I swear, if this doesn't get ranked... ....
so modding
columns : 1 | 2 | 3 | 4
[NM+]
[HD+]
[MX]
[Wafles' SC]
General:
It's generally a good idea to have the notes be snapped to the beat. Not sure if it can be rankable if it's not.
The hitsounds tho. This isn't speedcore/gabber lol; EQ the bass out of the samples you used for the hitsounds to make it sound less like a m1dy track.
also, take a star
so modding
columns : 1 | 2 | 3 | 4
[NM+]
in here
00:22:342 - suggesting that you connect all these long notes, it's too hard to tell exactly where the releases are
00:27:342 (27342|0) - not sure this note is effective in conveying the music, make it a long note like it is in the harder diffs
00:30:009 (30009|0) - ^
00:43:342 - i'm sure that an LN jack pattern would be better here
01:23:591 (83591|2) - ghost note
01:23:842 (83842|1) - move to 3
01:24:009 (84009|2) - move to 2
01:27:508 (87508|1) - add note at 4
01:28:841 (88841|2) - ^
01:32:841 (92841|2) - make this a jump and make it more pitch relevant in relation to the next jump
01:34:174 (94174|2) - add note at 4
01:38:174 (98174|2) - make this a jump
repeat for remainder of this part of the music, too lazy to write it all out
01:52:508 (112508|0) - https://osu.ppy.sh/ss/1610411 , I also suggest similar changes here in the other difficulties where this sound occurs
01:57:175 (117175|3,117342|2,117509|1,117675|3,117675|0,117842|1,118009|2) - make these legato hold notes
02:02:008 (122008|2) - why not keep this in 4?
02:13:008 (133008|3) - move to 2
02:13:174 (133174|0) - ^
02:19:008 (139008|3) - move to 3
02:30:342 - legato plz
00:27:342 (27342|0) - not sure this note is effective in conveying the music, make it a long note like it is in the harder diffs
00:30:009 (30009|0) - ^
00:43:342 - i'm sure that an LN jack pattern would be better here
01:23:591 (83591|2) - ghost note
01:23:842 (83842|1) - move to 3
01:24:009 (84009|2) - move to 2
01:27:508 (87508|1) - add note at 4
01:28:841 (88841|2) - ^
01:32:841 (92841|2) - make this a jump and make it more pitch relevant in relation to the next jump
01:34:174 (94174|2) - add note at 4
01:38:174 (98174|2) - make this a jump
repeat for remainder of this part of the music, too lazy to write it all out
01:52:508 (112508|0) - https://osu.ppy.sh/ss/1610411 , I also suggest similar changes here in the other difficulties where this sound occurs
01:57:175 (117175|3,117342|2,117509|1,117675|3,117675|0,117842|1,118009|2) - make these legato hold notes
02:02:008 (122008|2) - why not keep this in 4?
02:13:008 (133008|3) - move to 2
02:13:174 (133174|0) - ^
02:19:008 (139008|3) - move to 3
02:30:342 - legato plz
[HD+]
in here
01:48:342 - I'm sure that HD players would be able to handle jacks for some of these wub wubs
01:57:008 (117008|0,117174|3,117341|2,117508|1,117674|2,117842|0,118009|3) - no need for these to be as short as they are, make them legato
02:07:841 (127841|1,127924|0) - move to 4
01:57:008 (117008|0,117174|3,117341|2,117508|1,117674|2,117842|0,118009|3) - no need for these to be as short as they are, make them legato
02:07:841 (127841|1,127924|0) - move to 4
[MX]
aiaiaiaiieiaeiaieaieiaeiae
you're too good at this
[Wafles' SC]
waffles!
i'm gonna be so pissed if this turns out to be unrankable
General:
It's generally a good idea to have the notes be snapped to the beat. Not sure if it can be rankable if it's not.
The hitsounds tho. This isn't speedcore/gabber lol; EQ the bass out of the samples you used for the hitsounds to make it sound less like a m1dy track.
also, take a star