[deleted]
that only applies to the sounds, not the images.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
Try naming selected pictures "comboburst-0", "comboburst-1", "comboburst-2" etc. without ComboBurstRandom in skin.ini.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
Im trying to have those only appear at 500 combo steps... oh well that works too i guess, a lot of blank images then. :VMLGnom wrote:
Try naming selected pictures "comboburst-0", "comboburst-1", "comboburst-2" etc. without ComboBurstRandom in skin.ini.Granger wrote:
Mh, think there was a way to specify at which combo count a comboburst appears, but how was that done? Cant remember..
In the skin.ini-file set "HitCircleOverlap:" found in the [Fonts] section to the max width of your default numbers or 999 if you're not sure.dragonhuman- wrote:
Here is my question I have this parts for my skin: http://puu.sh/a0KAY/1a41240a8b.png
The problem is, when song reaches number10 or more. it appears double and it bugs ;-; and looks like: http://puu.sh/a0KIf/0bb0599f9a.jpg
How do i do to make songs dont pass the number 9, or that takes 1 again after 9..? anyone knows or it's impossible and i have to change the default numbers to hit circles?
ReddScorn wrote:
In the skin.ini-file set "HitCircleOverlap:" found in the [Fonts] section to the max width of your default numbers or 999 if you're not sure.dragonhuman- wrote:
Here is my question I have this parts for my skin: http://puu.sh/a0KAY/1a41240a8b.png
The problem is, when song reaches number10 or more. it appears double and it bugs ;-; and looks like: http://puu.sh/a0KIf/0bb0599f9a.jpg
How do i do to make songs dont pass the number 9, or that takes 1 again after 9..? anyone knows or it's impossible and i have to change the default numbers to hit circles?
You will sometimes see the 1 behind another number when reaching 10 or above but you can't do anything against that.
Judging from my own experiments I can assure that if you set it to 160 that won't happen if you scaled them right (or your width of the images, 999 was just an example).dragonhuman- wrote:
http://puu.sh/a0QqM/0841eb7ace.jpg it's even worse lol..
I think cr1m has the same hitnumbers but... his numbers does not bug Q_Q
you are god. thank you so much!ReddScorn wrote:
Judging from my own experiments I can assure that if you set it to 160 that won't happen if you scaled them right (or your width of the images, 999 was just an example).dragonhuman- wrote:
http://puu.sh/a0QqM/0841eb7ace.jpg it's even worse lol..
I think cr1m has the same hitnumbers but... his numbers does not bug Q_Q
I'll still leave the question here if someone else have a different answer for me :Elzapatoverde wrote:
Nope, you can't do that (I hate it too).Gritoit wrote:
Does anyone know how to make it so the skip image isn't transparent? The image I am using isn't transparent but in game it is.
no You can't I think...LK7 wrote:
I want to turn off or turn down/off the opacity of the play-skip on my skin but I don't know how. Help!
The new version of skin.ini will force it to show in red colour so can't @@CommAshen wrote:
What's with play-warningarrow always showing up red in-game? How can I make it the correct color?
Actually possible, but will have to make skin into Version 1Chaoslitz wrote:
The new version of skin.ini will force it to show in red colour so can't @@CommAshen wrote:
What's with play-warningarrow always showing up red in-game? How can I make it the correct color?
Making skin version 1 would cause a thousand other problems even if it fixes this 1, so not worth.dws123 wrote:
Actually possible, but will have to make skin into Version 1
There's really no reason for them not to work :/ They all work on both my desktop and laptop, are you starting to name them on "comboburst-0"? They should work. Also they're not mine, I took it from another skin after seeing it on several others as well.-Shireishi- wrote:
Hey guys, this is the first time I ever posted anything in osu!forum so please forgive me if there is something wrong with my post, thank you.
I tried some skinning myself (just mixing some skins) and I found one skin with combobursts. As I heard the voice in the combobursts, I immidiately want to apply them in my skin. So I just copy and paste (so sorry if that was rude, but I do not claim them as mine, it was this skin t/224240 )
But I cannot get them all to work when I play. I can only hear the combobreak sound.
