Star rating should be the main focus since that's how physically hard a map is; this is where 90% of pp should come from, but most of the time it's less than half of what gets accounted for.
Hard rock should be 10% to 20% at most of what gets added to pp. DT should be 66% at most since that's the difference in speed you're playing on a map. hidden should depend on how notes are stacked and on sliders since that's the only challenging thing about hidden, possibly 5 to 15%.
Weighting on top performances would balance this out to prevent farming and players would have to progress through playing physically harder and faster songs. I honestly don't see the issue with this kind of change. This would provide a lot more balance in the ranking system. My topic on the way weighting is listed should also be taken into consideration as well.
Hard rock should be 10% to 20% at most of what gets added to pp. DT should be 66% at most since that's the difference in speed you're playing on a map. hidden should depend on how notes are stacked and on sliders since that's the only challenging thing about hidden, possibly 5 to 15%.
Weighting on top performances would balance this out to prevent farming and players would have to progress through playing physically harder and faster songs. I honestly don't see the issue with this kind of change. This would provide a lot more balance in the ranking system. My topic on the way weighting is listed should also be taken into consideration as well.