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Faylan - Syumatsu no Fractale (Game Size)

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pkk

Kibbleru wrote:

btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
wtf I thought we stopped doing that (but seriously, go pm No Dap if you haven't already)

anyways, from m4m~
omg i love modding easy diffs asfejai;lsdjwpeojfqejaldja;s modding easy difficulties is fun @w@

Easy
  1. 00:02:712 (2) - rhythm sounds weird to me since the vocal is drawn out but you end the slider on the start. Actually this is fine, but see if you can improve the rhythm. I suggest you shorten this slider to the white tick then add a 1/1 slider at 00:03:589 - . You'll be able to map the hi-hat sound in the music at 00:03:940 -
  2. 00:05:519 (2,3) - rhythm sounds off, I don't think the current slider tail is placed on anything in the music. I would extend 00:05:519 (2) - to the white tick so the slider end and hit circle match the vocal.
  3. 00:17:624 - consider adding a hit circle here to match the note in the music and to make the rhythm easier to read (you have a slider ending on white tick right before this slider which starts on a red tick)
  4. 00:44:642 - same as above, except the hit circle will land on a beat in the music which is nice.
  5. 00:56:045 (1) - I suggest you extend this to the white tick so the slider tail ends on a beat in the music. Also easier to read because of this.
  6. 01:00:256 (3) - for better flow, I suggest you ctrl+j and make the curves more defined
  7. 01:10:080 (1,2) - I find this rhythm confusing/unclear. You can try moving 01:10:080 (1) - to 01:10:256 - and adding a hit circle at 01:10:080 - stacked on the slider. The hit circle maps the beginning of the vocal part and the slider will match the beat. If you want the slider to start on the red tick to map the vocal, then I suggest shortening the repeat slider and adding a slider:
  8. 01:34:642 (4) - I think this sounds better if you extend it to the white tick. This way the slider tail will map the vocal and ends on a white tick, making it easier to read the next note as it is also on a white tick. yay
  9. 01:44:993 - I suggest you add a note here for an easier transition into 01:45:168 (3) - . I also suggest you shorten 01:45:168 (3) - to the white tick and add a 1/1 slider at 01:46:045 - to help transition between the two sliders and map the vocal.
Normal
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;

  1. 00:01:310 (1,2,3,1,2,3) - AAAAAaaaaah this rhythm kills me on the inside, idk why
    mostly it's this part that bothers me 00:03:415 (2) - . Try adding a note at 00:03:238 - (and then you can remove 00:02:362 (3) - to see if it sounds better) or fix the rhythm some other way.
  2. 00:17:801 (1) - try adding a note at 00:17:624 - for a better transition (you'll have slider ending on white tick and hit circle on white tick) since your slider starts on a red tick.
  3. 00:21:134 (1,2,3,1) - hue try to make this look nicer if possible
  4. 00:49:204 (1,2,4) - is this supposed to be blanketed or is this not blanketed on purpose? Anyways if you want to blanket it then move 00:50:432 (4) - .
  5. 01:24:292 (1,2,3,1) - yolo
Hard
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.

  1. 00:56:572 - try adding a 1/2 slider here, the gap sounds uncomfortable. Also more fun to play with more things to click
  2. 00:59:730 (1,2) - I think this flows better if you ctrl+g
  3. 01:11:133 (3,4) - try this arrangement for better flow between the hit circles and sliders:
  4. 01:12:537 (3) - I think this is more fun to play if you place it below 01:12:361 (2,4) - because you have to move the cursor up and down as opposed to one curved line
  5. 01:22:537 (4,1) - this flow can be improved, try something like this:
    01:21:835 (2) - is curved the other way so that it creates an oval with 01:21:309 (1) - (kind of like 01:32:537 (1,2) - ). 01:22:186 (3,4) - is repositioned to allow better movement into 01:22:712 (1) - .
  6. 01:40:080 (2,3,4) - aaaah, try shortening 01:40:080 (2) - to the red tick then adding a hit circle at 01:40:431 - to map the vocal, followed by a 1/1 or 1/2 slider at 01:40:607 - to match the stretched vocal.
-Asagi's Insane
  1. 00:06:572 (4) - try shortening this to the blue tick and adding a hit circle at 00:06:923 - so that the strong beats are emphasized by hit circles instead of the slider tail. I also think it is more fun to play this way~
  2. 00:09:028 (1) - optional, but how about replacing this with a triplet? There's a faint triplet created by the drums in the music.
  3. 00:23:063 (5,6,1,1) - nice flow o3o
  4. 00:42:537 (2,3) - not perfectly stacked, not sure if this was intentionally done so the notes looked closer together while in play mode.
Eden
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
  1. 00:30:080 (3) - I would move this to the left a bit so it isn't too close to 00:30:431 (4) - . Tiny spaces between objects are uncomfortable to look at (probably)

    I have no idea what to say except in some parts I think you're abusing DS to make the map hard instead of using hard patterns (some parts as in 1 or 2, but that's probably because you wanted jumps there)

wow life is hard, have fun mapping! :D
Topic Starter
Tari
pkmnyab

pkmnyab wrote:

Kibbleru wrote:

btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
wtf I thought we stopped doing that (but seriously, go pm No Dap if you haven't already)

anyways, from m4m~
omg i love modding easy diffs asfejai;lsdjwpeojfqejaldja;s modding easy difficulties is fun @w@

[notice]Easy
  1. 00:02:712 (2) - rhythm sounds weird to me since the vocal is drawn out but you end the slider on the start. Actually this is fine, but see if you can improve the rhythm. I suggest you shorten this slider to the white tick then add a 1/1 slider at 00:03:589 - . You'll be able to map the hi-hat sound in the music at 00:03:940 -
  2. 00:05:519 (2,3) - rhythm sounds off, I don't think the current slider tail is placed on anything in the music. I would extend 00:05:519 (2) - to the white tick so the slider end and hit circle match the vocal.
  3. 00:17:624 - consider adding a hit circle here to match the note in the music and to make the rhythm easier to read (you have a slider ending on white tick right before this slider which starts on a red tick) no, too hard rhythm for easy D:
  4. 00:44:642 - same as above, except the hit circle will land on a beat in the music which is nice. nope, same as above
  5. 00:56:045 (1) - I suggest you extend this to the white tick so the slider tail ends on a beat in the music. Also easier to read because of this.
  6. 01:00:256 (3) - for better flow, I suggest you ctrl+j and make the curves more defined
  7. 01:10:080 (1,2) - I find this rhythm confusing/unclear. You can try moving 01:10:080 (1) - to 01:10:256 - and adding a hit circle at 01:10:080 - stacked on the slider. The hit circle maps the beginning of the vocal part and the slider will match the beat. If you want the slider to start on the red tick to map the vocal, then I suggest shortening the repeat slider and adding a slider: It works fine tbh, there was suppose to be a long hold at 1 and after that just simple 1/2 map to keep the flow going
  8. 01:34:642 (4) - I think this sounds better if you extend it to the white tick. This way the slider tail will map the vocal and ends on a white tick, making it easier to read the next note as it is also on a white tick. yay inconsistent ,check 2nd kiai
  9. 01:44:993 - I suggest you add a note here for an easier transition into 01:45:168 (3) - . I also suggest you shorten 01:45:168 (3) - to the white tick and add a 1/1 slider at 01:46:045 - to help transition between the two sliders and map the vocal. Uh no, I tried to only map only the song sounds hence why they're only finishes on them to keep the star rating down, because its a little bit harder than expected.
Normal
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;

  1. 00:01:310 (1,2,3,1,2,3) - AAAAAaaaaah this rhythm kills me on the inside, idk why
    mostly it's this part that bothers me 00:03:415 (2) - . Try adding a note at 00:03:238 - (and then you can remove 00:02:362 (3) - to see if it sounds better) or fix the rhythm some other way. there's no note there.
  2. 00:17:801 (1) - try adding a note at 00:17:624 - for a better transition (you'll have slider ending on white tick and hit circle on white tick) since your slider starts on a red tick. again no, if I add a note there I have to add one in the tick before.
  3. 00:21:134 (1,2,3,1) - hue try to make this look nicer if possible nope, 00:21:836 (3) - sounds very similar to 00:21:134 (1) - thus I just flipped it around.
  4. 00:49:204 (1,2,4) - is this supposed to be blanketed or is this not blanketed on purpose? Anyways if you want to blanket it then move 00:50:432 (4) - .
    I fixed this so it doesn't overlap, and so I wouldn't like to move notes to cause another overlap.
  5. 01:24:292 (1,2,3,1) - yolo
Hard
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.

  1. 00:56:572 - try adding a 1/2 slider here, the gap sounds uncomfortable. Also more fun to play with more things to click that pause is awesome, and it shows start of slower part.
  2. 00:59:730 (1,2) - I think this flows better if you ctrl+g nope, well not sure atm , but slider to circle jump seems hard so no change atm.
  3. 01:11:133 (3,4) - try this arrangement for better flow between the hit circles and sliders:
  4. 01:12:537 (3) - I think this is more fun to play if you place it below 01:12:361 (2,4) - because you have to move the cursor up and down as opposed to one curved line
  5. 01:22:537 (4,1) - this flow can be improved, try something like this: Its pretty fine, I got the jumps emphasized correctly with larger DS the rest is just a matter of preferance.
    01:21:835 (2) - is curved the other way so that it creates an oval with 01:21:309 (1) - (kind of like 01:32:537 (1,2) - ). 01:22:186 (3,4) - is repositioned to allow better movement into 01:22:712 (1) - .
  6. 01:40:080 (2,3,4) - aaaah, try shortening 01:40:080 (2) - to the red tick then adding a hit circle at 01:40:431 - to map the vocal, followed by a 1/1 or 1/2 slider at 01:40:607 - to match the stretched vocal.
-Asagi's Insane
  1. 00:06:572 (4) - try shortening this to the blue tick and adding a hit circle at 00:06:923 - so that the strong beats are emphasized by hit circles instead of the slider tail. I also think it is more fun to play this way~
  2. 00:09:028 (1) - optional, but how about replacing this with a triplet? There's a faint triplet created by the drums in the music.
  3. 00:23:063 (5,6,1,1) - nice flow o3o
  4. 00:42:537 (2,3) - not perfectly stacked, not sure if this was intentionally done so the notes looked closer together while in play mode.
Eden
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
[list]
[*]00:30:080 (3) - I would move this to the left a bit so it isn't too close to 00:30:431 (4) - . Tiny spaces between objects are uncomfortable to look at (probably) [/quote]

thanks.
AruOtta
Hello, as requested \:D/ (sorry for the late)

Easy

00:09:379 (3) - I don't think this circle is needed, it just follow the voice, not a heavy beat like 00:06:572 (3)
00:26:045 (3) - I suggest to move it at 96|60 to stack with 00:23:765 (1)'s tail and to respect the flow created by 00:24:642 (2). Then move 00:26:572 (1) at 128|192 for the distance snap.
00:35:870 (2) - Move the second construction point at 448|64 to make a blanket with 00:34:993 (1)
01:12:186 (2) - Move this circle at 01:12:361, it'll follow the voice then
01:28:326 (3) - Try to move it at 116|64 to make a better blanket with 01:27:624 (2)

Normal

00:13:941 (1) - I don't think this one is needed, it's hard to guess when this circle is when you play it =/
00:17:624 - I suggest to add a circle here
00:21:836 (3,1) - The flow isn't respected here, try to move the circle by following the slider's curve
00:23:766 (1,2) - Same as above
00:33:766 (5,6) - ^
00:39:028 (2) - This slider is weird o.o
00:47:625 (1) - Move it at 436|56 to make a blanket with 00:47:099 (3) and 00:48:327 (2)

Hard

00:30:782 (1,2) - The distance between these 2 slider is huge, it seems like 00:29:379 (1,2), which is a pattern with 1 tick of distance between the 2 sliders =/
00:33:765 (1,2,3) - Same problem here
00:43:589 (1,2) - The distance here is also huge, it's hard to avoid the sliderbreak
00:56:572 - I suggest to add a 1/2 slider here
01:33:765 (4,1) - The distance is huge ;w;
01:37:975 (4) - This circle doesn't follow the song here, there's no beat here

Asagi's Insane


00:43:589 (1,3) - Try to stack them properly
Nothing else to say, perfect diff. \:D/

Eden

You don't use a lot of 3/4 in the song, and there aren't needed, so please remove them ;w;
00:25:168 (1) - 00:27:975 (1) - 00:30:080 (3) - 01:13:414 (1) - 01:14:817 (1) - 01:39:554 (1).
There's also a lot of circle on blue ticks which doesn't follow the song, like for this pattern 00:33:589 (1,2,3,4,5), or these one in the kiai time 01:23:765 (5,6,7,8).
This is the only problems, the diff. is good :3

Good luck for rank (」・ω・)」
sheela
Hey. Sorry for the delay.

Easy

  1. 00:14:817 (1,2) - Shouldn't the distance be constant? The distance snap is 0.90x.
  2. 00:28:502 (3) - Move this to x:441 y:250? It'll make the blanket combo 00:27:449 (2,3) better.
  3. 00:43:589 (1) - Try flipping it vertically to the flow better.
  4. 01:35:519 (1) - Move this to x:244 y:260 and 01:35:870 (2) to x:191 y:187, so it could make 01:35:519 (1,2,3) a better triangle pattern. After, you need to stack 01:37:624 (4) to 01:35:870 (2) .
  5. 01:43:940 (1) - Personally, I think you have to do another slider, since 01:42:888 (2) shoots to the repeat of 01:43:940 (1) .
There's some suggestions I want add, but they're a bit same as Kenterz's. And I see you didn't reply and update the map.

Normal

  1. 00:04:994 (2) - Switch the head and the tail to get the flow better?
  2. 00:22:362 (1) - Move this to x:291 y:249 so 00:21:836 (3) could shoot to the next note. After, move 00:22:713 (2) to x:172 y:207; it makes the tail with the curve of 00:23:766 (1) a blanket pattern. But, 00:23:415 (3) will get overlap by 00:22:362 (1) .
  3. 00:39:028 (2) - Replace the slider by a wave slider.
  4. 01:03:064 (3) - Move this to x:420 y:269 so this note could be on the same line as 01:02:538 (2) . You need to move 01:03:590 (1,2) to x:251 y:356 after the change.

Hard

  1. 00:13:238 (1,2,3) - Personally, this pattern is a bit weird. It doesn't follow the flow correctly.
  2. 00:43:589 (1,2) - Switch the sliders? Since the last note of the pattern 00:42:888 (5,6,7) shoot on the right. It makes the flow better.
  3. 01:18:151 (5) - Move this to x:44 y:274 to get a little same pattern of 01:17:624 (2,3) . But you have to rotate the curve.