It wasn't a big disappoint to me until today, when I record a replay I played, I can hear them VERY nice. And it just pisses me off
Can any1 help me please?
I think It's Shizuru-'s old Hitsounds...kyjelly wrote:
Is anyone able to make/find this hitsound this person has? I dont mind if its something similar but it sounds so awesome
https://www.youtube.com/watch?v=C5FW0F1gQI4
There's an option where You can disable thumbnails in the options menuArcanine wrote:
Are we able to disable thumbnails for a specific skin?
I didn't change anything from yoursMilhofo wrote:
There's really no reason for them not to work :/ They all work on both my desktop and laptop, are you starting to name them on "comboburst-0"? They should work. Also they're not mine, I took it from another skin after seeing it on several others as well.
Do you have enabled "Use skin's sound samples" in options?-Shireishi- wrote:
I didn't change anything from yoursMilhofo wrote:
There's really no reason for them not to work :/ They all work on both my desktop and laptop, are you starting to name them on "comboburst-0"? They should work. Also they're not mine, I took it from another skin after seeing it on several others as well.I just copied and pasted, nothing more
it's really weird how they do not work while I play, or when I watch replays. But when record it sounds just fine
I think they'll use the SD version if HD isn't available.Mara wrote:
Hey #skinninsupport, I have a custom skin for a mapset. What happens to players using HD skins if my beatmap skin only has SD stuff? Will the player see them or...?
Also I heard some skin.ini commands can be added for the beatmap skins too. How and which ones?
All works fineMara wrote:
Can someone with HD skin in use test this?
https://osu.ppy.sh/b/458638 I removed all HD skin files from that map. Do you still see the custom skin?
Ah I did but it didn't work.MLGnom wrote:
Do you have enabled "Use skin's sound samples" in options?
Batch actions in photoshop.Milhofo wrote:
Ok I have kind of a weird question. Is there an easy way to convert HD elements of a skin into SD versions? Is the SD size exactly 50% size of the HD element? Because I'm doing my skin HD and I really don't want to go changing element sizes one by one ;-;
There's actually a tool (3P software, I forgot where the heck I DL'ed ) that easily scales HD to SD.Milhofo wrote:
Ok I have kind of a weird question. Is there an easy way to convert HD elements of a skin into SD versions? Is the SD size exactly 50% size of the HD element? Because I'm doing my skin HD and I really don't want to go changing element sizes one by one ;-;
Did one and it converted all files in a minute, thank you so much, didn't know that about PS.Uruoki wrote:
Batch actions in photoshop.
Photoshop did it for me, thx thoughOsuMe65 wrote:
There's actually a tool (3P software, I forgot where the heck I DL'ed ) that easily scales HD to SD.Milhofo wrote:
Ok I have kind of a weird question. Is there an easy way to convert HD elements of a skin into SD versions? Is the SD size exactly 50% size of the HD element? Because I'm doing my skin HD and I really don't want to go changing element sizes one by one ;-;
If you're playing widescreen then you should make HD versions of the numbers (twice the size), because you're using lower quality numbers for a higher resolution. It's always easier to make the HD version first (add "@2x" at the end) and then resize it 50% smaller for PC's with lower resolutions. Because if you do the SD version first you will lose quality making the HD version.notNala wrote:
I tried to make my own score numbers, but when I look at them in game they look all jaggy, rough, not smooth, unsure how to say it.
http://i.imgur.com/pzKteSc.png You should be able to see with this image.
If someone can help make them look better, that would be great.
Download to numbers. http://puu.sh/aie0z/c737f207ca.rar
EDIT: If someone can help with the percent sign too, one of the circles in it look like a square even though when I look at it in paint.net it looks exactly the same
Thanks in advance for the help.
skin.ini (SliderBorder: R,G,B)DahplA wrote:
Can someone tell me what the file name for this is called
no possible way, so farDecon082 wrote:
Sorry if it's been asked before and I couldn't find it. Is there a way to skin away the hit lighting in CTB whenever you catch a fruit? It gets quite distracting when using FL.
