Overmap in Heavy diff removed as Inyuschan said, finally decided to do so.
16:22 ser_123: hello
16:22 streeteelf: Hey
16:22 ser_123: how are you
16:23 streeteelf: Good, but today I can't play this game. :P And ya? :)
16:24 ser_123: fine)
16:24 ser_123: thank you^^
16:24 streeteelf: ^^
16:25 ser_123: what are you doing^^
16:25 streeteelf: Now watching friend playing Taiko and talking with her. :P
16:26 streeteelf: And try to find sb to mod my map. :P
16:26 ser_123: oo
16:26 ser_123: i like play in Taiko
16:26 ser_123: :)
16:26 ser_123: link on your map pls
16:27 ser_123: https://osu.ppy.sh/s/206069 xDDD
16:27 streeteelf: https://osu.ppy.sh/s/189553
16:27 streeteelf: :D
16:28 ser_123: cool
16:29 streeteelf: If you mind modding it'd be cool. :P It give me 1 more SP and my map will be higher on list to rank. :)
16:30 ser_123: maybe i can make for you mod
16:30 ser_123: :P
16:30 ser_123: xD
16:31 streeteelf: It'd be nice. Maybe my map gets ranked soon, so I need more mods. :P
16:35 ser_123: ))
16:37 ser_123: Kobato-Light :
16:37 ser_123: 00:19:236 (3) - maybe clap
16:38 ser_123: 00:51:269 (4) - whistle
16:38 streeteelf: Could you write it on forum? :P Will be easier for me to make changes, because I have to go in maybe hour or even earlier. :P
16:39 ser_123: IRC mod
16:39 ser_123: lol
16:40 ser_123: 01:28:716 (2) - clap
16:40 ser_123: 01:29:167 (3) - clap+Finish
16:40 ser_123: in end finish :D
16:43 ser_123: 00:40:892 - NC?
16:44 ser_123: Kodaka-Standard < This Hard??
16:45 ser_123: okay
16:45 streeteelf: This NC is still in Light?
16:45 ser_123: one s
16:45 streeteelf: Standard is diff between Normal and Hard or i could say it's hard Normal
16:46 ser_123: NC < will give a sound!
16:47 ser_123: Kodaka-Standard :
16:47 ser_123: 01:00:293 (1) - maybe you will move closer to slider
16:49 ser_123: 01:21:498 (3) - nono Finish doesn't approach > clap maybe
16:49 streeteelf: I can't. it's because of DS. In Standard I have to maintain about the same, so in this map it has to be ~1.2
16:50 ser_123: what do you mean?
16:50 ser_123: oh stop
16:50 ser_123: you know Russian?
16:51 streeteelf: Nope, polish, english and some german
16:51 ser_123: ok
16:52 ser_123: Sena-Heavy :
16:53 ser_123: 00:02:995 (1) - why here three points take them, put two as usual! ! < http://puu.sh/b5OQN/cc5dd98400.png
16:53 ser_123: Oo
16:54 streeteelf: 3 points, because it was changed in mod, didn't see that.
16:56 ser_123: why?do as usual!
16:57 streeteelf: I said it was different, but due to one mod I changed it and didn't delete one of these points.
16:57 ser_123: 00:30:968 (5) - why here the slider of a curve, but here itself solve!
16:58 streeteelf: It's it w/o reason, I just wanted it to be like that. :P
16:59 streeteelf: Brb, have to go eat dinner, but write me mods here and when I come back, I'll make them into map.
16:59 ser_123: "i said it was different,but due to one mod I changed it and didn't delete one of these points" < T.T
16:59 ser_123: ok
17:00 ser_123: bon appetit
17:00 ser_123: ^^
17:01 ser_123: 01:18:114 (2) - delete this circle
17:02 ser_123: it's end)
17:02 ser_123: Bye^^
^^streeteelf wrote:
Beatmaps updated. Thanks ser_123.
All fixed, thanks Gordon123. I don't get how to put hitsounds correctly yet.Gordon123 wrote:
Hello~
[General]
all good
[Kobato-Light][Kodaka-Standard]
00:17:883 (1) - whistle
00:33:673 (1,2) - ^
00:35:479 (3,4) - clap
00:36:380 (5) - whistle
00:56:232 (2) - ^
00:37:734 (1) - 3 points Oo?(it's good? i don't know) - It's a little bent, so yeah.
01:03:450 (5) - don't finish
01:15:181 (1) - Finish>yes,Whistle>no[Sena-Heavy]
00:13:823 (4) - Finish>no,Whistle>yes
00:15:176 (2) - delete hitsounds
00:37:058 (5) - clap
00:38:637 (2) - delete Finish
00:44:277 (5) - clap
01:08:865 (2) - delete Whistle
01:10:670 (2) - Whistle
00:07:957 (6) - delete finish
00:53:977 (4) - correct this Slider please
00:59:616 (3) - delete this circle--------------------------------------------------
Bye)
Good luck
structure wrote:
Sena-heavy
00:09:763 (1) - Add 2 more circles in front of stream, the voice starts earlier. - Not voice, but beat as I hear, but fixed.
00:10:214 (5) - Slider too long, doesn't fit the voice, devide it in the middle into 2 sliders of equal length, end of slider replaces - I don't know how you wanted to make this, I just replaced this long slider with one with reverse and now it fits voice.
