When creating a storyboard, remember to check the "Enable Widescreen Support" option under the design tab in Song Setup.
Project Railgun wrote:
When creating a storyboard, remember to check the "Enable Widescreen Support" option under the design tab in Song Setup.
I'll edit it when I come home from school.Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue
[General]
:3
[Storyboard]
The background pictures of the storyboard are kinda blur, it's like not framed well, can see all the squares around them.
[Hitsounds]
Suggest to add a custom clap. Tell me if you need one from me
[Third Nature]
- 00:07:089 (1) - NC isn't needed, remove it for constant combos.
^ Also, I'd suggest not to stack for better flow and jump, can place like this (possible arrange the whole set including 00:07:432 (3,4,5) - to your desired places):- 00:09:832 (1) - Maybe Ctrl+G would fit better with the flow, same as 00:10:175 (2) -
- 00:43:603 (5,6,7) - Looks over hitsounded, and I can hear like no 5-hit streams in the song. Maybe either remove the claps or the stream
- 00:45:489 (5) - A bit overmapped imo, patterns don't cover everything
- 00:47:546 (3) - ^ imo it doesn't have to be continous
- 00:48:403 (6) - ^
- 00:50:975 (5) - ^
- 00:57:661 (1,2,3,4,5) - ^ think I'll stop it here~ change them if you agree~
- 01:26:461 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Umm I don't really recommend this kinda shape tho, it looks like incomplete oval shape.
Anyways, try to snap all of them into a same DS instead of getting further and closer- 01:27:832 - Hitsounds at the KIAI time feels more like soft sample set rather than the normal ones :3
- 01:32:289 - Missing Clap
- 01:39:318 (4,5,6) - Distance is too close compared to other jumps
- 01:41:203 - Missing Clap
- 01:49:775 - Need some claps from here
- 02:10:346 (1,2,3,4,5,6,7,8,1,2,3,4,5) - For these kinda pattern, you can use the Creat Polygon Circle function (Ctrl+Shift+D), and it shows your hard work too instead of random placing:
ImageBefore:
_
After:
_
Or you can do it like this, which would be more suggested:- 03:18:232 (3) - Try not to stack with 03:17:546 (1) -
- 03:18:918 (6) - This one doesn't make sense imo, vocal and bg music sounded at 03:19:089 - , 03:19:261 - and 03:19:432 -
- 03:39:146 - 100% volume is too loud here
- 04:23:718 (1) - Remove NC, not needed imo
- 04:31:603 (1) - Minor, not to stack with 04:30:746 (3) -
Thanks for the mod c:Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)
Default = Normal mods
Opt. = Optional / Minor / Nazi
Blue = Strongly recommended
Red = Unrankable issue
[General]
:3
[Storyboard]
The background pictures of the storyboard are kinda blur, it's like not framed well, can see all the squares around them.
[Hitsounds]
Suggest to add a custom clap. Tell me if you need one from me
[Third Nature]
- 00:07:089 (1) - NC isn't needed, remove it for constant combos. I'll keep it as it is.
^ Also, I'd suggest not to stack for better flow and jump, can place like this (possible arrange the whole set including 00:07:432 (3,4,5) - to your desired places):- 00:09:832 (1) - Maybe Ctrl+G would fit better with the flow, same as 00:10:175 (2) - I'll keep it as it is.
- 00:43:603 (5,6,7) - Looks over hitsounded, and I can hear like no 5-hit streams in the song. Maybe either remove the claps or the stream I'll keep it as it is.
- 00:45:489 (5) - A bit overmapped imo, patterns don't cover everything I'll keep it as it is.
- 00:47:546 (3) - ^ imo it doesn't have to be continous I'll keep it as it is.
- 00:48:403 (6) - ^ I'll keep it as it is.
- 00:50:975 (5) - ^ I'll keep it as it is.
- 00:57:661 (1,2,3,4,5) - ^ think I'll stop it here~ change them if you agree~ I'll keep it as it is.
- 01:26:461 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Umm I don't really recommend this kinda shape tho, it looks like incomplete oval shape.
Hmm....It's fine
Anyways, try to snap all of them into a same DS instead of getting further and closer It is the same DS- 01:27:832 - Hitsounds at the KIAI time feels more like soft sample set rather than the normal ones :3 I'll keep it as it is.
