inb4 useless mod
General
Easy
Normal
Hard
Asagi's Insane
Eden
Well, I hope this was helpful! Good luck and onwards to rank!
- BG size is 959 x 767 which is not 16:9. You should change this. Perhaps get a bg that is 1280 x 720, 1366 x 768, 1920x 1080...
- Might want to get combo colors that are closer to the hues in the bg? I feel that it would look much better. Also, combo colors are inconsistent among the difficulties.
- Quick Look at AI Mod:
Fix tags in Asagi's Insane and turn off letterbox in Asagi's Insane.
- 00:02:712 (2,1) - Maybe try making these two the same slider? It will give a nice (quasi-)symmetry effect across the origin.
- 00:07:098 (1) - As mentioned in the minor irc mod, tidy the blanket up. :p
- 00:09:730 - I would add a hit circle here instead of starting the spinner here because spinners have less emphasis in the beginning and more on the end. Adding the hit circle will emphasize the strong downbeat as well as the vocal. You can then start the spinner at 00:09:905.
- 00:39:379 (2) - I feel this is a bit random because you chose to ignore similar beats (00:39:028 and 00:39:730) near it. In my opinion, this would be better replaced with a slider.
This catches the emphasis the singer puts on the "ji" sound at 00:39:379. - 00:40:256 - I feel like you should map this strong piano crash over here rather than the same old beats you hear on the white ticks. You can replace 00:40:080 (3) with the following if you so wish to fix this:
OR
I feel like the last one works best because it doesn't use 1/2 and catches both paino sounds. - 00:43:589 (1,2) - Why are there two hit circles? A slider connecting the two points would be best here because it would catch the extended vocal (the "ne" sound that starts at 00:43:589)
- 01:00:256 (3) - Fix the wave slider here (nazi stuff) :
- 01:04:642 (1,2) - These should also be sliders in my opinions because they will emphasize the vocals nicely.
- 01:49:379 (1) - Same spinner suggestion I gave at the beggining - add a hit circle then start the spinner. But you already know this stuff. Still, I feel like it would better fit the song.
- 00:07:801 (2,3) - This is particularly hard for a normal diff. This is because new players usually can't judge a hidden hit circle considering how close the approach circles are. Also hit circles require greater accuracy. With sliders it's different because you can see those before hand. This would anyway be better as a 1/2 slider in my opinion.
- 00:22:713 (2,3) - I have a rhythm suggestion here:
I feel if you add the 1/1 slider at 00:23:063, it would catch the extended instrumental sound there (not sure how to describe but hopefully you know what i am talking about lol) - 00:27:450 (3,4) - Combine these into 1/2 slider because of reasons stated above.
- 00:40:256 - I would map the piano here because it's pretty significant imo.
Try this rhythm:
OR - 00:43:063 - I feel like you should map the piano sound over here because it stands out.
Try this rhythm: - 00:49:906 (2,3) - Again, wouldn't suggest covering these up.
- 01:03:941 (2) - Considering making this into a reverse because of the slight increase in intensity at 01:04:116 and to map the beat at 01:04:291.
- 00:08:326 (1) - This should be a part of a triplet imo because there are beats after it. Here's what I am talking about it:
You could also do 1/4 reverse... - 00:08:677 (4) - This should be a slider in my opinion to capture the extended piano sound. The slider should end at 00:08:852.
- 01:13:765 - Add a hit circle here to avoid that 2/1 gap. It will make this part smoother when playing too.
- 01:20:431 (2,3) - This would truly feel more natural as a slider because of the extended vocal. You can lower the sv here too for some fun. :3
- 00:54:116 (3,4,5,6,7) - I would consider this as overmapping a bit too much. I think a slider would fit much better. Here's what I am talking about:
- 00:58:502 (5,1) - I would increase the distance between those two just because of how significant and stronger the beat is at 00:59:028 (1).
- 01:31:133 (1,2,3,4,5,6) - I do not like this because it is overmapped over 9000! I would simply just delete 01:31:221 (2,3,4,5,6) because they have no purpose besides unnecessarily trying to make the map harder. Then you can have 01:31:133 (1,1) as anti-jumps. :p
- 00:33:238 (5,6) - I feel like you could make this a triplet (because of the music if you listen closely) by adding a hit circle on the blue tick in between 5 and 6.
- 00:33:589 (1,2,3,4,5) - This is just plain overmapping qnq. While it is not unrankable, I still feel you can keep this map interesting without adding notes where they're not necessary. o:
- 01:37:800 (6,7,8,9,10,11) - more overmapping qnq
Well, I hope this was helpful! Good luck and onwards to rank!