I'll reply when I get a chance. Just posting this here for the history. I'm still not happy with the ridiculous speed changes at the end of Insane and Extra. I'll probably call for a compromise.
2014-08-19 18:23 Jenny: I put an update for the lower diffs; shortened the spin in Normal, using decimal AR/OD for RLC's diff now because it doesn't feel quite "Insane"-y enough for AR8OD7 to me
2014-08-19 18:23 Jenny: also OD7.5 for Insane
2014-08-19 18:24 Jenny: eh, AR7.5 for RLC's hard* still OD7
2014-08-19 18:25 Jenny: *as an off-the-side update ping
2014-08-19 18:55 Garven: Alright
2014-08-19 18:56 Garven: So is it ready for rechecking? Or that just a quick update thus-far?
2014-08-19 18:56 Jenny: I kinda want to stick to the highdiff stuff still
2014-08-19 18:57 Garven: Meh. I still don't feel it at all. Do you at least get where I'm coming from?
2014-08-19 18:57 Jenny: 00:20:901 (7,1) - on Insane, because this is a collabed diff, this is a section change between the vocalists, which is why the way of mapping is also changing here
2014-08-19 18:57 Garven: Well, I'm not set up for modding atm so I'll check those when I can
2014-08-19 18:57 Jenny: 01:16:251 (1,2,3,4,1,2,1,2,3,4) - I can see what you mean about this one when comparing it to the previous (00:42:651 (1,2,1,2,1,2,1,2) - ) but..
2014-08-19 18:58 Jenny: at this point, it's more like.. not an actual huge change in pressure each time, it's not really speedy
2014-08-19 18:58 Jenny: it's more like it gets more focussed and pinned on the vocals, I would say?
2014-08-19 18:59 Jenny: which is what I find the slider-to-circle angles I have there do quite well because you have this active snap and switch of the flowlines there
2014-08-19 18:59 Jenny: like every combo has it's own curve and you snap and switch between them on the strongly put verses
2014-08-19 18:59 Jenny: you can check back on this whenever, doesn't really have to be now, I'll just use the chance to write it down
2014-08-19 19:01 Jenny: 01:22:101 (1) - this one, I could see work if I ctrl-G'd it because you'd have the more jumpy initiation since, well, the vocal it starts on is kind of.. sticking out? then again, that also makes this part a fair bit harder yet again and would make the next transition kinda awkward
2014-08-19 19:02 Jenny: and I kinda want the more holdy aspect there, since it also forces more attention to the change in pace which goes with the vocal
2014-08-19 19:03 Jenny: 01:24:201 (1) - the ending slider, from a sheer "a slider should end on a sound" point, doesn't make much sense, yes - but well, I don't use sliders as "one click two hitsounds" objects most of the time (if anything, I'd utilize the latter part on more jabby transitions with them ending 1/4 before the other object, like in Rejection)
2014-08-19 19:05 Jenny: so here it's functioning as an accelerated guided playing path (plus, holding the key down during the sliderpath contributes to the whole ending snap for me- like, you see the next object, you hear the vocals, you know there's a last finishing beat incoming and you hold the one you are currently at for the ending snap)
2014-08-19 19:06 Jenny: 00:14:001 (2,2) - @Rejection: pretty much what I just elaborated on, it's for the jabby-snapping transitions here, and I did lower the volume of the slider's ends (might actually take it down by another 10-15% or so)
2014-08-19 19:07 Jenny: though in this case, the guitar is rather lasting aswell, so I wanted to keep the previous string's momentum for as long as possible each time, because, well, that gives the snappy tone and play to it that I find very much dominant in the song