Bauxe: you made me think this up t/225131
This is 100% subjective since that PP system and that idea of skills was implemented in addition on the basis game.jesus1412 wrote:
Why argue it's subjective when pp is clearly awarding based on skill rather objectively. Neither of us can deny these players are good, if the system was subjective then there would be people who would disagree.
It objectively places the good players at the top. If you disagree with this then you must be delusional. Maybe the order isn't perfect but it certainly does sort the best from the good from the bad.MiniTokki wrote:
This is 100% subjective since that PP system and that idea of skills was implemented in addition on the basis game.jesus1412 wrote:
Why argue it's subjective when pp is clearly awarding based on skill rather objectively. Neither of us can deny these players are good, if the system was subjective then there would be people who would disagree.
I think you misunderstand what the game is (or was) and what we want it to become.
Even in term of skills (term subjective...), the PP system is not objective.
If it was, it would be perfect but that not the case. I think Tom94 and peppy are working on it yet.
But if it was objective why on earth we would change it ?
You said it yourself, if objective, we can't denny.
It's called balance. We look at the system subjectively and try to make it objective.
Just like the current system wow!Ace3DF wrote:
It would make every scoreboard on easy - hard maps irelavent seeing how all the top scores will be HDHRDTFLPF.
pp = score in this proposal, "Too much people don't understand that and are focused on [the old scoring system]."CelegaS wrote:
Osu is an arcade-like game so performance don't matter, only score is important. Too much people don't understand that and are focused on pp.
Bauxe you monsterDexus wrote:
Bauxe: you made me think this up http://osu.ppy.sh/forum/t/225131
Completely flawed argument, the play of football players is centered around scoring goals, their whole strategy and training revolves around it, so obviously goals matter.Sea_Food wrote:
I really dont like this idea because pp is way too complicated to be a scoring system. This is like if someone in football made a suggestion that
"The team with most goals should not win, because they are not necersary the team that really played better in my opinion. The team that has the best performance counting in ball posession, passes, hairstyle AND goals (+other stuff) should win."
its not like a pp scoring system avoids the issue. if you could see a live number showing how much pp the play is worth while the map is being played [impossible for more reasons then i want to get into but bare with me] the number would barely move until you get past the halfway point in the song,and it would just go up faster from there.Drezi wrote:
Completely flawed argument, the play of football players is centered around scoring goals, their whole strategy and training revolves around it, so obviously goals matter.Sea_Food wrote:
I really dont like this idea because pp is way too complicated to be a scoring system. This is like if someone in football made a suggestion that
"The team with most goals should not win, because they are not necersary the team that really played better in my opinion. The team that has the best performance counting in ball posession, passes, hairstyle AND goals (+other stuff) should win."
In osu it's not that straightwordard, there's no single simple and clearly defined goal other than generally playing well, maintaining a good combo AND accuracy at the same time, and score isn't straightforward either with 7 digit scores and the combo multiplier etc.
If anything the football analogy would be "goals near the end of the game are worth 10x more" lol.
Acutally this hasn't been confirmed/denied by Tom, and I'm not really convinced that you're an expert regarding the technical possibilities/limitations here, but if you are, please do elaborate. It's a rather important issue and it would be silly to drop the subject just because someone claimed it to be impossible.Bassist Vinyl wrote:
if you could see a live number showing how much pp the play is worth while the map is being played [impossible for more reasons then i want to get into but bare with me]
Ok i admit that the current scoring system is more complicated than in football, but for a video game its okay. Its not nearly as complicated as you make it sound. I actually think that score per note should be:Drezi wrote:
Completely flawed argument, the play of football players is centered around scoring goals, their whole strategy and training revolves around it, so obviously goals matter.Sea_Food wrote:
I really dont like this idea because pp is way too complicated to be a scoring system. This is like if someone in football made a suggestion that
"The team with most goals should not win, because they are not necersary the team that really played better in my opinion. The team that has the best performance counting in ball posession, passes, hairstyle AND goals (+other stuff) should win."
In osu it's not that straightwordard, there's no single simple and clearly defined goal other than generally playing well, maintaining a good combo AND accuracy at the same time, and score isn't straightforward either with 7 digit scores and the combo multiplier etc.
If anything the football analogy would be "goals near the end of the game are worth 10x more" lol.
Score = Hit Value + Hit Value * (Combo multiplier * Difficulty multiplier * Mod multiplier) / 25But its still pretty simple and actually in a sense the same as the one i think it should be.
you just need to play well. you don't need to understand the formulas (only to the point that combo and accuracy are the main factors).Sea_Food wrote:
I think i red that through 10 times and I still dont quite understand it. Clearly the most complicated score calculation system I have ever seen in my life. And pp calculation is even more complicated. If this threads suggestion went through, they could change the osu! slogan to "rythm and formulas that you wont understand."
