00:46 Okoratu: ok no more restarts
00:46 Okoratu: so i should revisit hard and insane
00:47 Krfawy: if it's possible ;3
00:48 Krfawy: because that bit... I mean 1 BAT told me my mapset is overmapped
00:48 Krfawy: I LOLLED
00:48 Okoratu: actually 3 have told you your map is overmapped
00:50 *Okoratu is editing [http://osu.ppy.sh/b/509305 Krfawy - Slut Off [Extreme]]
00:50 Okoratu: teach me
00:50 Okoratu: 00:14:240 (1,1) -
00:50 Okoratu: how2blanket
00:51 Krfawy: are you trolling me or is it serious?
00:51 Okoratu: it's saying the blanket is bad
00:51 Okoratu: so
00:52 Krfawy: K fixed
00:52 Okoratu: also
00:52 Okoratu: i don't really like the beginning of your insane
00:52 Okoratu: it's spacing is higher and less pleasant than the one you used in the Extreme
00:53 Okoratu: 00:05:849 (4,1) - things like this
00:53 Krfawy: I understand that point
00:53 Okoratu: 00:10:934 (2) - how to make symmetric sliders
http://puu.sh/bTeSf/a0f1930cfe.jpg00:53 Okoratu: xD
00:54 Krfawy: lol it wasn't even meant to be symmetric
00:54 Okoratu: it looks like you wanted it to be that way
00:54 Okoratu: also
00:54 Okoratu: if it doesn't destroy the spread
00:55 Okoratu: AR 8.5 for this diff maybe
00:55 Krfawy: no it shouldn't destroy it
00:55 Krfawy: OK
00:55 Krfawy: btw you know Lust told me to use AR8.5 in Extreme?
00:55 Okoratu: no idea why
00:55 Okoratu: but
00:55 Okoratu: uhm
00:55 Okoratu: this is not the issue here
00:56 Krfawy: 'because AR9 was artificial'
00:56 Okoratu: extreme uses
00:56 Okoratu:
http://puu.sh/bTf15/04633f5b7b.png00:56 Okoratu: the insane doesn't use 0.7 sv for the first part
00:56 Okoratu: while i liked the 0.7 because it made the whole thing seem more calm
00:57 Okoratu: this way sliders are just faster than the one on the extreme on average in this part
00:57 Okoratu: \:D/
00:57 Krfawy: I know but I want to keep that without SV changes xD
00:57 Okoratu: you just
00:57 Okoratu: go with 0.7x for the whole beginning
00:58 Okoratu: without changing the SV that much around like the extreme -> success
00:58 Krfawy: what
00:58 Okoratu: is what i was suggesting
00:58 Okoratu: 1. it fits the beginning better than 1.0sv
00:58 Okoratu: 2nd you will have this speed up effect for the kiai more obviously
00:59 Okoratu: 00:01:527 (4,5) - the approachcircles for these will load halfway underneath the hp bar
01:00 Krfawy: OK OK I will use 0.7x
01:00 Okoratu: 00:31:527 (1) - your comboing is inconsistent
01:01 Okoratu: you'd be cool if you removed this nc
01:02 Okoratu: 00:25:044 (4) - i think the transition would be a bit better if you curved it the other way similarly like [http://puu.sh/bTfqK/c03f035e9b.jpg this]
01:04 Krfawy: K what's next
01:04 Okoratu: 00:26:951 (4,5) - the way this flows annoyed me as i played it
01:05 Okoratu: something like [http://puu.sh/bTfAL/845a235e5e.jpg this] would make the transition better idk if you have to reposition that triplet afterwards
01:05 Krfawy: K fixed
01:06 Okoratu: 00:32:036 (3,4,5,6,1) - this is arguably the hardest thing in this map
01:06 Okoratu: because of how it is placed
01:06 Okoratu: i don't really think that this plays well and most you used up until now was 4 objects max
01:06 Okoratu: could try to make the first 2 circles an 1/2 slider
01:06 Okoratu: 1/4*
01:07 Okoratu: i mean the curve this stream does is a bit awkward
01:08 Krfawy: 00:32:036 (8,9,10,11,1) - you mean that?
01:09 Okoratu: yes
01:09 Krfawy: changed
01:10 Okoratu: the rest seems to be cool
01:10 Okoratu: u know
01:10 Okoratu: i got to work today
01:10 Okoratu: and it's 1 am
01:10 Okoratu: and fml
01:10 Krfawy: XDDDDD
01:10 Krfawy: understood