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Faylan - Syumatsu no Fractale (Game Size)

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Topic Starter
Tari
Thank you the nice mods guys! I'll reply to both as soon as I can.
no double post this time
Topic Starter
Tari
SPOILER

Kinshara wrote:

inb4 useless mod

General

  1. BG size is 959 x 767 which is not 16:9. You should change this. Perhaps get a bg that is 1280 x 720, 1366 x 768, 1920x 1080...
  2. Might want to get combo colors that are closer to the hues in the bg? I feel that it would look much better. Also, combo colors are inconsistent among the difficulties.
  3. Quick Look at AI Mod:

    Fix tags in Asagi's Insane and turn off letterbox in Asagi's Insane.

Easy

  1. 00:02:712 (2,1) - Maybe try making these two the same slider? It will give a nice (quasi-)symmetry effect across the origin. no change, they were never meant to be symmetrical.
  2. 00:07:098 (1) - As mentioned in the minor irc mod, tidy the blanket up. :p
  3. 00:09:730 - I would add a hit circle here instead of starting the spinner here because spinners have less emphasis in the beginning and more on the end. Adding the hit circle will emphasize the strong downbeat as well as the vocal. You can then start the spinner at 00:09:905.
  4. 00:39:379 (2) - I feel this is a bit random because you chose to ignore similar beats (00:39:028 and 00:39:730) near it. In my opinion, this would be better replaced with a slider. no change, if you look at previous combo, each slider start on white tick , so I only emphasize white ticks here.

    This catches the emphasis the singer puts on the "ji" sound at 00:39:379.
  5. 00:40:256 - I feel like you should map this strong piano crash over here rather than the same old beats you hear on the white ticks. You can replace 00:40:080 (3) with the following if you so wish to fix this: let's keep the rhythm simple please.

    OR

    I feel like the last one works best because it doesn't use 1/2 and catches both paino sounds.
  6. 00:43:589 (1,2) - Why are there two hit circles? A slider connecting the two points would be best here because it would catch the extended vocal (the "ne" sound that starts at 00:43:589)
  7. 01:00:256 (3) - Fix the wave slider here (nazi stuff) :
  8. 01:04:642 (1,2) - These should also be sliders in my opinions because they will emphasize the vocals nicely. No Change, personally the slowdown should have different rhythm.
  9. 01:49:379 (1) - Same spinner suggestion I gave at the beggining - add a hit circle then start the spinner. But you already know this stuff. Still, I feel like it would better fit the song.

Normal

  1. 00:07:801 (2,3) - This is particularly hard for a normal diff. This is because new players usually can't judge a hidden hit circle considering how close the approach circles are. Also hit circles require greater accuracy. With sliders it's different because you can see those before hand. This would anyway be better as a 1/2 slider in my opinion. It's pretty easy, actually especially the way I made the pattern should be easy to follow.
  2. 00:22:713 (2,3) - I have a rhythm suggestion here: No change, the symmetry here helps lead to the next part here.

    I feel if you add the 1/1 slider at 00:23:063, it would catch the extended instrumental sound there (not sure how to describe but hopefully you know what i am talking about lol)
  3. 00:27:450 (3,4) - Combine these into 1/2 slider because of reasons stated above. It's way easy to follow you can tell which notes I"m following in the music+the whistles make it obvious.
  4. 00:40:256 - I would map the piano here because it's pretty significant imo. Nah, way too complicated rhythm, the constant 1/2 fits well here.
    Try this rhythm:

    OR
  5. 00:43:063 - I feel like you should map the piano sound over here because it stands out. same as above.
    Try this rhythm:
  6. 00:49:906 (2,3) - Again, wouldn't suggest covering these up. no fix, these are following music well.
  7. 01:03:941 (2) - Considering making this into a reverse because of the slight increase in intensity at 01:04:116 and to map the beat at 01:04:291. if you compare with 01:01:134 (2) - , I did it intentionally. the stress is on the vocals more.

Hard

  1. 00:08:326 (1) - This should be a part of a triplet imo because there are beats after it. Here's what I am talking about it: The beats there are left by themselves because I'm emphasizing them with circles.

    You could also do 1/4 reverse...
  2. 00:08:677 (4) - This should be a slider in my opinion to capture the extended piano sound. The slider should end at 00:08:852. already explained why, left them alone for emphasis.
  3. 01:13:765 - Add a hit circle here to avoid that 2/1 gap. It will make this part smoother when playing too. nah, that long pause fits well with the vocals.
  4. 01:20:431 (2,3) - This would truly feel more natural as a slider because of the extended vocal. You can lower the sv here too for some fun. :3 nah the vocals are the only thing here, and the finishes and I wanted to show that.

Asagi's Insane

  1. 00:54:116 (3,4,5,6,7) - I would consider this as overmapping a bit too much. I think a slider would fit much better. Here's what I am talking about:
  2. 00:58:502 (5,1) - I would increase the distance between those two just because of how significant and stronger the beat is at 00:59:028 (1).
  3. 01:31:133 (1,2,3,4,5,6) - I do not like this because it is overmapped over 9000! I would simply just delete 01:31:221 (2,3,4,5,6) because they have no purpose besides unnecessarily trying to make the map harder. Then you can have 01:31:133 (1,1) as anti-jumps. :p
Wow! This was a great map!

Eden

  1. 00:33:238 (5,6) - I feel like you could make this a triplet (because of the music if you listen closely) by adding a hit circle on the blue tick in between 5 and 6. I still prefer mine here sorry, mostly because of the way it plays
  2. 00:33:589 (1,2,3,4,5) - This is just plain overmapping qnq. While it is not unrankable, I still feel you can keep this map interesting without adding notes where they're not necessary. o:
  3. 01:37:800 (6,7,8,9,10,11) - more overmapping qnq
Ah sorry, that's all I can find! This map was pretty good. :3

Well, I hope this was helpful! Good luck and onwards to rank!



Cherry Blossom

Cherry Blossom wrote:

Hello o/ I'm here to mod your map back.
I'm modding this map without Kinshara's mod, so, few things may have been already fixed.
Tell me why you didn't apply my suggestions please.