Nah, you still don't get the point.jesus1412 wrote:
It objectively places the good players at the top. If you disagree with this then you must be delusional. Maybe the order isn't perfect but it certainly does sort the best from the good from the bad.
Yes, my friend there is a certain ruleset and a scoreboard based on it, and why would you believe that it's of divine origin, and changing that ruleset to a better one ruins the game? How can you say it's objective, when it's an arbitrarily chosen ruleset, just like pp. But objectively pp does a pretty good job at placing better plays higher.MiniTokki wrote:
Nah, you still don't get the point.
There is a game, with his rules, they are objective, it's what the game is.
There is a scoreboard based on it, he's objective too.
I'm not a believer so this is certainly not a divine origin, just some game developers I guess...Drezi wrote:
Yes, my friend there is a certain ruleset and a scoreboard based on it, and why would you believe that it's of divine origin, and changing that ruleset to a better one ruins the game? How can you say it's objective, when it's an arbitrarily chosen ruleset, just like pp. But objectively pp does a pretty good job at placing better plays higher.
Excuse me that my analogy was not 100% accurate, but my point was that the base score system should be kept simple. As it is done everywhere else.Kyou-kun wrote:
The football analogies don't work for the simple reason that the objective is literally just score goals. Nothing else matters in football. There are rules about how you can use the ball, how many players can be on a team, and what they can do, but the gameplay is literally focused on scoring goals, which in turn scores points. In osu!, the objective is hit all objects as accurately as possible. Hitting the hit objects will, in turn, score you points. However, the method by which these points is given can vary wildly without the gameplay changing at all. In football, you can't change how points are distributed without completely changing how the game is played.
What am I even reading. Well i wont give a deeper opinion on that because i really dont think its relevant to the suggestion.Kyou-kun wrote:
But the problem is that you can't accurately judge skill based on simple score system in osu!, because of the fact that there are so many different levels which require different skills, while you can accurately judge skill based on a simple score system in football, because there's only one "level", and it always requires the same set of skills to master it.
And what about the thing I suggested - the rest of the map being counted as neither misses nor 300s, but null (same as if you missed the rest of the map, but without the miss penalty for the not yet played objects)?Tom94 wrote:
If it assumed 300s for the rest of the score, then the displayed pp would only go down and your goal would be to have it go down as little as possible.
On the other hand if it assumed misses for the rest of the score, then it would only start showing values above 0 near the end of the map since misses currently reduce pp by quite a lot.
Drezi wrote:
And what about the thing I suggested - the rest of the map being counted as neither misses nor 300s, but null (same as if you missed the rest of the map, but without the miss penalty for the not yet played objects)?Tom94 wrote:
If it assumed 300s for the rest of the score, then the displayed pp would only go down and your goal would be to have it go down as little as possible.
On the other hand if it assumed misses for the rest of the score, then it would only start showing values above 0 near the end of the map since misses currently reduce pp by quite a lot.
Tom94 wrote:
The last option would be to disregard the remainder of the map and only compute pp for the existing part just like accuracy works. This would likely not be possible without making the game lag, because the difficulty of the beatmap would have to be computed up to every existing hitobject once.
actually counting the parts of the map played as neither misses nor 300's would still work just fine without lagging since it doesnt have to recalculate the map every hit object. just once. for example, take a 800 combo map, if you have 400 combo currently + 98% acc it shows the pp you'd have in game as though you cleared it with 400 combo +98 acc... and goes up/down from there. PP has to be calculated live yeah but not the difficulty of the map.silmarilen wrote:
Tom94 wrote:
The last option would be to disregard the remainder of the map and only compute pp for the existing part just like accuracy works. This would likely not be possible without making the game lag, because the difficulty of the beatmap would have to be computed up to every existing hitobject once.
pp calculation isn't really that hard, even, it is simpler to calculate than score, since it doesn't rely on the distribution of the 300s-100s-50s-Misses through the play (just the total amount of each of these and the Max Combo). Also score considers spinners and slider-tick bonuses.Sea_Food wrote:
Excuse me that my analogy was not 100% accurate, but my point was that the base score system should be kept simple. As it is done everywhere else.Kyou-kun wrote:
The football analogies don't work for the simple reason that the objective is literally just score goals. Nothing else matters in football. There are rules about how you can use the ball, how many players can be on a team, and what they can do, but the gameplay is literally focused on scoring goals, which in turn scores points. In osu!, the objective is hit all objects as accurately as possible. Hitting the hit objects will, in turn, score you points. However, the method by which these points is given can vary wildly without the gameplay changing at all. In football, you can't change how points are distributed without completely changing how the game is played.
