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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

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Pew_old_1

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|


[Pewrakonya~ NM]
Reduce the HD into 6(recommended)Maybe if someone else also think so too in another mod

00:49:424 (49424|3,49635|2) - move them 1 column to the left Done
01:00:410 (60410|4) - to 4 Moved to 2 instead
01:15:198 - turns the notes into LN or add 1 LN Turned and rearranged
Ty for the modnyaaaaaa :3


http://puu.sh/9d3zQ/bc68b39642.osu
MidgET MidgET midgET ^^^^^^^^^
Topic Starter
Midge
Alright, here we go...

mancuso_JM_ wrote:

Hi! Time to complete the M4M (And really sorry for the huge delay).. Btw, this song is so annoying D: (i'll mod only standard diffs. sorry :/) it's completely understandable. i really do truly hate this song, but im too far into the mods, i can't turn back D:

[General]

  1. Timing: A little thing about the timing, I'd use -12 in all difficulties, because some difficulties starts since the intro, and looks weird having the offset after the beginning of the map. Anyway, you don't need to re-snap nothing, is just a simple suggestion :P.
  2. I personally dislike the finishes spam that you did in all difficulties, sounds bad sometimes, I think you should use Whistles instead of a lot of finishes to provide a better sound, anyway is up to you.
    In addition, I find your hitsounding really simple, I think you can experiment a bit more in this song.
all should be fine imo, sorry

[Easnya~]

  1. 00:16:466 (2) - Looks better if you center this note. fixed a little
  2. 00:18:579 (1,2) - Aesthetically, those sliders look pretty bad in my opinion, they are too much curved, if you make them less curved, I think they will look much better. If you want an idea, you can do something like this mmm unchanged, i wanna keep the blanket here
    Screenshoot + Code

    400,48,18579,6,0,P|350:52|311:82,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
    252,152,19424,2,0,P|211:180|162:181,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
  3. 00:23:227 (2) - As I suggested you in the first line in this difficulty, I personally think you could center this, it'll look better definetly. center? is it not cenetered enough? :S
  4. 00:29:565 (2) - This Slider looks really bad if you ask me, due to the exaggerated curve, I think you should do something like this done
  5. 00:30:832 (4,5) - Fix the spacing between these objects, actually is big comparing with the spacing that you used in the rest of the map. done
  6. 00:37:170 (4,5) - (^) done
  7. 00:40:550 (3,4) - This slider (3) looks horrible (sorry, but it is the truth), in addition the flow between these object is weird. I made something to don't touch your pattern really much, you can make something like this (I've fixed the pattern (3,4,1,2) done
    Screenshoot + Code

    218,230,40550,2,0,B|191:287|143:267|134:255|127:294|124:305|113:303|27:257,1,200,4|4,0:0|0:0,0:0:0:0:
    97,193,41818,2,0,L|41:186,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
    175,149,42663,5,8,0:0:0:0:
    243,90,43086,2,0,P|173:59|123:75,2,99.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
  8. 00:44:776 (4) - Move this note around x:384 y:200 for a better flow in this pattern. done differently :L
  9. 00:49:001 (1,2) - Same thing mentioned before, you could make these sliders less curved to make this pattern nicer than now im going to keep like this because the sliders flow directly into the next note
  10. 00:51:959 (6) - I don't recommend the 1/3 usage in Easy difficulties. Actually, the length of it is similar as a 1/2 Slider length, and this can make confusion in new players, to follow the next object. Actually, I recommend you to do a simple 1/1 Slider, starting on 00:51:959 - and finishing in 00:52:381 - because it'll provide a better effect in this difficulty. done
  11. 00:59:565 (1,2,3) - This pattern looks messy in my opinion, all objects are too close between them, and it can be really confusing to new players. Try to do something here, to avoid that pls. mmm keeping for now
- Rhythmically, the difficulty is so far ok, even though you've abused the usage of 1/1 patterns, anyway this is not that bad. But, the note placement is really messy in all the map, it has a lot of bad sliders, ugly overlaps, etc. I've given you some examples, but try to check the whole of the map to fix that kind of things, I'm sure you can make it better.

[Normanya~]

  1. 00:05:903 (2,3,4) - What about Ctrl+G in this pattern and do something like this for a better flow?done
  2. 00:10:128 (4) - This slider looks bad, simplify this using a simple curved slider pls! cleaned it up a little, but i want to keep that general shape
  3. 00:14:353 (5) - Hmm.. Maybe something like this done
  4. 00:24:283 (7) - Actually this pattern is quite long for this difficulty, that's why I suggest you to remove this note, after all is not really necessary. done
  5. 00:29:565 (2,4) - Would be better if you can improve this slider shape, looks wrong and ugly to me :/. Feel free to contact me if you want some suggestion/idea on how to change that :) fixed a little
  6. 00:39:705 (2,3,4) - Try something like this for a better transition with the following pattern done
  7. 00:40:550 (5) - This Slider shape could be improved in my opinion, If you want an idea, here you have one done
  8. 00:42:663 (2,4) - Would be better if you can avoid this overlap, I can notice it during the gameplay and looks bad . keeping for now, it's directly under the other slider so i think it's ok
  9. 00:49:846 (2,3,4) - The flow in this pattern can be improved, try something like this please! done
  10. 00:52:381 - 00:55:550 - This section sounds quite empty in terms of hitsounds, try to add some at least here. done
  11. 00:59:142 - Is it me or are you missing a Finish here? done
  12. 01:03:367 (3) - This Slider is not following the music really well. In my opinion, you should reduce this Slider in 1/1 and add a note in 01:04:212 - mmm fine imo
  13. 01:18:579 (7) - Just a little thing, that you should consider here, this slider could be improved. done
  14. 01:24:917 (5) - (^). Feel free to contact me here as well, if you want to know my ideas :P eeehh improved a little
- Looks better than Easy, but still some sliders can look much better, and in some parts the flow can be better as well. I tried to point out those things in my mod, still try to recheck the difficulty by yourself.

[Nukednya~'s Hard]

  1. 00:11:184 (5,1) - Well, this pattern is pretty confusing if you ask me, I think players will expect the end of this slider closer than the next slider (1) and not as you've done here (further than the next slider). I personally think a Ctrl+G will fix this issue, because I think a jumpy pattern between (4,5) is easier to read. done
  2. 00:17:734 (10) - This slider has too many repetitions, and could be confusing (or boring) to some players. I recommend you to use 2 sliders with the same number of repetitions instead of the current pattern. done
  3. 00:18:579 (1,2) - This jump is just useless here, and plays bad. To fix that, remove the repetition from this Slider and add a single note (in 00:19:001 -) around x:292 y:4 done
  4. 00:20:691 (8,9) - You should reduce the spacing between these objects, actually this pattern plays weird to me. changed the pattern
  5. 00:23:015 (5,6) - Same thing stated in the first line in this difficulty, goes for this line, I think you could fix that with a ctrl+g or something but would be better if you don't leave this as it is. done
  6. 00:33:367 (5,6) - The spacing here is confusing :/.. Because a lot of 1/2 patterns look like this, and this pattern is in 1/4! D:. Make sure to fix that pls (and check the whole of the map, is not the only that I've seen, but I don't feel mentioning all of them). did something
  7. 00:47:417 (5) - Remove this note please because there is no sound in this place. done
  8. 00:49:846 (5,6,7) - This jump is quite excesive for this difficulty. I highly suggest you to reduce it! mmm i think hard players can understand kick sliders
  9. 00:58:719 (4,1) - Ctrl+G in (4) pls, as I said before (in the first line for example). done
  10. 01:04:001 (4) - Use a single note in 01:04:001 - instead of this 1/4 slider pls. There is no sound over the blue tick, so this sound just unnecesary. done
  11. 01:29:353 (x) - Hmm.. Add a note here (? Sounds good imo.done
- Well structured, but is quite confusing sometimes due to this weird spacing and those kick slider with tones of repetitions. I think fixing the things I've mentioned in my mod, this diff. will become better (I hope so).