Easy

  1. 00:04:291 (1,2,3) - this is hard to read, but it follows the song, this polarity issue may be unavoidable if you follow beats. So why don't to extend this slider 00:04:291 (1) - to 00:05:168 - ? You can hear the piano on the red tick here. I'd like to keep it how it is currently, I don't particularly think red tick rhythm is friendly for this diff.
  2. 00:07:098 (1) - same scenario as here ^, also, the red tick is more powerful than the white tick (where the slider ends). I'd saw otherwise, the whistle fits well with the current end, no change.
  3. 00:22:361 (2,3) - the movement could be improved if you move the slider's end at 364|168. oh stacking isn't correct, thanks for reminding :D
  4. 00:28:502 (3) - try to extend this slider to 00:29:028 - to avoid the polarity issue, and i think the whistle should be on this red tick, not on the white tick earlier. I don't see any issue here, it flows well in my eyes, and whistle fits more here to me sorry D: sounds way better (actually you can add for both but I prefer keep it simple)
  5. 00:48:852 - I don't really think that skipping this strong note is a good idea, this note is really powerful, so you should add a circle here. keep, I'd prefer to keep rhythm simple for this diff,
  6. 00:56:045 (1,2) - this polarity issue can be avoidable, try something which does not require any 3/2 gaps. this is so easy to tell, I mapped all the strong beats here, and I highlighted them with a finish.
  7. 01:14:291 (2) - i guess you missed a custom hitsound here.

    This diff is...... weird, the song too x)
    There are a lot of polarity issues, but the majority of them are unavoidable due to the nature of the song, but you still can improve the rhythm and avoiding what you can. It is really not natural to play a Easy diff with a lot of 3/2 gaps, and using 1/2s to avoid them will make your diff harder and it will not be an Easy diff, find a solution ;w;

Normal

  1. 00:22:713 (2) - try to make a curve with this reversed slider, it could improve a bit the flow prefer mine, it's already pointing towards next slider.
  2. 00:39:028 (2) - it is more logical if this slider is on the center since these objects 00:37:274 (4,5,1) - are symmetrical.
  3. 00:49:028 - i assume you follow vocals since the drums/snares are skipped, so you should make this tick played or audible because it follows vocals. I really like this pattern D: prefer not to change this
  4. 01:11:485 (3,4) - You should add some hitsounds here because it will justify why you skipped the strong beats on the downbeats. Plus, it will show you are following something else. Its fine, the vocals at 4 help lead towards next notes
  5. 01:12:888 (1,2,3) - i still assume you are following vocals, so this slider 01:13:766 (2) - may be out of place, so you should add a circle here 01:14:116 and remove this slider 01:13:766 (2) - the symmetry here would get ruined :/
  6. 01:24:116 - same as i said for 00:49:028 - same.

    This diff looks nice, but they are still things you could improve like blankets to make this diff more polished.
    I also find that following vocals is not really a good idea because there are still polarity issues which could be fixed, so also you can avoid them.
    But the current rhythm is fine and more or less consistent. And it will even better if you could improve this !

Hard

  1. 00:06:221 (3,5) - i think, using the same slider here could make this pattern more playable imo, i mean, doing copy/paste and ctrl+H for this slider 00:06:221 (3) - could be fine. Just see here
  2. 00:20:080 (3,4) - try to make a jump between these objects, it will emphasize this note 00:20:607 and it may will be more natural to play.
  3. 00:25:695 (3,4) - try to avoid this overlap, it does not look nice here ;w;
  4. 00:46:221 (1,2,3) - uuuh what is that ? i think you should fix that spacing issue.
  5. 00:51:484 (3,4,1) - this does not really play well, the spacing change make this pattern difficult to handle and you need enough aim to play this pattern well without any difficulty, so it should be better if you use a consitent DS here.
  6. 00:54:291 (3,1,2) - That's something i call "peak", don't you think it is a bit extreme for a hard diff ? try to reduce the distance between their end. not sure about this one, this pattern is really cool D:

    * 01:08:677 (1,2,3,4) - this pattern looks really difficult but it plays well and i don't see anything difficult compared to ^ because the movement is not the same, i dont said the shape or the angle, but the "space" it needs. Just see Keep this one too, it helps lead to next transition

    This diff is well done, jumps are sparingly used, and that's all a hard diff needs, There are still few issues but it's not really important.

Asagi's Insane

  1. 00:06:045 (2,3,4) - you could improve the transition here, it should be better if this circle 00:06:396 (3) - has an equal distance with 00:06:045 (2,4) -
  2. 00:08:151 (1) - it looks a bit odd since the finish hitsound is not played, it is the strongest note you can hear.
  3. 00:20:080 (2,3,4) - why don't to increase the angle between these objects, i find it better to play imo, but well, up to you to change.
  4. 00:23:765 (1) - you missed a custom hitsound at the beginning.
  5. 00:43:589 (1,3) - stack properly here, you see it's not really well stacked.
  6. 00:50:958 (2,3,4) - this is confusing, i thought there was a 1/4 gap between 00:51:221 (3,4) - , because a 1/4 is mainly used to introduce a jump, and i rather think it looks like an antijump here. You have these following solutions :
    - 2 circles instead of this slider 00:51:221 (3) -
    - increasing the distance between 00:51:221 (3,4) -
  7. 00:55:519 (4) - try to CTRL+G this slider, it will make another movement which also plays well, but it's up to you to change.
  8. 01:14:291 (1,1) - i don't really think this overlap fits the atmosphere well, and the movement is also difficult because this slider 01:14:291 (1) - is slow and the player may will get a 100, plus, you didnt overlap here 01:12:888 (1,1) -

    This diff looks fine, i liked the diff, excepted the kiai which is a bit too "hard" for this part. Jumps were a bit forced and they make this kiai part not really comfortable to play, it looks fine if it is for challenging, but this insane is not a traditionnal insane if it was supposed to be a simple Insane.

Eden

  1. 00:07:975 (7) - this slider is out of screen, move it a bit upward you can see here :
  2. 00:15:519 (3,4,5,6) - due to the stack leniency, when playing, these notes are overlapped, you might fix it by increasing the distance a bit.
  3. 00:25:168 (1,2) - there is no reason to use a 3/4 slider here, because the blue tick does not follow anything, and you also skipped this note here 00:25:344 - which is audible. no change, I use 3/4 to emphasize instrumental part of song which is this part.
  4. 00:27:975 (1) - same as ^ and more.
  5. 00:31:835 (5,6,7) - why don't to make this instead ? it may be better to play
  6. 00:36:923 (4,5,6) - i think it should be better if there is an equal distance between 00:37:273 (5) - and 00:36:923 (4,6) - for a better transition.
  7. 00:37:449 (6,7,1) - this is a bit trapping, it is a bit difficult to handle this pattern when the distance is not the same, i mean, for this kind of pattern, there should be an equal distance between 00:37:800 (7) - and 00:37:449 (6,1) -
  8. 01:01:835 (1) - why don't to stack this slider with 01:01:309 (5) - 's end ? it works well, and it will be easier to read. intentional, I wanted to leave a gap, cause sudden no movement feels weird here.
  9. 01:19:028 (4,1,2,3,4,5,6,7,8) - seems uncomfortable to play because, the player expects that there is a higher distance between 01:19:028 (4,1) - as you did for your 1/4 sliderjump pattern. Plus, a higher distance between 01:19:028 (4,1) - allows the player to play the stream better.