This is a good idea, it is too painful to see you made a better accuracy with the same combo (or almost) and have less score and you have to stick with worse performance as top performance.haha5957 wrote:
PP doesn't necessarily have to be exactly converted to score. The problem we have right now is that "highscore doesn't mean high pp".
Seems like accuracy change during game is making the problem. Well, I'm not 100% sure how pp works, but I believe Accuracy score and Combo scores are seperated (according to reddit pp analyse.)
Then just make Accuracy as an Bonus score after play, just like how Jubeat and DJMax technika does.
Here's an idea :
1) Make every object has the same basic score. If you hit the object regardless of how accurate you were, you get (let's say) 500 score every object.
2) Seems like combo scores are dependant on the maximum combo you achieved on the map. Every maxcombo you achieve, you get extra score. (for example, you get 500 for every note, and another 500 for your combo score. after you miss, you won't get that extra 500 untill you reach your last maximum combo)
3) If there are any modifiers for # of 50 or 100 or miss, just have them sum up to the bonus score that will be given after the play with the accuracy bonus score.
Since accuracy constantly changes(and most likely to drop after you miss or 100) it would be weird to be counted realtime. However using bonus score can possibly solve this and make score directly reflect PP
pros everything
cons you can't accurately tell if it will beat your highscore or not before you finish the play (However I do think this should be encouraged)
People on this thread keep using this argument but dont you guys know how much a combo affects pp aswell? Much more than accuracy.Dexus wrote:
The game is dependant on combo and accuracy; yet the reward for accuracy is greatly diminished when combo isnt maximized; the opposite way accuracy can be poor and the combo can be maximized. Thr player with a full combo and way less accuracy shluldnt be rewarded more than a person with really good accuracy and a ranfom miss. The fact a miss means a useless play is only because of the scoring system in its current state. If we switched to pp based ranking then those amaxing plays with a minor miss wouldnt be completely useless
In score, the combo increases the total score quadratically Θ(x^2) (A single combo of 1000 is worth roughly 4 times more score than a single combo of 500), if the combo breaks in a play are distributed evenly through the map, the max combo increases the total score linearly Θ(x) (2 times more total score with 1000 combo than two 500 combos in a map). Accuracy percentage affects the score linearly Θ(x^1) (90% accuracy is about 10% less score than 100% accuracy).Sea_Food wrote:
People on this thread keep using this argument but dont you guys know how much a combo affects pp aswell? Much more than accuracy.Dexus wrote:
The game is dependant on combo and accuracy; yet the reward for accuracy is greatly diminished when combo isnt maximized; the opposite way accuracy can be poor and the combo can be maximized. Thr player with a full combo and way less accuracy shluldnt be rewarded more than a person with really good accuracy and a ranfom miss. The fact a miss means a useless play is only because of the scoring system in its current state. If we switched to pp based ranking then those amaxing plays with a minor miss wouldnt be completely useless
haha5957 wrote:
PP doesn't necessarily have to be exactly converted to score. The problem we have right now is that "highscore doesn't mean high pp".
Seems like accuracy change during game is making the problem. Well, I'm not 100% sure how pp works, but I believe Accuracy score and Combo scores are seperated (according to reddit pp analyse.)
Then just make Accuracy as an Bonus score after play, just like how Jubeat and DJMax technika does.
Here's an idea :
1) Make every object has the same basic score. If you hit the object regardless of how accurate you were, you get (let's say) 500 score every object.
2) Seems like combo scores are dependant on the maximum combo you achieved on the map. Every maxcombo you achieve, you get extra score. (for example, you get 500 for every note, and another 500 for your combo score. after you miss, you won't get that extra 500 untill you reach your last maximum combo)
3) If there are any modifiers for # of 50 or 100 or miss, just have them sum up to the bonus score that will be given after the play with the accuracy bonus score.
