This thread is basically on how complexity in osu should be handled, and dealt with as a factor of difficulty in maps. Currently, the map rating system bases most things off of physical factors, with star rating being all about time spacing and distance spacing of notes, and PP being a combination of this, the other stats, and map length. To make the system handle the complexity of maps better, we first must find out what is deemed hard in terms of reading, and mental understanding. As is, I have personally thought about it and decided that the things I deem most responsible for making things mentally hard are angles, variations, and readability. The details on this topic are in the document below.
I would really appreciate any feedback on what people personally find difficult in terms of patterns, speed changes, etc. Things that aren't accounted for in the current system.
Additionally, if you have any ideas on how exactly to handle finding and adjusting for these difficulties, I would like to hear those as well so I can add them to the solutions section.
Finally, if anything in the document or thread is hard to read or could be formatted in a way that would make it more pleasant to look at, I'll work on that as well.
Google Doc
This thread is meant for discussion on the issue of complexity and the aforementioned document, and working to better the PP and difficulty systems that are already in the game. Thanks for taking the time to read.
I would really appreciate any feedback on what people personally find difficult in terms of patterns, speed changes, etc. Things that aren't accounted for in the current system.
Additionally, if you have any ideas on how exactly to handle finding and adjusting for these difficulties, I would like to hear those as well so I can add them to the solutions section.
Finally, if anything in the document or thread is hard to read or could be formatted in a way that would make it more pleasant to look at, I'll work on that as well.
Google Doc
This thread is meant for discussion on the issue of complexity and the aforementioned document, and working to better the PP and difficulty systems that are already in the game. Thanks for taking the time to read.