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Disasterpeace - Deleterious Abscondee

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Minao
"This map features high quality diffs with only 30 seconds draintime each, a real piece of cake!"
THIS CONVINCED ME SO MUCH. Especially the part with the cake.


[Beginner]
00:30:335 (6) - This slider is not perfectly aligned with (5), I think you can place it at x: 212 | y: 228 to align it better.

[cheesiest's Easy]
00:14:585 (1) - It is not exaclty parallel with previous (1) and (2). try to put the end point at x: 252 | y: 316 maybe?

[Normal]
00:24:335 (2) - It doesn't fit well with (3) approach circle.

[Hard, Priti's Insane, Irre's Extra]
Hard is delicious like a cherry-chocolate cake with whipped cream!
Priti's Insane is as a challenge as not eating a whole caramel tiramisu with little piece of grilled hazelnuts.
Irre's Extra is nearly impossiblu, just like resisting to a banana split coated with hot chocolate sauce, little pieces of cookies, and accompanied by an Oreo ice cream.

It was just as good as you said! Now I have to be on a died for a week! :(
I think I can thank you for this delicious meal with a little star!
Topic Starter
Timorisu

Minao wrote:

"This map features high quality diffs with only 30 seconds draintime each, a real piece of cake!" Haha it worked wow
THIS CONVINCED ME SO MUCH. Especially the part with the cake.


[Beginner]
00:30:335 (6) - This slider is not perfectly aligned with (5), I think you can place it at x: 212 | y: 228 to align it better. Then my bootiful triangle would be ruined ; ~; Fixed differently I guess?

[cheesiest's Easy]
00:14:585 (1) - It is not exaclty parallel with previous (1) and (2). try to put the end point at x: 252 | y: 316 maybe?

[Normal]
00:24:335 (2) - It doesn't fit well with (3) approach circle.

[Hard, Priti's Insane, Irre's Extra]
Hard is delicious like a cherry-chocolate cake with whipped cream!
Priti's Insane is as a challenge as not eating a whole caramel tiramisu with little piece of grilled hazelnuts.
Irre's Extra is nearly impossiblu, just like resisting to a banana split coated with hot chocolate sauce, little pieces of cookies, and accompanied by an Oreo ice cream.

It was just as good as you said! Now I have to be on a died for a week! :( Sorry ):
I think I can thank you for this delicious meal with a little star!
No comment=fixed, thank you!
Yauxo
Hi there, coming from your request in my Modding Q (m4m)

[Beginner]
  1. 00:03:897 (4) - 4:3 players will be sad :< How about something like this? It'd "destroy" the copypasteness of the combo, but it'd be a nice attempt to bring more variation into it (just changed 2 and 3/4's position)
  2. 00:06:710 (4) - It kinda bugs me that the downbeat's in the middle of the slider, but I assume thats not too much of a problem in a Beginner diff? Otherwise:
    If no change: blanket's trail and tail si slightly off
  3. 00:26:585 (3) - blanket is off, head's closer than the blanket-endpoint

[cheesiest's Easy]
  1. Looks completely fine to me, but how about changing OD and HP to 2.5 and/or AR3 for a better spread off Beginner and to Normal?

[Normal]
  1. 00:00:335 (1,4) - Blanket can be improved
  2. 00:02:585 (1,4) - ^
  3. 00:24:335 (2) - ^
  4. 00:04:835 (1,2) - Well, if this is supposed to be one, then it can be improved as well
  5. 00:15:710 (3) - 256/64? Imo the curve there looks too hard, soften it a bit o:
  6. 00:16:272 (5) - trail's a little bit too far inside
  7. 00:20:585 (1) - should be blanketed by 00:19:085 (3) -
  8. 00:28:272 (3) - 339 187
    On a side note, I think that this one will be very difficult and maybe confusing to play as it takes exactly the same route of 00:26:585 (1) - (trail might not be vanished yet and the player might take 00:28:272 (3) - as 00:26:585 (1) - 's leftover

[Hard]
  1. 00:07:085 (1) - has a different spread to 00:06:522 (6) - than similar combos have to their blanketing object. For consistency, I'd change that

