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Wakeshima Kanon - killy killy JOKER TV size

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Topic Starter
Leiwa

OblivioN wrote:

sorry for late. from our modding queue

add tags:セレクター・インフェクテッド・ウィクロス
Official page doesn't use this.
[General]
open Letterbox in break conflicts with Normal diff
Song Setup → Design → Misc.Toggles

just a bug
[Normal]
00:19:796 (1) - the rhythm is verystrange for newbie……I think you need ask BAT member if it allowed.
None. Please hear song.
00:20:295 (2) - overmap……you missed a beat at 00:20:462 and 00:21:462
^
00:15:796 volume low than 10% is unrankable.
None. As I know, Silent Slider end is not unrankable.
ummmm……in fact……I don't know which rhythm you wonder follow it……lyrics?or background music?
example:you follow the lyrics at here 00:24:462 (4) - but many objects didn't appropriate with lyrics…… if you follow the BGM…… missed so much important beats……I'm sorry I said these……


[Hard]
00:24:129 try add object at here:(From 00:23:629—to—00:24:629)
and you also can make 7 to be a speeded-up slider. More comfortable right?:3
None. It's overmap. later is also refused.
00:34:796 missed a apparent beat……(From 00:34:462—to—00:35:629)
Please hear what sound I take.
00:34:462 (9,10) - like this :None
00:35:296 (11,12,13) - and start of 00:35:796 (1) - make them looks like a quadrilateral : feel free ~:3
None. I prefer stack.
00:58:129 (3,4,1,2,3) - how about jump ?
None
01:17:462 (1,2) - ctrl+g?
None
01:20:962 delete whistle
None

[momimann's Insane]
00:51:962 (1,2) - didn't stack well ,fix it
Fixed
00:58:796 (5) - x:224 y:176
Done in my way

[Insane]
00:55:629 (1) - try edit the slider begin at 00:55:629 and end at 00:55:754
None
01:01:462 (2) - ctrl+g?
None

Thank you for Modding
Kinomi
From BMT
General
change the combo color plz lol

Normal
00:24:462 (4,1) - this overlap is unnecessary, adn it is not pretty ,you should take full use of space
than adjust the sliders after it
00:35:796 (1,2,3) - this rhythm is very hard for a normal diff, i think you can use a repeat slider to replace them like 00:37:129 (2) -
01:01:129 (3) - this time add finish on head, since you add finish on 00:59:796 (1) -
01:11:796 (3) - ^ same reason
01:15:796 (1) - finish on head, finished on 01:16:296 (2) - sound a bit sudden
01:18:462 (1) - finish, this is the start of new part of the song
01:21:130 (1) - ^ if you add
01:23:796 (1) - add finish, this is the start of new part of the song
01:25:129 (1,2,3) - same as 00:35:796 (1,2,3) -
01:27:629 (2) - why not... if you change the 01:25:129 (1,2,3) - and 00:35:796 (1,2,3) - , the difficulty will not be over 3.25.
01:28:629 (4) - why not ... .-.

Hard
minor spacing change should be avoided, it makes your diff look not clean, and it is meaningless.
00:47:129 (4) - all claps on the third white line in kiai is unecessary. remove them. and use more softwhistle or sth like that to follow the vocal.
00:19:629 sonsider about 00:16:962 (6) - , you should add a note here.
00:24:962 (8,1,2,3,4,1,2,3) - you should arrange this pattern more regularly
spacing between 00:26:129 (2,3) - , 00:27:462 (4,1) - , and 00:28:796 (2,3) - look very random, it will be confusing to these people who are faced with hard for only a few times.
00:33:129 (1,2,3,4,5,6,7,8,9) - if you want to make a gradual spacing change pattern, i think the spacing betwwen 00:33:129 (1,2) - is wrong, it should be bigger, and 00:33:462 (3,4,5,6,7,8,9) - 's spacing should be gradually decreased, not increased.
even though, i think equal spacing is enough here, in hard.

momimann's Insane
hit sound is weak, only some claps and finishes, at least add general whistle plz
00:01:130 (1,2,3,4,1,2,3) - add hitsound plz... sound bored
00:14:462 (10,1) - swap NC, if you add NC every 2 long white line
i won't point out all NC problems.
00:43:462 (11) - i suggest you to use a 1/2 slider here to make rhythm consistant because of the vocal.
01:02:296 (6,7) - 1/6 here, not 1/4
00:12:962 (5) - finish on head , i can hear in music
00:25:129 (1) - ^

Insane
good diff, i don't have many things to say, in fact i was interested in this diff when i check all maps in BMT so i choosed to mod this map
but other diffs seem not to be good like this...
00:09:129 (1) - finish on head
00:33:129 (1) - i think use notes to follow the drum is better than use a long slider to follow the vocal here. show more details of the song in insane plz.
00:45:796 (3) - the sound of the tick at 00:46:129 is confusing, people will leave go of when hear it and miss the slider's end or be confused about will not a click here.
01:03:962 (2) - why use this pattern here, it is very sudden and not consistant. use pattern like 01:03:129 (1,2,3) - plz
01:02:296 (5,6,1) - 1/6 here
01:27:629 (1) - devide it to a not and a slider is better, or don't use tick hit sound at 01:27:796, it is confusing when playing, why a strong beat here but i can't hit? people will think
01:19:629 (7) - ^
01:22:296 (3) -^ it's not good idea to miss these beats in insane

00:50:962 (2) -
01:06:962 (1) - same here... ok i can accept them because the ticks can not heared bt me so clearly as above, but i still suggest you not to use silly long sliders to cover them...

00:46:796 (3) - same hitsound suggestion as easy

that's all.
good luck
Ujimatsu Chiya
Random #Modreqs

Red : Must Fix.
Blue : Recommendation.
Black : My personal opinion.
[General]

  1. Slider Tick Rate change. 2 >> 1
[Normal]
  1. 00:09:296 ~ 00:14:296 - Why are you going to put a break? Object, even if it seems to be just.
  2. 00:16:962 (1,2) - Empty space is too long. It looks like a re-working.
  3. 00:19:795 (1,2,3,4,1,2,3) - Rhythm and play separate objects.
  4. 00:41:129 (1,2,3) - How about this? http://puu.sh/8YVQK.jpg
  5. 01:05:129 (1) - end time here. 01:05:462
[Hard]
  1. 00:15:629 (3,4,5) - How about this? http://puu.sh/8YVZo.jpg
[momimann's Insane]
  1. clear
[Insane]
  1. clear

That's all.

GL
Topic Starter
Leiwa
done
none

yomi

Tsukuyomi wrote:

From BMT
General
change the combo color plz lolomg. I forgot to save this change lol.

Normal
00:24:462 (4,1) - this overlap is unnecessary, adn it is not pretty ,you should take full use of space
than adjust the sliders after it
done
00:35:796 (1,2,3) - this rhythm is very hard for a normal diff, i think you can use a repeat slider to replace them like
00:37:129 (2) -
done
01:01:129 (3) - this time add finish on head, since you add finish on 00:59:796 (1) -
done
01:11:796 (3) - ^ same reason
done
01:15:796 (1) - finish on head, finished on 01:16:296 (2) - sound a bit sudden
done
01:18:462 (1) - finish, this is the start of new part of the song
done
01:21:130 (1) - ^ if you add
done
01:23:796 (1) - add finish, this is the start of new part of the song
done
01:25:129 (1,2,3) - same as 00:35:796 (1,2,3) -
done
01:27:629 (2) - why not... if you change the 01:25:129 (1,2,3) - and 00:35:796 (1,2,3) - , the difficulty will not be over 3.25.
Same reason with Insane
01:28:629 (4) - why not ... .-.
done


Hard
minor spacing change should be avoided, it makes your diff look not clean, and it is meaningless.

