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sakuzyo - Neurotoxin

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Low
thanks :)
Charles445
Hitsounds like Nakagawa's abandoned map, cool



01:23:038 -
lkx_Shore
牢門啊
Reisen Udongein
Goooooood Map
xierbaliti
傻逼捞门啊
Aleks719
Hi kiddly,

This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.

This beatmap will be disqualified for the following reasons brought up by myself. Got confirmation by another QATs:

[Another]
Pure black and white combo colours (255,255,255 in your case) are forbidden.01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.


The following are general concerns that were brought up as well:

[General]
  1. There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.

[Another]
  1. 01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
  2. 02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.

[Hyper]
  1. 01:24:371 - note here would be better than just another one reverse.
[Hard]
  1. 01:36:205 (1,1,1) - combo spam, should be used as one combo.
  2. 01:38:871 (1,1,1) - ^
  3. 02:26:871 (1,1,1) - ^
Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Low
i am keeping the NCs in the hard diff (i made it) because i feel they represent the rhythm change well.
Topic Starter
kiddly
You guys did a great job.
Thank you.
fanzhen0019

kiddly wrote:

S1B
Rotte
牢门啊
rustbell
牢门啊
Heatherfield
(are we ok this time? ignoring the F word while editing my P word? lolol)
↓you know, when you watch translated poro anime, you see things like this↓
ArzatoRx
amazing!
Asagiri Mai
no way
Sora
Aleks719 老子玩屙屎的时候你还在吃奶 咸吃萝卜淡操心
DeeN

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
打得不错
veoliouy
quality assurance team
Sora

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
your lack of manner and abundance of ego made me sick.
Sagisawa-Yukari

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Topic Starter
kiddly
Okay,time to stop joking and do a formal reply.

Pure black and white combo colours (255,255,255 in your case) are forbidden.
This is the Standard Ranking Criteria,my English is bad so I want you to pick out which rule forbids me to use pure white combocolor in a map?Thank you~

01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
^,Btw it's absolutely visible,and we can judge the slowdown by hit the slider before(with the same speed),listen to the music,and so on.

There is guideline to have same combocolours in all diffs, which are made by yourself. Would be great to see same colours in all diffs.
You know,it's a "guideline", not a rule.Besides I didn't see it either.

Another
01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.



Hyper
01:24:371 - note here would be better than just another one reverse.


Hard
01:36:205 (1,1,1) - combo spam, should be used as one combo.
01:38:871 (1,1,1) - ^
02:26:871 (1,1,1) - ^
Well,I map for me,and anyone who plays this map.I don't think I should make any changes for the one who makes a big show of his power to me,I don't think my map needs these changes.

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
Ohh.I had thought it's my boss teaching me a lesson.You recommend me to find several more modders and 2 BATs,because of you found 2 invalid issues in my map?I hope you're joking.



I know you bosses won't do any thing helping my map get ranked.I just want you go out of my map forever,thank you.
lzy
Quality Ass Team, Bravo!
HentaiTei

Aleks719 wrote:

This map set has been determined to be not ready for ranked status yet, therefore we must disqualify this beatmap and return it to WIP. Please keep in mind that disqualified maps are handled by the Beatmap Appreciation Team and will be re-qualified by them. The Quality Assurance Team is not responsible for sending your beatmap back to Qualified.
Sellenite
Last year I bought a mountaineering bag, super abrasion
mintong89
牢门啊
不懂osu图只能复读
Crystal
what :o

Sellenite wrote:

Last year I bought a mountaineering bag, super abrasion lol
怎么各种诈尸
tsuka
im a drama queen
Akiyama Mizuki
Combo colors must not blend in with the map's background/storyboard/video.

This is what the freakin' Ranking Criteria is saying. It's not forbidden. Another unrankable issue is pretty much what kiddly said.

Okay, seriously, what the fuck. Great ASSurance, Aleks. How disappointing.
Please don't make my mapping idol sad with bullshit reasons which are totally fucked up.
Rumia-
Quality Aji Team

Aleks719 wrote:

Since we were not satisfied with the turnout of this set, we can not let it move forward as it is. It is your responsibility to now fix the concerns listed above and find modders and BATs to help you getting this to Qualified again. We always recommend you to receive further revision by the modding community before pushing this for Qualified again.
you should really discussed with the mapper or atleast to a part of a community before making any stupid decision though . selling stupid on a post is only making you look like a douche. does all QAT have shitty pride because they had power to unrank maps ? seriously you guys lack a thing called multiple perspective. blah blah unnecessary unranks everywhere.

and then you call bat to rank again ? you know there are lot of maps that are still in queue . while you guys only checks the qualify which is 8/day and that is all mode together.

fraud behaviour of me ? how about you.
kyuten
What the hell is Quality Assurance Team???
牢门啊,怎么各种诈尸
CSY the corrupt
牢门啊
Ephoenix
Amazing
Sharlo
牢门啊
Jenny
Just by 2ct since I saw this map come up in #modhelp.




