Hello!
[General]
[General]
- Combo colours 1, 2 and 3 are too similar in my humble opinion, I suggest using something more like this:Colours
[Colours]
Combo1 : 190,20,20
Combo2 : 249,170,172
Combo3 : 248,211,232
Combo4 : 224,146,231
Combo5 : 204,49,131 - The current ranking criteria states:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
I'm not sure if your custom difficulty names transmit that well enough, I should ask for opinions on this. What are your thoughts about this matter?
- About hitsounds: I believe you're using too many whistles. Every 2 sliders, you could totally use a drum-hitnormal instead o a whistle, starting at 00:02:036 (3) -, then 00:04:069 (1) -, 00:06:103 (3) - , and so on (with the exception of the places where you use normal finishes). I believe this adds more depth to your mapping and makes it fit better to the music.
- Please set OD to 2. Either trust me on this or ask me in-game why I'm saying this.
This recommendation actually fits all of your difficulties. Make sure to check if you like the result better, and apply accordingly.
(I personally like it better this way, but I won't force you to do this)
- The OD seems a little high... I'd reduce it a bit. -0,5 should do.
- 00:00:764 (2) - Blanketing 101. You can always try to make your blankets better by adding more anchor points, or just by trying to use the approach circle as a guideline. For instance:
- To make the difficulty curve smoother, I recommend using AR 7 ~ 7.2, the latter at most.
- 00:08:137 (1) - It kills me that the end is curved towards the slider body. Please move that last anchor point so it points outwards.
- 00:17:290 (1) - You're probably using way too many new combos in this section. I think you could do with exactly half of the new combos, removing what would now be every red new combo. Of course, this will mess up the colour haxing so make sure to fix it afterwards!
(Note: This makes the combo length in the kiai match the combo length in the other sections!) - 00:28:985 (3) - In general you didn't use much jumps, so maybe you could remove the repeat and add a circle instead, to try and reduce the jump to 00:29:493 (1) - .
- 00:31:527 (1) - Wow this is a pretty big jump from the previous object, don't you think? How about tweaking this pattern to reduce the jump a little?
- I suggest AR 8 for the same reason mentioned in the previous difficulty.
- In my opinion, this difficulty is already overmapped in the sense that it includes some rythms that I can't really identify in the music, but maybe this could still be ok. But...
- This is extremely overmapped in my opinion. Especially the kiai section.
I think the jumps aren't really well placed, and that the rythms are way too forced. You'll probably be mad at me (in case you're the creator of the track, which I suppose you are) - but please be honest, and tell me if the rythms really adequate to the music, or if you're adding stuff just because.
I think it's the second. I'll consult with fellow team members, but my humble opinion is that you'd be better off without this difficulty.
I really hope you don't get mad, please understand my point.