00:10:891 (7) - Move this 1/4 up making it fit the voice more when instantly hitting 00:11:115 (8) - after it without the little gap. - Don't know what you mean
00:50:818 (1) - Move spinner 2/4 up making it on beat with the circles ahead of it. The extra little gap throws off the beat, now it appears just as you hit the circle instead, making it more of a smooth motion going into the spinner. - After that it doesn't fit the music and voice, fixed by adding circle instead of making spinner longer
01:16:535 (1) - Move the slider 2/4 further in and shorten it to a 1/4 length spinner. Add a circle where the slider originally started, and add a secondcircle right behind the slider. - not fixed, it's better when I changed long slider into one with reverse
01:17:437 (1) - Shorten to 2/4 length and add a 1/4 length slider 2 steps behind it and another circle after that. - not fixed, I don't want to make something that is that hard and used in diffs like Extra
01:20:595 (1) - Shorten to 1/4 length and add a circle right after it - not fixed due to overmap with this pattern
01:21:045 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:24:205 (1) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:25:107 (4) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:265 (2) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
01:28:602 (3) - Same as above, shorten to 1/4 length and add a circle after. - not fixed due to overmap with this pattern
This is atleast how I would edit, this map at the moment is a little too slow for the upbeat singing, mainly some of the longer sliders. Hopefully this will help you fix that up a little or atleast bring it to your attention. Some of the combo marks on the edits might be wrong since some are from your unedited versions and some are from after I edited it in, but the timestamps should be right~ PM me if I made any of the edits unclear.
Thanks for mod, but I said what I cannot apply with reason why. It helped me that you said about the speed of the map due to long sliders, so I changed a map a little with this suggestion.
Thanks, I still don't know how to put hitsounds, so your mod was really helpful.Sakaue Nachi wrote:
Hi , M4M here, I have post my map in your queue
[General]you can use this hitclap in your map
http://puu.sh/bWoVm/35ae5215a5.zip
[kotoba-light]
change to OD2
00:02:994 (1) - add finish at the head of the slider,finish usually add at the
long white line
00:04:348 (3) - del fin
00:04:799 (1) - add fin at the head
00:04:799 (1,1) - stack
00:07:958 (3,1) - ^
00:09:763 (1) - fin at the tail
00:12:018 (1) - fin head and tail
00:14:726 (5,2) - avoid overlap
00:33:223 (6,1) - blanket
00:55:329 (1) - fin at the head
01:00:292 (1) - fin tail
01:02:549 (4) - fin head
01:09:767 (4,5) - fin
01:20:595 (1,2) - fin
[kodaka-standard]
change to ar6 od5
00:02:995 (1) - fin head
00:03:898 (3,4) - unrankable put 00:04:574 (4) - to other place ,no stack
00:05:701 (3,4) - ^
00:52:172 (1,2) - ^
00:10:213 (3) - fin head
00:20:590 (3) - fin
00:30:065 (1) - fin
00:34:577 (2) - should be a 3/4 repeat slider to follow the vocal
00:36:381 (4) - ^
00:41:795 (2) - ^
00:37:058 (5) - fin tail
00:44:954 (1,3) - blanket
00:49:916 (4,6) - avoid overlap
00:51:270 (6,1) - ^
00:55:329 (1) - head fin
01:09:767 (1) - ^
01:16:535 (1,2,3,4,5,6) - should think of a better rhythm
01:24:205 (1) - head fin
[sena-heavy]
change to ar8.5 od7.5 cuz it's low bpm
00:02:995 (1) - head fin
00:10:214 (7) - head fin
00:20:478 (5) - tail fin
00:30:065 (1) - fin
00:33:222 (4) - ^
00:39:991 (8) - tail fin
00:45:405 (2,3,4) - fix blanket
01:00:744 (5) - head fin
01:02:549 (1,2) - head fin
01:06:158 (1) - fin
01:06:834 (6) - fin
01:07:963 (1) - head fin
01:09:767 (1,2) - head fin
01:15:293 can add a spinner here
01:20:595 (1,2) - head fin
01:23:752 (5) - can use higher sv
GL
Thanks for mod, all applied.-Nya- wrote:
Hey! M4M!
Sorry for the delay.
Well, here's my mod:Kobato-Light:
Make sure the letterbox doesn’t conflict with any of the diffs
00:02:994 (1,3,1) – Improve this double blanket. Look at the approach circle of 00:04:348 (3) – closely to help you improve the blanket00:06:153 (3,1) – Blanket this.
00:08:409 (1,2,3) – I think a slider would be better
00:14:274 (4,5) – I think a blanket will work better
00:19:236 (3) – Rather place this slider somewhere here: X:308 Y:308. It looks neater. (Remember to move 00:20:591 (4) – then too)00:32:320 (5) – Move this slider’s tail to this spot: X:148 Y:23200:33:223 (6,1) – Try to improve this blanket. Use the approach circle of 00:33:223 (6) – 00:35:479 (3,5) – This blanket can really be better.
00:56:908 (1,1) – I’ve been told in mods that you must at least leave 4 points open between the spinner and the next note in an Easy and Normal diff.01:03:901 (6) – I suggest making this slider’s shape the same as this slider: 01:02:548 (4) – It looks neater01:10:670 (6,1) – Blanket.
01:26:911 (4) – Place it somewhere here: X:200 Y:104 so that it’s in-line with 01:26:009 (3) –Kodaka-Standard:
The letterbox conflicts and there are 2 DS errors.
00:05:701 (3,1) – I don’t really like this overlap. Blanket 00:06:377 (4) – by placing the slider here: X:92 Y:29600:07:506 (3) – Rather do this?
00:10:213 (3,4) – Make these two sliders look similar00:12:019 (1,2) – Blanket?
00:34:577 (2) – Ctrl+G, it will support the flow better00:36:381 (4) - ^00:39:088 (3,4) – I think a blanket would be better.
00:43:600 (4,5) – Use the copy and paste option to make them look similar if they aren’t already00:49:014 (2,3) – A blanket will look so much better00:51:270 (6) – NC here and then remove NC here: 00:51:270 (6) – 00:53:977 (3,4) – Blanket, so place the circle here: X:240 Y:5201:03:451 (3,4) – Blanket
I think it looks much betterSena-Heavy:
The letterbox that conflicts must be fixed00:08:409 (1,2,3,4,5) – I don’t really like this box-effect that the circles make. Maybe try to make them into a wave or something00:10:891 (8,1) – Stack?00:44:728 (1,2) – A blanket will look better
Overall, good mapset.
