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CTB Modding Academy

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Kurokami
Mod my new mapset then. /me runs
Takuneru

ursa wrote:

BEATMAP OF THE WEEK: yanaginagi - Zoetrope (TV Size)


hi Kyuare
OMG Kyuare just told me this
I'll have to get to mods on my platter and salad soon ;w;
My diffs are still so bad right now...
Hopefully I'll get free time on the week to do this :3
Topic Starter
Deif
Hi AFB, you got a 1-month supporter :3

BEATMAP OF THE WEEK: Agnete Kjolsrud - Get Jinxed

LoL hype. Gogogo /o/
Sey


Also congrats, afb! Well-deserved.
autofanboy
lolwat
PatZar
lol xD afb got 1 month supporter
congrazt then
CLSW

Sey wrote:



Also congrats, afb! Well-deserved.
This one is well-made diffspread, so I'm sure it can be ranked in a while :3

Also congratz to afb, nice work!
Ichigaki
Hi :)
Can i join this Academy? I'm sure that i've mod more than 2 CtB mapset/difficulty (~'w')~
Thanks :oops:
Topic Starter
Deif
Hey! Somebody could've updated it already D:

BEATMAP OF THE WEEK: Lapix - Paradoxy

Be gentle with this beatmap :3
GAMI
I want to join too >< already mod 3-4 maps ><

(still learn how to mod Rain tough :D)
Sey
I just recognized how low these restrictions are. 2-3 CTB mods and that's it? I'd prefer to see more experienced CTB modders with a certain amount of KDS here to be sure the modder is having value and a bit of experience to this all but nothing about that is mentioned in the OP... *sigh*
In theory everyone can mod 2 CTB maps in a single day but that doesn't necessarily mean the modder provides any quality. Also I wouldn't be against if BATs/QATs decide internally about member recruitments before any applicant simply gets added here. This will assist the whole fact of modders being 100% certain about their interest in joining the Academy and trying to work harder for it with better mods than they ever had before.

P.S. This also supports the whole challenge aspect between participants. I don't see the point in having as many members as possible instead of qualified members.

Not saying I would want these requirements unreachable but a bit of more challenge to join this can't hurt to motivate new participants improving their modding quality and willingness about this all.
GAMI

Sey wrote:

I just recognized how low these restrictions are. 2-3 CTB mods and that's it? I'd prefer to see more experienced CTB modders with a certain amount of KDS here to be sure the modder is having value and a bit of experience to this all but nothing about that is mentioned in the OP... *sigh*
In theory everyone can mod 2 CTB maps in a single day but that doesn't necessarily mean the modder provides any quality. Also I wouldn't be against if BATs/QATs decide internally about member recruitments before any applicant simply gets added here. This will assist the whole fact of modders being 100% certain about their interest in joining the Academy and trying to work harder for it with better mods than they ever had before.

P.S. This also supports the whole challenge aspect between participants. I don't see the point in having as many members as possible instead of qualified members.

Not saying I would want these requirements unreachable but a bit of more challenge to join this can't hurt to motivate new participants improving their modding quality and willingness about this all.
Sometimes I prefeel mapping than modding >< how dummy I'm xD
Sey
I wasn't really refering to you. This is more a general thing I'd like to see in future.
I find this whole thing isn't really a challenge anymore compared to the time when I was still a participant of this.
Riari

Sey wrote:

I just recognized how low these restrictions are. 2-3 CTB mods and that's it? I'd prefer to see more experienced CTB modders with a certain amount of KDS here to be sure the modder is having value and a bit of experience to this all but nothing about that is mentioned in the OP... *sigh*
In theory everyone can mod 2 CTB maps in a single day but that doesn't necessarily mean the modder provides any quality. Also I wouldn't be against if BATs/QATs decide internally about member recruitments before any applicant simply gets added here. This will assist the whole fact of modders being 100% certain about their interest in joining the Academy and trying to work harder for it with better mods than they ever had before.

P.S. This also supports the whole challenge aspect between participants. I don't see the point in having as many members as possible instead of qualified members.

Not saying I would want these requirements unreachable but a bit of more challenge to join this can't hurt to motivate new participants improving their modding quality and willingness about this all.
This is an Academy, there is a low requirement to get in as i'm sure its meant to motivate and help people to 'learn' to mod, but I see a lack of material for that. I see nothing wrong with a 2-3 mod requirement, having experienced people only doesn't motivate people to join and map/mod, it just pushes them away and creates an elitist cult.

A limit increase would also decrease the very little activity we have right now and I really don't want to see that happen.

Just my two pence.
Sey
As you already stated participants should learn how to mod. Then they will need feedback what was good/bad about their mods to do it better in future (which isn't the case right now).

Also not planning to create any elitism here. Low requirements will be okay if the learning process will be supported by the staff. Just announcing a MotM won't help others in future. Maybe some PMs including observations in their mods might be helpful. This will especially motivate and increase the competition between all members.

What I want to avoid is simply people getting into this for being in this, like: "Just modded 2 maps, now let me in". This is counterproductive for the meaning of this academy.
Riari

Sey wrote:

As you already stated participants should learn how to mod. Then they will need feedback what was good/bad about their mods to do it better in future (which isn't the case right now).

Also not planning to create any elitism here. Low requirements will be okay if the learning process will be supported by the staff. Just announcing a MotM won't help others in future. Maybe some PMs including observations in their mods might be helpful. I'd even help in preparing those as a BAT. EVERYONE should receive a personal message. This will especially motivate and increase the competition between all members.