00:47:129 (4) - all claps on the third white line in kiai is unecessary. remove them. and use more softwhistle or sth like that to follow the vocal.
done in my way
00:19:629 sonsider about 00:16:962 (6) - , you should add a note here.
none. 00:19:462 has strong beat than 00:19:629. If I take 00:19:629 too, most players can't hear it.
00:24:962 (8,1,2,3,4,1,2,3) - you should arrange this pattern more regularly
spacing between 00:26:129 (2,3) - , 00:27:462 (4,1) - , and 00:28:796 (2,3) - look very random, it will be confusing to these people who are faced with hard for only a few times.
done
00:33:129 (1,2,3,4,5,6,7,8,9) - if you want to make a gradual spacing change pattern, i think the spacing betwwen
00:33:129 (1,2) - is wrong, it should be bigger, and 00:33:462 (3,4,5,6,7,8,9) - 's spacing should be gradually decreased, not increased.
even though, i think equal spacing is enough here, in hard.
done


momimann's Insane
hit sound is weak, only some claps and finishes, at least add general whistle plzI'll add more.
00:01:130 (1,2,3,4,1,2,3) - add hitsound plz... sound bored
done
00:14:462 (10,1) - swap NC, if you add NC every 2 long white line
i won't point out all NC problems.
I don't change this, but others are fixed
00:43:462 (11) - i suggest you to use a 1/2 slider here to make rhythm consistant because of the vocal.
done
01:02:296 (6,7) - 1/6 here, not 1/4
none, 1/6 stream is so sudden to miss them. kick slider is also confusing
00:12:962 (5) - finish on head , i can hear in music
done
00:25:129 (1) - ^
done

Insane
good diff, i don't have many things to say, in fact i was interested in this diff when i check all maps in BMT so i choosed to mod this map
but other diffs seem not to be good like this...

00:09:129 (1) - finish on head
done
00:33:129 (1) - i think use notes to follow the drum is better than use a long slider to follow the vocal here. show more details of the song in insane plz.
done
00:45:796 (3) - the sound of the tick at 00:46:129 is confusing, people will leave go of when hear it and miss the slider's end or be confused about will not a click here.
done in my way
01:03:962 (2) - why use this pattern here, it is very sudden and not consistant. use pattern like 01:03:129 (1,2,3) - plz
None, I followed lyrics. And We can read this pattern if we see follow-point.
01:02:296 (5,6,1) - 1/6 here
None. Same as momi's
01:27:629 (1) - devide it to a not and a slider is better, or don't use tick hit sound at 01:27:796, it is confusing when playing, why a strong beat here but i can't hit? people will think
None Because there is no sound. I thought last part is little lack of sound, so I added them.
01:19:629 (7) - ^
done
01:22:296 (3) -^ it's not good idea to miss these beats in insane
done
00:50:962 (2) -
done
01:06:962 (1) - same here... ok i can accept them because the ticks can not heared bt me so clearly as above, but i still suggest you not to use silly long sliders to cover them...
done
00:46:796 (3) - same hitsound suggestion as easy
done in my way

that's all.
good luck
Thank you for helpful MOD!

kibiya

K i b i y a - wrote:

Random #Modreqs

Red : Must Fix.
Blue : Recommendation.
Black : My personal opinion.
[General]

  1. Slider Tick Rate change. 2 >> 1
[Normal]
  1. 00:09:296 ~ 00:14:296 - Why are you going to put a break? Object, even if it seems to be just.
  2. 00:16:962 (1,2) - Empty space is too long. It looks like a re-working.
  3. 00:19:795 (1,2,3,4,1,2,3) - Rhythm and play separate objects.
  4. 00:41:129 (1,2,3) - How about this? http://puu.sh/8YVQK.jpg
  5. 01:05:129 (1) - end time here. 01:05:462
[Hard]
  1. 00:15:629 (3,4,5) - How about this? http://puu.sh/8YVZo.jpg
[momimann's Insane]
  1. clear
[Insane]
  1. clear

That's all.

GL
Sorry, no change. But thank you for MOD!
waxman
これ投げておきます (ノ≧∇≦)ノ 
Topic Starter
Leiwa
ありがとうございます :)
Eni
Wow! Amazing mapset and song!!

[General]
  1. Nice mp3 and nice video, I prefer this version over the ranked version. Very good quality.
[Normal]
  1. This Normal is awesome, I love the mapping style for it.
  2. 00:01:130 (1,2,3,4) - As it stands, the intro of Normal is harder than the Hard, given one must press a circle and wait for the next. The pattern is nice, but you should consider using sliders instead.
  3. Nothing else, really nice diff.
[Hard]
  1. 00:11:296 (6,7,1,4) - Move this to x:428 y:186 to stack properly with 00:10:296 (4) -.
  2. 00:15:629 (3,4,5) -, 00:18:296 (3,4,5) - What are you trying to do here?


    ~
  3. 00:39:296 (5) - Move this to x:304 y:108 to stack properly with 00:38:296 (1) -.
  4. 00:41:129 (4,5,6,7,1,2,3) - Wow, this is very creative! Looks nice too!
  5. 00:55:796 (1,2,3) - Try a re-copy/paste for slider 3 here; it is 1 unit off.
  6. 00:57:629 (2) - Move this to x:377 y:119 to stack properly with 00:57:129 (1) -.
I'll try to mod Insane too since I love this song & mapset so much!

[Insane]
  1. 00:15:462 (4) - Move this to x:127 y:225 to stack properly with 00:14:796 (1) -.
  2. 00:16:296 (6) - Move this to x:356 y:198 to stack properly with 00:15:796 (5) -.
  3. 00:22:462 (1) -, 00:23:296 (4) - Move these to x:183 y:180 to stack properly with 00:21:796 (1) -.
  4. 00:24:962 (5) - Well instead of stacking under I think you should move this circles out a bit more. If you do stack then change y to 125.
  5. 00:37:962 (3) - Move this to x:381 y:193 to stack properly with 00:37:129 (1) -.
  6. 00:46:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Get this ranked! It is the signature of this map.
  7. 00:50:962 (2) - Move this to x:476 y:354 to stack properly with 00:50:129 (4) -.
  8. 00:53:962 (4) - Move this to x:282 y:264 to stack properly with 00:54:462 (1) -.
  9. 00:55:629 (1) - Move this to x:510 y:272 to stack properly with 00:55:129 (3) -.
  10. 00:59:629 (3) - Is this intentional? If not, stack properly.
  11. 01:10:129 (2) - Move this to x:318 y:328 to stack properly with 01:09:629 (5) -.
This should definitely be ranked, Good luck! :)
Sonnyc
Hard:

00:28:796 (2) - I think keeping the distance here as 00:26:129 (2) or 00:27:462 (2) would be wise.
00:34:629 (10) - Check distance error.
01:05:796 (2) - This kind of an overlap with (1) is quite confusing as a 1/4 rhythm. Please make some more space, or stack completely.
01:11:796 (1) - It seems reducing 1/2 and adding a note 01:12:296 would fit the vocal better.

Some minor distance inconsistencies with around 0.1x tolerance was a little sad, but this is a nice difficulty!

momimann's Insane:

00:24:629 (3) - For this note, I think placing somewhere around (368,204) would make a better flow since the cursor move is a zigzag from 00:22:462 (1). Maintaining a zigzag would be better than a triangle in this case.
00:37:046 (5) - This is suspected as an overmap. Consider deleting it.
01:22:462 - I wonder why you haven't followed the drum here. Streams being ignored didn't felt well.

Insane:

00:05:796 (2) - The volume at the start has raised too high. Around 45% would be enough.
00:41:962 (4,5) - I think ctrl+G would be more playable.
01:03:796 (1) - Considering there is only one note here, placing at (236,248) would be more readable I guess. Anyways, the current distance to (2) feels way too much compared to the previous pattern.

Your map is amazing. Have some stars, and good luck for your rank.
Kiiwa
a cool mapper has appeared
8-)
Topic Starter
Leiwa
Project Railgun

Project Railgun wrote:

Wow! Amazing mapset and song!! Thank you :D

[General]
  1. Nice mp3 and nice video, I prefer this version over the ranked version. Very good quality.This sounds wired. I stole video from ranked mapset before it ranked.
[Normal]
  1. This Normal is awesome, I love the mapping style for it. :)
  2. 00:01:130 (1,2,3,4) - As it stands, the intro of Normal is harder than the Hard, given one must press a circle and wait for the next. The pattern is nice, but you should consider using sliders instead.
    ok
  3. Nothing else, really nice diff.
[Hard]
  1. 00:11:296 (6,7,1,4) - Move this to x:428 y:186 to stack properly with 00:10:296 (4) -.
    ok
  2. 00:15:629 (3,4,5) -, 00:18:296 (3,4,5) - What are you trying to do here?


