Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Do

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Topic Starter
Jenny
This beatmap was submitted using in-game submission on Sonntag, 31. August 2014 at 21:29:30

Artist: Suzuki Konomi 'n Kiba of Akiba
Title: Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Source: Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Tags: opening watamote Silver Link happy30 RLC
BPM: 200
Filesize: 13593kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1,49 stars, 72 notes)
  2. Hard (3,03 stars, 226 notes)
  3. Insane (4,92 stars, 335 notes)
  4. Normal (2,14 stars, 152 notes)
  5. Rejection (5,47 stars, 414 notes)
  6. RLC's Hard (3,57 stars, 263 notes)


Download: Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui!
Download: Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Dou Kangaete mo Omaera ga Warui! (no video)
Information: Scores/Beatmap Listing
---------------
troubles with original (long) title...
Insane is a collab with happy30, you'll notice
peppy please fix title

Aug 8th '14: It appears as though the issue is fixed - revived, renamed to original title and made minimal changes to Rejection that nobody's going to notice anyways.
winber1
hi, i suck at this game and i cannot fc

that's why you get a star
RLC
winber1
what if i mapped an easy difficulty that is actually AN OAJDFKLAJSLK;G SUPER RETARDED EXTRA DIFF!!!!!...^^&&$**!!21

rlc is that avatar a bonus prize for being an elite mapper? it's so kawaii uguu, 10/10 would bang.
RLC
that's hothe
come visit me anytime and we'll have a sexy fun time <3
Mirage
lal
http://puu.sh/3WQJZ.txt
Irreversible
Now i'm cool too :c

TKS
tags : TKSalt
!?
Zare
remove "watamote" from tags because it's in the title already.

kd plz
Topic Starter
Jenny

Zarerion wrote:

remove "watamote" from tags because it's in the title already.

kd plz
Leaving it there because the original title is different and way longer (actually, the title of the song is the title of the show), and as there currently is an issue that results in corrupting the .osz when your title is too long, I'm leaving it there for when the issue is resolved.
Rolling Boy
Oh God! I love this opening!! Can I make a mod? :)
quiz-chan
OMG THIS MAP. DON'T MAKE ME DROOL ( ovo)

...and onto the serious part of this post. I was supposed to mod this.... but I really hate the song, so I am going to sum everything up in a few sentences. Or maybe even only words.

[General]
For my taste, concerning the spread of the mapset, you did good work with, but honestly: I don't get the sense of naming every super-insane diff "Rejection". I don't know if it is coherent with the song in any way, yet I think, if not, a simple "Extra" would be enough.
As for the "RLC is socially awkward" thingy: looked at subjectively, it is quite nice to know that RLC really is, but you can't get it ranked like that, IF you even plan to do that.

[Specific]
  1. I somehow noticed a slight overuse of NCs, and... "slight" is not even... 50% right. The entire mapset is Ctrl A + Q /runs
  2. Somehow creepy BG.... no really o_o
  3. Come ooon, that custom normal-hitclap again? It really went mainstream now, but oh well, just my taste. Not saying it is bad, just don't like it.


I hope that this will be sufficient, but it is not. This map is well-made, in almost any aspect (except those above, they should be considered). Good luck to you!
Topic Starter
Jenny

Quiz-chan wrote:

OMG THIS MAP. DON'T MAKE ME DROOL ( ovo)

...and onto the serious part of this post. I was supposed to mod this.... but I really hate the song, so I am going to sum everything up in a few sentences. Or maybe even only words.

[General]
For my taste, concerning the spread of the mapset, you did good work with, but honestly: I don't get the sense of naming every super-insane diff "Rejection". I don't know if it is coherent with the song in any way, yet I think, if not, a simple "Extra" would be enough. - 'Rejection' is referring to the anime, as Tomoko is consistently trying to get accepted and popular in society; also, it is a reference to http://osu.ppy.sh/s/51947 as both maps appear to be... similarly intense
As for the "RLC is socially awkward" thingy: looked at subjectively, it is quite nice to know that RLC really is, but you can't get it ranked like that, IF you even plan to do that. - thing is, having two diffs called "Hard" sucks, and this is more a "to be changed in the future"-title... if I stumble upon a proper alternative :<

[Specific]
  1. I somehow noticed a slight overuse of NCs, and... "slight" is not even... 50% right. The entire mapset is Ctrl A + Q /runs - well, I started off with the highest diffs and went downwards, putting NCs on vocal strings, strong beats and repeating soundpatterns, and as this is a fast paced song, that kinda results in many combos and, sadly, NC "spam" in the Easy :/ (feel free to PM me if you have concrete suggestions for where to remove NCs?)
  2. Somehow creepy BG.... no really o_o - ikr O_O
  3. Come ooon, that custom normal-hitclap again? It really went mainstream now, but oh well, just my taste. Not saying it is bad, just don't like it. - I didn't see that one in a while, but then again I didn't DL ranked stuff in ages .-.