    Cool diff, but as i said for Asagi's insane diff, i didn't like the kiai part, but for a different reason. There are some unnecessary streams which make this part more "challenging" , it fits the atmosphere, a powerful part. But few streams do not follow anything and make this diff rather not natural to play.
    Overall, this diff plays well, didn't have problems with flow excepted what i have mentionned above.

I hope it was helpful.
Good Luck.

Thanks for modding guys!
Lanturn
Never Forget


(ゲームSize) <3

Topic Starter
Tari
Oh yes, I got verification from Guy on title :3, will change soon.
Hisoka
Hey, here from your Strawberry ModdingQueue:

My Map: https://osu.ppy.sh/s/202845
Its a marathon over 6,5 minutes, but has only one diff. So I think its fair if i mod this map for my one...(or at least I hope so :? )

Audio-File is 192KBit, which is the maxium so its great.
The Hitsounds are great.
I will give mostly beautyadvices, because everything else is very good.

EASY:

The rythm fits perfectly well into the song.

00:06:572 (3,1) The blanket between 3 and 1 is not perfect.
00:20:607 (3) Put this one a little bit to the right?
00:47:098 (2,3) Fix blanket
01:03:063 (2) It would look a little bit more beautiful, if you would put this slider a little bit down
01:08:677 (2,3,1) The blankets are not perfect
01:12:888 (1,2,1) ^
01:18:502 (3) This one is not perfectly symmetrical. To reach this, Flip it around with Ctrl+H and put the white sliderpoints onto the same positions as they are on the other side. https://www.dropbox.com/s/b7nhn0xsjevz9 ... 4.PNG?dl=0
01:23:414 (4) End this one at 01:23:940?
01:28:326 (3) Put the white sliderpoint onto x:148; y:44 The red one to x:200 y:64
01:45:344 (2,1) Arrange it, that the red sliderpoint is onto the slidertick

NORMAL:

00:16:222 (4) Make this one symmetrcial so the blanket 4,5 gets more beautiful
00:34:994 (1,2) Fix blanket
00:50:081 (3,4) ^

That was everything, I found here^^

HARD:

00:47:975 (2,3,4,1) Fix Blankets
01:04:642 (1,2) ^
01:17:098 (1) Make it symmetrical like this: https://www.dropbox.com/s/ztspgugeos7tb ... 5.PNG?dl=0
01:23:414 (3,4) Fix Blanket
01:38:326 (1) Symmetrical?

Everything looks very nice and clear to play, here!

ASAGI'S INSANE:

CS:4 is fine, AR:9 is fine, maybe OD:8 HP:7 is fine

00:44:291 (4,1) Fix Blanket
00:49:203 (3,4) Make it more beautiful
01:30:080 (1) Maybe do not NC here, it could be irritating for some people...
01:31:133 (1,...) This part is great!

You have very nice patterns here! :)

EDEN:

CS,AR,OD and HP is good

00:59:028 (1,2,3,4,5,6) MAYBE make this more Starlike?
01:21:309 (1,2) Fix Blanket

The Streams are great done here!

The Insane-Diffs are very nice playable! I can say this, because Im on the lvl of them just now.
Everything is very well and absolutely rankable. Only a few Blanket-things that I mentioned :D But they are not really necessary...
I hope my mod was helpful to you to make a final polishing of the beatmap :D
Xiaolin
[General]
  1. Remove ''(Game Size)'' from the title http://vgmdb.net/album/23575 its written ''Shuumatsu no Fractal'' without ''(Game Size)''
[Easy]
  1. 00:01:309 (1) - How about you make it soft sampleset and add whistle (and keep the finish) cause you can hear a piano here and a finish at the same time
  2. 00:06:577 (3) - Finish? You were adding finishes in beats like that lols ~ >w>
  3. 00:30:782 (3) - Please remove the finish which is at the end of the slider, it doesn't make a single sense lel o3o
  4. 00:47:800 (3) - Improve blanket with (2)
  5. 01:14:291 (2) - ^
  6. 01:18:502 (3) - Hmm, why isn't this the same as (1) ? I would suggest that you copy (1) and paste it at (3) for a good rhythm (or maybe do the opposite)
[Normal]
  1. 00:01:309 (1) - How about you make it soft sampleset and add whistle (and keep the finish) cause you can hear a piano here and a finish at the same time
  2. 00:30:782 (3) - Move to x:304 y:72 for blanket with (2)
  3. 00:50:431 (4) - Improve blanket with (2,3)
[Hard]
  1. Great diff ~ owo
[Asagi's Insane]
  1. 00:14:817 (1) - Missing whistle, listen to the piano ~ >w>
Perfect map and song ~ o3o
Good luck ~~
Topic Starter
Tari
Fixed all the nazi's things on both mods, but didn't fix some of the new combo stuff if you want specific replies you can PM me!

Thanks for modding

and the title is correct

look at http://puu.sh/bgaSF.jpg
HabiHolic
Hi. M4M accept?
Topic Starter
Tari

HabiHolic wrote:

Hi. M4M accept?

Sorry not accepting any M4M atm >.<

and its not correct place to ask :c
HabiHolic

Tari wrote:

HabiHolic wrote:

Hi. M4M accept?

Sorry not accepting any M4M atm >.<

and its not correct place to ask :c
:o ok
Asagi
All fixed, specially on Mao and CB's mod, same as the others... Thanks

Since many complaining about the kiai part on my diff because its WTF so hard, i remapped it and make it easier

Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 0
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Shuumatsu no Fractal (Game Size)
TitleUnicode:終末のフラクタル (Game Size)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
81,350.877192982456,4,2,3,70,1,0
1309,-125,4,2,3,40,0,0
7098,-100,4,2,3,70,0,0
14817,-200,4,2,3,35,0,0
17449,-125,4,2,3,50,0,0
19554,-100,4,2,3,60,0,0
23414,-76.9230769230769,4,2,3,70,0,0
23765,-100,4,2,3,70,0,0
34291,-76.9230769230769,4,2,3,70,0,0
34993,-100,4,2,3,70,0,0
45870,-76.9230769230769,4,2,3,70,0,0
46221,-100,4,2,3,70,0,0
61308,-200,4,2,3,70,0,0
61659,-200,4,2,3,5,0,0
61835,-125,4,2,3,50,0,0
68677,-100,4,2,3,50,0,0
69028,-90.9090909090909,4,2,3,50,0,0
69379,-83.3333333333333,4,2,3,70,0,0
69730,-76.9230769230769,4,2,3,70,0,0
70080,-125,4,2,3,50,0,0
73414,-76.9230769230769,4,2,3,70,0,0
74291,-125,4,2,3,50,0,0
74817,-76.9230769230769,4,2,3,70,0,0
75694,-100,4,2,3,40,0,0
76045,-90.9090909090909,4,2,3,50,0,0
76396,-83.3333333333333,4,2,3,60,0,0
76747,-76.9230769230769,4,2,3,70,0,0
77098,-100,4,2,3,70,0,0
79905,-80,4,2,3,85,0,0
81308,-90.9090909090909,4,2,3,70,0,1
91133,-90.9090909090909,4,2,3,40,0,1
91659,-90.9090909090909,4,2,3,70,0,1
92186,-125,4,2,3,70,0,1
92537,-90.9090909090909,4,2,3,70,0,1
101133,-100,4,2,3,70,0,0
113765,-100,4,2,3,20,0,0
115168,-100,4,2,3,20,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 0,132,196
Combo3 : 249,0,124
Combo4 : 255,191,0
Combo5 : 255,0,51