- 01:32:289 - Missing Clap Yes.
- 01:39:318 (4,5,6) - Distance is too close compared to other jumps I agree!
- 01:41:203 - Missing Clap Yes ><
- 01:49:775 - Need some claps from here Naah, i think it's best like this.
- 02:10:346 (1,2,3,4,5,6,7,8,1,2,3,4,5) - For these kinda pattern, you can use the Creat Polygon Circle function (Ctrl+Shift+D), and it shows your hard work too instead of random placing: Hehe, i agree!
ImageBefore:
_
After:
_
Or you can do it like this, which would be more suggested:- 03:18:232 (3) - Try not to stack with 03:17:546 (1) - Ok.
- 03:18:918 (6) - This one doesn't make sense imo, vocal and bg music sounded at 03:19:089 - , 03:19:261 - and 03:19:432 - True.
- 03:39:146 - 100% volume is too loud here Yes.
- 04:23:718 (1) - Remove NC, not needed imo You are right.
- 04:31:603 (1) - Minor, not to stack with 04:30:746 (3) - I'll keep it as it is.
baraatje123 wrote:
Hi
From M4M
[Third Nature]
Blue color might be not good visible due to SB, please look at that Fixed
Hp 7.5? WTF DUDE, IT'S 5+ MIN LONG, ARE YOU CRAZY? Please, 5-6 Is already high enough, and it's rather long Fixed
00:04:003 (4) - Try to get a better blanket, 248;232 is a example place Fixed
00:18:918 (10,1) - IMO, this looks rather bad. It would be better w/o curve at (10) I'll keep it as it is now.
00:28:175 (3) - Make this 1/2, there is a clap like sound in the music at the red tick I'll keep it as it is now.
00:29:546 (3,1) - Ugly overlap. Maybe you can both set them at the same coordinate Fixed
00:33:661 (4,1) - Overlap? Fixed
00:35:546 (4,1) - Overlap looks ugly Fixed
00:59:461 (4) - As it's a slow part, I would remove it, for the 1/2 (Also, there is no sound at 00:59:461 (4) - so deleting it is better IMO) Fixed
01:37:432 (6,7,8) - Put (7) in the exact middle, it looks weird for me Fixed
01:56:632 (5) - As this goes together with (6), delete the curves, and make it straight, just like (6) ( 464;84-413;164 would be good for example) Fixed
2nd kiai - break - to much streams. Consider deleting some, and make 1/2 jumps I don't want to, it's fine as it is, and it's more exciting IMO >.<
04:32:803 (4) - Slider looks weird, consider changing it a little Fixed
Good map, but some parts look kinda bad, but as it's mostly personal, I decided not to type them Okay, thanks for the mod, it was helpful ^^
Thanks c:Hanjamon wrote:
Hi Tochi~ here the taiko gd you requested and sorry for keep you waiting
Taiko Diff ---> http://puu.sh/cMmqO/a1ecccfc4b.rar :3
Pereira006 wrote:
hi
[Third Nature]
hitsound:Gameplay:
- 00:05:546 (1) - in begin, Clap needed? I prefer remove, shound good with only finish The finish and clap starts there so i'll keep it as it is ^^
- 00:43:946 (1) - in begin, could add finish, I know beat is weak but vocal is strong, Finish with soft sound good imo Fixed!
- 01:00:403 (1) - ^ same Fixed!
- 01:49:775 (1) - remove clap in begin, but finish stay The finish and clap starts there so i'll keep it as it is
- 02:19:603 (6) - Missing add clap Fixed!
- 02:25:432 (1) - missing finish Fixed!
- 02:30:918 (1) - ^ same Fixed!
- 02:43:603 (2) - missing clap That sounds a bit overmapped if i add clap
- 02:54:746 (1,2,3,4,5,6,7,8,9,10) - just saying this stream, could add all whistle ? like you did pattern before I kidding like it IMO Fixed!
- 03:01:089 (1) - add whistle in begin could fit with melody strong IMO I'll keep it as it is.
- 03:03:832 (1) - ^ same Nope.
- 03:06:575 (1) - ^ same Same ^
- 03:09:318 (1) - ^ same Same ^
- 03:12:061 (1) - ^ same Same ^
- 03:20:289 (1) - missing add finish in begin Fixed!