I hope that this will be sufficient, but it is not. This map is well-made, in almost any aspect (except those above, they should be considered). Good luck to you!
PM me or smth for concrete NCs etc - I think that'd help o:

EDIT: kd for some combotalk in PM (and in #modhelp)

@Rolling Boy: I'll welcome any modding (unless it's absolutely stupid, of course ;v), so feel free to have a go on it!~
Zare
The heck am I doing here.

22:49 Jenny: zare
22:49 Jenny: du wolltest NCs checken
23:01 Jenny: Zareeee
23:01 Zarerion: gleich
23:02 Jenny: "gleich" hab ich kein internet mehr
23:03 Zarerion: still can't pass
23:03 Zarerion: bad map
23:03 Zarerion: :3
23:04 Jenny: NCs
23:09 Zarerion: ich verstehs nich
23:10 *Jenny is watching [http://osu.ppy.sh/b/159007 Katakiri Rekka - Answer [Rejection]]
23:10 Jenny: because Rejection
23:10 Jenny: fail 2 combos and you're out
23:10 Zarerion: klappe
23:11 Jenny: ich weiß nicht wie
23:11 Jenny: es passiert einfach
23:11 Jenny: ;a;
23:11 Jenny: why so offensive :<
23:11 Zarerion: ich muss das nochmal charles fragen
23:11 Zarerion: der hat mir das erklärt gehabt
23:11 Zarerion: selbst wenn man bei dir noch mehr NCs rausnimmt bleibt der drain so lächerlich
23:11 Zarerion: das kann doch nich gewollt sein
23:12 Zarerion: HP7 is normalerweise viel nettre
23:12 Zarerion: er*
23:12 Jenny: I ain't knowin' shit
23:12 Jenny: Vielleicht muss ich ja auch MEHR Combos adden
23:12 Zarerion: sicher nich
23:12 Jenny: sedfes
23:12 Jenny: naja ich benutz wenig NCs
23:12 Jenny: wenn du's mit dem normalmapper vergleichst
23:13 Zarerion: 00:55:251 (1,2,3) -
23:13 Jenny: meine combos werden gerne mal >12 lang
23:13 Zarerion: das is btw n verdammter bitchslap
23:13 Zarerion: weil shadowed und antijump
23:13 Zarerion: und
23:13 Zarerion: es istd er erste antijump in der kiai
23:13 Zarerion: DAMIT RECHNET KEINER
23:13 Zarerion: Jenny please
23:13 Zarerion: don't be mean
23:14 Jenny: do I look like I ever cared about playability :<
23:14 Zarerion: this is game
23:14 Zarerion: not art
23:14 Zarerion: this is game
23:14 Zarerion: not music visualizer
23:14 Zarerion: make game playable
23:14 Jenny: Zare
23:14 Jenny: was meinst du warum ich so viele diffs in meinen sets hab .-.
23:15 Jenny: wenn ich schon ne HARTE diff mache, dann soll's auch was für die leute geben, die sowas nich können
23:15 Jenny: nich jede diff is für jeden spieler gedacht, you know
23:15 Zarerion: Es geht doch nur daruim dass speziell diese Circle enfach unfair platziert sind
23:15 Jenny: mach ich halt CTRL-G
23:15 Zarerion: Wenn du die hier nicht shadown wpürdest
23:16 Zarerion: sondern das mit dem nächsten antijump-ding machst
23:16 Zarerion: ist das schon viel einleuchtender
23:16 Zarerion: glaub ich
23:16 Zarerion: 01:08:901 (1,2,3,4,1,2,3,4) - und diese patterns
23:16 Zarerion: weischt
23:16 Zarerion: eigtl hab ich da nix gegen
23:16 Zarerion: weil das schon irgendwie interessant is und so
23:17 Zarerion: aber der letzte circle dieser 8-er kette
23:17 Zarerion: wirft einen voll aus dem flow raus
23:17 Jenny: w8
23:17 Zarerion: um in die nächste reinzukommen
23:17 Jenny: http://osu.ppy.sh/ss/937101
23:17 Zarerion: joa
23:17 Zarerion: sieht gut aus
23:17 Jenny: 01:08:901 (1,2,3,4,1,2,3,4) - und das is genau so gedacht
23:18 Jenny: weil das genau von vorne anfängt
23:18 Jenny: also musst du immer zum start snappen
23:18 Jenny: wie es die vocals auch tun
23:18 Zarerion: :C
23:18 Zarerion: antiflow much
23:18 Jenny: und genau so soll es sein in diesem part
23:19 Jenny: \:D/
23:19 Zarerion: :C
23:19 Zarerion: mir solls egal sein
23:19 Jenny: neh
23:21 Jenny: u haz andere kritikpunkte?
23:21 Zarerion: der rest is okay
23:21 Jenny: other diffs
23:21 Zarerion: reicht das nich?
23:21 Zarerion: D:
23:21 Jenny: i require forum post
23:22 Zarerion: Waaaaaat
23:22 Jenny: ya
23:22 Zarerion: I is lezy
23:22 Jenny: Zare.
23:22 Jenny: just post log in forum.
23:23 Zarerion: du meinst jetz den bisherigen?
23:23 Jenny: ya
23:23 Jenny: außer du willst noch was hinzufügen
23:23 Zarerion: nah
23:23 Zarerion: vielleicht später
23:23 Zarerion: krieg ich halt 2 kd
23:23 Jenny: need.
23:23 Zarerion: :x