I didn't think so. Thanks for the reply!OsuMe65 wrote:
no possible way, so far
It's star2.png I think... or if You mean the colour of the font :DahplA wrote:
What about this pink-ish glow on the font
SongSelectActiveText: R,G,B
SongSelectInactiveText: R,G,B
Thanks.Rio- wrote:
It's star2.png I think... or if You mean the colour of the font :DahplA wrote:
What about this pink-ish glow on the fontSongSelectActiveText: R,G,B
SongSelectInactiveText: R,G,B
dunno about the MenuGlow, but it's menu-background.jpg not .pngTumor wrote:
While it's possible using other skins, I somehow can't change the menu-background and the menu-glow in mine. Does anyone know how I can fix this?
Of course I added "MenuGlow: 189,27,27" to [Colours] in my skin.ini, and I also have a menu-background.png in my skin's folder.
Depends on what you want to use as the indicator (ki-elements or marker).Arcanine wrote:
How do I line up the scorebar-bg and scorebar-colour?
Would they be the same if I have transparent indicators? (size of scorebar-x)ReddScorn wrote:
Depends on what you want to use as the indicator (ki-elements or marker).Arcanine wrote:
How do I line up the scorebar-bg and scorebar-colour?
If you use scorebar-ki/kidanger/kidanger2 the anchorpoint for the scorebar-colour is at 5,16 (width,height).
If you use scorebar-marker the anchorpoint for the scorebar-colour is at 12,12 (width,height).
For example you have a scorebar-bg with "n x 40" and your scorebar-colour starts at around 20,20.
Using ki-elements you would have to add 5 pixels at the top of the scorebar-colour and 16 pixels at the left of the colour for it to be aligned.
Using scorebar-marker you would have to add 9 pixels at the top and 9 pixels to the right of the scorebar-colour.
As you can see it depends on what kind of indicator elements you want to use.
Transparency has nothing to do with it. Of course they can be 1x1 transparent pixel, but they won't change the size of the scorebar-colour or bg. They just influence the start position of scorebar-colour.Arcanine wrote:
Would they be the same if I have transparent indicators? (size of scorebar-x)
CommAshen wrote:
Hey, I have a question.
When playing the beatmap "Within Temptation - The Unforgiving," the slider border color is set to black (using the map's skin), but I would like it to be white. I didn't see an .ini file or something inside the song's skin, so I am wondering, what is making the border color black (my skin's is set to white).
(Happens on other beatmaps with their own skins also, that's just a random example)
on : Use sliderpoint10.png and sliderpoint30.png as usualMaxchar wrote:
But I ran into the problem of Sliderpoint10 and Sliderpoint30\s showing up, and I don't know how I got them on nor how to get them off.
edit Your skin.ini inside Your skin folder and editMaxchar wrote:
I also have no idea how to change the overall colour of objects (I want to make my hit circles and such much darker as I have a hard time with light colours). I can see where it sais it on the tutorial but how to edit the skins (Aside from pasting images and sounds into it) escapes me.
Combo1: R,G,B
Combo2: R,G,B
...
Photoshop or GIMP are pretty usefulMaxchar wrote:
Is there a program that can be used to edit skins and such?
One: Go to your skin folder and open skin.ini. It should mark Version:<number>. Replace the number by 2.2 (not sure if 2.3 is here).tokaku wrote:
Two questions. One, how do I make my skin the new skin version type? Two, how do I add hit lightning behind each of the end of a combo like this? http://youtu.be/DlQr8Oxnclk
Try making a particle300g.png (just guessing, I don't know if it exists).tokaku wrote:
Two questions. One, how do I make my skin the new skin version type? Two, how do I add hit lightning behind each of the end of a combo like this? http://youtu.be/DlQr8Oxnclk
Ah. I was searching for that.manjumochi wrote:
Try making a particle300g.png (just guessing, I don't know if it exists).tokaku wrote:
Two questions. One, how do I make my skin the new skin version type? Two, how do I add hit lightning behind each of the end of a combo like this? http://youtu.be/DlQr8Oxnclk
Ahh. I just created the folder and started throwing crap into it. I hadn't had a skin.ini folder created. This makes everything MUCH less confusing. Thanks :3Rio- wrote:
on : Use sliderpoint10.png and sliderpoint30.png as usualMaxchar wrote:
But I ran into the problem of Sliderpoint10 and Sliderpoint30\s showing up, and I don't know how I got them on nor how to get them off.
