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Sota Fujimori - Move That Body -Extended Mix-

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Topic Starter
Skystar
This beatmap was submitted using in-game submission on 2014年12月5日 at 2:49:33

Artist: Sota Fujimori
Title: Move That Body -Extended Mix-
Tags: Expander SYNTHESIZED5 drumstep Skystar RLC Oracle
BPM: 196
Filesize: 14874kb
Play Time: 03:59
Difficulties Available:
  1. Easy (1.49 stars, 223 notes)
  2. Extreme (5.53 stars, 1209 notes)
  3. Normal (2.24 stars, 391 notes)
  4. Oracle's Hard (3.72 stars, 768 notes)
  5. RLC's Extra (5.29 stars, 1112 notes)
  6. RLC's Insane (4.92 stars, 944 notes)
Download: Sota Fujimori - Move That Body -Extended Mix-
Information: Scores/Beatmap Listing
---------------

ALL CREDIT GOES TO LKs FOR THESE AMAZING HITSOUNDS
PLEASE DO NOT DISABLE THE HITSOUNDS

Spectator
1st
Zeraph
FINISH IT
fanzhen0019
Fuck you.
Avena
ew nerd
Flask
^o^
Akiyama Mizuki
mogege
Beige
cute tags ^o^
Oracle
^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
Gamu

Oracle wrote:

^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
Avena
before you guys even try Hard diff is mine.
Meg
^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
primrose
i wouldn't mind if i died because of this song and map. too awesome.
Topic Starter
Skystar
thank you ;~; and don't die plz!
P A N
nice body map.
Crystal
^o^ ^o^ ^o^

tags amaze
DeletedUser_1574070
I TAKE WOBBLE IMPACT
Horo
move that F C
ooh shalalala



Topic Starter
Skystar
great job, nice accuracy
Topic Starter
Skystar
^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
Spectator

Amamiya Yuko wrote:

^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
hitsounds are really good, though
LKs
^o^ ^o^ ^o^ ^o^ ^o^
Avena
What the fuck LKs u pro
Kodora

Oracle wrote:

^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^ ^o^
damn phone can't copy large text ;_;
HelloSCV
i'm going to leaving some simple suggestions instead of full mod

01:41:326 (6) - it seems that this slider is hidden too much this can cause confuse to players because it has fast BPM , many objects with high speed and quite high AR. Putting it like this serves better legibility
02:18:366 - i think this empty space was intentional to give slowing down feeling but i'm not sure whether it's good idea, i can clearly hear "a sound" which feels really empty, but if you really wanna give similar feeling, try this
02:35:968 (1,2,3,4) - i expected a jump pattern on these sliders because you gave lots of jumps which works nicely, but this sliders don't have it while this part has same sounds with previous parts. something like this would be great
02:40:866 (1,2,3,4) - well.... these notes just exist for disturbing combo imo, i'd rather replace it with slider or give reasonable flow like other parts have
03:07:193 (1) - what about reducing this slider's length by 1/1? there isn't any sound on blue tick
03:45:458 (2) - this placement has potential unrankable issue that reverse arrown is hidden by previous slider, you'd better fix this for sure

it's fucking awesome, this is why i'm your big fan (:

nice job!
Topic Starter
Skystar
HelloSCV

HelloSCV wrote:

i'm going to leaving some simple suggestions instead of full mod

01:41:326 (6) - it seems that this slider is hidden too much this can cause confuse to players because it has fast BPM , many objects with high speed and quite high AR. Putting it like this serves better legibility :arrow: cool
02:18:366 - i think this empty space was intentional to give slowing down feeling but i'm not sure whether it's good idea, i can clearly hear "a sound" which feels really empty, but if you really wanna give similar feeling, try this :arrow: after reconsidering the strutruce and testplaying both ideas, i'd keep it as-is sorry, the stop feeling is exactly what i wanted to have here and which imo fits very well, adding a note would definitely ruin.
02:35:968 (1,2,3,4) - i expected a jump pattern on these sliders because you gave lots of jumps which works nicely, but this sliders don't have it while this part has same sounds with previous parts. something like this would be great :arrow: the jumps aren't that small and easy actually if you look by this, and huge jumps aren't necessarily something i was aiming for, but rather some speed up with the slider velocity.
02:40:866 (1,2,3,4) - well.... this notes just exist for disturbing combo imo, i'd rather replace it with slider or give reasonable flow like other parts have :arrow: yeah like every person who's testplayed the map missed here, applied the change, thanks!
03:07:193 (1) - what about reducing this slider's length by 1/1? there isn't any sound on blue tick :arrow: you know the point isn't about the blue tick at all, it's just supposed to give a "hold" feeling along with the slider whistle that fits the music pretty well
03:45:458 (2) - this placement has potential unrankable issue that reverse arrown is hidden by previous slider, you'd better fix this for sure :arrow: legitimate

it's fucking awesome, this is why i'm your big fan (:

nice job!
thanks for modding this! ;w;
Koiyuki
ni da ye
DeletedUser_1574070
kill dat kloyd
sionKotori
can I make light-insane?
20% done
Topic Starter
Skystar
ehh, RLC is making another one but eh
sionKotori

Amamiya Yuko wrote:

ehh, RLC is making another one but eh
ah, okay but please tell me if you want >_<
Koiyuki
kill me
need gd?bye
Oracle
you earn my star
with best hitsound 2014
Topic Starter
Skystar
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