updated
I picked up a lot,big thxs,xxdeathx you are good moder!xxdeathx wrote:
Hello, modding your ending song of Aldnoah Zero as per your PM request.
[General]This map has quite a few overall issues that I can see are mostly attributed to a lack of mapping and modding experience. I looked at your profile; you have several beatmaps but almost no kudosu earned at all. The best way to improve your own mapping skills is to go out and mod other people's maps. That way you can see what makes a good map and remember it for your own map. It's impossible for you to make a map whose quality is good enough for bubble/rank without modding stuff yourself. Waiting in the modding queues forum for free mods won't help your map get much better in the long run. You can try to offer M4Ms with just about any mapper and that helps both ways: if they're a good mapper, you get to see their good map and your map gets a good mod. Basically, don't expect to get your first map ranked off other people's mods alone. sure, i'm not a lot such kudosu mods,last year i start my mapping until now.in fact done more than 13.(under1:30 has 2 lots of are not submitted) i see ranked beatmaps and want to get lots good experience fo me
- Change your source: the name of this anime is Aldnoah.Zero with a period. OK
- Also add Aldnoah Zero (with a space in between) to tags OK
- timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane. thxs teach me a lots
5 months later.get to others mapper my first GD https://osu.ppy.sh/s/160126 , this one and updated 3 EastNewSound in my pending map I like them ,so i efforts to complete,hope ranked just want to people konw them like them
[Insane]
- 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule OK
- 00:09:769 (4) - you should reverse this to go better with the flow sure
- 00:28:861 (3,4) - maybe blanket these OK
- 00:31:315 (3,5) - ^ i think my flow is better
- 00:41:406 (1,1,1) - remove the new combos, dont' need them OK
- 01:19:588 (1,1,2,1,1,2,1) - ^ OK
- 01:28:315 (9) - remove finish like this? http://puu.sh/akuuj/b0399c1394.jpg
I already mentioned timing, but I'll elaborate more on it here. Almost all songs, this one included, can be separated into measures by the long white ticks, which occur every 4 beats. Every beat is a white tick. The measures are good for telling apart sections of the music, and as a result setting new combos every 1 or 2 measures (depending on the difficulty) is a simple style for new combos. Doing new combos too frequently is usually wrong. thxs thach me this
Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other. thxs
Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.i will try,so nice mods!
I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.OK,i will do it,
Jaltzu wrote:
OKEASY00:13:314 (1,2) - Fix blanket OK
00:16:314 (1) - Move this a bit away from 00:14:405 (2) and remove NC OK
00:14:405 (2) - Fix blanket OK
00:33:497 (2,3) - You could make these a blanket, too OK
00:48:224 (5) - NC. Remove NC from 00:48:770 (1) :)
00:52:042 (2) - NC ^K
00:53:679 (1) - Curve this to left OK
01:08:406 (1) - Center this better with 01:07:315 (5) OK
01:11:133 (4) - Curve this and make a blanket with 01:10:042 (3) OK
