That'd be awful. I hope this will never happen.
As far as I know, this is a rhythm game, not a speed tester.I think so too
Dislike request
That'd be awful. I hope this will never happen.
As far as I know, this is a rhythm game, not a speed tester.I think so too
What you describe is assuming misses for the rest of the map which I mentioned as an alternative in my post. I don't see how you would have anywhere near enough information to correct me on the last point.Bassist Vinyl wrote:
actually counting the parts of the map played as neither misses nor 300's would still work just fine without lagging since it doesnt have to recalculate the map every hit object. just once. for example, take a 800 combo map, if you have 400 combo currently + 98% acc it shows the pp you'd have in game as though you cleared it with 400 combo +98 acc... and goes up/down from there. PP has to be calculated live yeah but not the difficulty of the map.
that said, its still pointless
Given the current pp algorithm what you suggest wouldn't ensure monotonically increasing pp values.Drezi wrote:
Extrapolation could be nice, one other thing I thought of is that we take the "assume 300s for the rest of the map" approach, but the displayed PP would be simply proportional to your current progress on the drain time of the map, so that there's a sense of progression as you play through the song.
What I mean is that if you SS a song, displayed PP would go from 0% to 100% linearly with drain time, instead of staying the same throughout the whole song, and if you make more and more mistakes, than the overall real PP you can potentially achieve would constantly go down (since we start out assuming 300s for the rest), but this would be offset by the fact that the display of this decreasing value would be weighted from 0% to 100% in proportion to draintime as you play, so overall you could still see an increase in pp over time, reaching your final and real PP at the end of the drain time.
I hope it makes sense and I managed to describe what I was thinking.
Edit: Or it could be in proportion to your progress on the combo total of the map (regardless of breaking combos), instead of drain time, so that the increase is directly linked to the density of objects aswell. Actually this would make more sense, even if PP display updates were linked to hitobjects with the drain time method too.
Yeah, I just thought that it would feel okey if the drops in PP were not as huge in absolute value compared to the final result, and when you're not making mistakes the displayed pp would be increasing instead of staying level.Tom94 wrote:
Given the current pp algorithm what you suggest wouldn't ensure monotonically increasing pp values.
my assumption was it went off your current progress. for example, if you are currently at halfway into the map and have 100% and a half combo of the full map, your pp displayed would be equivalent to if you had a half combo and 100% and 0 misses play of the entire map. And from there it progresses forward.Tom94 wrote:
What you describe is assuming misses for the rest of the map which I mentioned as an alternative in my post. I don't see how you would have anywhere near enough information to correct me on the last point.Bassist Vinyl wrote:
actually counting the parts of the map played as neither misses nor 300's would still work just fine without lagging since it doesnt have to recalculate the map every hit object. just once. for example, take a 800 combo map, if you have 400 combo currently + 98% acc it shows the pp you'd have in game as though you cleared it with 400 combo +98 acc... and goes up/down from there. PP has to be calculated live yeah but not the difficulty of the map.
that said, its still pointless
Assuming only 300s maps like tag4 things would first display thousands of pp and then drop to next to nothing at the hard parts. Vice versa assuming misses the pp would only begin raising far into the map. Re-computing the beatmap difficulty up to the current hitobject would ensure a stable amount of pp to play quality ratio.
I want to mention another possibility, that can potentially be good, too. Namely extrapolating the current ratio of misses, 50s, 100s and 300s to the rest of the map and then showing that pp value. This would still have artifacts on maps which have highly varying difficulty (tag4 for instance), but far less than assuming pure 300s or pure misses.
???????????????????????????????????????????????????????????Tess wrote:
- DT will be placed on a pedestal, and it is overrated
We need more posts like these in large topics, this is a perfect post trying to remove as much bias as possible and stating facts. More summaries like this would be great. The solution provided also seems fair, a good trial to see which scoreboard ends up being more used and hence which should be the default scoreboard.Tess wrote:
SI hope this helps move the discussion forward any, I'd really like to see in-game pp implemented in some form and I hope this idea doesn't just get buried under the others. Have all my 16 stars.