I don't need stars anyway, so take one, i guess
Topic Starter
Jenny
^some NC stuff and antijump shadowing (fixed) in Rejection
xRic3x
played hard and RLC and it was good to play ^^
TheVileOne
Easy

Very simplistic. There's lots of combo changes, but I generally don't care about combos. I don't know if BATs still care about it. The song changes rhythms quickly so I assume that's why you use shorter combos.

00:40:251 - Break shouldn't end this early.
01:13:851 (1) - I expected this to follow the arc started by the previous slider. I think you could get the arc mostly right here. What do you think?
01:16:251 (1) - I really dislike how this is offcentered just before the spinner. It would look so much better if it were placed roughly where the spinner will appear. You can achieve this by having a note here to avoid the close spacing. http://osu.ppy.sh/ss/939062

Normal

I'm surprised you mapped it so cleanly.

00:10:551 (3) - Add drum clap on the end of this slider?
00:21:951 (3,4) - Something about this that doesn't look right. I don't really know why my eyes think the sides aren't equal distances when the proportions all seem to make sense. x.x
00:34:101 (1,1) - I think you should try to space these further apart. As much as you think is reasonable without having to interfere with your patterns.
01:08:901 (1) - These sliders feel too long. I would have ended them on the second white tick and had the rest as gaps. not sure how to bridge the gap into the next transition if you do this. I would have that figured out if you change.

Rejection

Keep your spacings in check please.

00:18:951 (2,3,4) - Eh if only the song could have avoided these kind of random shape sequences. Oh well. I think it would look better if the larger slider curved more inward to resemble the smaller sliders, but this effect would certainly create a large jump between this pattern and the next one. https://osu.ppy.sh/ss/939164 <- this is what I mean. It doesn't seem to be required to maintain spacing, but if you do decide to, change the spacing for this and the next few notes to 1.3.
00:34:101 (3,4,1) - I dislike when anti jumps skip over sounds. Also please put 1 correctly on the sound which is 1/3rd. Starting not correctly on the right sound after an anti-jump is even worse. Make spacing like this http://puu.sh/46Km1.jpg It's better.
00:35:651 (2,3,4,5,6,7,8) - Such an ugly slider stream. Add some intuitive curves! http://osu.ppy.sh/ss/939187
00:40:151 (12,1,2,3,4,5) - I really don't like this. It's so awkward. If the way you've been mapping the 1/3rds wasn't bad enough. my suggestion is to not have a slider here 00:40:251 - and have one here 00:40:551 - instead. Linking sliders is less awkward than skipping over a vocal chord in a vertical 1/3rd jump that reverses flow. It will help maintain movement. As for the new doubles, you can have a slanted pattern with them. http://osu.ppy.sh/ss/939206
00:42:651 (1,2,1,2,1,2,1,2,1) - What?
00:52:101 (1) - Combo doesn't need to be this long.
00:53:751 (8,9,10) - Random and excessive spacing change here. 9,10 should be the only deviation in spacing here
00:54:951 (13,14,1) - Meh... I prefer something like this http://osu.ppy.sh/ss/939220 instead of an awkward triangle shape.
00:59:451 (1) - Same as 52 seconds.
01:22:101 (2) - Good luck with the BATs letting this slider in. The speed change doesn't make any sense.
01:22:551 (3) - New combo here. It will fit your combo patterns better.

Hard

00:12:501 (2,3) - Strange flow. Keep to 1/2th
00:15:051 - This gap does not play well. I suggest adding a repeat to 00:14:901 (1) - to kill some of the emptiness, and spacing it further away from the next sequence that you placed too close to this one. It's also more aesthetically pleasing with the previous slider. Why wouldn't you do it!
00:34:401 - Add repeat on the slider for this gap too.
00:34:851 (1) - This should be 1/3rd (starting on the bookmark) and repeating on 1/3rd. This sounds and plays so much better after the gap.
00:37:101 (4) - Probably should be 1/3rd but it felt fine where it is.
00:38:151 (2,3,1) - Has strange flow. A repeat slider covering the vocals seems to carry the best flow IMO.
00:44:901 (3,1) - spacing is larger than normal.