    Looks fine to me

[Priti's Insane]
  1. o/
    Ogod small CS
  2. 00:01:647 (1) - blanket for 00:02:585 (1) - can be improved http://puu.sh/9rOOG/252d230297.jpg
  3. 00:04:460 (2,1) - blankurt
  4. 00:26:585 (1,3) - ^
  5. 00:33:148 (4) - overlap with 00:31:553 (2) - ? (fix the square then with it)


[Irre's Extra]
  1. *takes glasses*
  2. 00:00:335 (1,3) - overlap slightly off
  3. 00:01:085 (3,4,5,1) - Not sure if they are supposed to have an offset or if they should be straight on the sliders trail, anyway; one of them is off at least
    http://puu.sh/9rP22/c4bd4d3e41.jpg http://puu.sh/9rP2H/6bc9e709d3.jpg
  4. 00:11:585 (1) - ;w; I feel my random sliderbreak sense tingling D: But I guess there is nothing wrong with it
  5. 00:13:085 (1) - doesnt a normal circle do the job here?

Gl with your set :3
Topic Starter
Timorisu

Yauxo wrote:

Hi there, coming from your request in my Modding Q (m4m)

[Beginner]
  1. 00:03:897 (4) - 4:3 players will be sad :< How about something like this? It'd "destroy" the copypasteness of the combo, but it'd be a nice attempt to bring more variation into it (just changed 2 and 3/4's position) I don't see too much off a difference, and this would give me troubles with re-placing 00:04:835 (1) - and the following stuff
  2. 00:06:710 (4) - It kinda bugs me that the downbeat's in the middle of the slider, but I assume thats not too much of a problem in a Beginner diff? I don't see it as too much of a problem tbh
    Otherwise:
    If no change: blanket's trail and tail si slightly off
  3. 00:26:585 (3) - blanket is off, head's closer than the blanket-endpoint

[cheesiest's Easy]
  1. Looks completely fine to me, but how about changing OD and HP to 2.5 and/or AR3 for a better spread off Beginner and to Normal?

[Normal]
  1. 00:00:335 (1,4) - Blanket can be improved
  2. 00:02:585 (1,4) - ^
  3. 00:24:335 (2) - ^
  4. 00:04:835 (1,2) - Well, if this is supposed to be one, then it can be improved as well Not really, just 1 copypasted and rotated by 45°
  5. 00:15:710 (3) - 256/64? Imo the curve there looks too hard, soften it a bit o: 1,0 DS :x
  6. 00:16:272 (5) - trail's a little bit too far inside
  7. 00:20:585 (1) - should be blanketed by 00:19:085 (3) - Not really, since that's blanketing 00:18:335 (2) -
  8. 00:28:272 (3) - 339 187 Moved elsewhere
    On a side note, I think that this one will be very difficult and maybe confusing to play as it takes exactly the same route of 00:26:585 (1) - (trail might not be vanished yet and the player might take 00:28:272 (3) - as 00:26:585 (1) - 's leftover

[Hard]
  1. 00:07:085 (1) - has a different spread to 00:06:522 (6) - than similar combos have to their blanketing object. For consistency, I'd change that I don't really understand what you mean :L

    Looks fine to me

Gl with your set :3 Thanks!
No comment=fixed
Avena
Only applied the first suggestion on Yauxo's mod.
http://puu.sh/9rQqI.osu
Irreversible

AndreasHD wrote:

[Irre's Extra]
00:11:960 (1,2) - Make this overlap perfect by turning off Grid Snap, and just drag the middle node of (2) a bit up. ok

00:13:835 (1,2,3,4) - These are spaced out in a cool way, but the space between, say for instance, (1) and (3) compared to the space between (3) and (2) are different, resulting in bad pattern. Well I guess it's intended, I didn't want to have the spacing equally between 2 and 3! But I polished it a bit, so that 2 - 3 and 2 - 4 look the same now.