- 03:34:003 (1,2,1,2,3,4,5,6,7,8) - everthing could add clap like you did pattern in 01:22:346 because that ryhthm is same IMO Fixed!
- 03:39:489 (1) - missing finish in begin Naah, that sounds a bit sudden.
- 03:41:889 (6) - missing add clap Fixed!
- 03:55:603 (6) - ^ same I'll keep it as it is.
- 04:22:089 (7,8,9,1,2,3,4,5,6,7,8,9) - same in 02:54:746 (1,2,3,4,5,6,7,8,9,10) No, i'll keep it as it is.
- 04:24:746 (1) - missing finish in begin A bit sudden if i add it
- 04:33:318 (6) - missing clap in begin Sounds a bit overmapped with it.
- 04:45:318 at 05:03:146 - where claps ? the ryhthm still there IMO Fixed!
- 05:04:518 (1) - ryhthm stop but vocal + melody is there could fit add whistle in begin IMO I'll keep it as it is.
Nice use, just lot missing with you style patten, pls recheck ( I did full check )Well done, Hitsound only missing and gameplay, general good
- 00:04:175 (5) - could nc music is change Yes, but i'll keep it as it is.
- 00:24:746 (1) - I not like overlap with 00:25:432 (3), do blanket or something Fixed!
- 00:26:632 (4,6,7) - they are very close, would be nice if out space more, just need clean border like this http://puu.sh/cPagB/0811dbd996.jpg is better IMO Fixed!
- 00:28:175 (3,4) - intentional or not, blanket ? It's fine as it is now.
- 00:30:232 (1) - need grid 1 right to perfect stack Fixed!
- 00:41:546 (2,3) - would be nice flow and jump, try CTRL + G with (2,3) then try again CTRL + G alone (2) and (3) see this picture http://puu.sh/cPaC4/e563739a0d.jpg try testplay, jusy my opinion Kinda Fixed!
- 00:50:803 (3) - Need NC No.
- 01:52:261 (6,7,8) - this stream with spacing 0.2x kindy bad IMO would be good if 0.5x or 0.6x Fixed!
- 02:25:432 (1) - this need remove new combo, Nc is no there sense Fixed!
- 02:25:775 (1) - this need move place x:280 y:44 better, just clean border with 02:26:118 (3) Fixed!
- 02:40:518 (6) - need nc Fixed!
- 02:48:918 (1,2) - kindy ugly overlap http://puu.sh/cPaXA/80918a7817.jpg this is better imo Fixed!
- 03:59:375 (3) - move place x:32 y:152 Fixed!
- 04:01:432 (5) - Missing NC Fixed!
- 04:27:318 (4) - ^ same Fixed!
- 04:33:146 (5) - ^ same Nope.
- 04:41:203 (5) - ^ same Fixed!
- 04:47:718 (1) - remove new combo, better imo Fixed!
- 05:03:318 (5) - new combo Fixed!
I wish good luck
Aiceo wrote:
Love this song m4m maybe?( if you have the time) Maybe.... just Forum PM me your map. crappy mod incoming:newbie mod01:33:317 (1) - should change this slider, I don't think anybody likes sliders like that. No, i'll keep it like that.
01:47:545 (2,3) - move to 01:46:860 (7) - and make it a double into slider. Idk what you mean?
01:51:145 (1,2,3,4) - would be more fun with highly spaced two short sliders. Nice idea, but it's fine like this.
01:57:831 (4) - insert a triple? You have one right here 01:52:260 (6,7,8) - and tose two parts have the same vocals. That would be weird, because of the next slider.
02:33:660 (1) - change the slider and don't connect it to the other triple? It's better like this.
03:35:374 (1,2,3,4,5,6,7,8) - really frustrating and boring to play for me. Change it up a bit. Yes, you are right.
03:58:517 (7,1) - triple into slider? There's already some tripples at that part, and the player will be tired of it. lol
04:18:317 (2,3) - move one tick forward so the double goes into a the slider? I agree
I'm not a pro, and this might not help you much, those are only personal suggestions. You helped me a bit, so it's fine ^^
Thanks for the mod, and also ur support! c:GyroX20 wrote:
From my M4M Queue
[Third Nature]
00:01:431 (5) - Start Combo here instead of here: 00:01:774 (1) - Agreed. Fixed!
00:04:174 (5) - NC Fixed!