Asagi's Insane

  1. 00:42:712 (3) - Isn't a bit too outside?
  2. 00:42:537 (2,3) - Stack them properly. *Not if it's a bug in osu!.*
  3. 00:43:589 (1,3) - Stack the note with the slider's tail properly.
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.
Topic Starter
Tari
Kenterz

Kenterz wrote:

Hello, as requested \:D/ (sorry for the late)

Easy

00:09:379 (3) - I don't think this circle is needed, it just follow the voice, not a heavy beat like 00:06:572 (3) keep it, sorry there enough sound for clap hitsound.
00:26:045 (3) - I suggest to move it at 96|60 to stack with 00:23:765 (1)'s tail and to respect the flow created by 00:24:642 (2). Then move 00:26:572 (1) at 128|192 for the distance snap. I think this is fine, but readjusted a little
00:35:870 (2) - Move the second construction point at 448|64 to make a blanket with 00:34:993 (1)
01:12:186 (2) - Move this circle at 01:12:361, it'll follow the voice then
01:28:326 (3) - Try to move it at 116|64 to make a better blanket with 01:27:624 (2)

Normal

00:13:941 (1) - I don't think this one is needed, it's hard to guess when this circle is when you play it =/ the break would be too long
00:17:624 - I suggest to add a circle here
00:21:836 (3,1) - The flow isn't respected here, try to move the circle by following the slider's curve I can't think of anybody else better currently it looks nice for me.
00:23:766 (1,2) - Same as above
00:33:766 (5,6) - ^
00:39:028 (2) - This slider is weird o.o
00:47:625 (1) - Move it at 436|56 to make a blanket with 00:47:099 (3) and 00:48:327 (2)

Hard

00:30:782 (1,2) - The distance between these 2 slider is huge, it seems like 00:29:379 (1,2), which is a pattern with 1 tick of distance between the 2 sliders =/
00:33:765 (1,2,3) - Same problem here
00:43:589 (1,2) - The distance here is also huge, it's hard to avoid the sliderbreak
00:56:572 - I suggest to add a 1/2 slider here
01:33:765 (4,1) - The distance is huge ;w; flows well anyway.
01:37:975 (4) - This circle doesn't follow the song here, there's no beat here keep it, leads to next note.

Asagi's Insane


00:43:589 (1,3) - Try to stack them properly
Nothing else to say, perfect diff. \:D/

Eden

You don't use a lot of 3/4 in the song, and there aren't needed, so please remove them ;w;
00:25:168 (1) - 00:27:975 (1) - 00:30:080 (3) - 01:13:414 (1) - 01:14:817 (1) - 01:39:554 (1). Also keep them, I us ed 3/4 only on instrumental parts to emphasize them.
There's also a lot of circle on blue ticks which doesn't follow the song, like for this pattern 00:33:589 (1,2,3,4,5), or these one in the kiai time 01:23:765 (5,6,7,8).
This is the only problems, the diff. is good :3

Good luck for rank (」・ω・)」



sheela

sheela901 wrote:

Hey. Sorry for the delay.

Easy

  1. 00:14:817 (1,2) - Shouldn't the distance be constant? The distance snap is 0.90x.
  2. 00:28:502 (3) - Move this to x:441 y:250? It'll make the blanket combo 00:27:449 (2,3) better.
  3. 00:43:589 (1) - Try flipping it vertically to the flow better.
  4. 01:35:519 (1) - Move this to x:244 y:260 and 01:35:870 (2) to x:191 y:187, so it could make 01:35:519 (1,2,3) a better triangle pattern. After, you need to stack 01:37:624 (4) to 01:35:870 (2) .
  5. 01:43:940 (1) - Personally, I think you have to do another slider, since 01:42:888 (2) shoots to the repeat of 01:43:940 (1) . nope, prefer to keep this only mapping certain beats
There's some suggestions I want add, but they're a bit same as Kenterz's. And I see you didn't reply and update the map.

Normal

  1. 00:04:994 (2) - Switch the head and the tail to get the flow better?
  2. 00:22:362 (1) - Move this to x:291 y:249 so 00:21:836 (3) could shoot to the next note. After, move 00:22:713 (2) to x:172 y:207; it makes the tail with the curve of 00:23:766 (1) a blanket pattern. But, 00:23:415 (3) will get overlap by 00:22:362 (1) . I'd like to keep symmetry here, its easier to transition to next part.
  3. 00:39:028 (2) - Replace the slider by a wave slider.
  4. 01:03:064 (3) - Move this to x:420 y:269 so this note could be on the same line as 01:02:538 (2) . You need to move 01:03:590 (1,2) to x:251 y:356 after the change.

Hard

  1. 00:13:238 (1,2,3) - Personally, this pattern is a bit weird. It doesn't follow the flow correctly. it's fine to me, I'm creating a box with the pattern and you can pretty much guess where the next note is
  2. 00:43:589 (1,2) - Switch the sliders? Since the last note of the pattern 00:42:888 (5,6,7) shoot on the right. It makes the flow better. nope, 5 goes to 6 in the left then 7 on the right and then on the first slider there, its a zig-zag
  3. 01:18:151 (5) - Move this to x:44 y:274 to get a little same pattern of 01:17:624 (2,3) . But you have to rotate the curve.

Asagi's Insane

  1. 00:42:712 (3) - Isn't a bit too outside?
  2. 00:42:537 (2,3) - Stack them properly. *Not if it's a bug in osu!.*
  3. 00:43:589 (1,3) - Stack the note with the slider's tail properly.
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.

No replies are fixed.
Eni
hello testing something random, cute mod here~

Glossary:
  1. nya~ -> flow (objects)
  2. ah~ -> flow (song)
  3. kawaii -> blanket
  4. moe -> stack
  5. desu -> symmetry
  6. uguu -> move objects / change pattern
  7. baka -> re-map

[General]
  1. baka consistent spinner in all diff (I prefer Asagi's)
  2. baka GD no video
[Easy]
  1. 00:02:712 (2,1) - Try for same object + DS (double ctrl+g uguu).
  2. 00:14:817 (1,2) - Fix desu over X-axis.
  3. 00:17:800 (1,2) - The sliders curve too much for the kawaii of circle 3.
  4. 00:20:607 (3) - Move to x:352 y:175 for moe with 00:22:361 (2) -.
  5. 00:22:361 (2,3) - Improve nya~ of slider 2 going towards circle 3 (uguu 00:23:765 (1,2, 3) - ).
  6. 00:32:361 (1) - uguu center y-axis.
  7. 01:28:326 (3) - Improve ah~ and kawaii by mapping the red vertex to 01:28:852 -.
[Normal]
  1. 00:06:397 (3,4) - baka mapped vocal here but not here 00:03:940 -.
  2. 00:16:222 (4) - needs more desu.
  3. 00:23:238 - nya~ 1/2 slider.
  4. 00:36:573 (3) - add kawaii.
  5. 00:50:432 (4) - x:40 y:168 better kawaii in 00:49:204 (1,2,3,4) -.
  6. 00:58:152 (5) - add curve nya~.
  7. 01:01:836 (1,2) - curve for ah~ ( 01:04:643 (1,2) - too ).
  8. 01:15:695 (1,1) - baka fix desu.
  9. 01:17:099 (1,2,3) - baka add desu.
  10. nothing else baka~
gl bakas~
Topic Starter
Tari
Fix all nazi's stuff!

Thanks Railgun
Mao


Mod Request by Forum PM. Nice song and set '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Asagi's Diff has just one continuous Kiai which is inconsistent with the one splitted into two in the other diffs. It's the same Music and I don't see a reason for the inconsistency. Consider splitting it into two in Asagi's Diff as well.
  2. Meh, Combo Colors are also inconsistent which isn't reasonable since the video as well as the BG are the same in all difficulties. Please keep them the same in all diffs.
  3. Add Grisaia no Kajitsu instead of Kajitsu to the Tags and ist "meikyu" written "meikyuu"?
  4. Huh, Asagi's Diff has no Video o3o
  5. The spinner at the End of the Map is inconsistent with Asagi's diff. Also I personally think Asagi's one is fitting the most so I'd go for this one in all diffs since the one ending one the red tick doesn't really fit imo.
  6. I feel like the ODs are a bit too much for the lower difficulties since the red tick rhythm might be rather tricky to play for newbie players. I would go for: 2/4/6/7/7.5~8

Easy
  1. I know how hard such songs are to map as an Easy but there are still some patterns where you could simplify the rhythm in order to increase the readability for newbie player.
  2. 00:32:361 (1,2,3) - This was kinda confusing to read for me which made me play it wrong. The problem here is that 1 ends on the very strong downbeat followed by an unituitive 3/2 gap. My idea is to do this in order to improve the playability of the pattern.
  3. 00:47:098 (2,3,4,1) - Your rhythm here plays and sounds odd to me due to the red tick vocals and drums. This would support the Music here much better and feels more natural imo.
  4. 01:10:080 (1) - Huh, what exactly did you follow with this? Maybe it's just me but I don't really see what instrument and what notes you are following here since the in my opinion strongest ones are ignored :/ Either this or this would fit the music much better.
  5. 01:45:168 (2) - Is there even a sound on the tick this ends on? The strong drums as well as vocals are on the white tick before this which makes the Slider feel off. Therefore please do something like this or this
  6. The flow feels generally fine and well done. As I've said the rhythm can be improved for some parts if you ask me. Otherwise, great job!

Normal
  1. 00:13:941 (1) - This being the only object here feels pretty weird and is tricky to hit. I've thought a bit about this and came up with two different solutions: 1. You could do this to cover all the piano notes; 2. You could use a repeated 3/2-Slider to just cover the most important notes.
  2. 00:16:222 (4) - I guess that's a personal opinion but I think a smooth curvy Slider fits your style and the feeling of the clam piano section much better. Perhaps you can try this:
    Screenshot + Code

    360,260,16222,2,0,B|256:324|256:324|132:252,1,250,2|0,0:0|0:0,0:0:0:0:
  3. 00:19:029 (3,1) - Huh, why is the spacing suddenly so low here? Feels pretty inconsistent with the rest.
  4. 00:39:028 (2) - /Minor/ - A fluent wave would look so much better here :V
  5. Nice and clean diff! I don't want to be nitpicky but some transitions like 00:21:836 (3,1) - could be smoother which isn't a big deal though. That's more of a monor thing. Nice diff.

Hard
  1. Your overall spacing feels kinda inconsistent as it varies a lot. Perhaps you can adjust this a bit :/
  2. 00:06:045 (2,3) - Try to CTRL+G this in terms of Rhythm since the notes mapped with 3's head is weaker than the one mapped with its tail which feels weird when playing it.
  3. 00:25:695 (3,4) - /Minor/ - This overlap looks kinda weird and destroys the feeling of the clean map a bit. Also the spacing is pretty high. So therefore consider to do this.
  4. 00:29:379 (1,2) - /Highly Suggested/ - The gap here is very confusing since the note on the white tick inbetween these two Sliders feels rather important. This made me break every time I played it which shows me personally how unintuitive this is. Please consider to add a note there.
  5. 00:51:484 (3,4,1) - This would play so much better if you'd place them in a line and even out the spacing due to a much smoother movement :/
  6. 01:05:870 (4) - Perhaps you can move this lower to improve the flow from the previous object into it by giving the player a fluent transition.
  7. 01:17:098 (1) - /Comment/ - This looks like it was thought to be symmetrical. I've made a symmetrical one as you can see below. If it was intentional, feel free to ignore this :p
    code
    321,49,77098,6,0,B|279:57|256:91|256:91|232:57|190:49,1,160,4|0,0:0|0:0,0:0:0:0:
  8. 01:37:800 (3,4,1) - /Highly Suggested/ - The rhyhtm here doesn't really support the Music since there isn't anything at 01:37:975 - . Also saying it's a leadin for 1 isn't very reasonable since the note at 01:38:151 - would work better as such a leadin. Therefore consider to either move 4 to 01:38:151 - or just simply use another 1/1-Slider.
  9. Smooth flow, nice rhythm, cool diff. Not much to say here, I've enjoyed the diff a lot. There are a few weird rhythms that can be fixed easily though. Good job! :3

Asagi's Insane
  1. The jumps in the Kiai feels really overdone which destroys the spread by building a way too big gap to the hard and too small one to the Extra. Especially giant spacing and Jumps like 01:19:028 (1,2,3,4,5,1,2) - , 01:20:782 (3,4) - , 01:30:782 (3,4,1) - feel overdone, surprising and don't even play well. Please try to simplify your whole Kiai in terms of DS and jumps to fit the Spread. (Also some of your 1/4 jumps like 00:45:695 (5,1,1) - could be simplified for a better playability)
  2. Are you sure you want the break at 00:12:712 - ? I mean, it wasn't there in the other diffs so it would be cooler to have it consistent. Either remove the break or map it :V
  3. Maybe it's just me but the Volume in the Section starting at 01:01:835 - feels too low. Please consider to set it a bit higher.
  4. You are missing some Finishes throughout the whole map which make some patterns sound bland. (e.g. 00:23:765 (1) - , 00:31:835 (1) - , 01:01:835 (1) - , 01:04:642 (1) - etc.)
  5. 00:07:975 (4,1) - Perhaps you can try to CTRL+G this [url=http://puu.sh/aD9wy/7af04ebd9b.jpgin terms of rhythm[/url] since the red tick has such a strong note on it that you've even emphasized with a finish. That would play much more natural when it's clickable.
  6. 00:31:572 (5) - Meh, two Circles would fit much better since the note on the white tick is pretty strong which would make it more natural when it's would be clickable if you ask me. That might be just me though. (Same applies for 00:50:958 (2,3) - )
  7. 00:37:800 (1) - Ignoring the Downbeat feels pretty weird since it's the strongest note here imo. Perhaps you can try something like this or this.
  8. 00:44:817 (1) - /Minor/ - The clap here sounds overdone and very surprising as well as unnatural. Please remove it and just keep the Finish.
  9. 01:20:431 (2) - Please NC this because of the SV Change in order to improve readability :/
  10. Stop being so inconsistent with the rest of the Set =v= Well, the diff is fine in terms of flow and rhythm but it just simply feels to Hard in the Kiai (heck, it uses almost the same SV as in the Extra due to that mulriplier...). Please simplify your patterns to make it fit the spread and the diff will be great :p