[Insanya~]

• Actually this difficulty is too difficult to be handled by me in terms of gameplay, that's why I've asked to some players for a opinion in this aspect. Actually, they agreed the difficulty is challenging but predictable still, some of them think you overuse the slider speed changes, I'll focus on that sometimes and in some other aspects ofc :P

  1. 00:05:057 (1,2,3) - Try to start the map in other way, actually this flow weird to me, so I think if you do something like I'll show you in my screenshoot will provide a better flow to the following pattern. keeping for now, will change with more comments
    Screenshoot + Code

    139,354,5057,5,0,0:0:0:0:
    150,323,5163,1,0,0:0:0:0:
    148,288,5269,1,0,0:0:0:0:
  2. 00:06:325 (5,6) - Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects. Maybe an equal spacing between (5,6,7) would make this better, so, try placing (6) around x:468 y:224 im trying to have it "ease" out, the ds increases with each slider
  3. 00:14:565 (1,1,1,1) - When I see this with the testplayers, I see that they didn't move the cursor really comfortable due to the low Slider speed, and the spacing that you've used. I recommend you to increase a bit the slider speed here (at least into 0.75x) and reduce a bit the spacing between these objects. done, not changing ds though :S
  4. 00:16:255 (1) - Hmm.. You can maybe fix this Slider shape, because looks pretty bad actually :(. In addition, you overused with the slider speed change and with this jump, I see it is causing trouble on players. Would be better if you reduce the slider speed and/or the jump a bit. did something
  5. 00:17:734 (7) - Hmm.. Add a New combo due to the Slider speed change (? done
  6. 00:27:029 (1,1,2,3,1,2,3,1,2) - This pattern overlaps the next one and make this pattern weird to play, I tried different things, but I couldn't make a better pattern, but try to fix this by yourself cuz is your map :P fine imo :S
  7. 00:28:508 (1,2) - The jump between these object is really high and plays bad. Try reducing it, at least a bit pls. done
  8. 00:35:903 (1) - Comparing with the previous part, this slider speed redution is really sudden, consider at least increasing it into 0.80x to make this more enjoyable. done
  9. 00:50:691 (1,2) - Move these notes around x:144 y:16, this plays better than this high jump and this sudden stack, believe me. done
  10. 00:55:550 (1,2) - Uff.. This was too sudden as well. Reduce the Slider speed and this jump pls! reduced sv but kept jump
  11. 00:58:297 (1) - You've reduced the music too much comparing with the density of the map. As I told you before, make sure to increase it around 0.85 - 1.0x fine imo
  12. 01:00:410 (1,2,3,4) - What about using a pattern like this one. Aesthetically looks better imo and plays well too. done
  13. 01:01:677 (1) - I didn't catch this Slider speed change, the music goes in a similar pitch D:! Increase the Slider velocity here pls! changed to .75, we'll see how that plays out :V
  14. 01:04:001 (1,2,1,2,3,4) - Hmm.. This pattern is too much overlapped :/, I'm not really motivated right now but maybe you can fix this up by yourself reduced the overlaps
  15. 01:07:170 (1) - Please! Use at least 0.80x here (in slider velocity ofc), previous patterns go too fast, and you've used 0.50x here.. Don't you think is too sudden this? done
  16. 01:21:959 (1,2,3,4,5) - Why 0.5x in this section when the density in the song is the same? Use 1.0x here please! done
  17. 01:24:917 (1,2,3,4,5,1,2,1,2,1,2) - I highly suggest you to avoid that. You've used a lot of Slider speed changes here and this is really unpredictable at the time to play the map, I know you can find a better variation here. fixed a bit
- Uff.. This diff. took me a lot of time :/, still has a big room for improvements, still, if I see testplayers opinions, this difficulty is not that bad, just need more opinions and mod. Go for them!

Well, I wanted to mod all difficulties, but actually this song is really annoying to me and actually I lost too much time modding your standard difficulties.
A general opinion, I think all of them need more work and mods before to be consider ''ready for rank'', and the difficulty spread is poor too, so, make sure to work in all the points that I gave you!
Oh.. I almost forgot a tiny tip xD, try to use Grid Snap 4, it'll help you to make nicer patterns!


That's all from me!
I hope this helps you to make all difficulties better! :)
Best of luck on your map!
Thanks T~T
kakifly
hello~ m4m from #modreqs ;D (my bm http://osu.ppy.sh/s/181634 )

normanya standard

move 00:46:043 (2) - so it doesnt overlap with 00:47:734 (4) - (or the other way around)
at 00:52:593 (1) - try something like this instead http://puu.sh/9ikpW/5f0e145a22.jpg
i realized theres no spinner throughout the song; try adding some

nukenya's hard

lower AR by 1 or 2
00:08:015 (7) - dont have so many repeats, try changing the slider length or figure something else out, the repeats dont seem to work very well in my opinion
the notes are really crowded here 00:17:522 (8) -
also crowded 00:51:536 (10) -


try to possibly change the combo colors for both difiiculty but its k if u remain with the default colors

hope that helped, gl with the map :3
NaxelCL
Nya from the team modding queue with Remillion Cross : t/211443


[KKnya~ EZ]

01:08:860 - changed to normal note ~ more fit with the song

Fine.


[Pewrakonya~ NM]
00:24:653 - add in 7 - like the pattern you used in 00:24:917
00:24:494 - move to 4 - if you used the suggestion , of i'm give , need to move to 4
01:20:269 - suggestion : https://osu.ppy.sh/ss/1686366 ~ lol like this much , and the pattern if you used , very complicated to normal players.

Fine.