    ~
    follow vocal
  3. 00:39:296 (5) - Move this to x:304 y:108 to stack properly with 00:38:296 (1) -.
    ok
  4. 00:41:129 (4,5,6,7,1,2,3) - Wow, this is very creative! Looks nice too!
    Thank you :)
  5. 00:55:796 (1,2,3) - Try a re-copy/paste for slider 3 here; it is 1 unit off.
    ok
  6. 00:57:629 (2) - Move this to x:377 y:119 to stack properly with 00:57:129 (1) -.
    ok
I'll try to mod Insane too since I love this song & mapset so much!

[Insane]
  1. 00:15:462 (4) - Move this to x:127 y:225 to stack properly with 00:14:796 (1) -
    ok
  2. 00:16:296 (6) - Move this to x:356 y:198 to stack properly with 00:15:796 (5) -.
    ok
  3. 00:22:462 (1) -, 00:23:296 (4) - Move these to x:183 y:180 to stack properly with 00:21:796 (1) -.
    ok
  4. 00:24:962 (5) - Well instead of stacking under I think you should move this circles out a bit more. If you do stack then change y to 125.
    ok
  5. 00:37:962 (3) - Move this to x:381 y:193 to stack properly with 00:37:129 (1) -.
    ok
  6. 00:46:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Get this ranked! It is the signature of this map.
    Thank you :)
  7. 00:50:962 (2) - Move this to x:476 y:354 to stack properly with 00:50:129 (4) -.
    ok
  8. 00:53:962 (4) - Move this to x:282 y:264 to stack properly with 00:54:462 (1) -.
    ok
  9. 00:55:629 (1) - Move this to x:510 y:272 to stack properly with 00:55:129 (3) -.
    ok
  10. 00:59:629 (3) - Is this intentional? If not, stack properly.
    On accord.
  11. 01:10:129 (2) - Move this to x:318 y:328 to stack properly with 01:09:629 (5) -.
    319,329 is better for me

This should definitely be ranked, Good luck! :)
Thank you for MOD

Sonnyc

Sonnyc wrote:

Hard:

00:28:796 (2) - I think keeping the distance here as 00:26:129 (2) or 00:27:462 (2) would be wise.
done
00:34:629 (10) - Check distance error.
done
01:05:796 (2) - This kind of an overlap with (1) is quite confusing as a 1/4 rhythm. Please make some more space, or stack completely.
done
01:11:796 (1) - It seems reducing 1/2 and adding a note 01:12:296 would fit the vocal better.
Disagree...

Some minor distance inconsistencies with around 0.1x tolerance was a little sad, but this is a nice difficulty!

momimann's Insane:

00:24:629 (3) - For this note, I think placing somewhere around (368,204) would make a better flow since the cursor move is a zigzag from 00:22:462 (1). Maintaining a zigzag would be better than a triangle in this case.
done
00:37:046 (5) - This is suspected as an overmap. Consider deleting it.
done
01:22:462 - I wonder why you haven't followed the drum here. Streams being ignored didn't felt well.
done

Insane:

00:05:796 (2) - The volume at the start has raised too high. Around 45% would be enough.
done
00:41:962 (4,5) - I think ctrl+G would be more playable.
done
01:03:796 (1) - Considering there is only one note here, placing at (236,248) would be more readable I guess.
Anyways, the current distance to (2) feels way too much compared to the previous pattern.
none. I think already enough readable and fit to the lylics

Your map is amazing. Have some stars, and good luck for your rank.
Thank you for helpful MOD :)

Kiiwa

Kiiwa wrote:

a cool mapper has appeared
8-)
Thank you~
alacat
Hey M4M from my queue ~

[General]
  1. Easyで使用している37~39の番号のファイルですができれば4,5,6と連続して使用してほしいです。
[Normal]
  1. 最低難易度であるので、ARは5だと高すぎます。最低でも4に設定してください。
  2. HPDrainについても同じです。BPMも180と高めなので4だと初心者にとって難しいです。
  3. Tick rateは1で充分だと思います。長いスライダーが多く見られるのとあまり必要性を感じませんでした。
  4. 00:14:462 (1,1) - 前の00:14:462 (1) - スライダーの終点を次に向けて配置するとより初心者にわかりやすいです。
  5. 00:19:795 (1) - 始点のclapは、finishのほうがより音楽にあっていると思います。
  6. 00:23:629 (3,4) - ここ00:24:129 - に強い音があるので(3)のスライダーの終点で音を取るとちょうど次への間隔も1/1 Rhythmになり余裕ができるのでより良いです。
  7. 00:25:129 (1,1) - New comboを使用しすぎているので00:26:462 (1) - ,00:29:129 (1) - このあたりは削除してください。
  8. 00:31:796 (1) - ,00:34:462 (1) -上記と同様です。
  9. 00:35:796 (1) - 始点にfinish
  10. 00:57:129 (2) - 折り返しの部分にも始点と同じような音があるのでfinishがあってもいいかもしれません & 終点にclapを追加
  11. 01:13:129 (1) - finish
  12. 01:18:462 (1,2,3,4,1,2,3) - 7個連続したCircleは初心者にとって難しいと思います。途中でスライダーを作成することをお勧めします。
  13. 01:27:796 - Tickで鳴らしている音は音楽に合っていないので外したほうがいいと思います。また定期的ではないのでいきなり音が鳴り、少し混乱を招く恐れもあると推測します。
    内容としては充分ですが、BPM180に対して多く1/2 rhythmの音取りをしていたので難しく感じました。EasyがないのでそのあたりはHardなどとも照らし合わせて調節してみてください。
[Hard]
  1. AR -1. 全体的に見ると 5-8-9-9とかなり偏っています。上記で提案したものを採用したとすると 4-7-9-9と偏りなく設定できるかと思います。
  2. 00:14:462 (10) - 前の00:13:962 (7,8,9) - 3つとは異なる音が鳴っているので同じclapを使うと(10)だけ浮いたように聞こえます。Normal同様にdrum-finishを変わりに追加してみてください
  3. 00:14:796 - Normal soundだとかなり煩いのでInsane同様にsoft soundを使用することをお勧めします。
  4. 00:17:462 (1,2) - ここの間で1.0の間隔を使用していますが前の00:16:629 (5,6) - この2つのように1.2くらい間隔をあけたほうが窮屈でなくプレイヤーも見やすいと思います。
  5. 00:19:796 - ~ 00:25:129 - ^ ここからの間隔も上記の意見をふまえて検討してみてください。
  6. 00:26:462 (1) - ,00:29:129 (1) - Normal diffと同じです。
  7. 00:57:629 (2) - 始点にfinish
  8. 01:27:296 (1,2,3,4,5) - Normalとの差を考えると5 hitsを入れてしまうと大きな差ができてしまうので音を取る場合は折り返しのスライダーなどを使用してください。
[momimann's Insane]
  1. Tick rate -1.
  2. 00:08:629 (2,3) - ここで少しのジャンプをつくるなら~1.6くらい間隔を開けた方がより(3)からの連打へ入りやすいと思います。
  3. 00:10:796 (5) - (4)と(6)の流れに従って時計回りの流れを作成するために(5)をすこし左へ移動してみてください
  4. 00:12:796 (4,5) - (5)から強い音があるのでできれば大きいジャンプがあるとより音楽に合った配置になると思います。
  5. 00:13:962 (7) - 音と形を強調させるためにここからNew comboを追加してみてはどうでしょう?
  6. 00:15:796 (4) - マイナス20度くらい傾けてあげると次への流れがよりよくなります。
  7. 00:19:462 (1,2,3,4,5) - 連続してclapを使用する場合は音量を少し下げることを推奨します。またここのNew comboのパターンですが、前のパート00:08:796 (3,4,5,6,1) - を見る限り、異なっているのでどちらかに統一してください。
  8. 00:24:296 (1,2,3) - ここの3つの間隔が同じであると曲に対して合っていないように思えます。(2,3)だけジャンプを作るとより音楽に合っていて違和感を感じないです。また変更した場合は(2,3)の音をまとめるために(2)からNew comboを追加してください。
  9. 00:42:296 (5) - 上記と同様に、こちらにも強い音があるのでジャンプを作成したいです。
  10. 00:43:212 (9) - ここには音がないのでここの3連打が不自然です。
  11. 00:45:296 (1) - 前後の連打やスライダーをみると直線のものがおおいのでここも直線にしてあげるとより統一感があり、見た目も良くなると思います。
  12. 00:48:462 (1,2,3,4) - 連続したwhistleが少し煩いので赤線の上の音は削除してもいいと思います。
  13. 01:04:462 (3,4) - ^
  14. 01:17:962 (1,2,3,4,5,6,7) - ±0.1くらい間隔がずれているので調節してください。また最後のスライダーにあわせて連打を置いてあげるとより見た目が良くなります。
  15. 01:22:462 (6) - ,01:23:129 (11) - このあたりのnew comboの提案です。音や間隔にそって追加してみました。
  16. 01:28:962 - 終点に大きい音があるので5%の音量にしてしまうともったいないです。普通の音量もしくは最後なのでそれよりも大きな音量でhit soundを追加してみてください。