The reason i dont list them is because im not allowed to. And I really dont see how some of the other achies in addition to the obvious one could be achieved.Tess wrote:
It would be nice if you could actually list the achievements you're referring to, but since you like being vague, I'll list all of them instead:
The reason you don't list them is because there's only 1. News flash: no one cares about achievements that's just a dead weight argument against this because you haven't got anything else to say anymore. Of course the achievements would still work, score would still be 100% visible it'd be the main metric, the only thing that'd change is what appears in the scoreboards. This is a none existent argument don't even try and push it and even if it was no one cares about achievements anyway.Sea_Food wrote:
The reason i dont list them is because im not allowed to. And I really dont see how some of the other achies in addition to the obvious one could be achieved.Tess wrote:
It would be nice if you could actually list the achievements you're referring to, but since you like being vague, I'll list all of them instead:
Also no I dont think that that is the only reason why the suggestion is bad.
A system which compares multiple performances across different maps obviously has to be able to judge a single play, and compare plays on the same map aswell, how can you fail to see that. How could it could it compare different plays between different maps if it can't even compare plays on the same map?... Please.Shadowriver wrote:
Its sounds strange to me that people want ranking system to be implemented as a score system, ranking system that was made to score multple performences insted of jurgeing single play
How do you know if the way it jurge produce score with enouth scale so it can create suitable ranking for are single song? In your case you more skilled then i am, so pp produce three digit numbers which even reapets on multiple songs and now look on my pp from my noobish normal plays.... numbers between 1-3, so how this suppose to jurge rank single play of noobs like me, how its gonna work good as scoring system if can produce same numbers for single scores? Something that produce numbers does not mean it a good scoring system, because this system was made to jurge skill based on multiple plays, so it does not case if it produce 3 digit numbers or between 1-3 to accumulate. And besides what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.Drezi wrote:
A system which compares multiple performances across different maps obviously has to be able to judge a single play, and compare plays on the same map aswell, how can you fail to see that. How could it could it compare different plays between different maps if it can't even compare plays on the same map?... Please.Shadowriver wrote:
Its sounds strange to me that people want ranking system to be implemented as a score system, ranking system that was made to score multple performences insted of jurgeing single play
What basis do YOU have to form a valid opinion when you don't even know if a wiki page exists about pp? You've barely played this game at all, I suggest you get a bit more familiar with the system before you come here to argue on one side or the other.Shadowriver wrote:
what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.Tess wrote:
Then why don't you give your other reasons? Also, I was able to explain why it's not a problem without giving away anything, it's not impossible. I completely understand that you might have legitimate reasons as to why this shouldn't be implemented, but so far, I don't really see you providing any, or at least not any of substance. Nobody's stopping you from speaking your mind, and it's a forum, so it's not like there's any pressure. You can take all the time you need to word things correctly, and even if you mess up you can edit your post.
Changing the whole scoring system would be optimal, but that's a lot more work, and not a necessity for PP scoreboards to be implemented. PP scoreboards could still replace the current ones without having to make any changes to the current scoring system. Also the most popular consensus right now is that PP scoreboards could be implemented IN ADDITION to the current score-based scoreboards.Sea_Food wrote:
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way. Especially since i wasnt even talking to you. Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that.
Ok sorry retried searching and i find that wiki page, insted of suggeting me to get fimillier you could help direct me to the link so i can get fimiliar, thats all i wanted to see ; p. But either way pp in current form is imo not suitable, it needs to be scaled diffrently and looking on wiki it can be done in some way or another, so i still belive what you guys wanting is new scoring system based on similar mechanic, pp is made to just accumulate. Also it all about numbers, so it really does not matter how long i playDrezi wrote:
What basis do YOU have to form a valid opinion when you don't even know if a wiki page exists about pp? You've barely played this game at all, I suggest you get a bit more familiar with the system before you come here to argue on one side or the other.Shadowriver wrote:
what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.
PP has decimals, but it is not shown for the sake of simplicity. Yeah Easy diffs might still have plenty of tied scores, but what does it matter? If you made the same play, there's no need to differentiate.. There are tons of tied scores currently aswell on easier spinnerless maps.
You should probably just stop posting. Let my dissect your post really quickly and show you how you're an idiot and have just admitted that my idea works fine and your argument against it is "the working idea doesn't make my opinion work so I'm going to ignore it".Sea_Food wrote:
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.
@jesus1412
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way. Especially since i wasnt even talking to you. Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that. You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 does
Also the last paragraf of your post pure cacer.
I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way.Yes it would work, what's the problem? No where in the OP does it talk about making this system a "generated live" kind of thing. This would be displayed just like score at the end of the map right next to it. It won't hurt you at all, people like you are the reasons we can't have nice things. "One or the other, we can't have both even though having both doesn't effect me in any way" is the mentality that ruins a lot of fun in the world, you are an anit-fun person. No one wants you to exist if you simply want to take enjoyment away from people.