[Nessienya~ HD]
*Renamed to Nessienya~ HD+
00:07:593 ~ 00:07:910 - move all to one left column ~ hand balance
01:16:888 - suggestion : https://osu.ppy.sh/ss/1686374 ~ more easy to play

Fine.



wow rumia~ diff is a very perfect , all maps of rumia~ perfect>w< , i'm get 92,56% lel



Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!
Rumia-

lordraika wrote:

Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

[box=Full Mod Inside][General]

[Ruminya~ MX]


00:31:360 - from here isnt it better to make half and half stairs? no

00:45:515 (45515|4,45515|2) - trust me, its better to move the 3 to previous yellow line at 3 , and 5 at next yellow line at 5
00:54:494 - ^ , or make LN for variation
01:05:903 - ^ stairs is better for this one
01:08:438 - ^
ah this was the snap error where all my 1/8 was messed up , i fixed already ;w;

XD i wont mention this again, if u apply it, its better to apply to all of the rest

01:15:198 - convert some notes into LN here? or add 1 LN(u might wnt to move some notes ahead tht blocks the way XD) i prefered the 1/8 streams

01:03:367 - from here try to reduce the notes and LN because of the sounds. i reduce the LN volume instead
thanks for mod!~
Topic Starter
Midge

konoshin69 wrote:

hello~ m4m from #modreqs ;D (my bm http://osu.ppy.sh/s/181634 )

normanya standard

move 00:46:043 (2) - so it doesnt overlap with 00:47:734 (4) - (or the other way around)
at 00:52:593 (1) - try something like this instead http://puu.sh/9ikpW/5f0e145a22.jpg
i realized theres no spinner throughout the song; try adding some
eeehh, they're both fine imo

nukenya's hard

lower AR by 1 or 2
00:08:015 (7) - dont have so many repeats, try changing the slider length or figure something else out, the repeats dont seem to work very well in my opinion
the notes are really crowded here 00:17:522 (8) - fixed
also crowded 00:51:536 (10) - fixed


try to possibly change the combo colors for both difiiculty but its k if u remain with the default colors

hope that helped, gl with the map :3
Thanks for mod, I'll try to get on yours asap.
NemousuSP

NaxelCL wrote:

[Nessienya~ HD]
*Renamed to Nessienya~ HD+
00:07:593 ~ 00:07:910 - move all to one left column ~ hand balancechanged
01:16:888 - suggestion : https://osu.ppy.sh/ss/1686374 ~ more easy to play changed.nice idea

thank you mod!
NemousuSP

lordraika wrote:

Request Mod from Lightning Speed Mania Modding


Column |1-7|

Full Mod Inside
[General]






[Nessienya~ HD]
00:28:508 - add 1 LN herechanged

01:08:438 - convert the notes into LN or add 1 LN no :o

01:26:396 - ^ no
thank you mod!
IamKwaN
Hi, from my queue here.

General

  1. First of all, you need to reduce your background size. It's currently 1.30 mb with a .png format. Convert it to a .jpg file and help reduce the size efficiently.
  2. Haha, would your Hard diff be more consistent with others if it's renamed to 'Nuked's Hardnya'?
  3. Better use custom combo colors to match the background color.
  4. I am doubtful about the song's title and artist. Is there an official source? Coz I can't find one on web orz... Instead, I find something from here, but none of them matches with your song.

Insane

  1. For streams, I prefer using 'Convert this slider into stream' function to maintain a consistent spacing of streams, coz I saw many of them are on and off with much error, for example, 00:13:931 (3).
  2. 00:06:748 (7) - This is 1/8 snap instead of 1/12, 4 dings instead of 6.
  3. 00:14:353 (6) - ^
  4. 00:14:353 (6) - Does this beat sound heavy compared to other blue ticks? Add a circle here.
  5. 00:15:410 (2,4) - Stack these two, kinda obvious
  6. 00:19:001 (4,5,6,7) - It would be more consistent if you do a similar trick by using progressive spacing like 00:06:959 (1,2,3,4).
  7. 00:37:170 (1) - I don't know if this would violate this rule, try ask a BAT!
  8. 00:39:283 (1) - Is this anti-jump intentional? Spreading it apart from previous sliders seems more comfortable to me though it has NC as an indicator already.
  9. 00:39:494 (3) - mentioned above, 1/8 instead of 1/12, same applies on 00:43:508 (1) - 00:45:410 (5) - 00:54:494 (3) - 01:03:156 (2) - 01:05:903 (4) - 01:08:438 (1) - 01:15:198 (5) - 01:18:579 (5) -
  10. 00:55:550 (1) - wow, this slider's shape really bothers me lol
  11. 00:56:818 (4,6) - Why not making them parallel like 00:56:607 (3,5)? Look more neat and aesthetic imo.
  12. 00:58:297 (1) - ;w; Can I mention the shape of slider again?
  13. 01:00:832 (1,2,3,4) - Personally, I think sliders can be applied here instead of 00:59:987 (1,2,3,4), the feeling sounds more appropriate.
  14. 01:23:015 (1) - Like 00:37:170 (1).
  15. 01:25:339 (1,2,3,4) - Are these worthwhile to have some NCs for noticing players of SV changes?
  16. As for the hitsounds, where is S:C1? Or its just simply default sample?
  17. 01:25:339 (1) - Remove the finish on tail.
  18. Last but not least, some personal comments on this diff. Anti-jumps make the arrangement crowding, for example, 00:22:170 (1,2,1,2,3,4,1,2,3) - 00:49:212 (1,2,1,2,3,4,5,6,7). Well, it's a feature of this diff, so just go ahead! Secondly, slider shapes are annoying, e.g. 00:27:029 (1). I strongly recommend you making them more beautiful by making good use of anchors.. ;_; Also, do not abuse usage of 1/12, all streams should be 1/8 snapped instead.

Hard

  1. Frankly speaking, this diff consists of many 1/4 jumps (00:20:691 (8,9)), some quartets like 00:53:015 (2,3,4,5). For this reason, the difficulty is kinda high imo. Consider reducing the star rating by using consistent spacing and decreasing numbers of harsh pattern like 00:38:015 (8,9,10,11,1). Usually, we can only find this kind of placements in Insane and we use reversed sliders instead in Hard.
  2. 00:20:691 (8,9) - DS is not consistent and it misleads players to hit it as 1/2 instead of 1/4 comparing to spacing of 00:20:480 (7,8). This error happens quite a number of times throughout the whole diff, for example, 00:23:015 (5,6) - 00:26:184 (4,5,6,7,8). Okay, I stop spamming you on this, you can check them yourself one by one.
  3. 00:40:128 (4,5,6) - With such short and different reversed sliders, it's very difficult for players to be aware of. Also, the stresses are on 00:40:550 and 00:40:973. My recommendation is to use slider heads on these stresses like this:
  4. 00:45:832 (2,3) - Improve this blanket a bit.
  5. 00:51:536 (10,11,12) - Kinda crowded and somehow difficult to read the reversed sign. Rotate it clockwise like this:
  6. 01:05:374 (11) - Drum stress on 01:05:480 but not on blue tick, change it in this way:
  7. 01:11:712 (9) - Similar to above, separate it into two reversed sliders with heads lying on white ticks at 01:11:818 and 01:12:241. Add a circle at 01:11:712 too.
  8. 01:29:565 (10) - You may want to NC here even it's the last note.
  9. Keep the clap pattern consistent, I saw you add claps sometimes on 2nd white tick only, sometimes only 4th, sometimes even both. Is there any implication behind?
  10. 00:18:579 (1) - finish on head?
  11. The song itself is monotonous and pattern of finishes and claps can be quite straightforward, like claps on 2nd and 4th white ticks, finishes on 1st tick. Take a look at Insane and you can find something useful!

Normal

  1. 00:22:804 (2,3,4,5,6) - Quite harsh in normal in the sense that note density is too high. I suggest reducing it:
  2. 01:16:888 (3,4,5,6,7) - ^ Sacrifice some rhythm to make it easier, don't forget to NC on 01:19:424, for example:
  3. 01:26:184 (6) - NC here and remove that on 01:28:086 (1), coz what you did is NCing every two white ticks.
  4. Similar to Insane, there's large room for improvement of slider shape. Personally, I don't prefer shapes like 00:10:128 (4) and 00:35:903 (2). Something like 00:40:550 (5) is good, but there's still space to adjust positions of anchors to make it symmetric and tidy.