01:19:860 (1) - Remove NCOK
01:21:770 (1) - ↑↑ ^
01:23:406 (1) - ↑↑ ^
01:24:224 (1) - ↑↑ ^
You are overusing clap sound at the endfixedNORMALOD4
Use DS1,0
00:04:587 (1) - Delete NC OK
00:08:951 (1) - ↑↑^
00:15:224 (1) - ↑↑^
00:17:405 (4) - Add NC OK
00:24:769 (1) - Remove NC OK
00:37:587 (1) - ↑↑^
00:39:496 (1) - ↑↑^
00:36:224 - 00:41:678 - Distance snap correctly! If you want slower pace, change SV multiplier to x0,75. (From timing setup)you right
00:47:951 (4) - Add NC OK
00:51:224 (1) - Replace with a normal slider of same lenght OK
00:55:588 (1) - No nC^
00:57:224 (1,1) - Remoce NC ^
00:59:951 (5,6) - Make first slider longer, till 01:00:496. Delete clap sound from it. Delete the next slider 01:01:042 (7) and add a circle to 01:01:314. Add a clap to that circle. OK.done
01:02:679 (1) - No NC OK
01:26:406 (4) - Add Nc OKHARDI like this.thxs
00:22:860 (7) - Remove whistle from headOK
00:23:951 (2) - ↑↑ ^
00:39:224 (6,2) - Stack properlyOK
00:52:042 (1) - Remove NC OK
01:14:951 (3,4) - Make a blanket ^
01:19:315 (3,1) - Stack fully or not at all OK
01:20:679 (3,2) - ↑↑^
I'm a bit busy now, so I don't have time to mod more... Sorry. big thxs !As long as you mod my map , i will be very happy
yf_bmp wrote:
Hihi
我就基于insane难度说吧
[Hitsounds]
00:18:769 - 这之前的音效配的有点乱 这一段的话我建议每两个小节的开始放一个finish 每一小节第3拍放clap 然后2,4 whistle 这样有规律会整齐很多 OK 真的干净整齐了许多
00:18:769 (1) - finish OK
00:27:495 (5) - finish OK
00:35:677 (8) - 尾去掉finish OK
00:52:586 (1,2,3,4) - 建议还是基于默认的低音 OK
00:52:586 (1) - 头去掉finish OK
00:53:677 (5) - finish OK
01:02:404 (7) - 头finish OK
01:06:769 (1) - finish OK
01:09:495 (8) - clap OK
01:09:768 (1) - 头去掉finish OK
01:28:314 (4) - 头去掉finish 尾5%静音 OK
MP3的声音可以再放大些 恩
图还要加油 好的
Ganbare! Haidesu,ryoukaidesu!
180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:
PuttyoU wrote:
from my mod queuesInsaneHard
- 00:44:950 (2) - NC OK
- 00:44:950 (2) - finish OK
- 01:23:404 (7) - NC fix
Normal
- 01:22:859 (3) - finish続きfinishと近すぎと思います。
Easy
- 01:00:768 (6) - このような配置にしてみてはいかがでしょうか?はい、いいですよOK
png180,168,60768,2,0,L|124:132,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
- 00:48:769 (2) - こうしたほうが音取りがいいと思います確かに
png112,172,48769,2,0,P|116:224|140:264,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0:0:
とてもいい譜面ででした!
hitsoundが素晴らしいと思います!いやいや、まだ勉強している階段ですよ、褒めてくれるのは早いですよ。
thxs for modsodarose wrote:
来骗kud ;w;
[Easy]
00:25:859 (1) - 这个滑条看起来有点怪啊 修了一下
[Normal]
01:07:041 (1,2) - 这两个的间距和后面的不同啊 3 4 开始VOACL有高音,衬托一下
[Hard]
00:14:678 (6) - 这个换成滑条拉到00:14:950 候候候
[Insane]
00:01:177 这里加个note会不会好一些啊 没音啊
00:27:495 (5,6,7,8,1,2,3) - 这里形成一个五角星貌似好看一些 great!!soda神modder(逃
01:22:313 (4) - NC OK
渣摸见谅
teach me a lot.Hollow Wings wrote:
from Scorpiour's Modding Queue
no kdsactually i love this song very much, hope u can do betterInsane
- u didn't follow all of the song's beat right? ok... thou i think some of those beats can't be missed like electrical beats at 01:01:040 (1,2) - or something in an insane diff lol. and as for those composing, i know ur feeling to this map, but it'll be just a bit too random with those random jump and 1/2 slider-notes patterns... try to mod and map more and see others how to map songs, learn some composing from them, maybe u'll improve a bit.