[Insane]
  1. 難易度名ですがX表記になっているのでInsaneとは異なった名前をつけてみてはどうでしょう?そのほうがより難易度もわかりやすいかと思います。
  2. InsaneがOD7なので8にしてみてはどうでしょう?
  3. 00:12:462 (3) - 前の00:11:796 (1,2) - スライダーが曲がっているのでこちらもまげてみてはどうでしょう?より流れが滑らかになると思います。
  4. 00:10:629 (2) - 次の(3)の音と同じ音がこちらにもあるのでwhistleがあってもいいかもしれません。ですが連続してしまうので音量を下げるなどしたほうがいいかもです。
  5. 00:12:962 (1) - 始点にfinish?
  6. 00:13:462 (2) - 終点にclap
  7. 00:14:462 - finish
  8. 00:14:796 (1) - drum-clapが少し浮いたように聞こえたので変わりにdrum-whistleを追加してみてください。
  9. 00:16:962 (8) - (6,7)の間隔と同じくらいに(6)とこのスライダーも間を空けてあげると見やすいです。
  10. 00:17:462 (1,2,3) - ここの3つの間隔を揃えるために(1)を少し上に移動してあげてください。
  11. 00:17:796 (3) - 上記と同じです。
  12. 00:20:629 (3) - 終点のwhistleですが00:20:962 (4) - こちらの始点に音があるので移動してみてください。
  13. 00:22:462 (1) - 前後のパターンを見るとここにはNew comboが必要ないように思えました。
  14. 00:35:796 (1) - 始点にfinish
  15. 00:45:796 (3) - 終点にfinish
  16. 00:55:629 (1) - 前の(3,4)の流れが右から左へきているので、このスライダーは右に配置するより左へ配置したほうがより流れが良くなると思います。また1/4のジャンプがこのままだと不自然です。
  17. 00:59:129 (1,2,3) - 前の00:58:629 (1,2,3) - 1/2のパートよりも小さい間隔で配置すると早く叩いてしまう恐れがあるので、より大きい間隔をあけることをお勧めします。
  18. 01:08:796 (1) - このnew comboは不要だと思います。
  19. 01:27:796 - Normal diffと同じです。
    配置に関して問題はありませんが、Hitsoundがさびしいので、指摘していない部分でもまだ追加できるかと思います。
Star rate : Normal (1.6) -> Hard (3.3)

この差が内容から見てもかなりあると思いました。BPMも180と高いので私は新しくEasy diffを作成することをお勧めします。そうすることでより良い難易度構成になると思います。

それでは~ ;)
Eni
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▓▓▓▓▓▓█░░ BATs Please Rank ░░█
▓▓▓▓▓▓█░░░░░░ This! ░░░░░█
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Topic Starter
Leiwa

alacat wrote:

Hey M4M from my queue ~

[General]
  1. Easyで使用している37~39の番号のファイルですができれば4,5,6と連続して使用してほしいです。
    もしHitsound追加するときに番号被ったらいやなのでこのままで
[Normal]
  1. 最低難易度であるので、ARは5だと高すぎます。最低でも4に設定してください。
    done
  2. HPDrainについても同じです。BPMも180と高めなので4だと初心者にとって難しいです。
    done
  3. Tick rateは1で充分だと思います。長いスライダーが多く見られるのとあまり必要性を感じませんでした。
    no. tick rate2ぐらいの方がリズムを確認しやすくていいと考えています。
  4. 00:14:462 (1,1) - 前の00:14:462 (1) - スライダーの終点を次に向けて配置するとより初心者にわかりやすいです。
    done
  5. 00:19:795 (1) - 始点のclapは、finishのほうがより音楽にあっていると思います。
    done
  6. 00:23:629 (3,4) - ここ00:24:129 - に強い音があるので(3)のスライダーの終点で音を取るとちょうど次への間隔も1/1 Rhythmになり余裕ができるのでより良いです。

    done
  7. 00:25:129 (1,1) - New comboを使用しすぎているので00:26:462 (1) - ,00:29:129 (1) - このあたりは削除してください。
    done
  8. 00:31:796 (1) - ,00:34:462 (1) -上記と同様です。
    done
  9. 00:35:796 (1) - 始点にfinish
    done
  10. 00:57:129 (2) - 折り返しの部分にも始点と同じような音があるのでfinishがあってもいいかもしれません & 終点にclapを追加
    終点のclapは個人的に合わなかったのでなしで
  11. 01:13:129 (1) - finish
    done
  12. 01:18:462 (1,2,3,4,1,2,3) - 7個連続したCircleは初心者にとって難しいと思います。途中でスライダーを作成することをお勧めします。
    いっそ全部スライダーにしてみました
  13. 01:27:796 - Tickで鳴らしている音は音楽に合っていないので外したほうがいいと思います。また定期的ではないのでいきなり音が鳴り、少し混乱を招く恐れもあると推測します。
    done
    内容としては充分ですが、BPM180に対して多く1/2 rhythmの音取りをしていたので難しく感じました。EasyがないのでそのあたりはHardなどとも照らし合わせて調節してみてください。
    BPM180の1/2は速いですが3つ以上続くことはないのでプレイに支障はないかなと思っています