[HitObjects]
358,337,1309,6,8,P|342:267|364:200,1,144,6|0,0:0|0:0,0:0:0:0:
448,120,1835,2,0,P|412:124|376:120,1,72,2|0,3:0|0:0,0:0:0:0:
300,44,2186,1,0,0:0:0:0:
364,200,2361,1,0,0:0:0:0:
408,36,2537,1,2,3:0:0:0:
275,136,2712,6,0,P|207:156|139:136,1,144,6|0,0:0|0:0,0:0:0:0:
32,240,3238,1,2,3:0:0:0:
32,239,3414,2,0,P|104:224|176:244,1,144,0|0,0:0|0:0,0:0:0:0:
280,324,3940,2,0,P|244:328|208:324,1,72,2|2,3:0|0:0,0:0:0:0:
364,200,4291,6,0,L|375:343,2,144,6|2|0,0:0|3:0|0:0,0:0:0:0:
316,96,5168,1,0,0:0:0:0:
448,144,5344,1,2,3:0:0:0:
300,256,5519,38,0,P|232:276|164:257,1,144,6|0,0:0|0:0,0:0:0:0:
0,192,6045,2,0,P|33:185|72:192,1,72,2|0,3:0|0:0,0:0:0:0:
164,257,6396,1,0,0:0:0:0:
224,160,6572,2,0,P|248:88|220:12,1,144,6|0,0:0|0:0,0:0:0:0:
192,20,7010,1,10,0:0:0:0:
192,20,7098,6,0,L|102:23,1,90,6|0,0:0|0:0,0:0:0:0:
296,92,7449,2,0,L|396:88,1,90
508,108,7800,1,2,0:0:0:0:
452,8,7975,1,0,0:0:0:0:
348,168,8151,1,0,0:0:0:0:
412,292,8326,5,4,0:0:0:0:
412,292,8414,1,0,0:0:0:0:
412,292,8502,1,0,0:0:0:0:
468,204,8677,1,0,0:0:0:0:
400,88,8852,1,0,0:0:0:0:
240,224,9028,38,0,L|150:220,1,90,2|2,0:0|0:0,0:0:0:0:
322,290,9379,2,0,L|412:292,1,90,2|2,0:0|0:0,0:0:0:0:
256,136,9730,5,4,0:0:0:0:
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Topic Starter
Tari
Updated!
LexiaLovesU

Hello Tari you used for a mod on Asagi's Insane :> Hopefully i havent gotten too rusty lol xD

Asagi's Insane
  1. 00:23:414 (1) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo
  2. 00:29:028 (6) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. I know there is a beat on the white tick btw but i wanna say like right there is a special little spot so you do something to match owo
  3. 00:31:309 (4,5) - Uhh why exactly is the slider ending on the blue tick that hits nothing so there really isnt a point for it. its just awakward to end the slider on nothing and then just make a circle at 00:31:659 (5). I can see why you want to put the circle their since there is a rather strong note but instead of ending the slider on the blue tick how about you end it on the 1/2 note instead this way you can keep the slider there and have a circle on the strong 1/1
  4. 00:34:642 (2) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider.
  5. 00:35:519 (1,2,3,4) - can you fix some of these overlaps it just doesnt look very pretty it actually looks pretty disorganized maybe try this. This way looks neater and its goes into a star formation <3
  6. 00:45:870 (6) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo
  7. 00:59:028 (1,2,3,1,2,3,1) - Nice pattern °˖ ✧◝(○ ヮ ○)◜✧˖ °
  8. 01:30:431 (3) - This really confused me when i played it the slider that was previous of it doesnt completely fade away so it actually blocks the slider and to me it was very misleading and awkward to play would you consider moving it?
  9. 01:32:186 (1,1) - this was so awkward to stop suddenly because everything was so jumpy before that it kinda made me jump and miss that note because i was so jittery from all of the jumps before that i was kinda go faster and i hit it early
    Done °˖ ✧◝(○ ヮ ○)◜✧˖ °

Nice Insane very enjoyable to play
pishifat
i'm here because tari has my family hostage. only doing asagi's diff since i was told not to do the other ones (because they suck)

asagi

  1. may want to use tick rate 2 since SV is pretty variable. stuff like 01:14:291 (1,1) - or 01:01:309 (1,1) - would be more easily understood since there's a tick earlier in the slider track, allowing the player to know it's going to be slower. same idea woudl also apply to faster sliders like 00:23:414 (1) - since you can tell it's shorter than a 1 beat long slider by the tick near the end of sliderasdfasdfadf
  2. 00:01:835 (2,3,4,5,1) - considering you've got a standard star shape here, it would probably make sense to use the compose>create polygon circles tool. you can see which looks cleaner easily - the original or the one using that tool. would apply to other basic star shapes like 00:25:695 (2,3,4,5,6,7,1) - and 01:12:186 (1,2,3,4,5,1) - etc.
  3. 00:15:168 (1,2,3) - supernazi these should be spaced evenly. (2) is slightly closer to (1) as it is now
  4. 00:23:414 - it may make more sense to move this green line back to 00:23:238 - since that's where intenser part starts. you accented that with your hitsounding by having a finish on 00:23:238 (6) - so it's kind of contradicting to your hitsounding to have the SV change on 00:23:414 (1) - . of course, if you change this, you'll want to adjust your NCs accordingly.
  5. 00:32:888 (1,2,3) - seems like using three circles here is overkill when compared to the music. you've been mappign the violin (or whatever that is) up til this point, then you have 00:32:361 (2,3,4) - which follows the 1/2 beat violin stuff, but then the violin pauses at 00:32:888 (1) - and continues again 00:33:414 (1) - . something like this would really follow the instrument you're mapping to a lot more closely. in contrast, 00:59:028 (1,2,3,1,2,3,1) - makes complete sense to have the 1/2 jump stuff.
  6. 00:54:466 (7) - slider body should probably be in the same line as the stream thing at 00:54:116 (3,4,5,6) - . (7) is pointing a little to the left right now :/
  7. 01:09:379 (1,2) - finishes on these seem like overkill since there's nothing finish-sounding in the actual song and a very similar thing is expressed with claps later on at 01:16:396 (1,2) -
  8. 01:25:519 (1,3,4,5) - aesthetically here uhhhhh not uhhh blanket gets screwed because of hte stack ingame. maybe do somethin bout that
  9. 01:30:958 (5) - may make sense to move this up so it's parallel to the jumping stuff at 01:29:730 (4,1) - and 01:30:256 (2,3) - . this would move into the curve of 6 a lot nicer as well.
  10. 01:32:186 (1) - this would be a lot easier to read if its shape were differentiated from that of 01:32:010 (5) - with a curve. because it's just another small straight-line slider, it could be easily read as 1/4 then the next object spammed because stacks hard to read and i suck. anyway, doing something like this makes reading it a lot easier (custom stack thing not necessary ofc)
  11. 01:34:466 (2) - maybe it's just me, but this would be a bit better if spaced evenly between 01:33:940 (1,3) - . similar to how 01:40:431 (4) - is spaced evenly between 01:40:080 (3,5) - . both of them should play similarly
  12. 01:37:800 (1,2) - might make sense to swap NCs here since (2) is the downbeat there and (1) is sort of a pause. NC makes thing more empahsisy and it would fit better on (2) just please. if vocals are the reason for the NC, then it shoudl actually start on 01:37:624 (4) - instead.
mini-mod complete
Asagi
No reply = Fixed
LexiaLovesU

