Sure. I already admitted to not having been very clear about what I meant, and I do tend to get ahead of conversation sometimes, so that wasn't really great on my behalf. I also meant to imply that I take your opinion less seriously (not that it's less valid) because your lack of experience in said subject - meaning that I believe that, had you had more experience with it, you would've thought differently, which is enough of a basis to not take an opinion as seriously, to me. I don't entirely disregard it though - I did try to see your point, and I do see what you mean, I simply disagree.Rewben2 wrote:
Yeah it is backwards, but I backed up what I said and didn't attach how "pathetic" you are to you being incorrect in any way. It very much appeared that you were saying that my opinion is less valid because I play dt, re-read what you wrote and look at the tone. I have absolutely no problems with a non-hd player claiming that hd is worth too much if they can legitimately back up what they are saying and explain themselves. I don't attach personal experience to the value of what someone's saying, I want to see arguments.
The argument I'm making is on the basis of my definition of a maps difficulty. A map being longer doesn't make it harder in my book for reasons I've explained, it isn't harder at any given time. It's like me playing a 5 star map and then playing it twice, has anything changed at all? No, it's the same thing. Just longer. Nothing has gotten any harder or more difficult. OD works the same way, I play the same map with od7 then od9. My acc is lower but the map is the exact same and wasn't any more difficult to play. The definition of a word can sometimes be quite subjective so you're entitled to think differently, but this is my explanation of this.
Uhh, of course anything is up for discussion. Except... We were in the middle of discussing a certain point, and then you suddenly completely change topics when the initial idea hadn't even finished being discussed. It looked like you didn't even realise that the point you were making was unrelated. That's generally not how online discussion boards (or real conversations) roll.
You still didn't really answer my question directly, but it does turn out that what you think makes a map more or less difficult is the patterns used + the speed at which the patterns are played. Though this is true, OD and map length are still a part of it. For map length - your argument is that, if you play a 3-minute 5 star map twice in a row, that's the same as playing a 6-minute 5 star map. This couldn't be less true. First of all, the 6 minute map (provided that there is twice as much break time as in the 3-minute map) would be a lot harder to FC than it would be to FC the 3-minute map twice in a row. The combo is shorter, the amount of focus and stamina required is less and you don't have as much time to fuck up. Osu is about trying to get as close to SS'ing a map as you can, so that you can get the most points (be it score or pp) out of it. This means that both combo and accuracy are incredibly important, and it's also why they're weighed so heavily. Secondly, it would also be a lot harder to get good accuracy on, because the lack of breaks can make it easier to run out of stamina and start losing consistency. The longer a map is, the harder it is to SS it, this shouldn't be news. I think people should stop separating all aspects of difficulty and cherrypicking one of them instead of combining them all to form a more global idea of difficulty.
However, if you were to say that star difficulty is only an indicator of pattern difficulty, then I'm willing to see your point. I haven't heard of this though - "star difficulty" is known to be an indicator of a map's entire difficulty, not part of it. If it's not going to be a global indicator (like most people think it is), then perhaps it should be renamed to something like "pattern difficulty" or whatever else works. Right now it's just confusing, I know of a lot of people who don't understand that a 4.8 star map gave them more pp than a 5.3 star map. If it was depicted as only a part of the map's difficulty (just like OD, CS, etc.) then perhaps it would be easier for people to form a global idea of the map's difficulty for themselves.