forum

Krfawy - Slut Off

posted
Total Posts
129
show more
Winek
krfawy pls deny kudosu BAT plszz
Topic Starter
Krfawy
Shut up, you helped me. : /

LVU for you Pinnie-Winnie! o3o

EDIT: Dat avatar XDDDDDDD
Xiaolin
wuut, you made this song ~ o.o

gg
Winek
plz deny kudosu ;-;

edit:
wow i prefered old diff name plz

actually what does greasy mean?
Topic Starter
Krfawy
'Greasy' = 'fat' but includes 'easy' word, so this word is totally rankable I think. But again I changed the names and now everybody sees what difficulty is meant to be.

17.07.2014 EDIT
Charlesu modu
SPOILER
08:18 Krfawy: Excuse me Charles, are you one of the BATs which take BAT requests?
08:20 Charles445: you caught me at a good time lol
08:20 Charles445: I can look at something right now
08:20 Krfawy: o3o
08:20 Krfawy: I LOVE YOU SO MUCH
08:20 *Krfawy is listening to [http://osu.ppy.sh/b/443801 Krfawy - Slut Off]
08:20 Krfawy: Because you're the 12th BAT who I am asking ;w;
08:21 Charles445: ok from first playtest
08:21 Charles445: 00:08:138 (1,2,3,4) - this is the only 1/6 in the map, it'd be a good idea to simply make 123 a repeat slider
08:23 Krfawy: you mean it's too hard for an Extra difficulty? :<
08:23 Charles445: no it's just out of place
08:23 Charles445: it comes unexpectedly
08:23 Krfawy: oh
08:23 Krfawy: K XD
08:24 Charles445: I'm not sure how hard the perverted diff is going for
08:24 Charles445: lol
08:25 Krfawy: well some testers told me to make a harder diff but I am not Amamiya Yuko to make astupid diffs xD
08:26 Charles445: it looks like you're incorporating variable spaced streams
08:26 Charles445: 00:33:053 (3,4,5,6,1,2,3,4,5,6,1) -
08:26 Charles445: but it only happens at the end like here
08:26 Charles445: I think the kiai could use some of that spaced out streaming
08:28 Krfawy: well I don't think there's a need for it TBH
08:28 Charles445: in that case then maybe remove the ones at the end? :O
08:28 Charles445: atm the ending of the map is harder than the kiai, which is a little odd
08:28 Charles445: because of those circle streams that have jumps
08:28 Krfawy: I can't agree, at kiais there are harder moments : /
08:29 Krfawy: ending is very simple
08:29 Charles445: 00:34:960 (2,3,4,5,6,1,2) - harder than this?
08:29 Krfawy: I think so xD
08:30 Charles445: actually the ending does something interesting with the emphasis
08:30 Charles445: that I think would be cool in the kiai
08:31 Charles445: https://osu.ppy.sh/ss/1827549 I put some bookmarks up top
08:31 Charles445: where you're making jumps to fit the emphasis of the music
08:31 Charles445: http://puu.sh/afnz8.jpg this happens before it, which again is the same, very consistent
08:32 Charles445: I think then, at parts like 00:26:442 - you could do that same emphasis and make the patterns interesting
08:33 Charles445: for example, do 00:28:476 (1,2,3,4) - this at 00:26:442 - here
08:34 Krfawy: but that would destroy the accurate patterns. Perverted difficulty is made to show a crazy side of the mapset and one time it goes less consistent and more consistent, so I see no reason to 'fix' patterns which are OK ;w;
08:34 Charles445: I mean I guess the problem I'm having is is um
08:34 Charles445: 00:26:443 (1,2,3,4) - these are mostly the same sliders repeating
08:34 Charles445: but the music is doing more complicated stuff than just repeating a beat 4 times lol
08:35 Krfawy: 00:27:460 (1) - but since here there are huge jumps
08:35 Charles445: oh
08:36 Charles445: usually with sliders jumps that are big play much smaller because of slider leniency
08:36 Krfawy: can you use simpler words, please? I am Polish, not American ;w;
08:36 Charles445: ok lol
08:36 Charles445: you know yellow circle around sliders?
08:37 Krfawy: yes I do xD
08:37 Charles445: this makes sliders much easier to follow
08:37 Charles445: and lets player take shortcuts
08:37 Krfawy: yes, it does
08:38 Charles445: that means that big jumps are actually much easier than they look, if they are sliders http://puu.sh/afnWq.jpg
08:39 Krfawy: oooh so you want me to make slider-jumps instead of circle-jumps at the end? XD
08:39 Charles445: well that would make it easier
08:39 Krfawy: yeah that's reasonable D:
08:39 Charles445: or
08:39 Charles445: make the slider jumps in the middle there circles :D
08:40 Charles445: that would be really hard lol
08:40 Charles445: see as sliders 00:21:358 (1,2) - these are spaced out enough to be quite tough
08:41 Krfawy: yes, this looks hard
08:41 Charles445: I think one of those is equivalent to 00:37:248 (4,5) - this
08:41 Krfawy: K I will try to make it possibly similar
08:43 Krfawy: K changed to sliders
08:47 Krfawy: Is that all about Perverted diff?
08:53 Krfawy: excuse me Charles, but could you answer to my question, please? xD
08:55 Charles445: that was what I noticed yeah
08:55 Krfawy: K, might we move to another diffs? xD
08:55 Krfawy: sorry for my rudeness but I want my Pervy diff to be so untouched :c
08:56 Charles445: on the shameless diff I wasn't sure about the square shaped streams
08:56 Krfawy: almost like a virgin
08:56 Charles445: 00:23:391 (1,2,3,4,1,2,3,4) -
08:56 Krfawy: too hard to read?
08:56 Charles445: nah
08:56 Charles445: squares are the hardest pattern in the game to play, though
08:56 Krfawy: lol
08:56 Charles445: and these are spaced out streams so it's really tough
08:57 Krfawy: oh I have an idea how to avoid it xD
09:01 Krfawy: OK changed
09:04 Krfawy: what's next? :3
09:04 Krfawy: oh you're playing xD
09:04 Charles445: multitasking
09:05 Krfawy: sounds like you're multifunctional :o
09:06 Charles445: I think timid should be ar 5 at least
09:07 Krfawy: K, changed
09:08 Charles445: looks like the lower diffs are playing it safe lol
09:08 Krfawy: lol2 XDDD
09:08 Charles445: consider tickrate 1 for the innocent diff
09:08 Krfawy: OK
09:08 Krfawy: changed
09:10 Krfawy: any suggestions more? :o
09:13 Charles445: I think now um
09:13 Charles445: look for some mods to check the gameplay on the hardest diff again
09:13 Charles445: since we changed a bit there
09:14 Krfawy: lol2 I think it's very playable now xD
09:14 Krfawy: it's not changed so much
09:15 Krfawy: btw write a post at my thread to get a kudosu