[Hard]
  1. AR -1. 全体的に見ると 5-8-9-9とかなり偏っています。上記で提案したものを採用したとすると 4-7-9-9と偏りなく設定できるかと思います。
    AR7だと少し遅く感じたのでAR7.5で様子見てみます
  2. 00:14:462 (10) - 前の00:13:962 (7,8,9) - 3つとは異なる音が鳴っているので同じclapを使うと(10)だけ浮いたように聞こえます。Normal同様にdrum-finishを変わりに追加してみてください
    done
  3. 00:14:796 - Normal soundだとかなり煩いのでInsane同様にsoft soundを使用することをお勧めします。
    done
  4. 00:17:462 (1,2) - ここの間で1.0の間隔を使用していますが前の00:16:629 (5,6) - この2つのように1.2くらい間隔をあけたほうが窮屈でなくプレイヤーも見やすいと思います。
    done
  5. 00:19:796 - ~ 00:25:129 - ^ ここからの間隔も上記の意見をふまえて検討してみてください。
    done
  6. 00:26:462 (1) - ,00:29:129 (1) - Normal diffと同じです。
    done
  7. 00:57:629 (2) - 始点にfinish
    done
  8. 01:27:296 (1,2,3,4,5) - Normalとの差を考えると5 hitsを入れてしまうと大きな差ができてしまうので音を取る場合は折り返しのスライダーなどを使用してください。
    距離も詰めてあり、直前は長いスライダーで余裕もあると思うのでnoで
[momimann's Insane]
  1. Tick rate -1.
    Normalと同様で
  2. 00:08:629 (2,3) - ここで少しのジャンプをつくるなら~1.6くらい間隔を開けた方がより(3)からの連打へ入りやすいと思います。
    done
  3. 00:10:796 (5) - (4)と(6)の流れに従って時計回りの流れを作成するために(5)をすこし左へ移動してみてください
    done
  4. 00:12:796 (4,5) - (5)から強い音があるのでできれば大きいジャンプがあるとより音楽に合った配置になると思います。
    done
  5. 00:13:962 (7) - 音と形を強調させるためにここからNew comboを追加してみてはどうでしょう?
    done
  6. 00:15:796 (4) - マイナス20度くらい傾けてあげると次への流れがよりよくなります。
    done
  7. 00:19:462 (1,2,3,4,5) - 連続してclapを使用する場合は音量を少し下げることを推奨します。またここのNew comboのパターンですが、前のパート00:08:796 (3,4,5,6,1) - を見る限り、異なっているのでどちらかに統一してください。
    done
  8. 00:24:296 (1,2,3) - ここの3つの間隔が同じであると曲に対して合っていないように思えます。(2,3)だけジャンプを作るとより音楽に合っていて違和感を感じないです。また変更した場合は(2,3)の音をまとめるために(2)からNew comboを追加してください。
    done
  9. 00:42:296 (5) - 上記と同様に、こちらにも強い音があるのでジャンプを作成したいです。
    done
  10. 00:43:212 (9) - ここには音がないのでここの3連打が不自然です。
    done
  11. 00:45:296 (1) - 前後の連打やスライダーをみると直線のものがおおいのでここも直線にしてあげるとより統一感があり、見た目も良くなると思います。
    done
  12. 00:48:462 (1,2,3,4) - 連続したwhistleが少し煩いので赤線の上の音は削除してもいいと思います。
    00:48:629 (2) - のみdelete。(4)はあった方が個人的に勢いがつくと思います
  13. 01:04:462 (3,4) - ^
    上と同様の対応です
  14. 01:17:962 (1,2,3,4,5,6,7) - ±0.1くらい間隔がずれているので調節してください。また最後のスライダーにあわせて連打を置いてあげるとより見た目が良くなります。
    done
  15. 01:22:462 (6) - ,01:23:129 (11) - このあたりのnew comboの提案です。音や間隔にそって追加してみました。

    done
  16. 01:28:962 - 終点に大きい音があるので5%の音量にしてしまうともったいないです。普通の音量もしくは最後なのでそれよりも大きな音量でhit soundを追加してみてください。
    Finish追加


[Insane]
  1. 難易度名ですがX表記になっているのでInsaneとは異なった名前をつけてみてはどうでしょう?そのほうがより難易度もわかりやすいかと思います。
    no, mapping style的にはInsaneが一番よくあらわしてるかなと
  2. InsaneがOD7なので8にしてみてはどうでしょう?
    同上
  3. 00:12:462 (3) - 前の00:11:796 (1,2) - スライダーが曲がっているのでこちらもまげてみてはどうでしょう?より流れが滑らかになると思います。
    done
  4. 00:10:629 (2) - 次の(3)の音と同じ音がこちらにもあるのでwhistleがあってもいいかもしれません。ですが連続してしまうので音量を下げるなどしたほうがいいかもです。
    no,あまりよいと思えませんでした
  5. 00:12:962 (1) - 始点にfinish?
    done
  6. 00:13:462 (2) - 終点にclap
    no,違和感があったので
  7. 00:14:462 - finish
    done
  8. 00:14:796 (1) - drum-clapが少し浮いたように聞こえたので変わりにdrum-whistleを追加してみてください。
    done
  9. 00:16:962 (8) - (6,7)の間隔と同じくらいに(6)とこのスライダーも間を空けてあげると見やすいです。
    done
  10. 00:17:462 (1,2,3) - ここの3つの間隔を揃えるために(1)を少し上に移動してあげてください。
    done
  11. 00:17:796 (3) - 上記と同じです。
    done
  12. 00:20:629 (3) - 終点のwhistleですが00:20:962 (4) - こちらの始点に音があるので移動してみてください。
    done
  13. 00:22:462 (1) - 前後のパターンを見るとここにはNew comboが必要ないように思えました。
    00:20:629 (1) - にAdd NCしました
    00:23:129 (3)なし は音に変化が無いのでNCなしを維持します
  14. 00:35:796 (1) - 始点にfinish
    done
  15. 00:45:796 (3) - 終点にfinish
    done
  16. 00:55:629 (1) - 前の(3,4)の流れが右から左へきているので、このスライダーは右に配置するより左へ配置したほうがより流れが良くなると思います。また1/4のジャンプがこのままだと不自然です。
    no
    00:55:629 (1,2) - ここの音に勢いがあるので激しいジャンプが合うのですが、
    (3,4)の流れは左向きですが勢いのあるflowではないので助走代わりの左右に振っていく方が適切だと思いました

  17. 00:59:129 (1,2,3) - 前の00:58:629 (1,2,3) - 1/2のパートよりも小さい間隔で配置すると早く叩いてしまう恐れがあるので、より大きい間隔をあけることをお勧めします。
    no
    00:59:129 (1,2,3) - 1/2制止やmunual stackなどでリズムの変化が分かりやすくなっているとおもいます
  18. 01:08:796 (1) - このnew comboは不要だと思います。
    done
  19. 01:27:796 - Normal diffと同じです。
    配置に関して問題はありませんが、Hitsoundがさびしいので、指摘していない部分でもまだ追加できるかと思います。
    がんばって追加できたらしていきます
Star rate : Normal (1.6) -> Hard (3.3)

この差が内容から見てもかなりあると思いました。BPMも180と高いので私は新しくEasy diffを作成することをお勧めします。そうすることでより良い難易度構成になると思います。

Easyは作ろうとしたこともあったのですがどうにも上手くいかなかったのでなしでやっていきます。。。

それでは~ ;)
忙しくてMODの返事遅れて申し訳ありません!
丁寧なMODありがとうございました! :)
Eni

Urushi38 wrote:

alacat wrote:

この差が内容から見てもかなりあると思いました。BPMも180と高いので私は新しくEasy diffを作成することをお勧めします。そうすることでより良い難易度構成になると思います。

Easyは作ろうとしたこともあったのですがどうにも上手くいかなかったのでなしでやっていきます。。。
Try this:
Railgun's Easy
osu file format v13

[General]
AudioFilename: BGMkkJoker.mp3
AudioLeadIn: 0
PreviewTime: 46462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1130,9129,14462,19796,25129,30462,35796,41129,43796,46462,51796,57129,59796,62462,67796,73129,75796,78296,83796,88962
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:killy killy JOKER (TV size)
TitleUnicode:killy killy JOKER (TV size)
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:Urushi38
Version:Railgun's Easy
Source:selector infected WIXOSS
Tags:opening naotyu- momimann project_railgun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2.5
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,21,"BVKKjoker.avi"
0,0,"BG.jpg",0,0
//Break Periods
2,9329,13022
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1130,666.666666666667,4,2,0,25,1,0
3046,-100,4,2,0,20,0,0
3213,-100,4,2,0,25,0,0
3796,-100,4,2,0,30,0,0
5713,-100,4,2,0,25,0,0
5880,-100,4,2,0,30,0,0
6463,333.333333333333,4,2,1,30,1,0
6796,-100,4,2,1,35,0,0
7129,-100,4,2,1,40,0,0
7462,-100,4,2,1,45,0,0
7796,-100,4,2,1,50,0,0
8129,-100,4,2,1,55,0,0
8462,-100,4,2,1,60,0,0
8796,-100,4,2,1,65,0,0
9129,-100,4,2,1,45,0,0
14462,-100,4,2,1,40,0,0
17462,-100,4,2,1,42,0,0
19421,-100,4,2,1,52,0,0
19504,-100,4,2,1,42,0,0
19796,-100,4,2,1,60,0,0
20087,-100,4,2,38,60,0,0
20171,-100,4,2,1,60,0,0
20754,-100,4,2,38,60,0,0
20837,-100,4,2,1,60,0,0
22754,-100,4,2,38,60,0,0
22837,-100,4,2,1,60,0,0
24462,-100,4,2,1,50,0,0
25129,-100,4,2,1,30,0,0
26462,-100,4,2,1,32,0,0
27796,-100,4,2,1,34,0,0
29129,-100,4,2,1,36,0,0
30462,-100,4,2,1,30,0,0
31796,-100,4,2,1,32,0,0
33129,-100,4,2,1,34,0,0
34462,-100,4,2,1,40,0,0
35796,-100,4,2,1,50,0,0
35837,-100,4,2,1,41,0,0
36962,-100,4,2,1,42,0,0
38296,-100,4,2,1,43,0,0
39629,-100,4,2,1,44,0,0
40629,-100,4,2,1,45,0,0
41129,-100,4,2,1,64,0,0
42462,-100,4,2,1,68,0,0
43796,-100,4,2,1,70,0,0
44462,-100,4,2,1,60,0,0
45087,-100,4,2,38,42,0,0
45129,-100,4,2,38,42,0,0
45171,-100,4,2,1,62,0,0
45462,-100,4,2,1,64,0,0
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88837,-100,4,2,1,20,0,0


[Colours]
Combo1 : 0,117,234
Combo2 : 196,196,255
Combo3 : 244,0,0
Combo4 : 0,153,0

[HitObjects]
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Topic Starter
Leiwa

Project Railgun wrote:

Try this
wow! Thank you!
I'll add this
Added
ShiraKai
遅くなって申し訳ないです :?