Since accuracy constantly changes(and most likely to drop after you miss or 100) it would be weird to be counted realtime. However using bonus score can possibly solve this and make score directly reflect PP
pros everything
cons you can't accurately tell if it will beat your highscore or not before you finish the play (However I do think this should be encouraged)
What Tom means is the difficulty of the map is changed with every note placed, so difficulty would be constantly changing if the rest of the map was considered to be null. Star rating evens out after about half the map as long as there aren't any huge difficulty spikes. Why does it matter if the rest of the map is considered as misses or null anyways? It's not like you'll get PP for combining half of something. The amount of PP you can gain from a map pretty much only starts increasing as you finish 90% of it anyways. It's much easier to assume misses, this way the amount of PP you gain is guaranteed, instead of getting the false hope of getting PP from SSing half of a map then missing a stream or something.Drezi wrote:
yeah, as Bassist Vinyl said, what I mentioned is not the same as recalculating the map as a whole after every note, c'mon i can read what Tom posted just fine lol.
at your level would a map with a "scoreboard full of DT's" even be fun without DT? I'm pretty bad but most maps I see with the full DT scoreboard I can at least pass or half-pass. although I do have a lot of no mod fcs on maps like that from many months ago that I wish I didn't have... an easier solution would be to let us delete our scoresnooblet wrote:
As for this suggestion, I think this is a great idea. It's much more fair to have scores ranked by PP. I'm afraid to play a lot of maps without mods in fear of being unable to beat them on score with mods in the future, so I actually leave a lot of maps in played when I see a scoreboard full of DT's. This addition would be really nice.
Change the score values into their corresponding pp values. I don't see what the problem with this is? That has already been done to give people their overall ranks.nooblet wrote:
Have you even thought about how you'd even implement this? Like, the whole game up till now has been scored this way, it's not gonna change that easily. How would you deal with the billions of scores set up till now?
Full Tablet wrote:
In score, the combo increases the total score quadratically Θ(x^2) (A single combo of 1000 is worth roughly 4 times more score than a single combo of 500), if the combo breaks in a play are distributed evenly through the map, the max combo increases the total score linearly Θ(x) (2 times more total score with 1000 combo than two 500 combos in a map). Accuracy percentage affects the score linearly Θ(x^1) (90% accuracy is about 10% less score than 100% accuracy).Sea_Food wrote:
People on this thread keep using this argument but dont you guys know how much a combo affects pp aswell? Much more than accuracy.
In tp (which is similar to the current pp), during September 2013, the total tp is the sum of Speed, Aim and Accuracy values. With Speed and Aim, the accuracy percentage is a factor of: (100%+Acc%)/2 (So 90%accuracy is worth about 5% less than 100% accuracy for Speed and Aim). With Accuracy, the accuracy percentage increases the value with a growth of Θ(x^24) (90% accuracy is worth 99.92% less than 100% accuracy). Max Combo in Speed and Aim increases their values with a growth of Θ(x^0.8) (Slightly slower than linearly), and doesn't affect Accuracy.
Overall, accuracy is much more important than max combo in pp, but since the variance of Max Combo is usually higher than the variance of Accuracy between consecutive plays of the same player (it is common to improve the combo from 400 to 900 in two consecutive plays, but getting from 97%acc to SS is harder unless the map is short), the differences of max combo tend to play a bigger role in increasing the amount of pp a map gives.
Sea_Food wrote:
Lol my top rank gives me 62pp with an 88% acc. I dont quite understand how pp works as i said in previous post that its fucking complicated. But i do seem to still understand much better than you do. Because if what you bullshitted about was true, that would mean getting 100% acc from that song, it would give more than eighty thousand pp.
(90% accuracy is worth 99.92% less than 100% accuracyWhich reversed means
100% accuracy is worth 125 000% more than 90% accuracy.what ever. the suggestion is still ass
if 100% accuracy gave 100pp ~ 90% accuracy would give 0.08pp (keep in mind the pp is also derived from SPEED AND AIM)Sea_Food wrote:
Well atleast the thread is now off topic so was worth
Anyway to explain my post I think i was wrong understanding the "sum" part of what full tablet said. I was just focused on(90% accuracy is worth 99.92% less than 100% accuracyWhich reversed means100% accuracy is worth 125 000% more than 90% accuracy.what ever. the suggestion is still ass
If your top rank gave 62pp with 88% acc, it would have practically zero Accuracy pp, and the the Aim pp and the Speed pp alone would give the 62pp (if they are equal, then each one would be about 32.5, since the total pp is (Aim^X + Speed^X + Accuracy^X)^(1/X) with X=1.1)Sea_Food wrote:
Lol my top rank gives me 62pp with an 88% acc. I dont quite understand how pp works as i said in previous post that its fucking complicated. But i do seem to still understand much better than you do. Because if what you bullshitted about was true, that would mean getting 100% acc from that song, it would give more than eighty thousand pp.
Kyou-kun wrote:
Change the score values into their corresponding pp values. I don't see what the problem with this is? That has already been done to give people their overall ranks.nooblet wrote:
Have you even thought about how you'd even implement this? Like, the whole game up till now has been scored this way, it's not gonna change that easily. How would you deal with the billions of scores set up till now?
