forum

Suzuki Konomi 'n Kiba of Akiba - Watashi ga Motenai no wa Do

posted
Total Posts
95
show more
DakeDekaane
Remove (TV Size) from the title!

@Normal:
01:08:901 (1,2,1,2,1,2,1,2) - Shouldn't this be better being al 1/1 sliders? They'd compliment the vocals better.

Might come back later with some more suggestions if no one else will be checking this.
Zare
shush, Dake
I'm going to take this. Because I'm being forced to. hi Irre


General



  1. Not much to say here, however I'm a little bit concerned about the gap between both Hard diffs and the Insane. You might want to boost RLC's diff or nerf Insane a tad to close that gap a little
  2. Also, I'm not sure about the snapping at the 00:35:451 part, so I'd like to ask for confirmation here.

Easy



  1. 00:13:851 (1) - you could have the spinner start a beat earlier to make it a bit longer and easier to clear for new players. Sure, it doesn't start on the strong drums then, but a spinnerstart is such an inactive-impactless thing anyway, it doesn't really matter as long as the buildup is conveyed properly
  2. 00:21:051 (1,2,3) - suggesting a different rhythm because that 3/2 gap might be hard to catch for beginners:
  3. 00:42:651 (1,2) - for this you could go with a rhythm like that:
  4. 00:48:051 - add a circle
  5. 00:48:651 (1) - remove NC
  6. 00:57:351 - try a reversed 3/2 slider here
  7. 01:02:151 (1,2,3,1,2) - this whole part feels extremely awkward, try a rhythm like this:
  8. 01:08:001 (1) - remove NC
  9. 01:18:501 (1) - i think it'd be fine if you let this one end on 01:20:601 -

Normal


  1. AR6 might be a tick too fast for Normal, consider reducing by 1 or maybe even only 0.5
  2. 00:03:651 (1) - RNC
  3. 00:06:351 (1,2,3) - instead of having these unfitting short 1/2 sliders, can't you like do this vvv that would also help with the NCing. I'm suggesting these kinds of rhythm for the whole intro part because it's using these sliders repeatedly
  4. 00:13:851 (1) - I would still suggest to map this slider using hitobjects.
  5. 00:16:851 (2,4) - feel a bit clunky, make them slightly less curved for better visuals
  6. 00:18:051 (4,2) - additionally you might want to arrange the pattern so that you get a blanket here
  7. 00:21:951 (3,4,5) - feels completely off, change this in whatever way you want, but make sure to get the emphasis on the vocals on the red tick.
  8. 00:23:751 (1) - same as with the 1/2 sliders in the beginning
  9. 00:39:051 (3,1) - feels rather crunched together.. You should get the whole pattern a bit the right so you have a little more space to raise the ds on this one, this feels a little too close
  10. 00:39:551 (1) - RNC
  11. 00:47:301 (6) - move up a bit, the """ flow """ from 5-6 isn't really cool rn
  12. 00:55:251 (3) - lengthen this by 1/2, then 00:55:851 (1) - remove this reverse arrow and add a circle at 00:56:601 - then ??? then profit aka fitting vocals

Hard


  1. 00:06:051 (1) - remove NC lol
  2. 00:24:501 - add a circle -> vocals
  3. 00:24:651 (1,2) - remove and put a slider on the vocals on the red tick
  4. 00:32:451 (1,1,1,2,1) - you have the NCs here but not 00:13:851 (1,2,3) - here. remove them for consistency reasons
  5. 00:41:351 (1) - tbh this NC isn't really needed, it's still the woman singing, so there's no seperation needed here
  6. 00:55:401 (4) - you might want to get this out of the shadow of 00:54:501 (3), I can imagine this being a tricky read on the first play of Hard players
  7. 01:08:901 (1,1,1,1,1,1,1,1) - as I said, the NC don't really cause drain problems, but still, these are really a lot in a row. Remove every second one, that way you have a NC every time the cycle of guy-girl-singing restarts

RLC's Hard


  1. raising the spacing at some intense beats such as 00:53:301 (1) - or 00:54:951 (2) - or w/e would be beneficial for the spread, so consider doing that at some places
  2. 00:05:601 (1) - RNC
  3. 00:24:951 (2) - replace this with circles, that way the vocals on the next 2 sliders are more emphasized
  4. 00:36:051 (1) - RNC