A bit of improving needed though.
Good Luck!
Thanks for mod, I hope you'll look at it later, after some more mods.CDFA wrote:
? ? ? ? ? ? ? ? WherEes the bAT
Overall:
The diff names are weird. Either choose the weird japanese names or choose the names that show the difficulty. And it's a ranking requirement that diff names must show difficulty. - Ok, just changed them to only Light/Standard/Heavy. I thought that (name)-(diff) is good too, but now I see that isn't.
HArd:
The hitsounds are really odd. Listen to the music and put the claps wherever the snare drum is (usually on 2 and 4) - Maybe it's better now, I'm not sure, don't really know how and where place hitsounds yet, I'm still learning.
00:10:214 (7) - NC - fixed
00:30:065 (1,2,3,4,5) - Calm down there son there's no need to rush - fixed, lol, that description.
00:34:577 (3) - y this tho - fixed
00:36:833 (6) - but y the overlap - fixed
00:44:050 (6) - ^ - fixed
00:50:819 (1) - Because this is technically a hard, you're gonna need to have at least 1 beat of space between the end of a spinner and the start of a next note. - fixed
00:53:751 (6) - like this jump literally makes no sense. - fixed
01:15:293 (1) - Same as the spinner before - fixed
01:29:055 (4) - This needs to be spaced out better so I don't hit it early - fixed, maybe better now.
Normal:
00:12:018 (1) - Multiple repeats like this are not fun - changed this
00:56:908 (1) - BEcause this is tecnically a normal, you need 2 beats of space between the end of the spinner and the start of the next note - When I mapped this I didn't know all rules, but anyway, fixed.
01:18:564 - breaks like these are never fun - mapped
EAsy:
00:56:908 (1) - SAme as before. EAsy nees a full measure of blank space - fixed
Biggest issue with the standard diffs is that the hitsounds are SUPER lacking. It's an acceptable mapset, but the hitsounds put it in a blank space, as well as a lot of just uncertainties. I'd be happy getting like 3-4 mods before I look at the standard diffs again.
Thanks. All fixed, in Jamu's diff too after talk with him he also fixed.xtrem3x wrote:
Request via Form .-.
_____________________________________________________
General:
Kiai time starts in 01:00:743 until 01:18:339
don = d
kat = k
Big Don = D
Big Kat = K
_____________________________________________________
Futsuu:
00:54:878 - change to k
00:55:329 - change these spinner for....
>>
00:55:555 - k
00:55:780 - d
00:56:232 - d
00:56:683 - k
00:56:908 - Slider until 00:58:713
00:59:728 - delete
_____________________________________________________
Muzukashii:
Slider Velocity = 2.20!? D: ---- change to 1.60 and re-snap.
00:55:329 - change thse spinner for ....
00:55:329 - d
00:55:780 - k
00:56:006 - d
00:56:232 - d
00:56:457 - k
00:56:683 - k
00:56:908 - Slider until 00:58:713
01:04:352 - change to d and move to 01:04:578
01:11:571 - ^ and move to 01:11:797
01:28:490 - move to 01:28:602
01:28:715 - move to 01:28:828
_____________________________________________________
Jamu's Oni:
00:15:627 (71,72,73,74,75) - Invert colors
_____________________________________________________
and that's all .-.
Thanks for mod. This is my first mapset I wanted to rank and I wasn't really good in mapping when I've done this. Anyway, there're some rhythm problems, but my mapping style is still evolving and this was my way of mapping when I submitted this.Minakami Yuki wrote:
[General]- fixed
- Metadata from: http://vgmdb.net/album/28183
Artist: 友達つくり隊 - fixed
Title: 残念系隣人部★★☆ - fixed
well I'm not qutie sure about this romanised title, please check with someone pro at metadata.- Why not add a op video? - fixed
- Silence the sliderslide plz. - fixed
- add -Jamu- to tags since he's the gd mapper
[Light]
- 00:10:664 (2) - clap? - fixed
- 00:12:019 (1) - also clap at end, only a clap at 00:13:371 - feels very strange - fixed
- 00:14:274 (4) - clap? - fixed
- 00:15:627 - normal hitsounds fits more here - fixed
- 00:16:981 (4) - remove clap, also whistle - fixed
- 00:19:236 (3) - recommend to divide it into 2 sliders, better for playing - fixed
- 00:30:065 (1,4) - i dont know why you add clap at the strong beat, feels weird, also same to the following - fixed
- 00:56:908 (1) - spin is really short, hard for new players, recommend to use a slider or something instead - fixed
- 00:59:391 (2) - should begin at 00:59:277 - - fixed
- 01:07:963 (1) - why no finish? - fixed
- 01:16:534 (1,2,3) - imo it's totally off the rhythm, http://puu.sh/ckhkG/aa16cf6f8a.jpg is recommended - fixed
- 01:22:399 - no reason to break here imo - mapped
- 01:27:813 (1,2,3) - same off the rhythm - fixed
[Standard]
- 00:07:055 (2,3) - make the curve more smooth like 00:06:604 (1) - ? - fixed
- 00:12:018 (1,4) - same ^ also to the following... - fixed
- 00:18:786 (1,2,3) - also off the rhythm, try http://puu.sh/ckjUJ/689226a709.jpg - fixed
- 00:40:892 (1,2) - not a good choice of overlap imo - fixed
- 00:43:600 (4) - also clap at 1,3 is weird, why not using 2,4 clap? - fixed
- 00:43:600 (4,5) - http://puu.sh/ckkRx/d26642a2a0.jpg feels better to me - fixed
- 00:56:908 (1) - too short spinner in lower diffs - fixed
- 00:58:940 (1,2,3) - in fact it should be like this: http://puu.sh/ckkVJ/2e6cfb6c71.jpg - fixed
- 01:03:000 (2,3) - too closeeee - fixed
- 01:16:535 (1,2,3,4) - also off the rhythm - fixed
[Heavy]
- 00:10:214 (1) - should be a finish at head - fixed
- 00:12:695 (3,4) - follow the vocal is better here - fixed
- 00:35:478 (4) - nc - fixed
- 00:36:156 (5,6) - a bit close, move 6 up a bit - fixed
- 00:42:697 (4) - nc - fixed
- 01:03:000 (2,3,4,5,6,7,8) - hmm quite overmapped - fixed I think
- 01:06:158 (1,2,3,4,5,6,1,2,3,4,5,6) - sounds so strange here - Follow the vocal as I hear, maybe a little strange, but in rhythm for me.