There isn't, i mean, shouldn't be any doubt on how pp is better than old score. This guy is just asking for a new score system that replaces the bad oneblahblah wrote:
All the opposing opinions saying "pp isnt even perfect"
Hopefully this thread changes your view on life and you either: A, become a good poster that doesn't enjoy making a thread go off topic or B, jump off a bridge.Sea_Food wrote:
Well atleast the thread is now off topic so was worth
Anyway to explain my post I think i was wrong understanding the "sum" part of what full tablet said. I was just focused on(90% accuracy is worth 99.92% less than 100% accuracyWhich reversed means100% accuracy is worth 125 000% more than 90% accuracy.what ever. the suggestion is still ass
That'd be awful. I hope this will never happen.
As far as I know, this is a rhythm game, not a speed tester.I think so too
What you describe is assuming misses for the rest of the map which I mentioned as an alternative in my post. I don't see how you would have anywhere near enough information to correct me on the last point.Bassist Vinyl wrote:
actually counting the parts of the map played as neither misses nor 300's would still work just fine without lagging since it doesnt have to recalculate the map every hit object. just once. for example, take a 800 combo map, if you have 400 combo currently + 98% acc it shows the pp you'd have in game as though you cleared it with 400 combo +98 acc... and goes up/down from there. PP has to be calculated live yeah but not the difficulty of the map.
that said, its still pointless
Given the current pp algorithm what you suggest wouldn't ensure monotonically increasing pp values.Drezi wrote:
Extrapolation could be nice, one other thing I thought of is that we take the "assume 300s for the rest of the map" approach, but the displayed PP would be simply proportional to your current progress on the drain time of the map, so that there's a sense of progression as you play through the song.
What I mean is that if you SS a song, displayed PP would go from 0% to 100% linearly with drain time, instead of staying the same throughout the whole song, and if you make more and more mistakes, than the overall real PP you can potentially achieve would constantly go down (since we start out assuming 300s for the rest), but this would be offset by the fact that the display of this decreasing value would be weighted from 0% to 100% in proportion to draintime as you play, so overall you could still see an increase in pp over time, reaching your final and real PP at the end of the drain time.
I hope it makes sense and I managed to describe what I was thinking.
Edit: Or it could be in proportion to your progress on the combo total of the map (regardless of breaking combos), instead of drain time, so that the increase is directly linked to the density of objects aswell. Actually this would make more sense, even if PP display updates were linked to hitobjects with the drain time method too.
Yeah, I just thought that it would feel okey if the drops in PP were not as huge in absolute value compared to the final result, and when you're not making mistakes the displayed pp would be increasing instead of staying level.Tom94 wrote:
Given the current pp algorithm what you suggest wouldn't ensure monotonically increasing pp values.
my assumption was it went off your current progress. for example, if you are currently at halfway into the map and have 100% and a half combo of the full map, your pp displayed would be equivalent to if you had a half combo and 100% and 0 misses play of the entire map. And from there it progresses forward.Tom94 wrote:
What you describe is assuming misses for the rest of the map which I mentioned as an alternative in my post. I don't see how you would have anywhere near enough information to correct me on the last point.Bassist Vinyl wrote:
actually counting the parts of the map played as neither misses nor 300's would still work just fine without lagging since it doesnt have to recalculate the map every hit object. just once. for example, take a 800 combo map, if you have 400 combo currently + 98% acc it shows the pp you'd have in game as though you cleared it with 400 combo +98 acc... and goes up/down from there. PP has to be calculated live yeah but not the difficulty of the map.
that said, its still pointless
Assuming only 300s maps like tag4 things would first display thousands of pp and then drop to next to nothing at the hard parts. Vice versa assuming misses the pp would only begin raising far into the map. Re-computing the beatmap difficulty up to the current hitobject would ensure a stable amount of pp to play quality ratio.
I want to mention another possibility, that can potentially be good, too. Namely extrapolating the current ratio of misses, 50s, 100s and 300s to the rest of the map and then showing that pp value. This would still have artifacts on maps which have highly varying difficulty (tag4 for instance), but far less than assuming pure 300s or pure misses.
???????????????????????????????????????????????????????????Tess wrote:
- DT will be placed on a pedestal, and it is overrated
We need more posts like these in large topics, this is a perfect post trying to remove as much bias as possible and stating facts. More summaries like this would be great. The solution provided also seems fair, a good trial to see which scoreboard ends up being more used and hence which should be the default scoreboard.Tess wrote:
SI hope this helps move the discussion forward any, I'd really like to see in-game pp implemented in some form and I hope this idea doesn't just get buried under the others. Have all my 16 stars.