Eden
  1. Some of your objects are touching the HP-Bar (e.g. 00:01:309 (1) - ). It's better to avoid stuff like this so you might want to make some adjustments where it's possible :V
  2. Uhm, I don't really see any reason for the Volume in the Kiai being at 50% for the few objects at 01:30:431 - . Everthing is so loud here which makes this unfitting and it's also inconsistent with the other diffs so please consider to change it :p
  3. Some of your 1/4 (especially in the Kiai) feels overdone and unfitting to me since there isn't really anything to follow there (e.g. 01:23:765 (5,6,7,8) - ). Be a bit more careful with this as it can result in bad feeling while playing the map since it doesn't support the music :/
  4. 00:16:045 (4,5,6) - I know it is your Normal DS but it's messed up by the Stack which looks pretty odd ingame. Try to either enlarge the Spacing to the stack or use a spaced Triplet.
  5. 00:17:449 (1,2,3) - This feels kinda wrong to me due to the spacing from 1 to 2 being bigger than the one from 2 to 3. The reason for this is that the note at 00:17:800 - is just simply way stronger than 2 which would make it much more natural if the bigger Distance would be from 2 to 3 instead of from 1 to 2. (If this isn't intentional, just even out the Spacing)
  6. 00:26:572 (1,2,3) - Maybe it's just me but the flow here feels a bit unstable since the movement from 1, over 2 into 3 is such a high spaced curvy movement which doesn't work here imo. I would either move 2 lower or even higher to get a bit of a triangular movement.
  7. 00:33:589 (1,2,3,4,5) - /Minor/ - Try to move this somewhere like this to make this a part of that "triangular" shape.
  8. 00:35:870 - Starting of with the white tick clap hitsounding here sounds very unintuitive and not well introduced. I don't know if it's intentional (looks unintentional tho) but it would sound much better if there would be a clap at 00:35:519 (3) - as well just to introduce the hitsounding better and to cover the sound there as well.
  9. 01:13:414 (1) - Meh, a 1/2 Slider would fit way better here since the Vocals as well as the drums land on the red tick which makes it weird to be ignored by mapping the following blue tick (which isn't needed since there's basically nothing in the Music).
  10. 01:25:870 (2,3,4,5) - The rhythm here feels pretty unnatural since the triplet should rather be from red to white instead of white to red. The reason for this is that where you've mapped the triplet there isn't really a sound on the blue tick but on the other ticks the vocals are building one. So therefore try to CTRL+G thiss in terms of rhythm.
  11. 01:32:449 (10,1) - The inconsistent Spacing as well as the Slider being out of the Stream's pattern make this play really uncomfortable. Either try to make it follow the stream's circular movement or do a direct change.
  12. 01:48:677 (3,4,5) - First of all the pattern looks kinda random due to inconsistent spacing and 5 looking out and place. Another thing bothering me here is 5 which doesn't really fit since the 1/4 ends on the head which makes this being 1/4 feel overdone. My idea is to do something like this.
  13. Nice patterns as well as good rhythm. The diff plays really smooth and is challenging. A very well done diff.

Nice Set. Find some more Mods and it will be even better. Good luck!
Topic Starter
Tari
silly double post
Topic Starter
Tari
SPOILER

Mao wrote:



Mod Request by Forum PM. Nice song and set '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Asagi's Diff has just one continuous Kiai which is inconsistent with the one splitted into two in the other diffs. It's the same Music and I don't see a reason for the inconsistency. Consider splitting it into two in Asagi's Diff as well.
  2. Meh, Combo Colors are also inconsistent which isn't reasonable since the video as well as the BG are the same in all difficulties. Please keep them the same in all diffs.
  3. Add Grisaia no Kajitsu instead of Kajitsu to the Tags and ist "meikyu" written "meikyuu"?
  4. Huh, Asagi's Diff has no Video o3o
  5. The spinner at the End of the Map is inconsistent with Asagi's diff. Also I personally think Asagi's one is fitting the most so I'd go for this one in all diffs since the one ending one the red tick doesn't really fit imo.
  6. I feel like the ODs are a bit too much for the lower difficulties since the red tick rhythm might be rather tricky to play for newbie players. I would go for: 2/4/6/7/7.5~8

Easy
  1. I know how hard such songs are to map as an Easy but there are still some patterns where you could simplify the rhythm in order to increase the readability for newbie player.
  2. 00:32:361 (1,2,3) - This was kinda confusing to read for me which made me play it wrong. The problem here is that 1 ends on the very strong downbeat followed by an unituitive 3/2 gap. My idea is to do this in order to improve the playability of the pattern. you wanted ryhythm simplification, and this is not one of them, this make's the rhythm harder, and also currently its way easy to read , 2 and 3 are really strong beats, you shouldn't really be able to miss click them.
  3. 00:47:098 (2,3,4,1) - Your rhythm here plays and sounds odd to me due to the red tick vocals and drums. This would support the Music here much better and feels more natural imo. Fixed, in a different way.
  4. 01:10:080 (1) - Huh, what exactly did you follow with this? Maybe it's just me but I don't really see what instrument and what notes you are following here since the in my opinion strongest ones are ignored :/ Either this or this would fit the music much better.
  5. 01:45:168 (2) - Is there even a sound on the tick this ends on? The strong drums as well as vocals are on the white tick before this which makes the Slider feel off. Therefore please do something like this or this The rhythm is fine, I'd like to make the rhythm as simplified as possible for this diff
  6. The flow feels generally fine and well done. As I've said the rhythm can be improved for some parts if you ask me. Otherwise, great job!

Normal
  1. 00:13:941 (1) - This being the only object here feels pretty weird and is tricky to hit. I've thought a bit about this and came up with two different solutions: 1. You could do this to cover all the piano notes; 2. You could use a repeated 3/2-Slider to just cover the most important notes. I'd prefer keep it like this, there too much stuff to map here.
  2. 00:16:222 (4) - I guess that's a personal opinion but I think a smooth curvy Slider fits your style and the feeling of the clam piano section much better. Perhaps you can try this:
    Screenshot + Code

    360,260,16222,2,0,B|256:324|256:324|132:252,1,250,2|0,0:0|0:0,0:0:0:0:
  3. 00:19:029 (3,1) - Huh, why is the spacing suddenly so low here? Feels pretty inconsistent with the rest. oh my mistake, fixed
  4. 00:39:028 (2) - /Minor/ - A fluent wave would look so much better here :V
  5. Nice and clean diff! I don't want to be nitpicky but some transitions like 00:21:836 (3,1) - could be smoother which isn't a big deal though. That's more of a monor thing. Nice diff.

Hard
  1. Your overall spacing feels kinda inconsistent as it varies a lot. Perhaps you can adjust this a bit :/
  2. 00:06:045 (2,3) - Try to CTRL+G this in terms of Rhythm since the notes mapped with 3's head is weaker than the one mapped with its tail which feels weird when playing it. not sure about this one, that jump is a bit major at least for this part in the music.
  3. 00:25:695 (3,4) - /Minor/ - This overlap looks kinda weird and destroys the feeling of the clean map a bit. Also the spacing is pretty high. So therefore consider to do this. This is intentional, the overlap is easy to read and flows well well
  4. 00:29:379 (1,2) - /Highly Suggested/ - The gap here is very confusing since the note on the white tick inbetween these two Sliders feels rather important. This made me break every time I played it which shows me personally how unintuitive this is. Please consider to add a note there.
  5. 00:51:484 (3,4,1) - This would play so much better if you'd place them in a line and even out the spacing due to a much smoother movement :/
  6. 01:05:870 (4) - Perhaps you can move this lower to improve the flow from the previous object into it by giving the player a fluent transition. keep this one, the transition is already great.
  7. 01:17:098 (1) - /Comment/ - This looks like it was thought to be symmetrical. I've made a symmetrical one as you can see below. If it was intentional, feel free to ignore this :p
    code
    321,49,77098,6,0,B|279:57|256:91|256:91|232:57|190:49,1,160,4|0,0:0|0:0,0:0:0:0:
  8. 01:37:800 (3,4,1) - /Highly Suggested/ - The rhyhtm here doesn't really support the Music since there isn't anything at 01:37:975 - . Also saying it's a leadin for 1 isn't very reasonable since the note at 01:38:151 - would work better as such a leadin. Therefore consider to either move 4 to 01:38:151 - or just simply use another 1/1-Slider.
  9. Smooth flow, nice rhythm, cool diff. Not much to say here, I've enjoyed the diff a lot. There are a few weird rhythms that can be fixed easily though. Good job! :3

Asagi's Insane
  1. The jumps in the Kiai feels really overdone which destroys the spread by building a way too big gap to the hard and too small one to the Extra. Especially giant spacing and Jumps like 01:19:028 (1,2,3,4,5,1,2) - , 01:20:782 (3,4) - , 01:30:782 (3,4,1) - feel overdone, surprising and don't even play well. Please try to simplify your whole Kiai in terms of DS and jumps to fit the Spread. (Also some of your 1/4 jumps like 00:45:695 (5,1,1) - could be simplified for a better playability)
  2. Are you sure you want the break at 00:12:712 - ? I mean, it wasn't there in the other diffs so it would be cooler to have it consistent. Either remove the break or map it :V
  3. Maybe it's just me but the Volume in the Section starting at 01:01:835 - feels too low. Please consider to set it a bit higher.
  4. You are missing some Finishes throughout the whole map which make some patterns sound bland. (e.g. 00:23:765 (1) - , 00:31:835 (1) - , 01:01:835 (1) - , 01:04:642 (1) - etc.)
  5. 00:07:975 (4,1) - Perhaps you can try to CTRL+G this [url=http://puu.sh/aD9wy/7af04ebd9b.jpgin terms of rhythm[/url] since the red tick has such a strong note on it that you've even emphasized with a finish. That would play much more natural when it's clickable.
  6. 00:31:572 (5) - Meh, two Circles would fit much better since the note on the white tick is pretty strong which would make it more natural when it's would be clickable if you ask me. That might be just me though. (Same applies for 00:50:958 (2,3) - )
  7. 00:37:800 (1) - Ignoring the Downbeat feels pretty weird since it's the strongest note here imo. Perhaps you can try something like this or this.
  8. 00:44:817 (1) - /Minor/ - The clap here sounds overdone and very surprising as well as unnatural. Please remove it and just keep the Finish.
  9. 01:20:431 (2) - Please NC this because of the SV Change in order to improve readability :/
  10. Stop being so inconsistent with the rest of the Set =v= Well, the diff is fine in terms of flow and rhythm but it just simply feels to Hard in the Kiai (heck, it uses almost the same SV as in the Extra due to that mulriplier...). Please simplify your patterns to make it fit the spread and the diff will be great :p

Eden
  1. Some of your objects are touching the HP-Bar (e.g. 00:01:309 (1) - ). It's better to avoid stuff like this so you might want to make some adjustments where it's possible :V
  2. Uhm, I don't really see any reason for the Volume in the Kiai being at 50% for the few objects at 01:30:431 - . Everthing is so loud here which makes this unfitting and it's also inconsistent with the other diffs so please consider to change it :p
  3. Some of your 1/4 (especially in the Kiai) feels overdone and unfitting to me since there isn't really anything to follow there (e.g. 01:23:765 (5,6,7,8) - ). Be a bit more careful with this as it can result in bad feeling while playing the map since it doesn't support the music :/
  4. 00:16:045 (4,5,6) - I know it is your Normal DS but it's messed up by the Stack which looks pretty odd ingame. Try to either enlarge the Spacing to the stack or use a spaced Triplet. blame stack leniency
  5. 00:17:449 (1,2,3) - This feels kinda wrong to me due to the spacing from 1 to 2 being bigger than the one from 2 to 3. The reason for this is that the note at 00:17:800 - is just simply way stronger than 2 which would make it much more natural if the bigger Distance would be from 2 to 3 instead of from 1 to 2. (If this isn't intentional, just even out the Spacing)
  6. 00:26:572 (1,2,3) - Maybe it's just me but the flow here feels a bit unstable since the movement from 1, over 2 into 3 is such a high spaced curvy movement which doesn't work here imo. I would either move 2 lower or even higher to get a bit of a triangular movement.
  7. 00:33:589 (1,2,3,4,5) - /Minor/ - Try to move this somewhere like this to make this a part of that "triangular" shape.
  8. 00:35:870 - Starting of with the white tick clap hitsounding here sounds very unintuitive and not well introduced. I don't know if it's intentional (looks unintentional tho) but it would sound much better if there would be a clap at 00:35:519 (3) - as well just to introduce the hitsounding better and to cover the sound there as well. it's the same as all the diffs, a normal clap for every white tick.
  9. 01:13:414 (1) - Meh, a 1/2 Slider would fit way better here since the Vocals as well as the drums land on the red tick which makes it weird to be ignored by mapping the following blue tick (which isn't needed since there's basically nothing in the Music). I'd prefer mine, it fits more with the 3/4 rhythms I did here
  10. 01:25:870 (2,3,4,5) - The rhythm here feels pretty unnatural since the triplet should rather be from red to white instead of white to red. The reason for this is that where you've mapped the triplet there isn't really a sound on the blue tick but on the other ticks the vocals are building one. So therefore try to CTRL+G thiss in terms of rhythm. it's not and it'll ruin the consistency I'm doing , there enough instruments for a triplet
  11. 01:32:449 (10,1) - The inconsistent Spacing as well as the Slider being out of the Stream's pattern make this play really uncomfortable. Either try to make it follow the stream's circular movement or do a direct change.
  12. 01:48:677 (3,4,5) - First of all the pattern looks kinda random due to inconsistent spacing and 5 looking out and place. Another thing bothering me here is 5 which doesn't really fit since the 1/4 ends on the head which makes this being 1/4 feel overdone. My idea is to do something like this.
  13. Nice patterns as well as good rhythm. The diff plays really smooth and is challenging. A very well done diff.

Nice Set. Find some more Mods and it will be even better. Good luck!

thanks for the mod, blues / no replies are fixed.
Kinshara
inb4 useless mod

General

  1. BG size is 959 x 767 which is not 16:9. You should change this. Perhaps get a bg that is 1280 x 720, 1366 x 768, 1920x 1080...
  2. Might want to get combo colors that are closer to the hues in the bg? I feel that it would look much better. Also, combo colors are inconsistent among the difficulties.
  3. Quick Look at AI Mod:

    Fix tags in Asagi's Insane and turn off letterbox in Asagi's Insane.

Easy

  1. 00:02:712 (2,1) - Maybe try making these two the same slider? It will give a nice (quasi-)symmetry effect across the origin.
  2. 00:07:098 (1) - As mentioned in the minor irc mod, tidy the blanket up. :p
  3. 00:09:730 - I would add a hit circle here instead of starting the spinner here because spinners have less emphasis in the beginning and more on the end. Adding the hit circle will emphasize the strong downbeat as well as the vocal. You can then start the spinner at 00:09:905.
  4. 00:39:379 (2) - I feel this is a bit random because you chose to ignore similar beats (00:39:028 and 00:39:730) near it. In my opinion, this would be better replaced with a slider.

