SPOILER
Kinshara wrote:
inb4 useless modGeneral
- BG size is 959 x 767 which is not 16:9. You should change this. Perhaps get a bg that is 1280 x 720, 1366 x 768, 1920x 1080...
- Might want to get combo colors that are closer to the hues in the bg? I feel that it would look much better. Also, combo colors are inconsistent among the difficulties.
- Quick Look at AI Mod:
Fix tags in Asagi's Insane and turn off letterbox in Asagi's Insane.Easy
- 00:02:712 (2,1) - Maybe try making these two the same slider? It will give a nice (quasi-)symmetry effect across the origin. no change, they were never meant to be symmetrical.
- 00:07:098 (1) - As mentioned in the minor irc mod, tidy the blanket up. :p
- 00:09:730 - I would add a hit circle here instead of starting the spinner here because spinners have less emphasis in the beginning and more on the end. Adding the hit circle will emphasize the strong downbeat as well as the vocal. You can then start the spinner at 00:09:905.
- 00:39:379 (2) - I feel this is a bit random because you chose to ignore similar beats (00:39:028 and 00:39:730) near it. In my opinion, this would be better replaced with a slider. no change, if you look at previous combo, each slider start on white tick , so I only emphasize white ticks here.
This catches the emphasis the singer puts on the "ji" sound at 00:39:379.- 00:40:256 - I feel like you should map this strong piano crash over here rather than the same old beats you hear on the white ticks. You can replace 00:40:080 (3) with the following if you so wish to fix this: let's keep the rhythm simple please.
OR
I feel like the last one works best because it doesn't use 1/2 and catches both paino sounds.- 00:43:589 (1,2) - Why are there two hit circles? A slider connecting the two points would be best here because it would catch the extended vocal (the "ne" sound that starts at 00:43:589)
- 01:00:256 (3) - Fix the wave slider here (nazi stuff) :
- 01:04:642 (1,2) - These should also be sliders in my opinions because they will emphasize the vocals nicely. No Change, personally the slowdown should have different rhythm.
- 01:49:379 (1) - Same spinner suggestion I gave at the beggining - add a hit circle then start the spinner. But you already know this stuff. Still, I feel like it would better fit the song.
Normal
- 00:07:801 (2,3) - This is particularly hard for a normal diff. This is because new players usually can't judge a hidden hit circle considering how close the approach circles are. Also hit circles require greater accuracy. With sliders it's different because you can see those before hand. This would anyway be better as a 1/2 slider in my opinion. It's pretty easy, actually especially the way I made the pattern should be easy to follow.
- 00:22:713 (2,3) - I have a rhythm suggestion here: No change, the symmetry here helps lead to the next part here.
I feel if you add the 1/1 slider at 00:23:063, it would catch the extended instrumental sound there (not sure how to describe but hopefully you know what i am talking about lol)- 00:27:450 (3,4) - Combine these into 1/2 slider because of reasons stated above. It's way easy to follow you can tell which notes I"m following in the music+the whistles make it obvious.
- 00:40:256 - I would map the piano here because it's pretty significant imo. Nah, way too complicated rhythm, the constant 1/2 fits well here.
Try this rhythm:
OR- 00:43:063 - I feel like you should map the piano sound over here because it stands out. same as above.
Try this rhythm:- 00:49:906 (2,3) - Again, wouldn't suggest covering these up. no fix, these are following music well.
- 01:03:941 (2) - Considering making this into a reverse because of the slight increase in intensity at 01:04:116 and to map the beat at 01:04:291. if you compare with 01:01:134 (2) - , I did it intentionally. the stress is on the vocals more.
Hard
- 00:08:326 (1) - This should be a part of a triplet imo because there are beats after it. Here's what I am talking about it: The beats there are left by themselves because I'm emphasizing them with circles.
You could also do 1/4 reverse...- 00:08:677 (4) - This should be a slider in my opinion to capture the extended piano sound. The slider should end at 00:08:852. already explained why, left them alone for emphasis.
- 01:13:765 - Add a hit circle here to avoid that 2/1 gap. It will make this part smoother when playing too. nah, that long pause fits well with the vocals.
- 01:20:431 (2,3) - This would truly feel more natural as a slider because of the extended vocal. You can lower the sv here too for some fun. :3 nah the vocals are the only thing here, and the finishes and I wanted to show that.
Asagi's Insane Wow! This was a great map!
