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Sakakibara Yui - share the thoughts (OP size)

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Dark Fang
just saying blah blah

[Konei]

  1. hmhm... i think, this map have some trouble. first, that random jumps are not fun for play. also the map will get players' anger or bothersome from them. in example) 00:18:711 (4) - this. be honest, this pattern is too annoying. I - or other players - should break hand's flow that caught mouse or tablet pen etc. and 00:51:620 - on this section, that empty feeling is bad. I know you followed vocal rhythm for put that notes. but whatever, we will feel emptiness while we are playing. this part should be emphasized. not having a note on a strong beat isn't recommended.

    the important thing is 00:47:984 (3,4,5) - this pattern is unpleasant. also others like this too. well.. just tip from me, you can ignore.

    in result, why don't you find other ways?
Topic Starter
Hinsvar

No Dap wrote:

Hinsvar wrote:

Extra is more of an aiming-and-accuracy challenge diff, just like my Extra GD here. Hate the CS5 and OD9 all you want.
XD I love that map. In fact, it's one of my "most played beatmap" Good to hear that~

Anyway here is your m4m

[general]
  1. Inconsistent audio leadin in koeni's. Since all diffs start 00:00:711 - I don't see why the inconsistency is needed Hmm okay.
  2. uncheck widescreen support since I don't think you're using SB ^
  3. crtl + shift + a time. I see lots of problems. Except the video The AiMod can get derpy sometimes...

[Easy]
  1. 00:00:711 (1,2) - since the piano or whatever starts 00:01:438 - and holds until 00:02:347 - I think this pattern fits better. Also lets you do the Nc thing you did on every diff (I think) Sure!
  2. 00:41:802 - since finish here sounds louder, how about raise the volume? or reduce volume here 00:42:165 - I don't think there's any finish that is lower than the other. Changed 00:42:165's finish to a Normal one, though.
  3. 00:50:529 (4) - minor thing but moving it to 0:152 would give more circular flow imo. Done.
  4. 00:57:802 (2,3,4) - hm... you might want to check distance here. I don't think this was intentional? Fixed.
  5. 01:09:438 (2,3) - same as above ^

[Hard]
  1. 00:03:802 - Consider adding a circle here. the transition 00:03:256 (2,3) - feels very awkward with this vocal being ignored Sure.
  2. 00:03:984 (3,4,1,2,3,4,5) - Refer to the Extra diff. this rhythm is very awkward to play and too lazy to explain :3 I have no better idea ;-;
    00:04:529 - new vocal starting here, but you're not letting the players click this I have to sacrifice it to follow the piano.
  3. 00:07:074 (4,1) - this feels awkward. clicking 00:07:074 (4) - feels very wrong. this note is actually not following anything if you listen with 50% because the vocal is on the blue tick (or I'm deaf)
    It'd work better if you have a slider starting 00:07:074 (4) -
    There's still an instrument sound, though, there. And I want to emphasize the vocal at 00:06:711 (3) with a slider because I think it's the best way to map the song.
  4. 00:20:711 (2,3,4,1) - I really believe that this kind of spacing is really hard for players :3 unless this was intended to be an insane diff Reduced.
  5. 00:26:711 (2,3,4) - the passive slider 00:26:711 (2) - isn't really fitting imo. idk, it seems you and I have pretty a different understanding of rhythm... orz
    I'm emphasizing the vocal at 00:26:711, and it'd be weird if you can't hit anything to emphasize the vocal at 00:27:074. It's kinda... problematic.
  6. 00:39:802 (2,3,1) - this beats have enough emphasis to have jumps, but imo this is a bit too harsh Reduced.
  7. 00:46:347 (4) - how about make this two circles? I think 00:46:711 - has to be clicked to emphasize finish here I think the "held" vocal there has to be mapped with a slider.
  8. 00:47:802 (2) - I can't tell why you used a circle here, imo it plays way better if you delete this It's to follow the instruments there.
  9. 00:50:347 (1,2,3,4,1) - the jump jump triple seems too hard for a hard diff imo Reduced the spacing.


[Insane]
  1. AR+1 so it makes more sense with high SV? Okay.
  2. 00:44:165 (1,2,3) - This follows guitar better and i find it more intuitive to play
    The piano at 00:44:347 is more dominating, though... Can't really do it.
  3. 00:54:256 (2,4) - I know this is insane diff, but this overmap here doesn't fit imo Removed (4); (2) isn't overmapped btw.
  4. 01:06:165 (1) - delete NC? I can't see why you did this Deleted.
  5. 01:09:620 (1) - ^ I just feel that it'd be nice to emphasize the music here for some reason.

[Extra]
  1. 00:54:529 - Shouldn't whistle be here instead of 00:54:347 (4) - ? The instrument is stronger there than here, thus the position of the whistle.
    Well this diff is too good and I'm afraid that my suggestions might ruin this diff so i won't lol

Good luck!!
Thanks for the mod! o/

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P

Also, Dark Fang, I think Konei's diff isn't that bad~ I'll let him speak by himself, though.
Trust
m4m

whoa boobs

[General]

Hinsvar wrote:

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P
[Easy]
  1. 00:16:347 (4) - Maybe NC here for the new phrase, remove on 00:16:711 (1).
  2. 00:23:256 (2) - Consider removing the whistle on the tail as the piano sound lands on a red tick it really isn't emphasizing anything.
  3. 00:24:347 (3) - Remove whistle for same reason as mentioned above.
  4. 00:32:711 (4) - Move this just a bit closer to (3) so you're not deviating too much from 1.2x spacing.
  5. 00:39:256 (1) - The clap on the tail isn't following anything nor is there one here for Extra. I would remove it.
  6. 01:12:711 (1) - Change the spinner to a soft sampleset. Having it as normal makes the end sound not really fitting with where it lands in the music.
[Xinely's Normal]
  1. 00:00:711 (1) - It would be a much nicer effect if you used a soft sample-set on the head and tail seeing as there's no background music here.
  2. 00:22:165 (2,4) - See if you can make some adjustments to avoid the overlapping between these two.
  3. 00:39:984 (2) - Having this slider begin on the red tick would make your rhythm more consistent for this musical section, fits nicely with the powerful vocal on 00:39:802, and creates a 1/1 gap that puts good emphasis on the finish for (3). If you prefer to leave this, add a clap to the tail.
  4. 00:41:802 (5) - Use a finish here for the cymbal crash.
  5. 00:58:893 (6) - Missed a clap on the tail?
[Hard]
  1. 00:20:893 (3,1) - Shift (1) down a little to avoid the slight unnecessary touching between these two.
  2. 00:36:711 (3) - I would prefer you use a circle and 1/1 slider to cover the distinct vocal and piano sound on 00:36:893.
  3. 00:38:165 (2) - Perhaps use the whistle on the tail instead of the head because of the piano being stronger there.
  4. 01:05:438 (1,3) - Would look neat if you curved these the same.
  5. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.

    Quite challenging for a Hard as far I know but it fits the spread and is still very fun to play with nice flow!
[Insane]
  1. 00:10:165 (1,2) - Hmm maybe make these two seperate combos? It would follow the same idea as 00:07:256 (1,1) where you used two separate combos for the different slider velocities (if that was your intention). It would be nice to keep these two parts consistent as they play the same.
  2. 00:19:802 (3) - Perhaps add a whistle here to emphasize the faint piano sound? It suppose it would be consistent with 00:16:893 (3).
  3. 00:23:802 (2,3) - I didn't really like the stack here. With how all of the previous stacks were backed by vocals, I was expecting and would prefer some movement between these two to keep flowing with the music. It would be especially fitting with the sounds you can hear at this part. Try this or something similar plays really well:
  4. 00:29:438 (3) - Missed a clap on the head.
  5. 00:40:165 (1) - This NC doesn't feel necessary in my opinion, it doesn't follow a distinct/strong musical emphasis or pattern so consider removing it.
  6. 00:41:438 (1,1) - Not a fan of the NC spam here. Consider just following your combo patterning normally for this part or at least just remove NC on 00:41:802 (1). It's also possible for players to misinterpret it for a 1/2 slider with faster SV because at a first glimpse it appears with an NC and greater length (the common indicator).
  7. 00:57:074 (2,3) - A better rhythm that fits more nicely with this section would be to switch these two on the timeline and use a whistle on the head of the new (3) and remove it from the tail.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.

    Wow this difficulty is great, awesome stuff.
[Konei's Insane]
  1. 00:18:893 (1) - Perhaps add a soft-whistle addition to the head to catch the piano sound?
  2. 00:19:984 (4,5) - The jump size here feels a bit excessive considering how the music plays and comparing it to the spacings you've used for this section. Consider using less spacing between these two. Maybe you could try a placement like this?
  3. 00:30:529 (1) - Same as 00:18:893 (1).
  4. 01:05:984 (2) - Consider moving this circle to or somewhere around x:128 y:224. The motion to this circle coming out of the previous slider is rather sharp and uncomfortable.This would make it flow very well and blanket nicely.
[Extra]
  1. 00:34:165 (1) - This NC isn't really attached to any strong musical emphasis so it doesn't seem necessary. Consider removing it.
  2. 00:34:347 (2) - I would use a whistle here to catch the piano sound and remove on 00:34:165 (1) to fit the music better.
  3. 00:37:074 (1) - Same case as 00:34:165 (1).
  4. 00:39:620 (3) - It would fit the piano better if you remove the whistle from the head and added it to the tail because of how it sounds stronger there.
  5. 00:46:074 (2) - Consider just using a circle here. A 1/4 slider isn't bringing out anything in the music and just a circle plays much more intuitively.
  6. 00:58:529 (1) - I think removing the NC here would fit the combo patterning for this part.
  7. 01:11:256 (1) - Hmm, you used consistent spacing for this stream. Maybe move this up a bit so it's 0.6x?
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.
Yeah yeah cool song!
Good luck guys~
Konei

Dark Fang wrote:

just saying blah blah hey hey, cool.

[Konei]

  1. hmhm... i think, this map have some trouble. first, that random jumps are not fun for play. that random jumps isn't what I exactly call a helpful advice. also the map will get players' anger or bothersome from them. I'm a pretty bad player, and I can play the map just fine, the spacing really isn't high. in example) 00:18:711 (4) - this. be honest, this pattern is too annoying. I - or other players - should break hand's flow that caught mouse or tablet pen etc. This one flows soooo smooth to me, I really enjoy playing this section to be honest. and 00:51:620 - on this section, that empty feeling is bad. I know you followed vocal rhythm for put that notes. but whatever, we will feel emptiness while we are playing. this part should be emphasized. not having a note on a strong beat isn't recommended. I know what you mean but changing it wouldn't fit the diff's idea. It's vocal focused and as such I like that break to prepare for the next pattern.

    the important thing is 00:47:984 (3,4,5) - this pattern is unpleasant. also others like this too. well.. just tip from me, you can ignore. I don't find pattern like this unpleasant at all. I find the way to go back to the Slider's start flows very very well, that's why I like using them often.

    in result, why don't you find other ways? Well, we could find other ways for any pattern, why aren't we doing so? Because we like what we did. Thanks for your opnion, I appreciate it o/

Trust wrote:

[Konei's Insane]
  1. 00:18:893 (1) - Perhaps add a soft-whistle addition to the head to catch the piano sound? Oh yea, missed that.
  2. 00:19:984 (4,5) - The jump size here feels a bit excessive considering how the music plays and comparing it to the spacings you've used for this section. Consider using less spacing between these two. Maybe you could try a placement like this? Good idea!
  3. 00:30:529 (1) - Same as 00:18:893 (1). Yep.
  4. 01:05:984 (2) - Consider moving this circle to or somewhere around x:128 y:224. The motion to this circle coming out of the previous slider is rather sharp and uncomfortable.This would make it flow very well and blanket nicely. Cool!

Thanks Trust!