    This catches the emphasis the singer puts on the "ji" sound at 00:39:379.
  5. 00:40:256 - I feel like you should map this strong piano crash over here rather than the same old beats you hear on the white ticks. You can replace 00:40:080 (3) with the following if you so wish to fix this:

    OR

    I feel like the last one works best because it doesn't use 1/2 and catches both paino sounds.
  6. 00:43:589 (1,2) - Why are there two hit circles? A slider connecting the two points would be best here because it would catch the extended vocal (the "ne" sound that starts at 00:43:589)
  7. 01:00:256 (3) - Fix the wave slider here (nazi stuff) :
  8. 01:04:642 (1,2) - These should also be sliders in my opinions because they will emphasize the vocals nicely.
  9. 01:49:379 (1) - Same spinner suggestion I gave at the beggining - add a hit circle then start the spinner. But you already know this stuff. Still, I feel like it would better fit the song.

Normal

  1. 00:07:801 (2,3) - This is particularly hard for a normal diff. This is because new players usually can't judge a hidden hit circle considering how close the approach circles are. Also hit circles require greater accuracy. With sliders it's different because you can see those before hand. This would anyway be better as a 1/2 slider in my opinion.
  2. 00:22:713 (2,3) - I have a rhythm suggestion here:

    I feel if you add the 1/1 slider at 00:23:063, it would catch the extended instrumental sound there (not sure how to describe but hopefully you know what i am talking about lol)
  3. 00:27:450 (3,4) - Combine these into 1/2 slider because of reasons stated above.
  4. 00:40:256 - I would map the piano here because it's pretty significant imo.
    Try this rhythm:

    OR
  5. 00:43:063 - I feel like you should map the piano sound over here because it stands out.
    Try this rhythm:
  6. 00:49:906 (2,3) - Again, wouldn't suggest covering these up.
  7. 01:03:941 (2) - Considering making this into a reverse because of the slight increase in intensity at 01:04:116 and to map the beat at 01:04:291.

Hard

  1. 00:08:326 (1) - This should be a part of a triplet imo because there are beats after it. Here's what I am talking about it:

    You could also do 1/4 reverse...
  2. 00:08:677 (4) - This should be a slider in my opinion to capture the extended piano sound. The slider should end at 00:08:852.
  3. 01:13:765 - Add a hit circle here to avoid that 2/1 gap. It will make this part smoother when playing too.
  4. 01:20:431 (2,3) - This would truly feel more natural as a slider because of the extended vocal. You can lower the sv here too for some fun. :3

Asagi's Insane

  1. 00:54:116 (3,4,5,6,7) - I would consider this as overmapping a bit too much. I think a slider would fit much better. Here's what I am talking about:
  2. 00:58:502 (5,1) - I would increase the distance between those two just because of how significant and stronger the beat is at 00:59:028 (1).
  3. 01:31:133 (1,2,3,4,5,6) - I do not like this because it is overmapped over 9000! I would simply just delete 01:31:221 (2,3,4,5,6) because they have no purpose besides unnecessarily trying to make the map harder. Then you can have 01:31:133 (1,1) as anti-jumps. :p
Wow! This was a great map!

Eden

  1. 00:33:238 (5,6) - I feel like you could make this a triplet (because of the music if you listen closely) by adding a hit circle on the blue tick in between 5 and 6.
  2. 00:33:589 (1,2,3,4,5) - This is just plain overmapping qnq. While it is not unrankable, I still feel you can keep this map interesting without adding notes where they're not necessary. o:
  3. 01:37:800 (6,7,8,9,10,11) - more overmapping qnq
Ah sorry, that's all I can find! This map was pretty good. :3

Well, I hope this was helpful! Good luck and onwards to rank!
Cherry Blossom
Hello o/ I'm here to mod your map back.
I'm modding this map without Kinshara's mod, so, few things may have been already fixed.
Tell me why you didn't apply my suggestions please.


Easy

  1. 00:04:291 (1,2,3) - this is hard to read, but it follows the song, this polarity issue may be unavoidable if you follow beats. So why don't to extend this slider 00:04:291 (1) - to 00:05:168 - ? You can hear the piano on the red tick here.
  2. 00:07:098 (1) - same scenario as here ^, also, the red tick is more powerful than the white tick (where the slider ends).
  3. 00:22:361 (2,3) - the movement could be improved if you move the slider's end at 364|168.
  4. 00:28:502 (3) - try to extend this slider to 00:29:028 - to avoid the polarity issue, and i think the whistle should be on this red tick, not on the white tick earlier.
  5. 00:48:852 - I don't really think that skipping this strong note is a good idea, this note is really powerful, so you should add a circle here.
  6. 00:56:045 (1,2) - this polarity issue can be avoidable, try something which does not require any 3/2 gaps.
  7. 01:14:291 (2) - i guess you missed a custom hitsound here.

    This diff is...... weird, the song too x)
    There are a lot of polarity issues, but the majority of them are unavoidable due to the nature of the song, but you still can improve the rhythm and avoiding what you can. It is really not natural to play a Easy diff with a lot of 3/2 gaps, and using 1/2s to avoid them will make your diff harder and it will not be an Easy diff, find a solution ;w;

Normal

  1. 00:22:713 (2) - try to make a curve with this reversed slider, it could improve a bit the flow
  2. 00:39:028 (2) - it is more logical if this slider is on the center since these objects 00:37:274 (4,5,1) - are symmetrical.
  3. 00:49:028 - i assume you follow vocals since the drums/snares are skipped, so you should make this tick played or audible because it follows vocals.
  4. 01:11:485 (3,4) - You should add some hitsounds here because it will justify why you skipped the strong beats on the downbeats. Plus, it will show you are following something else.
  5. 01:12:888 (1,2,3) - i still assume you are following vocals, so this slider 01:13:766 (2) - may be out of place, so you should add a circle here 01:14:116 and remove this slider 01:13:766 (2) -
  6. 01:24:116 - same as i said for 00:49:028 -

    This diff looks nice, but they are still things you could improve like blankets to make this diff more polished.
    I also find that following vocals is not really a good idea because there are still polarity issues which could be fixed, so also you can avoid them.
    But the current rhythm is fine and more or less consistent. And it will even better if you could improve this !

Hard

  1. 00:06:221 (3,5) - i think, using the same slider here could make this pattern more playable imo, i mean, doing copy/paste and ctrl+H for this slider 00:06:221 (3) - could be fine. Just see here
  2. 00:20:080 (3,4) - try to make a jump between these objects, it will emphasize this note 00:20:607 and it may will be more natural to play.
  3. 00:25:695 (3,4) - try to avoid this overlap, it does not look nice here ;w;
  4. 00:46:221 (1,2,3) - uuuh what is that ? i think you should fix that spacing issue.
  5. 00:51:484 (3,4,1) - this does not really play well, the spacing change make this pattern difficult to handle and you need enough aim to play this pattern well without any difficulty, so it should be better if you use a consitent DS here.
  6. 00:54:291 (3,1,2) - That's something i call "peak", don't you think it is a bit extreme for a hard diff ? try to reduce the distance between their end.

    * 01:08:677 (1,2,3,4) - this pattern looks really difficult but it plays well and i don't see anything difficult compared to ^ because the movement is not the same, i dont said the shape or the angle, but the "space" it needs. Just see

    This diff is well done, jumps are sparingly used, and that's all a hard diff needs, There are still few issues but it's not really important.

Asagi's Insane

  1. 00:06:045 (2,3,4) - you could improve the transition here, it should be better if this circle 00:06:396 (3) - has an equal distance with 00:06:045 (2,4) -
  2. 00:08:151 (1) - it looks a bit odd since the finish hitsound is not played, it is the strongest note you can hear.
  3. 00:20:080 (2,3,4) - why don't to increase the angle between these objects, i find it better to play imo, but well, up to you to change.
  4. 00:23:765 (1) - you missed a custom hitsound at the beginning.
  5. 00:43:589 (1,3) - stack properly here, you see it's not really well stacked.
  6. 00:50:958 (2,3,4) - this is confusing, i thought there was a 1/4 gap between 00:51:221 (3,4) - , because a 1/4 is mainly used to introduce a jump, and i rather think it looks like an antijump here. You have these following solutions :
    - 2 circles instead of this slider 00:51:221 (3) -
    - increasing the distance between 00:51:221 (3,4) -
  7. 00:55:519 (4) - try to CTRL+G this slider, it will make another movement which also plays well, but it's up to you to change.
  8. 01:14:291 (1,1) - i don't really think this overlap fits the atmosphere well, and the movement is also difficult because this slider 01:14:291 (1) - is slow and the player may will get a 100, plus, you didnt overlap here 01:12:888 (1,1) -

    This diff looks fine, i liked the diff, excepted the kiai which is a bit too "hard" for this part. Jumps were a bit forced and they make this kiai part not really comfortable to play, it looks fine if it is for challenging, but this insane is not a traditionnal insane if it was supposed to be a simple Insane.

Eden

  1. 00:07:975 (7) - this slider is out of screen, move it a bit upward you can see here :
  2. 00:15:519 (3,4,5,6) - due to the stack leniency, when playing, these notes are overlapped, you might fix it by increasing the distance a bit.
  3. 00:25:168 (1,2) - there is no reason to use a 3/4 slider here, because the blue tick does not follow anything, and you also skipped this note here 00:25:344 - which is audible.
  4. 00:27:975 (1) - same as ^ and more.
  5. 00:31:835 (5,6,7) - why don't to make this instead ? it may be better to play
  6. 00:36:923 (4,5,6) - i think it should be better if there is an equal distance between 00:37:273 (5) - and 00:36:923 (4,6) - for a better transition.
  7. 00:37:449 (6,7,1) - this is a bit trapping, it is a bit difficult to handle this pattern when the distance is not the same, i mean, for this kind of pattern, there should be an equal distance between 00:37:800 (7) - and 00:37:449 (6,1) -
  8. 01:01:835 (1) - why don't to stack this slider with 01:01:309 (5) - 's end ? it works well, and it will be easier to read.
  9. 01:19:028 (4,1,2,3,4,5,6,7,8) - seems uncomfortable to play because, the player expects that there is a higher distance between 01:19:028 (4,1) - as you did for your 1/4 sliderjump pattern. Plus, a higher distance between 01:19:028 (4,1) - allows the player to play the stream better.

    Cool diff, but as i said for Asagi's insane diff, i didn't like the kiai part, but for a different reason. There are some unnecessary streams which make this part more "challenging" , it fits the atmosphere, a powerful part. But few streams do not follow anything and make this diff rather not natural to play.
    Overall, this diff plays well, didn't have problems with flow excepted what i have mentionned above.

I hope it was helpful.
Good Luck.
Topic Starter
Tari
Thank you the nice mods guys! I'll reply to both as soon as I can.
no double post this time
Topic Starter
Tari
SPOILER

Kinshara wrote:

inb4 useless mod

General

  1. BG size is 959 x 767 which is not 16:9. You should change this. Perhaps get a bg that is 1280 x 720, 1366 x 768, 1920x 1080...
  2. Might want to get combo colors that are closer to the hues in the bg? I feel that it would look much better. Also, combo colors are inconsistent among the difficulties.
  3. Quick Look at AI Mod:

    Fix tags in Asagi's Insane and turn off letterbox in Asagi's Insane.

Easy

  1. 00:02:712 (2,1) - Maybe try making these two the same slider? It will give a nice (quasi-)symmetry effect across the origin. no change, they were never meant to be symmetrical.
  2. 00:07:098 (1) - As mentioned in the minor irc mod, tidy the blanket up. :p
  3. 00:09:730 - I would add a hit circle here instead of starting the spinner here because spinners have less emphasis in the beginning and more on the end. Adding the hit circle will emphasize the strong downbeat as well as the vocal. You can then start the spinner at 00:09:905.
  4. 00:39:379 (2) - I feel this is a bit random because you chose to ignore similar beats (00:39:028 and 00:39:730) near it. In my opinion, this would be better replaced with a slider. no change, if you look at previous combo, each slider start on white tick , so I only emphasize white ticks here.

    This catches the emphasis the singer puts on the "ji" sound at 00:39:379.
  5. 00:40:256 - I feel like you should map this strong piano crash over here rather than the same old beats you hear on the white ticks. You can replace 00:40:080 (3) with the following if you so wish to fix this: let's keep the rhythm simple please.

    OR

    I feel like the last one works best because it doesn't use 1/2 and catches both paino sounds.
  6. 00:43:589 (1,2) - Why are there two hit circles? A slider connecting the two points would be best here because it would catch the extended vocal (the "ne" sound that starts at 00:43:589)
  7. 01:00:256 (3) - Fix the wave slider here (nazi stuff) :
  8. 01:04:642 (1,2) - These should also be sliders in my opinions because they will emphasize the vocals nicely. No Change, personally the slowdown should have different rhythm.
  9. 01:49:379 (1) - Same spinner suggestion I gave at the beggining - add a hit circle then start the spinner. But you already know this stuff. Still, I feel like it would better fit the song.

Normal

  1. 00:07:801 (2,3) - This is particularly hard for a normal diff. This is because new players usually can't judge a hidden hit circle considering how close the approach circles are. Also hit circles require greater accuracy. With sliders it's different because you can see those before hand. This would anyway be better as a 1/2 slider in my opinion. It's pretty easy, actually especially the way I made the pattern should be easy to follow.
  2. 00:22:713 (2,3) - I have a rhythm suggestion here: No change, the symmetry here helps lead to the next part here.

    I feel if you add the 1/1 slider at 00:23:063, it would catch the extended instrumental sound there (not sure how to describe but hopefully you know what i am talking about lol)
  3. 00:27:450 (3,4) - Combine these into 1/2 slider because of reasons stated above. It's way easy to follow you can tell which notes I"m following in the music+the whistles make it obvious.
  4. 00:40:256 - I would map the piano here because it's pretty significant imo. Nah, way too complicated rhythm, the constant 1/2 fits well here.
    Try this rhythm:

    OR
  5. 00:43:063 - I feel like you should map the piano sound over here because it stands out. same as above.
    Try this rhythm:
  6. 00:49:906 (2,3) - Again, wouldn't suggest covering these up. no fix, these are following music well.
  7. 01:03:941 (2) - Considering making this into a reverse because of the slight increase in intensity at 01:04:116 and to map the beat at 01:04:291. if you compare with 01:01:134 (2) - , I did it intentionally. the stress is on the vocals more.

Hard

  1. 00:08:326 (1) - This should be a part of a triplet imo because there are beats after it. Here's what I am talking about it: The beats there are left by themselves because I'm emphasizing them with circles.