- 00:54:116 (3,4,5,6,7) - I would consider this as overmapping a bit too much. I think a slider would fit much better. Here's what I am talking about:
- 00:58:502 (5,1) - I would increase the distance between those two just because of how significant and stronger the beat is at 00:59:028 (1).
- 01:31:133 (1,2,3,4,5,6) - I do not like this because it is overmapped over 9000! I would simply just delete 01:31:221 (2,3,4,5,6) because they have no purpose besides unnecessarily trying to make the map harder. Then you can have 01:31:133 (1,1) as anti-jumps. :p
Eden Ah sorry, that's all I can find! This map was pretty good. :3
- 00:33:238 (5,6) - I feel like you could make this a triplet (because of the music if you listen closely) by adding a hit circle on the blue tick in between 5 and 6. I still prefer mine here sorry, mostly because of the way it plays
- 00:33:589 (1,2,3,4,5) - This is just plain overmapping qnq. While it is not unrankable, I still feel you can keep this map interesting without adding notes where they're not necessary. o:
- 01:37:800 (6,7,8,9,10,11) - more overmapping qnq
Well, I hope this was helpful! Good luck and onwards to rank!
Cherry Blossom
Cherry Blossom wrote:
Hello o/ I'm here to mod your map back.
I'm modding this map without Kinshara's mod, so, few things may have been already fixed.
Tell me why you didn't apply my suggestions please.Easy
- 00:04:291 (1,2,3) - this is hard to read, but it follows the song, this polarity issue may be unavoidable if you follow beats. So why don't to extend this slider 00:04:291 (1) - to 00:05:168 - ? You can hear the piano on the red tick here. I'd like to keep it how it is currently, I don't particularly think red tick rhythm is friendly for this diff.
- 00:07:098 (1) - same scenario as here ^, also, the red tick is more powerful than the white tick (where the slider ends). I'd saw otherwise, the whistle fits well with the current end, no change.
- 00:22:361 (2,3) - the movement could be improved if you move the slider's end at 364|168. oh stacking isn't correct, thanks for reminding
- 00:28:502 (3) - try to extend this slider to 00:29:028 - to avoid the polarity issue, and i think the whistle should be on this red tick, not on the white tick earlier. I don't see any issue here, it flows well in my eyes, and whistle fits more here to me sorry D: sounds way better (actually you can add for both but I prefer keep it simple)
- 00:48:852 - I don't really think that skipping this strong note is a good idea, this note is really powerful, so you should add a circle here. keep, I'd prefer to keep rhythm simple for this diff,
- 00:56:045 (1,2) - this polarity issue can be avoidable, try something which does not require any 3/2 gaps. this is so easy to tell, I mapped all the strong beats here, and I highlighted them with a finish.
- 01:14:291 (2) - i guess you missed a custom hitsound here.
This diff is...... weird, the song too x)
There are a lot of polarity issues, but the majority of them are unavoidable due to the nature of the song, but you still can improve the rhythm and avoiding what you can. It is really not natural to play a Easy diff with a lot of 3/2 gaps, and using 1/2s to avoid them will make your diff harder and it will not be an Easy diff, find a solution ;w;Normal
- 00:22:713 (2) - try to make a curve with this reversed slider, it could improve a bit the flow prefer mine, it's already pointing towards next slider.
- 00:39:028 (2) - it is more logical if this slider is on the center since these objects 00:37:274 (4,5,1) - are symmetrical.
- 00:49:028 - i assume you follow vocals since the drums/snares are skipped, so you should make this tick played or audible because it follows vocals. I really like this pattern D: prefer not to change this
- 01:11:485 (3,4) - You should add some hitsounds here because it will justify why you skipped the strong beats on the downbeats. Plus, it will show you are following something else. Its fine, the vocals at 4 help lead towards next notes
- 01:12:888 (1,2,3) - i still assume you are following vocals, so this slider 01:13:766 (2) - may be out of place, so you should add a circle here 01:14:116 and remove this slider 01:13:766 (2) - the symmetry here would get ruined :/
- 01:24:116 - same as i said for 00:49:028 - same.
This diff looks nice, but they are still things you could improve like blankets to make this diff more polished.
I also find that following vocals is not really a good idea because there are still polarity issues which could be fixed, so also you can avoid them.
But the current rhythm is fine and more or less consistent. And it will even better if you could improve this !Hard
- 00:06:221 (3,5) - i think, using the same slider here could make this pattern more playable imo, i mean, doing copy/paste and ctrl+H for this slider 00:06:221 (3) - could be fine. Just see here
- 00:20:080 (3,4) - try to make a jump between these objects, it will emphasize this note 00:20:607 and it may will be more natural to play.