I have a headache. going to stop
LunarSakuya
General
- bg size should be 1366 x 768. Yours is a pixel off, slap me later

- Artist should be "Suzuki Konomi n' Kiba of Akiba". Proof is in the video: https://osu.ppy.sh/ss/940623 and you have it in artist unicode

- the kiai times of all diffs except Insane and RLC should be consistent. Simply delete the last kiai from Rejection or apply it to your other 3 diffs.


Easy
00:06:501 (1) - Finish on head would sound nice
00:15:051 (1,1) - kinda worried these are too close especially for a higher bpm song. Try this instead: https://osu.ppy.sh/ss/940640 The extension of the spinner is also a safe bonus imo
00:33:051 (1) - Ctrl + J for better contrast with 00:30:951 (2) - ? http://osu.ppy.sh/ss/940646
00:48:351 (1) - Delete NC, I didn't catch the point of these single combos
01:21:651 (1) - ^, the combo spam might confuse beginners who follow the notes numerically (idk who does actually though lol), especially with the low AR

Normal
00:13:551 (2) - Add reverse. Catching the downbeat in this case feels more natural imo
00:37:851 (1) - Try starting this back at the red tick http://osu.ppy.sh/ss/940699 (ignore note placement) It'll catch the hold of the vocals, which is more dominating in this section
00:45:951 (3,4,5) - maybe arrange them something like this to avoid breaking distance snap http://osu.ppy.sh/ss/940661
01:13:551 (1,2) - Try this rhythm instead https://osu.ppy.sh/ss/940736 (ignore note placement again lol) Having the sliders match the drumroll would be neat

Rejection
00:34:776 (1) - snap to 1/6 http://osu.ppy.sh/ss/940771
00:42:801 (2,1) - This spacing is too extreme in proportion to the rhythm i feel. Additionally the tone of the music doesnt merit this big of a jump imo. Same for the other combos after this. Consider moving these closer
00:58:701 (8) - Stack this tail on the head of (5). just an idea
01:19:851 (1) - i'm really feeling sketchy about this. Why not just end the spinner here? if you're keeping it though, NC

Hard
00:06:501 (2) - Finish on head
00:12:501 (2) - oops, extend to red tick
00:13:251 (1,1) - Highly suggest you separate these. This type of touching usually indicates a 1/2 or 1/4 rhythm. as a result, this little antijump may cause some confusion
00:30:351 (7) - Add a reverse. I see this quick 1/4 slider really inviting players to immediately go for the next note when the rhythm is actually extended more. It's a similar antijump case as the previous point
00:32:451 (1,1) - again, consider separating these
00:34:851 (1) - snap to 1/6 please http://osu.ppy.sh/ss/940804
nice

RLC is seductively awkward
00:13:251 (1) - This drumroll actually uses 1/4 and 1/6 if you hear it closely. Try this rhythm or something similar http://osu.ppy.sh/ss/940820 (1) is 1/4 and (2) is 1/6 btw

Insane
00:34:776 (1) - snap to 1/6
01:19:851 (1) - Like in Rejection, i'm really against this 1/4 right after the spinner


Pretty sweet map 8-)
i was under slight time constraints so sorry if I didn't elaborate some points enough xD feel free to pm if that happens
Good luck for the rank!!
Topic Starter
Jenny

TheVileOne wrote:

Easy

Very simplistic. There's lots of combo changes, but I generally don't care about combos. I don't know if BATs still care about it. The song changes rhythms quickly so I assume that's why you use shorter combos.

00:40:251 - Break shouldn't end this early. - changed
01:13:851 (1) - I expected this to follow the arc started by the previous slider. I think you could get the arc mostly right here. What do you think? - well, in the other diffs, I mapped this as independant parts because that's how the music goes; sorta of in stop-and-go pieces, so this was meant to break out of the previous arc's movement like this; keeping
01:16:251 (1) - I really dislike how this is offcentered just before the spinner. It would look so much better if it were placed roughly where the spinner will appear. You can achieve this by having a note here to avoid the close spacing. http://osu.ppy.sh/ss/939062 - did something and put the big slider centered

Normal

I'm surprised you mapped it so cleanly. - should I take this as a compliment or as an insult now? :v

00:10:551 (3) - Add drum clap on the end of this slider? - applied; also on all other diffs (that are mine, anyways)
00:21:951 (3,4) - Something about this that doesn't look right. I don't really know why my eyes think the sides aren't equal distances when the proportions all seem to make sense. x.x - wasn't really happy with these things anyways, so did something else that won't strike your eyes
00:34:101 (1,1) - I think you should try to space these further apart. As much as you think is reasonable without having to interfere with your patterns. - neh, I think I like it as-is, though I don't really know why, tbh .-. don't hurt me
01:08:901 (1) - These sliders feel too long. I would have ended them on the second white tick and had the rest as gaps. not sure how to bridge the gap into the next transition if you do this. I would have that figured out if you change. - replaced with moooore sliders