Especially since i wasnt even talking to you.Get off of the forum. You don't have a clue what a forum is evidently. I am pretty convinced you're actually a troll poster at this point.
Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that.Trying to enhance the idea is great and all but this is just an extension of the idea which would allow it to COMPLETELY overrule standard scoring. As it stands, this isn't currently possible hence we need to look at other ideas. Obviously those other ideas are viable and go against your ideas so you simply deny them and call my opinion a minority even though more people would want what I'm saying than what you're saying. I can't conclusively say that more people want change, but from what I can see more people DO want change; regardless of how perfect that change is they DO want change. If 33% of people didn't want change, 33% of people wanted this to be the main metric for scoreboards and 33% wanted pp to be the new scoring mechanic completely, are you trying to argue it's evenly split between what people want? 66% OF PEOPLE WANT THE CHANGE IN THIS SCENARIO, NOT 33%; DIFFERENT LEVELS OF CHANGE ARE ALL CHANGE DON'T DIVIDE THEM.
You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 doesMost people don't and I already explained that this would only effect ONE acheivment even if it was implemented as a completely new score system and the old one was removed. Here, unlike you I provide evidence to back me up because I'm not a shit poster. Here's the link because the image is too large for the forums: http://jesse1412.s-ul.eu/m0c8ZTuU . Also note that the people who didn't reply are still replying and all of them have said they don't care about acheives (zapy, elysion and shadowsoul so far replied.)
Also the last paragraf of your post pure cacer.You obviously didn't read it otherwise you wouldn't have continued posting. This is a forum but you don't understand that. Spend time constructing your posts. You should have no spelling mistakes on a forum if you're actually trying, it TELLS YOU which words are spelled wrong and then TELLS YOU how to spell them.
Don't need to be aggressive, its not like i come here deny your ideas, just criticly chalange it as any feature request should. I admit i searched wrong and didn't find wiki page, but consideing you guys pushing this idea and trying to convice people to support it, including me even if i played for few days (but i got some longer expirence with SMO, so it not like i know nothing about rythm games), so you could pass me link to help me out.Drezi wrote:
It does because you have no clue about the differences between the two, and this is not the place for us to be guiding you, why are you even posting here omg.
Sea_Food wrote:
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.
?Tess wrote:
I've read the entire thread, and there were quite obviously two very strongly opposing sides - one for, and one against pp as a scoring system.
This thread wasn't made by jesus and countless other people share the exact same opinion, including myself. There's nothing rare about it.Sea_Food wrote:
@jesus1412
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way.
???Sea_Food wrote:
Especially since i wasnt even talking to you.
I don't get the first half of your statement, but resorting to personal attacks once your arguments are challenged is just low. As for the second statement - a lot of people do agree with what jesus said, at least in some form, as I've stated before. I also challenged you to find me 10 reasonable people who seriously consider a single achievement more important than the scoring/ranking system, and can give a decent argument for why they think that way. Actually, no, find me two.Sea_Food wrote:
Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that. You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 does
Sea_Food wrote:
Also the last paragraf of your post pure cacer.
jesus1412 wrote:
I am pretty convinced you're actually a troll poster at this point.
Here. Here is the only thing I wanted to say for this moment in this thread. Either of you two could have simply said:Sea_Food wrote:
So what about some of the achivements? Pp score would make some impossible
This idea does not necessarily mean that current scoring system would be abolished. Also achies are not that important for many people.and we would have had a completed discussion about the issue. Compleated discussions on a subject is a good thing.
Someone understands me, you're a good person ;_;Tess wrote:
Drezi wasn't being aggressive as much as fed up with your lack of logic/information, mostly things that should be there but aren't.
This 1000x too. Some people keep making the same nonsense arguments.. best one is "I don't like this because I don't, I hope this doesn't happen."Tess wrote:
Try figuring out as much as you can on your own before posting, it's very frustrating to have to answer the same question over and over again for other users.
I'll say it for you, it would effect jackpot. That's all. It's not illegal to say it if you have a good point of discussion but it's a shitty achievement anyway good luck getting it. We listed all the issues and you haven't specified which ones we haven't found a remedy for with this implementation which is why we want you to list them (there are none).Sea_Food wrote:
Here. Here is the only thing I wanted to say for this moment in this thread. Either of you two could have simply said:Sea_Food wrote:
So what about some of the achivements? Pp score would make some impossibleThis idea does not necessarily mean that current scoring system would be abolished. Also achies are not that important for many people.and we would have had a completed discussion about the issue. Compleated discussions on a subject is a good thing.
