The PP system can't tell when something is easy to acc or not, it doesn't reward complicated rhythms etc. as far as I know. It would be good for this to be added in future I think, if possible.B1rd wrote:
They were not only easy to FC, they were easy to acc as well, because they were the type of map had a beat on most half notes.
I could be wrong about this, but I'm pretty sure the PP system doesn't account for the OD increase from DT, since it's not the same type of OD increase.B1rd wrote:
OD9 is pretty uncommon for no-mod maps, while it is the lowest common OD when mods are used.
Those two maps would still be heavily underweighted even if they were a higher OD. What makes scarlet rose so underweighted is it's lack of spacing, what makes that map hard is it's very hard to read patterns and rhythm. And tom94 explained before, what makes Big Black so hard (other than the spaced streams at the end) is the sliders, and unforunately the system underrates sliders, since it treats it as if you took the shortest possible paths between each slider, making it worth much less. He said something about not being able to change this, or suddenly those sliders that go back and forth really quickly in the same spot would suddenly be worth a lot.B1rd wrote:
Look at the grossly disproportionate pp gotten from Scarlet Rose and Big Black FCs for example.
There are so many examples of this flaw in the system, for example, DJ TOTTO feat. Sunao Yoshikawa - Arousing on extreme is worth 129PP for an SS, while I think it could easily be worth 170+. What makes that map hard is how hard it's rhythm is, and it's complex patterns. Even on the hardest difficulty, rrtyui was one of the few able to 99% HDHR it, and it doesn't even appear on his top list (<320pp), while it is easily one of the hardest maps in the game IMO.