LexiaLovesU wrote:


Hello Tari you used for a mod on Asagi's Insane :> Hopefully i havent gotten too rusty lol xD

Asagi's Insane
  1. 00:23:414 (1) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo ~actually it fits very well, as you can hear on this part 00:23:238 (1,2) - ,the rhythm change here is kinda unique, and it fits before changing a new rhythm
  2. 00:29:028 (6) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. I know there is a beat on the white tick btw but i wanna say like right there is a special little spot so you do something to match owo
  3. 00:31:309 (4,5) - Uhh why exactly is the slider ending on the blue tick that hits nothing so there really isnt a point for it. its just awakward to end the slider on nothing and then just make a circle at 00:31:659 (5). I can see why you want to put the circle their since there is a rather strong note but instead of ending the slider on the blue tick how about you end it on the 1/2 note instead this way you can keep the slider there and have a circle on the strong 1/1
    ~the blue tick indicates the clap, as i can hear, but i follow youre suggestion anyway, i just added a note on the blue tick to fit better
  4. 00:34:642 (2) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. ~it follows the violin + the finish hitsound, and the SV change really fits too so not change
  5. 00:35:519 (1,2,3,4) - can you fix some of these overlaps it just doesnt look very pretty it actually looks pretty disorganized maybe try this. This way looks neater and its goes into a star formation <3
  6. 00:45:870 (6) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo ~as i said earlier on the SV change stuff
  7. 00:59:028 (1,2,3,1,2,3,1) - Nice pattern °˖ ✧◝(○ ヮ ○)◜✧˖ ° ~ Thanks owo
  8. 01:30:431 (3) - This really confused me when i played it the slider that was previous of it doesnt completely fade away so it actually blocks the slider and to me it was very misleading and awkward to play would you consider moving it?
  9. 01:32:186 (1,1) - this was so awkward to stop suddenly because everything was so jumpy before that it kinda made me jump and miss that note because i was so jittery from all of the jumps before that i was kinda go faster and i hit it early ~ill get more suggestion about this, so i keep it as that
    Done °˖ ✧◝(○ ヮ ○)◜✧˖ °

Nice Insane very enjoyable to play
pishifat

pishifat wrote:

i'm here because tari has my family hostage. only doing asagi's diff since i was told not to do the other ones (because they suck)

asagi

  1. may want to use tick rate 2 since SV is pretty variable. stuff like 01:14:291 (1,1) - or 01:01:309 (1,1) - would be more easily understood since there's a tick earlier in the slider track, allowing the player to know it's going to be slower. same idea woudl also apply to faster sliders like 00:23:414 (1) - since you can tell it's shorter than a 1 beat long slider by the tick near the end of sliderasdfasdfadf
  2. 00:01:835 (2,3,4,5,1) - considering you've got a standard star shape here, it would probably make sense to use the compose>create polygon circles tool. you can see which looks cleaner easily - the original or the one using that tool. would apply to other basic star shapes like 00:25:695 (2,3,4,5,6,7,1) - and 01:12:186 (1,2,3,4,5,1) - etc. ~i know how to use that, but it doesnt affect too much on the gameplay with just 1-2 grid spacing error so ill keep it as that, and im lazy to use it
  3. 00:15:168 (1,2,3) - supernazi these should be spaced evenly. (2) is slightly closer to (1) as it is now
  4. 00:23:414 - it may make more sense to move this green line back to 00:23:238 - since that's where intenser part starts. you accented that with your hitsounding by having a finish on 00:23:238 (6) - so it's kind of contradicting to your hitsounding to have the SV change on 00:23:414 (1) - . of course, if you change this, you'll want to adjust your NCs accordingly. ~very nice idea
  5. 00:32:888 (1,2,3) - seems like using three circles here is overkill when compared to the music. you've been mappign the violin (or whatever that is) up til this point, then you have 00:32:361 (2,3,4) - which follows the 1/2 beat violin stuff, but then the violin pauses at 00:32:888 (1) - and continues again 00:33:414 (1) - . something like this would really follow the instrument you're mapping to a lot more closely. in contrast, 00:59:028 (1,2,3,1,2,3,1) - makes complete sense to have the 1/2 jump stuff. ~00:33:063 (2) - i dont wanna miss the clap here, and putting 1/1 slider feels really weird on that part
  6. 00:54:466 (7) - slider body should probably be in the same line as the stream thing at 00:54:116 (3,4,5,6) - . (7) is pointing a little to the left right now :/
  7. 01:09:379 (1,2) - finishes on these seem like overkill since there's nothing finish-sounding in the actual song and a very similar thing is expressed with claps later on at 01:16:396 (1,2) - ~then ill just put finish hitsound on them both
  8. 01:25:519 (1,3,4,5) - aesthetically here uhhhhh not uhhh blanket gets screwed because of hte stack ingame. maybe do somethin bout that
  9. 01:30:958 (5) - may make sense to move this up so it's parallel to the jumping stuff at 01:29:730 (4,1) - and 01:30:256 (2,3) - . this would move into the curve of 6 a lot nicer as well.
  10. 01:32:186 (1) - this would be a lot easier to read if its shape were differentiated from that of 01:32:010 (5) - with a curve. because it's just another small straight-line slider, it could be easily read as 1/4 then the next object spammed because stacks hard to read and i suck. anyway, doing something like this makes reading it a lot easier (custom stack thing not necessary ofc)
  11. 01:34:466 (2) - maybe it's just me, but this would be a bit better if spaced evenly between 01:33:940 (1,3) - . similar to how 01:40:431 (4) - is spaced evenly between 01:40:080 (3,5) - . both of them should play similarly
  12. 01:37:800 (1,2) - might make sense to swap NCs here since (2) is the downbeat there and (1) is sort of a pause. NC makes thing more empahsisy and it would fit better on (2) just please. if vocals are the reason for the NC, then it shoudl actually start on 01:37:624 (4) - instead.
mini-mod complete