- 01:15:293 (1) - toooo shorrrrttttttttttt - fixed
- 01:16:535 (1,2,1) - off the rhythmmmmmm - fixed
- 01:18:791 (1,2,3,4,5,6,1,2,3,4,5,6) - ........... - fixed in maybe a little lazy way, but the same is in mapset you mentioned below
I'm very sorry but the quality of the mapset is not very high and still have a long way to go.
Most of the problems are rhythms, please hear the music carefully then you will find the song always changes rhythm and usually begin at blue tick like 01:28:602 - , 00:19:575 - and so on.
At the same time, hs is something need to be solved. 1,3 clap really doesnt fit the song.
The placement seems too random and feels not well for playing.
Maybe you should learn more from ranked maps and experienced mappers, also you can refer to the song's ranked version: http://osu.ppy.sh/s/44763
Good luck.
All applied, even in GD. Thanks. :3FastBoy wrote:
M4M here :3~
There are just my little suggestion below
You can just follow your mind and ignore it
unless I tell you the reason why I suggest changing it
However, you can also ignore it if you have a stronger reason :3
d=don
k=kat
D=Big Don
K=Big Kat
[Futsuu]
00:19:913 (38) - Transfer it to 00:20:026 (Reason: The original position which you put the note makes me feel weird)
00:48:111 (44) - k
00:49:915 (49) - d
01:03:676 (15) - k
01:03:901 (16) - d
01:05:255 (19) - k
01:12:473 (35) - k
01:19:692 (3) - d
01:21:948 (8,9,10) - kdd
01:23:752 (12) - k
01:24:655 (14,15) - dk
01:26:008 (17,18) - kd
01:27:362 (20) - k
01:27:813 (21) - k
Very nice map :3~
[Muzukashii]
00:03:219 (2) - delete
00:04:798 (5) - d
00:08:407 (15) - k
00:09:085 (18) - d
00:09:310 (19) - k
00:19:461 (56) - delete (Reason: The original position which you put the note makes me feel weird)
00:19:686 (57) - Transfer it to 00:19:575 (Reason: ^)
00:19:799 (57,58) - kd
00:24:649 (70,71,73,75) - k
00:27:357 (81) - Transfer it to 00:27:244 (Reason: According to the music)
00:27:244 (81) - k
00:27:470 & 00:27:583 - k (Reason: According to the music but I think you can follow your own idea)
01:17:887 (6) - Transfer it to 01:18:000 (Reason: The original position which you put the note makes me feel weird)
01:18:226 (7) - d
01:18:338 (8) - k (Reason: I don't suggest putting finish here but the sound (don & kat) can be decided by yourself)
01:23:187 (31) - d
01:23:301 (32) - Transfer it to 01:23:414 (Reason: According to the music)
01:27:135 (50,51) - Transfer them to 01:27:023 & 01:27:136 respectively (Reason: ^)
(If you follow the previous suggestion) 01:27:023 (50) - d
I like your style :3~
[Jamu's Oni]
Woah~So many finish...
First, I suggest you cancel all the finish
I tell you which note can be put finish
00:15:627 (71,72,73,74,75) & 00:24:650 (95,96,97,98) & 01:13:376 (55,56,57,58)
That's all
I wish you a luck :3~
As it's my first mapset I didn't knew very well kudosu system, so I'll try to ask to do it. Thanks.Inyuschan wrote:
Hmm, there are a lot of posts which received kudosu and they didn't even say anything to help with the map, like p/3318856 and p/3241131 or even p/3248311; ask a BAT to deny them.
and don't give me kd
Everything fixed, except Kantan.[I]MMoRTal[S] wrote:
[Futsuu]
00:19:575 (37,38,39) -bakaFutsuu need simple pattern ! REMOVE IT .then add d on 00:19:913 -
00:27:244 - move to 00:27:132 - and make it to d
00:59:277 (2,3) - remove !
reduce some note for a little break :<[Muzukashii]
00:35:704 - move to 00:35:817 - and remove 00:35:928 - follow the thing that you follow (-.- vocal
00:41:118 - move to 00:41:230 - and remove 00:41:343 -
00:42:132 (38) - k : same sound with 00:41:794 - and 00:42:471 -[Jamu's Oni]
00:10:100 - add kwhere is Kantan ? , we need KANTAN !!
Thanks for mod. ^^ I hope it gets ranked soon with all these mods. o_0Kunieda wrote:
from burrito booth :3
rip kantan
[Oni]
00:08:634 (30,31,32,33) - K - fixed
00:18:785 (77,78,79,80,81,82,83,84,85,86,87) - - fixed
00:49:464 (89) - d - fixed
00:49:690 (90) - k - fixed
01:07:962 - - fixed
01:08:751 - add k - fixed
01:09:202 (32) - d - fixed
01:10:556 - add d - fixed
01:13:150 - add k - fixed
01:16:534 (73,74,75,76,77,78,79,80,81,82,83) and 01:18:790 (84,85,86,87,88,89,90,91) - same as 00:18:785 (77,78,79,80,81,82,83,84,85,86,87) - fixed
01:21:384 and 01:21:948 - add k - fixed
01:27:249 ~ 01:29:166 - - fixed
I came here to mod your Oni since the bpm is 132. This diff should increase more ><
anyways, good as usual. Good luck!
