Hi~ from my Queue
General:
General:
- Inconsistency in AudioLeadIn, check Xinely and Konei diffs
- Inconsistency in Kiai Times, even if they are GD, I'll like if you guys keep consistency (personally I feel Konei kiai make more sense with the chorus).
- Xinely diff is missing unicode in the artist field: 榊原ゆい
- OD9 + CS5 cool <3
- 00:05:074 (1,2) - this jump feel a bit uncomfortable to play plus the song is not calling for a jump here, since you didn't add jumps in others similars parts, I guess is better to just have a big jump here 00:05:256 (2,1) - due to the change of music
- 00:07:256 (1) - this is almost touching the HP bar, consider to move it a bit down, even if don't touch it completely it look not cool IMO
- 00:07:802 (2) - well a 1/2 slider fit the music better, since this one is not like 00:07:256 who have a hold feeling from 00:07:256 to 00:07:620 -, this one start at 00:07:802 - and the hold feeling stop in 00:07:984 -, but if you don't want to ruin your pattern, consider to silence the slider tail in 00:08:165
- 00:09:984 (4) - I'd remove this circle, since it sound weird, cuz it doesn't have a relevant sound from the music (also you didn't map it in the others diff, probably for my same reason)
- 00:10:711 (2) - similar case as 00:07:802 -, but I know you like your pattern just reduce the volume in the tail
- 00:12:347 (3) - I really don't like how the repeat sound mapped in the blue tick at 00:12:620 is really noticeable that the previous upbeat have the most prominent sound here, maybe try this instead:
- 00:15:802 (4) - just for better design try to stack it with the previous 00:14:711 (2) -
- 00:26:165 (1,3) - nazi, this blanket look a bit off, move 1 to x: 159 y: 176
- 00:32:711 even if the jump is a bit bigger than the previous, I feel the NC is totally unnecessary this part is easily sight readable without it
- 00:36:256 nothing in the music here, maybe remove this circle for better rhythm?
- 00:52:165 (1) - mmm not a fan of ending sliders in stanzas, since this is breaking your active hitsounds, this part is pretty similar to 00:49:256 (6,7,1) - try the same? or another rhythm that you like, but the current one feel kinda out of rhythm in game IMO
- 00:54:347 (4,5) - I keep missclicking 5 due to the whistle in 4 sound a bit weird to have normal whistles in the middle of a stream, consider to remove it
- 01:00:893 (1) - similar to 00:52:165
- 00:05:620 (1,2,3) - not a fan of this placement here, it looks not nice and play a bit uncomfortable, I mean the transition between 1 and 2, maybe you can try a better one here?
- 00:12:711 (2) - well there is nothing in the music, will be better to move this circle to 00:12:529 , since you can listen a more prominent sound there
- 00:20:711 (2,3) - to be honest this mini jump doesn't feel nice, is a bit stressful, since there are not a cue in the music to suggest you a jump here, use a properly distance?
- 00:27:620 (1,2) - I feel weird, since 2 doesn't have a prominent sound or vocals, also you didn't add 2 circles in the extra diff, I feel a slider will fit the music better
- 00:32:711unnecessary NC, also the distance between the fourth sliders is almost the same
- 00:42:074 maybe reduce the volume in the tail a bit? since there is nothing in the music
- 01:04:347 (2) - just for better design stack it with the previous 01:03:074 (3) -
- 00:00:711 (1,2) - a slider will be more consistent with the others diffs, also will be more friendly for Hidden players to get the rhythm
- 00:08:347 (3,4) - maybe just me, but I feel this part really empty, a spinner will fit better the hold sound in the bg music, like you did in 00:11:256 (3,1) -
- 00:13:438 (2,5) - stack this properly? doesn't affect the game play, but also I don't see a reason to keep it like it is
- 00:17:256 (4) - I know you're following the vocals but the stanza at 00:17:438 have a very prominent sound, also you mapped a similar one in 00:18:893 (1) - I'll suggest you to map it, maybe like this:
- 00:20:165 (5) - this slide have a really small part offscreen, just to be safe up it some grids, but also 00:20:347 similar suggestion as above
- 00:31:984 -, 00:32:711 -, I feel you should not ignore the piano here, is really strong and players will like to click them
- 00:41:802 (4) - clap + finish fit the music a lot better, IMO
- 01:10:529 (1,2,3) - well i don't like to keep the spacing really short, I feel some jumps at the end will fit the music better.
- Use HP6 for a better spread, since normal have 4
- 00:04:165 (5,1,2) - in parts like this one, I have a bad feeling, since you're following both vocals and instruments, and I find it a bit confused in game, maybe you can try to follow the vocals at the beginning? they are more prominent than the instruments
- 00:06:711 (3,4) - similar feeling as above, maybe try to follow the vocal line a bit better? something similar to:
- 00:15:802 sometimes you're mapping the vocals and sometimes you're ignoring them 00:17:256 -, I really don't like it top much is kinda hard to know what are you following IMO
- 00:24:165 (4,1,2,3,4) - this pattern look a bit overlaped, maybe try to clean up? for example:
- 00:47:802 I feel this circle pretty unnecessary, consider to remove it, having it mapped just make you lose emphasis from the previous vocals 00:47:256 (1) - and the start of the kiai 00:47:984
- 00:56:529 (5,2) - they are too close, try to avoid the overlap if possible
- 01:09:256 (2,3) - CTRL G? since following the curve of the slider make more sense to me if 2 is on the actually 3 place, maybe just me
- well about the normal hitsounds at the beginning, they doesn't fit the song, try to use soft ones instead
- 00:01:438 (1,3) - not a fan of this overlap, but maybe is just me
- 00:07:256 (1,2) - spacing? or the mini jump is on purpose?
- 00:08:347 (2,1) - try to avoid this overlap doesn't look nice in game
- 00:20:710 (4,5) - try to improve this blanket? the one in 00:21:438 (5,2) - look perfects, that's why the one in 00:20:710 (4,5) should be perfect too ♥
- 00:22:165 (2,4) - try to avoid the overlap? since it doesn't look on purpose
- 00:29:438 (5,6) - spacing~
- 00:41:802 finish + clap fit better the music at this point, since you can clearly hear the cymbal + drums here
- 01:03:802 (3,1) - this kind of overlaps doesn't look nice in game, cuz they look more like mistakes than on purpose, I'll like if you avoid some of them
- 01:12:711 (1) - spinners should have NC
- 00:34:529 (2,3) - this kind of patterns are not suitable for an easy diff, I suggest you to remove 00:34:529 since is an easy diff you don't have to map every beat, IMO
- 00:57:802 (2,3) - same as above, since a 1/2 pattern circle + slider at this bpm is not new player friendly, IMO
- 01:09:438 (2,3) - ^