Easy

  1. 00:27:874 (5,1) - Stack them perfectly.
  2. 00:51:959 (6) - Improve the flow by altering the direction of curvature:
  3. 01:29:565 (7) - You may want to NC here even it's the last note.

Good luck!
Topic Starter
Midge
Brb finals
Akasha-

NaxelCL wrote:

Nya from the team modding queue with Remillion Cross : t/211443


[KKnya~ EZ]

01:08:860 - changed to normal note ~ more fit with the song It fine, no thanks

Fine.


Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!
Thanks for modding, NaxelCL >w<
No changed!
Topic Starter
Midge

IamKwaN wrote:

Hi, from my queue here.

General

  1. First of all, you need to reduce your background size. It's currently 1.30 mb with a .png format. Convert it to a .jpg file and help reduce the size efficiently. will do
  2. Haha, would your Hard diff be more consistent with others if it's renamed to 'Nuked's Hardnya'? nah, gd's have the nya in the name
  3. Better use custom combo colors to match the background color. will do
  4. I am doubtful about the song's title and artist. Is there an official source? Coz I can't find one on web orz... Instead, I find something from here, but none of them matches with your song. ive been told it's what i have, so no :S

Insane

  1. For streams, I prefer using 'Convert this slider into stream' function to maintain a consistent spacing of streams, coz I saw many of them are on and off with much error, for example, 00:13:931 (3).
  2. 00:06:748 (7) - This is 1/8 snap instead of 1/12, 4 dings instead of 6.done
  3. 00:14:353 (6) - ^ done
  4. 00:14:353 (6) - Does this beat sound heavy compared to other blue ticks? Add a circle here. wha
  5. 00:15:410 (2,4) - Stack these two, kinda obvious done
  6. 00:19:001 (4,5,6,7) - It would be more consistent if you do a similar trick by using progressive spacing like 00:06:959 (1,2,3,4). fine as is
  7. 00:37:170 (1) - I don't know if this would violate this rule, try ask a BAT! asked a bat, they said it was ok
  8. 00:39:283 (1) - Is this anti-jump intentional? Spreading it apart from previous sliders seems more comfortable to me though it has NC as an indicator already. moved a little
  9. 00:39:494 (3) - mentioned above, 1/8 instead of 1/12, same applies on 00:43:508 (1) - 00:45:410 (5) - 00:54:494 (3) - 01:03:156 (2) - 01:05:903 (4) - 01:08:438 (1) - 01:15:198 (5) - 01:18:579 (5) - all fixed, thanks for finding these T~T
  10. 00:55:550 (1) - wow, this slider's shape really bothers me lol fixed, wanted to keep the curve to emphasize the sound though
  11. 00:56:818 (4,6) - Why not making them parallel like 00:56:607 (3,5)? Look more neat and aesthetic imo. points back to the initial circle
  12. 00:58:297 (1) - ;w; Can I mention the shape of slider again? fine imo
  13. 01:00:832 (1,2,3,4) - Personally, I think sliders can be applied here instead of 00:59:987 (1,2,3,4), the feeling sounds more appropriate.
  14. 01:23:015 (1) - Like 00:37:170 (1). nah
  15. 01:25:339 (1,2,3,4) - Are these worthwhile to have some NCs for noticing players of SV changes? done
  16. As for the hitsounds, where is S:C1? Or its just simply default sample? default lol
  17. 01:25:339 (1) - Remove the finish on tail.done
  18. Last but not least, some personal comments on this diff. Anti-jumps make the arrangement crowding, for example, 00:22:170 (1,2,1,2,3,4,1,2,3) - 00:49:212 (1,2,1,2,3,4,5,6,7). Well, it's a feature of this diff, so just go ahead! yea, these are fine :S
    Secondly, slider shapes are annoying, e.g. 00:27:029 (1). I strongly recommend you making them more beautiful by making good use of anchors.. ;_; Also, do not abuse usage of 1/12, all streams should be 1/8 snapped instead.
fixed ish

Hard

  1. Frankly speaking, this diff consists of many 1/4 jumps (00:20:691 (8,9)), some quartets like 00:53:015 (2,3,4,5). For this reason, the difficulty is kinda high imo. Consider reducing the star rating by using consistent spacing and decreasing numbers of harsh pattern like 00:38:015 (8,9,10,11,1). Usually, we can only find this kind of placements in Insane and we use reversed sliders instead in Hard. fixed
  2. 00:20:691 (8,9) - DS is not consistent and it misleads players to hit it as 1/2 instead of 1/4 comparing to spacing of 00:20:480 (7,8). This error happens quite a number of times throughout the whole diff, for example, 00:23:015 (5,6) - 00:26:184 (4,5,6,7,8). Okay, I stop spamming you on this, you can check them yourself one by one. yea ill run through this map
  3. 00:40:128 (4,5,6) - With such short and different reversed sliders, it's very difficult for players to be aware of. Also, the stresses are on 00:40:550 and 00:40:973. My recommendation is to use slider heads on these stresses like this:done
  4. 00:45:832 (2,3) - Improve this blanket a bit. done
  5. 00:51:536 (10,11,12) - Kinda crowded and somehow difficult to read the reversed sign. Rotate it clockwise like this: done, nice call
  6. 01:05:374 (11) - Drum stress on 01:05:480 but not on blue tick, change it in this way: done
  7. 01:11:712 (9) - Similar to above, separate it into two reversed sliders with heads lying on white ticks at 01:11:818 and 01:12:241. Add a circle at 01:11:712 too. done
  8. 01:29:565 (10) - You may want to NC here even it's the last note. nah, this is fine
  9. Keep the clap pattern consistent, I saw you add claps sometimes on 2nd white tick only, sometimes only 4th, sometimes even both. Is there any implication behind? i really wish i could see hitsounds :c
  10. 00:18:579 (1) - finish on head?
  11. The song itself is monotonous and pattern of finishes and claps can be quite straightforward, like claps on 2nd and 4th white ticks, finishes on 1st tick. Take a look at Insane and you can find something useful! hitsounds are simple because song is repetitive, but yea :S

Normal

  1. 00:22:804 (2,3,4,5,6) - Quite harsh in normal in the sense that note density is too high. I suggest reducing it: eeehh fine imo
  2. 01:16:888 (3,4,5,6,7) - ^ Sacrifice some rhythm to make it easier, don't forget to NC on 01:19:424, for example: removed some notes
  3. 01:26:184 (6) - NC here and remove that on 01:28:086 (1), coz what you did is NCing every two white ticks. done
  4. Similar to Insane, there's large room for improvement of slider shape. Personally, I don't prefer shapes like 00:10:128 (4) and 00:35:903 (2). Something like 00:40:550 (5) is good, but there's still space to adjust positions of anchors to make it symmetric and tidy. fixed :S

Easy

  1. 00:27:874 (5,1) - Stack them perfectly.done
  2. 00:51:959 (6) - Improve the flow by altering the direction of curvature: done
  3. 01:29:565 (7) - You may want to NC here even it's the last note. fine imo

Good luck!
Reeeaaally good mod, thanks!
Pew_old_1

NaxelCL wrote:

Nya from the team modding queue with Remillion Cross : t/211443



[Pewrakonya~ NM]
00:24:653 - add in 7 - like the pattern you used in 00:24:917 Added in 6
00:24:494 - move to 4 - if you used the suggestion , of i'm give , need to move to 4 Moved to 7 instead
01:20:269 - suggestion : https://osu.ppy.sh/ss/1686366 ~ lol like this much , and the pattern if you used , very complicated to normal players.Added




Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!
Ty for the mod \o/
Secretpipe
M4M as promised~

[Easnya~]
  1. 00:08:438 (1,2) - Blanket can be better !
  2. 00:09:283 (2,3,4,5) - Pretty confuse pattern for beginners !
  3. 00:10:128 (4,1) - Fix bad overlap or stack it !
  4. 00:11:818 (1,2) - You can blanket the tail of (1)
  5. 00:18:579 (1) - Less curv !
  6. 00:49:001 (1,2) - Same as above ! These sliders are bad and can be confusing for beginner !
  7. 00:49:001 (1,4) - You can stack it if you don't want to change the sliders !
  8. 00:52:804 (1) - Maybe blanket ?
  9. 00:55:762 (1) - Blanket please !
  10. 00:56:607 (3) - Fix the bad overlap !
  11. 01:03:790 (2) - Less curv !
  12. 01:07:593 (3,4,5,6) - Shape of parallelogramm can be improved !
  13. 01:29:565 (7) - I'd NC this !
[Normanya]
  1. 00:10:973 (6) - I don't know if this slider is rankable ! Make it simple !
  2. 00:15:198 (1,2,3) - Less curv !
  3. 00:17:734 (5) - Make a simple slider , I think it's unrankable !
  4. 00:18:579 (1) - Less curv please !
  5. 00:23:227 (3) - I'd Ctrl+h , then Ctrl+J , then Ctrl+G xD
  6. 00:24:494 (7) - Remove and put another slider !
  7. 00:31:255 (4,1,2) - Fix the bad overlap !
  8. 00:36:748 (3) - I'd blanket this !
  9. 00:42:241 (1) - Same as above !
  10. 00:42:663 (2,4) - Bad overlap !
  11. 00:45:621 (1,2) - You can blanket this !
  12. 00:47:734 (4) - Bad overlap !
  13. 00:50:691 (4) - Shape can be much better !
  14. 00:53:227 (3,4) - Stack then on (5) for make a triplet !
  15. 01:05:480 (7) - I'd reverse it !
  16. 01:18:579 (5) - Unrankable slider ! Remove !
  17. 01:24:917 (5) - Same as above !
  18. 01:27:452 (3) - Less curv please !
[Nukednya's~ Hard]
  1. 00:05:057 (1) - I'd blanket !
  2. 00:09:705 (4) - I'd reverse it ! Also , less curv !
  3. 00:15:198 (1,2,3) - I'd suggest you to curv those sliders for increase flow !
  4. 00:19:635 (5) - Remove and add 2 stacked notes for make a triplet !
  5. 00:58:297 (2,3,4) - These notes are too close ! Space them !
  6. 01:09:283 (1,2,3,4) - Same as beginning ! Curv some of those sliders !
  7. 01:27:874 (6) - New Combo !
  8. 01:28:719 (8) - Make it simple
Can't mod the Insane cause I'm so bad for modding this !
PRetty nice mapset but it still needs work ! Good luck =3
Spy
Source is SOUND VOLTEX BOOTH,not SOUND VOLTEX BOOTH II -infinite infection-
Topic Starter
Midge

Spy wrote:

Source is SOUND VOLTEX BOOTH,not SOUND VOLTEX BOOTH II -infinite infection-
Done :S

Secretpipe wrote:

M4M as promised~

[Easnya~]
  1. 00:08:438 (1,2) - Blanket can be better ! eeehh blanket is fine
  2. 00:09:283 (2,3,4,5) - Pretty confuse pattern for beginners ! fine imo
  3. 00:10:128 (4,1) - Fix bad overlap or stack it ! circle is gone, so it should be fine
  4. 00:11:818 (1,2) - You can blanket the tail of (1) fixed
  5. 00:18:579 (1) - Less curv ! fixed
  6. 00:49:001 (1,2) - Same as above ! These sliders are bad and can be confusing for beginner ! fixed
  7. 00:49:001 (1,4) - You can stack it if you don't want to change the sliders ! eeeh, i already fixed it :S
  8. 00:52:804 (1) - Maybe blanket ? fixed
  9. 00:55:762 (1) - Blanket please ! fixed
  10. 00:56:607 (3) - Fix the bad overlap ! fixed
  11. 01:03:790 (2) - Less curv ! fixed
  12. 01:07:593 (3,4,5,6) - Shape of parallelogramm can be improved ! fixed?
  13. 01:29:565 (7) - I'd NC this ! ok fixed
[Normanya]
  1. 00:10:973 (6) - I don't know if this slider is rankable ! Make it simple ! it's fine
  2. 00:15:198 (1,2,3) - Less curv ! fixed
  3. 00:17:734 (5) - Make a simple slider , I think it's unrankable ! should be fine
  4. 00:18:579 (1) - Less curv please ! eehh i like this one
  5. 00:23:227 (3) - I'd Ctrl+h , then Ctrl+J , then Ctrl+G xD fixed
  6. 00:24:494 (7) - Remove and put another slider ! nah
  7. 00:31:255 (4,1,2) - Fix the bad overlap ! fixed
  8. 00:36:748 (3) - I'd blanket this ! nah, sticking with ds here
  9. 00:42:241 (1) - Same as above ! ^
  10. 00:42:663 (2,4) - Bad overlap ! i think it's ok
  11. 00:45:621 (1,2) - You can blanket this ! fine
  12. 00:47:734 (4) - Bad overlap !fine
  13. 00:50:691 (4) - Shape can be much better ! fixed?
  14. 00:53:227 (3,4) - Stack then on (5) for make a triplet ! nah
  15. 01:05:480 (7) - I'd reverse it ! fixed
  16. 01:18:579 (5) - Unrankable slider ! Remove ! is this unrankable? ill get more opinions
  17. 01:24:917 (5) - Same as above ! ^
  18. 01:27:452 (3) - Less curv please ! nah
[Nukednya's~ Hard]
  1. 00:05:057 (1) - I'd blanket ! it's fine
  2. 00:09:705 (4) - I'd reverse it ! Also , less curv ! fixed
  3. 00:15:198 (1,2,3) - I'd suggest you to curv those sliders for increase flow ! curved a little
  4. 00:19:635 (5) - Remove and add 2 stacked notes for make a triplet ! nah
  5. 00:58:297 (2,3,4) - These notes are too close ! Space them ! fixed
  6. 01:09:283 (1,2,3,4) - Same as beginning ! Curv some of those sliders ! fine imo
  7. 01:27:874 (6) - New Combo ! fixed
  8. 01:28:719 (8) - Make it simple fixed
Can't mod the Insane cause I'm so bad for modding this !
PRetty nice mapset but it still needs work ! Good luck =3
Thanks o/
arviejhay
I love this song !!!