Insane


  • 00:02:751 (3) - spacing seems a little high here, but it's right at the beginning so one or 2 retries won't hurt anyone i guess
  1. 00:15:051 (1,1,1,1) - too many NCs, deleting the second and fourth one would emphasize the change in vocal tone, so do that
  2. 00:21:801 (4) - this lands on a rather strong beat, I'd rather see an object there, and also have a NC on said object
  3. 00:23:151 (8) - ^ same thing but more important
  4. 00:35:038 (1) - don't feel like this NC is necessary
  5. 00:43:551 (1,2,1,2) - This Insane diff is really hard compared to the Hard diff and it's mostly because of patterns like this. In this case, the tone , or pitch, is different for these 2 jumppatterns as opposed to 00:42:651 (1,2,1,2). I suggest to make this easier and more fitting at the same time by deleting these, then copying 00:42:651 (1,2,1,2) and flipping them, you'd then end up with something like that:
    Would obviously requir readjusting but this is kind of imprtant to tone down the pattern a bit.
  6. 00:47:301 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Urgh. I believe this also a reason for the big star rating, this is the only stream of such length in the whole diff and I feel like it should really be shortened. What's even more annyoing is that it starts on a slidertail which always screws with getting into streams correctly because you don't actively press the first beat. Well, that's how i feel at least. (You have Rejection as diff that can carry the streams and super-jumps, so no need to kill players or they high-acc plays here)

    To put it into perspective: The first kiai part is like, waaay easier than these jumps or the stream imo, that doesn't make too much sense.
  7. 01:11:301 (1) - make this 2.70 spacing instead of 2.80 to fit with the other patterns
  8. 01:20:301 (1,1) - RNCs


Mod on Rejection will be done tomorrow. It's 3 am and meeh.
jesse1412
[Rejection]

00:32:451 (1,2) - This isn't too hard in itself but I dislike that you expect the player to follow 1/3 rhythm after 1 slider, I'd remove the note and make this a reverse slider.
00:33:051 (1,2) - Increase spacing to make this a clear 1/2 jump.
00:35:451 (1,2) - This needs to be a jump of some sorts. It's weird to read as it is.
00:36:951 (7,8) - Space more please. At the moment this section just seems so wishy-washy to follow. I can't understand the beat properly it's really weird.
00:38:151 (3,4) - ^
00:38:751 (6,7) - ^
00:39:351 (9,10) - ^
00:41:151 (5,6) - ^
00:44:751 (4,5) - Increase spacing here, currently reads like a spaced stream thanks to the previous 1/4 jumps imo. Alternatively reduce the spacing on 00:44:451 (1,2,3,4)
01:14:901 (3) - Move this note further upwards, it's very awkward right now.
01:08:901 (1,2,3,4,1,2,3,4) - If you were feeling generous then move every repeat left more (as in move this as pattern 01:10:101 (1,2,3,4,1,2,3,4) left and this even further 01:11:301 (1,2,3,4,1,2,3,4) etc... )
01:24:201 (1) - Aim this slider further down (more towards 01:24:501 (1) ). At the moment it's very easy to 100 it because it's so fast and in an inconvenient direction.
Topic Starter
Jenny
Few little changes about Rejection (00:35:451 -, 00:44:751 -), mostly everything changed from Zare's stuff unless stated otherwise

Easy: Anything but 00:57:351 - + 01:18:501 -
Hard: 00:24:651 - no
00:55:401 - not a concern with new default
RLC: 00:24:951 (2) - same as 00.24:651 - @Hard
Insane: 00:45:801 (4) - https://osu.ppy.sh/ss/1969031

Also, removed (TV Size) from title after talking back to KSHR:

Zare
Let's take a last look at Rejection then, don't kd this post as it's part of the previous mod