[General]
  1. 全ての難易度のタグにProject Railgunを追加
[Railgun's Easy]
  1. 00:25:129 (1) - remove finish at this slider
  2. 00:34:462 (4) - add drum finish?
  3. 00:41:129 (1) - add finish at start?
  4. 00:44:462 (2,3) - mm... i think this is not match the song... pls try it!
  5. 00:55:462 (4) - separate the slider and circle?
  6. 00:58:629 (3) - ^
  7. 01:07:796 (1) - add finish on start?
[Normal]
EasyのSVが0.8でNormalのSVが0.9、Hardが1.4というのは難易度のバランスが悪いと思います。1.1にしてみては?
00:09:462 - 00:19:129 最低難易度がNormalだった時の名残だと思いますが、Easyを入れたのならこの辺りをきちんと作るべきだと思います。

SV調整やスペーシングの調整でマップが大きく変わると思うので省略します。 必要であれば後日またmodしにきます :)

[Hard]
  1. 00:33:129 (1,2,3,4,5,6,7,8,9) - 単発が多すぎるかなと思いました。スライダーも織り交ぜてみては?
  2. 00:34:296 (8) - ここのdrum-finishはいらないと思います。
  3. 00:34:629 (10) - drum-finishではなくdrum-clapの方が曲にフィットしていませんか?
  4. 00:43:296 (5,6,7) - clapは不必要では・・・? 歌詞に合わせて置いているのは分かりますがwhistleだけで十分ではないでしょうか?
[momimann's Insane]
  1. 00:10:796 (5) - 特に理由がないのなら、こういった配置はDSを揃えた方が綺麗だと思います。
  2. 00:34:462 (1,2,3) - 一つ前のスライダーの流れのまま押せるこんな配置はどうでしょう?
  3. 01:00:796 (6,1,2) - 形にこだわりすぎて音取りが疎かになっている気がします。01:01:296 (2) - を削除して 01:01:129 - 01:01:296 を1/2スライダー、01:00:962 - ここに単発を追加するといい感じになると思います。 分かり辛いのでCodeを張っておきます。
    Code
    420,16,60962,1,0,0:0:0:0:
    332,84,61129,6,0,P|364:120|420:124,1,106.25,2|2,0:0|0:0,0:0:0:0:
    473,216,61462,1,8,0:0:0:0:
    420,308,61629,1,2,0:0:0:0:
  4. 01:09:129 (6) - add NC?
[Insane]
  1. 00:42:296 (1) - これ(00:42:962 (3) )へのブランケットを意識するならこんな形の方がいいかと思います。
  2. 00:48:796 (3,4) - ctrl + G? 完全にプレイヤーとしての意見ですが、打ち易かったので ;)
ホント遅くなって申し訳ないです…
good luck!
Topic Starter
Leiwa

ShiraKai wrote:

遅くなって申し訳ないです :?

[General]
  1. 全ての難易度のタグにProject Railgunを追加
done


[Normal]
EasyのSVが0.8でNormalのSVが0.9、Hardが1.4というのは難易度のバランスが悪いと思います。1.1にしてみては?
00:09:462 - 00:19:129 最低難易度がNormalだった時の名残だと思いますが、Easyを入れたのならこの辺りをきちんと作るべきだと思います。
SV変更してremapします

SV調整やスペーシングの調整でマップが大きく変わると思うので省略します。 必要であれば後日またmodしにきます :)

[Hard]
  1. 00:33:129 (1,2,3,4,5,6,7,8,9) - 単発が多すぎるかなと思いました。スライダーも織り交ぜてみては?done
  2. 00:34:296 (8) - ここのdrum-finishはいらないと思います。done
  3. 00:34:629 (10) - drum-finishではなくdrum-clapの方が曲にフィットしていませんか?done
  4. 00:43:296 (5,6,7) - clapは不必要では・・・? 歌詞に合わせて置いているのは分かりますがwhistleだけで十分ではないでしょうか?done
[momimann's Insane]
  1. 00:10:796 (5) - 特に理由がないのなら、こういった配置はDSを揃えた方が綺麗だと思います。none. スライダーの形的にDSキープは動きにくいと判断しました
  2. 00:34:462 (1,2,3) - 一つ前のスライダーの流れのまま押せるこんな配置はどうでしょう?done
  3. 01:00:796 (6,1,2) - 形にこだわりすぎて音取りが疎かになっている気がします。01:01:296 (2) - を削除して 01:01:129 - 01:01:296 を1/2スライダー、01:00:962 - ここに単発を追加するといい感じになると思います。 分かり辛いのでCodeを張っておきます。done in my way
    Code
    420,16,60962,1,0,0:0:0:0:
    332,84,61129,6,0,P|364:120|420:124,1,106.25,2|2,0:0|0:0,0:0:0:0:
    473,216,61462,1,8,0:0:0:0:
    420,308,61629,1,2,0:0:0:0:
  4. 01:09:129 (6) - add NC?done
[Insane]
  1. 00:42:296 (1) - これ(00:42:962 (3) )へのブランケットを意識するならこんな形の方がいいかと思います。done
  2. 00:48:796 (3,4) - ctrl + G? 完全にプレイヤーとしての意見ですが、打ち易かったので ;) none. 規則性の維持です
ホント遅くなって申し訳ないです…
good luck!
MODありがとうございました!
Sonnyc
no kd

Railgun's Easy:
  1. 00:19:296 (3) - Consider reducing the curve rate. This kind of high curves for short sliders feel too much and looks bad in aesthetic.
  2. 00:24:462 (3) - ^
  3. 00:44:462 (2) - The 1/2 rhythm feels a bit hard for an [Easy] diff. Consider reducing 1/2.
  4. 00:55:462 (4) - Personally a selecting a symmetry while ignoring the beat of 00:55:796 wan't that good. Consider changing the rhythm the way like this: http://puu.sh/aOXNd/56bba0b833.jpg
Eni

Sonnyc wrote:

Railgun's Easy:
  1. 00:19:296 (3) - Consider reducing the curve rate. This kind of high curves for short sliders feel too much and looks bad in aesthetic. done
  2. 00:24:462 (3) - ^ done
  3. 00:44:462 (2) - The 1/2 rhythm feels a bit hard for an [Easy] diff. Consider reducing 1/2. done
  4. 00:55:462 (4) - Personally a selecting a symmetry while ignoring the beat of 00:55:796 wan't that good. Consider changing the rhythm the way like this: http://puu.sh/aOXNd/56bba0b833.jpg keep

ShiraKai wrote:

[Railgun's Easy]
  1. 00:25:129 (1) - remove finish at this slider done
  2. 00:34:462 (4) - add drum finish? done
  3. 00:41:129 (1) - add finish at start? done
  4. 00:44:462 (2,3) - mm... i think this is not match the song... pls try it! change in sonnyc's mod
  5. 00:55:462 (4) - separate the slider and circle? keep
  6. 00:58:629 (3) - ^ keep
  7. 01:07:796 (1) - add finish on start? done
Merci beaucoup pour les mods.