00:09:831 (1) - Do you want to stack the end of this on this?: 00:08:802 (2) - Fixed!
00:15:145 (6) - Start combo here instead of here: 00:15:317 (1) - Fixed!
00:17:888 (6) - ^ ^ ^ ^ ^ ^ ^ 00:18:060 (1) - Fixed!
00:20:631 (7) - ^ 00:20:802 (1) - Fixed!00:53:202 (1) - I suggest removing the NC hereOh, naah...
01:33:317 (1) - Maybe try to make this slider a little more neat (unless you dont want to) Just a bit more neat :p
01:43:260 (2,5) - Maybe try to stack the end of 01:43:945 (5) with (2) Fixed!
02:37:088 (5,1) - Stack Fixed!
03:02:460 (5) - NC Fixed!
03:10:517 (4) - Dont make this a slider, maybe make the end of this slider and 03:10:860 (1) into a slider Fixed!
03:32:802 (2,4) - Dont Overlap Fixed!
03:50:631 (2,5) - ^ Fixed!
Very Good Map!
Hope it gets ranked!
kakifly wrote:
yo m4m here :3
GeneralStoryboard
- I suggest to add an audio lead in of at least 2000ms, this can be fixed in the notepad Fixed!
- Offset is a bit late, im not good with offset so i cant really give you a suggestion, ask someone good at timing for help lol Fixed!
Fixed!
- 00:00:317 - the image starts off clear, blurs then goes clear again, unless you intended for this i suggest starting the blur at the start of the song, so it comes in blurred and then gets clear, not coming in clear and going blur and clear again xD Fixed!
- 00:02:888 - Should start at 00:02:802 - or else it seems late Lol, it was fixed before i did it
- 00:16:602 - start it on white tick 00:16:517 - I did it with all the others, after offset change.
same thing applies to any other place using this concept Yes.- 01:27:831 - i suggest having a flash here or something because the slower flash at 01:28:002 - seems extremely awkward Fixed!
- 04:01:431 - Try and make this transition smoother.. probably start it on the white tick as well
Third Naturegood luck!
- 00:00:745 (3) - not sure why you wanna miss an opportunity to map the bass sound and make this part easier than it should be Fixed!
- 00:03:488 (3) - ^ Fixed!
- 00:04:174 (5) - add nc, make sure you keep them consistent Fixed!
- 00:06:745 (4) - this note sounds really awkward because it ends on a downbeat, i would suggest trying another rhythm Fixed!
- 00:08:288 (1,3) - stack is off It isn't?
- 00:11:031 (1) - imo if you moved this lower the flow wouldnt be so stiff and flows better Fixed!
- 00:11:717 (3) - just some aesthetics; it would look nice if this were to follow the curve of (1) , i also added in the suggestion above this one to show you the visuals Fixed!
- 00:13:260 (5,6,1) - flow here is pretty awkward, i suggest ctrl + g 00:13:774 (1) - , might need some minor adjustments to its positioning after Fixed!
- 00:15:317 (1) - maybe move somewhere around x244 y336 for better, circular flow Fixed!
- 00:16:345 (6) - ^ x100 y228 Fixed!
- 00:17:545 (3,4,5) - move to the bottom left for better flow from tail of previous note Fixed!
- 00:18:060 (1,2) - this stack seems awkward and not so consistent Fixed!
- 00:20:802 (1,2,3) - ^ would prefer you did some nice jumps Naah...
- 00:26:802 (5) - unstack? stacking makes it a bit repetitive Fixed!
- 00:27:488 (1) - ctrl + g, imo it flows better Fixed!
- 00:37:088 (1,2,3,4,5,6,7,8) - personally not a fan of this jump.. it doesnt really even make sense tbh, would prefer just normal jumps here I'll keep it as it is here.
- 00:45:317 (3) - you might wanna use silent slider slide here , have this one xD http://puu.sh/cR8o9/494441f3cc.wav Fixed! , but IMO i feel that this entire section should be a break, the music is not very dominant and personally, mapping the vocals is hard to get good accuracy on and also feels weird to play Nope.
01:05:888 (1) - i dont hear in the music why you have all these finishes here, doesnt match at all imo, and your hitsounding is a bit off too, if you want to keep these i suggest having one on every beat (white tick) not on every note or it sounds really ugly and inconsistent >_<, but the finishes are okay starting here 01:16:860 (1) - as long as they are kept consistent I'll keep it as it is.- 01:19:431 (9) - remove, dont really see purpose of it Fixed!