Pure black and white combo colours (255,255,255 in your case) are forbidden.
Why? There's no white flashes or spots in the map that would blend with the color so readability is no concern (plus, as if you would have to consider that for the majority of people who just use 100% dim and disable custom colors to begin with), so I wouldn't know what the motivation behidn this is exactly.



01:41:705 (2) - head and tail of slider cover all sliderticks. They are only one way to determine your slowdown.
Multiple indicators why this is not a problem whatsoever:

  1. The previous slider has already slowed down
  2. the song has no indication to change speed any further as this is the most calm part in the entire thing and it's perfectly natural to have this speed here in the first place
  3. it's part of the same combo so why would you treat it differently from the slider before, which if anything at all, should be the one you would be concerned about (I have also yet to see anyone have problems with catching it or seing it as unfit)


01:10:205 (1,2,3,4,5) - that's look wrong. What's a point to confuse players with spacing? i can understand sliders or streams, but you have many doubles and it's confusing.
While I think that the notepairings in the music are not strong enough to justify an angle like this (would much rather have it like this), it's no big problem whatsoever; sure it's not perfect and I gave an alternative version to make it better, but it has already been done near-perfectly the combo before this one, so just pointing at the second occurance of anything is not making this look like a professionally considered and discussed unrank, really.



02:03:538 (1) - well, it's rankable, but look ugly. Symmetrical overlapping can be good, but not this one.


^looks fairly accurate to me to be honest, and your personal preference for slidershaping is of no matter to unranks - if you're going to put out a full mod and go through everything thoroughly and entirely sure, bring it up, but in this context.. really?




I feel like you are focussing way too heavy on individual objects and objects alone, picking out just one or two seemingly random examples at all and not even giving any reasoned argument that has a basis within the song, which is what should be your highest and foremost priority unless the map is becoming entirely unplayable (and even then one might argue that it's not mapped to appeal to everyone but rather those who are of a similar belief for what goes with the music as the mapper is - just because a map gets bubbled or ranked that doesn't mean it has to cater to everyone or the largest audience possible) - and even if that was the case, as long as the difficulty spread is large enough, having an extremely hard and "unplayable" peak difficulty could still be reasoned enough due to the rest of the difficulties catering to enough of a player base to justify ranking it anyways (which is not the case here, but anyways).

What should be of your concern would be patterns like this 00:35:038 (1,1,2) - simply because they don't accentuate and follow the musical patterning and beat distribution well enough (-> soundpattern of three equally strong beats of the same kind, therefore should be equally accentuated and not mapped as "one note plus one closely spaced pair with a new combo"), but seing how you do not do this I am wondering what exactly it is you are unranking by; sounds extremely offensive reading back on it, but I seriously don't see it, so feel free to clear me up.
Zare
Also, afaik the white combo color rule has been abandoned ages ago.
I remember it being there when i started mapping, which was roughly 2 years ago but at some point it got deleted/changed. (Maybe the default skin change? idk really)
Anyway it's not a reason for a disqualification since there's basically nothing wrong with it.

The thing in the Hyper with the reverse is a decent point, that would actually fit better, however I can imagine that for the sake of readability and playablity (keep in mind it's a lowdiff), this was done on purpose to not load too much on the player.
Natteke desu
Calm down a bit guys, please.
Some suggestions here
[Another]
00:51:038 (1,2,1,2,1,2,1,2) - well it seems like music grows here, so you could emphasis it better with increasing spacing, like that :