Update: http://0paste.com/6188
Koiyuki


From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Unable widescreen support in all diffs?

[Railgun's Easy]
  1. 00:34:462 (4) - add a repeat?
  2. 00:57:462 - forget to add the tick sound?
  3. 01:16:129 - ^
  4. 01:18:796 - ^
  5. 01:21:462 - 01:22:129 - 01:25:462 - 01:27:462 - ^

[Normal]
  1. 00:20:962 (4) - I recommend to extend the slider to 00:21:462 - , the beat at 00:21:462 - is very obvious, ignore this beat may cause players hard to read here
  2. from 00:25:129 (1) - to 00:34:462 (1) - these normal whistles dont fit here so much imo

[Hard]
  1. 00:08:796 - add something from here? http://puu.sh/aX4tj/9c98e11a3a.jpg
  2. 00:13:962 (7,9) - remove whistle on these two notes, sounds better to me
  3. 00:25:129 - same mentioned in Normal
  4. 00:34:796 - add a tick sound here?
  5. 00:47:296 (5) - stack at 4?
  6. 01:18:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a little boring though...

[momimann's Insane]
  1. 00:24:129 (2) - too close to 1 imo
  2. 00:24:962 - add a note stack at 00:25:129 (1) - 's head?
  3. 00:40:796 (9,10,11,12) - unreasonable to make 4 notes here, it doesnt fit the music
  4. 00:44:462 (7,8,9,10,11,12,13,1,2) - just some small change: https://osu.ppy.sh/ss/1938559
  5. 00:51:462 (5,6,7,1,2,3,4,1) - this rhythm sound wierd to me, I recommend to make like http://puu.sh/aX566/a28902be67.jpg
  6. 00:57:629 (2) - ctrl+g and stack 3 at (236,184), then 00:58:296 (4) - ctrl+g, the flow is better to me

[Insane]
  1. high recommended to change the diff name to distinguish between this diff and momimann's insane
  2. 00:25:129 - same mentioned in Normal
  3. 00:46:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too crazy for me..
  4. 01:09:462 (4,1) - blanket?
    flows are good, but a little crazy jumping for me

good luck!
Topic Starter
Leiwa

Minakami Yuki wrote:


done

From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. Unable widescreen support in all diffs?
done

[Normal]
  1. 00:20:962 (4) - I recommend to extend the slider to 00:21:462 - , the beat at 00:21:462 - is very obvious, ignore this beat may cause players hard to read here
    none. This sliders don't follows drums.
  2. from 00:25:129 (1) - to 00:34:462 (1) - these normal whistles dont fit here so much imo
    done. Chenged to soft whistle

[Hard]
  1. 00:08:796 - add something from here? http://puu.sh/aX4tj/9c98e11a3a.jpg
    put a circle. I feel it's better way.
  2. 00:13:962 (7,9) - remove whistle on these two notes, sounds better to me
    done
  3. 00:25:129 - same mentioned in Normal
    done
  4. 00:34:796 - add a tick sound here?
    done
  5. 00:47:296 (5) - stack at 4?
    no. I keep my rule.
  6. 01:18:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - a little boring though...
    I'm sad.

[momimann's Insane]
  1. 00:24:129 (2) - too close to 1 imo
    done
  2. 00:24:962 - add a note stack at 00:25:129 (1) - 's head?
    done
  3. 00:40:796 (9,10,11,12) - unreasonable to make 4 notes here, it doesnt fit the music
    done
  4. 00:44:462 (7,8,9,10,11,12,13,1,2) - just some small change: https://osu.ppy.sh/ss/1938559
    done
  5. 00:51:462 (5,6,7,1,2,3,4,1) - this rhythm sound wierd to me, I recommend to make like

    http://puu.sh/aX566/a28902be67.jpg
    done
  6. 00:57:629 (2) - ctrl+g and stack 3 at (236,184), then 00:58:296 (4) - ctrl+g, the flow is better to mor]

[Insane]
  1. high recommended to change the diff name to distinguish between this diff and momimann's insane
    For some reasons, I keep Insane.
  2. 00:25:129 - same mentioned in Normal
    done
  3. 00:46:462 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too crazy for me..
    ( ゜トエエエイ。)
  4. 01:09:462 (4,1) - blanket?
    done
    flows are good, but a little crazy jumping for me

good luck!
Thank you for helpful MOD!!!
Eni

Minakami Yuki wrote:

[Railgun's Easy]
  1. 00:34:462 (4) - add a repeat? keep
  2. 00:57:462 - forget to add the tick sound? done
  3. 01:16:129 - ^ different hitsound here
  4. 01:18:796 - ^ ^
  5. 01:21:462 - 01:22:129 - 01:25:462 - 01:27:462 - ^ ^
Update: http://0paste.com/6236
Hollow Wings
from Scorpiour's Modding Queue

Insane

  1. 00:46:462 (1) - too much hitfinish hs from this part, it's noisy truely. consider to remove some, it'll be better
  2. generally good map, a star for u

momimann's Insane

  1. 00:44:462 (7) - maybe nc
  2. 00:46:296 really need a note here
  3. fine

Hard

  1. 00:33:296 (2) - arrange ds
  2. fine

Normal

  1. 00:34:462 (1) - remove nc
  2. 00:39:629 (1) - ^
  3. 01:09:129 (4,5) - fix this blanket
  4. fine

Railgun's Easy

  1. 00:41:129 (1,2) - not recommended these in lowest diff thou, it's still too hard for noobs
  2. 00:44:462 (2,3) - blanket perfect
  3. 00:59:796 (4,5) - here as well, and maybe set nc on 4
  4. why not slider only lol
not bad, hmm, yeah i think this is good now (thou not enough to me

pm me when u finished checking all ur mods, bat may mod this later

good luck
Topic Starter
Leiwa

Hollow Wings wrote:

from Scorpiour's Modding Queue

Insane

  1. 00:46:462 (1) - too much hitfinish hs from this part, it's noisy truely. consider to remove some, it'll be better
    done
  2. generally good map, a star for u

momimann's Insane

  1. 00:44:462 (7) - maybe nc
    No. These notes are really close and easy to read, so NC is unnecessary IMO.
  2. 00:46:296 really need a note here
    No. Here isn't any sound that mapper take.
  3. fine

Hard

  1. 00:33:296 (2) - arrange ds
    done
  2. fine

Normal

  1. 00:34:462 (1) - remove nc
    done
  2. 00:39:629 (1) - ^
    done
  3. 01:09:129 (4,5) - fix this blanket
    fixed
  4. fine

not bad, hmm, yeah i think this is good now (thou not enough to me

pm me when u finished checking all ur mods, bat may mod this later

good luck
Thank you for MOD! :)
Eni

Hollow Wings wrote:

Railgun's Easy

  1. 00:41:129 (1,2) - not recommended these in lowest diff thou, it's still too hard for noobs keep
  2. 00:44:462 (2,3) - blanket perfect done
  3. 00:59:796 (4,5) - here as well, and maybe set nc on 4 keep
  4. why not slider only lol
thanks for mod

Update: http://0paste.com/6453
Loneight
Hi o/
Request from Hollow Wings


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. add these to tags from smallboat's ranked map
    code
    wish across card game battle loli girl project selector j.c.staff
  2. how about try this mp3? quality would be better than current one
  3. try to add 1000~1500ms to leadin, the first note is too fast to hit it

[Railgun's Easy]

  1. Useless green line:
    green line
    00:41:129 -
    00:42:462 -
    00:45:796 -
    01:20:962 -
    01:23:796 -
    01:28:129 -
  2. 00:58:629 (3) - feel weird about its rhythm or hitsound, try to make the slider ends at 00:59:629 - would be better, after fix this, remember adjusting distance
  3. 01:19:296 (2) - weird for rhythm, how about this rhythm?
pretty arrangement

[Normal]

  1. plz remove your unless blue line (run
  2. 00:28:962 (4) - NC it, a little hard to read the approachcircle because of the color
a little hard for Normal, anyway, fine to me

[Hard]