Thanks for mod.Niko-nyan wrote:
Hi there~
General
as i said ingame chat [About video] - fixed
Jamu's Oni
WHY AR 9 [Epic cry forever]
oni a bit lazy to mod overall
Muzukashii
00:03:897 - k the sound a bit high - fixed
00:06:823 (11,12) - swap? - fixed
00:11:341 - d because same pitch with before and looks more nicer for me - fixed
00:16:529 - K the sound high in here - fixed
00:19:575 (55,56,57,58,59,60) - this note so hard for muzukashii maybe you can remove like Jamu's - Not that hard IMO. o_0
00:24:989 (69,70,71,72,73,74,75) - maybe you can try k k d k (by removing the doublet) - fixed IMO
00:26:906 (78,79) - swap - fixed
00:27:357 (80) - put it here - fixed
00:47:660 - k - fixed
00:54:427 - k - fixed
00:58:829 - you can try d k k k - fixed
01:00:518 - d - fixed
01:05:706 - k - fixed
01:14:278 - K - fixed
01:18:226 - remove maybe because hard - fixed
01:18:790 (9,10,11,12,13,14,15,16,17) - are you seriously about this one? a bit hard for muzukashii player - I saw many maps with doubles, so it isn't really hard. o_0
01:23:188 - remove - fixed
01:23:301 - put 29 in here - fixed
01:27:136 - ddk - fixed
Futsuu
00:08:408 (7,9) - k - fixed
00:16:529 - K - fixed
00:36:380 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) - the notes too long for futsuu you can remove 1 - fixed IMO
01:14:278 - K - fixed
Thats my mod hope helpfull
Nearly all applied, thanks. :3DavidEd wrote:
From ingame m4mGood luck with your map!
- Futsuu
Feels like you mapped this like a kantan ;l
00:10:213 - D
00:24:650 (35,37) k
00:27:132 - move to 00:27:244 and k
Muzu
00:02:994 - map it like this? http://puu.sh/h2ygF/115b6b8906.jpg
00:06:153 - k
00:10:664 - k
00:21:041 - same as oni, feel empty, add some notes?
01:05:368 - add d
Oni:
00:03:002 - Map it like this? http://puu.sh/h2wMA/ee31700980.jpg
00:06:612 - Map it like this? http://puu.sh/h2wWc/86be2c9602.jpg
00:12:251 (60,61) - CTRL + G
00:12:702 - d
00:12:928 (64,68) - k
00:21:049 - This part feels empty (almost like a futsuu), maybe add notes?
00:26:463 (110,111) - D
00:26:914 (112,113) - K
00:36:163 (29,30,31) - k
00:37:065 (32,33) - CTRL + G
00:48:119 (84,85) - K
00:48:570 (86,87,88,89,90,91,92,93) - Finish
00:58:947 - map it like this? http://puu.sh/h2y1e/474c16f01d.jpg
Thats all I think?
21:53 streeteelf: Siema. :v
21:53 streeteelf: <3
21:54 Krfawy: streeteelf <3
21:54 Krfawy: hejo :3
21:54 streeteelf: Co tam? :P
21:54 Krfawy: a nic tylko się dzisiaj opierniczam
21:55 Krfawy: nie moduję i tak dalej, tylko zrobiłem hitsoundy jednej osobie bo łatwe były
21:55 streeteelf: Lel, ja będę chciał, żebyś zrobił w jednym Normalu GD. :v
21:55 streeteelf: Chyba, że sam dam radę. :P
21:55 streeteelf: Ale to potem, na razie mam 10% zrobione. :P
21:58 Krfawy: aaa
21:58 Krfawy: rozumiem XD
21:58 streeteelf: 1min mapa, więc kij. :P
21:58 streeteelf: Może dam radę sam. :P
21:58 streeteelf: A ogólnie wkurza mnie to, że nikt nie chce z BNów mi Taiko zmodować. :v
21:59 Krfawy: XD
22:00 streeteelf: Od dawna bawię się w szukanie BNa, a ni cholery nie idzie znaleźć. :P
22:00 Krfawy: ;_;
22:00 *Krfawy BN
22:00 *Krfawy runs XD
22:01 streeteelf: Ale nie Taikowy. :v
22:01 streeteelf: Chociaż szkoda, że bąbelka nie możesz rzucić. :P
22:02 Krfawy: czemu nie mogę
22:02 Krfawy: D:
22:02 streeteelf: Bo będą marudzili pewnie. :v
22:02 Krfawy: marudzili to znaczy?