Rejection

Keep your spacings in check please. - I do

00:18:951 (2,3,4) - Eh if only the song could have avoided these kind of random shape sequences. Oh well. I think it would look better if the larger slider curved more inward to resemble the smaller sliders, but this effect would certainly create a large jump between this pattern and the next one. https://osu.ppy.sh/ss/939164 <- this is what I mean. It doesn't seem to be required to maintain spacing, but if you do decide to, change the spacing for this and the next few notes to 1.3. - this is not random, this is simply CTRL-G-ed; 3's end is what I was orientating with here, as these vocals form one string while having a big impact/differance between them, I though that'd be how to do it best
00:34:101 (3,4,1) - I dislike when anti jumps skip over sounds. Also please put 1 correctly on the sound which is 1/3rd. Starting not correctly on the right sound after an anti-jump is even worse. Make spacing like this http://puu.sh/46Km1.jpg It's better. - you're right, it lies on an 1/3 o: didn't notice that before; however, I will keep this "antijump", as the song really does pause here and therefore, it'd feel weird to move any much during this pause
00:35:651 (2,3,4,5,6,7,8) - Such an ugly slider stream. Add some intuitive curves! http://osu.ppy.sh/ss/939187 - UGLY?! iunno, I really find it more suiting to have stuff "squeezed" here, as the vocals really feel stop-and-go-y, that's not even meant to "flow" any majorly, because really, this is a completely different style of attitude that this part has
00:40:151 (12,1,2,3,4,5) - I really don't like this. It's so awkward. If the way you've been mapping the 1/3rds wasn't bad enough. my suggestion is to not have a slider here 00:40:251 - and have one here 00:40:551 - instead. Linking sliders is less awkward than skipping over a vocal chord in a vertical 1/3rd jump that reverses flow. It will help maintain movement. As for the new doubles, you can have a slanted pattern with them. http://osu.ppy.sh/ss/939206 - sorry but it's just how this part feels to me :I
00:42:651 (1,2,1,2,1,2,1,2,1) - What? - boom. really, iunno, I feel like these beats have A LOT of pressure behind them and this was how I felt they should be accentuated
00:52:101 (1) - Combo doesn't need to be this long. - this is one continuous vocal string and go in the music and it just won't feel nice to me when trying to add more combos here (added a new combo on 00:54:051 as it's a strong vocal... I hope that'll help a bit)
00:53:751 (8,9,10) - Random and excessive spacing change here. 9,10 should be the only deviation in spacing here - thing about this spacing is, all the "huge" spacings are not actually played as "huge" as they look in theory, because most of the time you are hitting on/after sliders, which are pretty lenient in this regard; also, there's nothing random about this as likely all jumps are form-building patterns with previous objects (for example, 6's start, 8 and 11 build a triangle, which is not really noticed in play but follows an overall structure)
00:54:951 (13,14,1) - Meh... I prefer something like this http://osu.ppy.sh/ss/939220 instead of an awkward triangle shape. - that's some pretty bad overlap :/ really, I had many tries on this and this triangle thing is what worked out best for me without screwing anything up
00:59:451 (1) - Same as 52 seconds. - did do something
01:22:101 (2) - Good luck with the BATs letting this slider in. The speed change doesn't make any sense. - the speed change is lying on the strong, long vocal change here; all of these two-object combos start on strong vocal accents, so that's what I am following here
01:22:551 (3) - New combo here. It will fit your combo patterns better.

Hard

00:12:501 (2,3) - Strange flow. Keep to 1/2th - that was meant to be on the 1/2... apparently osu! misssnapped something.
00:15:051 - This gap does not play well. I suggest adding a repeat to 00:14:901 (1) - to kill some of the emptiness, and spacing it further away from the next sequence that you placed too close to this one. It's also more aesthetically pleasing with the previous slider. Why wouldn't you do it! - added a spinner like in lower diffs; putting more objects would feel weird because there is nothing you should really accentuate here, except for the stream notes and this is... not a diff high enough for that
00:34:401 - Add repeat on the slider for this gap too. - no, that'd be overmapped, sound, look and play bad; this break is important in the song, imo.
00:34:851 (1) - This should be 1/3rd (starting on the bookmark) and repeating on 1/3rd. This sounds and plays so much better after the gap. - I hate you osu!editor, I hate you.
00:37:101 (4) - Probably should be 1/3rd but it felt fine where it is. - fixed to where it initially belonged
00:38:151 (2,3,1) - Has strange flow. A repeat slider covering the vocals seems to carry the best flow IMO. - neh, keeping as is, as I don't feel any "backtracking" would go well with the song at this point
00:44:901 (3,1) - spacing is larger than normal. - ...by 0.05x, but anyways, fixed