22.07.14 EDIT
Why's everybody so surprised that I've mapped my own song? D:
Efso
Hi

17:21 Efso: hmm
17:21 Efso: the last part played strange
17:22 Efso: the speed up on perverted are feeling unnatural :/
17:22 Krfawy: :D
17:22 Efso: (at start)
17:22 Efso: can mod it sooner or later :X
17:22 Krfawy: 83
17:22 Krfawy: I'd be thankful XD
17:23 Krfawy: K now I gotta check offset in your map
17:23 Efso: ah btw
17:23 Efso: try to create a audio lead in
17:23 Efso: starting a note at 0:00 is pretty unfitting
17:23 Efso: since it causes to delay the start
17:24 Krfawy: oh I know xD
17:24 Krfawy: btw I think that the first offset would be 1375
17:24 Efso: kk
17:24 Krfawy: but it might be because of my stupid PC : /
17:24 Krfawy: so don't worry xD
17:24 Efso: also the sv at the start of your "perverted diff" is way to high
17:25 Efso: it feels unnatural to play
17:34 Efso: mind if i do a gd
17:34 Efso: btw
17:34 Efso: :P
17:34 Efso: it's faster than modding your "perverted" x.x
17:34 Krfawy: oh to Slut Off? xD
17:34 Efso: yeah
17:35 Efso: i don'
17:35 Krfawy: Sorry but I I want to make it alone since it's my own song ;<
17:35 Efso: i don't really like your perverted it feels forced
17:35 Efso: np :)
17:35 Krfawy: you know, the owner of the song, the owner of the mapset etc xD
17:35 Krfawy: oh yeah
17:35 Krfawy: Perverted diff is very slutty
17:35 Krfawy: o3o
17:35 Efso: why 00:06:104 (1) - those sv changes btw?
17:35 Efso: they aren't rly fitting there
17:36 Krfawy: I will check it soon but await please because I am spectating a friend XD
17:36 Efso: kk :/
17:50 Krfawy: as I thought xD
17:51 Efso: btw why 2 3,8 star diffs?
17:51 Efso: i find it unnecesary to have 2 diffs with the same star rating :/
17:53 Krfawy: but IMO Hard is hard when insane is Insane D:
17:53 Efso: doesn't feel like that o0
17:53 Efso: you can't rly compare the other diff as a hard since it plays like a insane :/
17:56 Krfawy: no it doesn't really play like an insane xD
17:56 Efso: well anyway
17:56 Efso: 00:02:544 (2) - played weird on the start of the slider
17:56 Efso: try to change it to another place like 3
17:58 Efso: 00:06:866 (3) - feels boring to play ( do it more curvier / ( add a 3-4 point slider?)
17:59 Efso: 00:08:137 (1) - why a triplet there's a 1/8 stream / triplet
17:59 Krfawy: so I used 1/8 triplet and another slider :3
18:00 Efso: 00:21:230 (5) - add a note here
18:00 Krfawy: but there is a note
18:00 Krfawy: oh wait
18:00 Krfawy: which diff XD
18:00 Efso: Shameless
18:00 Efso: i'm at shameless rite now x.x
18:03 Efso: add a note 00:25:298 (5) - here
18:03 Efso: feels empty w/o the note and there's a beat which is fitting
18:04 Efso: 00:27:332 (5) - same here (looks probably like a 1/4 spam but well it's fitting
18:06 Efso: 00:35:086 (3) - how about adding a stream there?
18:06 Efso: 00:37:120 (3) - same here
18:07 Efso: 00:42:713 (1) - totally undermapped try to add notes there x.x
18:07 Krfawy: lol it all will harden my diff ;____;
18:07 Efso: your song is a whole 1/4 spam in the kiais
18:07 Efso: yeah it will harden your diff x.x
18:07 Efso: what's so bad about it?
18:07 Efso: 00:46:909 (1) - why a spinner?
18:08 Krfawy: there's a spinner at the same moment in the whole mapset
18:08 Efso: renember it's a harder diff and there are some sliders fitting
18:08 Efso: i dun't know how the sounds are called
18:08 Efso: sry
18:08 Efso: 00:46:908 (2) - this sound for example
18:09 Krfawy: you mean at the end of a spinner?
18:09 Krfawy: Finish?
18:09 Efso: yeah
18:09 Efso: Innocent : 00:04:069 (1) - :P slider is not ending on the right posi
18:11 Krfawy: oh good you've seen it D:
18:11 Efso: Timid: 00:08:137 (1) - try making it more linear
18:11 Efso: 00:18:307 (4) - delete and add a circle there
18:13 Efso: 00:33:561 (2) - make it into a circle and a slider (?)
18:13 Efso: 00:35:595 (5) - same here
18:13 Efso: don't rly know how much it will harden things up in a normal :/
18:14 Efso: Dirty: 00:08:137 (1) - Sliderend is going backwards thus not rankable
18:14 Efso: (and try to make it more linear)
18:25 Krfawy: TBH i haven't used everything from here (me is a bit slow at doing IRCs XD) but I have fixed some things :3
18:26 Krfawy: post IRC in my thread o3o
18:26 Efso: kk :P
Ollapeu


Witam. :D Wcale nie ma Cię u mnie w domu. XDDDD

General: Napraw tego typu błędy.

Innocent

Nie znalazłem żadnych błędów. Pięknie. <3

Timid

00:25:425 (2) - Ustaw 3. punkt w sliderze na = x:256 / y:336. Po tej zmianie blanket będzie wyglądał lepiej.
00:28:476 (1,2,3,4) - Mógłbyś troszkę polepszyć flow? Gra się mało wygodnie. (2) = x:352 / y:200.

Dirty

00:01:528 (3) - Aby polepszyć flow przestaw (3) na x:180 / y:244.
00:12:968 (3) - Na początku slidera brakuje whistle'a. Dodaj go.

Shameless

00:08:391 (3) - Usuń finish. Niezbyt tutaj pasuje.
00:17:798 (3,4,5,6) - Zamień je na dwa slidery.

Perverted

Dla mnie jest w porządku. ;)

Gwiazdkę dałem wcześniej :arrow:


Cancel
o wow still pending...

...guess i'll mod it in a few, then
narakucrimson
Hello!

[General]
  1. Combo colours 1, 2 and 3 are too similar in my humble opinion, I suggest using something more like this:
    Colours

    [Colours]
    Combo1 : 190,20,20
    Combo2 : 249,170,172
    Combo3 : 248,211,232
    Combo4 : 224,146,231
    Combo5 : 204,49,131
  2. The current ranking criteria states:
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
    I'm not sure if your custom difficulty names transmit that well enough, I should ask for opinions on this. What are your thoughts about this matter?
[Innocent]
  1. About hitsounds: I believe you're using too many whistles. Every 2 sliders, you could totally use a drum-hitnormal instead o a whistle, starting at 00:02:036 (3) -, then 00:04:069 (1) -, 00:06:103 (3) - , and so on (with the exception of the places where you use normal finishes). I believe this adds more depth to your mapping and makes it fit better to the music.
  2. Please set OD to 2. Either trust me on this or ask me in-game why I'm saying this.