  1. unless blue line ;w;
  2. Unsnapped inherited (green) sections at: 00:33:210 - , 00:57:250 -
  3. 00:24:462 (6) - try to NC because there suddenly has a jump
  4. 00:43:296 (5) - a little hard to read the circles because of the blanket with the same color, try to NC
  5. 01:10:462 (1) - try to change the slider's shape, a little hard to read the slider's direction
  6. 01:14:462 (1) - add a finish, hear a finish sound from the song at there
~

[momimann's Insane]

  1. 00:06:629 (1) - try to make it start at 00:06:546 - , I feel the soumd which you follow start at 00:06:546 -
  2. 01:12:712 (4,5) - nazi suggest, make stack perfect
  3. 01:18:962 - the distance is too short thus hard to read 01:19:129 (1) - , try to add a note for there?
~

[Insane]

  1. unle...ss blue...lin...e (died
  2. 00:16:296 (6) - nazi suggest, let the sliderend stack complete?
  3. 00:23:629 (1) - how about add a clap at sliderhead? hear a drum sound from the song at there
  4. 00:44:962 (11,12) - feel weird when I play, I think there should have 3-plet to hit instead of 2-plet, try to change 00:45:046 (12) - the slider to 2 circles
  5. 01:14:462 (5) - add a finish at sliderhead, hear a finish sound from the song at there
  6. 01:19:296 (6,1) - NC? just feel there is same as 01:21:962 (1) -
good job :3
that's all
call me back after you check these
Topic Starter
Leiwa

Loneight wrote:

Hi o/
Request from Hollow Wings

I accept your idea.
I don't accept your idea.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. add these to tags from smallboat's ranked map
    code
    wish across card game battle loli girl project selector j.c.staff

    No. This mapset already has enough tags about song...(and I don't like so many tags.)
  2. how about try this mp3? quality would be better than current one

    nice one!
  3. try to add 1000~1500ms to leadin, the first note is too fast to hit it
    okok

[Normal]

  1. plz remove your unless blue line (run
    ok
  2. 00:28:962 (4) - NC it, a little hard to read the approachcircle because of the color
    ok
a little hard for Normal, anyway, fine to me

[Hard]

  1. unless blue line ;w;
    ok!
  2. Unsnapped inherited (green) sections at: 00:33:210 - , 00:57:250 -
    fixed
  3. 00:24:462 (6) - try to NC because there suddenly has a jump
    ok
  4. 00:43:296 (5) - a little hard to read the circles because of the blanket with the same color, try to NC
    ok and deleted 00:43:806 (4)'s NC
  5. 01:10:462 (1) - try to change the slider's shape, a little hard to read the slider's direction
    tried.
  6. 01:14:462 (1) - add a finish, hear a finish sound from the song at there
    ok
~

[momimann's Insane]

  1. 00:06:629 (1) - try to make it start at 00:06:546 - , I feel the soumd which you follow start at 00:06:546 -
    ok
  2. 01:12:712 (4,5) - nazi suggest, make stack perfect
    ok
  3. 01:18:962 - the distance is too short thus hard to read 01:19:129 (1) - , try to add a note for there?
    done in my way.
~

[Insane]

  1. unle...ss blue...lin...e (died
    a, aaa, o, ok.
  2. 00:16:296 (6) - nazi suggest, let the sliderend stack complete?
    ok
  3. 00:23:629 (1) - how about add a clap at sliderhead? hear a drum sound from the song at there
    No. I don't think it good.
  4. 00:44:962 (11,12) - feel weird when I play, I think there should have 3-plet to hit instead of 2-plet, try to change
    00:45:046 (12) - the slider to 2 circles

    ok
  5. 01:14:462 (5) - add a finish at sliderhead, hear a finish sound from the song at there
    No. Finish doesn't fit music IMO...
  6. 01:19:296 (6,1) - NC? just feel there is same as 01:21:962 (1) -
    ok
good job :3
that's all
call me back after you check these
omg This mod answer is unreadable. Please AR+1
Thank you for MOD! :)
Eni

Loneight wrote:

[Railgun's Easy]

  1. Useless green line: done
    green line
    00:41:129 - done
    00:42:462 - done
    00:45:796 - done
    01:20:962 - done
    01:23:796 - done
    01:28:129 - done
  2. 00:58:629 (3) - feel weird about its rhythm or hitsound, try to make the slider ends at 00:59:629 - would be better, after fix this, remember adjusting distance done
  3. 01:19:296 (2) - weird for rhythm, how about this rhythm? keep
pretty arrangement
thanks for mod

Please wait for update...
Topic Starter
Leiwa
update

Because new mp3 had some noise, I edited it and offset+17(1157) now.
If you know better offset, please tell me
Loneight
changed the offset
edit: changed the easy's kiai time
rebubble! ヽ( ・д・´)
Eni
(〜^∇^)〜
Ichigaki
Hi~

Please remove '(TV size)' from the title because the album doesn't have any information about it.

No kds, good luck :oops:
Eni
Please use a reputable source.

Metadata should be obtained only from the official site of the artist or publisher of the work and/or released CD cases and scans. Database sites such as VGMDB and download sites such as iTunes or Amazon are not reputable sources for metadata.
-> p/3341845
Oyatsu
OK, time to fix this. Please remove (TV Size) from the tittle.
This is mentioned on the official anime website and official singer website.
http://whv-amusic.com/wakeshimakanon/co ... 90000.html
http://selector-wixoss.com/music.html

And like you see, 初回限定版 CD+DVD or <初回限定盤>CD+DVD means <Limited Edition> CD + DVD. And ofc, the tittle doesn't have (TV Size) clearly. So I sugguest you should remove it.
Eni
What is ※TVアニメ「selector infected WIXOSS」オープニングテーマ?
Oyatsu

Project Railgun wrote:

What is ※TVアニメ「selector infected WIXOSS」オープニングテーマ?
※ TV Anime 「selector infected WIXOSS」 opening theme
Topic Starter
Leiwa

Oyatsu wrote:

OK, time to fix this. Please remove (TV Size) from the tittle.
This is mentioned on the official anime website and official singer website.
http://whv-amusic.com/wakeshimakanon/co ... 90000.html
http://selector-wixoss.com/music.html

And like you see, 初回限定版 CD+DVD or <初回限定盤>CD+DVD means <Limited Edition> CD + DVD. And ofc, the tittle doesn't have (TV Size) clearly. So I sugguest you should remove it.
Why Full size song should have (TV size)?
Please show me. Album has only Full size, NOT TV size As I know.

And Never comes "Time" IMO because
From here

https://osu.ppy.sh/s/168253

They are the reason why I don't remove (TV size).
Oyatsu
So if you followed it. it should still be removed ( )
The tittle is only killy killy JOKER TV size like pics., is is needed to be exact 100%
It is like: https://osu.ppy.sh/s/194368
OK, sorry for mistake.
KSHR
Sorry for stepping into this discussion, but let me post a conclusion JP BATs agreed.



Oyatsu wrote:

So if you followed it. it should still be removed ( )
This exactly got our point. Since the official site the map owner linked here doesn't show a label with (), there doesn't need to type it in both unicode and romanized title fields. As a reason why 『 』 is not needed, refer to images Oyatsu linked. I mean 『 』 is just used to split up, therefore it should not be considered as a part of this song title.

In short..
Title: killy killy JOKER TV size
Romanized Title: killy killy JOKER TV size


To map owner:
Ask Loneight to repair after fixing this. If he tells you to wait for more than 3 days, poke me in game or forum pm. Good luck!

P.S. set genre :p
Topic Starter
Leiwa

KSHR wrote:

Sorry for stepping into this discussion, but let me post a conclusion JP BATs agreed.



Oyatsu wrote:

So if you followed it. it should still be removed ( )
This exactly got our point. Since the official site the map owner linked here doesn't show a label with (), there doesn't need to type it in both unicode and romanized title fields. As a reason why 『 』 is not needed, refer to images Oyatsu linked. I mean 『 』 is just used to split up, therefore it should not be considered as a part of this song title.

In short..
Title: killy killy JOKER TV size
Romanized Title: killy killy JOKER TV size


To map owner:
Ask Loneight to repair after fixing this. If he tells you to wait for more than 3 days, poke me in game or forum pm. Good luck!

P.S. set genre :p
OK
初めての事態だったので戸惑っていたところ、速やかな解決ありがとうございます。
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