  1. AR+ 0.5; it's currently really hard to read, especially with circle-jump sections liek the second kiai part, higher AR would ease this a bit.
  2. The drain is beyond hope, but we've talked about this a lot already. It should be fine with the Insane diff as alternative map to play when you can't pass this.
  3. 00:18:051 (9,10) - consider using circles here because of the equalish vocal-intensity on the ticks, similar to 00:20:451 (7,8,9,10) -
  4. 00:33:201 (2,2) - I'd agree with jesse on rasing the spacing on these to accentuate the snap.
  5. 00:35:038 (1) - this one is a pain, neither the spacing nor the previous slider or w/e implies this being 1/3, and I'm constantly 100'ing it. Use sliders here:
  6. 00:44:601 (2) - jump feels a bit overdone, especially since there's nothing here that would imply that big of a spacing increase. reduce the spacing.
  7. 00:48:651 (1) - reduce the spacing to 1.20 as with the previous streamjumps
  8. 00:51:801 (2) - you might want to reconsider whether this spacing really makes sense in regards to the song
  9. 01:23:601 (2,3,4,5) - Make the spacing here consistent or make it so that it makes sense in some way, especially that antijump on 5 feels weird
Once this and RLC's mod is answered, AND once I have confirmation about the weird snaps, this can be ranked.
Topic Starter
Jenny
17:03 Jenny: 00:18:051 (9,10) - sliders because want to do exactly that: less emphasis on vocals so the next combo has more of an impact with the sliderangles and backleading jumps
17:03 Jenny: 00:21:051 (1) - different vocalist and tonage, is more sliderbuilt
17:09 Jenny: 00:34:751 (1,2,1,2) - errr.. no. using any more slider than this (or anything else, for that matter) will only fuck up the soundpatterning and nothing else. it's correctly snapped and the approachrate should give you enough room and time to get this
17:10 Jenny: 00:44:451 (1,2,3,4) - harsh drumfinish to the section
17:11 Jenny: 00:48:651 (1) - not part of the streampattern anymore but a new individual one; makes no sense to space it exactly like something that's entirely different in nature and song
17:12 Jenny: 00:51:651 (1,2) - again, harsh sectionfinishing drums, fairly reasoned in my book - yes, hard, very hard, but that's exactly what goes well with the minibreak before the kiai kicks off

Poking RLC when I next get to see him online.
RLC
seems like jenny changed the nc's already, and i changed the other things
http://puu.sh/b96cx/ad528ea1a9.zip
Topic Starter
Jenny
Please don't utilize an apostrophe for a word's plural form, it's posession >:

updated
Zare
Alright then.
Stefan
Congrats!
Maruyu
Gratz o3o
DakeDekaane
uguu Zare so mean :u

Congratulations \o/
Lust
finally, where it should be. congratulations!
Dainesl
Congratulations~
Topic Starter
Jenny
happy30
yay jen gj
winber1
crap holy my god

ye ranks my congrats omg

k

!!
hehe
i have never felt so unconfident of my aim until now...
Chewin
I remember this <3 Gratz!
kamisamaaa
oh god!
this get ranked!
graz!!!
Dainesl
Wait, shouldn't the Japanese name for Suzuki Konomi be 鈴木このみ instead of 鈴木木乃美?

http://puu.sh/badMC/78e35195ac.png This suggests the former is more correct.

This is from http://www.animax.co.jp/special/anigp/ and I tried to get a non-Wikipedia confirmation so maybe this works as evidence?

In addition, other ranked maps such as http://osu.ppy.sh/b/391521 and http://osu.ppy.sh/s/49621 have 鈴木このみ.
Garven
Disqualifying to fix the artist.

And we're back.
Topic Starter
Jenny
fixed

I can't read kanji :V
Dainesl
Sorry about this, it had to be done. Re-congrats anyways!

鈴木 = Kanji, このみ = Hiragana, just saying :v
xxdeathx
Was it necessary to wipe all those scores like Snowwhite's full combo?
Nwolf


Will people ever read that
Ulysses
Wow
It has been a decade since this map was unranked.
Recongrats jenny
JappyBabes

Nwolf wrote:



Will people ever read that
Scores have been saved before with reranks. Wiping is pretty questionable when you're just changing something like artist unless replays rely on that data.
xxdeathx

JappyBabes wrote:

Nwolf wrote:



Will people ever read that
Scores have been saved before with reranks. Wiping is pretty questionable when you're just changing something like artist unless replays rely on that data.
Exactly my point. Changing the artist doesn't affect the actual beatmap, so they didn't have to wipe scores.
Ulysses
BATs do not save record of replays in qualfied maps so disqualfied=reset all replays.
Garven
The system has evolved over the years, and now disqualifying a map clears everything automatically. There is no halfway anymore. Go get your scores again when the map hits ranked lest ye precious scores be at risk of another purge. Arr.
luxoDeh
Only one thing... Dainesl mentioned that name issue 5 days ago... we could have avoid this...
(I don't care about the scores, also because I didn't had any high scores anyway, but talking in general... -.-)
Dainesl
I would've asked a QAT about this but I thought that this would have been resolved sooner ;_;

really sorry about the highscores but I just had to mention the artist ;_;
luxoDeh

Dainesl wrote:

I would've asked a QAT about this but I thought that this would have been resolved sooner ;_;

really sorry about the highscores but I just had to mention the artist ;_;
it's not your fault, you did the right thing
xxdeathx
RIP snowwhite and everyone else who managed to FC Rejection or get a top performance off this mapset >.<

at least I didn't =/
Please sign in to reply.

New reply