:39:735 (2) - drum whistle要合适一些 改成drum finish
  6. 00:40:402 (4) - drum finish听起来有点沉了……而且00:40:402 (4,5) - 感觉上要有点区别才好,所以00:40:402 (4) - 用drum clap怎么样呢?
  7. 00:43:291 -加个note吧……你00:41:513 (1,2,3,4,5) - 这里都不只是跟vocal了……而且空着我打起来感觉怪怪的 很久以前打图就想这里空着了,所以现在我空了他
  8. 00:49:957 (1) - soft whistle?有个高音呢这里 这段就全部用drum算了
  9. 00:55:291 (1) - 弯一点有个引到00:55:735 (2) - 的感觉 五连后的滑条我这里都用直的
  10. 01:00:846 (2,2) - 这个stack修一下,nazi有点明显啦
  11. 01:25:957折返处有个嚓的音,看看要不要sampleset drum唔……softhit好像也没问题的样子……【混乱中】原生好听点
Kagamine Ren

Kagamine Ren wrote:

马克 今天摸 还是现在摸吧

[General]
  1. 主难度bg重了吧,虽然没什么大碍不过换一个比较好o.o
  2. 所有diff的widesceen support统一 改了
  3. normal有点简单,最好2.x星 天啊够难了,星级体现不出来

[Normal]
  1. 00:25:957 (5) - 为什么用drum?去掉吧太违和 有这个音的
  2. 01:09:291 (3) - ^
  3. 00:26:624 (7) - 有点丑,往下一点,然后后面滑条稍微调整一下 故意放在上面
  4. 01:25:291 (4) - ^

[Hard]
  1. 00:18:402 (2) - ctrl+G for flow 移近了些,不过没改ctrl+g
  2. 01:16:179 (3) - 有点远..2.0x左右就够了 改成1.8了

[W.A.]
  1. 00:25:513 (2) - ctrl+G好一点
    我看不懂这个diff,pp式间距233
gl~
Pururut

Pururut wrote:

songmo
[General]
其实我觉得soft的finish和whistle一起用比较好...

[Normal]
01:21:957 (3,4) - 这里最好别叠一起 因为 01:18:846 (4,5) - 这里是1/2 而后面变成了1/1 新手会误读 两个circle放开不好看
01:27:291 (1) - 转盘和别的难度统一一下结尾吧 干,移动的时候忘记调短了

[Hard]
00:26:846 (1) - 感觉这个滑条的锚点拖到和slidertick重叠好看点 没所谓啦
01:23:291 (5,1) - 后面两个为啥都变成2.0间距了 前面那个不是1.2吗.. 觉得好看些。。

[W.A.]
00:51:068 (5) - nc
00:51:957 (1,2,3,4,5,6,7,8) - 你们就喜欢放这种大跳 打死 233 打死
01:13:291 (2,3,4) - 建议删掉3, 4放在2的左边 比如71,255 re了一下
01:25:068 (5,6,7,8,1) - 让8和01:23:735 (1) - 的头叠一起?强迫症患者你可懂. re了,远离烦恼


摸不动太深 打死
Aiceo

Aiceo wrote:

M4M?

00:30:846 (3) - slider from this point and blanket it with 00:30:624 (2) - i think it is already blanket..
00:31:513 - circle here.
00:41:513 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4) - this is so cheesy and boring, add some sliders and blankets? really on purpose
00:57:068 (1) - reshape this slider?
01:01:957 (5) - nc your nc is not depend on mine lol
01:02:846 (1) - nc
01:04:179 (1) - nc
01:15:513 (4) - reshape slider?
01:19:068 (3) - ^

The sliders are just a personal opinion, feel free to do whatever you want with them.

01:09:068 (4,1) - avoid overlap d
01:14:402 (3,1) - ^ on purpose
Otherwise seems really well mapped, sorry i'm bad with lower difficulties.

I'll skip the easier diffs because I'm bad with them and wouldn't be much of a help. Nice map and goodluck!

My map if you can do m4m: t/256366
nadapan

nadapan wrote:

M4M from your modding queue

[General]
  1. Turn off the widescreen supporter you're not making a storyboard yes
[Normal]
  1. Why so big gridsnap level?
  2. 01:11:957 (5) - Make the slider shape to a better blanket to 01:13:068 (1) so hard lol
[Hard]
  1. Gridsnap level just like normal ._.
  2. 00:36:402 (4) - Blanket already imo
  3. 00:44:624 (1) - ^ keep the same shape

Sorry for aking it to a blanket mod .__.

