Aleks719 老子玩屙屎的时候你还在吃奶 咸吃萝卜淡操心
打得不错Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
your lack of manner and abundance of ego made me sick.Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Pure black and white combo colours (255,255,255 in your case) are forbidden.This is the Standard Ranking Criteria,my English is bad so I want you to pick out which rule forbids me to use pure white combocolor in a map?Thank you~
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.^,Btw it's absolutely visible,and we can judge the slowdown by hit the slider before(with the same speed),listen to the music,and so on.
There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.You know,it's a "guideline", not a rule.Besides I didn't see it either.
AnotherWell,I map for me,and anyone who plays this map.I don't think I should make any changes for the one who makes a big show of his power to me,I don't think my map needs these changes.
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.
Hyper
01:24:371 - note here would be better than just another one reverse.
Hard
01:36:205 (1,1,1) - combo spam, should be used as one combo.
01:38:871 (1,1,1) - ^
02:26:871 (1,1,1) - ^
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.Ohh.I had thought it's my boss teaching me a lesson.You recommend me to find several more modders and 2 BATs,because of you found 2 invalid issues in my map?I hope you're joking.
Aleks719 wrote:
This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.
怎么各种诈尸Sellenite wrote:
Last year I bought a mountaineering bag, super abrasion lol
you should really discussed with the mapper or atleast to a part of a community before making any stupid decision though . selling stupid on a post is only making you look like a douche. does all QAT have shitty pride because they had power to unrank maps ? seriously you guys lack a thing called multiple perspective. blah blah unnecessary unranks everywhere.Aleks719 wrote:
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Pure black and white combo colours (255,255,255 in your case) are forbidden.Why? There's no white flashes or spots in the map that would blend with the color so readability is no concern (plus, as if you would have to consider that for the majority of people who just use 100% dim and disable custom colors to begin with), so I wouldn't know what the motivation behidn this is exactly.
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.Multiple indicators why this is not a problem whatsoever:
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.While I think that the notepairings in the music are not strong enough to justify an angle like this (would much rather have it like this), it's no big problem whatsoever; sure it's not perfect and I gave an alternative version to make it better, but it has already been done near-perfectly the combo before this one, so just pointing at the second occurance of anything is not making this look like a professionally considered and discussed unrank, really.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.
Let's see if there any rules related to what you mentioned.Aleks wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.
Hitbursts must be clearly distinguishable from each other (e.g. 300/100). The best way to ensure this is to use a different color for each hitburst. Otherwise, the player won't know if they're hitting beats accurately.Yes,pure and white combo colours WAS unrankable but now that rule WAS REMOVED ,therefore it is NOW unavilable to use and should not be an excuse to disqualify a map.
No, there's never been a rule like that. I'm from 2007 so i know that pretty well.Aleks719 wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
That's common sense and what we're here for. This map doesn't have any of these technical issues you speak of.Aleks719 wrote:
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
I do know, that's why i say you're wrong and you're not giving any reasonable explanation for what you're saying and doing.Aleks719 wrote:
These two colours are not allowed as combo. Just take it as is. I don't say it's mapper's guilt, mapper can come at 2014 and never heard about it before. That's guilt of modders and especially BATs. they know it, they have to know.
They're visible because the slowdown adds two sliderticks and there's the colorcode thing. The slider you mentioned takes place when the combo and the slowdown already started, there's no reason for a player to get confused as they "don't see " the sliderticks.Aleks719 wrote:
About mentioned slider with covered sliderticks.
Maybe you should have a look first, then ask the BAT who ranked it if you're doubting some of the decisions they make, instead of coming out the very last day and unqualifying without real issues to point out.Aleks719 wrote:
And another thing: QATs are not your enemies. We write about missed mistakes and we have a week for it.
I just dislike the attitude of this paragraph, it seems like QATs just unqualify maps without any duty to approve it back. Of course it's not aiming at you Aleks.Aleks719 wrote:
This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.
EvilElvis wrote:
Calm down a bit guys, please.
Some suggestions here
[Another]
00:51:038 (1,2,1,2,1,2,1,2) - well it seems like music grows here, so you could emphasis it better with increasing spacing, like that : for the visual consistency,I wanna keep this.