- 00:25:695 (3,4) - try to avoid this overlap, it does not look nice here ;w;
- 00:46:221 (1,2,3) - uuuh what is that ? i think you should fix that spacing issue.
- 00:51:484 (3,4,1) - this does not really play well, the spacing change make this pattern difficult to handle and you need enough aim to play this pattern well without any difficulty, so it should be better if you use a consitent DS here.
- 00:54:291 (3,1,2) - That's something i call "peak", don't you think it is a bit extreme for a hard diff ? try to reduce the distance between their end. not sure about this one, this pattern is really cool D:
* 01:08:677 (1,2,3,4) - this pattern looks really difficult but it plays well and i don't see anything difficult compared to ^ because the movement is not the same, i dont said the shape or the angle, but the "space" it needs. Just see Keep this one too, it helps lead to next transition
This diff is well done, jumps are sparingly used, and that's all a hard diff needs, There are still few issues but it's not really important.Asagi's Insane
- 00:06:045 (2,3,4) - you could improve the transition here, it should be better if this circle 00:06:396 (3) - has an equal distance with 00:06:045 (2,4) -
- 00:08:151 (1) - it looks a bit odd since the finish hitsound is not played, it is the strongest note you can hear.
- 00:20:080 (2,3,4) - why don't to increase the angle between these objects, i find it better to play imo, but well, up to you to change.
- 00:23:765 (1) - you missed a custom hitsound at the beginning.
- 00:43:589 (1,3) - stack properly here, you see it's not really well stacked.
- 00:50:958 (2,3,4) - this is confusing, i thought there was a 1/4 gap between 00:51:221 (3,4) - , because a 1/4 is mainly used to introduce a jump, and i rather think it looks like an antijump here. You have these following solutions :
- 2 circles instead of this slider 00:51:221 (3) -
- increasing the distance between 00:51:221 (3,4) -- 00:55:519 (4) - try to CTRL+G this slider, it will make another movement which also plays well, but it's up to you to change.
- 01:14:291 (1,1) - i don't really think this overlap fits the atmosphere well, and the movement is also difficult because this slider 01:14:291 (1) - is slow and the player may will get a 100, plus, you didnt overlap here 01:12:888 (1,1) -
This diff looks fine, i liked the diff, excepted the kiai which is a bit too "hard" for this part. Jumps were a bit forced and they make this kiai part not really comfortable to play, it looks fine if it is for challenging, but this insane is not a traditionnal insane if it was supposed to be a simple Insane.Eden
- 00:07:975 (7) - this slider is out of screen, move it a bit upward you can see here :
- 00:15:519 (3,4,5,6) - due to the stack leniency, when playing, these notes are overlapped, you might fix it by increasing the distance a bit.
- 00:25:168 (1,2) - there is no reason to use a 3/4 slider here, because the blue tick does not follow anything, and you also skipped this note here 00:25:344 - which is audible. no change, I use 3/4 to emphasize instrumental part of song which is this part.
- 00:27:975 (1) - same as ^ and more.
- 00:31:835 (5,6,7) - why don't to make this instead ? it may be better to play
- 00:36:923 (4,5,6) - i think it should be better if there is an equal distance between 00:37:273 (5) - and 00:36:923 (4,6) - for a better transition.
- 00:37:449 (6,7,1) - this is a bit trapping, it is a bit difficult to handle this pattern when the distance is not the same, i mean, for this kind of pattern, there should be an equal distance between 00:37:800 (7) - and 00:37:449 (6,1) -
- 01:01:835 (1) - why don't to stack this slider with 01:01:309 (5) - 's end ? it works well, and it will be easier to read. intentional, I wanted to leave a gap, cause sudden no movement feels weird here.
- 01:19:028 (4,1,2,3,4,5,6,7,8) - seems uncomfortable to play because, the player expects that there is a higher distance between 01:19:028 (4,1) - as you did for your 1/4 sliderjump pattern. Plus, a higher distance between 01:19:028 (4,1) - allows the player to play the stream better.
Cool diff, but as i said for Asagi's insane diff, i didn't like the kiai part, but for a different reason. There are some unnecessary streams which make this part more "challenging" , it fits the atmosphere, a powerful part. But few streams do not follow anything and make this diff rather not natural to play.
Overall, this diff plays well, didn't have problems with flow excepted what i have mentionned above.
I hope it was helpful.
Good Luck.
Thanks for modding guys!