    You could also do 1/4 reverse...
  2. 00:08:677 (4) - This should be a slider in my opinion to capture the extended piano sound. The slider should end at 00:08:852. already explained why, left them alone for emphasis.
  3. 01:13:765 - Add a hit circle here to avoid that 2/1 gap. It will make this part smoother when playing too. nah, that long pause fits well with the vocals.
  4. 01:20:431 (2,3) - This would truly feel more natural as a slider because of the extended vocal. You can lower the sv here too for some fun. :3 nah the vocals are the only thing here, and the finishes and I wanted to show that.

Asagi's Insane

  1. 00:54:116 (3,4,5,6,7) - I would consider this as overmapping a bit too much. I think a slider would fit much better. Here's what I am talking about:
  2. 00:58:502 (5,1) - I would increase the distance between those two just because of how significant and stronger the beat is at 00:59:028 (1).
  3. 01:31:133 (1,2,3,4,5,6) - I do not like this because it is overmapped over 9000! I would simply just delete 01:31:221 (2,3,4,5,6) because they have no purpose besides unnecessarily trying to make the map harder. Then you can have 01:31:133 (1,1) as anti-jumps. :p
Wow! This was a great map!

Eden

  1. 00:33:238 (5,6) - I feel like you could make this a triplet (because of the music if you listen closely) by adding a hit circle on the blue tick in between 5 and 6. I still prefer mine here sorry, mostly because of the way it plays
  2. 00:33:589 (1,2,3,4,5) - This is just plain overmapping qnq. While it is not unrankable, I still feel you can keep this map interesting without adding notes where they're not necessary. o:
  3. 01:37:800 (6,7,8,9,10,11) - more overmapping qnq
Ah sorry, that's all I can find! This map was pretty good. :3

Well, I hope this was helpful! Good luck and onwards to rank!



Cherry Blossom

Cherry Blossom wrote:

Hello o/ I'm here to mod your map back.
I'm modding this map without Kinshara's mod, so, few things may have been already fixed.
Tell me why you didn't apply my suggestions please.


Easy

  1. 00:04:291 (1,2,3) - this is hard to read, but it follows the song, this polarity issue may be unavoidable if you follow beats. So why don't to extend this slider 00:04:291 (1) - to 00:05:168 - ? You can hear the piano on the red tick here. I'd like to keep it how it is currently, I don't particularly think red tick rhythm is friendly for this diff.
  2. 00:07:098 (1) - same scenario as here ^, also, the red tick is more powerful than the white tick (where the slider ends). I'd saw otherwise, the whistle fits well with the current end, no change.
  3. 00:22:361 (2,3) - the movement could be improved if you move the slider's end at 364|168. oh stacking isn't correct, thanks for reminding :D
  4. 00:28:502 (3) - try to extend this slider to 00:29:028 - to avoid the polarity issue, and i think the whistle should be on this red tick, not on the white tick earlier. I don't see any issue here, it flows well in my eyes, and whistle fits more here to me sorry D: sounds way better (actually you can add for both but I prefer keep it simple)
  5. 00:48:852 - I don't really think that skipping this strong note is a good idea, this note is really powerful, so you should add a circle here. keep, I'd prefer to keep rhythm simple for this diff,
  6. 00:56:045 (1,2) - this polarity issue can be avoidable, try something which does not require any 3/2 gaps. this is so easy to tell, I mapped all the strong beats here, and I highlighted them with a finish.
  7. 01:14:291 (2) - i guess you missed a custom hitsound here.

    This diff is...... weird, the song too x)
    There are a lot of polarity issues, but the majority of them are unavoidable due to the nature of the song, but you still can improve the rhythm and avoiding what you can. It is really not natural to play a Easy diff with a lot of 3/2 gaps, and using 1/2s to avoid them will make your diff harder and it will not be an Easy diff, find a solution ;w;

Normal

  1. 00:22:713 (2) - try to make a curve with this reversed slider, it could improve a bit the flow prefer mine, it's already pointing towards next slider.
  2. 00:39:028 (2) - it is more logical if this slider is on the center since these objects 00:37:274 (4,5,1) - are symmetrical.
  3. 00:49:028 - i assume you follow vocals since the drums/snares are skipped, so you should make this tick played or audible because it follows vocals. I really like this pattern D: prefer not to change this
  4. 01:11:485 (3,4) - You should add some hitsounds here because it will justify why you skipped the strong beats on the downbeats. Plus, it will show you are following something else. Its fine, the vocals at 4 help lead towards next notes
  5. 01:12:888 (1,2,3) - i still assume you are following vocals, so this slider 01:13:766 (2) - may be out of place, so you should add a circle here 01:14:116 and remove this slider 01:13:766 (2) - the symmetry here would get ruined :/
  6. 01:24:116 - same as i said for 00:49:028 - same.

    This diff looks nice, but they are still things you could improve like blankets to make this diff more polished.
    I also find that following vocals is not really a good idea because there are still polarity issues which could be fixed, so also you can avoid them.
    But the current rhythm is fine and more or less consistent. And it will even better if you could improve this !

Hard

  1. 00:06:221 (3,5) - i think, using the same slider here could make this pattern more playable imo, i mean, doing copy/paste and ctrl+H for this slider 00:06:221 (3) - could be fine. Just see here
  2. 00:20:080 (3,4) - try to make a jump between these objects, it will emphasize this note 00:20:607 and it may will be more natural to play.
  3. 00:25:695 (3,4) - try to avoid this overlap, it does not look nice here ;w;
  4. 00:46:221 (1,2,3) - uuuh what is that ? i think you should fix that spacing issue.
  5. 00:51:484 (3,4,1) - this does not really play well, the spacing change make this pattern difficult to handle and you need enough aim to play this pattern well without any difficulty, so it should be better if you use a consitent DS here.
  6. 00:54:291 (3,1,2) - That's something i call "peak", don't you think it is a bit extreme for a hard diff ? try to reduce the distance between their end. not sure about this one, this pattern is really cool D:

    * 01:08:677 (1,2,3,4) - this pattern looks really difficult but it plays well and i don't see anything difficult compared to ^ because the movement is not the same, i dont said the shape or the angle, but the "space" it needs. Just see Keep this one too, it helps lead to next transition

    This diff is well done, jumps are sparingly used, and that's all a hard diff needs, There are still few issues but it's not really important.

Asagi's Insane

  1. 00:06:045 (2,3,4) - you could improve the transition here, it should be better if this circle 00:06:396 (3) - has an equal distance with 00:06:045 (2,4) -
  2. 00:08:151 (1) - it looks a bit odd since the finish hitsound is not played, it is the strongest note you can hear.
  3. 00:20:080 (2,3,4) - why don't to increase the angle between these objects, i find it better to play imo, but well, up to you to change.
  4. 00:23:765 (1) - you missed a custom hitsound at the beginning.
  5. 00:43:589 (1,3) - stack properly here, you see it's not really well stacked.
  6. 00:50:958 (2,3,4) - this is confusing, i thought there was a 1/4 gap between 00:51:221 (3,4) - , because a 1/4 is mainly used to introduce a jump, and i rather think it looks like an antijump here. You have these following solutions :
    - 2 circles instead of this slider 00:51:221 (3) -
    - increasing the distance between 00:51:221 (3,4) -
  7. 00:55:519 (4) - try to CTRL+G this slider, it will make another movement which also plays well, but it's up to you to change.
  8. 01:14:291 (1,1) - i don't really think this overlap fits the atmosphere well, and the movement is also difficult because this slider 01:14:291 (1) - is slow and the player may will get a 100, plus, you didnt overlap here 01:12:888 (1,1) -

    This diff looks fine, i liked the diff, excepted the kiai which is a bit too "hard" for this part. Jumps were a bit forced and they make this kiai part not really comfortable to play, it looks fine if it is for challenging, but this insane is not a traditionnal insane if it was supposed to be a simple Insane.

Eden

  1. 00:07:975 (7) - this slider is out of screen, move it a bit upward you can see here :
  2. 00:15:519 (3,4,5,6) - due to the stack leniency, when playing, these notes are overlapped, you might fix it by increasing the distance a bit.
  3. 00:25:168 (1,2) - there is no reason to use a 3/4 slider here, because the blue tick does not follow anything, and you also skipped this note here 00:25:344 - which is audible. no change, I use 3/4 to emphasize instrumental part of song which is this part.
  4. 00:27:975 (1) - same as ^ and more.
  5. 00:31:835 (5,6,7) - why don't to make this instead ? it may be better to play
  6. 00:36:923 (4,5,6) - i think it should be better if there is an equal distance between 00:37:273 (5) - and 00:36:923 (4,6) - for a better transition.
  7. 00:37:449 (6,7,1) - this is a bit trapping, it is a bit difficult to handle this pattern when the distance is not the same, i mean, for this kind of pattern, there should be an equal distance between 00:37:800 (7) - and 00:37:449 (6,1) -
  8. 01:01:835 (1) - why don't to stack this slider with 01:01:309 (5) - 's end ? it works well, and it will be easier to read. intentional, I wanted to leave a gap, cause sudden no movement feels weird here.
  9. 01:19:028 (4,1,2,3,4,5,6,7,8) - seems uncomfortable to play because, the player expects that there is a higher distance between 01:19:028 (4,1) - as you did for your 1/4 sliderjump pattern. Plus, a higher distance between 01:19:028 (4,1) - allows the player to play the stream better.

    Cool diff, but as i said for Asagi's insane diff, i didn't like the kiai part, but for a different reason. There are some unnecessary streams which make this part more "challenging" , it fits the atmosphere, a powerful part. But few streams do not follow anything and make this diff rather not natural to play.
    Overall, this diff plays well, didn't have problems with flow excepted what i have mentionned above.

I hope it was helpful.
Good Luck.

Thanks for modding guys!
Lanturn
Never Forget


(ゲームSize) <3

Topic Starter
Tari
Oh yes, I got verification from Guy on title :3, will change soon.
Hisoka
Hey, here from your Strawberry ModdingQueue:

My Map: https://osu.ppy.sh/s/202845
Its a marathon over 6,5 minutes, but has only one diff. So I think its fair if i mod this map for my one...(or at least I hope so :? )

Audio-File is 192KBit, which is the maxium so its great.
The Hitsounds are great.
I will give mostly beautyadvices, because everything else is very good.

EASY:

The rythm fits perfectly well into the song.

00:06:572 (3,1) The blanket between 3 and 1 is not perfect.
00:20:607 (3) Put this one a little bit to the right?
00:47:098 (2,3) Fix blanket
01:03:063 (2) It would look a little bit more beautiful, if you would put this slider a little bit down
01:08:677 (2,3,1) The blankets are not perfect
01:12:888 (1,2,1) ^
01:18:502 (3) This one is not perfectly symmetrical. To reach this, Flip it around with Ctrl+H and put the white sliderpoints onto the same positions as they are on the other side. https://www.dropbox.com/s/b7nhn0xsjevz9 ... 4.PNG?dl=0
01:23:414 (4) End this one at 01:23:940?
01:28:326 (3) Put the white sliderpoint onto x:148; y:44 The red one to x:200 y:64
01:45:344 (2,1) Arrange it, that the red sliderpoint is onto the slidertick

NORMAL:

00:16:222 (4) Make this one symmetrcial so the blanket 4,5 gets more beautiful
00:34:994 (1,2) Fix blanket
00:50:081 (3,4) ^

That was everything, I found here^^

HARD:

00:47:975 (2,3,4,1) Fix Blankets
01:04:642 (1,2) ^
01:17:098 (1) Make it symmetrical like this: https://www.dropbox.com/s/ztspgugeos7tb ... 5.PNG?dl=0
01:23:414 (3,4) Fix Blanket
01:38:326 (1) Symmetrical?

Everything looks very nice and clear to play, here!

ASAGI'S INSANE:

CS:4 is fine, AR:9 is fine, maybe OD:8 HP:7 is fine

00:44:291 (4,1) Fix Blanket
00:49:203 (3,4) Make it more beautiful
01:30:080 (1) Maybe do not NC here, it could be irritating for some people...
01:31:133 (1,...) This part is great!

You have very nice patterns here! :)

EDEN:

CS,AR,OD and HP is good

00:59:028 (1,2,3,4,5,6) MAYBE make this more Starlike?
01:21:309 (1,2) Fix Blanket

The Streams are great done here!

The Insane-Diffs are very nice playable! I can say this, because Im on the lvl of them just now.
Everything is very well and absolutely rankable. Only a few Blanket-things that I mentioned :D But they are not really necessary...
I hope my mod was helpful to you to make a final polishing of the beatmap :D
Xiaolin
[General]
  1. Remove ''(Game Size)'' from the title http://vgmdb.net/album/23575 its written ''Shuumatsu no Fractal'' without ''(Game Size)''
[Easy]
  1. 00:01:309 (1) - How about you make it soft sampleset and add whistle (and keep the finish) cause you can hear a piano here and a finish at the same time
  2. 00:06:577 (3) - Finish? You were adding finishes in beats like that lols ~ >w>
  3. 00:30:782 (3) - Please remove the finish which is at the end of the slider, it doesn't make a single sense lel o3o
  4. 00:47:800 (3) - Improve blanket with (2)
  5. 01:14:291 (2) - ^
  6. 01:18:502 (3) - Hmm, why isn't this the same as (1) ? I would suggest that you copy (1) and paste it at (3) for a good rhythm (or maybe do the opposite)
[Normal]
  1. 00:01:309 (1) - How about you make it soft sampleset and add whistle (and keep the finish) cause you can hear a piano here and a finish at the same time
  2. 00:30:782 (3) - Move to x:304 y:72 for blanket with (2)
  3. 00:50:431 (4) - Improve blanket with (2,3)
[Hard]
  1. Great diff ~ owo
[Asagi's Insane]
  1. 00:14:817 (1) - Missing whistle, listen to the piano ~ >w>
Perfect map and song ~ o3o
Good luck ~~
Topic Starter
Tari
Fixed all the nazi's things on both mods, but didn't fix some of the new combo stuff if you want specific replies you can PM me!

Thanks for modding

and the title is correct

look at http://puu.sh/bgaSF.jpg
HabiHolic
Hi. M4M accept?
Topic Starter
Tari

HabiHolic wrote:

Hi. M4M accept?

Sorry not accepting any M4M atm >.<

and its not correct place to ask :c
HabiHolic

Tari wrote:

HabiHolic wrote:

Hi. M4M accept?