^ Just wanted to show what i had in mind (talking not about pattern but about the way how you can increase spacings)
00:54:705 (3,4) - things about emphasing again. Yea, i can see that you lowered spacing between them but, what's about increasing spacing between 00:54:538 (2) - and (3)? It'll help with emphasing that "sounds" in music immo accept it.changed into an anti-jump.
00:57:371 (3) - what's about replacing that slider by circles and making a jump? (once again, suggesting it because of emphasing and blahblahblah) I'm sorry but no
01:41:705 (2) - honestly i don't see any problems with this slider, but well, you could make this slider looking like that : it's really need changes,but I did that in my way.
it's almost the same with previous one, but all tics is visible now
01:40:371 (1) -RC says : "Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride."< seems it's fine but consider 01:44:371 (4) - this one please (except 01:44:371 (4) - this slider, it's just feels like it should be faster because of stuff in music) I don't think it have to be so but.....okay,0.5x.
Sadly but true, anyway we've need some QAT's opinions about that, because personally i have no troubles here, and found that SV fitting with moment
02:06:371 (9) - consider adding NC here, because music actually changing here and with NC you could emphase it better. fixed.
02:28:371 (1) - this start of spinner feels a bit better for me it's almost the same to me
___________________________________________________________________No kd for now i gonna check all diffs after a little break
[Hyper]
00:15:538 (2,3,4) - SONAZI well, could you increase spacing here a bit? It's looks kinda inconsistent with your previous triplets, also move 00:15:538 (2,3,4) - it a bit higher to avoid that messy overlap (00:15:038 (1,4) - ) fixed
00:16:871 (6,7) - well, it's playable (uncomfortable but playable) but i didn't see any reason for making that, because there no changes in music for that. Honestly, i'd use some kicksliders here fixed.
00:20:705 (2,3) - i don't see any reason for making a jump here, consider moving (3) to x: 142 y: 212 fixed,but moved to 140:202
00:38:371 (1) - consider removing repite here and making this kind of rhytm here :
Why? Because of that boom sound on the downbeat. It's minor, yes, but it will be just feel much better and fun to play(i'm loling on myself) if you make it clickable fixed.
01:22:955 (10,1,2,3) - make spacing consistent because it looks kinda messy fixed.
01:24:038 (4) - again stuff about downbeats fixed.
02:06:705 (1) - use NC to mark 1/6s fixed.
02:20:705 (2,3) - same with 00:20:705 (2,3) fixed.
02:28:371 (1) - same with another same with another
[Hard]
00:28:205 (4) - it feels much better without this note, consider removing it and stacking both sliders
00:51:371 (2,3,4) - whistles will sound much better if you add them on every red tic here
00:57:538 - it sounds like missing note for me
01:12:371 (1) - these repites do not fit immo, consider making two 1/1 sliders here (well maybe it's too subjective, tho)
02:28:371 (1) - same with hyper and another
Discussed with Low,and we decided to reject these
[Standard]
00:38:371 (4) - the things about downbeats from hyper fixed.
01:00:371 (1) - well, it plays odd, consider replacing it by two 1/1 sliders it's hard to do this with less change,so I gave up.
01:39:871 (1) - and again downbeats fixed.
Rest seems fine.
Also don't forget about combocolors which i suggested in IRC now is 230x230x230
Aleks719 wrote:
i see a lot of attention, especially from chinese community.
So, for you, my dear chinese commentators:
1. if you want to tell me something use PM.
2. if you want to tell me something use English.
3. the most commented phrase IS NOT WRITTEN BY ME, it's just a template. will be used for ALL unqualified maps. are you gonna comment every map in this way? i feel sorry you have nothing else to do.
All post is a filled template. i don't accept any complaints from this side.
RED lines are unrankable.
other lines are suggestions only. they can be left as is, so they are not a reason for unrank, just additional comments. in next time read carefully.
About red lines.
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
These two colours are not allowed as combo. Just take it as is. I don't say it's mapper's guilt, mapper can come at 2014 and never heard about it before. That's guilt of modders and especially BATs. they know it, they have to know.
About mentioned slider with covered sliderticks.
They are covered.
You can say: maaaan, it's not a hard pattern.
Answer: still.
You can say: maaaan, it's a slowdown.
Answer: after slowdown there is pretty fast 1.75x slider.
You can say: maaaan, this slider in another combo.