00:09:710 (1) - NC

00:10:085 (3) - Remove NC ok to both

00:19:835 (2) - Okay, so here, its not NC
00:25:835 (1) - But here it is.. I hope this make sense to you.. I suggest you to make this 00:19:835 (2) - a new combo. alright

The very last slider ends different with the other difficulties. fixed

Yauxo wrote:

[Irre's Extra]
  1. *takes glasses* 8-) 8-)
  2. 00:00:335 (1,3) - overlap slightly off sure
  3. 00:01:085 (3,4,5,1) - Not sure if they are supposed to have an offset or if they should be straight on the sliders trail, anyway; one of them is off at least
    http://puu.sh/9rP22/c4bd4d3e41.jpg http://puu.sh/9rP2H/6bc9e709d3.jpg Ehm.. what did you want to Show me with this? xD
  4. 00:11:585 (1) - ;w; I feel my random sliderbreak sense tingling D: But I guess there is nothing wrong with it haha, alright :3
  5. 00:13:085 (1) - doesnt a normal circle do the job here? I don't think so, I mean there is a cool Sound in the Background! But I'll fix that, if it makes Problems.

Gl with your set :3


Minao wrote:

[Irre's Extra]
Hard is delicious like a cherry-chocolate cake with whipped cream!
Priti's Insane is as a challenge as not eating a whole caramel tiramisu with little piece of grilled hazelnuts.
Irre's Extra is nearly impossiblu, just like resisting to a banana split coated with hot chocolate sauce, little pieces of cookies, and accompanied by an Oreo ice cream. Haha, really cool description :P
osu file format v13

[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10460
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Irre's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438865
BeatmapSetID:183003

[Difficulty]
HPDrainRate:7.4
CircleSize:7
OverallDifficulty:7.7
ApproachRate:8
SliderMultiplier:1.48
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
335,375,6,2,1,25,1,0
6710,-100,6,2,2,25,0,0
6803,-100,6,2,1,25,0,0
11585,-66.6666666666667,6,2,1,25,0,0
11960,-100,6,2,1,25,0,0
13085,-100,6,2,1,15,0,0
13272,-100,6,2,1,25,0,0
13835,-100,6,2,1,25,0,1
14585,375,6,2,1,25,1,0
14585,-100,6,2,1,25,0,0
16835,-100,6,2,1,25,0,1
17585,375,7,2,1,25,1,0
17585,-100,7,2,1,25,0,0
19085,-100,7,2,1,5,0,0
19272,-100,7,2,1,10,0,0
19460,-100,7,2,1,15,0,0
19647,-100,7,2,1,20,0,0
19835,-100,7,2,1,35,0,0
19881,-100,7,2,1,15,0,0
20022,-100,7,2,1,35,0,0
20069,-100,7,2,1,15,0,0
20210,-100,7,2,1,25,0,0
20585,375,6,2,1,25,1,0
22835,-100,6,2,1,25,0,1
23585,-100,6,2,1,25,0,0
25085,-100,6,2,1,10,0,0
25366,-100,6,2,1,15,0,0
25647,-100,6,2,1,20,0,0
25835,-100,6,2,1,35,0,1
25881,-100,6,2,1,15,0,1
26022,-100,6,2,1,35,0,1
26069,-100,6,2,1,15,0,1
26210,-100,6,2,1,25,0,0
30428,-100,6,2,1,25,0,0
33335,-200,6,2,1,25,0,0
34272,-200,6,2,1,5,0,0


[Colours]
Combo1 : 255,230,0
Combo2 : 144,0,255
Combo3 : 255,84,176
Combo4 : 0,195,160
Combo5 : 255,143,0

[HitObjects]
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184,324,897,1,8,0:0:0:0:
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195,64,1647,1,4,0:0:0:0:
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288,260,3147,1,8,0:0:0:0:
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127,98,5585,2,2,P|198:114|236:180,1,148,2|8,0:0|0:0,0:0:0:0:
116,216,6147,1,0,0:0:0:0:
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256,280,9710,5,8,0:0:0:0:
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60,315,10085,2,0,B|84:291|84:291|212:335,1,148,2|8,0:0|0:0,0:0:0:0:
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188,324,12897,1,0,0:0:0:0:
124,360,13085,6,0,L|112:352,2,9.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
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256,368,13460,1,4,3:0:0:0:
256,368,13835,5,0,1:0:0:0:
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224,180,21147,2,0,L|72:244,1,148,8|0,0:0|0:0,0:0:0:0:
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128,352,21897,2,0,P|196:368|260:316,1,148,2|2,0:0|0:0,0:0:0:0:
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256,216,33335,6,0,B|256:60|256:60|227:86,1,185,6|2,0:0|0:0,0:0:0:0:

Thanks a lot for modding guys!
cheesiest
changed ar to 3 and hp to 2.5 in yauxo's mod or w/e

rest is no
Ajitama
The maps are all great ^^ everything is on time! :)
Here is something i would suggest though

Priti's Insane:
SPOILER
the circle at 00:01:085 (4) - could be changed to a slider to fill in that empty gap
possibly like this?

same thing at 00:03:335 (4) -
maybe like this?
Avena
No change, there isn't really a beat there.
Everest Hope
m4m, sorry for latency!
Irre's Extra
Design
00:09:897 (2,3) - Kinda confusing ?

Notes
clear

Priti's Insane
Design
00:27:147 (3,4) - To be honest... (3) it isn't perfectly aligned to (4) !

Notes
clear

Hard
00:33:522 (1) - You have a lot of place, move it to red tick

The map is modded perfectly, i can't find anything bad!
Topic Starter
Timorisu
The spinner starts at the white tick 5 is at, but that beat also deserves a circle imo, hence the 1/4 and not 1/2 break, so it's a no from me ; ~;
Avena
fixed I guess, even though it was a really minor difference
http://puu.sh/9umZv.osu
Fuuyu
From xLoupGarou's Modding Queue


Easy
No Probleems werre found in this Diff

cheesiest's Easy
00:18:710 ReShape into this
00:29:585 Remove NC here. .

Other Diffs dosen't seem to have any problems to me . .

That's All >_< First Time modding a map below 1 min..
Good Luck~
cheesiest
no
wuzzat
Hey M4M ingame :3 i was trying to submit the mod and my internet got a problem, sorry for late :(, Get out of the way!! Noob Coming through D:

[General]
At First, i thought the timing was wrong D: ,then i realized that you used 6/4 metronome.Well the timing fits the music so much.

[Beginner]
  1. 00:05:210 (2) - This just came through my mind,slider's end move to x:448 y:220
    cuz you can make curves from aproach circles right?
    I didn't see any other problems in this diff,maybe others have modded it
[Cheesiest's Easy]
  1. 00:14:585 - Remove NC? , Just my feelings
  2. 00:18:710 (2) - add clap in slider's end,adding hitsounds here could make the song more fun to play :D
  3. 00:20:210 (3) - add clap,or other hitsounds
  4. 00:29:585 Remove NC ?
[Normal]
  1. 00:14:960 - add hit circle
  2. 00:13:835 - how about the placing the Finish Here 00:14:585 ?
  3. 00:30:147 - how about adding hitsound here instead of empty ?
  4. 00:30:522 - ^
  5. 00:32:585 - you make the ending pattern like Cheesies't easy here,right?

[Hard]
  1. 00:24:616 - i think you don't need circle here
    overall it seems perfect to me :3
[Irre's Extra]
Well,people already mod this perfectly for me ,but just some suggestions on 00:11:960 , how about to stack the slider like this? http://puu.sh/9uRaU/226c235d1f.jpg
and 00:13:085 (1) - it's fine for me but,i think a 1 circle sounds better

Thanks for modding my map though :D
Goodluck on your map ^^ ~
Edit: the hard was empty, i forgot to use List D:
Irreversible
Hi!

