You are not alone TicClick. I'm a good timer myself and I did not spot any wrong timing lol
TicClick wrote:
I went half deaf
Oyatsu wrote:
Gratz!
12:34:23 <pishifat> will be finishing tomorrow so hopefully mapper won't get too mad
Urushi38 wrote:
Insane diff is too simple to call extra or something, so I called Insane.
unranked for an unrankable issue wow qats are insaneCDFA wrote:
Gotta build up that IS over minute non-gameplay related discrepancies
Man I love 2014
BeatofIke wrote:
Not looking forward to 2015 then.
yea, you're right. however, both are crap in comparison to the newer new mp3: offset still 1332Project Railgun wrote:
I prefer the original mp3. It sounds better than this mp3, but whatever.
TicClick wrote:
[Easy]
- 00:25:331 (1) - needs finish Done
- 00:58:164 (2) - missing something something on the tail (I'd place finish, but I see you used whistle just a slider earlier) Done
Thank youTicClick wrote:
[Insane]
Insane with an icon of Extra... well, it's not hard enough for Extra anyway.[momimann's Insane]
- 01:22:664 (4) - you can hear 1/4 right after the end of this slider, how about you map it?
done- 01:27:831 (1) - slider tick hitsounded as a loud drum sounds not only weird, but also bad. Loud and clear hitsounds should be used only on the actual hit objects, and slider tick doesn't require player to hit it at all. It's worse than all the previous occurences of it, because you use that drum sound there more often than before. If you still want to use it, you probably want to place there a hit object or (at very least) slider's end.
This hitsound makes easy to understand rhythm. I don't think it's bad...[Hard]
- 00:08:665 (1) - missing clap
done- 00:13:164 (5) - would be nice to hear finish here
done- 00:12:998 (4) - missing clap
done- 00:57:331 (1,2,4) - would be nice to hear finish on their heads
disagree little noisy.- 01:07:998 (2) - should have new combo instead of 01:07:831 (1)
None. This fits vocal.[Normal]
- 00:35:998 (1) - shouldn't it have finish?
done- 00:41:331 (4) - please add new combo
done- 00:43:998 (4) - ^
done- 01:15:998 (1,2) - the jump is too big, reduce it
This jump is playable and not so big,- 01:27:498 (1,2,3,4) - Hard should be easier than Insane, but Insane doesn't have these notes and has only a repeating slider. Could you please change it to something else?
Just a The difference of mapper IMO.Please make this difficulty harder (example: more 1/2 notes on kiai) for a better balance with Hard.
- 00:25:331 (1) - shouldn't it have finish?
done- 00:35:998 (1) - ^
done
I don't want Normal with more 1/2. It's too hard than Easy.
[Easy]can't believe I've just modded a TV Size map, but oh well, I promised to recheck it
- 00:25:331 (1) - needs finish
- 00:58:164 (2) - missing something something on the tail (I'd place finish, but I see you used whistle just a slider earlier)
I kinda agree with Andrea here, since there few reasons why you should call this an ExtraAndrea wrote:
Insane should be renamed to Extra anyway, just saying.
first this: 00:14:164 (3,4,5,6,7,8) - this stuff only should be on extra diff, it looks plays harder then it should be, you could replace it with notes, if you want to keep it as "Insane"This is just a 1/4 stream when playing.
2nd: the whole kiai has crazy jumps that's are so big and fits for extra diff, and I only play insane diff and i couldn't even pass this...I use "Insane" as simple diff, not as a diff harder than 'Hard' but easier than 'Extra'.
There is two way, your mp3 is wrong or your Insane try to load wrong mp3.[ Daniel ] wrote:
There is a problem loading the audio for the insane level
too many complain :'/Urushi38 wrote:
ok I never use Extra for this mapset
No reply = fixed.Rakuen wrote:
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)LegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedHitsounds
- There are 2 hitsounds with delays here, use the modified version below:
- 7 ms delay - http://puu.sh/dLQBu/3340fc1f69.wav , applies for:
soft-hitwhistle2
soft-slidertick39- 2 ms delay - http://puu.sh/dLQFS/e152137b98.wav , applies for:
drum-hitwhistleNormal
- 00:21:831 (5) - Slider is off rhythm, try moving to 00:21:664 - . Nothing sounds at 00:21:831 - and 00:22:164 -
No. There are certainly Cello sounds. I follow them.- 01:17:664 (3) - Whistle
- 01:18:664 (1,2,3,4,5,6,1,2,3,4,5) - Hitsounds here a bit wrong, make the whistles at upbeats please, like 01:18:998 - , 01:19:664 - , 01:20:331 - etc.
Hard
- 00:12:831 (4,5,6,7,8,9,10) - Use 1.2x DS for all of them, looks neater
- 00:58:998 (2) - Clap
- Nice diff
momimann's Insane
- Please use AR8.6
- 00:10:998 (5) - Use same DS?
- 00:23:831 (1) - NC not needed imo
No change. ofc we can play wothout NC, but this NC makes playing better.- 00:40:998 - Clap
- 01:22:998 - , 01:23:164 - , 01:23:331 (1) - Claps will sound better imo
Infected
- 00:13:664 - Whistle
- 00:49:331 (1) - Try to make the middle part more visible. Something like 01:11:998 (6) - or :
- 01:02:164 (1) - Don't have to NC this I guess, it's readable (extra diff)
Call me back when you're ready!
Thanks for modRakuen wrote:
Railgun's Easy
- Please use AR3 flat I think the current ar fits the map better
- 01:23:998 (1) - Inconsistent DS I do this intentionally to follow the instrumental. It's +0.05x i hope that's not an issue
All fixedLust wrote:
Lets get this back to where it should be.
[Infected][momimann's Insane]
- 00:05:332 (1,2) - The 1/4 gap between these two sliders plus the angle of flow makes this very awkward at the beginning of the map. I usually got a 100 on the first slider. ctrl+g 00:05:998 (2) - works well and since there is a spinner afterwards you are not changing much
- 00:12:914 (4,5,6) - This stream seems a little forced in my opinion. I think converting this to a 1/2 pattern works very nicely. Try something like this or something similar, follows the music well and plays to fit the music
- 00:39:831 (1,2,3,4) - I was seriously impressed by this pattern, it plays and flows really well! Nice job here
- 00:53:998 (3,4,5,6) - The pattern can flow better imo. Try ctrl+g 4/5 and see how it plays
- 01:11:331 (3) - I suggest you accent this slider with a new combo since it is obscured by 01:10:664 (1) - for the most part. Players with skins that do not have transparency in their slider tracks will have a hard time noticing this and the new combo will add more of a visual cue
- 01:15:998 (1,2,3,1) - Really, the highlight of the map for me. I never get tired of playing this pattern and imo it fits the the vocal and music really well. Its not everyday you see something like this!
The volume of the hitsounds are rather quiet, especially for the parts after the beginning. I highly suggest you raise the volume on the green lines.[Hard]
- 01:15:164 (7,8,9) - The rhythm here is kinda awkward with the stronger vocals. Revise it to follow it more closer. Try something like this
Find me in game
- 00:34:831 (8) - The slider ticks during this slider are very strong sounding, which may confuse the average hard player. I think removing them would be best or maybe try a different rhythm out