- 01:29:545 (2) - move down a bit so it flows better and the distant spacing isnt so inconsistent 01:29:374 (1,2) - far away and 01:29:545 (2,3) - too close Fixed!
- 01:37:945 (2,3,4,5,6,7) - overmapped, the sound in the music is only 1/2 yet you have all these 1/4 that dont make sense, No change.
- 01:40:174 - should be a note here? Fixed!
- 01:45:831 (1,2,3,4,5,6,7) - personally i find these stacking jumps to be really annoying and repetitive, try something else ?>.< Fixed!
- 01:48:574 (1,2,3,4,5,6,7) - ^ Fixed!
- 01:51:145 (1) - add whistle No change
- 01:58:174 - why is this part unmapped lol No change.
- 02:03:488 (1) - follow the curve of 02:02:802 (3) - (why does (1) have 4 points anyway? 3 is much easier Fixed!
- 02:10:345 (1,2,3,4,1,2,3,4,1,2,3,4,1) - uh stream gets confusing because it overlaps itself, try something other than a circle please No change... also all the new combos isnt needed, just follow your normal combo pattern Fixed!
- 02:22:345 (4,5) - overmapped, the sound in the music is only 1/2 No change, it's like a stream just easier, lol
- 02:25:602 - add circle? so its not so empty No, player must have a breather
- 02:35:374 (4) - this isnt stacked properly if that was your goal lol, also i suggest moving it down a bit more for smoother flow Fixed!
- 02:44:288 (5,6) - same as 02:22:345 (4,5) No change.
- 02:45:145 (2) - ^ Fixed!
- 03:01:088 (1) - uh personally i dont think you should map this part, the music is so faint it just feels unnecessary to be mapped, also you only have 1 tiny tiny break in a whole 5+min marathon map Only the first.
- 03:17:545 (1) - same thing as 01:05:888 (1) , also for this part im really not sure what you are following, seems like its overmapped quite a bit. Even though this is an insane/marathon theres no need to make parts harder than they actually are beyond the music of the song, No change
- 03:36:231 (6,7,8) - this stacking doesnt look good, lol i have the same complaints as all the other jumps that you've stacked too much on xD No change
- 03:36:745 (1) - remove whistle and clap No change
- 03:54:402 (6,1,2) - i would rather you not stacked these thx xD No change
- 04:09:660 (1) - weird slider shape lol No change
- 04:12:402 (1) - imo would flow better if you ctrl + g , you'll probably need to make adjustments to the next few notes too like i would suggest ctrl + g 04:12:917 (2) - (gotta move 04:13:174 (3,4) - as well) then ctrl + g 04:13:431 (5) - for a circular flow altogether No change D:
- 04:23:717 (2) - NC because kiai starts here :/ No change xD
- 04:45:317 (1) - same thing about finishes as 01:05:888 (1) No change
Well overall i think this map requires some work, although you're doing a great job as this is only your second map, you still have a while to go, i feel like i could of said a lot more about this map but i didnt since they'll mostly be repeats, of what i've previously stated. Try to look at some mappers you admire and see how they map so you can get a better sense, since the overall quality of this map is (im sorry) not that great >__< '' Ask me if you have any questions :3 Maybe because you have many opinions, since it's not ur mapping style etc. I'll contact you when i need help xD
This is not my #2 map btw xD it's just my #2 DnB submitted map c:
ryuu wrote:
hi :3
as requested.
it's all just my suggestionsfeel free to ignore
general
check aimod, please. Yes, i don't really know how to fix the Taiko problems, and i can't unselect Letterbox
third nature
00:01:260 (4) - why don't make it symmetrically 00:00:574 (2) - ? Fixed!
00:02:802 (1) - why don't make it specularly 00:03:488 (3) - or conversely. No change
00:05:545 (1) - blanket Fixed!
00:11:717 (3) - ctrl+j-form? Fixed!
00:32:117 (2) - make it straight, please Fixed!
00:38:460 (1,3) - same as 00:02:802 (1) - Huh?
01:01:774 (1) - don't really like this shape, but nvm When of all time did i make this slider? xD Fixed!