Update
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 2500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:Sakakibara Yui
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimikishi.jpg",0,0
Video,0,"Kimikishi OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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42,270,39256,6,0,P|36:212|41:113,1,135.000005149842,0|2,1:0|0:0,0:0:0:0:
129,35,39802,2,0,P|135:93|130:192,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
171,271,40347,1,8,0:1:0:0:
303,195,40529,6,0,P|377:206|458:185,1,135.000005149842,4|0,1:0|0:0,0:0:0:0:
209,189,41074,2,0,P|135:178|54:199,1,135.000005149842,8|2,0:1|0:0,0:0:0:0:
256,262,41620,1,2,0:0:0:0:
365,340,41802,1,8,0:3:0:0:
365,340,42165,6,0,P|385:244|368:151,1,180,4|8,1:0|1:0,0:0:0:0:
147,44,42711,2,0,P|127:140|144:233,1,180,2|0,0:0|0:0,0:0:0:0:
256,263,43256,1,8,1:0:0:0:
256,149,43438,1,2,0:0:0:0:
256,263,43620,6,0,P|217:291|175:300,1,90,0|2,0:0|0:0,0:0:0:0:
139,220,43984,1,8,1:0:0:0:
256,263,44165,2,0,P|291:289|335:299,1,90,0|2,0:0|0:0,0:0:0:0:
373,220,44529,1,2,0:0:0:0:
256,149,44711,1,8,1:0:0:0:
139,220,44893,1,2,0:0:0:0:
337,142,45074,6,0,P|375:115|435:97,1,90,4|0,1:0|1:0,0:0:0:0:
373,220,45438,1,8,1:0:0:0:
256,149,45620,2,0,P|168:131|80:148,1,180,4|0,1:0|0:0,0:0:0:0:
289,227,46347,1,4,1:0:0:0:
289,227,46711,1,4,1:0:0:0:
289,227,47256,5,2,0:0:0:0:
102,68,47620,1,2,0:0:0:0:
65,292,47984,2,0,P|81:345|130:387,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
112,233,48347,1,10,0:0:0:0:
289,227,48529,2,0,P|388:213|516:231,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
363,301,49074,1,10,0:0:0:0:
223,157,49256,6,0,P|124:171|-4:153,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
101,68,49802,1,10,0:0:0:0:
243,29,49984,1,2,0:0:0:0:
243,29,50347,2,0,P|298:20|363:33,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
101,68,50711,6,8,P|75:124|36:149,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
165,31,51074,1,2,0:0:0:0:
16,70,51256,1,10,0:0:0:0:
51,225,51438,1,2,0:0:0:0:
293,240,51984,6,0,L|403:239,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
223,157,52347,2,0,L|113:156,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
288,86,52711,2,0,L|398:85,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
213,31,53074,2,0,L|103:30,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
305,161,53438,2,0,L|415:160,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
495,286,53802,6,0,P|446:306|388:311,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
293,240,54165,1,8,0:0:0:0:
293,240,54256,1,0,0:0:0:0:
293,240,54347,1,0,0:0:0:0:
171,162,54529,2,0,P|108:195|54:195,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
232,115,54893,2,0,P|295:82|349:82,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
293,240,55256,6,0,P|234:295|103:333,1,215.999993408203,2|10,0:0|0:0,0:0:0:0:
246,183,55802,2,0,P|305:128|436:90,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
497,179,56347,1,8,0:0:0:0:
434,282,56529,1,2,0:0:0:0:
434,282,56893,5,2,0:0:0:0:
294,239,57074,2,0,P|233:175|103:129,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
148,257,57620,1,2,0:0:0:0:
240,349,57802,1,10,0:0:0:0:
116,130,57984,5,6,0:0:0:0:
116,130,58347,2,0,P|48:166|14:169,1,107.999996704102,2|8,0:2|0:0,0:0:0:0:
183,98,58711,1,4,0:0:0:0:
294,239,58893,5,2,0:0:0:0:
104,33,59256,1,2,0:0:0:0:
99,317,59620,2,0,P|51:344|-9:352,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
147,257,59984,1,10,0:0:0:0:
294,239,60165,2,0,P|379:242|512:319,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
333,327,60711,1,8,0:0:0:0:
219,238,60893,6,0,P|134:235|1:158,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
179,156,61438,1,10,0:0:0:0:
256,79,61620,1,2,0:0:0:0:
257,79,61984,2,0,P|313:86|375:75,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
183,77,62347,6,0,P|127:70|65:81,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
257,155,62711,1,2,0:0:0:0:
183,280,62893,1,10,0:0:0:0:
329,280,63074,1,2,0:0:0:0:
329,280,63620,6,0,P|362:218|362:177,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
149,181,63984,2,0,P|154:234|183:280,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
257,155,64347,2,0,B|226:105|226:105|177:73,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
255,301,64711,2,0,B|286:351|286:351|335:383,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
433,335,65074,1,10,0:0:0:0:
448,215,65256,1,2,0:0:0:0:
257,155,65438,6,0,P|199:95|67:89,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
128,224,65984,1,0,0:0:0:0:
255,301,66165,2,0,P|292:335|349:362,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
186,274,66529,2,0,P|152:311|125:368,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
255,301,66893,6,0,P|312:249|363:106,1,215.999993408203,2|10,0:0|0:0,0:0:0:0:
257,155,67438,1,2,0:0:0:0:
257,155,67802,2,0,P|201:164|146:155,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
296,87,68165,6,0,P|352:78|407:87,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
219,89,68529,1,2,0:0:0:0:
315,218,68711,2,0,B|350:320|350:320|452:380,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
410,272,69256,2,0,L|374:163,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
219,89,69620,6,0,P|129:97|27:169,1,215.999993408203,6|2,0:0|0:2,0:0:0:0:
41,319,70165,1,8,0:0:0:0:
178,307,70347,1,2,0:2:0:0:
256,165,70529,5,2,0:0:0:0:
453,90,70893,1,2,0:0:0:0:
411,271,71256,1,6,0:0:0:0:
256,192,71347,12,4,72529,0:0:0:0:
Topic Starter
Hinsvar

Trust wrote:

m4m

whoa boobs yay

[General]

Hinsvar wrote:

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P
...I guess I'll do it by myself lol
[Easy]
  1. 00:16:347 (4) - Maybe NC here for the new phrase, remove on 00:16:711 (1). Ah yep.
  2. 00:23:256 (2) - Consider removing the whistle on the tail as the piano sound lands on a red tick it really isn't emphasizing anything. ^
  3. 00:24:347 (3) - Remove whistle for same reason as mentioned above. ^
  4. 00:32:711 (4) - Move this just a bit closer to (3) so you're not deviating too much from 1.2x spacing. ^
  5. 00:39:256 (1) - The clap on the tail isn't following anything nor is there one here for Extra. I would remove it. ^
  6. 01:12:711 (1) - Change the spinner to a soft sampleset. Having it as normal makes the end sound not really fitting with where it lands in the music. ^
[Hard]
  1. 00:20:893 (3,1) - Shift (1) down a little to avoid the slight unnecessary touching between these two. Sure.
  2. 00:36:711 (3) - I would prefer you use a circle and 1/1 slider to cover the distinct vocal and piano sound on 00:36:893. ^
  3. 00:38:165 (2) - Perhaps use the whistle on the tail instead of the head because of the piano being stronger there. ^
  4. 01:05:438 (1,3) - Would look neat if you curved these the same. ^
  5. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. ^

    Quite challenging for a Hard as far I know but it fits the spread and is still very fun to play with nice flow! \o\
[Insane]
  1. 00:10:165 (1,2) - Hmm maybe make these two seperate combos? It would follow the same idea as 00:07:256 (1,1) where you used two separate combos for the different slider velocities (if that was your intention). It would be nice to keep these two parts consistent as they play the same. Done.
  2. 00:19:802 (3) - Perhaps add a whistle here to emphasize the faint piano sound? It suppose it would be consistent with 00:16:893 (3). ^
  3. 00:23:802 (2,3) - I didn't really like the stack here. With how all of the previous stacks were backed by vocals, I was expecting and would prefer some movement between these two to keep flowing with the music. It would be especially fitting with the sounds you can hear at this part. Try this or something similar plays really well: ^
  4. 00:29:438 (3) - Missed a clap on the head. ^
  5. 00:40:165 (1) - This NC doesn't feel necessary in my opinion, it doesn't follow a distinct/strong musical emphasis or pattern so consider removing it. ^
  6. 00:41:438 (1,1) - Not a fan of the NC spam here. Consider just following your combo patterning normally for this part or at least just remove NC on 00:41:802 (1). It's also possible for players to misinterpret it for a 1/2 slider with faster SV because at a first glimpse it appears with an NC and greater length (the common indicator). Removed the NC at 00:41:438 (1) instead.
  7. 00:57:074 (2,3) - A better rhythm that fits more nicely with this section would be to switch these two on the timeline and use a whistle on the head of the new (3) and remove it from the tail.
    Example
    Feels weird to skip the sound at 00:57:438, though. Also, placing (2) as is does a better emphasizing on the vocal, IMO.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. Done.

    Wow this difficulty is great, awesome stuff. \o/
[Extra]
  1. 00:34:165 (1) - This NC isn't really attached to any strong musical emphasis so it doesn't seem necessary. Consider removing it. Done.
  2. 00:34:347 (2) - I would use a whistle here to catch the piano sound and remove on 00:34:165 (1) to fit the music better. ^
  3. 00:37:074 (1) - Same case as 00:34:165 (1). ^
  4. 00:39:620 (3) - It would fit the piano better if you remove the whistle from the head and added it to the tail because of how it sounds stronger there. ^
  5. 00:46:074 (2) - Consider just using a circle here. A 1/4 slider isn't bringing out anything in the music and just a circle plays much more intuitively. ^
  6. 00:58:529 (1) - I think removing the NC here would fit the combo patterning for this part. ^
  7. 01:11:256 (1) - Hmm, you used consistent spacing for this stream. Maybe move this up a bit so it's 0.6x? It'll only be consistent in numbers. Visually, the stream will look inconsistent. Reduced to 0.7x, though.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. Done.
Yeah yeah cool song!
Good luck guys~
Thanks for modding! \o\
Dark Fang
hehe i respect other mappers map too. sorry for tackle.
keep your best work
Natsu
Hi~ from my Queue

General:

  1. Inconsistency in AudioLeadIn, check Xinely and Konei diffs
  2. Inconsistency in Kiai Times, even if they are GD, I'll like if you guys keep consistency (personally I feel Konei kiai make more sense with the chorus).
  3. Xinely diff is missing unicode in the artist field: 榊原ゆい
Extra:

  1. OD9 + CS5 cool <3
  2. 00:05:074 (1,2) - this jump feel a bit uncomfortable to play plus the song is not calling for a jump here, since you didn't add jumps in others similars parts, I guess is better to just have a big jump here 00:05:256 (2,1) - due to the change of music
  3. 00:07:256 (1) - this is almost touching the HP bar, consider to move it a bit down, even if don't touch it completely it look not cool IMO
  4. 00:07:802 (2) - well a 1/2 slider fit the music better, since this one is not like 00:07:256 who have a hold feeling from 00:07:256 to 00:07:620 -, this one start at 00:07:802 - and the hold feeling stop in 00:07:984 -, but if you don't want to ruin your pattern, consider to silence the slider tail in 00:08:165
  5. 00:09:984 (4) - I'd remove this circle, since it sound weird, cuz it doesn't have a relevant sound from the music (also you didn't map it in the others diff, probably for my same reason)
  6. 00:10:711 (2) - similar case as 00:07:802 -, but I know you like your pattern just reduce the volume in the tail
  7. 00:12:347 (3) - I really don't like how the repeat sound mapped in the blue tick at 00:12:620 is really noticeable that the previous upbeat have the most prominent sound here, maybe try this instead:
  8. 00:15:802 (4) - just for better design try to stack it with the previous 00:14:711 (2) -
  9. 00:26:165 (1,3) - nazi, this blanket look a bit off, move 1 to x: 159 y: 176
  10. 00:32:711 even if the jump is a bit bigger than the previous, I feel the NC is totally unnecessary this part is easily sight readable without it
  11. 00:36:256 nothing in the music here, maybe remove this circle for better rhythm?
  12. 00:52:165 (1) - mmm not a fan of ending sliders in stanzas, since this is breaking your active hitsounds, this part is pretty similar to 00:49:256 (6,7,1) - try the same? or another rhythm that you like, but the current one feel kinda out of rhythm in game IMO
  13. 00:54:347 (4,5) - I keep missclicking 5 due to the whistle in 4 sound a bit weird to have normal whistles in the middle of a stream, consider to remove it
  14. 01:00:893 (1) - similar to 00:52:165
Insane:

  1. 00:05:620 (1,2,3) - not a fan of this placement here, it looks not nice and play a bit uncomfortable, I mean the transition between 1 and 2, maybe you can try a better one here?
  2. 00:12:711 (2) - well there is nothing in the music, will be better to move this circle to 00:12:529 , since you can listen a more prominent sound there
  3. 00:20:711 (2,3) - to be honest this mini jump doesn't feel nice, is a bit stressful, since there are not a cue in the music to suggest you a jump here, use a properly distance?
  4. 00:27:620 (1,2) - I feel weird, since 2 doesn't have a prominent sound or vocals, also you didn't add 2 circles in the extra diff, I feel a slider will fit the music better
  5. 00:32:711unnecessary NC, also the distance between the fourth sliders is almost the same
  6. 00:42:074 maybe reduce the volume in the tail a bit? since there is nothing in the music
  7. 01:04:347 (2) - just for better design stack it with the previous 01:03:074 (3) -
Konei's Insane

  1. 00:00:711 (1,2) - a slider will be more consistent with the others diffs, also will be more friendly for Hidden players to get the rhythm
  2. 00:08:347 (3,4) - maybe just me, but I feel this part really empty, a spinner will fit better the hold sound in the bg music, like you did in 00:11:256 (3,1) -
  3. 00:13:438 (2,5) - stack this properly? doesn't affect the game play, but also I don't see a reason to keep it like it is
  4. 00:17:256 (4) - I know you're following the vocals but the stanza at 00:17:438 have a very prominent sound, also you mapped a similar one in 00:18:893 (1) - I'll suggest you to map it, maybe like this:
  5. 00:20:165 (5) - this slide have a really small part offscreen, just to be safe up it some grids, but also 00:20:347 similar suggestion as above
  6. 00:31:984 -, 00:32:711 -, I feel you should not ignore the piano here, is really strong and players will like to click them
  7. 00:41:802 (4) - clap + finish fit the music a lot better, IMO
  8. 01:10:529 (1,2,3) - well i don't like to keep the spacing really short, I feel some jumps at the end will fit the music better.
Hard:

  1. Use HP6 for a better spread, since normal have 4
  2. 00:04:165 (5,1,2) - in parts like this one, I have a bad feeling, since you're following both vocals and instruments, and I find it a bit confused in game, maybe you can try to follow the vocals at the beginning? they are more prominent than the instruments
  3. 00:06:711 (3,4) - similar feeling as above, maybe try to follow the vocal line a bit better? something similar to:
  4. 00:15:802 sometimes you're mapping the vocals and sometimes you're ignoring them 00:17:256 -, I really don't like it top much is kinda hard to know what are you following IMO
  5. 00:24:165 (4,1,2,3,4) - this pattern look a bit overlaped, maybe try to clean up? for example:
  6. 00:47:802 I feel this circle pretty unnecessary, consider to remove it, having it mapped just make you lose emphasis from the previous vocals 00:47:256 (1) - and the start of the kiai 00:47:984
  7. 00:56:529 (5,2) - they are too close, try to avoid the overlap if possible
  8. 01:09:256 (2,3) - CTRL G? since following the curve of the slider make more sense to me if 2 is on the actually 3 place, maybe just me
Xinely's Normal:

  1. well about the normal hitsounds at the beginning, they doesn't fit the song, try to use soft ones instead
  2. 00:01:438 (1,3) - not a fan of this overlap, but maybe is just me
  3. 00:07:256 (1,2) - spacing? or the mini jump is on purpose?
  4. 00:08:347 (2,1) - try to avoid this overlap doesn't look nice in game
  5. 00:20:710 (4,5) - try to improve this blanket? the one in 00:21:438 (5,2) - look perfects, that's why the one in 00:20:710 (4,5) should be perfect too ♥
  6. 00:22:165 (2,4) - try to avoid the overlap? since it doesn't look on purpose
  7. 00:29:438 (5,6) - spacing~
  8. 00:41:802 finish + clap fit better the music at this point, since you can clearly hear the cymbal + drums here
  9. 01:03:802 (3,1) - this kind of overlaps doesn't look nice in game, cuz they look more like mistakes than on purpose, I'll like if you avoid some of them
Easy:

  1. 01:12:711 (1) - spinners should have NC
  2. 00:34:529 (2,3) - this kind of patterns are not suitable for an easy diff, I suggest you to remove 00:34:529 since is an easy diff you don't have to map every beat, IMO
  3. 00:57:802 (2,3) - same as above, since a 1/2 pattern circle + slider at this bpm is not new player friendly, IMO
  4. 01:09:438 (2,3) - ^
GL :)
Topic Starter
Hinsvar

Natsu wrote:

Hi~ from my Queue

General:

  1. Inconsistency in AudioLeadIn, check Xinely and Konei diffs Fixed.
  2. Inconsistency in Kiai Times, even if they are GD, I'll like if you guys keep consistency (personally I feel Konei kiai make more sense with the chorus). ...I'm not quite sure of this, honestly, but I think the music gets noticeably weaker at 00:58:711, and picked up the strength again at 00:59:620.
  3. Xinely diff is missing unicode in the artist field: 榊原ゆい Fixed.
Extra:

  1. OD9 + CS5 cool <3 \o/
  2. 00:05:074 (1,2) - this jump feel a bit uncomfortable to play plus the song is not calling for a jump here, since you didn't add jumps in others similars parts, I guess is better to just have a big jump here 00:05:256 (2,1) - due to the change of music Reduced the jump, at least.
  3. 00:07:256 (1) - this is almost touching the HP bar, consider to move it a bit down, even if don't touch it completely it look not cool IMO Sure.
  4. 00:07:802 (2) - well a 1/2 slider fit the music better, since this one is not like 00:07:256 who have a hold feeling from 00:07:256 to 00:07:620 -, this one start at 00:07:802 - and the hold feeling stop in 00:07:984 -, but if you don't want to ruin your pattern, consider to silence the slider tail in 00:08:165 Changed to a circle instead.
  5. 00:09:984 (4) - I'd remove this circle, since it sound weird, cuz it doesn't have a relevant sound from the music (also you didn't map it in the others diff, probably for my same reason) Done.
  6. 00:10:711 (2) - similar case as 00:07:802 -, but I know you like your pattern just reduce the volume in the tail Same as that one.
  7. 00:12:347 (3) - I really don't like how the repeat sound mapped in the blue tick at 00:12:620 is really noticeable that the previous upbeat have the most prominent sound here, maybe try this instead:
    God, how much I wish for there to be a 1/5 beat snap divisor. (Listen to the music here carefully.) Done, though!
  8. 00:15:802 (4) - just for better design try to stack it with the previous 00:14:711 (2) - Sure.
  9. 00:26:165 (1,3) - nazi, this blanket look a bit off, move 1 to x: 159 y: 176 ^
  10. 00:32:711 even if the jump is a bit bigger than the previous, I feel the NC is totally unnecessary this part is easily sight readable without it I'm just following how the music works here. I'm sure enough the rhythm, combined with how I make the pattern here, essentially demands an NC.
  11. 00:36:256 nothing in the music here, maybe remove this circle for better rhythm? Sure.
  12. 00:52:165 (1) - mmm not a fan of ending sliders in stanzas, since this is breaking your active hitsounds, this part is pretty similar to 00:49:256 (6,7,1) - try the same? or another rhythm that you like, but the current one feel kinda out of rhythm in game IMO Changed.
  13. 00:54:347 (4,5) - I keep missclicking 5 due to the whistle in 4 sound a bit weird to have normal whistles in the middle of a stream, consider to remove it I don't feel anything wrong here, to be honest... I'll wait for more opinions.
  14. 01:00:893 (1) - similar to 00:52:165 Changed too.
Insane:

  1. 00:05:620 (1,2,3) - not a fan of this placement here, it looks not nice and play a bit uncomfortable, I mean the transition between 1 and 2, maybe you can try a better one here? I'm not sure... I feel very, VERY comfortable with this pattern. It just flows really well with the vocal. Again, I'll wait for more opinions.
  2. 00:12:711 (2) - well there is nothing in the music, will be better to move this circle to 00:12:529 , since you can listen a more prominent sound there Removed instead.
  3. 00:20:711 (2,3) - to be honest this mini jump doesn't feel nice, is a bit stressful, since there are not a cue in the music to suggest you a jump here, use a properly distance? Sure.
  4. 00:27:620 (1,2) - I feel weird, since 2 doesn't have a prominent sound or vocals, also you didn't add 2 circles in the extra diff, I feel a slider will fit the music better ^
  5. 00:32:711unnecessary NC, also the distance between the fourth sliders is almost the same Uh no. See my reply about this in Trust's mod for reference.
  6. 00:42:074 maybe reduce the volume in the tail a bit? since there is nothing in the music Reduced the length to 1/2 beats instead.
  7. 01:04:347 (2) - just for better design stack it with the previous 01:03:074 (3) - Nope; the effort needed to rearrange stuff here won't worth it.
Hard:

  1. Use HP6 for a better spread, since normal have 4
  2. 00:04:165 (5,1,2) - in parts like this one, I have a bad feeling, since you're following both vocals and instruments, and I find it a bit confused in game, maybe you can try to follow the vocals at the beginning? they are more prominent than the instruments ...I don't know anymore. Remapped this part.
  3. 00:06:711 (3,4) - similar feeling as above, maybe try to follow the vocal line a bit better? something similar to: ^
  4. 00:15:802 sometimes you're mapping the vocals and sometimes you're ignoring them 00:17:256 -, I really don't like it top much is kinda hard to know what are you following IMO Removed the circle here.
  5. 00:24:165 (4,1,2,3,4) - this pattern look a bit overlaped, maybe try to clean up? for example: Rearranged.
  6. 00:47:802 I feel this circle pretty unnecessary, consider to remove it, having it mapped just make you lose emphasis from the previous vocals 00:47:256 (1) - and the start of the kiai 00:47:984 Okay then.
  7. 00:56:529 (5,2) - they are too close, try to avoid the overlap if possible Done.
  8. 01:09:256 (2,3) - CTRL G? since following the curve of the slider make more sense to me if 2 is on the actually 3 place, maybe just me But that'll need a really linear cursor movement, and it won't be comfortable.
Easy:

  1. 01:12:711 (1) - spinners should have NC Added.
  2. 00:34:529 (2,3) - this kind of patterns are not suitable for an easy diff, I suggest you to remove 00:34:529 since is an easy diff you don't have to map every beat, IMO Sure.
  3. 00:57:802 (2,3) - same as above, since a 1/2 pattern circle + slider at this bpm is not new player friendly, IMO ^
  4. 01:09:438 (2,3) - ^ ^
GL :)
Thanks for the mod!