22:02 streeteelf: Chociaż jak chcesz to ja się nie obrażę. :3
22:03 streeteelf: No nie wiem, jesteś BNem od Std chyba. :P
22:03 streeteelf: A nie Taiko
22:03 Krfawy: BOŻE
22:03 Krfawy: PRZECIEŻ
22:03 Krfawy: NIE
22:03 Krfawy: MA
22:03 Krfawy: BNÓW
22:03 Krfawy: DO
22:03 Krfawy: POSZCZEGÓLNCH
22:03 Krfawy: MODÓW
22:04 Krfawy: są tylko z QATu \w/
22:04 streeteelf: A to rzucaj bąbelka. :P
22:04 Krfawy: XD
22:04 streeteelf: https://osu.ppy.sh/s/189553
22:04 streeteelf: :3
22:05 streeteelf: Ploooooosę. :3
22:06 Krfawy: no bez jaj z OD na diffie Jamu
22:06 Krfawy: JA ROZUMIEM ŻE KRÓTKA PIOSENKA ALE NA 30 SEKUNDOWYCH DAJE SIĘ MAX OD7 WIĘC PLS
22:06 Krfawy: OD&HP6.5 na Jamu max pls
22:07 streeteelf: Właśnie zmieniam. :v
22:07 Krfawy: \w/
22:07 streeteelf: I tyle? :P
22:07 Krfawy: nie, nawet nie ściągnąłem jeszcze
22:07 Krfawy: XD
22:07 streeteelf: Lel. :P
22:07 Krfawy: ale wiem cosik o OD i HP w taiko \w/
22:07 Krfawy: troszkę
22:07 Krfawy: XD
22:08 Krfawy: troszeńkę .3. XD
22:08 streeteelf: Tam IMO nie ma co modować nawet, ale dobra. :P
22:08 streeteelf: Coś wiesz, więc git. ^^
22:09 Krfawy: ej, jak jest NM
22:09 *Krfawy is editing [http://osu.ppy.sh/b/453413 Tomodachi Tsukuritai - Zannenkei Rinjinbu Hoshi Futatsushan [Futsuu]]
22:09 Krfawy: 00:50:818 (1,1) - to może tak byc
22:09 Krfawy: taka mała odległość między spinnerem a kółkiem?
22:12 streeteelf: Szczerze mówiąc nie jestem pewny jak to na Taiko dokładnie z tym jest, ale moim zdaniem chyba może być.
22:14 streeteelf: Widziałem 1/1 od spinnera, ale przy grubo ponad 200BPM
22:14 streeteelf: Czyli może być, jest git.
22:14 streeteelf: Bo to mniej niż 200 jest
22:14 Krfawy: czekaj, pytam się BNów X'D
22:15 streeteelf: Spoko, przy okazji możesz jakiegoś na 2. bąbelka złapać. :P
22:15 streeteelf: Potem
22:15 Krfawy: ta
22:15 streeteelf: <3
22:15 Krfawy: uważaj bo jestem kurwa wróżką chrzestną XD
22:15 streeteelf: Marudzisz. :P
22:15 streeteelf: Najwyżej złapię Nardo, powiem mu, że jednego mam i potrzeba drugiego. :D
22:17 Krfawy: OK musi byc jeden beat przynajmniej pomiędzy spinnerem a next obiektem
22:17 streeteelf: Jest 1, więc git. :D
22:17 Krfawy: [https://osu.ppy.sh/ss/3208287 www]
22:17 Krfawy: tak jest git
22:17 Krfawy: ale
22:17 Krfawy: slider w futsuu? xD
22:17 Krfawy: slajdery nie są łatwe :/
22:17 Krfawy: a Futsuu jest najlżejszym diffem w mapsecie
22:17 streeteelf: Kurna, zaraz na spina zmienię. :D
22:18 Krfawy: XD
22:18 streeteelf: Wiem. :D
22:18 streeteelf: Normalem. :D
22:18 Krfawy: tylko jak zamierzam go zrobic to usuń 00:58:939 (1) - to i na tym zakończ spinnera \w/
22:18 streeteelf: https://osu.ppy.sh/ss/3208291
22:19 Krfawy: a
22:19 Krfawy: K
22:19 streeteelf: Moje też git? :P
22:19 Krfawy: tak git
22:19 Krfawy: patterny do klikania są spoko IMO XD
22:19 Krfawy: ale
22:20 streeteelf: Jakie znów ale? :P
22:20 Krfawy: proponowałbym w Futsuu dać SV1.2
22:20 Krfawy: zamiast 1.6 :/
22:20 streeteelf: Chyba 1.4...
22:20 streeteelf: Na Taiko masz 1.4 lub 1.6
22:20 streeteelf: Z tego co wiem
22:20 Krfawy: i 1.2 z tego co wiem bo miałem pogawędkę z osobami od taiko
22:20 Krfawy: 1.2 1.4 i 1.6
22:20 Krfawy: ale K 1.4 też ok
22:20 streeteelf: No. :P
22:21 streeteelf: Mam 1.4 teraz
22:21 Krfawy: K
22:21 Krfawy: dobra i to wszystko w Normalu \w/
22:21 streeteelf: To teraz będzie śmiesznie. :D
22:22 *Krfawy is editing [http://osu.ppy.sh/b/453448 Tomodachi Tsukuritai - Zannenkei Rinjinbu Hoshi Futatsushan [Muzukashii]]
22:22 Krfawy: 00:20:476 (59) - gwizdek albo klaps żeby były dwa takie same do klikania?
22:22 Krfawy: (nigdy nie pamiętam który kolor to K a który do D)
22:23 streeteelf: D - pomarańczowy. :P
22:23 streeteelf: d/D w sumie
22:23 streeteelf: Ale dobra, masz gwizdek, chociaż moim zdaniem dla lepszego grania bez było lepiej. :v
22:23 Krfawy: w sensie ten taki o czerwonej barwie?
22:24 streeteelf: Tak
22:24 streeteelf: d-mały, D-duży [czerwony]
22:24 streeteelf: k-mały, K-duży [niebieski]
22:24 Krfawy: tzn duży mały znam
22:24 Krfawy: ale nigdy nie wiem który kolor to która litera ;_;
22:25 streeteelf: To już wiesz. :v
22:25 Krfawy: zobaczymy na jak długo
22:25 *Krfawy runs
22:25 streeteelf: Najwyżej będę Ci cholero przypominać. :v
22:25 Krfawy: ok .3.
22:25 Krfawy: #JustKrfawyThings
22:26 streeteelf: Wiem, wiem. :v
22:26 streeteelf: Synu...