    This recommendation actually fits all of your difficulties. Make sure to check if you like the result better, and apply accordingly.
    (I personally like it better this way, but I won't force you to do this)
[Timid]
  1. The OD seems a little high... I'd reduce it a bit. -0,5 should do.
  2. 00:00:764 (2) - Blanketing 101. You can always try to make your blankets better by adding more anchor points, or just by trying to use the approach circle as a guideline. For instance:
[Dirty]
  1. To make the difficulty curve smoother, I recommend using AR 7 ~ 7.2, the latter at most.
  2. 00:08:137 (1) - It kills me that the end is curved towards the slider body. Please move that last anchor point so it points outwards.
  3. 00:17:290 (1) - You're probably using way too many new combos in this section. I think you could do with exactly half of the new combos, removing what would now be every red new combo. Of course, this will mess up the colour haxing so make sure to fix it afterwards!
    (Note: This makes the combo length in the kiai match the combo length in the other sections!)
  4. 00:28:985 (3) - In general you didn't use much jumps, so maybe you could remove the repeat and add a circle instead, to try and reduce the jump to 00:29:493 (1) - .
  5. 00:31:527 (1) - Wow this is a pretty big jump from the previous object, don't you think? How about tweaking this pattern to reduce the jump a little?
[Shameless]
  1. I suggest AR 8 for the same reason mentioned in the previous difficulty.
  2. In my opinion, this difficulty is already overmapped in the sense that it includes some rythms that I can't really identify in the music, but maybe this could still be ok. But...
[Perverted]
  1. This is extremely overmapped in my opinion. Especially the kiai section.
    I think the jumps aren't really well placed, and that the rythms are way too forced. You'll probably be mad at me (in case you're the creator of the track, which I suppose you are) - but please be honest, and tell me if the rythms really adequate to the music, or if you're adding stuff just because.

    I think it's the second. I'll consult with fellow team members, but my humble opinion is that you'd be better off without this difficulty.
    I really hope you don't get mad, please understand my point.
I guess that's all. Good luck!
Topic Starter
Krfawy
Changed OD to 2 in Innocent and to 4 in Timid + that slider. Changed AR to 7.5 in Dirty. Used your colours. Names are rankable, just read twice the rule you gave me. Yes, it is obvious which diff is what supposed to be. Talking about the way I hitsounded: I think I know better XD

Because I am an innocent evil I can't help myself from writing 1 thing:

narakucrimson wrote:

This is extremely overmapped in my opinion.
Is it supposed to make me cry or laugh or 2in1?

Thanks for your mod.

07.09.2014EDIT: Changed names again. ._.
Okoratu
the diffnames just keep changing!
note that the hardest one is allowed to have a custom name though you forgetful little thing~
Topic Starter
Krfawy
I know it's allowed to use a custom name to the harderst diff. But I hate to get only 1 custom name. Probably I will use Polish names in that order:

  1. Easy -> Banalny
  2. Normal -> Normalny
  3. Hard -> Trudny
  4. Insane -> Ekspercki
  5. Extreme -> Zwyrolski
~ Developed by Krfawy ~


Why? BECAUSE I CAN.
Pappy

Krfawy wrote:

I know it's allowed to use a custom name to the harderst diff. But I hate to get only 1 custom name. Probably I will use Polish names in that order:

  1. Easy -> Banalny
  2. Normal -> Normalny
  3. Hard -> Trudny
  4. Insane -> Ekspercki
  5. Extreme -> Zwyrolski
~ Developed by Krfawy ~


Why? BECAUSE I CAN.
To nie tak działa przecież i sam o tym doskonale wiesz, już raz unranka dostałeś za nazwy diffów XD ;_;

Skąd obcokrajowcy mają wiedzieć że tłumaczenie nie wygląda tak? (XDD)

  1. Easy -> Zwyrolski
  2. Normal -> Trudny
  3. Hard -> Normalny
  4. Insane -> Banalny
  5. Extreme -> Ekspercki


Weź się z tymi nazwami diffów bo zmieniasz je co chwilę, aż dziwne że mapset ci się od tego jeszcze nie zepsuł XDDDDDDD
Topic Starter
Krfawy
To że obcokrajowcy nie wiedzą ocb nie znaczy że MUSZĄ wiedzieć ocb. :3 A ŻE POLACY WIEDZĄ NO TO NAJWAŻNIEJSZE. XD
Kamikaze
inb4 unrank, RIP Lingering Regrets 2014-2014
jonathanlfj
ok lets see...

[General]
Not sure if Polish names are actually rankable because a majority of the player base will not understand its meaning, i will ask within the staff for confirmation

[Banalny]
for better spread within the mapset, try circle size 3
00:16:273 - there is a clear increase in music intensity here, so you might want to raise the volume a bit, perhaps 60% (applies to all diffs)
00:42:713 (3) - whistle on the end?

[Normalny]
similar to Banalny, try circle size 3.5 for better difficulty transition
00:32:544 (1) - spacing on this slider is slightly inconsistent

[Trudny]
00:08:900 (2) - perhaps make this blanket the end of 00:08:137 (1) properly
00:12:968 (3) - if you move this here it would look and flow better: 00:23:900 (4) - this slider with the old algorithm makes the curve look uneven, you might want to remake it

[Ekspercki]
try AR8.5, better differentiates it from the hardest difficulty
00:30:256 (5,1) - maybe its just me, but i feel that the spacing here might be a bit difficult to follow since you used practically the same spacing later except 1/4 apart. A good solution is ctrl+g on 00:30:764 (2), this way the spacing emphasis is on 00:31:018 (3) which makes more sense with the music

[Zwyrolski]
due to the constant sv speed changes in the beginning, i recommend you to colour code the different sv to make it more readable. e.g. dark pink for faster sections and light pink for slower sections
00:17:672 (2,3,4) - i found this jump to be especially hard due to the uneven spacing and sharp angle change onto the slider. You can try something like this instead: 00:45:257 (4,5,6) - hmm the emphasis here feels off, consider this rhythm:
let me know once you are done looking through this
Topic Starter
Krfawy
Changed everything, but:

  1. I used 55% at the kiai sections, but I guess it's OK too. :3
  2. I don't want to change the rhythm of the very last point in your mod to the hardest difficulty, because in my opinion it doesn't sound off and it sounds really cool. : / #CreatorOfTheSong
But everything else is changed as you said. And I silenced the sliders because I hadn't done it before. #BadMemory

Now I'm gonna catch you, because the mapset is updated need you. B|

L-V-U! o3o

EDIT: Changed names to English. Now it's rankable as hell. Let's do it! o3o
jonathanlfj
alright lets give this a try

Bubbled~

Note to other BATs: mapper is the creator of the song, so having only "Krfawy" for artist is fine as thats what the creator wishes to use
Topic Starter
Krfawy
Thank you very much for your time and help Jonathan! :3

*Krfawy The Happy Blonde
Sey
Hype! Go go, bby! <3
Pappy
jednak nie

Gratuluję :3

EDIT: Dodaj pinkcore do tagów XD
Lust
Hello, you asked me to look at the map and look at it I did.