I fixed the 1/16, but I didn't fix the that has been called "confusing", because.. it's not really confusing imo. Thanks for modding!
Topic Starter
Timorisu

wuzzat wrote:

[Beginner]
  1. 00:05:210 (2) - This just came through my mind,slider's end move to x:448 y:220
    cuz you can make curves from aproach circles right?
    I didn't see any other problems in this diff,maybe others have modded it
[Normal]
  1. 00:14:960 - add hit circle Would make it confusing to play :L
  2. 00:13:835 - how about the placing the Finish Here 00:14:585 ?
  3. 00:30:147 - how about adding hitsound here instead of empty ?
  4. 00:30:522 - ^
  5. 00:32:585 - you make the ending pattern like Cheesies't easy here,right? Not really

[Hard]
  1. 00:24:616 - i think you don't need circle here Idk I feel like there needs to be a triple here, can't really explain it...
    overall it seems perfect to me :3
No comment=fixed, thanks!
Kaguya Hourain
Ey from #modhelp m4m. Let's do this!

***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.

Here we go.


[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats.
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs.
I would also add the Light Green Combo Colour just for the giggles :D


[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.


[cheesiest's Easy]
Hello there cheesiest! o7
AR, OD +1 maybe HP +1
How come your beat placement makes the map harder than Beginner but your SV is lower? I would reverse the 2 diffs' SVs.
Nice touch going Tick Rate 2 to add the slider hitsounds.
So yeah, SV 0,8 makes the spacing look really confusing.
Nothing else to say here. Good work.


[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong.
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92


[Hard]
HP -1, Maybe AR -1
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist*


[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7.
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse!
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here?


[Irre's Extra]
Dat Irre CS :D
AR +1, maaaaaybe OD +1?
Wow weird SV, how did you come up with that? :D
00:05:585 (3,2) - Grid snaaaaaaap/stack properly!
00:31:272 (2,1,2) - You're not using Grid Snap and these are not stacked. How is that possible?
Cool diff.


Welp, really nice spread, I hope it gets ranked real soon. I liked the hitsounds a lot, they're used neatly in all the diffs. Good luck!
Avena

Kaguya Hourain wrote:

[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7. Kept the HP drain the same but I did -0.3 CS
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse! o33o
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here? Added it on 6 Instead.
http://puu.sh/9vSBI.osu
Topic Starter
Timorisu

Kaguya Hourain wrote:

Ey from #modhelp m4m. Let's do this!

***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.

Here we go.


[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats. I think countdowns are kinda really bad ):
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs. Ends on the tssss which starts at the red tick
I would also add the Light Green Combo Colour just for the giggles :D Combo colors are the runners rainbow


[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.



[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong. They're each on individual sounds, dont wanna skip either, also 4 is there for transition and flow ; ~;
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92


[Hard]
HP -1, Maybe AR -1 Both done already!
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist* Done already :3



Welp, really nice spread Thanks!, I hope it gets ranked real soon. Me too obviously. I liked the hitsounds a lot, they're used neatly in all the diffs. Thanks alot <3 I'm not really good with hitsounds so this is refreshing to hear Good luck! Thanks again!
Irreversible
Applied all.

+ 0.2 AR
+ 0.1 OD

Thanks!
Yuthuil
From modding queue, (Ouch I said low priority :| )

Easy
00:03:221 Maybe move this slider slightly more inside the grid....since this IS easy after all...
00:17:196 ^
00:22:044 ^
00:26:234 ^

Can't find anything wrong with the other difficulties...
cheesiest
what the fuck is that above mod pointing to?

also: applied some stuff from kaguya's mod (thankies) along w/ some of my own stuff or w/e:
diff
osu file format v13

[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7999996

[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:cheesiest's Easy
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438663
BeatmapSetID:183003