Column:
1,2,3,4,5,6,7

[Exnya~]
00:14:565(1,2) - make this http://puu.sh/a6wcm/4849ab1278.PNG this is better
00:37:593(1) - Make this slider same shape as the 00:37:170(1) slider because the effect repeat it :)

[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol

[Nessienya~HD]
00:15:198 (15198|1) - move it to 2
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it

That's all
Good luck getting this ranked :)
Topic Starter
Midge

arviejhay wrote:

I love this song !!!

[Exnya~]
00:14:565(1,2) - make this http://puu.sh/a6wcm/4849ab1278.PNG this is better nah, fine atm
00:37:593(1) - Make this slider same shape as the 00:37:170(1) slider because the effect repeat it :) not quite :S

That's all
Good luck getting this ranked :)
Thanks for the mod, though, mate. ( ◜◡ ̅)
litoluna
for m4m
[General]
  1. not KIAI TIME? I think in KIAI TIME had better.
[Easy]
  1. 00:21:114 (5) - move at x:136y:12
[Normal]
  1. 00:44:353 (4) - this overlap is hard for normal diff.
  2. 00:47:734 (4) - more beautiful blanket
  3. 01:28:297 (5,6) - this effect in back sound. I think slider is better
[Hard]
  1. 00:49:001 (1,2,3,4) - hidden 00:49:424 (3,4) - I think hard to see.
  2. 00:50:903 (9) - NC (similarly 00:57:663 (1) - )
  3. 01:18:367 - add note
[Insane]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:12:452 (1) - move at x:100 y:144?
    overlap 01:11:818 (1,2,3,4,5) - I think hard to see.
  3. 01:17:100 (3) - move at x:160 y:52
    I think a over near 01:16:888 (2) -
    I want more spacing..
[Ex]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:23:015 (1) - ^
sorry bad english
gl~ ;)
Topic Starter
Midge

litoluna wrote:

for m4m
[General]
  1. not KIAI TIME? I think in KIAI TIME had better. kiai doesnt fit anywhere, so i didn't put it in :S
[Easy]
  1. 00:21:114 (5) - move at x:136y:12 done
[Normal]
  1. 00:44:353 (4) - this overlap is hard for normal diff.i diasgree
  2. 00:47:734 (4) - more beautiful blanket done
  3. 01:28:297 (5,6) - this effect in back sound. I think slider is better done
[Hard]
  1. 00:49:001 (1,2,3,4) - hidden 00:49:424 (3,4) - I think hard to see. changed a little
  2. 00:50:903 (9) - NC (similarly 00:57:663 (1) - ) done
  3. 01:18:367 - add note done
[Insane]
  1. 00:37:170 (1) - this unrankedble slider i asked a bunch of people, it's fine
    you should use chage bpm slider.
  2. 01:12:452 (1) - move at x:100 y:144? nah
    overlap 01:11:818 (1,2,3,4,5) - I think hard to see.
  3. 01:17:100 (3) - move at x:160 y:52 changed a little
    I think a over near 01:16:888 (2) -
    I want more spacing..
[Ex]
  1. 00:37:170 (1) - this unrankedble slider
    you should use chage bpm slider.
  2. 01:23:015 (1) - ^
    both are fine :S
sorry bad english
gl~ ;)
Thanks! o/
Seijiro
Mod request from my Modding queue :)

[Exnya~]

I didn't find nothing at all :)

[Collab Insanya~]

Remove Widescreen Support: you don't have a SB for your mapset

[Nukdenya~'s Hard]

00:07:804 (6) - Stack this note properly

[Normanya~]

Nothing to say :)

[Easnya~]

The same as above :)

[Ruminya~ MX]

*.* Wonderful :D

[Nessienay~ HD]

Nothing to say here again :)

[Pewrakonya~ NM]

Please, let me do something xD

[KKnya~ EZ]

Alright, nothing to do here again xD

It looks like I didn't much on your map. Maybe I'm a noob or maybe you really have a perfect map :)
Since I love this map (and SOUND VOLTEX) I'll give you a star :)

Good Luck ;)
Mismagius
that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it.
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.
  3. 00:35:480 (1) - same as 00:20:269
  4. 00:43:086 (2) - Maybe make it blanket with (1)?
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider?
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this
  4. 01:28:719 (6) - maybe add hitsounds here?
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it.
  9. 01:02:100 (8) - Finish at the end sounds good here
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.
  2. 01:14:142 (1,1) - Not sure about the rankability of these either.

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do
Alarido
M4M upon in-game request (:
Map to mod: osu.ppy.sh/s/183570 (modded)


Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow / playability.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments/Greetings !
* → Comments (lines marked with * aren't mods).

[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider).

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement.

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here.
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2).
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.

That's it ^^

Att.
Satella
this is too good
Satella
Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason
Topic Starter
Midge

Blue Dragon wrote:

that fadeout :[

[Easy]
  1. 00:20:269 (3) - spacing is a bit awkward here, I know it's intentional because of the blanket but it can be easily fixed by moving it to 196;68 and arranging the pattern after it. done
  2. 00:31:255 (5) - I'd move the red point to 160;340 to make the "turn" happen exactly at the white tick, if you know what I mean. it fits better with the song this way.done
  3. 00:35:480 (1) - same as 00:20:269 done
  4. 00:43:086 (2) - Maybe make it blanket with (1)?done
  5. 00:51:959 (6,1,2) - where did the hitsounds go lol
  6. 01:11:818 (4) - spacing slightly wrong here done
[Normal]
  1. 00:16:043 (3) - Shouldn't there be a finish at the end of this slider? eh, we'll see
  2. 00:29:565 (2) - Someone will end up complaining about the start of this slider lol
  3. 00:44:353 (4) - ehhhh, dunno about this slider being hidden behind the previous one. might want to get some more opinions on this fixed kdnshgghfsghfsh
  4. 01:28:719 (6) - maybe add hitsounds here? done
[Hard]
  1. 00:17:522 (8) - New combo? This combo seems a bit too big lol done
  2. 00:20:480 (7) - Same as ^
  3. 00:23:649 (6) - ^
  4. 00:27:029 (6) - ^ changed the ncs :I
  5. 00:28:086 (9) - Blanketing here will be better if you move this slider to 236;192 done
  6. 00:30:410 (6) - Same NC issues
  7. 00:33:790 (6) - Alright, I think this is clear now, lol. Same for the rest of the difficulty. Try adding more combos so your combos aren't as big as 9-10 notes
  8. 00:57:029 (6,7) - This is.. a bit unpredictable. I'd move (7) to a place around 200;156 so it'd be better to read it. keeping for now to stay consistent with ds
  9. 01:02:100 (8) - Finish at the end sounds good here forgot hs, clap :S
[Insane]
  1. 01:07:170 (1) - Unrankable, since the repeat arrow is completely hidden.done
  2. 01:14:142 (1,1) - Not sure about the rankability of these either. done

    Not really a fan of this difficulty, it seems way too broken/unreadable to me lol
[Extra]
  • I really don't think this difficulty is needed at all. Insane is really hard enough, so there's no need to have an extra here, lol. The difficulty is a bit forced and it just doesn't fit too much with the song imo. Either way, good luck with this map, that's all I can do i absolutely fuckign hate this mapset, but im in too far and i cant turn back now.
Thanks :I

Alarido wrote:

M4M upon in-game request (:
Map to mod: osu.ppy.sh/s/183570 (modded)


[Exnya~]
This diff is a true Extra in every aspect and in any mode (Hyperdashes in CtB, annoying sequences in Taiko and so on). As BD said in latter mod, the song feels pushed a bit away from the level it can offer. But... it feels perfect.
I strongly recommend take a mod from val0108/Project Railgun/Broccoly/captin1 specially for a deeper look into the Extra diff.

we'll see :S

[Collab Insanya~]
:!: 01:07:170 (1) - { P } The reverse arrow get completely hidden here. Consider making it visible or, alternatively, replacing the repeat with a note (or extending the slider). yea, fixed in bd's mod

[Nukednya~'s Hard]
00:08:860 (2) - { N } Move the 2nd node to (x:116 y:216) and the 3rd node to (x:196 y:228) for blanket improvement. fixed

[Normanya~]
♥ It feels good (: thence, no complaints.