Good Luck ;)
thanks for mod!
上面两个为什么会黏在一起好搞笑
Crystal
@Kagamine Ren: 因为第二个滑条的tick是在红线上所以没加 前面加是按照节奏的 所以不改了
@nadapan: fix'd all blanket issues

thx for modding!

update
osu file format v13

[General]
AudioFilename: todokanai.mp3
AudioLeadIn: 0
PreviewTime: 54513
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.100001

[Metadata]
Title:Todokanai Koi '13 (TV Edit)
TitleUnicode:届かない恋 '13 (TV Edit)
Artist:Uehara Rena
ArtistUnicode:上原れな
Creator:Sellenite
Version:Crystal's Easy
Source:White Album2
Tags:opening wa2 leaf Crystal
BeatmapID:542047
BeatmapSetID:231691

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
180,444.444444444444,4,2,2,35,1,0
4846,-100,4,2,2,60,0,0
5846,-100,4,2,1,60,0,0
6068,-100,4,2,2,60,0,0
7624,-100,4,2,1,60,0,0
7846,-100,4,2,2,60,0,0
9402,-100,4,2,1,60,0,0
9624,-100,4,2,2,60,0,0
12624,-100,4,2,2,45,0,0
12957,-100,4,2,1,45,0,0
13179,-100,4,2,2,45,0,0
14735,-100,4,2,1,45,0,0
14957,-100,4,2,2,45,0,0
16513,-100,4,2,1,45,0,0
16735,-100,4,2,2,45,0,0
18291,-100,4,2,1,45,0,0
18513,-100,4,2,2,45,0,0
21846,-100,4,2,1,45,0,0
22068,-100,4,2,2,45,0,0
23624,-100,4,2,1,45,0,0
23846,-100,4,2,2,45,0,0
25402,-100,4,2,1,45,0,0
25624,-100,4,2,2,45,0,0
26846,-100,4,2,2,50,0,0
28957,-100,4,2,1,50,0,0
29179,-100,4,2,2,50,0,0
37846,-100,4,2,1,50,0,0
38068,-100,4,2,2,50,0,0
55291,-100,4,2,2,70,0,1
59179,-100,4,2,1,70,0,1
59402,-100,4,2,2,70,0,1
69846,-100,4,2,1,70,0,1
70068,-100,4,2,2,70,0,1
76957,-100,4,2,1,70,0,1
77179,-100,4,2,2,70,0,1
78735,-100,4,2,1,70,0,1
78957,-100,4,2,2,70,0,1
80513,-100,4,2,1,70,0,1
80735,-100,4,2,2,70,0,1
87068,-100,4,2,2,70,0,0
90846,-100,4,2,2,55,0,0
92624,-100,4,2,2,40,0,0
93513,-100,4,2,2,30,0,0
94402,-100,4,2,2,20,0,0
95291,-100,4,2,2,10,0,0
95735,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 138,138,255
Combo3 : 255,136,136
Combo4 : 137,19,255

[HitObjects]
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484,292,61068,2,0,L|504:88,1,200,8|8,0:0|0:0,0:0:0:0:
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116,249,86846,1,8,0:0:0:0:
256,192,87068,12,0,96179,0:0:0:0:
Kamio Misuzu
来晚了,sorry。射星 说起来WA还没补啊,听说有虐心镜头,GG

挺顺的,打着基本没什么违和感啊!随便挑几点说下吧。

[Insane]
00:04:846 (1,2) - 不加音效吗?我倒是觉得sampleset改成drum,然后1放finish,2放clap挺合适的233(其余diff参照这条)

00:11:179 (2) - 稍往下一点?大概460|276

00:26:735 (8) - 不来一发clap嘛(后面一样的地方不提了)

00:35:513 (8,1,2,3,4) - 这个flow要说打也能打,这类型的还是不少,就是角度有点不太顺,要不试试这个?前后也不需要改(8和3叠一起的)
00:50:402 (3) - 应该是sampleset改成drum才对吧,只改add没效果的

[Hard]
00:35:957 (2,3,4) - 还是flow,感觉不如把3放到1的左上角

[Normal]
00:25:957 (5,6,7) - 这里鼓声跟不全,反而忽略了要好些。你试试把7删了,5和6改个1/2的折返(或者三个note也行)。也就是说00:26:179 - 加个音,忽略后面那个00:26:624 -