The reason i dont list them is because im not allowed to. And I really dont see how some of the other achies in addition to the obvious one could be achieved.Tess wrote:
It would be nice if you could actually list the achievements you're referring to, but since you like being vague, I'll list all of them instead:
The reason you don't list them is because there's only 1. News flash: no one cares about achievements that's just a dead weight argument against this because you haven't got anything else to say anymore. Of course the achievements would still work, score would still be 100% visible it'd be the main metric, the only thing that'd change is what appears in the scoreboards. This is a none existent argument don't even try and push it and even if it was no one cares about achievements anyway.Sea_Food wrote:
The reason i dont list them is because im not allowed to. And I really dont see how some of the other achies in addition to the obvious one could be achieved.Tess wrote:
It would be nice if you could actually list the achievements you're referring to, but since you like being vague, I'll list all of them instead:
Also no I dont think that that is the only reason why the suggestion is bad.
A system which compares multiple performances across different maps obviously has to be able to judge a single play, and compare plays on the same map aswell, how can you fail to see that. How could it could it compare different plays between different maps if it can't even compare plays on the same map?... Please.Shadowriver wrote:
Its sounds strange to me that people want ranking system to be implemented as a score system, ranking system that was made to score multple performences insted of jurgeing single play
How do you know if the way it jurge produce score with enouth scale so it can create suitable ranking for are single song? In your case you more skilled then i am, so pp produce three digit numbers which even reapets on multiple songs and now look on my pp from my noobish normal plays.... numbers between 1-3, so how this suppose to jurge rank single play of noobs like me, how its gonna work good as scoring system if can produce same numbers for single scores? Something that produce numbers does not mean it a good scoring system, because this system was made to jurge skill based on multiple plays, so it does not case if it produce 3 digit numbers or between 1-3 to accumulate. And besides what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.Drezi wrote:
A system which compares multiple performances across different maps obviously has to be able to judge a single play, and compare plays on the same map aswell, how can you fail to see that. How could it could it compare different plays between different maps if it can't even compare plays on the same map?... Please.Shadowriver wrote:
Its sounds strange to me that people want ranking system to be implemented as a score system, ranking system that was made to score multple performences insted of jurgeing single play
What basis do YOU have to form a valid opinion when you don't even know if a wiki page exists about pp? You've barely played this game at all, I suggest you get a bit more familiar with the system before you come here to argue on one side or the other.Shadowriver wrote:
what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.Tess wrote:
Then why don't you give your other reasons? Also, I was able to explain why it's not a problem without giving away anything, it's not impossible. I completely understand that you might have legitimate reasons as to why this shouldn't be implemented, but so far, I don't really see you providing any, or at least not any of substance. Nobody's stopping you from speaking your mind, and it's a forum, so it's not like there's any pressure. You can take all the time you need to word things correctly, and even if you mess up you can edit your post.
Changing the whole scoring system would be optimal, but that's a lot more work, and not a necessity for PP scoreboards to be implemented. PP scoreboards could still replace the current ones without having to make any changes to the current scoring system. Also the most popular consensus right now is that PP scoreboards could be implemented IN ADDITION to the current score-based scoreboards.Sea_Food wrote:
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way. Especially since i wasnt even talking to you. Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that.
Ok sorry retried searching and i find that wiki page, insted of suggeting me to get fimillier you could help direct me to the link so i can get fimiliar, thats all i wanted to see ; p. But either way pp in current form is imo not suitable, it needs to be scaled diffrently and looking on wiki it can be done in some way or another, so i still belive what you guys wanting is new scoring system based on similar mechanic, pp is made to just accumulate. Also it all about numbers, so it really does not matter how long i playDrezi wrote:
What basis do YOU have to form a valid opinion when you don't even know if a wiki page exists about pp? You've barely played this game at all, I suggest you get a bit more familiar with the system before you come here to argue on one side or the other.Shadowriver wrote:
what basis you guys have for discussion if all you see is pp numbers, or else that mantioned wiki page details exists.
PP has decimals, but it is not shown for the sake of simplicity. Yeah Easy diffs might still have plenty of tied scores, but what does it matter? If you made the same play, there's no need to differentiate.. There are tons of tied scores currently aswell on easier spinnerless maps.
You should probably just stop posting. Let my dissect your post really quickly and show you how you're an idiot and have just admitted that my idea works fine and your argument against it is "the working idea doesn't make my opinion work so I'm going to ignore it".Sea_Food wrote:
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.
@jesus1412
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way. Especially since i wasnt even talking to you. Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that. You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 does
Also the last paragraf of your post pure cacer.
