So I started thinking about this recently when I noticed my top ranks were being replaced by easy 4.4 and even 4.2 star plays, just because they were 99%+ at OD8. They were not only easy to FC, they were easy to acc as well, because they were the type of map had a beat on most half notes. I have gotten <90% scores at OD7 with the same star ratings.
The thing is, difficulty to be accurate is very much dependent on the map as well as the OD, maybe even more so, yet OD is the only factor that is weighed in the PP system. And it's also a factor of why no-mod at higher levels of play is considered under-weighed; OD9 is pretty uncommon for no-mod maps, while it is the lowest common OD when mods are used. Look at the grossly disproportionate pp gotten from Scarlet Rose and Big Black FCs for example.
My point is that since only one of the two factors that influence accuracy is weighed, it unbalances PVPv2. What I think should happen is that PP from lower OD's should be brought slightly closer to line with PP from higher OD's.
Obviously this is just my opinion, I made this thread to get the though of more experienced players on this matter.
The thing is, difficulty to be accurate is very much dependent on the map as well as the OD, maybe even more so, yet OD is the only factor that is weighed in the PP system. And it's also a factor of why no-mod at higher levels of play is considered under-weighed; OD9 is pretty uncommon for no-mod maps, while it is the lowest common OD when mods are used. Look at the grossly disproportionate pp gotten from Scarlet Rose and Big Black FCs for example.
My point is that since only one of the two factors that influence accuracy is weighed, it unbalances PVPv2. What I think should happen is that PP from lower OD's should be brought slightly closer to line with PP from higher OD's.
Obviously this is just my opinion, I made this thread to get the though of more experienced players on this matter.