01:38:802 (1,3) - mb make something like this? Naah, that slider is a blanket
01:52:517 (1) - delet red point or make more bend Fixed!
03:01:774 (3) - make a bend in the opposite direction? Fixed!
03:12:745 (3) - m? Fixed!
03:18:574 (5) - make a bend in the opposite direction? Fixed!
03:55:945 (8,11) - same as 00:11:717 (3) - No change
04:45:488 (1,2,3,1,2) - make perfect star-form? No change
nice diff
good luck ~ Thank you c:
Thanks for the mod c:Kawaiwkyik wrote:
[General][Third Nature]
- Third Nature diff offset is 57, but Hanjamon's Oni diff offset is 61, it's unrankable, you need to unity them Fixed!
- Check AImod, there are so many unsnapped object Fixed!
- 00:04:514 - do same thing with 00:09:142 - ? No change
- 00:20:799 (2,3) - i recommend don't stack them, i think you can move 00:20:971 (3) - to x408 y336 Fixed!
- 00:25:428 (3,4,5) - i think this pattern can make more natural Fixed!
- 00:26:457 (3) - try move to x124 y300 Fixed!
- 00:32:457 (3,4,5) - i suggest use same distance snap here Fixed!
- 00:37:771 (5,6,7,8) - imo it's bad flow with 00:37:085 (1,2,3,4) - , make square pattern again can solve this Fixed!
- 02:22:514 (5) - ctrl+g Fixed!
- 03:14:796 - unsnapped green line, snap it to 03:14:799 - Fixed!
- 04:09:399 (4,5,6) - it's hard for play No change
- 04:16:342 (6,4) - stack better Fixed!
- 04:20:628 (1) - beat are 04:20:799 - , but not 04:20:885 - , you are used 1/1 slider on 04:15:142 (1) - , i think you should use 1/1 slider here (04:20:628 - ) Fixed!
Thanks for the mod ^^Underflow wrote:
[General][Hanjamon's Oni]
- Fine
I'm really sorry, i can't find more than.
- 00:42:999 (5) - k? It would fit more the song. no change, i like the actual stream
- 00:47:028 (24,25) - d k instead of k d? (match the vocal melody) okay
- 00:55:942 (4) - k? okay
- 02:10:685 (164) - k? no change, i like the actual stream
- 03:35:028 (71) - k? no change, is not bad but i want this more simple
Thanks for the mod Underflow ^^Hanjamon wrote:
Thanks for the mod ^^Underflow wrote:
[General][Hanjamon's Oni]
- Fine
I'm really sorry, i can't find more than.
- 00:42:999 (5) - k? It would fit more the song. no change, i like the actual stream
- 00:47:028 (24,25) - d k instead of k d? (match the vocal melody) okay
- 00:55:942 (4) - k? okay
- 02:10:685 (164) - k? no change, i like the actual stream
- 03:35:028 (71) - k? no change, is not bad but i want this more simple
Update ---> http://puu.sh/cZttz/7166402df7.rar
Thanks a lot qoot ^^qoot8123 wrote:
hi o/
[ Taiko]05:09:314 -
- 00:34:171 (200,201,202,203,204,205,206,207,208,209,210,211) - i found that you use the similar pattern as former part, but the former part is more calm to me, so i suggest you try another pattern like this sounds good, fixed :3
- 00:39:828 (242,243,244,245,246,247,248,249,250,251,252) - same as above ^ :3
- 03:09:142 (31) - how about use d? the pattern and the melody almost the same with 03:02:628 (4,5,6,7,8,9,10,11) - ^ :3
- 04:23:371 (1) - try to cut down the volume on this note, may increase next part's power done
- 04:23:714 (2) - add finish? to make this song more exciting nice
- 05:07:257 (1) - this spinner is too long , try make this shorter, you can make this spinner end on 05:09:999 - when the sb ended done but ended in
good taiko diff as usual :3
call me back when you are ready
Thanks for the mod.TwistedDuck wrote:
Heyhochatlog00:05 TwistedDuck: from playing, this: 00:00:057 (1) - could be more curvy
00:05 TwistedDuck: like the other sliders into the map
00:06 TwistedDuck: 00:01:257 (5) - too far off
00:06 TwistedDuck: breaks the flow imho
00:07 TwistedDuck: 00:28:857 (1) - this is nice
00:07 TwistedDuck: blanketing from 3, i should do that more often
00:07 TwistedDuck: 00:32:971 (1) - this could blanket as well instead of straight 00:32:971 (1) -
00:08 TwistedDuck: ok 01:00:228 (3) - this should face opposite side
00:09 TwistedDuck: of 01:00:399 (1) - 1
00:09 -Tochi: brb
00:09 TwistedDuck: 01:08:285 (5) - u can curve this opposite to 4
00:09 TwistedDuck: ok
00:12 TwistedDuck: Curve 01:54:571 (5) - http://puu.sh/d1aYs/d5b2b977a2.png to http://puu.sh/d1aV9/cbd34e7942.png smoother to connect to 6
00:12 -Tochi: back
00:12 TwistedDuck: wb~
00:12 -Tochi: thanks
00:12 TwistedDuck: This you can blanket as well, it will be godly 01:55:942 (3) -
00:13 TwistedDuck: like this shape
00:13 -Tochi: can u /np me the map again?
