wtf I thought we stopped doing that (but seriously, go pm No Dap if you haven't already)Kibbleru wrote:
btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
anyways, from m4m~
Easy
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
- 00:02:712 (2) - rhythm sounds weird to me since the vocal is drawn out but you end the slider on the start. Actually this is fine, but see if you can improve the rhythm. I suggest you shorten this slider to the white tick then add a 1/1 slider at 00:03:589 - . You'll be able to map the hi-hat sound in the music at 00:03:940 -
- 00:05:519 (2,3) - rhythm sounds off, I don't think the current slider tail is placed on anything in the music. I would extend 00:05:519 (2) - to the white tick so the slider end and hit circle match the vocal.
- 00:17:624 - consider adding a hit circle here to match the note in the music and to make the rhythm easier to read (you have a slider ending on white tick right before this slider which starts on a red tick)
- 00:44:642 - same as above, except the hit circle will land on a beat in the music which is nice.
- 00:56:045 (1) - I suggest you extend this to the white tick so the slider tail ends on a beat in the music. Also easier to read because of this.
- 01:00:256 (3) - for better flow, I suggest you ctrl+j and make the curves more defined
- 01:10:080 (1,2) - I find this rhythm confusing/unclear. You can try moving 01:10:080 (1) - to 01:10:256 - and adding a hit circle at 01:10:080 - stacked on the slider. The hit circle maps the beginning of the vocal part and the slider will match the beat. If you want the slider to start on the red tick to map the vocal, then I suggest shortening the repeat slider and adding a slider:
- 01:34:642 (4) - I think this sounds better if you extend it to the white tick. This way the slider tail will map the vocal and ends on a white tick, making it easier to read the next note as it is also on a white tick. yay
- 01:44:993 - I suggest you add a note here for an easier transition into 01:45:168 (3) - . I also suggest you shorten 01:45:168 (3) - to the white tick and add a 1/1 slider at 01:46:045 - to help transition between the two sliders and map the vocal.
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;
- 00:01:310 (1,2,3,1,2,3) - AAAAAaaaaah this rhythm kills me on the inside, idk why
mostly it's this part that bothers me 00:03:415 (2) - . Try adding a note at 00:03:238 - (and then you can remove 00:02:362 (3) - to see if it sounds better) or fix the rhythm some other way. - 00:17:801 (1) - try adding a note at 00:17:624 - for a better transition (you'll have slider ending on white tick and hit circle on white tick) since your slider starts on a red tick.
- 00:21:134 (1,2,3,1) -
huetry to make this look nicer if possible - 00:49:204 (1,2,4) - is this supposed to be blanketed or is this not blanketed on purpose? Anyways if you want to blanket it then move 00:50:432 (4) - .
- 01:24:292 (1,2,3,1) - yolo
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.
- 00:56:572 - try adding a 1/2 slider here, the gap sounds uncomfortable. Also more fun to play with more things to click
- 00:59:730 (1,2) - I think this flows better if you ctrl+g
- 01:11:133 (3,4) - try this arrangement for better flow between the hit circles and sliders:
- 01:12:537 (3) - I think this is more fun to play if you place it below 01:12:361 (2,4) - because you have to move the cursor up and down as opposed to one curved line
- 01:22:537 (4,1) - this flow can be improved, try something like this:
01:21:835 (2) - is curved the other way so that it creates an oval with 01:21:309 (1) - (kind of like 01:32:537 (1,2) - ). 01:22:186 (3,4) - is repositioned to allow better movement into 01:22:712 (1) - . - 01:40:080 (2,3,4) - aaaah, try shortening 01:40:080 (2) - to the red tick then adding a hit circle at 01:40:431 - to map the vocal, followed by a 1/1 or 1/2 slider at 01:40:607 - to match the stretched vocal.
- 00:06:572 (4) - try shortening this to the blue tick and adding a hit circle at 00:06:923 - so that the strong beats are emphasized by hit circles instead of the slider tail. I also think it is more fun to play this way~
- 00:09:028 (1) - optional, but how about replacing this with a triplet? There's a faint triplet created by the drums in the music.
- 00:23:063 (5,6,1,1) - nice flow o3o
- 00:42:537 (2,3) - not perfectly stacked, not sure if this was intentionally done so the notes looked closer together while in play mode.
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
- 00:30:080 (3) - I would move this to the left a bit so it isn't too close to 00:30:431 (4) - . Tiny spaces between objects are uncomfortable to look at (probably)
I have no idea what to say except in some parts I think you're abusing DS to make the map hard instead of using hard patterns (some parts as in 1 or 2, but that's probably because you wanted jumps there)
wow life is hard, have fun mapping!