[Extreme]
Overall this difficulty is very overmapped and some of the patterns/jumps are not very intuitive. I asked several members of the BAT and they have agreed with me that the mapping does not fit the song. Certain points in the song have streams that do not really call for it. (refer to naraku's post) I will list out some for you, but IMO they are all over the place. I urge you to listen to your song back on 25% playback and find the rhythms that could be improved. In addition, I feel AR, OD, and LD9 are a bit overkill. AR 8.5, OD 8 and HP 8 will fit the song best. You must also re-examine the Hard and Insane for overmapped rhythms
  1. 00:16:909 (4) - Sound is actually not on the blue tick, but 00:16:972 - here
  2. 00:17:671 (2) -
  3. 00:18:434 (2) -
  4. 00:18:943 (4) -
  5. 00:19:960 (2) - The slider end doesn't really land on much
  6. 00:22:502 (2) -
  7. 00:25:553 (2,4) -
  8. 00:26:062 (6) - Slider end doesn't really land on much
Other than that, there are some jumps and patterns that are just a bit odd and do not play well
  1. 00:00:765 (1) - The slider velocity changes that populate this difficulty aren't exactly wonderful to hit. They create very jerky movements and the player will be guessing on what slows down and which speeds up because the song does not really give much of an indication. Players will need to learn this by playing it over and over again, which should not be a necessity.
  2. 00:08:137 (1,2) - This comes out as awkward because 2 starts on the yellow tick. I think if you have 1 continue repeating until where 2 starts and have 2 start on the red tick, I think it will play much better and more satisfying to hit. Follows the music more closely as well imo. However, I feel as if this rhythm will reflect it the best
  3. In the kiai you use a lot of inconsistent spacing changes which can be hard to follow, have a look at 00:16:909 (4,1) - for example and then look at 00:17:671 (2,3,4) - . The music emphasizes 1 pretty significantly yet 3 and 4 have more spacing in comparison for roughly the same sound. This can be very confusing and a lot of these patterns should be reconsidered.
  4. 00:21:358 (1,2) - Really large spacing for the same 1/4 rhythm that populated this map
  5. 00:36:994 (2) - This will need to be moved down as it is touching the HP bar
  6. 00:46:845 (1) - The spinner here has a lot of rhythm to follow, so I feel that you could map this out
That is all that I will point out, I would like you to take your time and revisit your rhythms to make sure everything fits nicely in accordance with the music. You can call me anytime and I can try to help you.

Bottom line is, I do not feel this map is ready for qualification, not just in the Extreme but in the other difficulties as well (I strongly urge you to try and fix this difficulty rather than remove it). Take the time now to have some more modding done on the mapset and call me back.
Topic Starter
Krfawy
^Lowered OD to 7, HP to 8. AR is still 9 because it's unreadable with lower than 9. 00:36:994 (2) is placed lower now. That's all I changed in the Extreme difficulty. Sorry, but I know better what is an overmap to my own song. :<

Thanks for your feedback! :3 I'm gonna look for mods to my harder diffs (Hard and Insane) because I remapped them. Later I will look for another BATs and ofc you so you can check those. :3
Pepsior
Hmmm a więc tak

Hard:

00:00:765 (2) - Polecam z tego slajderka zrobić reverse zamiast jednego długiego. Osobiście gdybym sam robił tą betmape to bym tego reversa zrobił w cieniu
pierwszego slajdera 00:00:002 (1) - albo zwolnić prędkość samego slajdera na nastawe 0,75x a potem wrócić do 1.0x.

00:08:137 (1) - tutaj nie tyle co slajder jest brzydki a jego umiesznienie pomiędzy 00:06:866 (3) - a 00:08:900 (2) - to tylko moja rada ale polecam nad tym pomyśleć.

00:10:934 (3) - przesuń może środkowy punkt slajdera na X-100 Z-200
00:15:001 (2) - tutaj to samo X-108 Z-296

00:33:052 (2) - niby jest ok ale dla ładniejszej estetyki ja bym ogon slajderra dał niżej aby zrobił sie taki blankiet z poprzednim streamem.

Insane:


00:06:357 (2) - Po 1. ten slajderek zrobił bym zaokrląglony a nie jak dirt w minecrafcie xDD
Po 2. spróbuj tak zrobić aby koniec wpomnianego wyżej slajdera jakoś łaniej współgrał ze slajderem 00:06:866 (3) -
bo teraz to "brzydki slajder" XD
00:07:629 (4) - tu bym jebnoł blankieta bo wygląda to jak dywan na ścianie w rosji.

00:27:460 (6) - NC bym tu dał ale to tylko moje przemyślenia.

00:29:493 (4,5,6) - Wszędzie indziej robisz ładne slajdery blankiety a tutaj zrobiłeś takie brzydkie postaraj sie to poprawić jakoś np tak:

00:39:155 (2) - Slajder punkty przestaw żeby ładniej było xD np na X-4 Z-196

Extreme:

00:02:799 (1) - osobiście tutaj bym nie dawał już NC a dopieru tutaj jak jest 00:04:070 (1) -

00:02:036 (1,2,1) - Te slajdery ładnie se sobą współgrają ale to kółko mnie odpycha, spróbuj pomyśleć nad nim :p

00:02:036 (1,2,1) - to samo czyli ""osobiście tutaj bym nie dawał już NC a dopieru tutaj jak jest""

00:10:679 (1) - PAszoł won z tym NC.
00:08:901 (1) - tu też NC za dużo ogolnie tych NC myślę.
00:14:748 (1) - NC to samo.


Dobra to tyle więcej moje oczka nie widziały, życze powodzenia w mapowaniu walczeniu o rankeda
<3
Sey
Hi I am here to improve your mapset? ._.