00:13 TwistedDuck: )(
00:13 *TwistedDuck is editing [http://osu.ppy.sh/b/527181 Starz ft Veela - Second Nature [Third Nature]]
00:14 -Tochi: um, can u continue the mod on my maps thread?
00:14 TwistedDuck: 02:13:599 (2) - This breaks flow as well http://puu.sh/d1b8u/3b214a2292.png u could direct 2 towards 1 slider a bit more
00:14 -Tochi: i can't really do irc right now
00:15 TwistedDuck: ill just post this log
00:15 TwistedDuck: if that's fine?
00:15 -Tochi: well, it's easier for me to edit when u post it normally
00:16 TwistedDuck: that takes a lot of pains to do a forum mod
00:16 TwistedDuck: ill just post this chat in the chat
00:16 TwistedDuck: forum*
00:16 -Tochi: ok, fine
00:16 TwistedDuck: either make 2 02:43:085 (1) - connect bertter to those small stream or allign the stream to connect: smootheness
00:17 TwistedDuck: 5 should be curved, a bit 02:48:399 (5) -
00:18 TwistedDuck: 03:09:828 (2) - shuld be closer to previous beat than next since it's off set
00:19 TwistedDuck: feels weird for me: 03:51:657 (8,9,10) - but not sure
00:19 TwistedDuck: prolly have to ask other modders to chip in
00:20 TwistedDuck: this is what you could do for the other straight blanket sliders, just a bit of curve makes it so much smoother and nicer http://puu.sh/d1byP/1bee8fe7f1.png
00:21 TwistedDuck: Curve this 04:37:085 (8) - or move 1 100s zone
00:22 TwistedDuck: Overall nice map
00:22 TwistedDuck: Could be a repeater slider then followed by a beat http://puu.sh/d1bHV/aee57c6184.png
lol, okLunatic Raccoon wrote:
lol this is a STD map
I can't mod this sorry (My Queue is for mania only)
Thank you ^^Spelly wrote:
Great map! Keep up the good work
Thank you for modding ^^Kaguya Hourain wrote:
Here's my mod from the team's queue~
I can only mod standard. Looks like Taiko diff doesn't need further modding anyway XD
Most of my mod will use references from this thread. If you don't understand something in this mod, refer to that thread.General
- Letterbox during breaks in inconsistent in the difficulties. Check that. I can't change it somehow:
- Offset ok, bpm MUST be ok since this is DnB XD Offset and bpm is fine (Most DnB maps is 175 BPM btw)
[notice] Third NatureGood luck with your map~ Thanks~ ^^
- 00:00:742 (3,4) - This is a recurring problem throughout your intro. The sliderend is the only beat with a hitsound. I would suggest reversing the order of 3 and 4 in the timeline so that the slider actually starts from the more significant impact point that is the red tick. Fixed!
- 00:02:114 (4,5) - Same issue here. Same solution as well! It feels more natural as it is now.
- 00:03:485 (3,4) - Again same issue. No change.
- 00:04:857 (3) - Not really sure why this is a 1/1 slider, you're missing a great opportunity for 1/2 here since there is a sound in the red tick which is easily mappable, but you skipped it. Circle into slider would work the best here to accentuate the slider's start in the red tick with the clap sound. No change.
- 00:06:228 (3,4) - This one is done right! Thanks!