Sorry not accepting any M4M atm >.<

and its not correct place to ask :c
:o ok
Asagi
All fixed, specially on Mao and CB's mod, same as the others... Thanks

Since many complaining about the kiai part on my diff because its WTF so hard, i remapped it and make it easier

Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 0
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Shuumatsu no Fractal (Game Size)
TitleUnicode:終末のフラクタル (Game Size)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
81,350.877192982456,4,2,3,70,1,0
1309,-125,4,2,3,40,0,0
7098,-100,4,2,3,70,0,0
14817,-200,4,2,3,35,0,0
17449,-125,4,2,3,50,0,0
19554,-100,4,2,3,60,0,0
23414,-76.9230769230769,4,2,3,70,0,0
23765,-100,4,2,3,70,0,0
34291,-76.9230769230769,4,2,3,70,0,0
34993,-100,4,2,3,70,0,0
45870,-76.9230769230769,4,2,3,70,0,0
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Topic Starter
Tari
Updated!
LexiaLovesU

Hello Tari you used for a mod on Asagi's Insane :> Hopefully i havent gotten too rusty lol xD

Asagi's Insane
  1. 00:23:414 (1) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo
  2. 00:29:028 (6) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. I know there is a beat on the white tick btw but i wanna say like right there is a special little spot so you do something to match owo
  3. 00:31:309 (4,5) - Uhh why exactly is the slider ending on the blue tick that hits nothing so there really isnt a point for it. its just awakward to end the slider on nothing and then just make a circle at 00:31:659 (5). I can see why you want to put the circle their since there is a rather strong note but instead of ending the slider on the blue tick how about you end it on the 1/2 note instead this way you can keep the slider there and have a circle on the strong 1/1
  4. 00:34:642 (2) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider.
  5. 00:35:519 (1,2,3,4) - can you fix some of these overlaps it just doesnt look very pretty it actually looks pretty disorganized maybe try this. This way looks neater and its goes into a star formation <3
  6. 00:45:870 (6) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo
  7. 00:59:028 (1,2,3,1,2,3,1) - Nice pattern °˖ ✧◝(○ ヮ ○)◜✧˖ °
  8. 01:30:431 (3) - This really confused me when i played it the slider that was previous of it doesnt completely fade away so it actually blocks the slider and to me it was very misleading and awkward to play would you consider moving it?
  9. 01:32:186 (1,1) - this was so awkward to stop suddenly because everything was so jumpy before that it kinda made me jump and miss that note because i was so jittery from all of the jumps before that i was kinda go faster and i hit it early
    Done °˖ ✧◝(○ ヮ ○)◜✧˖ °

Nice Insane very enjoyable to play
pishifat
i'm here because tari has my family hostage. only doing asagi's diff since i was told not to do the other ones (because they suck)

asagi

  1. may want to use tick rate 2 since SV is pretty variable. stuff like 01:14:291 (1,1) - or 01:01:309 (1,1) - would be more easily understood since there's a tick earlier in the slider track, allowing the player to know it's going to be slower. same idea woudl also apply to faster sliders like 00:23:414 (1) - since you can tell it's shorter than a 1 beat long slider by the tick near the end of sliderasdfasdfadf
  2. 00:01:835 (2,3,4,5,1) - considering you've got a standard star shape here, it would probably make sense to use the compose>create polygon circles tool. you can see which looks cleaner easily - the original or the one using that tool. would apply to other basic star shapes like 00:25:695 (2,3,4,5,6,7,1) - and 01:12:186 (1,2,3,4,5,1) - etc.
  3. 00:15:168 (1,2,3) - supernazi these should be spaced evenly. (2) is slightly closer to (1) as it is now
  4. 00:23:414 - it may make more sense to move this green line back to 00:23:238 - since that's where intenser part starts. you accented that with your hitsounding by having a finish on 00:23:238 (6) - so it's kind of contradicting to your hitsounding to have the SV change on 00:23:414 (1) - . of course, if you change this, you'll want to adjust your NCs accordingly.
  5. 00:32:888 (1,2,3) - seems like using three circles here is overkill when compared to the music. you've been mappign the violin (or whatever that is) up til this point, then you have 00:32:361 (2,3,4) - which follows the 1/2 beat violin stuff, but then the violin pauses at 00:32:888 (1) - and continues again 00:33:414 (1) - . something like this would really follow the instrument you're mapping to a lot more closely. in contrast, 00:59:028 (1,2,3,1,2,3,1) - makes complete sense to have the 1/2 jump stuff.
  6. 00:54:466 (7) - slider body should probably be in the same line as the stream thing at 00:54:116 (3,4,5,6) - . (7) is pointing a little to the left right now :/
  7. 01:09:379 (1,2) - finishes on these seem like overkill since there's nothing finish-sounding in the actual song and a very similar thing is expressed with claps later on at 01:16:396 (1,2) -
  8. 01:25:519 (1,3,4,5) - aesthetically here uhhhhh not uhhh blanket gets screwed because of hte stack ingame. maybe do somethin bout that
  9. 01:30:958 (5) - may make sense to move this up so it's parallel to the jumping stuff at 01:29:730 (4,1) - and 01:30:256 (2,3) - . this would move into the curve of 6 a lot nicer as well.
  10. 01:32:186 (1) - this would be a lot easier to read if its shape were differentiated from that of 01:32:010 (5) - with a curve. because it's just another small straight-line slider, it could be easily read as 1/4 then the next object spammed because stacks hard to read and i suck. anyway, doing something like this makes reading it a lot easier (custom stack thing not necessary ofc)
  11. 01:34:466 (2) - maybe it's just me, but this would be a bit better if spaced evenly between 01:33:940 (1,3) - . similar to how 01:40:431 (4) - is spaced evenly between 01:40:080 (3,5) - . both of them should play similarly
  12. 01:37:800 (1,2) - might make sense to swap NCs here since (2) is the downbeat there and (1) is sort of a pause. NC makes thing more empahsisy and it would fit better on (2) just please. if vocals are the reason for the NC, then it shoudl actually start on 01:37:624 (4) - instead.
mini-mod complete
Asagi
No reply = Fixed
LexiaLovesU

LexiaLovesU wrote:


Hello Tari you used for a mod on Asagi's Insane :> Hopefully i havent gotten too rusty lol xD

Asagi's Insane
  1. 00:23:414 (1) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo ~actually it fits very well, as you can hear on this part 00:23:238 (1,2) - ,the rhythm change here is kinda unique, and it fits before changing a new rhythm
  2. 00:29:028 (6) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. I know there is a beat on the white tick btw but i wanna say like right there is a special little spot so you do something to match owo
  3. 00:31:309 (4,5) - Uhh why exactly is the slider ending on the blue tick that hits nothing so there really isnt a point for it. its just awakward to end the slider on nothing and then just make a circle at 00:31:659 (5). I can see why you want to put the circle their since there is a rather strong note but instead of ending the slider on the blue tick how about you end it on the 1/2 note instead this way you can keep the slider there and have a circle on the strong 1/1
    ~the blue tick indicates the clap, as i can hear, but i follow youre suggestion anyway, i just added a note on the blue tick to fit better
  4. 00:34:642 (2) - Why dont you put a circle her instead since again there is a sudden stop in music putting a circle here will emphasis the music alot better then with a slider. ~it follows the violin + the finish hitsound, and the SV change really fits too so not change
  5. 00:35:519 (1,2,3,4) - can you fix some of these overlaps it just doesnt look very pretty it actually looks pretty disorganized maybe try this. This way looks neater and its goes into a star formation <3
  6. 00:45:870 (6) - Why does this slider have a change in sv i mean nothing in the music really indicates this to go faster the only thing that occurs this time is the musics bgm suddenly stopping. also since it stopped that really doesnt indicate a slider at all, actually you should put a circle on 00:23:414 so that you show emphasis on 00:23:765 which is when the music starts again. this way you are mapping to the sudden stop in music. owo ~as i said earlier on the SV change stuff
  7. 00:59:028 (1,2,3,1,2,3,1) - Nice pattern °˖ ✧◝(○ ヮ ○)◜✧˖ ° ~ Thanks owo
  8. 01:30:431 (3) - This really confused me when i played it the slider that was previous of it doesnt completely fade away so it actually blocks the slider and to me it was very misleading and awkward to play would you consider moving it?
  9. 01:32:186 (1,1) - this was so awkward to stop suddenly because everything was so jumpy before that it kinda made me jump and miss that note because i was so jittery from all of the jumps before that i was kinda go faster and i hit it early ~ill get more suggestion about this, so i keep it as that
    Done °˖ ✧◝(○ ヮ ○)◜✧˖ °

Nice Insane very enjoyable to play
pishifat

pishifat wrote:

i'm here because tari has my family hostage. only doing asagi's diff since i was told not to do the other ones (because they suck)

asagi

  1. may want to use tick rate 2 since SV is pretty variable. stuff like 01:14:291 (1,1) - or 01:01:309 (1,1) - would be more easily understood since there's a tick earlier in the slider track, allowing the player to know it's going to be slower. same idea woudl also apply to faster sliders like 00:23:414 (1) - since you can tell it's shorter than a 1 beat long slider by the tick near the end of sliderasdfasdfadf
  2. 00:01:835 (2,3,4,5,1) - considering you've got a standard star shape here, it would probably make sense to use the compose>create polygon circles tool. you can see which looks cleaner easily - the original or the one using that tool. would apply to other basic star shapes like 00:25:695 (2,3,4,5,6,7,1) - and 01:12:186 (1,2,3,4,5,1) - etc. ~i know how to use that, but it doesnt affect too much on the gameplay with just 1-2 grid spacing error so ill keep it as that, and im lazy to use it
  3. 00:15:168 (1,2,3) - supernazi these should be spaced evenly. (2) is slightly closer to (1) as it is now
  4. 00:23:414 - it may make more sense to move this green line back to 00:23:238 - since that's where intenser part starts. you accented that with your hitsounding by having a finish on 00:23:238 (6) - so it's kind of contradicting to your hitsounding to have the SV change on 00:23:414 (1) - . of course, if you change this, you'll want to adjust your NCs accordingly. ~very nice idea
  5. 00:32:888 (1,2,3) - seems like using three circles here is overkill when compared to the music. you've been mappign the violin (or whatever that is) up til this point, then you have 00:32:361 (2,3,4) - which follows the 1/2 beat violin stuff, but then the violin pauses at 00:32:888 (1) - and continues again 00:33:414 (1) - . something like this would really follow the instrument you're mapping to a lot more closely. in contrast, 00:59:028 (1,2,3,1,2,3,1) - makes complete sense to have the 1/2 jump stuff. ~00:33:063 (2) - i dont wanna miss the clap here, and putting 1/1 slider feels really weird on that part
  6. 00:54:466 (7) - slider body should probably be in the same line as the stream thing at 00:54:116 (3,4,5,6) - . (7) is pointing a little to the left right now :/
  7. 01:09:379 (1,2) - finishes on these seem like overkill since there's nothing finish-sounding in the actual song and a very similar thing is expressed with claps later on at 01:16:396 (1,2) - ~then ill just put finish hitsound on them both
  8. 01:25:519 (1,3,4,5) - aesthetically here uhhhhh not uhhh blanket gets screwed because of hte stack ingame. maybe do somethin bout that
  9. 01:30:958 (5) - may make sense to move this up so it's parallel to the jumping stuff at 01:29:730 (4,1) - and 01:30:256 (2,3) - . this would move into the curve of 6 a lot nicer as well.
  10. 01:32:186 (1) - this would be a lot easier to read if its shape were differentiated from that of 01:32:010 (5) - with a curve. because it's just another small straight-line slider, it could be easily read as 1/4 then the next object spammed because stacks hard to read and i suck. anyway, doing something like this makes reading it a lot easier (custom stack thing not necessary ofc)
  11. 01:34:466 (2) - maybe it's just me, but this would be a bit better if spaced evenly between 01:33:940 (1,3) - . similar to how 01:40:431 (4) - is spaced evenly between 01:40:080 (3,5) - . both of them should play similarly
  12. 01:37:800 (1,2) - might make sense to swap NCs here since (2) is the downbeat there and (1) is sort of a pause. NC makes thing more empahsisy and it would fit better on (2) just please. if vocals are the reason for the NC, then it shoudl actually start on 01:37:624 (4) - instead.
mini-mod complete

