Any opinions on the viability of this Tom?
Even if the proposed algorhythm by Full Tablat for weighting acc values is imperfect or flawed, it is not a problem, since we're not breaking anything here - on the contrary, we'd be making progress towards reflecting actual difficulty. Not having rhythmic complexity being accounted for is a flawed state in itself, having at least SOME maps being evaluated better, having at least some degree of differentiation is preferable I think.
GhostFrog wrote:
How difficult a map is rhythmically isn't taken into consideration at all right now. Doubles are treated the same as any other notes and contribute to the strain values in the same way any other notes would based on their position and timing.
It really is much harder to acc a map with mixed doubles singles triplets etc, than a full 1/2 map like Setting Sail, Pony maps and some others, it's no wonder everyone around my rank has those in their top ranks - they are easy to acc, and rewarded just as high as maps with harder rhythmic patterns. It's part of the reason why DT feels more rewarding - easier maps sped up are usually simpler rhythm wise aswell, thus easier to tap into their potential acc pp.Full Tablet wrote:
Something like the algorithm here in tom94's ask.fm could be used http://pastebin.com/cFGUJdGaDrezi wrote:
That's a shame, when it comes to rhythm the less repetitive it is, the harder.
I mean it's like anyone can hit a constant beat on a drum, but even a repeating pattern is harder to pull off..
It is for taiko, but could be used for standard too if the only variable of the objects is the time between hits, with only one color present, considering both circles and slider starts as the same kind of object. Sliders might be considered a little different (probably making sliders of a certain duration have a "partial" match with circles or sliders of different duration if both share the same time between key presses, where the partial match reduces the rhythm complexity strain less than a full match).
Using a weighting of the strains of 0.9975 (So the maximum value is 400):
"Rhythm Complexity"
xi - FREEDOM DiVE [FOUR DIMENSIONS]: 348.488
https://osu.ppy.sh/b/297463&m=0 351.973
https://osu.ppy.sh/b/312959&m=1 324.277
https://osu.ppy.sh/b/443272&m=0 271.207
https://osu.ppy.sh/b/323875&m=0 256.527
https://osu.ppy.sh/b/152078&m=1 369.495
https://osu.ppy.sh/b/58063&m=0 328.276
Even if the proposed algorhythm by Full Tablat for weighting acc values is imperfect or flawed, it is not a problem, since we're not breaking anything here - on the contrary, we'd be making progress towards reflecting actual difficulty. Not having rhythmic complexity being accounted for is a flawed state in itself, having at least SOME maps being evaluated better, having at least some degree of differentiation is preferable I think.