[Difficulty]
HPDrainRate:2.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
335,375,6,3,0,25,1,0
4272,-100,6,3,0,75,0,0
4295,-100,6,3,0,25,0,0
5960,-100,6,2,0,75,0,0
5983,-100,6,3,0,25,0,0
8210,-100,6,2,0,75,0,0
8233,-100,6,3,0,25,0,0
10460,-100,6,2,0,75,0,0
10483,-100,6,3,0,25,0,0
12710,-100,6,2,0,75,0,0
12733,-100,6,3,0,25,0,0
13835,-100,6,3,0,25,0,1
14585,375,6,3,0,25,1,0
14585,-100,6,3,0,25,0,0
16835,-100,6,3,0,25,0,1
17585,375,7,3,0,25,1,0
17585,-100,7,3,0,25,0,0
20585,375,6,3,0,25,1,0
22835,-100,6,3,0,25,0,1
23585,-100,6,3,0,25,0,0
24897,-100,6,2,0,75,0,0
24920,-100,6,3,0,25,0,0
25835,-100,6,3,0,25,0,1
26210,-100,6,3,0,25,0,0
26585,-100,6,3,0,75,0,0
26608,-100,6,3,0,25,0,0
27897,-100,6,3,0,75,0,0
27920,-100,6,3,0,25,0,0
34085,-100,6,3,0,5,0,0
34460,-100,6,3,0,25,0,0


[Colours]
Combo1 : 255,230,0
Combo2 : 144,0,255
Combo3 : 255,84,176
Combo4 : 0,195,160
Combo5 : 255,143,0

[HitObjects]
80,100,335,6,0,L|64:196,1,80,0|4,1:0|0:0,0:0:0:0:
21,245,1085,1,2,1:2:0:0:
133,224,1647,2,0,L|211:237,1,80,2|4,1:2|0:0,0:0:0:0:
308,301,2585,6,0,L|404:316,1,80,0|4,1:0|0:0,0:0:0:0:
453,360,3335,1,2,1:2:0:0:
432,247,3897,2,0,P|428:179|457:93,1,160,2|0,1:2|0:0,0:0:0:0:
444,56,4835,6,0,L|368:32,1,80,0|2,1:0|0:2,0:0:0:0:
314,92,5585,2,0,P|272:104|198:92,1,120,2|4,1:2|0:0,0:0:0:0:
144,32,6522,1,2,1:2:0:0:
68,128,7085,6,0,L|144:152,1,80,0|2,1:0|0:2,0:0:0:0:
198,92,7835,2,0,P|240:80|314:92,1,120,2|4,1:2|0:0,0:0:0:0:
368,152,8772,1,2,1:2:0:0:
256,192,9335,5,0,1:0:0:0:
216,261,9710,1,2,0:2:0:0:
296,261,10085,2,0,B|335:267|335:267|374:255|374:255|413:261,1,120,2|4,1:2|0:0,0:0:0:0:
493,261,11022,1,2,1:2:0:0:
453,148,11585,5,0,1:0:0:0:
493,79,11960,1,2,0:2:0:0:
413,79,12335,2,0,B|374:73|374:73|335:85|335:85|296:79,1,120,2|4,1:2|0:0,0:0:0:0:
216,79,13272,1,2,1:2:0:0:
103,119,13835,6,0,L|100:160,1,40,2|0,1:2|0:0,0:0:0:0:
179,155,14210,2,0,L|176:196,1,40,2|0,1:2|0:0,0:0:0:0:
256,192,14585,6,0,L|248:316,2,120,0|2|0,1:0|1:2|0:0,0:0:0:0:
258,152,15897,2,0,P|276:100|327:49,1,120,2|0,1:2|0:0,0:0:0:0:
391,16,16835,6,0,L|430:13,1,40,2|0,1:2|0:0,0:0:0:0:
427,92,17210,2,0,L|466:89,1,40,2|0,1:2|0:0,0:0:0:0:
463,168,17585,6,0,P|464:224|432:280,1,120,4|2,1:3|0:2,0:0:0:0:
348,196,18710,2,0,B|320:168|320:168|300:180|224:216|224:120|148:156|128:168,1,240,0|0,1:0|0:0,0:0:0:0:
93,239,20210,1,0,0:0:0:0:
103,318,20585,6,0,P|155:290|172:234,1,120,4|8,0:0|0:0,0:0:0:0:
128,168,21522,1,8,0:0:0:0:
207,163,21897,2,0,B|287:159|287:159|312:128|312:128|352:126|352:126|377:95,1,200,6|2,0:2|0:2,0:0:0:0:
452,66,23210,1,2,0:2:0:0:
439,145,23585,6,0,L|362:240,1,120,2|8,1:2|0:0,0:0:0:0:
313,300,24522,2,0,B|282:274|282:274|245:288|245:288|152:210,1,200,0|0,1:0|0:0,0:0:0:0:
77,235,25835,6,0,B|60:182|103:126|164:132|164:132|283:146,1,280,8|8,0:0|0:0,0:0:0:0:
359,122,27522,2,0,B|376:175|333:231|272:225|272:225|153:211,1,280,8|0,0:0|1:0,0:0:0:0:
137,290,29209,1,0,0:0:0:0:
216,299,29585,6,0,L|335:313,2,120,6|2|0,1:2|1:2|1:0,0:0:0:0:
137,290,31085,6,0,L|97:284,1,40,2|0,1:2|0:0,0:0:0:0:
117,208,31460,2,0,L|77:202,1,40,2|0,1:2|0:0,0:0:0:0:
97,126,31835,1,6,1:2:0:0:
77,44,32210,1,6,1:2:0:0:
152,69,32585,6,0,L|191:74,1,40,6|6,1:2|1:2,0:0:0:0:
172,151,32960,2,0,L|211:156,1,40,6|6,1:2|1:2,0:0:0:0:
192,233,33335,2,2,B|210:240|210:240|230:235|230:235|248:242|248:242|268:237|268:237|286:244|286:244|306:239|306:239|324:246|324:246|344:241|344:241|327:296|373:337,1,240,6|2,1:2|2:0,0:0:0:0:
Yuthuil
Nothing really.
CrazyErrorMan
Mod from the que.
The only thing I could think of is that the ending spinner of each diff should start at the same location.
Some don't while some do.
Other then that, that's all I could think of.
Hard Spinner:
00:33:428 - 00:34:272
Normal Spinner:
00:32:593 - 00:34:272
Topic Starter
Timorisu
That's literally the way the spinners are right now
Micka
cheesiest

