OK
NO
NO
I picked up a lot,big thxs,xxdeathx you are good moder!xxdeathx wrote:
Hello, modding your ending song of Aldnoah Zero as per your PM request.
[General]This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone. sure, i'm not a lot such kudosu mods,last year i start my mapping until now.in fact done more than 13.(under1:30 has 2 lots of are not submitted) i see ranked beatmaps and want to get lots good experience fo me
- Change your source: the name of this anime is Aldnoah.Zero with a period. OK
- Also add Aldnoah Zero (with a space in between) to tags OK
- timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane. thxs teach me a lots
5 months later.get to others mapper my first GD https://osu.ppy.sh/s/160126 , this one and updated 3 EastNewSound in my pending map I like them ,so i efforts to complete,hope ranked just want to people konw them like them
[Insane]
- 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule OK
- 00:09:769 (4) - you should reverse this to go better with the flow sure
- 00:28:861 (3,4) - maybe blanket these OK
- 00:31:315 (3,5) - ^ i think my flow is better
- 00:41:406 (1,1,1) - remove the new combos, dont' need them OK
- 01:19:588 (1,1,2,1,1,2,1) - ^ OK
- 01:28:315 (9) - remove finish like this? http://puu.sh/akuuj/b0399c1394.jpg
I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong. thxs thach me this
Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other. thxs
Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.i will try,so nice mods!
I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.OK,i will do it,