IRC stuff
21:47 Krfawy: K
21:47 Sey: Gotte testplay first.
21:48 Krfawy: I can't see you playing is my osu dead
21:48 Sey: No you can't spectate me in editor mode.
21:48 Krfawy: oh
21:48 Krfawy: I thought that you test it usually
21:48 Krfawy: ;_;
21:49 Sey: 00:08:137 (1) - Maybe you could give that slider a LITTLE more interesting shape to emphasize that different sound a bit better here?
21:49 Krfawy: oh I have an idea 83
21:49 Sey: Especially your whole Easy is spreaded with rounded siders and circles which makes it a little boring to play, so some variety cannot hurt.
*some stuff nobody needs to see* /me runs
21:50 Sey: Just make it A LITTLE different, not too much.
21:50 Krfawy: ok what's more? :3
21:51 Sey: 00:32:544 (1) -
21:51 Sey: and 00:38:646 (3) -
21:51 Sey: I'd prefer if you map the 1/1 ticks in the middle of these sliders
21:51 Sey: Since these are important beats.
21:51 Sey: It feels a little empty to play.
21:51 Krfawy: OK
21:52 Sey: Easy is fine, keep in mind that I am a CTB BAT, so I have no idea what I'm doing D:
21:53 Krfawy: Sey that you do not know what you do doesn't mean that you do not help me
21:53 Krfawy: believe me I know what I'm doing XD
21:53 Krfawy: and you're helpful :3
21:53 Sey: Go to your Normal.
21:53 Sey: I found something weird there.
21:54 Krfawy: what's that? D:
21:54 Sey: 00:06:866 (5) -
21:54 Sey: This slider should be consistent with 00:04:832 (2,3) - imo
21:54 Sey: Same as 00:02:798 (4) -
21:54 Sey: I PERSONALLY prefer if you map that 1/2 beat
21:55 Sey: But keep them as they are at the beginning because that's a nice interludium for your song.
21:55 Krfawy: okiee dokiee :3
21:56 Sey: 00:25:425 (2) - Maybe that one can have a reverse arrow on the 1/2 tick and a little bit symmetrical with 00:24:408 (1) - ?
21:56 Sey: This would improve the flow better.
21:57 Krfawy: TBH i am blanketing here so that's why I'm breaking the flow here
21:57 Sey: Oh ok
21:57 Sey: Well ok then Normal is fine I guess '-'
21:57 Krfawy: and I had something sounding like that but Desperate told me it's too easy for a Normal xD
21:57 Krfawy: 83
21:57 Krfawy: HOW ABOUT HARD
21:58 Sey: For Hard: 00:23:391 (5,6,7,8,9) - I guess you fixed this already.
21:58 Krfawy: (BTW I wish that you're aware I would give you kudosu even if you do not post anything in my thread anymore? You're not the only 1 who can give an IRC chat XD)
21:59 Krfawy: yass I remember 83
21:59 Sey: 00:28:095 (6) - That sound is maybe a bit light again. You sure you wanna map it?
21:59 Sey: 00:31:527 (4,5,6,7,8,9,10,11) - A similar problem as we had at 00:23:391 (5,6,7,8,9) - . Again relatively quite heavy stream. Maybe reduce the note density a little here
22:01 Sey: 00:46:781 (5,1) - Not really a huge fun of such a short distance between note and spinner but I guess it's up to you to change that or not.
22:01 Krfawy: hmmm I think it would be OK if I keep 00:31:527 (4,5,6,7) stream BUT I make a slider instead of 00:32:035 (8,9,10,11)
22:01 Krfawy: fuck I hate when it goes like that X_X
22:01 Sey: mh
22:01 Sey: Well think of something that you like ^^
22:02 Krfawy: I mean when it goes like that blue highlight XD
22:02 Sey: oh ^^
22:03 Krfawy: How about Insane? B|
22:03 Sey: i wont check the Extreme cuz I have no idea how to do this, about the Insane .... let's see...
22:03 Krfawy: OK :3
22:04 Sey: 00:24:281 (9) - You sure you wanna map this beat. Again it is barely audible
22:04 Krfawy: yeah I know my Extreme is a pure beauty I know. Thanks for nice words ;_;
22:04 Sey: yes beautiful as you bby
22:04 Krfawy: oh thank you <3
22:05 Krfawy: I knew that you think I am beautiful B|
22:05 Sey: 00:43:985 (2,3) - 00:41:951 (2,3) - and all the sections that sound similar
22:05 Sey: Since the beat here is lenghtened I think sliders fit better than circles.
22:06 Krfawy: uhm but what what
22:06 Krfawy: I don't get what's going on with those two moments XD
22:06 Sey: Ok lemme explain
22:06 Sey: The voice at 00:43:985 - FOR EXAMPLE:
22:06 Sey: It is lenghtened until 00:44:239 -
22:06 Sey: There is actually music between those sections
22:07 Sey: And that's why a slider sounds better instead of circles
22:07 Sey: But I guess it would be too extreme lol
22:07 Krfawy: oh now I think that I know what you mean
22:07 Krfawy: yes that's why I made it like that
22:07 Krfawy: because Lust told me 'it's an overmap'
22:07 Sey: yeah ok
22:07 Krfawy: WHICH MAKES ME KINDA VERY SAD
22:07 Sey: We keep it the way it is
22:07 Sey: I am done, sorry
22:08 Sey: I can't mod standard...
22:08 Sey: xD
22:08 Krfawy: Yaaaay thank you so much Sey! <3
Cydros
IRC mod
bum
23:25 Cydros: mam wszystkie diffy sprawdzic?
23:25 Krfawy: nomcz XD
23:26 Cydros: tak?xD
23:26 Krfawy: XD
23:27 Cydros: 00:14:493 (2) -
23:27 Cydros: to kolko mi sie nie podona
23:27 Krfawy: o
23:27 Cydros: na insanie
23:27 Krfawy: wiedziałem XD
23:28 Cydros: 00:15:764 (5,6) -
23:28 Krfawy: dobra spisujemy
23:28 Cydros: przesun troche w lewo
23:28 Cydros: lekko
23:29 Cydros: 00:33:052 (2) -
23:29 Cydros: masz tyle
23:29 Cydros: wolnego miejsca
23:29 Cydros: po prawej stronie
23:29 Cydros: a ladujesz wszystko na lewo
23:29 Cydros: sugestia tylko
23:29 Cydros: sugestia
23:29 Cydros: nie wiem 00:45:256 (2) -
23:29 Cydros: ten slider
23:29 Cydros: jakos totalnie nie pasuje do reszty mapy
23:30 Krfawy: ok, czo dalej? :3
23:30 Cydros: patrze hardas
23:31 Cydros: 00:38:137 (4,5) -
23:31 Cydros: stanowczo
23:31 Cydros: za nisko
23:31 Cydros: to ze po lewej i po prawej wychodzi to ok
23:31 Cydros: ale to juz wejdzie w error hit boxa jak dla mnie
23:31 Cydros: az sprawdze
23:31 Cydros: sec.
23:31 Cydros: troche mi nie pasuje ale zrobisz jak uwazasz za sluszne
23:32 Cydros: 00:40:171 (4,5) -
23:32 Krfawy: oooooooo
23:32 Krfawy: o3o
23:32 Cydros: to tez bym dal
23:33 Cydros: zeby bylo blizej
23:33 Cydros: 00:40:679 (1) -
23:33 Cydros: tego slidera
23:33 Cydros: w koncu to hard
23:33 Cydros: nie potrzeba duzego spacingu
23:33 Cydros: dobra normala teraz zlookam
23:33 Krfawy: dużego spacingu w sensie że daleki rozmach czy mały?
23:34 Cydros: dam ci ssa patrz
23:34 Krfawy: ok
23:34 Cydros: to tylkop sugesita
23:34 Cydros: http://puu.sh/bP4g3/0e216a2b77.jpg
23:34 Cydros: dalbym to jakos blizej tego
23:34 Krfawy: aaa rozumiem
23:34 Cydros: ale jak to bys lekko zmienial to trzeba tez tego slidera przed tymi kolkami porpawic
23:34 Cydros: ale to zrobisz jak chcesz
23:35 Krfawy: spoko jak bd zmienial to da rade :D
23:36 Cydros: normal wyglada
23:36 Cydros: spoko
23:36 Cydros: nie widze problemow ani sugesti
23:36 Krfawy: XD
23:36 Krfawy: ok
Weyland
your map has no jumps
Topic Starter
Krfawy
Short IRC mod with Weyland
02:00 Weyland: co tam
02:00 Weyland: ):
02:01 Krfawy: ooo bardzo dobrze że cię widzę :3
02:01 Krfawy: Masz okazję się wykazac jako człowiek który umie grac w osu
02:01 Weyland: czemu
02:01 Weyland: aha
02:01 Krfawy: Poprzez zmodowanie Insejna i Harda do Slut Offa
02:01 Weyland: 00:04:832 (3) - popraw slider w hardzie
02:02 Weyland: 00:20:340 (1) -
02:02 Weyland: 00:28:476 (1) - gwizdki na końcach sliderów?
02:02 Krfawy: Zrobiłem remap dwóch diffów
02:02 Krfawy: potrzebuję modów XD
02:03 Weyland: ej, tak sobie pomyślałem
02:03 Weyland: wiesz że extreme w ogóle nie ma jumpów
02:03 Weyland: ???
02:03 Krfawy: ?
02:03 Krfawy: zaraz
02:03 Krfawy: że do Slut Offa? XD
02:04 Weyland: tak
02:04 Krfawy: NAPISZ TO PO ANGIELSKU W TEMACIE PROSZĘ
02:04 Weyland: ok, już idę
02:04 Krfawy: ok thx :3
02:06 Weyland: done
02:07 Weyland: also tam gdzie ci mowilem
02:07 Weyland: zeby slider mial 1 kolko wiecej
02:07 Weyland: na insane jest tak jak powinno
02:07 Weyland: czemu na extreme nie, wtf
02:08 Krfawy: czekaj czekaj weź mi powiedz który moment
02:08 Krfawy: w sensie zaznacz i skopiuj które kółko
02:09 Weyland: 00:08:137 (1) -
02:09 Weyland: no ten slider
02:15 Krfawy: ok naprawione
02:15 Krfawy: cosik jesio?
02:15 Weyland: 00:32:799 (2,5,4,3) - ustabilizuj gwizdki
02:15 Weyland: 00:20:976 (4) - wyłacz gwizdek na początku w insejnie
02:15 Weyland: 00:22:883 (4) - a tutaj daj na końcu
02:15 Krfawy: ok
Pappy
Finishery w ostatnim parcie są wkurwiające