[Easnya~]
00:19:424 (2) - { P | C } Move to (x:272 y:125) to improve blanket and equalize (visually) the spacing here. fixed
00:21:959 (1) - { N } Move the 3rd node to (x:186 y:161), so its tail will stack better with the tail of 00:19:424 (2). fixed on my own T~T
01:02:522 (1) + 01:04:635 (3) + 01:06:748 (2) - { N } Could make them stack better -- it means, the (1) head with ther note (3) with the (2) tail.fixed

That's it ^^

Att.
Thanks T~T
Topic Starter
Midge

SnickarN wrote:

Exnya~ should be renamed to something else, Exnya~ looks so wrong for some reason

Exnya is fine for now, unless people have suggestions :S
[ Joey ]
Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) -
00:27:029 (1) - Ugly slider =/
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion
00:30:410 (1,2,3,4) - I think all of these should have claps on them
00:57:452 (1,2,3,4) - ^
00:39:917 (5,6,7) - This distance should be consitant
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40%
01:07:646 - Spinner in this gap?
01:15:621 (6) - NC
01:19:212 (8) - NC
01:19:635 - Remove NC
01:26:607 (2,1) - Hitsounds should be decreased on these notes also

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) -
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 -
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 -
00:24:072 (3,4) - Bad spacing
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) -
01:03:578 (2,1,2) - Hitsound volume should be decreased here
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap?

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) -
00:55:339 (9) - ctrl + g
01:01:888 (7,8) - Can blanket slightly better
01:03:579 (2,3,4) - Decrease hitsound volume
01:25:128 - A note should be here
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find:

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) -
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg

Easnya~
00:42:663 (1,2) - Can blanket better
01:00:410 (2,3) - ^
01:01:677 (4,1) - ^

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Topic Starter
Midge

[ Joey ] wrote:

Hello! m4m here
Sorry I can only mod Osu std

General
There should be claps added to these notes: 00:05:057 - 00:05:480 - 00:06:325 - 00:07:170 - 00:07:593 - 00:08:015 - 00:08:227 - 00:08:332 - . Put claps on all the notes before you decide, don't test them individually. Also, it doesn't have to be a clap. These notes just have to be emphasized with some sort of hitsound addition.
Exnya~
00:17:945 - NC here to match what you did here 00:14:565 (1,1,1) - nah should be fine
00:27:029 (1) - Ugly slider =/ fixed
00:25:973 (1) - 00:28:508 - You can try to make these sliders .5x rather than 2.0x. It's interesting, you should try it. Just a suggestion i like how it as :S
00:30:410 (1,2,3,4) - I think all of these should have claps on them put claps on 3 and 4

00:57:452 (1,2,3,4) - ^ ^
00:39:917 (5,6,7) - This distance should be consitant nah
00:52:381 (1,2,3,1,2,3) - Make this positioning a little more subtle: http://puu.sh/aadeX/f57125b4e8.jpg fixed
00:55:762 (2,1,2,3,1,2,3) - This is kind of a mess. Spread it out more. Or stack something fixed
01:03:579 (4,5) - Hitsound volume should be decreased here. Something like 40% eh should be fine
01:07:646 - Spinner in this gap? nah, i like the pause more
01:15:621 (6) - NC fixed
01:19:212 (8) - NC fixed
01:19:635 - Remove NCnah
01:26:607 (2,1) - Hitsounds should be decreased on these notes also nah

Collab Insanya~
I don't really like how none of the streams have consistent distance snapping.
00:05:057 (1,2,3) - This should definitely have the same distance snap as 00:05:691 (1,2,3,4,5) - i disagree :S
00:11:712 - You missed a beat right here. consider adding a 1/4 slider here 00:11:396 - and here 00:11:607 - fixed
00:19:424 - This should be a 1/4 slider so it covers this beat 00:19:529 - mm triplet instead
00:24:072 (3,4) - Bad spacing fixed
00:32:100 (1) - This feels better to me here for some reason: http://puu.sh/aagk2/a6631d49a7.jpg yea fixed
00:34:001 (2,3,4) - Try this? http://puu.sh/aagCw/ef46fb4a6d.jpg fixed
00:37:170 (1,2,1) - Better flow: http://puu.sh/aagIh/8c55230676.jpg fixed
00:58:297 (1,1) - Should have the same spacing as 00:31:255 (1,1) - i don't have it here becuase if i did it in the other one, the circle would be completely covered, whereas here, it wouldnt
01:03:578 (2,1,2) - Hitsound volume should be decreased here you know what, i changed my mind, im redoing the hs and adding this in
01:27:241 (2,1) - ^
01:07:698 - Spinner in the gap? nah

Nukednya~'s Hard
00:08:438 - A strong note like this shouldn't be at the end of a slider. Make it reverse one less time and add a hitcircle with a finish on it.fixed
00:15:198 (1,2,3) - I would like it if these were alternating curves. So ctrl + h 00:15:621 (2) - then reposition. Then do the same thing to 00:16:043 (3) - fixed
00:55:339 (9) - ctrl + gfixed
01:01:888 (7,8) - Can blanket slightly better fixed
01:03:579 (2,3,4) - Decrease hitsound volume gfdsgf
01:25:128 - A note should be here fixed
01:27:135 (5) - Decrease hitsound volume
You are missing a lot of claps. I'll list the ones I find: redoing hs

  • 00:08:860 -
    00:09:705 -
    00:11:396 -
    00:12:241 -
    00:13:931 -
    00:18:156 -
    00:19:846 -
    00:20:691 -
    00:21:536 -
    00:21:748 -
    00:23:227 -
    00:26:607 -
    00:32:945 -
    00:35:058 -
    00:37:593 - (Replace the finish)
    00:55:339 - (Add finish, not clap)
    00:59:142 - (Remove clap)
    01:02:100 -
Also consider adding the claps I suggest in General

Normanya~
00:09:283 (2,4) - Blanket these, because you blanketed these 00:08:438 (1,2) - fixed?
00:44:353 (4) - Hiding a slider head like this isn't a good idea on a Normal fixed in earlier mod
00:46:043 (2) - This looks better imo: http://puu.sh/aaiZ8/2cd2dc200b.jpg mmmm i disagree

Easnya~
00:42:663 (1,2) - Can blanket better fixed
01:00:410 (2,3) - ^ fixed
01:01:677 (4,1) - ^fixed

That's all I could find :)
It's a fun mapset, I hope it gets ranked.
Good luck!
Thank you :3
NemousuSP

arviejhay wrote:

I love this song !!!