22:26 *streeteelf runs
22:26 Krfawy: 01:15:405 (1,1) - ahaem
22:26 Krfawy: 1/1 beat pls
22:26 streeteelf: W Hardzie też 1/1 ma być?
22:26 Krfawy: no tak zrozumiałem
22:27 streeteelf: Mi się wydaje, że Kantan/Futsuu tylko miały mieć 1/1, ale dobra, zmienić mogę też w Muzu
22:27 Krfawy: [https://osu.ppy.sh/ss/3208287 miau]
22:27 streeteelf: KF - Kantan/Futsuu
22:28 streeteelf: :v
22:28 Krfawy: a
22:28 Krfawy: XD
22:28 Krfawy: #JustKrfawyThings2.0
22:28 Krfawy: K można zachowac
22:28 streeteelf: :P
22:28 Krfawy: reszta powinna byc git
22:28 streeteelf: Ok
22:28 streeteelf: Czyli 1/1 czy 1/2?
22:28 streeteelf: Bo się gubię. P
22:28 streeteelf: :P *
22:29 Krfawy: no jak tam w Muzzu to możesz zostawic 1/2 jak było na poczatku
22:29 Krfawy: BTW skąd masz metadatę do piosenki?
22:29 streeteelf: Ok, to mam 1/2 akurat, bo nie zmieniałem. :v
22:29 Krfawy: (tytuł itd)
22:29 streeteelf: Na forum mi wypisali w modach potem
22:31 streeteelf: Na 1. stronie, sprzed prawie roku mod od drum druma
22:31 streeteelf: :v
22:31 Krfawy: widzę widzę
22:31 Krfawy: tzn widzę od Minamaki Yumi
22:31 Krfawy: czy jak się nazywa XD
22:32 streeteelf: Że kurna od kogo? :P
22:32 Krfawy: BN taki
22:32 streeteelf: A dobra, widzę. :P
22:33 Krfawy: dobra, diff Jamu wygląda spoko
22:33 streeteelf: Yay! :P
22:33 Krfawy: dobra, zrób update
22:33 Krfawy: całego mapsetu
22:34 streeteelf: Chyyyba poszło
22:37 Krfawy: czekaj bo coś mi ciągle nie pasuje i dopiero wiem ocb
22:38 streeteelf: Hę? ;P
22:38 Krfawy: próbowałem dać zwykłe 133BPM?
22:38 streeteelf: -em? :v
22:38 Krfawy: no bo teraz jest 132.990 c'nie
22:38 Krfawy: a 133 nie jest lepsze? D:
22:38 streeteelf: Zmieniam i patrzę
22:39 Krfawy: bo pod koniec mam wrażenie wiecznie że ciutkę zwalnia
22:39 Krfawy: a jak faktycznie tak jest to parę lini przestawic i punkt podglądu do rytmu i obiekty to żaden problem nie jest bo raptem 3 minuty we wszystkich diffach wszystko by zajęło
22:41 streeteelf: Chyba jest git ze 133 i resnapowanymi wszystkimi nutkami
22:41 streeteelf: Chwila, zaraz update zrobię na wszystkie diffy
22:42 Krfawy: oki
22:42 Krfawy: pamiętaj tylko o zresnapowaniu punktu podglądu i zielonych lini ;3
22:42 streeteelf: Poszło
22:42 streeteelf: Arghhh... Chwila w takim razie. :P
22:43 streeteelf: Nutki tylko zresnapowałem. :D
22:43 Krfawy: XD
22:43 Krfawy: a punkt podglądu i zielone linie też wypada :3
22:44 streeteelf: Wiem, wiem
22:44 streeteelf: Właśnie to robię.
22:45 Krfawy: wszyscy uczymy się czegoś codziennie
22:45 streeteelf: Dobra, są i nutki, i timing sections
22:45 Krfawy: ja się nauczyłem o KF XD
22:45 streeteelf: :P
22:45 Krfawy: K, powiedz jak uploadniesz
22:46 streeteelf: Wiadome. :P
22:46 streeteelf: Już
22:46 Krfawy: a K
22:46 streeteelf: Chyba. :v
22:46 streeteelf: Sprawdź jak możesz. :P
22:46 Krfawy: a od czego niby jestem XD
22:47 streeteelf: Pogadania? :P
22:47 streeteelf: :v
22:47 Krfawy: też :3
22:47 streeteelf: No właśnie. :D
22:49 Krfawy: :D
22:50 streeteelf: Więc nie gadaj mi tu tylko, że od sprawdzania. :P Możesz mi uwierzyć, że zrobiłem, chociaż wiadomo jak to w osu, nie zawsze łapie wszystko jak trzeba. :v
22:51 Krfawy: hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
22:51 streeteelf: ??
22:51 streeteelf: :v
22:51 Krfawy: czy chcesz zrobic jakieś swoje własne zmiany albo co
22:51 streeteelf: CO ZNOWU!?!
22:51 streeteelf: :P
22:51 Krfawy: czy też jesteś gotowy
22:51 Krfawy: XD
22:51 streeteelf: Gotowe od pół roku :P
[Events]
//Background and Video events
0,0,"Boku wa Tomodachi.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Diffs updated, so I think you could recheck this. Also if you had problems with why I've done so or not, I follow this tutorial what could/may be in which diff: t/152263. And thanks for mod btw.Gray Veyron wrote:
Hi, sorry for being such a bstrd
I have to pop this because I found few major issues overall the diffs, especially Muzukashii. So...[> General <][> Futsuu <]
- - Is the tags are a little bit inconsistent? Or is it just me? - tags are good I think, from previous posts
- - Use HP4 and OD4 on Futsuu. Since what I learnt, taiko difficulties' OD and HP should be between 4 to 7.
- - BG shift 120? Just my suggestion, In case you want that anime girl's top on the background be seen on game play instead of the bottom xD
Code[Events]
//Background and Video events
0,0,"Boku wa Tomodachi.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples- - Well spread, and everything else is fine!
