Hello, modding your ending song of Aldnoah Zero as per your PM request.
[General]
[Insane]
Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other.
Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.
I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.
[General]
- Change your source: the name of this anime is Aldnoah.Zero with a period.
- Also add Aldnoah Zero (with a space in between) to tags
- timing: your red uninherited timing section should start at 00:01:314 because that's where the first note is and the start of the first measure. not abiding by this causes a host of problems, like not knowing where to new combo. i'm already seeing a lot of new combo issues in your insane.
[Insane]
- 00:02:133 (2) - move closer to (3) and further from (1) because of time distance spacing rule
- 00:09:769 (4) - you should reverse this to go better with the flow
- 00:28:861 (3,4) - maybe blanket these
- 00:31:315 (3,5) - ^
- 00:41:406 (1,1,1) - remove the new combos, dont' need them
- 01:19:588 (1,1,2,1,1,2,1) - ^
- 01:28:315 (9) - remove finish
Timing sections and measures go hand-in-hand with consistency, which is about having similar rhythm and object patterns for similar parts of the song, lines that correspond to each other.
Another important part of mapping (and something I still know almost nothing about) is hitsounding...I didnt pick out anything about this except the finish at the end which was obviously out of place, but here's what I know: Claps go where you hear a regular drum hit, usually every beat or 2 beats. Certain sections of the song won't have claps and others will. Finishes go where you hear the sound of cymbals, it's called finish because it usually signals the end of a section. I said remove finish at the end of your song because the music ended softly, not the kind of end that needs a finish. Whistles...don't ask me what they're for, I don't know either. Your claps seem to be mostly good but you have too many finishes in places that don't need them.
I looked at your other difficulties too and they have similar problems to your insane. I suggest fixing them first, because they go a long way toward the base quality of your mapset, especially consistency.