@Konei: I changed the ArtistUnicode and lead-in in your diff :D
Konei

Natsu wrote:

Konei's Insane

  1. 00:00:711 (1,2) - a slider will be more consistent with the others diffs, also will be more friendly for Hidden players to get the rhythm I don't design a map to be played with modes.
  2. 00:08:347 (3,4) - maybe just me, but I feel this part really empty, a spinner will fit better the hold sound in the bg music, like you did in 00:11:256 (3,1) - Nah, I stick with the vocals here.
  3. 00:13:438 (2,5) - stack this properly? doesn't affect the game play, but also I don't see a reason to keep it like it is Huh, don't see anything to do here
  4. 00:17:256 (4) - I know you're following the vocals but the stanza at 00:17:438 have a very prominent sound, also you mapped a similar one in 00:18:893 (1) - I'll suggest you to map it, maybe like this: No, I prefer it like that.
  5. 00:20:165 (5) - this slide have a really small part offscreen, just to be safe up it some grids, but also 00:20:347 similar suggestion as above True, fixed.
  6. 00:31:984 -, 00:32:711 -, I feel you should not ignore the piano here, is really strong and players will like to click them Sticking with the vocals
  7. 00:41:802 (4) - clap + finish fit the music a lot better, IMO No, the tone isn't high enough.
  8. 01:10:529 (1,2,3) - well i don't like to keep the spacing really short, I feel some jumps at the end will fit the music better. Sure, done.

Thank you!


update
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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RandF
From my queue~

[General]
  1. add guest names for tags
[Easy]
  1. 00:02:711 (2) - end at 00:03:438 - I prefer to suit to vocal in this part
  2. 00:24:711 (1) - the symmetric curved slider as 00:26:165 (2) - is better
  3. 00:34:711 (2) - end at 00:35:438 and fix spacing
  4. 00:42:165 (1,2,3) - not good flow, imo...
  5. 01:08:347 (1,2) - DS 1.2x
[Hard]
  1. 00:05:256 (2,3,1) - this jump is a little hard, imo
  2. 00:41:438 (4,1) - swap NC?
[Insane]
  1. 00:25:802 (4,1) - how about making symmetric?
  2. 00:43:438 (5) - stack?
  3. 00:54:256 (2,3) - I prefer to curve leftward more for better flow
  4. 01:00:893 (4,4) - stack
[Extra]
  1. 00:03:802 (2) - I prefer the symmetric slider as 00:04:529 (2) -
  2. 00:30:529 (1) - downward slider is better
[Xinely's Normal]
  1. 00:06:529 (4,5) - I prefer to combine into 1 slider
  2. 00:39:984 (2) - I suggest to move to 00:39:802~00:40:165
  3. 00:47:256 (4) - NC?
[Konei's Insane]
  1. 00:27:256 (3) - how about 2 circles in common with other part?
  2. 00:35:074 (2,3) - I suggest the following for better flow
    SPOILER

    368,321,35074,1,0,0:0:0:0:
    256,351,35256,1,8,0:1:0:0:
  3. 00:45:984- add normal-clap
  4. 01:03:438- add a note

~Good Luck~
Topic Starter
Hinsvar

RandomEffect wrote:

From my queue~

[General]
  1. add guest names for tags Uh, they're already there...
[Easy]
  1. 00:02:711 (2) - end at 00:03:438 - I prefer to suit to vocal in this part The instrument is too noticeable not to be emphasized.
  2. 00:24:711 (1) - the symmetric curved slider as 00:26:165 (2) - is better Okay.
  3. 00:34:711 (2) - end at 00:35:438 and fix spacing ^
  4. 00:42:165 (1,2,3) - not good flow, imo... Fixed.
  5. 01:08:347 (1,2) - DS 1.2x Intentional to counter the polarity effect.
[Hard]
  1. 00:05:256 (2,3,1) - this jump is a little hard, imo Rearranged.
  2. 00:41:438 (4,1) - swap NC? Why? I think the current one is more correct.
[Insane]
  1. 00:25:802 (4,1) - how about making symmetric? Tried my best.
  2. 00:43:438 (5) - stack? The effort I have to do for that won't worth the result.
  3. 00:54:256 (2,3) - I prefer to curve leftward more for better flow Done.
  4. 01:00:893 (4,4) - stack Nope; same reason as 00:43:438 (5).
[Extra]
  1. 00:03:802 (2) - I prefer the symmetric slider as 00:04:529 (2) - Okay.
  2. 00:30:529 (1) - downward slider is better This slider is upward to follow 00:30:165 (5)'s curve. Making it downward will break the flow a little.

~Good Luck~
Thanks!
No_Gu
M4M from my queue

01:12:711 (1) - stop at 01:15:620

[Easy]
00:18:893 (1,2,3,4) - make them more beautiful?
00:33:438 (1,2) - wrong spacing
00:56:711 (1,2) - 3/2 is not easy to catch for newbies imo

[Xinely]
00:01:438 - why normal this part.should be soft imo
00:08:347 (2,1) - overlapped
00:58:893 (6) - clap in the end

[Hard]
00:07:256 (1) - sth like this? https://osu.ppy.sh/ss/1568496
00:20:893 (3) - more curved to blanket well
00:31:984 (1,2,3,4) - is it a good square?..seems very odd
00:41:802 (1,2) - stack like you did at 00:20:347 (1,2) - ?

[Insane]
AR8 is enough imo,you also have a extra diff
00:31:984 (1,2,1,2) - use one slider then rotate by 90° three times?
00:41:802 (1) - remove NC

[Konei]
00:09:802 - add a note for the piano?
00:51:802 - add a note?quite empty
01:10:529 (1,2,3) - make a triangle?..
some 1/1 sliders' shape look not so good..but totally fine

[Extra]
00:01:984 (4) - I think it will be better flow if you do like this http://osu.ppy.sh/ss/1568512
00:05:256 (2) - ^ http://osu.ppy.sh/ss/1568519
00:09:438 (3) - why not divide it into 3 1/2 notes?
others are fine
x.x small circle
Konei

No_Gu wrote:

[Konei]
00:09:802 - add a note for the piano? Sure.
00:51:802 - add a note?quite empty nah, as already explained I like the break to emphasize the vocal.
01:10:529 (1,2,3) - make a triangle?.. done?
some 1/1 sliders' shape look not so good..but totally fine oh well, okay xD

RandomEffect wrote:

[Konei's Insane]
  1. 00:27:256 (3) - how about 2 circles in common with other part? Sure
  2. 00:35:074 (2,3) - I suggest the following for better flow No, that'll break the pattern
    SPOILER

    368,321,35074,1,0,0:0:0:0:
    256,351,35256,1,8,0:1:0:0:
  3. 00:45:984- add normal-clap Oops, added Normal hitnormal
  4. 01:03:438- add a note No, as explained above.
Thank you!

Update
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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F D Flourite
Hi, from queue's req~

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S. I guess I may have obsession so plz be patient if I concentrate on some imperfect patterns or flows.
P.P.S I'm sorry that I may be honest to point out the things I don't like.

[General]
Plz change the "Sakakibara Yui - share the thoughts (OP size)" to "Sakakibara Yui - Share the Thoughts (OP Size)"
Especially the last 'S' may be unrankable since Fycho has told me once.
For every diff: 01:12:620 (1) - Every diff should end at the same position. I suggest use the end in Konei's Insane because it sounds better.

[Easy]
Almost fine, except for 00:53:438 - 00:54:893 - These 2 sounds are a little bit empty since it is in Kiai time.

[Xinely's Normal]
00:06:165 - This sound is weird.

[Hard]
Did very great Jobs in flow. :) So I'm not gonna pick out some pattern issues since it may break some flow.
00:36:893 (4) - But, you should put this a liittle bit downward since the flow here 00:36:529 (2,3,4) is not so comfortable.
00:55:802 (2,3,4,5) - ^

[Insane]
00:54:347 (3) - This whistle is awkward.

[Konei's Insane]
00:19:620 (3) - Turn the Normal hitsound to the Soft? I think this emphasis is not suitable and necessary.
00:22:893 (2) - Head ^
00:23:256 (3) - Tail ^
00:48:347 (4) - I won't make it this place since it is not beautiful to see circles beside the slider without pattern. 00:58:347 (2,3) - this will be better.
01:11:256 (3) - Put it x|413 y|280

[Extra]
00:09:438 (3) - Move it to x|472 y|288, then make the white point at the tail to x|456 y|172
00:17:802 (2,5) - Stack them?
00:21:256 (5) - Not so good because most sliders are curve so this sharp one is a little bit weird.
Well, almost fine except for some bad blanket... and Ah, OD9, a little bit tough to play for me XD

[At last]
Though some of your sliders are not well designed in shape, I love your flow very much. So the shape of slider does little matter in comparison. But I still hope you can arrange your slider more beautiful (with blanket or some other patterns, like 00:40:529 (1,2) - in Extra, but still need progress fixing it) to make your map go further. Overall, it is a good map. Good luck for rank~ :)
Topic Starter
Hinsvar

No_Gu wrote:

M4M from my queue

01:12:711 (1) - stop at 01:15:620 I'm following the vocal for the spinner here, and it feels kind of dragged too long.

[Easy]
00:18:893 (1,2,3,4) - make them more beautiful? Sure!
00:33:438 (1,2) - wrong spacing This is intentional to counter the polarity effect.
00:56:711 (1,2) - 3/2 is not easy to catch for newbies imo And that is why I'm increasing the spacing: So a 3/2 gap like this can be more intuitive to play. And I'm sure this is rankable.

[Hard]
00:07:256 (1) - sth like this? https://osu.ppy.sh/ss/1568496 Tried my best. Should be well-blanketed.
00:20:893 (3) - more curved to blanket well Remapped instead since I think it's very difficult to do a perfect blanket without killing the pattern.
00:31:984 (1,2,3,4) - is it a good square?..seems very odd This is a perfect square. It might look weird because of the angle, though.
00:41:802 (1,2) - stack like you did at 00:20:347 (1,2) - ? Oh. Sure.

[Insane]
AR8 is enough imo,you also have a extra diff I honestly am confused. Some say that I should use 8, some 9. I'll stay with 9 now since it seems to go along with this combination of BPM and SV, but I might roll back to 8.
00:31:984 (1,2,1,2) - use one slider then rotate by 90° three times? Why? I think the current pattern I have flows very well already, and I can't see why should I change it.
00:41:802 (1) - remove NC This is to emphasize the cymbal there and how it feels so out of place.

[Extra]
00:01:984 (4) - I think it will be better flow if you do like this http://osu.ppy.sh/ss/1568512 Sure.
00:05:256 (2) - ^ http://osu.ppy.sh/ss/1568519 It'll break the flow here.
00:09:438 (3) - why not divide it into 3 1/2 notes? There's nothing can be mapped at 00:09:620.
others are fine
x.x small circle

F D Flourite wrote:

Hi, from queue's req~

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S. I guess I may have obsession so plz be patient if I concentrate on some imperfect patterns or flows.
P.P.S I'm sorry that I may be honest to point out the things I don't like.

[General]
Plz change the "Sakakibara Yui - share the thoughts (OP size)" to "Sakakibara Yui - Share the Thoughts (OP Size)"
Especially the last 'S' may be unrankable since Fycho has told me once. Uh no. This is the official title given by the producer. It's definitely correct.
For every diff: 01:12:620 (1) - Every diff should end at the same position. I suggest use the end in Konei's Insane because it sounds better. I'm sure it's okay for discrepancies like this to happen.

[Easy]
Almost fine, except for 00:53:438 - 00:54:893 - These 2 sounds are a little bit empty since it is in Kiai time. Added a circle at 00:53:438.

[Hard]
Did very great Jobs in flow. :) So I'm not gonna pick out some pattern issues since it may break some flow.
00:36:893 (4) - But, you should put this a liittle bit downward since the flow here 00:36:529 (2,3,4) is not so comfortable. Done.
00:55:802 (2,3,4,5) - ^ ^

[Insane]
00:54:347 (3) - This whistle is awkward. Fits perfectly with the instrument here, IMO.