off : copy a blank *.png picture and replace those 2 imagesedit Your skin.ini inside Your skin folder and editMaxchar wrote:
I also have no idea how to change the overall colour of objects (I want to make my hit circles and such much darker as I have a hard time with light colours). I can see where it sais it on the tutorial but how to edit the skins (Aside from pasting images and sounds into it) escapes me.Combo1: R,G,B
Combo2: R,G,B
...Photoshop or GIMP are pretty usefulMaxchar wrote:
Is there a program that can be used to edit skins and such?
You can'tbl8ckdr8gon wrote:
How do I change the colour of those windows:
http://puu.sh/apz7V/a51b0e2582.jpg
Another beatmap example is Animal - Neon TreesCommAshen wrote:
CommAshen wrote:
Hey, I have a question.
When playing the beatmap "Within Temptation - The Unforgiving," the slider border color is set to black (using the map's skin), but I would like it to be white. I didn't see an .ini file or something inside the song's skin, so I am wondering, what is making the border color black (my skin's is set to white).
(Happens on other beatmaps with their own skins also, that's just a random example)
Use scorebar-ki, scorebar-kidanger, and scorebar-kidanger2 instead of a scorebar-marker.bl8ckdr8gon wrote:
okay. Now I have a problem with my Lifebar :/ in the skin selection the Lifebar looks fine, but ingame the position of the colour is wrong:
http://puu.sh/apDLT/6aba6b273d.jpg
Make sure you have enabled "ignore all beatmap skins" in the options and if you want to play with the songs skin untick "ignore beatmap skin" during the short period bfore the song starts playing. Seems like the only way to play with custom slidertracks and borders while using beatmap skins atm.CommAshen wrote:
Another beatmap example is Animal - Neon TreesCommAshen wrote:
Hey, I have a question.
When playing the beatmap "Within Temptation - The Unforgiving," the slider border color is set to black (using the map's skin), but I would like it to be white. I didn't see an .ini file or something inside the song's skin, so I am wondering, what is making the border color black (my skin's is set to white).
(Happens on other beatmaps with their own skins also, that's just a random example)
Seems like a simple enough question... no answer?
The way I think you could do it is find a font that is similar try this site maybe: http://www.fontspace.comdragonhuman- wrote:
Question, im trying to make a custom scorebar, but i want font to be a way, but simply i cant.
http://puu.sh/asaYW/5fb184f2e5.png I want a font that looks like that but i can't find, or even if i find. when i use it on ps simply. It's gets all the same colour.
Any advice or how do i look for this type of font.
Here I edited it so there is only 1 star instead of 2:Kenshin_sama wrote:
Hello. I've been using rrtyui's skin from his profile page for a while and it's easily one of my favorite skins to run with. The only thing I've been having to deal with is the way the difficulty stars are displayed. Rather than the regular 10-star format, it displays it with a max of 20 and it's also a little small. Is there a way I can have this switched to the regular display so it's easier to read?
Edit: Also, it doesn't have to be a complete remake since it might not be a good fit for the menus (I can deal with the size), but I would at least like to switch it back to only show a max of 10 stars instead of 20.
You are a very awesome awesome person! Thank you so much. ^^Gritoit wrote:
Here I edited it so there is only 1 star instead of 2:
Just save that picture as star.png and replace the star.png that is in his skin folder.
Hope that is what you are looking for.