I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way.Yes it would work, what's the problem? No where in the OP does it talk about making this system a "generated live" kind of thing. This would be displayed just like score at the end of the map right next to it. It won't hurt you at all, people like you are the reasons we can't have nice things. "One or the other, we can't have both even though having both doesn't effect me in any way" is the mentality that ruins a lot of fun in the world, you are an anit-fun person. No one wants you to exist if you simply want to take enjoyment away from people.
Especially since i wasnt even talking to you.Get off of the forum. You don't have a clue what a forum is evidently. I am pretty convinced you're actually a troll poster at this point.
Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that.Trying to enhance the idea is great and all but this is just an extension of the idea which would allow it to COMPLETELY overrule standard scoring. As it stands, this isn't currently possible hence we need to look at other ideas. Obviously those other ideas are viable and go against your ideas so you simply deny them and call my opinion a minority even though more people would want what I'm saying than what you're saying. I can't conclusively say that more people want change, but from what I can see more people DO want change; regardless of how perfect that change is they DO want change. If 33% of people didn't want change, 33% of people wanted this to be the main metric for scoreboards and 33% wanted pp to be the new scoring mechanic completely, are you trying to argue it's evenly split between what people want? 66% OF PEOPLE WANT THE CHANGE IN THIS SCENARIO, NOT 33%; DIFFERENT LEVELS OF CHANGE ARE ALL CHANGE DON'T DIVIDE THEM.
You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 doesMost people don't and I already explained that this would only effect ONE acheivment even if it was implemented as a completely new score system and the old one was removed. Here, unlike you I provide evidence to back me up because I'm not a shit poster. Here's the link because the image is too large for the forums: http://jesse1412.s-ul.eu/m0c8ZTuU . Also note that the people who didn't reply are still replying and all of them have said they don't care about acheives (zapy, elysion and shadowsoul so far replied.)
Also the last paragraf of your post pure cacer.You obviously didn't read it otherwise you wouldn't have continued posting. This is a forum but you don't understand that. Spend time constructing your posts. You should have no spelling mistakes on a forum if you're actually trying, it TELLS YOU which words are spelled wrong and then TELLS YOU how to spell them.
Don't need to be aggressive, its not like i come here deny your ideas, just criticly chalange it as any feature request should. I admit i searched wrong and didn't find wiki page, but consideing you guys pushing this idea and trying to convice people to support it, including me even if i played for few days (but i got some longer expirence with SMO, so it not like i know nothing about rythm games), so you could pass me link to help me out.Drezi wrote:
It does because you have no clue about the differences between the two, and this is not the place for us to be guiding you, why are you even posting here omg.
Sea_Food wrote:
The other reasons I have gave earlier in this thread\given by other people and i have nothing to add to them. You can read the 17pages of this thread if you are interested. I really see no reason to write same things again that have been discussed before.
?Tess wrote:
I've read the entire thread, and there were quite obviously two very strongly opposing sides - one for, and one against pp as a scoring system.
This thread wasn't made by jesus and countless other people share the exact same opinion, including myself. There's nothing rare about it.Sea_Food wrote:
@jesus1412
Score will be 100% visible and the main metric? Only thing will change is scoreboard? I just love how you are picking your own and rare opinion on how this shit would work and complain that my argument would be invalid if things were done that way.
???Sea_Food wrote:
Especially since i wasnt even talking to you.
I don't get the first half of your statement, but resorting to personal attacks once your arguments are challenged is just low. As for the second statement - a lot of people do agree with what jesus said, at least in some form, as I've stated before. I also challenged you to find me 10 reasonable people who seriously consider a single achievement more important than the scoring/ranking system, and can give a decent argument for why they think that way. Actually, no, find me two.Sea_Food wrote:
Fucking 50% of this thread is discussing how pp would be calculated live while playing, as in not "this will only change scoreboard" and somehow you missed that. You also say nobody carea about achies. Keep acting that everyone thinks same way jesus1412 does
Sea_Food wrote:
Also the last paragraf of your post pure cacer.
jesus1412 wrote:
I am pretty convinced you're actually a troll poster at this point.
Here. Here is the only thing I wanted to say for this moment in this thread. Either of you two could have simply said:Sea_Food wrote:
So what about some of the achivements? Pp score would make some impossible
This idea does not necessarily mean that current scoring system would be abolished. Also achies are not that important for many people.and we would have had a completed discussion about the issue. Compleated discussions on a subject is a good thing.
Someone understands me, you're a good person ;_;Tess wrote:
Drezi wasn't being aggressive as much as fed up with your lack of logic/information, mostly things that should be there but aren't.
This 1000x too. Some people keep making the same nonsense arguments.. best one is "I don't like this because I don't, I hope this doesn't happen."Tess wrote:
Try figuring out as much as you can on your own before posting, it's very frustrating to have to answer the same question over and over again for other users.