[Extra]
00:09:438 (3) - Move it to x|472 y|288, then make the white point at the tail to x|456 y|172 Moved 00:10:165 (1) around instead.
00:17:802 (2,5) - Stack them? Nah, not gonna worth it.
00:21:256 (5) - Not so good because most sliders are curve so this sharp one is a little bit weird. Okay, made the curve softer.
Well, almost fine except for some bad blanket... and Ah, OD9, a little bit tough to play for me XD

[At last]
Though some of your sliders are not well designed in shape, I love your flow very much. So the shape of slider does little matter in comparison. But I still hope you can arrange your slider more beautiful (with blanket or some other patterns, like 00:40:529 (1,2) - in Extra, but still need progress fixing it) to make your map go further. Overall, it is a good map. Good luck for rank~ :)
Thanks guys! (I'll check Flourite's mod soon.)

And yep, I guess my sliders and the overall designing here looks kinda weird in general. I'm experimenting too much lol
Xinely
so many mods, i can't reply all since my connection getting bad now. i would to say the main points here.
I didn't fix your suggestions about overlap because i don't know how to fix, if i using rotate or change pattern, flow would be changed and didn't fit with my taste.
I fixed the hitsound except the first one on 00:01:438 - because the piano is loud, default whistle would be better, also normal:c1 has a silent sound of slider that it supposed for the first part only.
About move the slider to 00:39:802 - i didn't change since i following the music here, not the vocal one. the vocal feels low if you compared it with the drum sound on 00:40:347 -

okay thanks 4 mod all. really appreciate with this ones :3

~
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999998

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Xinely's Normal
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:385161
BeatmapSetID:156688

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimikishi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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Konei
Okay, sorry but I didn't take anything from the last mod. :<

The placements change were to small and somewhat looked messy to me and hitsounds are following the drums
as intended, so I couldn't agree with anything in the mod.

But thanks for having a look! :3
Kinomi
Hi~~

General
maybe you should pay more attention to detail stuffs to make your maps more neat :3

Easy
00:01:438 (1,2) - these two looks really...how about copy 1 then ctrl j
01:12:711 (1) - add whistle, sounds better 0.0

Xinely's Normal
lol how about pay more attention to detail problems.
00:01:984 (2) - whistle on head to follow the vocal, sounds better
00:02:711 (3) - remove the whistle on tail, or shorten it to 00:03:438 to follow the vocal.
00:05:074 (2) - if you want to follow the piano, move it to 00:05:074
00:41:802 (5) - add finish and turn down the volume to 50%, then it may fit the music perfectly.
00:45:620 (2) - it is covered by 00:43:984 (5) - , this kind of overlaps make your diff not neat, you should avoid it
00:32:711 (5,1) - ^
00:35:438 (5,3) - ^
00:47:256 (4) - whistle on tail and head to show the vocal
00:52:893 (3) - how about move it down a bit... it is too close to 00:50:893 (1) - , looks not very good.
00:53:802 (1,2) - blanket
00:58:711 (5,6) - swep them is better, because of the finish at 00:58:711, put slider head at that point is better.
01:05:438 (1) - it is covered by 01:03:802 (3) -, really ugly....

Hard
00:20:347 (1) - this jump doesn't fit you pattern before, such as this one 00:17:984 (3,4) - , you use DS before but jump here, similar spacing beteewn these 2 patterns will make players misread. so DS here is enough.
00:27:620 (1) - jump between 00:27:620 (1,2) - is unecessary, try this pattern? or you can do it in your way.
01:03:074 (2,3) - blanket
00:44:165 (3,4) - ^
hmm... you can fin out other stuffs and fix them yourself
and personally, i don't like this kind of difference.
01:12:165 (2) - add finish as you do on 01:11:802 (1,3) -
01:12:711 (1) - same as easy

Insane
00:39:256 (1) - how about change it to a repeat slider to show the drum at 00:39:438
00:45:074 (1) - ^
01:04:529 (3,4,1) - make them symmetrical... look really ugly now.

Konei's Insane
ignoring strong beats like 00:56:711 is not a good idea i think
00:07:074 add a note here to follow the vocal is better
00:39:256 (1) - it's not very good to ignore the drum at 00:39:438 since you map it at 00:36:347 (1) -
00:51:620 strange gap....add a 1/2 slider here maybe better
01:03:256 ^
00:54:347 (3,4) - i prefer to move them to 00:54:347, sounds more consistent
00:59:438 it is strange that you overmap at 00:54:165 (2,3,4) - but not map these drums.
01:10:529 (1,2,3) - how about enlarge spacing betwwen them... in the end of the map it will be awesome.
and i suggest this rhythm...

Extra
00:09:438 (3) - shorten it to 00:09:620 and add another slider at 00:09:802 to follow all these piano notes.
00:40:165 (6) - add whistle here to make hitsound more consistant, and it follow the piano.
00:41:802 (1) - is this NC necessary?
00:49:984 (3,4,5) - move them to x 3 y 212 to make the spacing consistant. and make this pattern looks symmetrical....
there so many minor stuffs in this diff...sorry i can't point out them one by one...

that's all
good luck
Xinely

Tsukuyomi wrote:

Hi~~

Xinely's Normal
lol how about pay more attention to detail problems.
00:01:984 (2) - whistle on head to follow the vocal, sounds better piano
00:02:711 (3) - remove the whistle on tail, or shorten it to 00:03:438 to follow the vocal. piano
00:05:074 (2) - if you want to follow the piano, move it to 00:05:074 yes but low piano here, red tick has stonger piano sound which can't emphasize with circle or slider's tail
00:41:802 (5) - add finish and turn down the volume to 50%, then it may fit the music perfectly. ok
00:45:620 (2) - it is covered by 00:43:984 (5) - , this kind of overlaps make your diff not neat, you should avoid it mapping style
00:32:711 (5,1) - ^ cant fix anymore :<
00:35:438 (5,3) - ^ ^
00:47:256 (4) - whistle on tail and head to show the vocal my hitsound style that no hitsound before kiai
00:52:893 (3) - how about move it down a bit... it is too close to 00:50:893 (1) - , looks not very good. ok
00:53:802 (1,2) - blanket fixed above
00:58:711 (5,6) - swep them is better, because of the finish at 00:58:711, put slider head at that point is better. nope, your rhythm skipping vocal, i want to follow both music and vocal
01:05:438 (1) - it is covered by 01:03:802 (3) -, really ugly.... cant fix anymore

that's all
good luck
thanks 4 mod ~

~
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999998

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Xinely's Normal
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:385161
BeatmapSetID:156688

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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Topic Starter
Hinsvar

Tsukuyomi wrote:

Hi~~

General
maybe you should pay more attention to detail stuffs to make your maps more neat :3 I don't know how to make it look neater anymore lol

Easy
00:01:438 (1,2) - these two looks really...how about copy 1 then ctrl j Sure.
01:12:711 (1) - add whistle, sounds better 0.0 ^

Hard
00:20:347 (1) - this jump doesn't fit you pattern before, such as this one 00:17:984 (3,4) - , you use DS before but jump here, similar spacing beteewn these 2 patterns will make players misread. so DS here is enough. Sure.
00:27:620 (1) - jump between 00:27:620 (1,2) - is unecessary, try this pattern? or you can do it in your way. ^
01:03:074 (2,3) - blanket Never meant to be blanketed, and I can't see why should I (01:03:074 (2)'s curve follows 01:02:529 (1)'s).
00:44:165 (3,4) - ^ There will be a correct blanket here while playing; it's intentionally broken like this here to counter the stacking effect.
hmm... you can fin out other stuffs and fix them yourself
and personally, i don't like this kind of difference.
01:12:165 (2) - add finish as you do on 01:11:802 (1,3) - It already has one...
01:12:711 (1) - same as easy Done.

Insane
00:39:256 (1) - how about change it to a repeat slider to show the drum at 00:39:438 The drum is almost inaudible, so no.
00:45:074 (1) - ^ ^
01:04:529 (3,4,1) - make them symmetrical... look really ugly now. Tried my best.

Extra
00:09:438 (3) - shorten it to 00:09:620 and add another slider at 00:09:802 to follow all these piano notes. Are you sure there is actually a piano note there? I can't hear anything.
00:40:165 (6) - add whistle here to make hitsound more consistant, and it follow the piano. Added!
00:41:802 (1) - is this NC necessary? Since the triplet is a pattern of its own and the next object is in a new stanza... Yes.
00:49:984 (3,4,5) - move them to x 3 y 212 to make the spacing consistant. and make this pattern looks symmetrical.... (14,211) instead.
there so many minor stuffs in this diff...sorry i can't point out them one by one... I wish you could; I do think that this diff is going to need a lot of improvements lol

that's all
good luck
Thank you!
Rare
from my modding queue

modding
[Easy]
00:24:711 (1) - pref use additions normal is better
00:34:711 (2) - spacing is bad. you can follow main spacing
01:09:620 (2) - ^

[Xinely]
00:47:984 (1,2,3,4,5) - i like this pattern http://puu.sh/9C3ih.jpg

[Hard]
i thought it was a little difficult.
00:11:438 (1) - pref start at 00:11:347 -
00:46:347 (4) - unreadable slider. you should be the starting point to see.

[Konei]
i want to help but there's not much i can do.

[Insane]
00:05:620 (1) - pref this http://puu.sh/9C56A.jpg
00:41:802 (1) - why did you add NC? i don't need it i thought.
00:47:529 (4,8) - don't need for stream.

[Extra]
i don't know what the difference between Insane diff.

playing
[Insane]
nothing to say.

[Konei’s Insane]
you can use the pattern of a lot more.
00:02:711 (1) - why did you add NC ?
00:14:165 (4) - flow is bad
00:14:893 (1) - ^
00:17:802 (1) - ^
00:18:529 (3,4) - ^
00:20:711 (1) - ^
00:36:347 (1,2,3) - try make triangle?
00:48:347 (4) - flow is bad
00:49:074 (6) - ^
00:49:802 (2) - ^
00:51:802 - add note
01:00:711 (6) - flow is bad
01:01:438 (2) - ^
01:10:165 (2,3,1,2,3) - hard to see placement.

[Extra]
00:03:256 (3,4,1) - just use main spacing or change to placement
00:47:347 (2,3,4,1,2,3,4) - too hard.
Erina
From my mod for voice queue! Sorry for being so late :o

[Extra]
00:05:256 (2,1) - This jump feels bad, flow issue?
00:23:256 (1,2,3,4) - I feel like something should be done here to emphasize the piano on the second slider, consider ctrl+g and moving 00:24:165 (3) - to x:376 y:156 and then moving 00:24:347 (4) - to maybe x:176 y:88 (i'm not sure where to move that slider actually haha)...just a suggestion :3
00:40:529 (1) - This looks kinda ugly to me :o
00:57:984 (1,2) - Consider removing second note and extending first slider to the red tick where the second note was

[Konei's Insane]

00:11:256 (3) - Consider overlapping with end of previous slider
00:25:984 (4) - Consider moving to x:336 y:192
00:49:256 (1,2) - Consider blanketing
01:05:074 (5,6) - These just look a bit out of place compared to the previous pattern, consider overlapping them with 01:02:893 (3,4) - to make a triangle?
01:10:529 (1,2,3) - Maybe increase spacing here for more emphasis, and so that the spacing isn't the same as the previous notes

I really like this map :3

[Insane]
00:08:347 (1,1) - I never really liked sliders like this, consider replacing with 00:11:256 (1) - maybe?
00:39:802 (2,3,4) - Maybe move slider 2 to overlap with 00:40:529 (1) and make it look like http://puu.sh/9GD74/b1ca6b6377.jpg, then move 3 to x:280 y:168 and 4 to x:376 y:100, making somewhat of a triangle
00:41:802 (1) - remove NC?