Thanks everyone :3

Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 0
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Shuumatsu no Fractal (Game Size)
TitleUnicode:終末のフラクタル (ゲームSize)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 0,132,196
Combo3 : 249,0,124
Combo4 : 255,191,0
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288,92,74291,6,0,P|376:80|484:88,1,180
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Lanturn
So Tari and I had like a mod that went on for 4 or 5 days and we just finally finished it.

Seriously.. All of my Easy mod is missing, half of the normal, and who knows how many times we started up the Hard mod. As well as some insane fixes.

Added SB to censor out a few things, even though it wasn't really that bad.
Rhythm Fixes, blankets, and other crap on Easy
^ for Normal, Hard, and Insane.

Had Hard buffed up in Difficulty (0.30 to 0.40 star increase)
Had Asagi's diff nerfed a bit for the Kiai time as it provided a lot of Extra like difficulty parts (0.3 star decrease) (and got some mods for it from above, thanks!)

Lot's of fixes in the above mods.

[Asagi]
  • All really minor stuff, just use what you want.
  1. 01:19:730 (5) - moving this to around x442 y73 keeps the Distance spacing even.
  2. 01:23:940 (1) - x312 x220 for a perfect stack.
  3. 01:34:642 (3) - Try a finish on the head. Like in Tari's diff, it works well.
  4. 01:37:624 (4) - I really believe this works better as a standalone circle, and not a 1/4 slider. If you want to keep the 1/4 slider maybe try moving it below the slider so it moves along with the cursor, and doesn't make it such a huge jump.
  5. 01:44:817 (3) - Consider x180 y48 for a better rectangle. (move 01:44:817 (3,4,5,1) - afterwards to x193 y52 if you want it to be more of a square with 1.97 even spacing, this is optional though.)
  6. 01:49:203 (4) - Move this to x352 y80 so it maintains a consistent DS, and makes pulling the u-turn back to 01:49:379 (1) - a bit easier. Consider moving the (1) closer as well for the even distance you have going.
Not really much to say. The spread is much much better now after making the hard go up in diff, and asagi's insane go a little lower in diff.

After Asagi's update, feel free to call me back, Sorry this took two weeks to deal with. I'm raring to go now though :3
Topic Starter
Tari
BSS Broke :<

oopsie
Lanturn
Few more minor adjustments were made to Insane. We removed the SB due to it really not being that problematic. Think sailor moon here.

Title Changed: Yes it really is from the video. Only official romanization available.


Added gray to combo colors.

Keeping (Game Size) due to how ugly the lantis source comes out: http://puu.sh/bHl1a.png | The scans are much cleaner. The title would have to be somewhere along the lines of "終末のフラクタルゲームSize" if we used the Lantis listing. Since Scans vs. Website isn't decided, this will be fine.

Faylan/faylan has conflicts. so we're just using Faylan. Seriously bugged me for awhile ;)

Major fixes to unsnapped green lines...

And anything else I missed.

Hopefully everything we've done together for the past week shows how much love has went into this song... I think? We find error, fix error, update, find another small thing, update.. repeat 100 times, and 2 weeks later here we are. \o/

Tags. Kiai. Colors. Lead-in time. Afure Deru Kimochi. More fixes. Kira Kira. Infinite Updates. Widescreen Support. .osb problems.

Seriously.......................................... I think I've spent enough time :)


8 10 hours of mods later (seriously. we have been talking forever, fixing one small thing at a time, and finding 5 more things after. X_x)

BUBBLE
Shohei Ohtani
maybe if i do a good job modding this tari will think im actually good at modding

Insane:
00:02:186 (3,4,5) - The thing with this is that you're jerking the mouse awkwardly from where I natually want to go, since (1-3) are all in a circle shape, and suddenly, boom
00:35:519 - In terms of logical mapping, I don't get why I'm being forced to do all of these jumps if this is literally a transitional section. The drum beat keeps the piece driving, but it doesn't neccesarily mean that I need to be using a lot of energy to make things happen
00:51:659 (7) - Hitnormal here :P
01:01:835 (1) - Like I get what you're doing, but considering the pacing of the map so far, I would always hit this super early, and because of the leniancy of the slider, I'd probably screw something up or get a (50) or something.
01:03:063 (5,6,7) - It looks ok but the flow could be a LOT better. I'd rather have my hand moving in a circular shape rather than being forced to jerk to the next slider. ESPECIALLY when the music is in a very legato style.
01:09:028 (1,1,1) - Why these NCs?
01:13:765 (2,3,4) - hitsounds how i miss thee
01:14:817 (1,2,3,4,5) - ^ like im not going to outline what you should do but like put something here
01:17:098 (1) - Not pretty slider ;w;. It'd be a lot better as a ~ shape.
01:31:659 (2,3,4,5,6,7,8,9) - The weird thing about this slider train is that you have 2 spaced out 1/4 sliders and then suddenly whoops we're back in regular spacing. It just feels odd.
01:41:835 (3,4,5,6,7) - This feels REALLY out of place, since like, even though the piano is there, it's not the main thing that I'm hearing, but rather added substuff, and even then, I'm hearing it as eighth notes (It's 16th notes, but im hearing accenting on the 8th notes)

Asagi:
00:12:712 - empty space 2: Electric Boogaloo
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there.
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway.
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here.
01:07:449 (1) - like come on you can totally avoid this
01:08:151 (3) - spacing like you can totally make this even like please
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this

Hard:
00:03:238 (2) - Like seriously there's no reason why this needs to be not evenly spaced.
00:45:519 (4,5) - Big issue with this is that I'm hearing it (capital letters are where I want to hit) TtTtttt (Ending on the white tick) rather than TtttTttt. So I'm missing. A lot.
00:51:484 (4) - hitnormal at the end of the slider

Normal:
Fine. Rhythmically complex, which could pose a problem, but its fine.

Easy:
Fine.