00:37:291 (6) - 删

[Crystal's Easy]
咦,这BG的画师竟然不是ももこ?感觉阴影什么的和他的几张画如出一辙啊。。

排列没说的,主要音效。我发现就是折返slider的时候你都会取消掉那个slidertick(clap)的音,没有规律,给人的感觉非常奇怪。你不如继续按照原来的样子放,比如00:20:179 - 这里,依旧改为SC1,如果觉得折返的地方违和的话可以尝试降低音量到15%左右,这样就听不到了,比如00:20:402 -

美丽。GL
Topic Starter
Sellenite

Kamio Misuzu wrote:

来晚了,sorry。射星 说起来WA还没补啊,听说有虐心镜头,GG 没事,NTR而已

挺顺的,打着基本没什么违和感啊!随便挑几点说下吧。

[Insane]
00:04:846 (1,2) - 不加音效吗?我倒是觉得sampleset改成drum,然后1放finish,2放clap挺合适的233(其余diff参照这条)统一不加了

00:11:179 (2) - 稍往下一点?大概460|276 故意放在上面的

00:26:735 (8) - 不来一发clap嘛(后面一样的地方不提了)听起来很怪。。

00:35:513 (8,1,2,3,4) - 这个flow要说打也能打,这类型的还是不少,就是角度有点不太顺,要不试试这个?前后也不需要改(8和3叠一起的) re了这部分
00:50:402 (3) - 应该是sampleset改成drum才对吧,只改add没效果的 漏加clap了

[Hard]
00:35:957 (2,3,4) - 还是flow,感觉不如把3放到1的左上角 re了这部分

[Normal]
00:25:957 (5,6,7) - 这里鼓声跟不全,反而忽略了要好些。你试试把7删了,5和6改个1/2的折返(或者三个note也行)。也就是说00:26:179 - 加个音,忽略后面那个00:26:624 - 鼓声起的三连

00:37:291 (6) - 删 跟人声

美丽。GL
thanks!
Koiyuki
结果你还是撞了mtb
Topic Starter
Sellenite

Minakami Yuki wrote:

结果你还是撞了mtb
Kibbleru


[General]

  • woah nice bg owo
  1. could add at least like 1000 audio leadin although i don't think it matters too much since it starts on a spinner o-o
[WA]
  1. 00:11:513 - try having something clickable here to emphasize the symbol crash? the slider tail here feels a bit awkward.
    00:51:513 (3) - if you applied the suggestion above, should probably do so here as well
  2. 00:41:957 (3) - it makes quite a nice effect if you just deleted this circle here, or another option you could make 00:41:735 (2,3) - a slider or something, just so that you can have more emphasis on the stronger bass sounds compared to the really quiet bell.
  3. 00:43:291 - maybe map out this clap here?
  4. 00:43:957 (4) - maybe you can stack on top of 00:43:513 (3) - instead to make an antijump
  5. 00:53:513 (8) - optional nc
    not gunna mention anything about the overmap cuz ik u do those on purpose. but meh lol.
    -
    i still think you can find a more creative diff name lol.
[Hard]
  1. 00:12:513 (7,1) - lol nazi stack.
    01:02:846 (2,3) - ^
  2. 00:37:068 (4) - consider ctrl g here since it makes sense that 00:37:513 (1) - should have a larger jump as it lands on the stronger beat
  3. 01:23:291 (5,1) - i think you can just space these slightly more close, still sorta look like a 1/2 gap here
    01:25:068 (4,1) - ^
[Normal]
  1. 00:41:735 - consider mapping this note out? its quite strong imo
  2. 01:22:624 - this symbol crash should really be mapped out
  3. 01:25:513 (1) - NC doesn't follow your 2 measure NC pattern. although i can sorta see why you would have one. just pointing that out.
    01:00:624 (1) - ^
    00:42:846 (1) - remove nc here too
    00:46:402 (1) - ^
[Crystal]

  • Hi B)
  1. 01:08:402 - i think missing a finish or something
  2. 01:20:179 (3,4) - i think 3/2 repeat works better here so u can get the symbol crash
nice map gl ranking
Topic Starter
Sellenite

Kibbleru wrote:



[General]