[Hard]
00:15:984 (1,2,3) - Rhythm might be better like this: http://puu.sh/9gAWs/7469299797.jpg, it follows the vocals
00:23:802 (2, 3) - Maybe replace these two with a slider
00:26:711 (2,3,4,1) - I think this looks better, currently the 4th note's spacing looks weird imo http://puu.sh/9gBBJ/c8affe902d.jpg
00:36:893 (4,5,1) - These can make a better blanket, move 5 to x:132 y:184 and 1 to x:220 y:248
00:41:802 (1,2) - Consider swapping NCs here, a NC on the second note would give more emphasis that theres a gap in timing between the two notes

[Xinely's Normal]
Is it just me or is there no video for this diff?
00:45:620 (2,3) - Do these sliders have the same curve? They look kinda different to me...if they don't, ctrl+h one of them for symmetry
00:47:256 (4) - Consider NC this one note

[Easy]
00:20:347 (4,1) - Consider using the same slider/curvature for both of these sliders
00:49:438 (3) - Slider looks ugly :o
01:05:438 (1,3) - These don't look symmetrical :o

Nice song and map :) Contact me later about what you're going to sing :3
Topic Starter
Hinsvar

Rare wrote:

from my modding queue

modding
[Easy]
00:24:711 (1) - pref use additions normal is better Why? I feel that it's following the instrument more accurately right now.
00:34:711 (2) - spacing is bad. you can follow main spacing This is to counter the polarity effect.
01:09:620 (2) - ^ ^

[Hard]
i thought it was a little difficult. Not really for me. Let's see for the opinion of the others later.
00:11:438 (1) - pref start at 00:11:347 - osu!mania players might have a little difficulty while playing this if the spinner is just 1/4 beats after the slider, so...
00:46:347 (4) - unreadable slider. you should be the starting point to see. Done.

[Insane]
00:05:620 (1) - pref this http://puu.sh/9C56A.jpg This will compeletely break the flow that I made here.
00:41:802 (1) - why did you add NC? i don't need it i thought. Removed.
00:47:529 (4,8) - don't need for stream. But the instrument is very obvious.

[Extra]
i don't know what the difference between Insane diff. I'm honestly feeling like removing this diff. It is just not satisfying for me.

playing
[Insane]
nothing to say. \o/

[Extra]
00:03:256 (3,4,1) - just use main spacing or change to placement There is a strong piano sound at 00:03:620, hence the spacing increase.
00:47:347 (2,3,4,1,2,3,4) - too hard. I know this is going to need a good aim, but I believe it's okay.

Erina wrote:

From my mod for voice queue! Sorry for being so late :o Oh God, now that two months have passed, I'm not even sure if can sing now. But whatever, details later.

[Extra]
00:05:256 (2,1) - This jump feels bad, flow issue? Are you sure? I think the flow here is quite amazing.
00:23:256 (1,2,3,4) - I feel like something should be done here to emphasize the piano on the second slider, consider ctrl+g and moving 00:24:165 (3) - to x:376 y:156 and then moving 00:24:347 (4) - to maybe x:176 y:88 (i'm not sure where to move that slider actually haha)...just a suggestion :3 I am... honestly not sure about this. I'll look into it further later, I gues.
00:40:529 (1) - This looks kinda ugly to me :o This is to accomodate 00:39:256 (1,2,3,4). Don't have much idea on this orz
00:57:984 (1,2) - Consider removing second note and extending first slider to the red tick where the second note was Why? This fits much better, IMO.

[Insane]
00:08:347 (1,1) - I never really liked sliders like this, consider replacing with 00:11:256 (1) - maybe? Basically, add a red node in the middle, right? Done.
00:39:802 (2,3,4) - Maybe move slider 2 to overlap with 00:40:529 (1) and make it look like http://puu.sh/9GD74/b1ca6b6377.jpg, then move 3 to x:280 y:168 and 4 to x:376 y:100, making somewhat of a triangle Uhm sorry, but I feel that it'll break the flow here.
00:41:802 (1) - remove NC? Done.

[Hard]
00:15:984 (1,2,3) - Rhythm might be better like this: http://puu.sh/9gAWs/7469299797.jpg, it follows the vocals I'd like the rhythm to be more sparse in the beginning after the spinner.
00:23:802 (2, 3) - Maybe replace these two with a slider Why? Circles would fit the instruments more.
00:26:711 (2,3,4,1) - I think this looks better, currently the 4th note's spacing looks weird imo http://puu.sh/9gBBJ/c8affe902d.jpg This is intentional to make a jump at 00:27:256 (4,1) to follow the piano.
00:36:893 (4,5,1) - These can make a better blanket, move 5 to x:132 y:184 and 1 to x:220 y:248 The spacing is too small now, I think. I'll keep this for now.
00:41:802 (1,2) - Consider swapping NCs here, a NC on the second note would give more emphasis that theres a gap in timing between the two notes Done!

[Easy]
00:20:347 (4,1) - Consider using the same slider/curvature for both of these sliders Done.
00:49:438 (3) - Slider looks ugly :o Did some node tweaking.
01:05:438 (1,3) - These don't look symmetrical :o I'm sure enough they do, but adjusted a little anyway.

Nice song and map :) Contact me later about what you're going to sing :3
Thanks guys!
Saoji
Hi~

[Easy]
  1. 00:01:438 (1) - I can understand why you put a NC here but since it's an easy it feels a bit odd to me, also I suggest to remove NC here.
  2. 00:10:165 (1,1) - The spinner starts a bit too fast after your slider. Move it to the next white tick maybe? It feels the same in my opinion but it might be easier to play. I mean, it's not really useful.
  3. 00:25:802 - Why no note? The vocal and the music are perfectly synchro, it would be a nice note here. 00:27:620 (1) - Those like this are ok though because it clearly follow the strong part in the melody (and there's the slider tick so, ya..).
  4. 00:57:984 (2) - Moving the slider to the previous white tick sounds good too since the vocal is pretty strong here. Have a look please.
  5. 01:09:620 (2) - This slider looks so bad (sorry i.i). Try to move 01:07:984 (4,1) - a bit more to the top and try to arrange the slider in a way that it looks a bit more like 01:08:347 (1)
  6. 01:11:256 (1) - ^
[Xinely's Normal]
  1. 00:01:438 (1) - Same as easy... I would remove the NC. I can understand why you put it there but it's not needful.
  2. 00:05:256 (2) - Why so much speed when it's like the calm part i.i I find it a bit too stressful honestly.
  3. 00:11:347 (1) - The spinner is way too close to 00:10:165 (1) in the timeline (for a normal diff) also I suggest you to move it on the next white tick.
  4. 00:47:256 (1) - Just a point, I didn't get your first NC but a NC here would be cool though xD
  5. 01:12:620 (1) - next white tick?
[Hard]
  1. 00:23:074 (5) - Maybe you can remove this note? You followed a calm rythme until here, and I suggest you to keep it here since the music doesn't really change here. It sounds better to me as well.
  2. 00:47:984 (1) - The flow is a bit weird here... I don't know try to Ctrl+J ... Also, a "jump" right in the corner for a hard is a bit... i.i I don't know lol
[Konei's Insane]
Good diff, good flow.
  1. 00:06:711 (4) - A reverse would sound better... Check if you like, if you do, just think about lowering the spacing with 00:07:256 (1) lol.
  2. 00:35:438 (4) - Would look a bit better if you put the 3rd point at x:272 ; y:108 and the last at x:252 y: 16 (a bit more straight).
  3. 00:51:620 - add a note maybe?
  4. 01:03:256 - ^
  5. 00:54:165 (2,3,4) - I would remove 00:54:256 (3) , stack 00:54:347 (3) to 00:54:529 (4) and add a note at 00:54:438 (stacked, obviously, lol).
  6. 01:10:529 (1) - Fix spacing with 01:10:347 (3) please >.< (in a way that 01:10:165 (2,3,1) - get the same spacing).
[Insane]
It's a good diff too.
  1. 00:13:074 (1) - Ctrl+C / Ctrl+V / Ctrl+J 00:13:620 (2) instead please i.i
  2. 00:53:802 (1) - Umm.. I think it sounds better like this: http://puu.sh/a5bIT/3c7e52d642.jpg
[Extra]
  1. 00:09:438 (3) - Try a slider 1/2 and then a note maybe? or put 0.75x SV for this slider. I don't know, I don't expect the same SV as the previous slider for this melody ><.
  2. 00:19:893 (5) - I would delete o.o The vocal is pretty similar than 00:19:256 (2,3) - if you put just a note stacked with a slider (as you did) it would be great I think.
  3. 00:20:802 - Put the triple here instead :D
That's all I can say I guess,
Nice mapset, good luck!!
Topic Starter
Hinsvar
RIP Extra diff you will be true truly missed

Yales wrote:

Hi~

[Easy]
  1. 00:01:438 (1) - I can understand why you put a NC here but since it's an easy it feels a bit odd to me, also I suggest to remove NC here. Removed.
  2. 00:10:165 (1,1) - The spinner starts a bit too fast after your slider. Move it to the next white tick maybe? It feels the same in my opinion but it might be easier to play. I mean, it's not really useful. I feel that it's fine for a spinner to appear pretty quick after another object compared to if the opposite happened, though (spinner first followed by an object).
  3. 00:25:802 - Why no note? The vocal and the music are perfectly synchro, it would be a nice note here. 00:27:620 (1) - Those like this are ok though because it clearly follow the strong part in the melody (and there's the slider tick so, ya..). Added.
  4. 00:57:984 (2) - Moving the slider to the previous white tick sounds good too since the vocal is pretty strong here. Have a look please. I prefer to follow the stronger instrument here.
  5. 01:09:620 (2) - This slider looks so bad (sorry i.i). Try to move 01:07:984 (4,1) - a bit more to the top and try to arrange the slider in a way that it looks a bit more like 01:08:347 (1) Oh lol. I don't know; did my best I think.
  6. 01:11:256 (1) - ^ ^
[Hard]
  1. 00:23:074 (5) - Maybe you can remove this note? You followed a calm rythme until here, and I suggest you to keep it here since the music doesn't really change here. It sounds better to me as well. Done.
  2. 00:47:984 (1) - The flow is a bit weird here... I don't know try to Ctrl+J ... Also, a "jump" right in the corner for a hard is a bit... i.i I don't know lol I personally feel that the flow here is pretty good. But if more people complans about this, I guess I'll change it.
[Insane]
It's a good diff too.
  1. 00:13:074 (1) - Ctrl+C / Ctrl+V / Ctrl+J 00:13:620 (2) instead please i.i Done.
  2. 00:53:802 (1) - Umm.. I think it sounds better like this: http://puu.sh/a5bIT/3c7e52d642.jpg How so? I feel that a 1/1 slider emphasizes the vocal and music pretty accurately.
That's all I can say I guess,
Nice mapset, good luck!!
Thank you! o/
Number5
From your Queue~
[Easy]
01:09:620 (2) - Out of screen

[Normal]
00:01:984 (2,3) - Blanket
00:07:256 (1,2) - Blanket
00:09:438 (3,1) - Blanket

[Hard]
01:03:074 (2,3) - Not good blanket??

[Konei]
GD is Great~!
01:10:165 (2,3,1,2,3) - Snap is kind of... unreadable?

[Insane]
AR -1
Sorry... I can't pass it...
regenz
[M4M] p/3234635

[General]

I saw alot of watermelon form the video.

Suggest to use sample set normal like konei diff it's suit very well.

[Easy]

00:09:074 add note ?

00:11:438 (1) - maybe start at white beat instead of red line ( make a little few time for newbie to spin this )
00:23:256 (2,3) - change to this instead.

[xinely]

00:00:711 (1) - normal hit is a bit loud here consider soft instead and add whistle at end of slider

[Hard]

00:44:893 add note here fit with vocal
01:10:438 I felt add note here 'll suit song more even it's overmap.
00:59:438 - 00:59:620 you could made a triple here

[Insane]

00:46:802 (2,3,4,5,6,1,2,3,4,5,6,7,8) - I felt whistle every note suit more than whistle and blank
00:54:438 add note here for complete stream?
00:58:711 (1) - move to 36 312 if you want more gameplay swap position with preview circle is ok.