A lot of nitpicky stuff. The biggest thing is that it seems that you want to put a jump EVERYWHERE, where in this kind of piece, it's pretty much giving you "JUMP GOOD HERE, JUMP BAD HERE" and "STYLE 1 GOOD HERE, STYLE 2 GOOD HERE".

nyan~
Topic Starter
Tari

CDFA wrote:

maybe if i do a good job modding this tari will think im actually good at modding

Insane:
00:02:186 (3,4,5) - The thing with this is that you're jerking the mouse awkwardly from where I natually want to go, since (1-3) are all in a circle shape, and suddenly, boom what, this fits amazingly with the piano, and doesn't break vocals.
00:35:519 - In terms of logical mapping, I don't get why I'm being forced to do all of these jumps if this is literally a transitional section. The drum beat keeps the piece driving, but it doesn't neccesarily mean that I need to be using a lot of energy to make things happen This section has the simplest and easiest to play rhythms ever. I used mostly 1/2 slider jumps here, and so all you have to do is hold and click and follow that pattern of clicking.
00:51:659 (7) - Hitnormal here :P
01:01:835 (1) - Like I get what you're doing, but considering the pacing of the map so far, I would always hit this super early, and because of the leniancy of the slider, I'd probably screw something up or get a (50) or something. , its a way to distinguish it , so people can tell there is a music change thus I changed the sv too.
01:03:063 (5,6,7) - It looks ok but the flow could be a LOT better. I'd rather have my hand moving in a circular shape rather than being forced to jerk to the next slider. ESPECIALLY when the music is in a very legato style. 5 has a strong instrument sound to it, that's why I added the whistle and did a jerky movement, and 01:03:589 (6,7) - is suppose to match with 01:00:782 (4,5) - if you listen carefully they sound the same thus I did same rhythm there.
01:09:028 (1,1,1) - Why these NCs? SV changes, ....
01:13:765 (2,3,4) - hitsounds how i miss thee
01:14:817 (1,2,3,4,5) - ^ like im not going to outline what you should do but like put something here
01:17:098 (1) - Not pretty slider ;w;. It'd be a lot better as a ~ shape.
01:31:659 (2,3,4,5,6,7,8,9) - The weird thing about this slider train is that you have 2 spaced out 1/4 sliders and then suddenly whoops we're back in regular spacing. It just feels odd.
01:41:835 (3,4,5,6,7) - This feels REALLY out of place, since like, even though the piano is there, it's not the main thing that I'm hearing, but rather added substuff, and even then, I'm hearing it as eighth notes (It's 16th notes, but im hearing accenting on the 8th notes) yeah, it plays fine and I wanted to show focus on the harp.

Asagi:
00:12:712 - empty space 2: Electric Boogaloo
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there.
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway.
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here.
01:07:449 (1) - like come on you can totally avoid this
01:08:151 (3) - spacing like you can totally make this even like please
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this

Hard:
00:03:238 (2) - Like seriously there's no reason why this needs to be not evenly spaced.
00:45:519 (4,5) - Big issue with this is that I'm hearing it (capital letters are where I want to hit) TtTtttt (Ending on the white tick) rather than TtttTttt. So I'm missing. A lot.
00:51:484 (4) - hitnormal at the end of the slider

Normal:
Fine. Rhythmically complex, which could pose a problem, but its fine.

Easy:
Fine.

A lot of nitpicky stuff. The biggest thing is that it seems that you want to put a jump EVERYWHERE, where in this kind of piece, it's pretty much giving you "JUMP GOOD HERE, JUMP BAD HERE" and "STYLE 1 GOOD HERE, STYLE 2 GOOD HERE".

nyan~
Thank you, fixed loads of things!
Asagi
No reply = Fixed

CDFA

CDFA wrote:

Asagi:
00:12:712 - empty space 2: Electric Boogaloo ~im not gonna put anything on that empty space because i was following the piano, if you got better idea, suggest something
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable ~dont play with videos
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there. ~1st try will be a surprise i suppose...As you can hear on 00:23:238 (1) - the rhythm changes there, idk what kind of instru/sound is that but it really fits putting a speed up and to make a bit pressure on the next rhythm
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway. ~looks fine to me
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here. ~it fits on the rhythm itself...is the next note is really hard to catch up? i think not
01:07:449 (1) - like come on you can totally avoid this ~come on, you know its intentional
01:08:151 (3) - spacing like you can totally make this even like please ~the rhythm change there, ofc ill put a "little bit" spacing there
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this
Thanks
Update
osu file format v13