- 00:08:971 (3) - Same issue as the previous 1/1 slider I mentioned, except this time you have also hitsounded the slidertick in the middle. This technique is best left for easier difficulties. Again, a circle followed by a slider 1/2 apart is the best choice here. Fixed!
- 00:11:714 (3,4) - Same as everything else Fixed!
- 00:14:285 (2) - Turning this into a slider into circle or even three circles would be way better for the same hitsound reason. No change
- 00:17:028 (2) - The same as above. No change.
- 00:18:399 (4,5) - Same as everything else, hitsounding in the last swing in a slider and not hitsounding anything else previously is just bad. This would be better if you went with two circles followed by a slider and finishing things off with a circle. Fixed!
- 00:21:485 (5) - Remove the reverse and add a circle, same reason as everything else XD No change.
- 00:22:514 (2) - Exactly the same as above. No change.
- 00:24:057 (3) - Same 1/1 slider issue as the rest. Fix the same way. Fixed!
- 00:25:428 (3) - This has to turn into two circles to give a good transition to the next triple, instead of beginning the triple with a sliderend. It is, but no change.
- 00:26:114 (1,2,3,4,5,6,7,8) - This is really good, more circles would serve you well in this map. Ok.
- 00:28:171 (3,4) - Recurring issue, reverse the two in the timeline. No change.
- 00:29:542 (3) - This is getting boring No change.
- 00:30:914 (3,4) - Same as everything else. No change.
- 00:32:114 (2,3,4) - I feel the slider fits more where 3 is rather than where it is now. Reversing the two circles with the slider in the timeline would be awesome! No change.
- 00:33:657 (4) - Would definitely turn this into two circles.No change.
- 00:35:028 (3) - Again same issue. No change.
- 00:36:228 (2,3,4,5) - I feel the triple fits more where 2 begins rather than where 3 begins. Try it and see! No change.
- 00:39:142 (3) - Same 1/1 slider issue as everywhere else No change.
- 00:40:514 (3) - ^ No change.
- 00:41:885 (3,4) - Reverse these two objects in the timeline here as well. No change.
- 01:15:485 (1,2) - Reverse here as well, vocals are stronger on 1 rather than 2 or 2's sliderend. No change.
- 01:22:342 (1,2,3,4,1,2,3,4) - All these sliders are better off as circles since you feel both the starts and ends have the same significance. No change.
- 01:32:628 (3) - 1/1 slider issue again. No change.
- 01:33:999 (3) - Same. No change.
- 01:36:742 (4) - ^ No change.
- 01:39:485 (3) - ^ No change
- 01:40:857 (4,5) - For the same reasons, circle into slider into circle works the best here. No change.
- 01:42:228 (3) - 1/1 slider issue. No change.
- 01:43:599 (4,5) - Same as previous issue. No change.
- 01:44:971 (3) - Aaaaaa What? No change.
- 01:47:714 (4) - :'( No change. Don't cry already xD
- 01:50:457 (4,5) - Again, circle into slider into circle works better. No change.
- 01:51:828 (5) - 1/1 slider issue. No change, it would sound weird.
- 01:53:199 (3,4) - Let's call this double slider issue since it feels to be occuring quite a lot. Okay, but no change.
- 01:54:571 (5) - 1/1 slider issue also here. No change.
- 01:55:942 (3,4) - Double slider issue. No change
- 01:57:314 (3) - 1/1 slider issue. No change.
- 01:58:685 (8,9) - If you wanna keep 9, I suggest turning 8 into two circles. No change.
- 02:00:228 (5,6) - Slider into circle works better. No change.
- 02:01:428 (4,5) - Double slider issue here. No change.
- 02:02:799 (3) - 1/1 slider issue. No change.
- 02:04:171 (7,8) - Double slider issue, I think I'll stop mentioning those, you already get the drift. No change.
- 02:08:285 (3) - I think I'll also stop mentioning this 1/1 slider issue since you also get how it should work already. No change.
- 04:06:057 (4) - Remove reverse and add circle instead. No change.
- 04:11:714 (5) - Remove reverse, add circle at the start of the slider and start the actual slider at the red tick. No change.
The design is good, and you seem to be mapping the vocals pretty well. Mapping to the music while no vocals are there feels lackluster, though. I think i mapped both thing pretty well, but i think u focused most on the hitsound's beat, and not the other beats.