Thanks everyone :3

Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 0
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Shuumatsu no Fractal (Game Size)
TitleUnicode:終末のフラクタル (ゲームSize)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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144,327,69730,2,0,P|88:344|32:329,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
248,160,70080,22,0,L|256:316,1,144
356,168,70607,2,0,L|364:88,1,72,2|0,0:0|0:0,0:0:0:0:
276,56,70958,1,2,0:0:0:0:
444,188,71133,1,0,0:0:0:0:
384,8,71309,1,2,0:0:0:0:
356,168,71484,6,0,P|280:188|196:156,1,144
192,156,71923,1,0,0:0:0:0:
192,156,72010,1,2,0:0:0:0:
44,204,72186,5,0,0:0:0:0:
188,244,72361,1,2,0:0:0:0:
100,128,72537,1,0,0:0:0:0:
92,292,72712,1,10,0:0:0:0:
92,292,72800,1,8,0:0:0:0:
92,292,72888,22,0,P|166:338|253:326,1,180,8|0,0:0|0:0,0:0:0:0:
368,228,73414,54,0,P|369:285|374:344,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
144,156,73765,2,0,P|144:102|136:28,1,116.999994644165,2|2,0:0|0:0,0:0:0:0:
8,128,74116,1,8,0:0:0:0:
288,92,74291,6,0,P|376:80|484:88,1,180
440,160,74817,54,0,P|384:156|323:163,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
168,144,75168,1,2,0:0:0:0:
232,260,75344,1,2,0:0:0:0:
288,92,75519,1,0,0:0:0:0:
344,240,75695,22,0,L|340:336,1,90,8|0,0:0|0:0,0:0:0:0:
168,144,76045,2,0,L|172:36,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
380,272,76396,6,0,L|369:379,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
132,120,76747,2,0,L|143:3,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
340,184,77098,6,0,P|252:224|160:195,1,180,8|0,0:0|0:0,0:0:0:0:
92,272,77624,1,2,0:0:0:0:
200,124,77800,1,2,0:0:0:0:
200,304,77975,1,2,0:0:0:0:
92,168,78151,2,0,L|2:164,1,90,2|2,0:0|0:0,0:0:0:0:
256,12,78502,38,0,L|248:200,1,180,4|0,0:0|0:0,0:0:0:0:
411,376,79028,6,0,L|427:328,1,45
313,264,79203,2,0,L|334:303,1,45
448,236,79379,2,0,L|403:232,1,45
296,152,79554,2,0,L|348:160,1,45
464,52,79730,2,0,L|416:60,1,45
267,72,79905,22,0,P|162:98|80:27,1,225,4|0,0:0|0:0,0:0:0:0:
0,224,80431,2,0,L|116:208,1,112.5,12|0,0:0|0:0,0:0:0:0:
296,152,80782,1,12,0:0:0:0:
176,357,80958,1,12,0:0:0:0:
176,356,81309,22,0,P|254:300|350:313,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
468,376,81835,2,0,L|475:277,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
380,152,82186,1,2,0:0:0:0:
440,52,82361,1,2,0:0:0:0:
508,188,82537,1,8,0:0:0:0:
312,220,82712,6,0,P|288:180|288:120,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
328,32,83063,1,0,0:0:0:0:
204,172,83238,1,8,0:0:0:0:
380,152,83414,1,2,0:0:0:0:
380,152,83502,1,8,0:0:0:0:
380,152,83589,1,2,0:0:0:0:
208,68,83765,1,2,0:0:0:0:
311,219,83940,6,0,P|355:243|404:241,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
208,68,84291,2,0,P|141:50|40:84,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
56,116,84642,2,0,L|72:220,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
100,360,84993,1,2,0:0:0:0:
168,252,85168,1,2,0:0:0:0:
0,284,85344,1,8,0:0:0:0:
168,252,85519,38,0,B|240:216|316:260|316:260|351:235,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
308,144,86045,1,0,0:0:0:0:
236,328,86221,1,2,0:0:0:0:
236,328,86309,1,8,0:0:0:0:
236,328,86396,1,2,0:0:0:0:
424,352,86572,2,0,P|493:286|481:190,1,198.000006042481,2|0,0:0|0:0,0:0:0:0:
308,144,87098,5,6,0:0:0:0:
400,252,87273,1,0,0:0:0:0:
440,112,87449,1,8,0:0:0:0:
308,236,87624,2,0,P|220:184|228:96,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
312,32,88151,5,8,0:0:0:0:
228,199,88326,2,0,P|142:158|128:64,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
224,16,88852,37,8,0:0:0:0:
148,164,89028,2,0,P|56:136|28:44,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
224,16,89554,1,8,0:0:0:0:
288,252,89730,1,0,0:0:0:0:
148,164,89905,6,0,L|154:65,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
304,280,90256,1,8,0:0:0:0:
168,200,90431,2,0,L|176:100,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
288,156,90782,1,0,0:0:0:0:
84,68,90958,1,8,0:0:0:0:
288,156,91133,2,0,P|384:156|428:68,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
180,24,91659,53,8,0:0:0:0:
184,68,91747,1,0,0:0:0:0:
188,112,91835,1,0,0:0:0:0:
192,156,91923,1,0,0:0:0:0:
196,200,92010,2,0,L|200:252,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
86,381,92186,54,0,P|76:347|80:312,1,72,8|2,0:0|0:0,0:0:0:0:
80,312,92537,22,0,B|122:300|122:300|184:368|270:316,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
464,208,93063,2,0,L|339:216,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
236,112,93414,1,2,0:0:0:0:
310,279,93589,1,0,0:0:0:0:
356,104,93765,1,8,0:0:0:0:
204,224,93940,6,0,P|124:164|132:52,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
288,16,94466,1,8,0:0:0:0:
460,36,94642,2,0,P|485:133|429:217,1,198.000006042481,0|2,0:0|0:0,0:0:0:0:
300,180,95168,38,0,L|310:278,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
316,316,95431,1,8,0:0:0:0:
316,317,95519,2,0,P|368:323|416:309,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
200,240,95870,2,0,L|84:244,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
132,144,96221,1,2,0:0:0:0:
100,332,96396,1,2,0:0:0:0:
24,160,96572,1,8,0:0:0:0:
200,240,96747,6,0,B|252:260|300:236|300:236|344:208|391:224,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
356,308,97273,1,8,0:0:0:0:
252,160,97449,1,0,0:0:0:0:
424,85,97624,2,0,L|427:35,1,49.5000015106202,8|2,0:0|0:0,0:0:0:0:
508,152,97800,2,0,P|421:107|327:129,1,198.000006042481,8|0,0:0|0:0,0:0:0:0:
124,40,98326,6,0,L|244:32,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
320,104,98677,1,8,0:0:0:0:
264,248,98852,1,0,0:0:0:0:
144,176,99028,2,0,L|45:183,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
216,104,99379,1,8,0:0:0:0:
264,248,99554,38,0,P|352:288|460:236,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
456,216,99993,1,0,0:0:0:0:
456,216,100080,2,0,L|460:104,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
284,80,100431,1,2,0:0:0:0:
108,40,100607,1,2,0:0:0:0:
108,40,101133,6,0,L|96:224,1,180
196,328,101659,1,2,0:0:0:0:
272,272,101835,1,8,0:0:0:0:
188,240,102010,1,0,0:0:0:0:
280,356,102186,5,0,0:0:0:0:
116,300,102361,1,8,0:0:0:0:
256,184,102537,1,0,0:0:0:0:
184,376,102712,1,2,0:0:0:0:
308,260,102888,2,0,L|416:256,1,90,2|0,0:0|0:0,0:0:0:0:
468,152,103238,1,8,0:0:0:0:
348,156,103414,2,0,L|148:164,1,180
28,136,103940,37,6,0:0:0:0:
100,84,104116,1,0,0:0:0:0:
112,168,104291,1,0,0:0:0:0:
40,224,104466,5,2,0:0:0:0:
16,48,104642,1,8,0:0:0:0:
176,32,104817,1,0,0:0:0:0:
204,224,104993,1,0,0:0:0:0:
204,224,105080,1,0,0:0:0:0:
204,224,105168,6,0,L|212:324,1,90,8|0,0:0|0:0,0:0:0:0:
300,384,105519,1,0,0:0:0:0:
320,216,105695,2,0,L|328:124,1,90,2|0,0:0|0:0,0:0:0:0:
404,24,106045,1,8,0:0:0:0:
420,176,106221,2,0,L|434:355,1,180,2|0,0:0|0:0,0:0:0:0:
320,216,106747,38,0,L|304:24,1,180,6|0,0:0|0:0,0:0:0:0:
184,24,107273,1,0,0:0:0:0:
168,152,107449,2,0,L|160:248,1,90,8|0,0:0|0:0,0:0:0:0:
144,352,107800,1,0,0:0:0:0:
79,159,107975,1,6,0:0:0:0:
79,159,108502,6,0,L|179:151,1,90
400,284,108852,2,0,L|376:232,1,45,8|0,0:0|0:0,0:0:0:0:
300,204,109028,2,0,L|316:160,1,45,8|0,0:0|0:0,0:0:0:0:
364,68,109203,1,0,0:0:0:0:
256,304,109379,5,2,0:0:0:0:
256,192,109466,12,0,113765,0:0:0:0:
Lanturn
So Tari and I had like a mod that went on for 4 or 5 days and we just finally finished it.

Seriously.. All of my Easy mod is missing, half of the normal, and who knows how many times we started up the Hard mod. As well as some insane fixes.

Added SB to censor out a few things, even though it wasn't really that bad.
Rhythm Fixes, blankets, and other crap on Easy
^ for Normal, Hard, and Insane.

Had Hard buffed up in Difficulty (0.30 to 0.40 star increase)
Had Asagi's diff nerfed a bit for the Kiai time as it provided a lot of Extra like difficulty parts (0.3 star decrease) (and got some mods for it from above, thanks!)

Lot's of fixes in the above mods.

[Asagi]
  • All really minor stuff, just use what you want.
  1. 01:19:730 (5) - moving this to around x442 y73 keeps the Distance spacing even.
  2. 01:23:940 (1) - x312 x220 for a perfect stack.
  3. 01:34:642 (3) - Try a finish on the head. Like in Tari's diff, it works well.
  4. 01:37:624 (4) - I really believe this works better as a standalone circle, and not a 1/4 slider. If you want to keep the 1/4 slider maybe try moving it below the slider so it moves along with the cursor, and doesn't make it such a huge jump.
  5. 01:44:817 (3) - Consider x180 y48 for a better rectangle. (move 01:44:817 (3,4,5,1) - afterwards to x193 y52 if you want it to be more of a square with 1.97 even spacing, this is optional though.)
  6. 01:49:203 (4) - Move this to x352 y80 so it maintains a consistent DS, and makes pulling the u-turn back to 01:49:379 (1) - a bit easier. Consider moving the (1) closer as well for the even distance you have going.
Not really much to say. The spread is much much better now after making the hard go up in diff, and asagi's insane go a little lower in diff.

After Asagi's update, feel free to call me back, Sorry this took two weeks to deal with. I'm raring to go now though :3
Topic Starter
Tari
BSS Broke :<

oopsie
Lanturn
Few more minor adjustments were made to Insane. We removed the SB due to it really not being that problematic. Think sailor moon here.

Title Changed: Yes it really is from the video. Only official romanization available.


Added gray to combo colors.

Keeping (Game Size) due to how ugly the lantis source comes out: http://puu.sh/bHl1a.png | The scans are much cleaner. The title would have to be somewhere along the lines of "終末のフラクタルゲームSize" if we used the Lantis listing. Since Scans vs. Website isn't decided, this will be fine.

Faylan/faylan has conflicts. so we're just using Faylan. Seriously bugged me for awhile ;)

Major fixes to unsnapped green lines...

And anything else I missed.

Hopefully everything we've done together for the past week shows how much love has went into this song... I think? We find error, fix error, update, find another small thing, update.. repeat 100 times, and 2 weeks later here we are. \o/

Tags. Kiai. Colors. Lead-in time. Afure Deru Kimochi. More fixes. Kira Kira. Infinite Updates. Widescreen Support. .osb problems.

Seriously.......................................... I think I've spent enough time :)


8 10 hours of mods later (seriously. we have been talking forever, fixing one small thing at a time, and finding 5 more things after. X_x)

BUBBLE
Shohei Ohtani
maybe if i do a good job modding this tari will think im actually good at modding

Insane:
00:02:186 (3,4,5) - The thing with this is that you're jerking the mouse awkwardly from where I natually want to go, since (1-3) are all in a circle shape, and suddenly, boom
00:35:519 - In terms of logical mapping, I don't get why I'm being forced to do all of these jumps if this is literally a transitional section. The drum beat keeps the piece driving, but it doesn't neccesarily mean that I need to be using a lot of energy to make things happen
00:51:659 (7) - Hitnormal here :P
01:01:835 (1) - Like I get what you're doing, but considering the pacing of the map so far, I would always hit this super early, and because of the leniancy of the slider, I'd probably screw something up or get a (50) or something.
01:03:063 (5,6,7) - It looks ok but the flow could be a LOT better. I'd rather have my hand moving in a circular shape rather than being forced to jerk to the next slider. ESPECIALLY when the music is in a very legato style.
01:09:028 (1,1,1) - Why these NCs?
01:13:765 (2,3,4) - hitsounds how i miss thee
01:14:817 (1,2,3,4,5) - ^ like im not going to outline what you should do but like put something here
01:17:098 (1) - Not pretty slider ;w;. It'd be a lot better as a ~ shape.
01:31:659 (2,3,4,5,6,7,8,9) - The weird thing about this slider train is that you have 2 spaced out 1/4 sliders and then suddenly whoops we're back in regular spacing. It just feels odd.
01:41:835 (3,4,5,6,7) - This feels REALLY out of place, since like, even though the piano is there, it's not the main thing that I'm hearing, but rather added substuff, and even then, I'm hearing it as eighth notes (It's 16th notes, but im hearing accenting on the 8th notes)

Asagi:
00:12:712 - empty space 2: Electric Boogaloo
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there.
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway.
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here.
01:07:449 (1) - like come on you can totally avoid this
01:08:151 (3) - spacing like you can totally make this even like please
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this

Hard:
00:03:238 (2) - Like seriously there's no reason why this needs to be not evenly spaced.
00:45:519 (4,5) - Big issue with this is that I'm hearing it (capital letters are where I want to hit) TtTtttt (Ending on the white tick) rather than TtttTttt. So I'm missing. A lot.
00:51:484 (4) - hitnormal at the end of the slider

Normal:
Fine. Rhythmically complex, which could pose a problem, but its fine.

Easy:
Fine.

A lot of nitpicky stuff. The biggest thing is that it seems that you want to put a jump EVERYWHERE, where in this kind of piece, it's pretty much giving you "JUMP GOOD HERE, JUMP BAD HERE" and "STYLE 1 GOOD HERE, STYLE 2 GOOD HERE".

nyan~
Topic Starter
Tari

CDFA wrote:

maybe if i do a good job modding this tari will think im actually good at modding

Insane:
00:02:186 (3,4,5) - The thing with this is that you're jerking the mouse awkwardly from where I natually want to go, since (1-3) are all in a circle shape, and suddenly, boom what, this fits amazingly with the piano, and doesn't break vocals.
00:35:519 - In terms of logical mapping, I don't get why I'm being forced to do all of these jumps if this is literally a transitional section. The drum beat keeps the piece driving, but it doesn't neccesarily mean that I need to be using a lot of energy to make things happen This section has the simplest and easiest to play rhythms ever. I used mostly 1/2 slider jumps here, and so all you have to do is hold and click and follow that pattern of clicking.
00:51:659 (7) - Hitnormal here :P
01:01:835 (1) - Like I get what you're doing, but considering the pacing of the map so far, I would always hit this super early, and because of the leniancy of the slider, I'd probably screw something up or get a (50) or something. , its a way to distinguish it , so people can tell there is a music change thus I changed the sv too.
01:03:063 (5,6,7) - It looks ok but the flow could be a LOT better. I'd rather have my hand moving in a circular shape rather than being forced to jerk to the next slider. ESPECIALLY when the music is in a very legato style. 5 has a strong instrument sound to it, that's why I added the whistle and did a jerky movement, and 01:03:589 (6,7) - is suppose to match with 01:00:782 (4,5) - if you listen carefully they sound the same thus I did same rhythm there.
01:09:028 (1,1,1) - Why these NCs? SV changes, ....
01:13:765 (2,3,4) - hitsounds how i miss thee
01:14:817 (1,2,3,4,5) - ^ like im not going to outline what you should do but like put something here
01:17:098 (1) - Not pretty slider ;w;. It'd be a lot better as a ~ shape.
01:31:659 (2,3,4,5,6,7,8,9) - The weird thing about this slider train is that you have 2 spaced out 1/4 sliders and then suddenly whoops we're back in regular spacing. It just feels odd.
01:41:835 (3,4,5,6,7) - This feels REALLY out of place, since like, even though the piano is there, it's not the main thing that I'm hearing, but rather added substuff, and even then, I'm hearing it as eighth notes (It's 16th notes, but im hearing accenting on the 8th notes) yeah, it plays fine and I wanted to show focus on the harp.