I have a headache. going to stop

LunarSakuya wrote:

General
- bg size should be 1366 x 768. Yours is a pixel off, slap me later - /slap

- Artist should be "Suzuki Konomi n' Kiba of Akiba". Proof is in the video: https://osu.ppy.sh/ss/940623 and you have it in artist unicode - the hipster is strong with japan

- the kiai times of all diffs except Insane and RLC should be consistent. Simply delete the last kiai from Rejection or apply it to your other 3 diffs. - thought I changed that back then, anyhow, removed the flash in Rejection and Insane


Easy
00:06:501 (1) - Finish on head would sound nice - see what I forgot to do!
00:15:051 (1,1) - kinda worried these are too close especially for a higher bpm song. Try this instead: https://osu.ppy.sh/ss/940640 The extension of the spinner is also a safe bonus imo - servers are sheeting on me right now; I assume you mean extending the spinner to the slider's start? did that.
00:33:051 (1) - Ctrl + J for better contrast with 00:30:951 (2) - ? http://osu.ppy.sh/ss/940646 - i just used a mirrored version of 2!!
00:48:351 (1) - Delete NC, I didn't catch the point of these single combos - I initially took the comboing of Rejection over to the other diffs, so that's why it was a bit screwed here
01:21:651 (1) - ^, the combo spam might confuse beginners who follow the notes numerically (idk who does actually though lol), especially with the low AR - w/e, i did something about it, as I can see a bit of a string within the music here (also did so in Normal)

Normal
00:13:551 (2) - Add reverse. Catching the downbeat in this case feels more natural imo - whatever downbeat means, HUE (added reverse and put finish)
00:37:851 (1) - Try starting this back at the red tick http://osu.ppy.sh/ss/940699 (ignore note placement) It'll catch the hold of the vocals, which is more dominating in this section - yup, did do
00:45:951 (3,4,5) - maybe arrange them something like this to avoid breaking distance snap http://osu.ppy.sh/ss/940661 - yup
01:13:551 (1,2) - Try this rhythm instead https://osu.ppy.sh/ss/940736 (ignore note placement again lol) Having the sliders match the drumroll would be neat - this /ss/ appears to be shiddin me, won't open :< anyways, replaced with a slider and also changed an NC after

Rejection
00:34:776 (1) - snap to 1/6 http://osu.ppy.sh/ss/940771 - did from TVO's mod already
00:42:801 (2,1) - This spacing is too extreme in proportion to the rhythm i feel. Additionally the tone of the music doesnt merit this big of a jump imo. Same for the other combos after this. Consider moving these closer - let's say, I redesigned this a little... would like your feedback on that
00:58:701 (8) - Stack this tail on the head of (5). just an idea - just did do
01:19:851 (1) - i'm really feeling sketchy about this. Why not just end the spinner here? if you're keeping it though, NC - keeping; a spinner end wouldn't put pressure on this beat, as the player would not actively participate in playing it

Hard
00:06:501 (2) - Finish on head - yup
00:12:501 (2) - oops, extend to red tick - indeed, I hate editor snapping errors.
00:13:251 (1,1) - Highly suggest you separate these. This type of touching usually indicates a 1/2 or 1/4 rhythm. as a result, this little antijump may cause some confusion - this was meant to be 1/3, so... this is fixed because I fixed the snapping error that edit did
00:30:351 (7) - Add a reverse. I see this quick 1/4 slider really inviting players to immediately go for the next note when the rhythm is actually extended more. It's a similar antijump case as the previous point - THIS WAS AN 1/2 SLIDER WHAT ARE YOU DOING EDIT ;_;
00:32:451 (1,1) - again, consider separating these - again, I HATE EDIT ;_;
00:34:851 (1) - snap to 1/6 please http://osu.ppy.sh/ss/940804 - fixd, i suppose?
nice

RLC is seductively awkward
00:13:251 (1) - This drumroll actually uses 1/4 and 1/6 if you hear it closely. Try this rhythm or something similar http://osu.ppy.sh/ss/940820 (1) is 1/4 and (2) is 1/6 btw - changed

Insane
00:34:776 (1) - snap to 1/6 - fix'd, i suppose
01:19:851 (1) - Like in Rejection, i'm really against this 1/4 right after the spinner - well I do, for given reasons :I


Pretty sweet map 8-)
i was under slight time constraints so sorry if I didn't elaborate some points enough xD feel free to pm if that happens
Good luck for the rank!!


a bit confused on the 1/6 thing but w/e, thanks for your modding, you two o:
winber1