Answer: i'd never trust to the mapper who leaves tricky patterns, especially after that nonsense pattern which looks like doubles, but in reality it's 1/4. Or this 1.75x after slowdown? playable, but is it expected? not sure. Covered ticks for slowdown is a really bad idea.
And another thing: QATs are not your enemies. We write about missed mistakes and we have a week for it. Look at qualified maps as on beta-test game. They are available to play, but can be changed.
I want to counter this with the evidence existing in an objective way.Aleks719 wrote:
[Another]
Pure black and white combo colours (255,255,255 in your case) are forbidden.01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
Pure black and white combo colours (255,255,255 in your case) are forbidden.
It isn't written so who we are to know if this is rankable or unrankable. If it isn't written then it shouldn't be enforced. It always is written in BATs' rules that "You must not follow unfinalized rules"Aleks719 wrote:
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.The slider 01:40:371 (1) - already introduced the way it's going to happen in the music as players will intuitively acknowledge the pace of the song with the current specific combo color that it will not go any faster until 01:45:038 (1) - it changes completely.
23:51 nold_1702: Hi there
23:52 Aleks719: hi
23:53 nold_1702: I am quite disappointed of what you are now doing,off-screen objects and skinning with 100/300 are written rules
23:54 nold_1702: and what you are disqualifying for,was a removed rule
23:54 nold_1702: and surely,is a remvoed rule
23:54 Aleks719: no, it's not.
23:54 Aleks719: 1. it was example, mentioned simple things
23:55 Aleks719: and explained that combo thing is a thing, missed by bats
23:55 Aleks719: 2. rule is still works
23:56 Aleks719: i have no idea, was it missed or forgotten
23:56 Aleks719: minor stuff? yes. unrankable? yes again.
23:57 Aleks719: i didn't make it just because i want to unrank everything
23:57 Aleks719: do you have a job?
23:57 Aleks719: what do you do there if you have it?
23:58 nold_1702: I don't have a job,I am still young,but that rule isn't forgotten but removed through disscussion.
23:59 nold_1702: after disscussion
23:59 nold_1702: I meant
23:59 Aleks719: nope. it doesn't exist in wiki since the creation, but it's presented.
00:00 nold_1702: "For the record, these include the recent changes made from the discussion forum. Any rule that is being discussed is listed here as it used to be and will be updated once the discussion reaches an agreement. "
00:00 Aleks719: then it has been missed
00:01 nold_1702: hey,aleks,the wiki is the updatest
00:01 nold_1702: http://osu.ppy.sh/forum/t/75882
00:01 Aleks719: wanna me to add it?
00:02 nold_1702: If you can,do it
00:02 Aleks719: no prob
00:02 Aleks719: people didn't use these colours in ranked maps, for few years and even now
00:02 nold_1702: and then you will bear what you should bear.
00:02 nold_1702: Nope
00:02 nold_1702: There are some maps
00:02 nold_1702: Let me
00:02 nold_1702: Wait a sec
00:02 nold_1702: http://osu.ppy.sh/s/100252
00:02 nold_1702: [NOLD]
00:02 nold_1702: my diff
00:02 nold_1702: I used a pure black colour
00:03 nold_1702: http://osu.ppy.sh/s/114987
00:03 nold_1702: [SKYSTAR]
00:03 nold_1702: I think therw are enough evidance?
00:04 Aleks719: chinese bubble / chinese rank. sorry, your community is good, but modders missed it
00:04 Aleks719: on target or not, idk
00:04 Aleks719: let's take a look on 2nd
00:06 nold_1702: Let me savelog and post it on thread
00:07 Aleks719: oh i see
00:07 Aleks719: wanna more shitstorm? :)
00:07 nold_1702: I am not here to fire
00:07 Aleks719: then for what?
00:07 nold_1702: To presuade you that there's no rule like that
00:08 Aleks719: discussed in #lounge
00:08 nold_1702: but what you spoke,should be recorded and released on thread
00:08 Aleks719: many people remember it
00:09 nold_1702: well,aleks,I am not your enemy
00:09 nold_1702: You won't afraid what you have spoken I am sure
00:09 Aleks719: i'm just disapponted in you
00:09 Aleks719: that's all i want to say.
Sorry if I am wrong, but I want to understand something clearly.Aleks719 wrote:
This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.