Asagi:
00:12:712 - empty space 2: Electric Boogaloo
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there.
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway.
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here.
01:07:449 (1) - like come on you can totally avoid this
01:08:151 (3) - spacing like you can totally make this even like please
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this

Hard:
00:03:238 (2) - Like seriously there's no reason why this needs to be not evenly spaced.
00:45:519 (4,5) - Big issue with this is that I'm hearing it (capital letters are where I want to hit) TtTtttt (Ending on the white tick) rather than TtttTttt. So I'm missing. A lot.
00:51:484 (4) - hitnormal at the end of the slider

Normal:
Fine. Rhythmically complex, which could pose a problem, but its fine.

Easy:
Fine.

A lot of nitpicky stuff. The biggest thing is that it seems that you want to put a jump EVERYWHERE, where in this kind of piece, it's pretty much giving you "JUMP GOOD HERE, JUMP BAD HERE" and "STYLE 1 GOOD HERE, STYLE 2 GOOD HERE".

nyan~
Thank you, fixed loads of things!
Asagi
No reply = Fixed

CDFA

CDFA wrote:

Asagi:
00:12:712 - empty space 2: Electric Boogaloo ~im not gonna put anything on that empty space because i was following the piano, if you got better idea, suggest something
00:16:133 (4,5) - I literally didn't see this because of the video. Try spacing it out so its at least kind of noticable ~dont play with videos
00:23:238 (1,2) - If I wasn't in a shitty as fuck mood right now, I'd say that I made the weirdest face when this came up. But yeah, the increased slider speed just catches me by surprise, especially since it's just out of nowhere and I'm coming back from a giant 1/4 jump with questionable reason to be there. ~1st try will be a surprise i suppose...As you can hear on 00:23:238 (1) - the rhythm changes there, idk what kind of instru/sound is that but it really fits putting a speed up and to make a bit pressure on the next rhythm
00:45:870 (1,1) - Overlaps are no fun ;w;. Especially since its kind of cramped anyway. ~looks fine to me
01:05:870 (1) - I'm never a fan of jumps like these where I'm forced to stop moving, and then suddenly have to sprint to the next note. The beginning worked because there was flow, a thing that's lacking here. ~it fits on the rhythm itself...is the next note is really hard to catch up? i think not
01:07:449 (1) - like come on you can totally avoid this ~come on, you know its intentional
01:08:151 (3) - spacing like you can totally make this even like please ~the rhythm change there, ofc ill put a "little bit" spacing there
01:10:080 (1,2,3,4,5,1,2,3,1,2,3,4,5,1) - hitsounds please?????
01:32:186 (1) - not gonna lie this jump is kinda huge.
01:41:133 (1) - Any hitsounds??? Also, not a big fan of the blank space before this
Thanks
Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 1500
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Syumatsu no Fractale (Game Size)
TitleUnicode:終末のフラクタル (ゲームSize)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Asagi's Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi shuumatsu fractal opening
BeatmapID:451416
BeatmapSetID:189483

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280,260,62361,1,2,0:0:0:0:
184,312,62537,2,0,P|116:296|28:316,1,144,8|0,0:0|0:0,0:0:0:0:
212,220,63063,22,0,P|280:239|349:222,1,144,2|0,0:0|0:0,0:0:0:0:
200,96,63589,2,0,P|127:79|52:104,1,144,2|8,0:0|0:0,0:0:0:0:
284,151,64116,2,0,P|295:81|267:16,1,144
168,168,64642,22,0,L|184:324,2,144,6|0|8,0:0|0:0|0:0,0:0:0:0:
168,168,65695,1,0,0:0:0:0:
304,256,65870,6,0,P|372:276|440:256,1,144,2|8,0:0|0:0,0:0:0:0:
496,180,66396,1,0,0:0:0:0:
460,92,66572,2,0,L|468:0,1,72,2|8,0:0|0:0,0:0:0:0:
360,24,66923,2,0,L|344:180,1,144
288,288,67449,22,0,L|304:136,1,144,0|2,0:0|0:0,0:0:0:0:
260,72,67975,1,2,0:0:0:0:
188,168,68151,2,0,P|121:174|48:136,1,144,8|0,0:0|0:0,0:0:0:0:
260,71,68677,6,0,P|304:64|349:71,1,90
188,167,69028,2,0,P|140:176|91:166,1,99.0000030212403
340,247,69379,38,0,P|393:240|445:251,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
144,327,69730,2,0,P|88:344|32:329,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
248,160,70080,38,0,L|256:316,1,144
356,168,70607,2,0,L|364:88,1,72,8|0,0:0|0:0,0:0:0:0:
276,56,70958,1,8,0:0:0:0:
444,188,71133,1,0,0:0:0:0:
384,8,71309,1,8,0:0:0:0:
356,168,71484,6,0,P|280:188|196:156,1,144
192,156,71923,1,0,0:0:0:0:
192,156,72010,1,8,0:0:0:0:
44,204,72186,21,0,0:0:0:0:
188,244,72361,1,8,0:0:0:0:
100,128,72537,1,0,0:0:0:0:
92,292,72712,1,10,0:0:0:0:
92,292,72800,1,8,0:0:0:0:
92,292,72888,6,0,P|166:338|253:326,1,180,8|0,0:0|0:0,0:0:0:0:
368,228,73414,38,0,P|369:285|374:344,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
144,156,73765,2,0,P|144:102|136:28,1,116.999994644165,2|2,0:0|0:0,0:0:0:0:
8,128,74116,1,8,0:0:0:0:
288,92,74291,22,0,P|376:80|484:88,1,180
440,160,74817,38,0,P|384:156|323:163,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
168,144,75168,1,2,0:0:0:0:
232,260,75344,1,2,0:0:0:0:
288,92,75519,1,0,0:0:0:0:
344,240,75695,38,0,L|340:336,1,90,8|0,0:0|0:0,0:0:0:0:
168,144,76045,2,0,L|172:36,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
380,272,76396,6,0,L|369:379,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
132,120,76747,2,0,L|143:3,1,116.999994644165,4|0,0:0|0:0,0:0:0:0:
340,184,77098,22,0,P|252:224|160:195,1,180,8|0,0:0|0:0,0:0:0:0:
92,272,77624,1,2,0:0:0:0:
200,124,77800,1,2,0:0:0:0:
200,304,77975,1,2,0:0:0:0:
92,168,78151,2,0,L|2:164,1,90,2|2,0:0|0:0,0:0:0:0:
256,12,78502,22,0,L|248:200,1,180,4|0,0:0|0:0,0:0:0:0:
411,376,79028,6,0,L|427:328,1,45
313,264,79203,2,0,L|334:303,1,45
448,236,79379,2,0,L|403:232,1,45
296,152,79554,2,0,L|348:160,1,45
442,73,79730,2,0,L|394:81,1,45
267,72,79905,6,0,P|162:98|80:27,1,225,4|0,0:0|0:0,0:0:0:0:
0,224,80431,2,0,L|116:208,1,112.5,12|0,0:0|0:0,0:0:0:0:
296,152,80782,1,12,0:0:0:0:
176,357,80958,1,12,0:0:0:0:
176,356,81309,6,0,P|254:300|350:313,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
468,376,81835,2,0,L|475:277,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
380,152,82186,1,2,0:0:0:0:
440,52,82361,1,2,0:0:0:0:
508,188,82537,1,8,0:0:0:0:
312,220,82712,22,0,P|288:180|288:120,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
328,32,83063,1,0,0:0:0:0:
204,172,83238,1,8,0:0:0:0:
380,152,83414,1,2,0:0:0:0:
380,152,83502,1,8,0:0:0:0:
380,152,83589,1,2,0:0:0:0:
208,68,83765,1,2,0:0:0:0:
312,220,83940,6,0,P|356:244|405:242,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
208,68,84291,2,0,P|141:50|40:84,1,148.50000453186,6|0,0:0|0:0,0:0:0:0:
56,116,84642,2,0,L|72:220,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
100,360,84993,1,2,0:0:0:0:
168,252,85168,1,2,0:0:0:0:
0,284,85344,1,8,0:0:0:0:
168,252,85519,22,0,B|240:216|316:260|316:260|351:235,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
308,144,86045,1,0,0:0:0:0:
236,328,86221,1,2,0:0:0:0:
236,328,86309,1,8,0:0:0:0:
236,328,86396,1,2,0:0:0:0:
424,352,86572,2,0,P|493:286|481:190,1,198.000006042481,2|0,0:0|0:0,0:0:0:0:
308,144,87098,21,6,0:0:0:0:
400,252,87273,1,0,0:0:0:0:
440,112,87449,1,8,0:0:0:0:
308,236,87624,2,0,P|220:184|228:96,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
312,32,88151,5,8,0:0:0:0:
228,199,88326,2,0,P|142:158|128:64,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
224,16,88852,21,8,0:0:0:0:
148,164,89028,2,0,P|56:136|28:44,1,198.000006042481,2|2,0:0|0:0,0:0:0:0:
224,16,89554,1,8,0:0:0:0:
288,252,89730,1,0,0:0:0:0:
148,164,89905,22,0,L|154:65,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
304,280,90256,1,8,0:0:0:0:
168,200,90431,2,0,L|176:100,1,99.0000030212403,4|0,0:0|0:0,0:0:0:0:
288,156,90782,1,0,0:0:0:0:
84,68,90958,1,8,0:0:0:0:
288,156,91133,2,0,P|384:156|428:68,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
180,24,91659,5,8,0:0:0:0:
184,68,91747,1,0,0:0:0:0:
188,112,91835,1,0,0:0:0:0:
192,156,91923,1,0,0:0:0:0:
196,200,92010,2,0,L|200:252,1,49.5000015106202,8|0,0:0|0:0,0:0:0:0:
122,377,92186,38,0,P|112:343|116:308,1,72,8|2,0:0|0:0,0:0:0:0:
115,307,92537,54,0,P|200:351|284:305,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
464,208,93063,2,0,L|339:216,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
236,112,93414,1,2,0:0:0:0:
310,279,93589,1,0,0:0:0:0:
356,104,93765,1,8,0:0:0:0:
204,224,93940,22,0,P|124:164|132:52,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
288,16,94466,1,8,0:0:0:0:
460,36,94642,2,0,P|485:133|429:217,1,198.000006042481,4|2,0:0|0:0,0:0:0:0:
300,180,95168,6,0,L|310:278,1,99.0000030212403,8|2,0:0|0:0,0:0:0:0:
316,316,95431,1,8,0:0:0:0:
316,317,95519,2,0,P|368:323|416:309,1,99.0000030212403,6|0,0:0|0:0,0:0:0:0:
200,240,95870,2,0,L|84:244,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
132,144,96221,1,2,0:0:0:0:
100,332,96396,1,2,0:0:0:0:
24,160,96572,1,8,0:0:0:0:
200,240,96747,22,0,B|252:260|300:236|300:236|344:208|391:224,1,198.000006042481,6|2,0:0|0:0,0:0:0:0:
356,308,97273,1,8,0:0:0:0:
252,160,97449,1,0,0:0:0:0:
428,68,97624,1,2,0:0:0:0:
508,152,97800,2,0,P|421:107|327:129,1,198.000006042481,8|0,0:0|0:0,0:0:0:0:
124,40,98326,22,0,L|244:32,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
320,104,98677,1,8,0:0:0:0:
264,248,98852,1,0,0:0:0:0:
144,176,99028,2,0,L|45:183,1,99.0000030212403,6|2,0:0|0:0,0:0:0:0:
216,104,99379,1,8,0:0:0:0:
264,248,99554,6,0,P|352:288|460:236,1,198.000006042481,4|0,0:0|0:0,0:0:0:0:
456,216,99993,1,0,0:0:0:0:
456,216,100080,2,0,L|460:104,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
284,80,100431,1,2,0:0:0:0:
108,40,100607,1,2,0:0:0:0:
108,40,101133,22,0,L|96:224,1,180,4|0,0:0|0:0,0:0:0:0:
196,328,101659,1,2,0:0:0:0:
272,272,101835,1,8,0:0:0:0:
188,240,102010,1,0,0:0:0:0:
280,356,102186,21,0,0:0:0:0:
116,300,102361,1,8,0:0:0:0:
256,184,102537,1,0,0:0:0:0:
184,376,102712,1,2,0:0:0:0:
308,260,102888,2,0,L|416:256,1,90,2|0,0:0|0:0,0:0:0:0:
468,152,103238,1,8,0:0:0:0:
348,156,103414,2,0,L|148:164,1,180
28,136,103940,5,6,0:0:0:0:
100,84,104116,1,0,0:0:0:0:
112,168,104291,1,0,0:0:0:0:
40,224,104466,21,2,0:0:0:0:
16,48,104642,1,8,0:0:0:0:
176,32,104817,1,0,0:0:0:0:
204,224,104993,1,0,0:0:0:0:
204,224,105080,1,0,0:0:0:0:
204,224,105168,22,0,L|212:324,1,90,8|0,0:0|0:0,0:0:0:0:
300,384,105519,1,0,0:0:0:0:
320,216,105695,2,0,L|328:124,1,90,2|0,0:0|0:0,0:0:0:0:
404,24,106045,1,8,0:0:0:0:
420,176,106221,2,0,L|434:355,1,180,2|0,0:0|0:0,0:0:0:0:
320,216,106747,6,0,L|304:24,1,180,6|0,0:0|0:0,0:0:0:0:
184,24,107273,1,0,0:0:0:0:
168,152,107449,2,0,L|160:248,1,90,8|0,0:0|0:0,0:0:0:0:
144,352,107800,1,0,0:0:0:0:
79,159,107975,1,6,0:0:0:0:
79,159,108502,22,0,L|179:151,1,90
400,284,108852,2,0,L|376:232,1,45,8|0,0:0|0:0,0:0:0:0:
300,204,109028,2,0,L|316:160,1,45,8|0,0:0|0:0,0:0:0:0:
352,80,109203,1,0,0:0:0:0:
256,304,109379,21,2,0:0:0:0:
256,192,109466,12,0,113765,0:0:0:0:
Improved a little bit of stuff myself
Refixed the NC colors AGAIN
Topic Starter
Tari
all updated.
Shohei Ohtani
Talked with Tari over IRC, and fixed a few small things (and fixed small fuck-ups that occured)

Now to deal with the inevitable "omg u only ranked this because u think tari is a kawaii bunny"

lets hope i don't fuck up
Meg
Gratz!
Asagi
wooooooo
Chirony
Congratz!
UnitedWeSin
Gratz! :)
YTYuyu
ahh it's great to see a Grisaia song ranked :D.

congratz :D
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