[> Muzukashii <]
- 00:07:167 - Why not add a note here? The beat here sounds quite big to me.
- 00:10:664 (11) - The pattern is quite too long, maybe try to remove this one to avoid stressing patterns. Or this one 00:11:115 (12) - , it'll be fine. It won't hurt the rhythm.
- 00:14:273 (19) - Almost the same as above, but what I think of this part, this beat is probably minor and just extending up the pattern size.
- 00:26:679 (40) - How about you move this to 00:26:553 - ? To follow the little electric guitar on the song track pretty much better. - you should know that 1/4 notes on Futsuu are unrankable, maybe in really low BPM such as 80 it could be, but here's 133.
- 00:31:641 (4) - Move to 00:32:092 - ? Likely the same as above.
- 00:36:378 (16,17,18,19) - It could sound better if it'd be k k kd, for the previous flow to be ongoing. Like d d dk - k k kd
- 00:39:085 - Why ignoring a strong beat here? D: hmm, maybe just asking...
- 00:52:167 (1) - Remove this note? The same reason as 00:10:664 (11) -
- 01:00:739 - KIAI time! but the pattern seems too long and striking imo, quite giving beginners some stress. Maybe you should remove some notes to avoid this problem.
- - And all similar issues further. It's a good diff in my view, but maybe you should reduce harshness.
[> Jamu's Oni <]
- 00:08:408 (15,16,17,18) - I feel that kkdd doesn't fit with the song imo, it felt like dkdk or vise versa. You could also hear the pitch too.
- 00:11:115 (26) - Try adding a k on this note, since the vocals seems a little high here.
- 00:20:025 - I think this tick has a strong beat, also the vocals hit this tick too. So maybe you should add a note here, or move (56) on this tick.
- 00:27:581 (83) - Well, maybe remove this note for 2/1 break, it's quite fatiguing pattern while with the triplet next to it.
- 00:32:092 (7) - Why not a d here? It sounds a little odd with the song track.
- 00:38:408 - Add note? Just my suggestion.
- 00:44:949 (48,49,50,51,52,53,54,55,56,57,58) - 2/1 breaks are necessary in muzu diffs. Without that, It might cause DQ. So it's best you remove (51) or (55). - As i know, Muzukashii is Hard and should be harder than Normal. Even on Normal there shouldn't be too much 2/1 breaks, so in Muzukashii it should be evoided IMO. Or maybe you meant 1/1, then ok.
- 00:51:716 (73,74,75,76) - I prefer swapping this rhythm, by Ctrl + G. It sounds better when following some instruments, or either vocals, on the song track.
- 00:53:972 (83,84,85,86,87,88,89,90,91,92,93) - Almost the same issue as before, remove (86) or (90).
- 01:00:288 (7) - d here, same reason as 00:32:092 (7) -
- 01:01:641 (12,13,14,15) - Same as 01:01:641 (12,13,14,15) -
- 01:03:220 (19) - Remove this note? maybe this part needs a little break, even if it's on kiai time.
- 01:10:438 (51) - Same as above
- 01:23:295 (30,31,32,33,34) - Why do you need a five-notes stream here? Muzu diffs should only have some simple 1/4 patterns like ddd triplets. Well, If you have your reasons for adding this, then imo it's quite a little sudden. - But Muzu can also have 5-plet one color that is separated from other notes and it follows vocal here, so I think it's ok.
- - You should reconsider adding 2/1 breaks because it help players to prepare for the next patterns. Maybe you should try to keep your 1/2 patterns much easier, since I've seen few long 1/2 patterns.
- 00:11:340 (49,50,51) - How about a dkk for this one?
- 00:13:032 (59) - k here? probably, the song track sounds high imo.
- 00:20:476 (90,91) - dk here instead of kd, since the white tick has a very high-pitch beat over there.
- 00:35:814 (26) - Remove this note? I think this part sounds kinda minor, and doesn't seem to fit for a stream with the song track.
- 00:39:987 (48) - k? Same reason as 00:13:032 (59) -
- 01:00:739 (9) - Add finish? just my suggestion.
- 01:01:754 (14) - d should fit here.
- 01:04:010 (1) - Remove note? It's not that it doesn't follow anything, but the rhythm is just quite odd.
- 01:06:152 (40,41,42) - kdk on this triplet? It'd follow the song track much better.
- 01:28:709 (164) - Remove note, I don't hear any beats on this part. Either the vocals haven't hit this tick too.
- - The diff is pretty okay, but it's just that some pattern didn't emphasize is a certain song properly, alike some streams for example. Maybe you should think about it.
Get me back for recheck. After that, I might rebubble this!
Ok, all done in my diffs and consulting with Jamu I also done his diff (me, because of faster upload). So everything you wrote is applied.Gray Veyron wrote:
Recheck! A small mod, lool Sorry for a latetinymod ;_; No Kudosu
Futsuu
01:02:092 (8) - Uhh, why would you K here? turn it in to k.
Jamu's Oni
00:15:062 - From what I think, maybe you should add a d here for following some vocals.
00:44:498 (66) - I'm pretty sure the beat is a little intense here, so why not a D at least?
00:55:325 (107,108,109,110,111,112,113) - How about trying out this pattern? It's a pitch-based rhythm, so I think it's not REALLY necessary to change it ;p
01:11:791 (73,74,75,76,77) - Maybe you should try kkddk here, or either ddkkd for this 5-notes stream based on the vocals' pitch.
In muzu, I don't really think you should use triplets like ddk or kdd on some part that'd be unexpected. Something like this 01:26:679 (45,46,47) - would come off in a sudden. This is just my opinion, or a regular reminder for you to keep in mind.
----
Well... Try to get me back If everything is ready for a rebubble!