Rejection

  1. 00:10:851 (2) - Turn into a kickslider? It matches the drums more that way. I mean something like http://puu.sh/47D9t.jpg
  2. 00:15:951 (1) - New combo seems useless. There is no SV change and doesn't seem like there is anything big happening in the music.
  3. 00:24:501 (6) - I'd start the new combo here and remove the next combo.
  4. 00:24:876 (3) - Remove note and re-space the other two notes. This triplet has always felt a little "unfitting" to me.
  5. 00:34:776 (1) - This should be on the purple tick, not the blue one. Did you forget to put this back when you re-snapped notes or something? o3o
  6. 00:39:551 (10,11) - Feels better switched around like this http://puu.sh/47DHG.jpg (I know you want to map the snare sound at 00:39:651 - probably, so you could also consider doing this http://puu.sh/47DKW.jpg ) Currently, I feel that the slider is too long and plays "off" from the music.
  7. 00:41:351 (6,7,8) - http://puu.sh/47DXo.jpg ? to give more variety and not put in extra notes.
  8. 00:42:651 (1,2,1,2,1,2,1,2) - this has always seemed so overdone imo... but since you are the mapper you can choose to keep if you want. Technically, since even the first time I played this, I played it correctly and in subsequent tries I've SS'd this numerous times, it's playable, but in terms of "fitting" I am a little hesitant to agree with that. Here's one other possible idea http://puu.sh/47EgO.jpg -> http://puu.sh/47Ehu.jpg -> http://puu.sh/47EhX.jpg
  9. 00:51:276 - I'm actually really liking to add a note here. COnsider doing that?
  10. 00:53:901 (9) - I think putting this on top of combo 6 ( 00:53:301 (6) - ) works better. I don't think you need a jump between 00:53:751 (8,9) - , but the jump between 00:53:901 (9,10) - makes sense and is still there if you apply this.
  11. 01:02:451 (3,4,5,6) - Always has played a little awkward for me because the emphasized beats are not where the jump is. The jumps sounds like it should be between 01:02:301 (2,3) - and between 01:02:901 (6,7) - . Perhaps you might want to think of some rearrangement of this pattern to fit that?
  12. 01:18:576 (1) - silence the end of the spinner?
  13. 01:22:101 (2) - Well i read this wrong like 3 times before I started to remember the actualy rhythm.
  14. 01:24:051 (5,1) - there should be a bigger jump between these two notes imo. http://puu.sh/47EKS.jpg or something like that? It also plays better imo.

Insane

  1. 00:11:076 - add note here? D:
  2. 00:13:251 (1) - snapping should be on 1/6
  3. 00:32:751 (1) - I'd remove the new combo as there is no SV change or emphasized note here.
  4. 00:34:776 (1) - purple ticks plz ._.
  5. 00:35:651 (1) - remove combo.
  6. 00:38:451 (3) - Easier to read and fits better like this imo http://puu.sh/47F8X.jpg
  7. 00:38:951 (5,6) - Consider turning this into a slider?
  8. 00:40:551 (3) - better if you removed the repeat and added a note at 00:41:051 - imo. Having the end of that repeat slider end at 00:40:951 - is kinda awkward when nothing is playing there ._.
  9. 00:44:151 (2) - I would remove this repeat and add a note at 00:44:451 - since it's a main beat and it follows your pattern.
  10. 00:51:201 (1) - Perhaps turn into a slider? http://puu.sh/47Fkx.jpg
  11. 00:55:251 (1) - remove combo...?
  12. 00:57:201 (1) - I'd remove this combo and add it to the next note. Then move this closer to combo 5 and add a jump between 00:57:201 (1,2) - . Maybe like http://puu.sh/47FoY.jpg ?
  13. 00:59:001 (1) - I would remove this combo too tbh. It just feels weird since it's just 1 combo long lol
  14. 01:13:551 (4,1) - Man this is the most deceiving spacing everrrrrr ahhhhhhhh. A possibility it to make 01:13:551 (4) - into a 1/2 tick slider... but that might sound weird. Or u can try putting 01:13:851 (1,2,3,4) - really far away lol
  15. 01:17:151 (1,2,1,2,3,4) - Why not slowly increase the spacing to follow the music?
  16. 01:18:576 (1) - Silence spinner ends sounds better to me