good luck
A i k a wrote:
你好~
[Hard]
在这里问题不多。
把Stack Leniency改成3,这样的话overlap会好看一点。不然它会自动向右下移动一点。你仔细看看变化吧。好
[Insane]
01:11:404 (7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1,2,3) - 这里hitsound过度了,太多了。这首歌不是快歌所以这里听起来感觉太快了。恩,再看看
其他就没问题了吧。
imoutosan wrote:
From queue
[Hard]
00:20:951 (3,4,5) - 白线三连?再考虑考虑
00:23:951 (2,4) - 叠上了 不好
00:38:133 (2,4) - 叠好
00:53:404 (4) - 进了kiai不加个nc吗
01:12:223 (4,5) - 5去掉 4掉个头加reverse的flow似乎好一点
[Insane]
00:35:132 (1,2,3,4) - 这里玩antijump还是加nc吧
00:44:132 (4) - 叠好
好好做其他diff啊 看I又不是不会作图
all fixed
Narcissu wrote:
M4M : http://osu.ppy.sh/s/208719
BG好像是要 1024*768 / 1366*768 ……好像1366是有SB……fixed
刪掉文件夾裏面的osb文件^
建議選用一組可愛的自定義顏色 恩
[insane]
SV從0.85*到1.5*變動有點大,而且最高難度的SV最低建議不要低於默認的1.4 ,低SV帶跳是滑條斷尾的元兇之一
00:01:314 - 規則上要求同一時間的紅綠線使用相同的設置為了避免一些冷門的bug,另外實際上系統會默認使用綠線的設置
低難度中的1/4滑條最好是低DS的用法,因為對於不熟悉的新人來說會可能看傻掉 我感覺insane已經不算面向新人了,雖說star只有3.15...
00:17:677 (5,6) - 這種遮擋梗對整體風格影響很大,建議要麼常用要麼不用 好
00:35:404 (3,4) - 建議分開恩
00:35:677 - clap fixed
00:36:768 - 這一段降SV的部分應該是為了讓玩家放鬆的,所以那些跳的DS建議降 降了版面不好了再三考慮還是決定版面要緊
00:41:132 (1,2,3) - 這梗的難度略超標 還可以的感覺 先保留
00:43:314 (1,2,3) - ^^
00:50:677 (2,3) - NC 提示 fixed
00:52:041 - delete nc OK
00:56:677 (3,4,5) - 滑條接連打是低bpm圖導致acc墜毀的元兇之一 交給玩家吧
01:04:041 (4,5) - 因為太遠了會引起誤讀 感覺還行
01:04:314 (5,6) - 滑條尾疊1/2的note也是導致acc墜毀的元兇之一^
01:08:950 (4,5,6,7,8) - 建議疊 ok
額……當然如果是為了更有趣而不是更刷分,那我這些就都是廢話【喂
[hard]
其實這個diff和insane的實際難度差不了多少,insane難在1/2單點跳,hard有小型的讀圖梗,其他的就完全一樣。而且hard的話是不建議設置讀圖梗的
00:02:404 (5,1,2,3,4) - 首先不建議掉頭疊,維持行進的感覺會更適合hard,然後hard不建議滑條接連打
00:23:951 (2,4) - 建議分開避免微小的覆蓋
01:13:041 (6,1) - slider覆蓋note嚴重影響讀圖
都改了
insane 挺不錯……加油√ 谢谢
Edit :想了想還是換一張打算 rank 的…… M4M : http://osu.ppy.sh/s/208601
GGFFQQ55 wrote:
摸一下Ins好了。。。h和n感觉没啥好摸的orz
general
感觉总体已经很不错了,有些节奏可以下的更好玩的(kiai有点空
HP-1?感觉对于这难度来讲HP7高了点 OK
唔,感觉开头一段音效大了一些,试试-15% 好
音效
总体音效声音有点大,盖过曲子的感觉
00:50:132 (1,2) - 这里声音可以小些 好
01:19:586 (4,1,2,3,1,2,3,1,2,3) - 这里段的finish有点违和,试着改改看 在 try try
节奏
00:10:041 从这里开始有背景开始有一段电子乐感觉的音轨,Ins的话可以跟这根,会有趣很多
01:03:495 (3,4) - 这两个中间可以加个Note
01:10:041 (1,2,3,4) - 这里试试二连节奏,比单点好玩一些
01:11:950 (9,1,2,3,4,5) - 这里太空了
节奏其他好像都可以,但是感觉整体都可以更有趣一点。。。
节奏我觉得还是这样吧,因为动了的话改动比较大 跟了电音的话控不住容易做坏
排列
00:07:859 (1,2) - blanket? 因为接的是五角星跳还是不改了
00:47:132 (4) - 给这根加个弧度吧 不了
00:47:950 (5,6,7,8) - 钝角跳有点不太好看。。。 我觉得还行啊
00:54:223 (1,2) - 这个滑条组排列不好看0.0 ^
01:01:041 (8,1,2,3) - 四方跳有点无聊,问题不大啦
01:19:041 (2,3) - 间距有点挤 还好
01:22:859 (3,1) - 这里的blanket有点歪了。。。fixed
01:27:768 (2,3) - flow不太好...