Yes informative post are better, but meaningless yabbering does not make your post better just because they make them longer. Turned a really simple issue into a war of "proof" and a quest of "lets teach Sea_Food how to make quality post on the forums." Just because:
1. I couldnt explain which achies would/could get affected. Sorry but there are rules on this game and I dont want go darker on the grey area to tell you which achievementS are them, because again it dosnt even matter and is meaningless yabbering.
2. I wouldnt point out which of the previously discussed subjects (that you know about) are the other things that are heavy enough arguments that I would not want this suggestion to go trough. Because I really think that mentioning them once again would be meaningless yabbering. If what your been trying to do is not to make me think this way, sorry you have failed on your quest.
Since we kinda switched the topic into good forum behavior, here is a tip for you guys. Dont try so hard to "win" arguments.
And there; the OP even said there's no awkward "pp as you play" system needed for this request. It'd be nice but it's probably something for another day.Kyou-kun wrote:
For everyone talking about adjusting things awkwardly to fit the new pp system, and how it wouldn't work well, please note the title is "Add pp as a scoring system in standard mode", not "Add pp to replace score in standard mode".
silmarilen wrote:
i suggest completely ignoring every post by sea_food from now on. it's not like he has ever had a decent forum post anyway, not just in this thread.
please keep one suggestion per threadsilmarilen wrote:
i suggest completely ignoring every post by sea_food from now on. it's not like he has ever had a decent forum post anyway, not just in this thread.
Tom already confirmed that it is happening several times. Your arguments are obviously invalid if you read the last post I made on this thread (or just read the title).Riince wrote:
The PP system is extremely fickle, and it will lead to the global scoreboards being just as fickle which is not what we want them to be. People should lose their spots on scoreboards when someone else passes them, not when tom decides to pump up the aim or dumb down the value of accuracy or whatever he's going to do in the future in his endeavors to make a more effective and accurate ranking system. This might even discourage him from making changes to this relatively young system that still has a lot of work to go. Peppy hates touching scoreboards. This will involve not only completely re-ordering them but making them incredibly volatile.
This is why it is not going to happen. No way. Not until the system is entirely 100% unquestionably done with no room for improvement... which will probably be never...
instead of investing all this time and post energy into an idea that can't possibly be implemented for a very very long time if at all...
I recommend we try to get jesse senpai's much more practical/reasonable idea implemented.
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."Riince wrote:
People should lose their spots on scoreboards when someone else passes them, not when tom decides to pump up the aim or dumb down the value of accuracy or whatever he's going to do in the future in his endeavors to make a more effective and accurate ranking system.
Please think about it first.Tess wrote:
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."
Yeah, it's so much better to have HDHR scores as 1# when someone actually DT-d the map... and generally just flawed map rankings, due to lower acc scores being able to beat higher acc scores if 100s happened earlier etc.Riince wrote:
Player A: "oh Player B you think you're hot stuff because your 99.5% DT put you in first over my 99.1% HD DT? just wait until tom buffs hidden nerd and that spot is mine!" see the inherent issues with that? Player A should have to work for his #1 there not feel like he can wait for the system to conform to where he thinks his play should be, and player B shouldn't have to worry about his score being passed because of such a change.Tess wrote:
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."
explain how that relates to what i said. i was drawing a comparison between hd dt and dt, didnt mention hd hr anywhere. obviously hd hr is going to take a nosedive when the system is first implemented but im talking about very similar and very closely related in pp scores changing places with eachother afterwards.Drezi wrote:
Yeah, it's so much better to have HDHR scores as 1# when someone actually DT-d the map... and generally just flawed map rankings, due to lower acc scores being able to beat higher acc scores if 100s happened earlier etc.
Logic.
no, it's you who didn't understand what you quoted. i wasn't talking about the initial transition.Drezi wrote:
No explaining will help you, if you don't get it by yourself.
whoops okDrezi wrote:
Stop editing your posts constantly, it's annoying that by the time I send my reply, half of the content is different/new.
Come on 19pages of discussion and your complaining why people dont keep going. I am sure that everyone important knows about this thread so no reason to keep it bumbed just so people would keep talking about the points in your summary post when everything that can be said about this has already been said.Tess wrote:
Apparently not.