I'll say it for you, it would effect jackpot. That's all. It's not illegal to say it if you have a good point of discussion but it's a shitty achievement anyway good luck getting it. We listed all the issues and you haven't specified which ones we haven't found a remedy for with this implementation which is why we want you to list them (there are none).Sea_Food wrote:
Here. Here is the only thing I wanted to say for this moment in this thread. Either of you two could have simply said:Sea_Food wrote:
So what about some of the achivements? Pp score would make some impossibleThis idea does not necessarily mean that current scoring system would be abolished. Also achies are not that important for many people.and we would have had a completed discussion about the issue. Compleated discussions on a subject is a good thing.
Yes informative post are better, but meaningless yabbering does not make your post better just because they make them longer. Turned a really simple issue into a war of "proof" and a quest of "lets teach Sea_Food how to make quality post on the forums." Just because:
1. I couldnt explain which achies would/could get affected. Sorry but there are rules on this game and I dont want go darker on the grey area to tell you which achievementS are them, because again it dosnt even matter and is meaningless yabbering.
2. I wouldnt point out which of the previously discussed subjects (that you know about) are the other things that are heavy enough arguments that I would not want this suggestion to go trough. Because I really think that mentioning them once again would be meaningless yabbering. If what your been trying to do is not to make me think this way, sorry you have failed on your quest.
Since we kinda switched the topic into good forum behavior, here is a tip for you guys. Dont try so hard to "win" arguments.
And there; the OP even said there's no awkward "pp as you play" system needed for this request. It'd be nice but it's probably something for another day.Kyou-kun wrote:
For everyone talking about adjusting things awkwardly to fit the new pp system, and how it wouldn't work well, please note the title is "Add pp as a scoring system in standard mode", not "Add pp to replace score in standard mode".
silmarilen wrote:
i suggest completely ignoring every post by sea_food from now on. it's not like he has ever had a decent forum post anyway, not just in this thread.
please keep one suggestion per threadsilmarilen wrote:
i suggest completely ignoring every post by sea_food from now on. it's not like he has ever had a decent forum post anyway, not just in this thread.
Tom already confirmed that it is happening several times. Your arguments are obviously invalid if you read the last post I made on this thread (or just read the title).Riince wrote:
The PP system is extremely fickle, and it will lead to the global scoreboards being just as fickle which is not what we want them to be. People should lose their spots on scoreboards when someone else passes them, not when tom decides to pump up the aim or dumb down the value of accuracy or whatever he's going to do in the future in his endeavors to make a more effective and accurate ranking system. This might even discourage him from making changes to this relatively young system that still has a lot of work to go. Peppy hates touching scoreboards. This will involve not only completely re-ordering them but making them incredibly volatile.
This is why it is not going to happen. No way. Not until the system is entirely 100% unquestionably done with no room for improvement... which will probably be never...
instead of investing all this time and post energy into an idea that can't possibly be implemented for a very very long time if at all...
I recommend we try to get jesse senpai's much more practical/reasonable idea implemented.
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."Riince wrote:
People should lose their spots on scoreboards when someone else passes them, not when tom decides to pump up the aim or dumb down the value of accuracy or whatever he's going to do in the future in his endeavors to make a more effective and accurate ranking system.
Please think about it first.Tess wrote:
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."
Yeah, it's so much better to have HDHR scores as 1# when someone actually DT-d the map... and generally just flawed map rankings, due to lower acc scores being able to beat higher acc scores if 100s happened earlier etc.Riince wrote:
Player A: "oh Player B you think you're hot stuff because your 99.5% DT put you in first over my 99.1% HD DT? just wait until tom buffs hidden nerd and that spot is mine!" see the inherent issues with that? Player A should have to work for his #1 there not feel like he can wait for the system to conform to where he thinks his play should be, and player B shouldn't have to worry about his score being passed because of such a change.Tess wrote:
If you're going to use that as an argument, Tom might just as well not make adjustments to the pp system at all because people's rankings might change. "Oh no, someone might go back in ranking if I fix this, better leave it broken so we don't have to change."
explain how that relates to what i said. i was drawing a comparison between hd dt and dt, didnt mention hd hr anywhere. obviously hd hr is going to take a nosedive when the system is first implemented but im talking about very similar and very closely related in pp scores changing places with eachother afterwards.Drezi wrote:
Yeah, it's so much better to have HDHR scores as 1# when someone actually DT-d the map... and generally just flawed map rankings, due to lower acc scores being able to beat higher acc scores if 100s happened earlier etc.
Logic.