kd plz lel
Okoratu
where are you i meant to bash mod your hard

what's this
00:46 Okoratu: ok no more restarts
00:46 Okoratu: so i should revisit hard and insane
00:47 Krfawy: if it's possible ;3
00:48 Krfawy: because that bit... I mean 1 BAT told me my mapset is overmapped
00:48 Krfawy: I LOLLED
00:48 Okoratu: actually 3 have told you your map is overmapped
00:50 *Okoratu is editing [http://osu.ppy.sh/b/509305 Krfawy - Slut Off [Extreme]]
00:50 Okoratu: teach me
00:50 Okoratu: 00:14:240 (1,1) -
00:50 Okoratu: how2blanket
00:51 Krfawy: are you trolling me or is it serious? :o
00:51 Okoratu: it's saying the blanket is bad
00:51 Okoratu: so
00:52 Krfawy: K fixed
00:52 Okoratu: also
00:52 Okoratu: i don't really like the beginning of your insane
00:52 Okoratu: it's spacing is higher and less pleasant than the one you used in the Extreme
00:53 Okoratu: 00:05:849 (4,1) - things like this
00:53 Krfawy: I understand that point
00:53 Okoratu: 00:10:934 (2) - how to make symmetric sliders http://puu.sh/bTeSf/a0f1930cfe.jpg
00:53 Okoratu: xD
00:54 Krfawy: lol it wasn't even meant to be symmetric
00:54 Okoratu: it looks like you wanted it to be that way
00:54 Okoratu: also
00:54 Okoratu: if it doesn't destroy the spread
00:55 Okoratu: AR 8.5 for this diff maybe
00:55 Krfawy: no it shouldn't destroy it
00:55 Krfawy: OK
00:55 Krfawy: btw you know Lust told me to use AR8.5 in Extreme?
00:55 Okoratu: no idea why
00:55 Okoratu: but
00:55 Okoratu: uhm
00:55 Okoratu: this is not the issue here
00:56 Krfawy: 'because AR9 was artificial'
00:56 Okoratu: extreme uses
00:56 Okoratu: http://puu.sh/bTf15/04633f5b7b.png
00:56 Okoratu: the insane doesn't use 0.7 sv for the first part
00:56 Okoratu: while i liked the 0.7 because it made the whole thing seem more calm
00:57 Okoratu: this way sliders are just faster than the one on the extreme on average in this part
00:57 Okoratu: \:D/
00:57 Krfawy: I know but I want to keep that without SV changes xD
00:57 Okoratu: you just
00:57 Okoratu: go with 0.7x for the whole beginning
00:58 Okoratu: without changing the SV that much around like the extreme -> success
00:58 Krfawy: what
00:58 Okoratu: is what i was suggesting
00:58 Okoratu: 1. it fits the beginning better than 1.0sv
00:58 Okoratu: 2nd you will have this speed up effect for the kiai more obviously
00:59 Okoratu: 00:01:527 (4,5) - the approachcircles for these will load halfway underneath the hp bar
01:00 Krfawy: OK OK I will use 0.7x
01:00 Okoratu: 00:31:527 (1) - your comboing is inconsistent
01:01 Okoratu: you'd be cool if you removed this nc
01:02 Okoratu: 00:25:044 (4) - i think the transition would be a bit better if you curved it the other way similarly like [http://puu.sh/bTfqK/c03f035e9b.jpg this]
01:04 Krfawy: K what's next
01:04 Okoratu: 00:26:951 (4,5) - the way this flows annoyed me as i played it
01:05 Okoratu: something like [http://puu.sh/bTfAL/845a235e5e.jpg this] would make the transition better idk if you have to reposition that triplet afterwards
01:05 Krfawy: K fixed
01:06 Okoratu: 00:32:036 (3,4,5,6,1) - this is arguably the hardest thing in this map
01:06 Okoratu: because of how it is placed
01:06 Okoratu: i don't really think that this plays well and most you used up until now was 4 objects max
01:06 Okoratu: could try to make the first 2 circles an 1/2 slider
01:06 Okoratu: 1/4*
01:07 Okoratu: i mean the curve this stream does is a bit awkward
01:08 Krfawy: 00:32:036 (8,9,10,11,1) - you mean that?
01:09 Okoratu: yes
01:09 Krfawy: changed
01:10 Okoratu: the rest seems to be cool
01:10 Okoratu: u know
01:10 Okoratu: i got to work today
01:10 Okoratu: and it's 1 am
01:10 Okoratu: and fml
01:10 Krfawy: XDDDDD
01:10 Krfawy: understood