conclusion
图问题不大,但我觉得可以试着做的有意思一些
音效大部分很棒呢;w;
排列感觉风格很一致,但是就是太普通了。。。唔,可以尝试一些新鲜的摆法,节奏也是一样
因为跟了电音的话,做图难度较大,所以普通点也没什么拉
good map!
Chaoslitz wrote:
NM from my queue
Easy
00:25:859 (1) - Move it upper for a better flow
01:04:041 (7) - Change the shape for a better flow also
01:23:677 (4,1,2) - Same^ :3
thxs but i think EZ flow good enough sorry
Hard
00:26:677 (5) - Not flow >_> Change this OK
00:40:315 (2) - Shorten the slider- i know but not well
Insane
00:17:677 (5) - Change to this? ^
Not really long, because I like it :3
thxssodarose wrote:
[Normal]
打起来非常不舒服!
间距有点怪,我在AImod里看到有些奇怪的间距 我觉得没什么事
4围太高了,OD比AR还高什么情况,OD5开DTHR后是OD9了 OD改3了
wcx19911123 wrote:
[General]
offset need to be about 1324(+10), the current one is not that accurate OK
[Easy]
01:19:859 - finish?
01:24:223 - ^
01:28:314 - I strongly suggest to end this slider at here, it would fit the song much better imo
all fixed
[Normal]
00:07:586 - end at here to follow the vocal? if you accepted this, don't forget to fix the spacing to the next note too
00:53:677 (2,3,4) - these anti-jumps are really hard to read for newbies, it's confusing, better to use normal spacing here
01:02:950 (1,2) - ^
01:17:404 - same as 00:07:586 -
01:26:950 (3,4) - same as 00:53:677 (2,3,4) -
done
[Hard]
00:44:950 (4) - how about changing it to a 3/4 slider to follow the music better? don't forget to fix the spacing to the next note if you accepted this
01:06:768 - finish?
01:15:495 - ^
01:19:859 - ^
OK
[Insane]
00:22:041 (4,5) - switch them? flow would be a bit better imo
00:42:495 - if you want to follow the music accurately here, why not try this kind of rhythm? http://puu.sh/bAedk/1f83391fa6.jpg they fit the heavy beats
better
01:04:314 (5,6,1) - I'd like you to move the (6) away, let here be the normal spacing of jump, would play better imo
01:28:314 - use S:C1 for the last 2 green sections, it would sound much better
all done
音效还有待改进
S2部分听上去比S1大声很多,虽然为了合曲,不过感觉过头了,建议考虑整体缩小S2的音量 都减小了
之后就是我提的那几个finish,对全diff都适用,顺带I的01:19:586 - 01:22:859 - 这一段也要考虑去掉点finish 嗯嗯
顺带我建议使用slidertick音效补足clap
自己琢磨改改就好,之后叫我吧