[General]
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AudioLeadIn: 1500
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Syumatsu no Fractale (Game Size)
TitleUnicode:終末のフラクタル (ゲームSize)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi shuumatsu fractal opening
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
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132,120,76747,2,0,L|143:3,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
340,184,77098,22,0,P|252:224|160:195,1,180,8|0,0:0|0:0,0:0:0:0:
92,272,77624,1,2,0:0:0:0:
200,124,77800,1,2,0:0:0:0:
200,304,77975,1,2,0:0:0:0:
92,168,78151,2,0,L|2:164,1,90,2|2,0:0|0:0,0:0:0:0:
256,12,78502,22,0,L|248:200,1,180,4|0,0:0|0:0,0:0:0:0:
411,376,79028,6,0,L|427:328,1,45
313,264,79203,2,0,L|334:303,1,45
448,236,79379,2,0,L|403:232,1,45
296,152,79554,2,0,L|348:160,1,45
442,73,79730,2,0,L|394:81,1,45
267,72,79905,6,0,P|162:98|80:27,1,225,4|0,0:0|0:0,0:0:0:0:
0,224,80431,2,0,L|116:208,1,112.5,12|0,0:0|0:0,0:0:0:0:
296,152,80782,1,12,0:0:0:0:
176,357,80958,1,12,0:0:0:0:
176,356,81309,6,0,P|254:300|350:313,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
468,376,81835,2,0,L|475:277,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
380,152,82186,1,2,0:0:0:0:
440,52,82361,1,2,0:0:0:0:
508,188,82537,1,8,0:0:0:0:
312,220,82712,22,0,P|288:180|288:120,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
328,32,83063,1,0,0:0:0:0:
204,172,83238,1,8,0:0:0:0:
380,152,83414,1,2,0:0:0:0:
380,152,83502,1,8,0:0:0:0:
380,152,83589,1,2,0:0:0:0:
208,68,83765,1,2,0:0:0:0:
312,220,83940,6,0,P|356:244|405:242,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
208,68,84291,2,0,P|141:50|40:84,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
56,116,84642,2,0,L|72:220,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
100,360,84993,1,2,0:0:0:0:
168,252,85168,1,2,0:0:0:0:
0,284,85344,1,8,0:0:0:0:
168,252,85519,22,0,B|240:216|316:260|316:260|351:235,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
308,144,86045,1,0,0:0:0:0:
236,328,86221,1,2,0:0:0:0:
236,328,86309,1,8,0:0:0:0:
236,328,86396,1,2,0:0:0:0:
424,352,86572,2,0,P|493:286|481:190,1,198.000006042481,2|0,0:0|0:0,0:0:0:0:
308,144,87098,21,6,0:0:0:0:
400,252,87273,1,0,0:0:0:0:
440,112,87449,1,8,0:0:0:0:
308,236,87624,2,0,P|220:184|228:96,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
312,32,88151,5,8,0:0:0:0:
228,199,88326,2,0,P|142:158|128:64,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
224,16,88852,21,8,0:0:0:0:
148,164,89028,2,0,P|56:136|28:44,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
224,16,89554,1,8,0:0:0:0:
288,252,89730,1,0,0:0:0:0:
148,164,89905,22,0,L|154:65,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
304,280,90256,1,8,0:0:0:0:
168,200,90431,2,0,L|176:100,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
288,156,90782,1,0,0:0:0:0:
84,68,90958,1,8,0:0:0:0:
288,156,91133,2,0,P|384:156|428:68,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
180,24,91659,5,8,0:0:0:0:
184,68,91747,1,0,0:0:0:0:
188,112,91835,1,0,0:0:0:0:
192,156,91923,1,0,0:0:0:0:
196,200,92010,2,0,L|200:252,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
122,377,92186,38,0,P|112:343|116:308,1,72,8|2,0:0|0:0,0:0:0:0:
115,307,92537,54,0,P|200:351|284:305,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
464,208,93063,2,0,L|339:216,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
236,112,93414,1,2,0:0:0:0:
310,279,93589,1,0,0:0:0:0:
356,104,93765,1,8,0:0:0:0:
204,224,93940,22,0,P|124:164|132:52,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
288,16,94466,1,8,0:0:0:0:
460,36,94642,2,0,P|485:133|429:217,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
300,180,95168,6,0,L|310:278,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
316,316,95431,1,8,0:0:0:0:
316,317,95519,2,0,P|368:323|416:309,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
200,240,95870,2,0,L|84:244,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
132,144,96221,1,2,0:0:0:0:
100,332,96396,1,2,0:0:0:0:
24,160,96572,1,8,0:0:0:0:
200,240,96747,22,0,B|252:260|300:236|300:236|344:208|391:224,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
356,308,97273,1,8,0:0:0:0:
252,160,97449,1,0,0:0:0:0:
428,68,97624,1,2,0:0:0:0:
508,152,97800,2,0,P|421:107|327:129,1,198.000006042481,8|0,0:0|0:0,0:0:0:0:
124,40,98326,22,0,L|244:32,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
320,104,98677,1,8,0:0:0:0:
264,248,98852,1,0,0:0:0:0:
144,176,99028,2,0,L|45:183,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
216,104,99379,1,8,0:0:0:0:
264,248,99554,6,0,P|352:288|460:236,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
456,216,99993,1,0,0:0:0:0:
456,216,100080,2,0,L|460:104,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
284,80,100431,1,2,0:0:0:0:
108,40,100607,1,2,0:0:0:0:
108,40,101133,22,0,L|96:224,1,180,4|0,0:0|0:0,0:0:0:0:
196,328,101659,1,2,0:0:0:0:
272,272,101835,1,8,0:0:0:0:
188,240,102010,1,0,0:0:0:0:
280,356,102186,21,0,0:0:0:0:
116,300,102361,1,8,0:0:0:0:
256,184,102537,1,0,0:0:0:0:
184,376,102712,1,2,0:0:0:0:
308,260,102888,2,0,L|416:256,1,90,2|0,0:0|0:0,0:0:0:0:
468,152,103238,1,8,0:0:0:0:
348,156,103414,2,0,L|148:164,1,180
28,136,103940,5,6,0:0:0:0:
100,84,104116,1,0,0:0:0:0:
112,168,104291,1,0,0:0:0:0:
40,224,104466,21,2,0:0:0:0:
16,48,104642,1,8,0:0:0:0:
176,32,104817,1,0,0:0:0:0:
204,224,104993,1,0,0:0:0:0:
204,224,105080,1,0,0:0:0:0:
204,224,105168,22,0,L|212:324,1,90,8|0,0:0|0:0,0:0:0:0:
300,384,105519,1,0,0:0:0:0:
320,216,105695,2,0,L|328:124,1,90,2|0,0:0|0:0,0:0:0:0:
404,24,106045,1,8,0:0:0:0:
420,176,106221,2,0,L|434:355,1,180,2|0,0:0|0:0,0:0:0:0:
320,216,106747,6,0,L|304:24,1,180,6|0,0:0|0:0,0:0:0:0:
184,24,107273,1,0,0:0:0:0:
168,152,107449,2,0,L|160:248,1,90,8|0,0:0|0:0,0:0:0:0:
144,352,107800,1,0,0:0:0:0:
79,159,107975,1,6,0:0:0:0:
79,159,108502,22,0,L|179:151,1,90
400,284,108852,2,0,L|376:232,1,45,8|0,0:0|0:0,0:0:0:0:
300,204,109028,2,0,L|316:160,1,45,8|0,0:0|0:0,0:0:0:0:
352,80,109203,1,0,0:0:0:0:
256,304,109379,21,2,0:0:0:0:
256,192,109466,12,0,113765,0:0:0:0:
Improved a little bit of stuff myself
Refixed the NC colors AGAIN
Topic Starter
Tari
all updated.
Shohei Ohtani
Talked with Tari over IRC, and fixed a few small things (and fixed small fuck-ups that occured)

Now to deal with the inevitable "omg u only ranked this because u think tari is a kawaii bunny"

lets hope i don't fuck up
Meg
Gratz!
Asagi
wooooooo
Chirony
Congratz!
UnitedWeSin
Gratz! :)
YTYuyu
ahh it's great to see a Grisaia song ranked :D.

congratz :D
Mao
Gratz :3
Oyatsu
Chúc mừng ranked! Tari :)
Lust
Finally, congratulations!

grisaia anime hypeee
pkk
cOnGrAtUlAtIoNs!1!
Lanturn
Oh. It's ranked. Congrats :3

I had a fun couple of weeks IRCing with you Tari, even it was just for modding.. we should.. do it more often ;_;
Topic Starter
Tari
Thanks guys!

@Lanturn : I would love that.
Shohei Ohtani

Lanturn wrote:

Oh. It's ranked. Congrats :3

I had a fun couple of weeks IRCing with you Tari, even it was just for modding.. we should.. do it more often ;_;
Lanturn baka hentai owo!
LexiaLovesU
Congratz
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