update

I bashed ( ) modded (x) the Hard
18:34 Okoratu: yo
18:35 Krfawy: hello! :D
18:36 Okoratu: p/3410039
18:42 Okoratu: u have time for that
18:42 *Okoratu is playing [http://osu.ppy.sh/b/447038 Krfawy - Slut Off [Hard]] +DoubleTime
18:44 Krfawy: meow
18:44 Krfawy: isn't my mapset so izi
18:44 Okoratu: 00:05:595 (4,1) -
18:44 Okoratu: yes
18:45 Krfawy: yass?
18:45 Okoratu: don't you want to make that stack more similar to 00:01:527 (3,1) -
18:45 Okoratu: or 00:03:562 (3,1) -
18:45 Krfawy: oh true
18:46 Okoratu: 00:07:629 (4) - stacking it directly underneath the sliderend doesn't look as nice ingame imo
18:47 Okoratu: also the other similar sliders don't do that kinda thing
18:47 Okoratu: u could try to stack it on or above 00:08:137 (1) - 's end
18:47 Okoratu: http://puu.sh/bXKW8/4b27112151.jpg
18:47 Okoratu: or don't this is just optional
18:48 Krfawy: good idear
18:48 Okoratu: 00:13:730 (4) - if dis is a blanket it's off
18:49 Okoratu: 00:21:866 (6,7) - i believe something like 00:34:069 (4,5) - or 00:42:205 (3) - would be easier to read here
18:50 Krfawy: no, it's not meant to be a blanket | true, but those two moments you're showing are after kiais
18:50 Okoratu: ye
18:50 Okoratu: 1. ok
18:50 Okoratu: 2. i know but it'd still be easier to read
18:51 Okoratu: 00:37:629 (3) - rotate it by 10 deg for transition into next object pls
18:51 Krfawy: rotated
18:52 Okoratu: 00:41:951 (2) - this could flow better if it was more up to the top and 00:42:205 (3) - slightly rotated? [http://puu.sh/bXLdQ/155e71ea31.jpg why is puush so slow today is it dying again]
18:52 Okoratu: 00:46:781 (5) - nc?
18:53 Okoratu: 00:27:713 - did u miss a whistle here ?
18:55 Krfawy: yes I missed XD and truly I am wondering about NC but I'm unsure - I know it's the very end and it'd be accurate for that change in the part when the percussion is gone, but I'm not sure if it's enough to create NC here because it would make NC a bit inconsistent
18:55 Krfawy: but as you advice to make NC so it's reasonable I guess? xD
18:55 Okoratu: bancho died
18:55 Okoratu: uhm
18:56 Krfawy: it happens XD
18:56 Okoratu: uh ok
18:56 Okoratu: let's see your ncs then
18:56 Okoratu: 00:32:544 (1) - downbeat
18:56 Okoratu: 00:34:578 (1) - downbeat
18:56 Okoratu: 00:36:612 (1) - downbeat
18:56 Okoratu: 00:38:646 (1) - downbeat
18:56 Okoratu: 00:40:679 (1) - downbeat
18:57 Okoratu: 00:42:713 (4) - no nc for whatever reason
18:57 Okoratu: 00:44:747 (1) - downbeat
18:57 Okoratu: 00:46:781 (5) - no nc for whatever reason
18:57 Okoratu: idk
18:58 Okoratu: in fact all ncs are on downbeats except those 2
18:59 Krfawy: FFS I knew I forgot something again
18:59 Krfawy: thanks for telling me because I didn't change that what was meant to be changed XD
19:01 Okoratu: the hard is cool
19:01 Krfawy: Thanksie for helping Oko o3o
19:01 Krfawy: can you include it to mod to Insane? because I guess it'd be an overuse for KDS XD
19:01 Krfawy: if I gave you another one ;_;
19:01 Okoratu: could try
19:02 Okoratu: to make 00:08:137 (1) - visually more appealing
19:02 Okoratu: like
19:02 Okoratu: 00:40:679 (1) - looks cool
19:02 Okoratu: and that one goes in all directions
19:02 Krfawy: oh I know what you mean
19:02 Krfawy: NP
19:03 Okoratu: that's just all what i'd like to see changed i guess
19:03 Krfawy: K :3
WareHachimitsu
Good map, easy map w.
Topic Starter
Krfawy
Short IRC and testplay for me
03:47 WareHachimitsu: Czyli mam zagrać i ocenić
03:47 WareHachimitsu: Tak?
03:47 Krfawy: to tez
03:47 Krfawy: ale w edytorze popatrzec co nie pasuje
03:47 Krfawy: i napisac jak zmienic
03:48 Krfawy: ew które momenty ci się nie podobają
03:48 Krfawy: :3
03:48 Krfawy: daloby rade? XD
03:48 Krfawy: ja zw na chwile :3
03:48 WareHachimitsu: Nie wiem, teraz napewno nie będę się bawił edytorem, bo zaraz muszę iść afczyć
03:48 WareHachimitsu: Ale coś koło 18 powinienem dać radę
04:08 Krfawy: jj :3
04:08 Krfawy: a rozumiem :D
04:08 Krfawy: oki XD
04:39 WareHachimitsu: Jj
04:40 Krfawy: Miau XD
04:40 WareHachimitsu: Więc
04:40 WareHachimitsu: Dla mnie mapa jest ok
04:40 WareHachimitsu: Chociaż trudna, Jak na taki star rating XD
04:41 WareHachimitsu: 00:08:138 (1) - Chociaż tutaj zgubiłeś jedno powtórzenie. A wcześniej mógłbyś wyrównać bardziej bo brzydko spada.
04:41 WareHachimitsu: 00:12:205 (1) - A tutaj combo daj nowe... i też weź wyrównaj to xD
04:44 WareHachimitsu: Jesteś?
04:45 Krfawy: jestem jestem XD
04:46 Krfawy: tylko gdzie to?
04:46 Krfawy: A w Hardzie coś wynalazłeś?
04:46 Krfawy: XD
04:47 WareHachimitsu: Yyyy
04:47 WareHachimitsu: Nie wiem
04:47 WareHachimitsu: Dla mnie jest okej
04:47 Krfawy: XDDDDDDDDDDDDDDDDDDDDDD
04:47 Krfawy: K
04:48 Krfawy: Napisz post proszę w temacie a ja umieszczę czat loga
04:48 Krfawy: tylko napisz że 'I'm here for KDS w' albo coś w ten deseń
04:48 Krfawy: a ja dam wytłumaczenie XD
Irreversible
[General]