RLC is a child that needs help

  1. 00:07:401 - imo you should map these spaces. It's actually really awkward to play for the first few times because the previous notes were all so flowing and consistent, and then suddenly you decide to add these spaces. After like two times, it feels more normal because i heard it like so many times. But the combination of the beginning patterns and this just don't mesh well imo. Also this is a difficulty in between insane and Hard, so you might as well just make it a little harder to fulfill it's duty better.
  2. 00:13:251 (1) - you should remove 1 repeat and add a note at 00:13:851 - If you don't it just feels awkward imo
  3. 00:20:901 - Imo you should add a note here to follow vocals
  4. 00:22:101 (1) - I don't think the new combo is necessary since it's still the same musical phrase
  5. 00:27:201 (1) - ^
  6. 00:29:301 (1) - ^
  7. 00:31:701 (1) - ^
  8. 00:32:451 (1) - same as the first suggestion
  9. 00:34:851 (3) - uhhh, use soft hitsounds or something? THis is a little too noisy. Also imo, you should map out 00:35:451 - the empty space is kinda weird to listen to.
  10. 00:46:551 (2,3) - try this? http://puu.sh/47MmL.jpg (well actually you might want to consider changing the triplet into a repeat slider, meh too lazy to reupload)
  11. 00:55:251 (3,4) - Would work better imo if you changed combo 3 into a repeat slider and added a note at 00:55:701 -
  12. 01:23:601 - add note

I feel like in general you could do something more than just space literally everything evenly. Add some jumps in kiai or something...? D: idk man. Seems a little too restricted sometimes. And it's much easier than the Insane. I don't have much to say on this, but sometimes I felt like you could do just a little more than you have. Maybe even add more hitcircles instead of spamming sliders everywhere. idk

Hard

  1. 00:03:051 - I think adding a note it better. http://puu.sh/47Mtj.jpg
  2. 00:12:501 (2) - end slider at 00:12:801 - this might be on purpose, and i know what you are doing if it is, but it just doesn't make sense in this context lol
  3. 00:24:351 (3) - http://puu.sh/47MAn.jpg
  4. 00:30:351 (7) - not 100% the meaning of this, but you're better off doing something like this http://puu.sh/47MEF.jpg
  5. 00:35:451 - add a slider here that ends at 00:35:751 - and remove 00:35:751 (1) - it's awkward to not map the main beat like this...
  6. 00:37:701 (1,2) - space closer together otherwise the spacing will be confusing.
  7. 00:57:801 (2,3) - imo these two notes will work better as a slider since the vocals is singing a held note.
  8. 01:02:751 (4,5) - maybe change into a slider and a circle. FIts the vocals slightly more here. http://puu.sh/47MVb.jpg
  9. 01:13:551 - I'd actually add a note here. Makes it easier to read and feels better to me

Normal

  1. 00:13:851 - Just do something like this... 1 measure rest here is weird http://puu.sh/47Nep.jpg or something else. I don't think you should leave this part unmapped
  2. 00:21:351 (2,3) - follow vocals more? one possible idea http://puu.sh/47N8y.jpg
  3. 00:31:551 (3,4) - http://puu.sh/47NaO.jpg try that
  4. 00:33:201 (1) - You should really unstack this imo, otherwise it makes it hard to read for less experienced players.
  5. 00:47:751 (1,2,3,1,2,3,1,2,3,4,5) - what's up with the smaller spacing? I don't think it's necessary. If anything, At least 00:49:701 (1,2,3,4,5) - should be spaced with the original distance snapping imo.
  6. 00:51:501 (5) - this should be a repeat slider imo... http://puu.sh/47Nlw.jpg
  7. 00:57:651 (1,2) - I'd rather you do something like http://puu.sh/47NqJ.jpg
  8. 01:00:051 (3,1) - Stacks like these I'm just meh about. I still feel like you should try to avoid most stacks in the easier difficulties, and espeically ones like these.
  9. 01:03:351 (3,1) - I'd rahter something like this http://puu.sh/47Nvx.jpg I'm just trying to simplify the rhytm. Having all of these different timed rests and beats is extremely difficlt to read for beginners.
  10. 01:13:551 (1,2,1,1) - I don't know what just happened to the spacing here.. but you really need to keep it consistent and sensible you might want to consider ending the slider ( 01:13:551 (1) - ) at 01:14:301 - and remove the existing note.
  11. 01:22:400 (1,1) - Still shouldn't be allowed in the easier diffs. THere are much better alternatives imo than this

Rhythm feels a little too complex here, but it's not completely unreadable or anything... Just feeling a little hesitant about having this for a normal.

Easy

  1. 00:15:051 (1) - This slider is way too short for an Easy diff. EIther chang eit into a slider or start the spinner earlier.
  2. 00:35:451 - Still an avid believer that all diffs by the same mapper should have the same parts mapped :< unless you have a special reason not to do so, which I don't see here. And no, don't give me the excuse that the rhythm is too hard :<
  3. 00:44:901 (1,2,1,2,1,1,1,2) - okay, kinda gonna be hard to read for less experienced players. YOu might have to just make the slider end land on the main beat, or use longer sliders or something.
  4. 01:01:701 - okay you definitely should not leave this as a break...
  5. 01:21:051 (1,1) - COnsider turning this into a slider
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