^ Just wanted to show what i had in mind (talking not about pattern but about the way how you can increase spacings)
00:54:705 (3,4) - things about emphasing again. Yea, i can see that you lowered spacing between them but, what's about increasing spacing between 00:54:538 (2) - and (3)? It'll help with emphasing that "sounds" in music immo
00:57:371 (3) - what's about replacing that slider by circles and making a jump? (once again, suggesting it because of emphasing and blahblahblah)
01:41:705 (2) - honestly i don't see any problems with this slider, but well, you could make this slider looking like that :
it's almost the same with previous one, but all tics is visible now
01:40:371 (1) - RC says : "Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride."
Sadly but true, anyway we've need some QAT's opinions about that, because personally i have no troubles here, and found that SV fitting with moment
< seems it's fine but consider 01:44:371 (4) - this one please (except 01:44:371 (4) - this slider, it's just feels like it should be faster because of stuff in music)
02:06:371 (9) - consider adding NC here, because music actually changing here and with NC you could emphase it better.
02:28:371 (1) - this start of spinner feels a bit better for me
___________________________________________________________________
No kd for now i gonna check all diffs after a little break

[Hyper]
00:15:538 (2,3,4) - SONAZI well, could you increase spacing here a bit? It's looks kinda inconsistent with your previous triplets, also move 00:15:538 (2,3,4) - it a bit higher to avoid that messy overlap (00:15:038 (1,4) - )
00:16:871 (6,7) - well, it's playable (uncomfortable but playable) but i didn't see any reason for making that, because there no changes in music for that. Honestly, i'd use some kicksliders here
00:20:705 (2,3) - i don't see any reason for making a jump here, consider moving (3) to x: 142 y: 212
00:38:371 (1) - consider removing repite here and making this kind of rhytm here :
Why? Because of that boom sound on the downbeat. It's minor, yes, but it will be just feel much better and fun to play if you make it clickable
01:22:955 (10,1,2,3) - make spacing consistent because it looks kinda messy
01:24:038 (4) - again stuff about downbeats
02:06:705 (1) - use NC to mark 1/6s
02:20:705 (2,3) - same with 00:20:705 (2,3)
02:28:371 (1) - same with another

[Hard]
00:28:205 (4) - it feels much better without this note, consider removing it and stacking both sliders
00:51:371 (2,3,4) - whistles will sound much better if you add them on every red tic here
00:57:538 - it sounds like missing note for me
01:12:371 (1) - these repites do not fit immo, consider making two 1/1 sliders here (well maybe it's too subjective, tho)
02:28:371 (1) - same with hyper and another

[Standard]
00:38:371 (4) - the things about downbeats from hyper
01:00:371 (1) - well, it plays odd, consider replacing it by two 1/1 sliders
01:39:871 (1) - and again downbeats

Rest seems fine.
Also don't forget about combocolors which i suggested in IRC
-GN
The rule that says pure black and white combo colors are unrankable does not exist in the Standard Ranking Criteria, and in the case that it should be an unwritten rule it can't be used to justify an unrank on it's own since it is not written down.

I'd also like to say that the QAT members responsible for unqualifying this should be much less hasty to unrank on shallow reasons like these.
Colin Hou
先分锅啊
Natteke desu
nodramaplz
Aleks719
i see a lot of attention, especially from chinese community.

So, for you, my dear chinese commentators:
1. if you want to tell me something use PM.
2. if you want to tell me something use English.
3. the most commented phrase IS NOT WRITTEN BY ME, it's just a template. will be used for ALL unqualified maps. are you gonna comment every map in this way? i feel sorry you have nothing else to do.

All post is a filled template. i don't accept any complaints from this side.
RED lines are unrankable.
other lines are suggestions only. they can be left as is, so they are not a reason for unrank, just additional comments. in next time read carefully.

About red lines.
Pure and white combo colours are unrankable. That's a rule. Why it is not in RC? oh god, this rule goes from old 2008 or 2009.
Should we mention all rules like "don't put objects out of screen", "don't make 300 hitburst look like 100" etc
These two colours are not allowed as combo. Just take it as is. I don't say it's mapper's guilt, mapper can come at 2014 and never heard about it before. That's guilt of modders and especially BATs. they know it, they have to know.

About mentioned slider with covered sliderticks.
They are covered.
You can say: maaaan, it's not a hard pattern.
Answer: still.
You can say: maaaan, it's a slowdown.
Answer: after slowdown there is pretty fast 1.75x slider.
You can say: maaaan, this slider in another combo.
Answer: i'd never trust to the mapper who leaves tricky patterns, especially after that nonsense pattern which looks like doubles, but in reality it's 1/4. Or this 1.75x after slowdown? playable, but is it expected? not sure. Covered ticks for slowdown is a really bad idea.

And another thing: QATs are not your enemies. We write about missed mistakes and we have a week for it. Look at qualified maps as on beta-test game. They are available to play, but can be changed.
Sagisawa-Yukari
所以说我大天朝还是好好沉迷萌二屙屎和电子竞技圈吧,呵呵
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