[Konei]

00:09:438 (4) - change this to 1 beat slider end at 00:09:802
00:51:802 add note here ??
01:03:438 same as above ( i think it should be a note there. )
01:10:893 (2,3) - you can made a stream here (5 circles )
01:11:347 (1) - consider to change this to circle you can map here and use spiner afterward ( spinner end at 01:14:529 start 01:12:711)

sorry can't find much. :(

goodluck
Konei
Thanks for the lot of mods! I can't reply to everything since it's too much, but if anyone here wants reasoning for anything, feel free to poke me.

Also for those parts that you want me to add notes at, I don't that as I want to follow the vocal and emphasize it by using breaks.

Thanks again!

Update
osu file format v13

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimikishi.jpg",0,0
Video,0,"Kimikishi OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 0,128,255
Combo2 : 206,206,255
Combo3 : 255,0,128
Combo4 : 255,128,255

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Topic Starter
Hinsvar

Number5 wrote:

From your Queue~
[Easy]
01:09:620 (2) - Out of screen Fixed.

[Hard]
01:03:074 (2,3) - Not good blanket?? ^

[Insane]
AR -1 Nope; I feel that it's okay as is.
Sorry... I can't pass it...

regenz wrote:

[M4M] p/3234635

[General]

I saw alot of watermelon form the video. huehuehue

Suggest to use sample set normal like konei diff it's suit very well. I feel that it'll conflict with how I hitsound my diffs, so uh. y

[Easy]

00:09:074 add note ? The instrument sound here is pretty faint, so...

00:11:438 (1) - maybe start at white beat instead of red line ( make a little few time for newbie to spin this ) Done.
00:23:256 (2,3) - change to this instead. I'd like to keep the rhythm here simple.

[Hard]

00:44:893 add note here fit with vocal j I... uh, just don't feel like it. The vocal is still pretty weak here, anyway.
01:10:438 I felt add note here 'll suit song more even it's overmap. It does, but I'm going to refrain from using too much 1/4s in a Hard diff.
00:59:438 - 00:59:620 you could made a triple here Done.

[Insane]

00:46:802 (2,3,4,5,6,1,2,3,4,5,6,7,8) - I felt whistle every note suit more than whistle and blank It'll be way too loud.
00:54:438 add note here for complete stream? It feels overmapped and plays kinda weird here, so.
00:58:711 (1) - move to 36 312 if you want more gameplay swap position with preview circle is ok. But the instrument here is quite strong, IMO.

sorry can't find much. :(

goodluck
Thanks!
Ujimatsu Chiya


From my Queues.

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. You must change avi's name. plz change moe!! please!! >w< This is unrankable!! Sorry.
  2. umm...just only my problem? http://puu.sh/am9SO/6e44c79175.png = =
  3. Cheak out Widescreen GD diffs (normal , Insane)
  4. Tittle really OP size? I can't found it. If OP size to get into the title tag, please put it on. or change OP size ver.
[Insane]
  1. 00:05:074 (4) - whistle on head , remove tail.
  2. 00:05:438 (5) - add whistle and 00:05:620 (1) - remove head W , add repect W
  3. 00:17:438 (1,2) - How about Start NC (2) Slider?
  4. 00:21:438 (4,1) - try Switch rhythm.
  5. Would not it be nice to create a shape so?
  6. 00:49:256 (4,1,2,3) - how about this rhythm?
  7. 01:02:165 (4) - Does not overlap the reason for this? DS difference is not large. Nice if you can overlap. ( this 01:00:893 (4) - )

[Konei's Insane]
  1. 00:07:074 (5) - add circle. awkward. ' ㅅ'
  2. 00:32:529 (2) - cheak sanp. lol
  3. 00:57:984 (1,2) - start NC (2) , same here. 00:56:529 (4,1) -

[Hard]
  1. 00:03:620 (2) - move here. 00:03:802 (2) -
  2. 00:05:256 (2) - remove.
  3. 00:44:893 - add circle.

[Xinely's Normal]
  1. WHERE IS VIDEO !! I WANT TO SEE MOE VIDEO. >w<

[Easy]
  1. Fine. =w=b


GL~
Irreversible
[General]

00:13:802 - Try to find a custom hitsound for this part, it would be really fitting. Maybe you can find it in Andrea's map.

[Easy]

00:01:438 (2) - I don't feel like this belongs to the old combo. Even if it's easy, I'd consider adding one.
00:34:711 (2) - Might not be a really good rhythm for beginner players, from what I can rememeber I tended to be really confused by red tick rhythm. Even though you wanted to support this strong beat here, would it be possible to stick to white tick rhythm? You could keep this stuff for normals.
01:03:620 (2) - Don't let the slider end on a big white one, since it's the strong beat here; sounds quite awkward to me too. Ctrl + G it with the next circle?

Well done.

[Xinely's Normal]

Are you sure you want to use NOISY whistles in the begin? Isn't it supposed to be calm?

00:02:711 (3) - You can improve the second curve for sure.
00:05:256 (2) - The fact that you land this slider on a strong beat is odd to me (again). I know you tried to suit the piano, but i don't think it's as outstanding to justify this slider - how about a simpler rhythm here? It's the begin after all.
00:39:984 (2,3,4) - i like that one!
01:05:438 (1) - That slider doesn't really suit the current mapping style, imo. How about something like http://puu.sh/anYgI.png ?

Not my favourite type of normal (sometimes a bit messy, because of the overlaps), but still neat rhythm.

[Hard]

00:23:256 (1,2,3,4) - Improve the transition of this, please. Follow the slider clearer. Example : http://puu.sh/anYsg.png
00:36:711 (3,4) - Same as above i assume, it doesn't really follow the curve you've created and so creates a bad flow.
00:46:347 (4) - Just to come up with another idea ; http://puu.sh/anYyW.png I think this suits a hard more, in order not to have a too big jump here. It might interrupt the flow. It's up to you.
01:08:347 (1) - #curve #2009, well you can improve it for sure.
01:10:165 (2,1,2) - I honestly dislike the flow here o.o Could you manage it to have 2 ctrl + g'd? (also moved 1 to the top then), and rearrange the last notes a bit?

It's okay. What I don't really approve of is things like 00:29:620 (2,3) - , because it doesn't play so good, for me at least. I prefer even spacing in a hard, normally :D but no need to change, obviously.

[Konei's Thoughts]

OLDTIMES YO

00:04:893 (2,3) - Would you mind to move them slightly? Like this: http://puu.sh/anYXA.png
00:28:165 (2,3,4) - Even though the spacing looks fine here, I would see an improvement in open the pattern a bit up, it looks quite clustered at the moment.
00:41:074 (2) - O_O I thought you're a background mapper? xD haha :3 How about mapping the background in this moment tho? The 1/2 notes sound pretty cool.
00:54:165 - I disapprove white tick triplets ><
01:10:529 (1,2) - How about a flowchange here? http://puu.sh/anZiZ.png instead of this, you could do something like this: http://puu.sh/anZlT.png (3 has increased spacing on purpose, to emphasize the end)

I like the flow a lot here!

[Insane]

00:08:347 (1) - hinsvarcurvepls
00:51:984 (4,5) - ..Hm.. I don't like how these notes are arranged, 5 seems very hidden at first, and I think the flow is really broken as well ... I can't come up with a suggestion because it would need some rearranging probably, could you rethink about it?
00:54:256 (2,3) - Why the triplet, doesn't really make sense, imo it's not clearly enough in the music.

the kiai seems a bit forced with its high SV, but it's ok after all.

Will see what happens after you've applied some stuff.
Xinely

Irreversible wrote:

[Xinely's Normal]

Are you sure you want to use NOISY whistles in the begin? Isn't it supposed to be calm? changed to S:C8

00:02:711 (3) - You can improve the second curve for sure. well i can't find way to make it better
00:05:256 (2) - The fact that you land this slider on a strong beat is odd to me (again). I know you tried to suit the piano, but i don't think it's as outstanding to justify this slider - how about a simpler rhythm here? It's the begin after all. hmm the strong beat i mapped with slider's head here and use slider's tail for vocal sound only so i don't find a mistake here ;3;
00:39:984 (2,3,4) - i like that one! thanks xD
01:05:438 (1) - That slider doesn't really suit the current mapping style, imo. How about something like http://puu.sh/anYgI.png ? changed the rhythm too for avoid the overlap too

Not my favourite type of normal (sometimes a bit messy, because of the overlaps), but still neat rhythm.
thanks 4 mod

~
osu file format v13

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999998

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Xinely's Normal
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
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Topic Starter
Hinsvar
whoops one post too much please remove this gently
Konei

Irreversible wrote:

[Konei's Thoughts]

OLDTIMES YO trueee o/

00:04:893 (2,3) - Would you mind to move them slightly? Like this: http://puu.sh/anYXA.png Sure.
00:28:165 (2,3,4) - Even though the spacing looks fine here, I would see an improvement in open the pattern a bit up, it looks quite clustered at the moment. Sure.
00:41:074 (2) - O_O I thought you're a background mapper? xD haha :3 How about mapping the background in this moment tho? The 1/2 notes sound pretty cool. Haha, either slow SV + Instruments or high SV + Vocal, but here it is the vocal therfore no.
00:54:165 - I disapprove white tick triplets >< Huuuh, but there really is something in the song, changed to a 1/4 Slider, hopefully this is better to you.
01:10:529 (1,2) - How about a flowchange here? http://puu.sh/anZiZ.png instead of this, you could do something like this: http://puu.sh/anZlT.png (3 has increased spacing on purpose, to emphasize the end) Sure to the spacing increase but no to the arrangement, I dislike how the cursor runs there.

I like the flow a lot here!
Thaaanks!

osu file format v13

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PreviewTime: 46893
Countdown: 0
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[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:榊原ゆい
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
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BeatmapSetID:156688

