Thanks!Frostings wrote:
M4M
[General]
check metadata consistency (tags)
usernames from GDs should be in the tags of all difficulties fixed, god there has to be an easy way to do this
[Easy]
00:45:198 (5,1,2) - blanket these? it'll look betterfixed?
01:05:058 (1,2,3) - you can copy+paste one slider and rotate by 120 degrees to get perfect triangle patterns: http://puu.sh/8vhKf.jpg thanks! math >.<
01:11:818 (4) - too close to the hp bar fixed :S
[Insane]
00:11:607 (4,2) - overlap makes this really hard to read. maybe put it at the end of the slider: http://puu.sh/8vl2m.jpg fixed
not sure if i'm good enough at modding to mod this difficulty...sorry nah you're fine dude ^^
hope this helps~
Also, I'm going to temporarily take over modding the normal diff since yuno has been afk for a while ;n;
samplefish wrote:
[Yunya~'s Normal]
overall a relatively sloppy map that could use some tidying up. for example, in the first part of the song, you used mostly curved 1/4 sliders, then second part you used straight 1/4 sliders. ie 00:12:029 (1) - and then 00:59:353 (5) -
00:09:917 (4) - the stacked note might be a little tough, but could be okay. fine atm
00:27:874 (2) - ds fixed
00:32:839 (1,2,3) - try moving these closer like http://puu.sh/8qedl.jpg fixed
00:35:691 (2) - make this NC, then no nc on 00:35:903 (1) - done
00:37:381 (1) - NC to keep 1 big white tick nc pattern done
00:41:607 (1) - no NC done
00:42:452 (3) - NC nah
00:44:142 (5) - NC nah
01:09:283 (4) - NC done
01:19:001 (3) - should make this a copy of (2) actually changed this part
01:24:283 (1,2,3,4) - 4 notes in a row may be too hard, consider making 2 of these a slider yup done
fixedKenssai wrote:
[Yunya~'s Normal]
00:48:156 (2) - hmm you turn it a bit to much I think, rotate it +11, it should do a better blanketdone
01:00:832 (1,1) - I don't know if the disance is too short for normal, could give some space for beginner/average player to get a hold of their cursor and ready for next note after spinner. So maybe no reverse 01:02:522 (1) and start it at 01:02:945 fine as it is atm
01:14:142 (1) - move this to x:80 y:184, so it has the same spacing for the note before and after, you don't have to do exactly like mine, but just try to make it the same spacing changed
01:28:719 (4) - not sure if you're trying to do a blanket here, because is not a copy paste, but you could fix it by using this 01:27:874 (3) as reference
truonant wrote:
I'm new to modding but i'll try my best. Here are 2 things that I observed from Yunaya~'s normal.
1. It seemed like some of the hit sounds were missing from it's usual pattern. I wasn't sure if this was intentional with the effect of the song (the lag) but I thought I might bring it up.
00:51:325 (1) - 00:55:128 (3) - fixed, yo
01:02:522 (1) - 01:08:860 (3) - ^
2. I noticed that the first half of the song, most slider started on the white ticks but during the last half of the song, most sliders started on red ticks. This makes me feel like it was created by two different mappers. Maybe you could add more of these red tick sliders into the first half of the song to make it feel more consistent. fixed, a lot of them :S
Other than that, the beatmap was very good, I had a difficult time trying to find something to improve as a beginner modder. I hope this helped in any way. Thank you.
Yales wrote:
[Normal]
- 00:09:917 (4) - I think the overlap here is really hard for a "normal" player changing because it came up twice
- 00:21:959 - Random break 2014 lol? i thought so too, but after going through it multiple times, i think it's ok
- 00:38:438 (6) - too hard as well fixed
- 00:50:480 (4) - I would do something like this instead:
remapped :L
- 00:51:325 (1,2) - same here ^
- 01:03:790 (1,1) - Remove NC yup, fixed
I think that's it. The beginning might be too hard, a lot/too much of 1/2 sliders. It's hard. About the esthetic, it feels a bit more smooth than the easy diff. The end of the map is really cool, you gave a nice rythme.
Good luck.
blackabyss wrote:
[Normal]
- 00:05:057 (1,2) - little nazi mod, better put this slider like this? http://puu.sh/8uj0N.JPG i think it's fine the way it is
- 00:16:888 (2) - make this slider straight will be more nice done and curved 2
- 00:20:269 (1) - make this slider more cute like this? http://osu.ppy.sh/ss/1559543 done
- 00:25:339 (1) - make this slider blanket with slider number two for better flow? http://puu.sh/8ujsQ.JPG done
- 01:32:945 - i think this slider should end here - 01:33:790 deleted for consistency
- this diff have more blanket and flow issues. i mention it a little, so you can figure out more. but overall, rhythm in this diff are good.
Oh my god, that took forever. Thanks for mods!Frostings wrote:
[Normal]
note about rhythm:
In this map you tend to map the strong beats with slider ends, rather than slider starts. This also means you map the weak beats with slider beginnings.
This makes your rhythm weak, since you want the players to press a button during a strong beat, rather than have them hold during the duration.
For example, take a look at this section:
00:10:762 (2,3,1,2,3,1,2,3) -
Your sliders end at the white ticks and begin at the red ticks. This isn't strong for rhythm. You want your slider starts at the white beats since these are the main beats and have slider ends at the red
also sliders like these 00:16:255 (3) - and 00:50:480 (4) - you're missing the main beats. they should start 1/2 tick later
01:02:522 (1,1,1) - NC problem
also
00:09:283 (3,4) - this is really hard to read. I think you should space these out and try not to stack
all taken care of i think