Mostly, your slidershapes look REALLY bad. While the idea of them is really good, the outcome is really bad. You can make them way neater, if you put slightly more effort in making them look cute!

[Easy]

00:08:137 (1) - I think you can improve this slidershape, if you make the curves rounder.

Well, there's nothing to say, but next time you make an easy, try to get a bit more variating rhythm with using other rhythms too!

[Normal]

00:06:103 (4,5) - You could adjust this so it performs an evener curve.
00:12:205 (1,2) - same, this looks pretty odd
00:14:239 (4) - To get a better flow, you should try to get this: http://puu.sh/c4q0c.png Reason for that is, well, it looks a bit cleaner and more opener, less overlap etc.
00:15:001 (5) - Adjust this too.
00:33:815 (3) - Easy flow improvement: http://puu.sh/c4q4F.png

Alright!

[Hard]

00:02:799 (2) - This blanket is off.
00:06:103 (1) - Avoid this overlap, you could simply rotate that slider to the right?
00:07:629 (4) - DS error, shouldn't it be 1.0?
00:13:730 (4,1) - I don't know if it's too difficult for your taste, but imo this would create something interesting: http://puu.sh/c4qgS.png

The kiai's rhythm is fairly odd to me, but very variating. After all, fine for me.

[Insane]

00:08:138 (1,2,3) - Try to get a better triangle
00:08:900 (3) - blanket with 4, for aesthetics
00:15:001 (3) - Try to get a triangle too, it overall flows better and looks better too. (try 260 233)
00:16:781 (3) - Shouldn't the emphasis be on this beat here..? I don't understand why you put a jump later.
00:19:578 (6,7,8,9) - Increase the DS to make the little break more readable
00:21:612 (6) - move to 144 292 00:21:866 (7) - move to 236 324 (for flow reasons)
00:22:883 (4) - I think you can catch this rhythm better with a slower slider?
00:26:951 (4,5) - OVerall, I like this pattern better, also becaus you've used quite many curves before: http://puu.sh/c4qIo.png
00:28:985 (3) - Wrong curveside, should be on the left imo (flow)

Don't really know what to think about the spacing in insane, it's not unrankable or such, but i guess the placing could've been a bit better. You could use more smooth curves, instead straight looking things! (And less DS would have been my suggestion, but no need to apply)

[Extreme]

Really fun diff, nothing to say apart from the slider shapes here! I think the rhythm is interesting and makes the song cooler to play.


We'll see what happens to this mapset next!
Topic Starter
Krfawy
*Krfawy is using Linux system to be able to be connected to the Internet. Simply it means Krfawy is not available to use the mod written by Pants4Versible. Krfawy's hard disk is not reached by his computer so it's unknown when he's able to do any osu!-related things in the future.

WHY DO YOU DISLIKE MY SLIDERS THEY'RE FAB

*Krfawy believes there are many ways to use sliders and he understands your way of making them. Unfortunately he can't agree they look soooooooooo(...)ooo bad/ugly/horrible/nasty/terrible/put your own word here to describe them in a familiar way, so sadly I am requesting to understand my way of creating such odd things. Yes, I am aware of producing such different things like those slider shapes, but it's the way Krfawy is. *o* XDDD But can you show me what kind of 'cute' sliders you mean? Because I have no idea what exactly you mean. ;_;

L-V-U Blady Krfawy Kamyczek o3o

OMG I feel so sinful when I look at that wall of text just to say I am not able to log in-game and I like my sliders what they already are. ;_; XD
Irreversible
we can discuss about it ingame xDD~
btw, i had to learn to spell your Name correctly because i wasn't able to find you in user-search orz


KRWAFY
Topic Starter
Krfawy
OMG gimme the record of you trying to spell my nickname pls. o3o

Hard
00:13:730 (4,1) - I don't know if it's too difficult for your taste, but imo this would create something interesting: http://puu.sh/c4qgS.png I don't like this construction, sorry ;_;

Insane
00:16:781 (3) - Shouldn't the emphasis be on this beat here..? I don't understand why you put a jump later. But it emphasis it now. o.o And I think it's pretty understandable if you look at the whole difficulty especially the kiai. :3
00:19:578 (6,7,8,9) - Increase the DS to make the little break more readable It is v redable now so I see no reason to increase the DS at the very moment :c
00:22:883 (4) - I think you can catch this rhythm better with a slower slider? I don't know what you mean. But if it's meant to map this moment in a different way because of the rhythm, then I do not accept it, sorry. #Creator
00:26:951 (4,5) - OVerall, I like this pattern better, also becaus you've used quite many curves before: http://puu.sh/c4qIo.png But my curves are nice D:
Everyfun else is changed. :3
_WinRAWR
Hello from m4m!

First I just want to say that I don't think there is an appropriate kiai time in the map, so I would recommend removing it.

Easy
No problems

Normal
00:26:442 (4,5,6) - Maybe straighten these out a little bit to run more smoothly

Hard
Didn't see anything wrong with it

Insane
00:01:527 (4,5) - turn this into a slider or move (5) to 232 68
00:16:273 (1,2,3,4) - Don't particularly like the spacing on these, same goes for all of the other patterns that copies this

For a map this low of BPM, I really hate the constant sv changes and overmapping of Extreme. At least change the AR to 9, 9.3 is way to much for that star rating.

That is all for my mod o3o
Okoratu
I like how everyone tells you you overmapped your own song
Astar
Extreme should be AR9 not AR9,3. It's kinda too fast for a slow bpm like this.
00:22:375 (1,2) - Make it snapped the same as the other 1/4 circles.

Didn't find any other issue. Fun and relaxing map. :D
- Melody
meh, i like this song. #rankpls
show more
Please sign in to reply.

New reply