  • woah nice bg owo yeah
  1. could add at least like 1000 audio leadin although i don't think it matters too much since it starts on a spinner o-o too long imo..only insane have spinner
[WA]
  1. 00:11:513 - try having something clickable here to emphasize the symbol crash? the slider tail here feels a bit awkward.remap
    00:51:513 (3) - if you applied the suggestion above, should probably do so here as well want to keep this..i want it in the slider tail ;w;
  2. 00:41:957 (3) - it makes quite a nice effect if you just deleted this circle here, or another option you could make 00:41:735 (2,3) - a slider or something, just so that you can have more emphasis on the stronger bass sounds compared to the really quiet bell. yes,deleted
  3. 00:43:291 - maybe map out this clap here? add a circle with drum finish
  4. 00:43:957 (4) - maybe you can stack on top of 00:43:513 (3) - instead to make an antijump remap
  5. 00:53:513 (8) - optional nc yes
    not gunna mention anything about the overmap cuz ik u do those on purpose. but meh lol. a bit,a bit lol
    -
    i still think you can find a more creative diff name lol. so hard to think..
[Hard]
  1. 00:12:513 (7,1) - lol nazi stack. fix
    01:02:846 (2,3) - ^ fix
  2. 00:37:068 (4) - consider ctrl g here since it makes sense that 00:37:513 (1) - should have a larger jump as it lands on the stronger beat i know but just on purpose..make the placement more clean lol
  3. 01:23:291 (5,1) - i think you can just space these slightly more close, still sorta look like a 1/2 gap here obvious imo..
    01:25:068 (4,1) - ^
[Normal]
  1. 00:41:735 - consider mapping this note out? its quite strong imo just want to map under voice here like 00:45:068 (2,3) -
  2. 01:22:624 - this symbol crash should really be mapped out sure,remap
  3. 01:25:513 (1) - NC doesn't follow your 2 measure NC pattern. although i can sorta see why you would have one. just pointing that out. fix
    01:00:624 (1) - ^ fix
    00:42:846 (1) - remove nc here too fix
    00:46:402 (1) - ^ fix
nice map gl ranking
thanks your mod,kibb!so fast xD
updated
Shad0w1and
待我從U2扒一個母盤下來給你轉一個你要麼Orz


http://puu.sh/d72lc/38b73561cd.avi offset 大概是+350ms,尾部給你處理了一下暗化

http://puu.sh/d72ZD/79af2d3bac.avi 這個是小一點的,只有10M,其他上同
順帶提示一下BG的上限是1366*768不是1024*768

UPDATE:
確實是350ms,不會錯的,00:41:068 - 的敲鑼聲是轉場暗化,350ms一分不差,我是對比源音頻音軌和視頻兩方面測的。另外編輯器一直會卡的,這個無解,打圖是沒問題的。
圖片你1024的放到寬屏就會剪成576*1024啊。。我這邊屏幕上完全就是馬賽克。。。1366的剪成4:3就是1024的分辨率,只有好處

此外,

Normal

01:00:624 (5) - 切開
01:24:402 - 這裏加一個一拍的滑條(中間那個note就刪了)
01:25:068 - 換成1/4迴轉滑條


Hard


00:42:402 (4,5,6) - 跳的有點遠,考慮近點。1.8就不錯
01:17:068 (2) -

update: one more - 01:14:846 (1) - 曲子在這裏沒有轉折,建議拉直或者拉彎,不要角,又或者把紅點拉到正中央
Kibbleru
judging by the translations for the lyrics.

you could name ur diff name like "reflection" or "mirror" or something

Topic Starter
Sellenite

Shad0w1and wrote:

待我從U2扒一個母盤下來給你轉一個你要麼Orz

http://puu.sh/d72lc/38b73561cd.avi offset 大概是+350ms,尾部給你處理了一下暗化

http://puu.sh/d72ZD/79af2d3bac.avi 這個是小一點的,只有10M,其他上同
順帶提示一下BG的上限是1366*768不是1024*768
我用了那个小店的,你的offset看看起来还是要有点off,我现在开着editor测你的视频offset卡得半死。。要耗点时间测一下
还有我知道1366x768的,但不是所有电脑都是宽屏嘛
thx

Kibbleru wrote:

judging by the translations for the lyrics.

you could name ur diff name like "reflection" or "mirror" or something

oh yay english version!i will select some words in it xD,thx
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