fixedAgrrox wrote:
Does anyone knows when to + or - when i have bad accuracy after play ?
and never, unless you have obvious input lag.
fixedAgrrox wrote:
Does anyone knows when to + or - when i have bad accuracy after play ?
p/3225699Bassist Vinyl wrote:
fixedAgrrox wrote:
Does anyone knows when to + or - when i have bad accuracy after play ?
and never, unless you have obvious input lag.
If most of your hits land on the left side then you use a negative offset. If most land on the right side then either you should use positive offset or you're hitting too slow... I think. Someone please confirm.Agrrox wrote:
Does anyone knows when to + or - when i have bad offset after play ?
im sorry you're right, changing your offset is the key to getting better accuracy. why didnt i see it? im actually lewa if i had the right offset. please leave your posts are awful. how am i not qualified to give people advice on accuracy just because i don't bother to train it myself even when it's quite obvious offset is completely unrelated to unstable rate.Purple wrote:
p/3225699
Can't just say you have bad accuracy / don't care about it and then pretend you can help people with it
Well I guess YOU can, being the king of shitposting and all
.
its not.Agrrox wrote:
I think this is essential in rhythm games to adjust offset when you aim for really high accuracy
Confirmed, left is early right is late for the hit error bar.Purple wrote:
If most of your hits land on the left side then you use a negative offset. If most land on the right side then either you should use positive offset or you're hitting too slow... I think. Someone please confirm.Agrrox wrote:
Does anyone knows when to + or - when i have bad offset after play ?
Completely correct. If you were a higher rank you'd know the opposite.Bassist Vinyl wrote:
i dont have to be higher rank than you to know offset isnt going to change your unstable rate to be lower or increase your accuracy.
rank means shit.NarrillNezzurh wrote:
Completely correct. If you were a higher rank you'd know the opposite.Bassist Vinyl wrote:
i dont have to be higher rank than you to know offset isnt going to change your unstable rate to be lower or increase your accuracy.
I get around 90-110 most of the time with hr and changing by 1 or 2 isn't a massive deal for me.CalignoBot wrote:
When you're playing a high OD map and can get unstable rates around 90-110, changing offset by 1 or 2 can be a massive deal.
you embarrass yourselfNarrillNezzurh wrote:
Completely correct. If you were a higher rank you'd know the opposite.Bassist Vinyl wrote:
i dont have to be higher rank than you to know offset isnt going to change your unstable rate to be lower or increase your accuracy.
Setting a proper offset have the potential to increase accuracy (in most cases it's compensated for unconsciously).Riince wrote:
Agrrox wrote:
im sorry you're right, changing your offset is the key to getting better accuracy. why didnt i see it? im actually lewa if i had the right offset. please leave your posts are awful. how am i not qualified to give people advice on accuracy just because i don't bother to train it myself even when it's quite obvious offset is completely unrelated to unstable rate.
Hey guess what? It was a joke. But since you brought it up, I don't think it's out of line to say that a substantially higher rank generally indicates a stronger player.Ichi wrote:
rank means shit.
Riince you're not even that good, not to mention your accuracy. So please just stop acting like you're pro who knows everything about accuracy. In fact I know more about accuracy than you do.Riince wrote:
its not.Agrrox wrote:
I think this is essential in rhythm games to adjust offset when you aim for really high accuracy
i dont have to be higher rank than you to know offset isnt going to change your unstable rate to be lower or increase your accuracy.
you dont really think your hit error is going to be identical every map with perfect offset, do you? if you have a hard time aiming the map then your cursor wont land on each note on time and you'll probably hit later in general, if its a reading problem you might be hitting too early, etc.
look it doesnt matter if your errors were later or earlier its a more worthwhile thing to look at how off timing your correct hits were. if every 300 you got was early/late then sure enough, change the offset. because then it might really be input lag. otherwise, dont touch it.
This is kinda what I meant in my thread as well. It's not about unstable rate, it's more about keeping your accuracy balance closer middle by adjusting offsets.iaceo wrote:
Confirmed, left is early right is late for the hit error bar.Purple wrote:
If most of your hits land on the left side then you use a negative offset. If most land on the right side then either you should use positive offset or you're hitting too slow... I think. Someone please confirm.
Basically i tweak the offset if
1. the song simply feels off with it's offset. It happens.. Everyone likes to hit stuff differently in relation to the music, and the hitsounds play in as well..
2. If the OD is high or if im trying to shave off the last few 100s from a song
3. Somwtimes i know ill be playing a song for quite a while, then i might try to even out the error with some -1/-2 and a few mental notes on which parts to stay calm on to avoid the negative error growing..
In general, mouse-over the graph after playing a song and just keep track of whats going on, the hit-meter is more useful for sections
Nothing is lost by looking at how your playing.
In regards to what bassist vinyl wrote.. No its not going to affect your unstable rate.. However by centering out the origin of your mistakes will increase your accuracy. Lets say im not centered and play at a -5 error.. -18/+18 are what i need for em 300s in this scenario~ so i can either go 13ms early or 23ms late.. I dont really want a big buffer on one side when i play... Sure i might do one hit 22ms late but in the meantime ive done 3x100s at -14.. Deviating from the central point feels safer and ive yet to find a hit graph that looked so structured that the player would benefit from skewing his error (ok ill admitt i havnt looked too much into this, since it would take some effort to run a proper analysis on someones missing habits (yes a 100 is a miss))
One final note though, dont go overzealous on the offset changes, its quite easy to feel stressed playing a song and react to the circles appearing. If youre just reacting to the circles the error wont improve even if you do change the offset so much that everything starts to feel off.
When this happens to me (lets say ive reached -7offset, some new parts have started to feel iffy and i still never managed to eaven out the error) just go back to 0 offset and calm the fuck down ;0
Cant believe i wrote all this on my damn phone v__v;
Neither of you know anything about accuracy. You're a rank 60-nothing with no experience who plays hards, and Bassist Vinyl is... well, Bassist Vinyl.Kousaka Tenshi wrote:
Riince you're not even that good, not to mention your accuracy. So please just stop acting like you're pro who knows everything about accuracy. In fact I know more about accuracy than you do.
Knowing about accuracy does not equal being good at playing hard difficulties.NarrillNezzurh wrote:
Neither of you know anything about accuracy. You're a rank 60-nothing with no experience who plays hards, and Bassist Vinyl is... well, Bassist Vinyl.Kousaka Tenshi wrote:
Riince you're not even that good, not to mention your accuracy. So please just stop acting like you're pro who knows everything about accuracy. In fact I know more about accuracy than you do.
It's not like I'm new to rhythm game, stop using experience as argument. Even if osu! differs other rhythm games by gameplay, the concept is still the same, to click to the rhythm, and accuracy is involved in all.NarrillNezzurh wrote:
Technically true, but there's not really anything to know about accuracy, and even having good accuracy doesn't matter when it isn't applied to substantially hard diffs. You don't have enough experience to claim relevance here.
Stop using strawmen as arguments. There's nothing special about understanding the concept of accuracy. Relevance in an accuracy discussion comes from being an accurate player, and you simply don't have the plays to back that kind of claim.Kousaka Tenshi wrote:
stop using experience as argument