I don't want to see this thread die, though. This isn't just a random idea and no yes/no has been given yet, I don't see why it should randomly stop at this point. I'll pull up my summary post again if anyone needs that, but it bothers me that this thread doesn't have much attention paid to it, even though it would be a /huge/ progression in rankings and how they work. I've yet to see a convincing argument against this idea, and I'm sure many others would agree.
So, you know, let's try to get discussion going again, if possible.
Everything that you wanted to say about this has already been said*Sea_Food wrote:
everything that can be said about this has already been said
Why? He could've at least mentioned whether he thinks it's a good idea or not. I've already seen Tom say a few things, but I feel like the involvement is way too low. Also, we both know that you don't want this feature, so it's only natural that you wouldn't mind the thread dying off.Sea_Food wrote:
Also i dont know if you ment that there isnt a post by bluename confirming or denying this request but AFAIK its a bad thing to ever give statements like that before the developer is atleast working on implenting the feature yet.
- Rework the scoring system (and mod boni) to be strongly correlated with pp while still remaining simple.
no! i don't want thatDT-sama wrote:
Just dropping this in here.
http://ask.fm/Tom94/answer/119955854542- Rework the scoring system (and mod boni) to be strongly correlated with pp while still remaining simple.
This happening would be quite interesting.DT-sama wrote:
Just dropping this in here.
http://ask.fm/Tom94/answer/119955854542- Rework the scoring system (and mod boni) to be strongly correlated with pp while still remaining simple.
Weighting percentages already does this to a degree but not enough imo.Railander wrote:
yes this definitely needs a better scoring system.
also, as someone who doesn't have over 1k beatmaps downloaded, i wish the system better took into account people that repeatedly plays the same maps over someone with 10k beapmaps that just clears every one of them one by one with mediocre performance just for the ranking points.
one thing i have no idea how could be made properly is weighting difficulty categories against each other.Kyou-kun wrote:
I wonder if I would actually get pp for DTing maps which I think are hard if the system actually distinguished between aim/speed/accuracy pp like it should
sure, but that's not what i'm asking.Drezi wrote:
What.. They'd be weighted separately and summed after that. Currently they are summed per map, and weighted afterwards, so a performance that excels in only one category is pushed down by ones where the sum is higher.
I can confirm thisKyou-kun wrote:
but oranges do taste better, especially the juice that comes from them
Once we figure that out there's still the major issue with comparing FL to pretty much anything elseRailander wrote:
one thing i have no idea how could be made properly is weighting difficulty categories against each other.Kyou-kun wrote:
I wonder if I would actually get pp for DTing maps which I think are hard if the system actually distinguished between aim/speed/accuracy pp like it should
for instance, when does X speed become harder (worth more) than Y aim/acc?
Ohrami wrote:
but really men why isn't this in the game yet
tired of not being able to get pp because i have a better no mod "score".. or losing pp because i beat the score but have terrible acc with mods.Ohrami wrote:
Ohrami wrote:
but really men why isn't this in the game yet
This thread is about the score with the highest pp being #1 on a map, not submitting your highest pp giving score.baraatje123 wrote:
Lol
This thread is about the most-pp worthy scores being your submitted score, and not the one with the highest amount of points
Pp>Points
it's really about bothjesus1412 wrote:
This thread is about the score with the highest pp being #1 on a map, not submitting your highest pp giving score.baraatje123 wrote:
Lol
This thread is about the most-pp worthy scores being your submitted score, and not the one with the highest amount of points
Pp>Points
Imagine a simple beatmap with 2 FC's, all 100's get on the very first few notes:Bara- wrote:
Isn't this basically added now, now that mod-specific score are all saved?
Bara- wrote:
You do know that the DT play now gives pp right? Or at least it works that way in Mania (or am I misunderstanding something?)
Not sure about lazy, but the developers have not been working on implementing these feature request because they have been putting all of their efforts into osu!lazer, which is a complete client and website rework. This new client will include some of the more popular feature request, not sure about this one thoughJuan_98 wrote:
I literally have spent the last hour going through some awesome feature requests like this one, and NONE of them has been implemented, and most of them are 3/5 years old. This kinda works the same as reporting, I once reported a guy (very obvious account sharing), but months later I found out that the player was never punished and even kept sharing his account. I don't know how osu staff work, but they seem pretty lazy, no big changes since I started playing osu 7 months ago, and that's a lot of time compared to any other games.