What I want to avoid is simply people getting into this for being in this, like: "Just modded 2 maps, now let me in". This is counterproductive for the meaning of this academy.
That does make sense, two maps and in isn't a great setup, feedback and helping out with stuff would be lovely and really helpful but it all comes down to no activity. There is NOTHING here that motivates ME as a modder to carry on, I get my name on a fancy thread and that's about it. If there was more to push me on I'm sure I'd mod a lot more and I'm sure it feels the same for quite a few people. A system like this may help and revive this for a while and give a solution to two maps and in, but it doesn't fill the void of no motivation for others.

I'd gladly support anything to help this thread be more active (The hypocrite I am) but it doesn't seem to be lifting off like I hoped it would have when this slight revamp came in.
Kurokami
Actually my idea was 5 map but it ended up lowered by dear QATs due unkeonw reason. That is still not enough but better than 2. But going after kudo is a perfect idea though we should look at the time gap between them as well. So in the end we should check before adding someone.
Topic Starter
Deif
It's getting a routine to add a map on tuesdays

BEATMAP OF THE WEEK: Tamaz-P - Hirari Hirari

A quite calm map this time. Happy modding!
Drafura
Hello modders, I love you :)
Ichigaki
:oops:
autofanboy
:o ok
Riari

Drafura wrote:

Hello modders, I love you :)
I'd love you if you mapped more.
PatZar
love hirari hirari
Arlecchino
lemme join.. im newbie :3 (afbeeh sempai will teach me x3, dakara daijoubu)
i dun have a lot time to modding but i'll try ma best `3` b
yoroshiku modder..
Riari
MotW soon(tm)?
Sey
Well... Half of the week is over already, so it'd be unfair to announce it now and keep it less days than the others before.
Nothing had been posted, so I advice skipping with no MotM this week and continue next Sunday...

Edit: As you wish, Deif. Gonna post maps next time by myself if you don't do it.
Topic Starter
Deif
Gosh, just add one map. It's not so difficult:

BEATMAP OF THE WEEK: yuikonnu - Souzou Forest

Sup. I promise the next one will be on Monday!
Serena-
omg my map <3
Riari

Deif wrote:

Gosh, just add one map. It's not so difficult:

BEATMAP OF THE WEEK: yuikonnu - Souzou Forest

Sup. I promise the next one will be on Monday!
Quoting for insurance.


Real MotW soon(tm)
ursa
Now we'll having 2 Motw /o/

BEATMAP OF THE WEEK: Nekomata Master - Avalon no oka

Description : 4 CTB diffspread (Salad - Platter - Rain - Overdose) & it's Intensity's first Pending maps & also we can see an unique Overdose & Badis's GD here .
also don't forget , it's Nekomata Master /o/


BEATMAP OF THE WEEK: Mutsumi Nomiyama - Hanashirube

Description : (Hi Samui) 5 CTB diffspread ( A small of Cup - Cup - Salad - Platter - Rain) , also , you can see it's a low ar rain.
ZiRoX
Add me on the academy ;3
Kurokami
Deif, you should add "metronomelow.wav" and "metronomehigh.wav" to the description as they are altering the sound of the spinner. Although both must be included for proper sound.
Ichigaki
I thought it was metronomelon.wav lol
Serena-

Kurokami wrote:

Deif, you should add "metronomelow.wav" and "metronomehigh.wav" to the description as they are altering the sound of the spinner. Although both must be included for proper sound.
I tried this before, but only works on skins and doesn't work on beatmaps ;w;
Drafura

Serena- wrote:

Kurokami wrote:

Deif, you should add "metronomelow.wav" and "metronomehigh.wav" to the description as they are altering the sound of the spinner. Although both must be included for proper sound.
I tried this before, but only works on skins and doesn't work on beatmaps ;w;
Confirmed for me. Kurokami, if you made this work as a part of a beatmap skin please tell us how, otherwise it's a bug and should be sent to tech support.
Serena-
actually i posted it at the tech forum, nobody seemed to care x.x

p/3401980/
Kurokami
It wasn't that hard. I picked up custom hitsound file, renamed to those two and puted into my custom skin's folder. Whoala, magic happened, the spinner's sound changed. Although there is a possibility that it worked because I used custom skin, and maybe osu! is not recognize those two file in the beatmap's folder.
Drafura

Kurokami wrote:

It wasn't that hard. I picked up custom hitsound file, renamed to those two and puted into my custom skin's folder. Whoala, magic happened, the spinner's sound changed. Although there is a possibility that it worked because I used custom skin, and maybe osu! is not recognize those two file in the beatmap's folder.
You didn't read. We know how to make it work for an osu!skin, but not as a beatmap skin. The question were if you knew a way to make it work in the beatmap folder.

@Serena- : I didn't saw the topic, let's try to get it confirmed...
Kurokami
Actually no, its not working if it placed directly in the map's folder, for some weird reason. It should work thou. Sorry, I never tested this way. q.q I though if its working in skins it will work in map's as well.
rew0825

Deif wrote:

BEATMAP OF THE WEEK: Lin-G - I want you

Hi rew0825.

Modder of the Month will be announced on Sunday/next Monday. This is your last opportunity to show off your abilities :D
ohh Thanks :) and I can join :D
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