Column:
1,2,3,4,5,6,7


[Nessienya~HD]
00:15:198 (15198|1) - move it to 2 moved
00:17:100 (17100|0,17205|6) - move first note to 1 and move second note to 7 moved
00:37:698 (37698|0,37698|1) - i think this notes is early . remove it no remove :o

thank you mod~
Kritikally
Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion.

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider.
00:27:029 (2)- Try to get the slider bend similar to (4).
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better.
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1).
00:45:621 (1)- Flip vertically -- flows better.
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about.

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC?

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo.
01:26:396(1)- The bend in this slider seems unnecessary.

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
Kihhou
aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132?
  2. 00:39:705 (2,3) - increase distance to .90x from .80x
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note?
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5?
  2. 00:19:424 (2,3) - blanket?
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o
  4. 01:05:480 (7) - have this face the other direction for a bit better flow?
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC?
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jump
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reason. wow why did i cut off here o-o i think i forgot about this. anyways idk maybe just make them the same length sliders or separate them so theyre opposite each other and easier to read without it being so clumped
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~
Rumia-

arviejhay wrote:

[Ruminya~MX]
00:37:698 (37698|3) - remove no nyan sound lol


Good luck getting this ranked :)
there is a sound
Topic Starter
Midge

Kritikally wrote:

Reciprocating M4M from last night... thanks btw ♥

[Easnya~]
01:11:818 (4) - Reposition slider to blanket around (3) as (2) is, just above in a similar fashion. nah

[Normanya~]
00:16:888 (3)- Rotate slider 90 degrees clockwise and/or blanket it with (4)'s circle or (5)'s slider. nope, would ruin flow
00:27:029 (2)- Try to get the slider bend similar to (4). fixed
00:30:621 (3)- Rotate 180 degrees and flip horizontally -- looks and flows better. nah, fine imo
00:44:353 (4)- Invert the bend on the second point so that part of (4) blankets with 00:45:621 (1). nah
00:45:621 (1)- Flip vertically -- flows better.wha
00:58:297 (4)- Feels weird to play through -- flow feels broken -- not really sure what you could do here, but something to think about. i know, but there's not much i can do here :S

[Nukednya~'s Hard]
Couldn't find anything worth noting.

[Collab Insanya~]
00:28:297 (1)- Does this need to be NC? fixed

[Exnya~]
01:09:494 (2,3,4)- These jumps feel intense, especially the 3x from (2) to (3). It's Extra, but feels like a guaranteed c-c-c-c-combo breaker given the tight spacing with the rest of the combo. fine imo
01:26:396(1)- The bend in this slider seems unnecessary. i disagree, it conveys that wob sound quite well

[Summary]
Overall, a great set of difficulties in your map set. Pretty refined on the harder difficulties, though the Normal did feel as if it needed some more prettying up. The song gave me ear cancer having to listen to it at least 10-12 times over. nyanyanyanyanyanyaynaynaynayanyanynaynayna lol.

Good luck getting ranked :)
thanks for the mod

Kihhou wrote:

aaaaa i never imagined i would see something like this on osu lol

[Easnya?]
  1. 00:18:156 (4) - this seems out of place o-o move to 421, 132? fixed
  2. 00:39:705 (2,3) - increase distance to .90x from .80x fixed
    01:02:522 (1) - maybe have it like this so it flows from 01:01:677 (4) - better? as it is now, it feels awkward playing it. the flow to 01:03:790 (2) - isnt so bad either. better than 01:01:677 (4,1) - as it is now imo mmm i disagree, tentative no
  3. 01:18:579 (5) - set it up like this so if flows a bit better to the next note? fixed
[Norm...nya]
  1. circles feel a bit small for such low object density. circle size to 3.5? yea, fixed
  2. 00:19:424 (2,3) - blanket? can't wuthout breaking ds, it kinda blankets with the tail
  3. 00:46:043 (2,4) - blanket better? by moving 00:47:734 (4) - 's 2nd anchor point to 395,134 and the 3rd anchor point to 287,109:.. dont forget to move 00:48:790 (5,1) - if the change is made o3o fixed differently
  4. 01:05:480 (7) - have this face the other direction for a bit better flow? nah
  5. 01:28:719 (6) - not too important nor necessary but personal preference lol. NC? fixed
[haaardrdd]
  1. uhh id say 1/4 sliders are too difficult for a hard diff but i guess thats subjective. ill leave that to the BAT. nothing else to say really
  2. 00:09:494 (4,5) - increase spacing a bit fixed
[Collab Insan-]
  1. 01:11:184 (2) - NC to indicate anti jumpfixed
  2. 01:29:353 (1,1) - increase spacing between these two? move 01:29:565 (1) - somewhere farther o-o so that it has a bigger distance than 01:29:142 (1) - to 01:29:353 (1) - for the buildup fixed
[extraaaaaaaaaaaaaaaaaaaaaaaaaa]
  1. 00:37:170 (1) - i think these sliders are unrankable now o-o may need to straighten em out they are rankable
  2. 01:23:015 (1) - ^
  3. 01:08:649 (1,1,1) - while this is nice aesthetically there isnt really a way to indicate the SV changes and so it can throw people off for no reaso kinda fixed
i guess thats all ._." ill msg you when my sets pretty much done for the m4m :o

good luck~
thank yooou
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


Nyan~MOD
For o!m :
Column |1|2|3|4|5|6|7|

[Normanya~]
Clear

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6
00:04:160 ^
00:04:670 Move --> 00:04:635
00:12:029 Move to 7
00:48:579 Move to 2
00:57:452 Move from 3 to 2
01:17:311 Move to 6
01:32:945 Add one more note?

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^

[Nessienya~ HD ( o!m )]
00:03:719 Use 1/6 then Move --> 00:03:719
00:18:473 Add a note
00:20:163 ^
00:36:219 ^
00:37:593 Add one more note
00:37:698 (37698|0,38698|1) Remove
01:06:959 Move to 3
01:29:565 Add one more note
01:32:945 ^

That's All . :)
Good Luck~
Topic Starter
Midge

xLoupGarou wrote:

[Normanya~]
Clear

[Nukednya~'s Hard]
00:05:057 Improve blanket
00:58:297 Move ( x:266 y:250 )
00:58:508 Move ( x:200 y:204 ) . apply this if you follow ^
All are fine, thanks for the mod :S
Pew_old_1

xLoupGarou wrote:

Column |1|2|3|4|5|6|7|

[Pewrakonya~ NM ( o!m )]
00:03:719 Use 1/6It sounds fine on 25%
00:04:160 ^^
00:04:670 Move --> 00:04:635 The note goes out of sync if i change it to that time
00:12:029 Move to 7Moved
00:48:579 Move to 2Moved
00:57:452 Move from 3 to 2Moved
01:17:311 Move to 6Moved
01:32:945 Add one more note?An earlier mod said i should remove 1 note cause of the fadeout, so no thanks
Ty for the mod \o/
[Shi-Ra]
Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
Topic Starter
Midge

[Shi-Ra] wrote:

Mania diffs are checked, since there are not useful sections for kiai time, it can go without it. Piano'd /o/
aaaaaaAAAAAAAA YES THANK YOU
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