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216,74,28165,2,0,P|133:62|38:104,1,180,2|0,0:2|0:0,0:0:0:0:
168,143,28711,1,0,1:0:0:0:
292,77,28893,1,2,0:0:0:0:
168,143,29074,6,0,P|161:235|177:325,1,180,2|0,1:2|1:0,0:0:0:0:
292,255,29620,2,0,P|305:168|291:74,1,180,2|0,0:2|0:0,0:0:0:0:
181,25,30165,1,0,1:0:0:0:
168,143,30347,1,2,0:0:0:0:
292,78,30529,6,0,P|389:82|480:46,1,180,2|0,1:2|1:0,0:0:0:0:
182,25,31074,2,0,P|85:21|-6:57,1,180,2|0,0:0|0:0,0:0:0:0:
166,143,31620,1,0,1:0:0:0:
293,78,31802,6,0,P|328:160|392:223,1,180,2|0,0:0|0:0,0:0:0:0:
457,288,32347,1,0,1:0:0:0:
294,368,32529,2,0,P|357:305|393:222,1,180,2|0,0:0|0:0,0:0:0:0:
412,136,33074,1,0,1:0:0:0:
293,78,33256,6,0,P|259:62|167:149,1,180,2|0,0:0|0:0,0:0:0:0:
77,237,33802,1,0,1:0:0:0:
164,337,33984,1,2,0:0:0:0:
256,210,34165,2,0,P|306:227|341:249,1,90,0|0,1:0|0:0,0:0:0:0:
256,351,34529,1,2,1:2:0:0:
174,246,34711,6,0,P|213:223|255:210,1,90,4|0,1:0|0:0,0:0:0:0:
256,351,35074,1,0,0:0:0:0:
163,337,35256,1,8,0:1:0:0:
256,210,35438,2,0,B|257:157|257:157|250:144|250:144|263:100|245:14,1,180,4|2,1:0|0:0,0:0:0:0:
128,35,35984,1,8,0:3:0:0:
128,35,36347,6,0,P|65:53|41:53,1,67.5000025749208,4|2,1:0|0:0,0:0:0:0:
191,81,36711,1,2,0:0:0:0:
299,42,36893,2,0,P|368:33|451:46,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
494,105,37438,1,8,0:1:0:0:
255,161,37620,6,0,P|186:170|103:157,1,135.000005149842,4|2,1:0|0:0,0:0:0:0:
128,35,38165,1,8,0:1:0:0:
255,161,38347,2,0,P|264:230|251:313,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
174,356,38893,1,8,0:1:0:0:
42,270,39074,1,0,0:0:0:0:
42,270,39165,1,8,0:1:0:0:
42,270,39256,6,0,P|36:212|41:113,1,135.000005149842,0|2,1:0|0:0,0:0:0:0:
129,35,39802,2,0,P|135:93|130:192,1,135.000005149842,2|2,0:0|0:0,0:0:0:0:
171,271,40347,1,8,0:1:0:0:
303,195,40529,6,0,P|377:206|458:185,1,135.000005149842,4|0,1:0|0:0,0:0:0:0:
209,189,41074,2,0,P|135:178|54:199,1,135.000005149842,8|2,0:1|0:0,0:0:0:0:
256,262,41620,1,2,0:0:0:0:
365,340,41802,1,8,0:3:0:0:
365,340,42165,6,0,P|385:244|368:151,1,180,4|8,1:0|1:0,0:0:0:0:
147,44,42711,2,0,P|127:140|144:233,1,180,2|0,0:0|0:0,0:0:0:0:
256,263,43256,1,8,1:0:0:0:
256,149,43438,1,2,0:0:0:0:
256,263,43620,6,0,P|217:291|175:300,1,90,0|2,0:0|0:0,0:0:0:0:
139,220,43984,1,8,1:0:0:0:
256,263,44165,2,0,P|291:289|335:299,1,90,0|2,0:0|0:0,0:0:0:0:
373,220,44529,1,2,0:0:0:0:
256,149,44711,1,8,1:0:0:0:
139,220,44893,1,2,0:0:0:0:
337,142,45074,6,0,P|375:115|435:97,1,90,4|0,1:0|1:0,0:0:0:0:
373,220,45438,1,8,1:0:0:0:
256,149,45620,2,0,P|168:131|80:148,1,180,4|0,1:0|0:0,0:0:0:0:
289,227,46347,1,4,1:0:0:0:
289,227,46711,1,4,1:0:0:0:
289,227,47256,5,2,0:0:0:0:
102,68,47620,1,2,0:0:0:0:
65,292,47984,2,0,P|81:345|130:387,1,107.999996704102,6|2,0:0|0:0,0:0:0:0:
112,233,48347,1,10,0:0:0:0:
289,227,48529,2,0,P|388:213|516:231,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
363,301,49074,1,10,0:0:0:0:
223,157,49256,6,0,P|124:171|-4:153,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
101,68,49802,1,10,0:0:0:0:
243,29,49984,1,2,0:0:0:0:
243,29,50347,2,0,P|298:20|363:33,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
101,68,50711,6,8,P|75:124|36:149,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
165,31,51074,1,2,0:0:0:0:
21,66,51256,1,10,0:0:0:0:
51,225,51438,1,2,0:0:0:0:
293,240,51984,6,0,L|403:239,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
223,157,52347,2,0,L|113:156,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
288,86,52711,2,0,L|398:85,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
213,31,53074,2,0,L|103:30,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
305,161,53438,2,0,L|415:160,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
495,286,53802,6,0,P|446:306|388:311,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
250,293,54165,2,0,L|238:366,2,53.9999983520508,8|0|2,0:0|0:0|0:2,0:0:0:0:
171,162,54529,2,0,P|108:195|54:195,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
243,119,54893,2,0,P|306:86|360:86,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
293,240,55256,6,0,P|234:295|103:333,1,215.999993408203,2|10,0:0|0:0,0:0:0:0:
171,161,55802,2,0,P|249:144|381:179,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
497,179,56347,1,8,0:0:0:0:
434,282,56529,1,2,0:0:0:0:
434,282,56893,5,2,0:0:0:0:
294,239,57074,2,0,P|233:175|103:129,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
148,257,57620,1,2,0:0:0:0:
240,349,57802,1,10,0:0:0:0:
116,130,57984,5,6,0:0:0:0:
116,130,58347,2,0,P|48:166|14:169,1,107.999996704102,2|8,0:2|0:0,0:0:0:0:
183,98,58711,1,4,0:0:0:0:
294,239,58893,5,2,0:0:0:0:
104,33,59256,1,2,0:0:0:0:
99,317,59620,2,0,P|51:344|-9:352,1,107.999996704102,14|0,0:0|0:0,0:0:0:0:
147,257,59984,1,10,0:0:0:0:
294,239,60165,2,0,P|379:242|512:319,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
333,327,60711,1,8,0:0:0:0:
219,238,60893,6,0,P|134:235|1:158,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
179,156,61438,1,10,0:0:0:0:
256,79,61620,1,2,0:0:0:0:
257,79,61984,2,0,P|313:86|375:75,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
183,77,62347,6,0,P|127:70|65:81,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
257,155,62711,1,2,0:0:0:0:
183,280,62893,1,10,0:0:0:0:
329,280,63074,1,2,0:0:0:0:
329,280,63620,6,0,P|362:218|362:177,1,107.999996704102,10|2,0:0|0:0,0:0:0:0:
149,181,63984,2,0,P|154:234|183:280,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
257,155,64347,2,0,B|226:105|226:105|177:73,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
255,301,64711,2,0,B|286:351|286:351|335:383,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
447,338,65074,1,10,0:0:0:0:
431,217,65256,1,2,0:0:0:0:
257,155,65438,6,0,P|199:95|67:89,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
128,224,65984,1,0,0:0:0:0:
255,301,66165,2,0,P|292:335|349:362,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
186,274,66529,2,0,P|152:311|125:368,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
255,301,66893,6,0,P|317:216|344:93,1,215.999993408203,2|10,0:0|0:0,0:0:0:0:
257,155,67438,1,2,0:0:0:0:
257,155,67802,2,0,P|201:164|146:155,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
296,87,68165,6,0,P|352:78|407:87,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
219,89,68529,1,2,0:0:0:0:
315,218,68711,2,0,B|350:320|350:320|452:380,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
410,272,69256,2,0,L|374:163,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
219,89,69620,6,0,P|129:97|27:169,1,215.999993408203,6|2,0:0|0:2,0:0:0:0:
39,295,70165,1,8,0:0:0:0:
206,328,70347,1,2,0:2:0:0:
256,165,70529,5,2,0:0:0:0:
470,61,70893,1,2,0:0:0:0:
501,374,71256,1,6,0:0:0:0:
256,192,71347,12,4,72529,0:0:0:0:
Topic Starter
Hinsvar

eINess wrote:



From my Queues.

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions.
Purple : My personal opinion.
[General]
  1. You must change avi's name. plz change moe!! please!! >w< This is unrankable!! Sorry. | I'd change them to "watermelon fest.avi" /slapped
  2. umm...just only my problem? http://puu.sh/am9SO/6e44c79175.png = = The video's resolution is 720p, which is the maximum allowed resolution for a 16:9 video according to the ranking criteria.
  3. Cheak out Widescreen GD diffs (normal , Insane) | Fixed.
  4. Tittle really OP size? I can't found it. If OP size to get into the title tag, please put it on. or change OP size ver. Yes, it is. There are credible sources that show this.
[Insane]
  1. 00:05:074 (4) - whistle on head , remove tail. Why? The piano is stronger on the tail?
  2. 00:05:438 (5) - add whistle and 00:05:620 (1) - remove head W , add repect W The piano here is weaker compared to the subsequent notes, so yeah...
  3. 00:17:438 (1,2) - How about Start NC (2) Slider? | Why? The current combo placement is more fitting to the song's rhythm.
  4. 00:21:438 (4,1) - try Switch rhythm. Remapped this part.
  5. Would not it be nice to create a shape so?
  6. 00:49:256 (4,1,2,3) - how about this rhythm? Uh, idk how to explain it, but I just feel that it's better this way.
  7. 01:02:165 (4) - Does not overlap the reason for this? DS difference is not large. Nice if you can overlap. ( this 01:00:893 (4) - ) It won't do anything here...

[Hard]
  1. 00:03:620 (2) - move here. 00:03:802 (2) - The instrument is far stronger than the vocal, so...
  2. 00:05:256 (2) - remove. Why would I?
  3. 00:44:893 - add circle. I'm emphasizing the instrument here.

[Easy]
  1. Fine. =w=b =w=b


GL~

Irreversible wrote:

[General]

00:13:802 - Try to find a custom hitsound for this part, it would be really fitting. Maybe you can find it in Andrea's map.

[Easy]

00:01:438 (2) - I don't feel like this belongs to the old combo. Even if it's easy, I'd consider adding one. Okay then; I was kinda confused about this, too.
00:34:711 (2) - Might not be a really good rhythm for beginner players, from what I can rememeber I tended to be really confused by red tick rhythm. Even though you wanted to support this strong beat here, would it be possible to stick to white tick rhythm? You could keep this stuff for normals. No matter how much I want to stick to white ticks, it's just impossible. The strong beats are way too strong to be ignored. The 3/2 beats gap is pretty consistent here anyway. I'd gladly change the rhythm to something else if there were a good suggestion on it, though. For now, I just can't think of anything that fits.
01:03:620 (2) - Don't let the slider end on a big white one, since it's the strong beat here; sounds quite awkward to me too. Ctrl + G it with the next circle? Done.

Well done.

[Hard]

00:23:256 (1,2,3,4) - Improve the transition of this, please. Follow the slider clearer. Example : http://puu.sh/anYsg.png I hope it's okay now.
00:36:711 (3,4) - Same as above i assume, it doesn't really follow the curve you've created and so creates a bad flow. ^
00:46:347 (4) - Just to come up with another idea ; http://puu.sh/anYyW.png I think this suits a hard more, in order not to have a too big jump here. It might interrupt the flow. It's up to you. Simply stacked (4) below 00:46:165 (3).
01:08:347 (1) - #curve #2009, well you can improve it for sure. Let's get the red node up.
01:10:165 (2,1,2) - I honestly dislike the flow here o.o Could you manage it to have 2 ctrl + g'd? (also moved 1 to the top then), and rearrange the last notes a bit? Remapped this part.

It's okay. What I don't really approve of is things like 00:29:620 (2,3) - , because it doesn't play so good, for me at least. I prefer even spacing in a hard, normally :D but no need to change, obviously. Haha, changed that one because I feel that it's bad too, I suppose.

[Konei's Thoughts]

OLDTIMES YO

00:04:893 (2,3) - Would you mind to move them slightly? Like this: http://puu.sh/anYXA.png
00:28:165 (2,3,4) - Even though the spacing looks fine here, I would see an improvement in open the pattern a bit up, it looks quite clustered at the moment.
00:41:074 (2) - O_O I thought you're a background mapper? xD haha :3 How about mapping the background in this moment tho? The 1/2 notes sound pretty cool.
00:54:165 - I disapprove white tick triplets ><
01:10:529 (1,2) - How about a flowchange here? http://puu.sh/anZiZ.png instead of this, you could do something like this: http://puu.sh/anZlT.png (3 has increased spacing on purpose, to emphasize the end)

I like the flow a lot here!

[Insane]

00:08:347 (1) - hinsvarcurvepls Made it look smoother.
00:51:984 (4,5) - ..Hm.. I don't like how these notes are arranged, 5 seems very hidden at first, and I think the flow is really broken as well ... I can't come up with a suggestion because it would need some rearranging probably, could you rethink about it? Fixed... Hopefully.
00:54:256 (2,3) - Why the triplet, doesn't really make sense, imo it's not clearly enough in the music. Removed (2).

the kiai seems a bit forced with its high SV, but it's ok after all. Intended this to follow the intensity of the kiai time.

Will see what happens after you've applied some stuff.
Thank you for the mod!
Irreversible
Sorry for the delay.

Bubbled!
Topic Starter
Hinsvar
Thanks Irre! o/

I feel so late.
captin1
don't worry, i do understand your situation.

everything looks fine, ranked
toara_fict
Gratz~ :3
blackabyss
gratz! hincpar 8-)
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