00:32:585 (1,2,3) - wow naer oowow


TOO PRO MAPPERS WAT DE FUK??




thats why that all i can find
cheesiest
what are you even
Micka

cheesiest wrote:

what are you even
What
Irreversible
He's probably saying that 00:31:085 (1,2,3,4,1,2,3) - this is totally inappropriate and way too confusing for an easy diff. And honestly, I agree. I'm sure you can come up with an easier rhythm which uses less density.
cheesiest
eh

im p sure this is ok

had some 500k+ try it and they did fine
Kinshara
From my Modding Queue. Sorry for late mod! :(

General

Too many combo colors. I think it's unnecessary. Try picking out 3 or 4 of the best ones.

Beginner

I think SV 1.0 is high for easy...0.8 should be good but you'll have to remap :/

00:00:335 (1,2) - this breaks flow...try: http://puu.sh/9K9o4/7f370e9634.jpg
00:05:210 (2,3) - you can blanket this better
00:32:585 - i feel like spinner should start here, you should map everything before

AR to 3 and HP to 3 should be fine :).

Cheesiest's Easy

I suggest CS 3

00:13:835 (1,2) - this might be a bit too hard for easy

This is a really nice map!

Normal

00:00:710 (2,3,4) - not a good idea to have a stack with 3 notes in normal
00:13:835 (1) - multiple reverses not recommended
00:05:585 (2) - this slider can blanket the previous one better
00:31:085 (1) - you should map this out instead of putting a spinner

Hard

00:01:085 (4) - blanket better
00:24:147 (3) - fix blanket

Really nice map!

Priti's Insane

CS is a bit too small maybe try 4.3?

00:11:584 (3,1) - this breaks flow
00:16:647 (3,1) - this might be a bit confusing
00:19:085 (1,2,3) - you should bring these a little closer

Irre's Extra

Don't you think the CS is really insane? lol 5 or 5.5 should be a little better.

00:28:272 (1,2,3,1,2) - maybe consider a star pattern here?

That's all .o.

Nice mapset! Good luck! :)
Topic Starter
Timorisu

Kinshara wrote:

From my Modding Queue. Sorry for late mod! :(

General

Too many combo colors. I think it's unnecessary. Try picking out 3 or 4 of the best ones. It's the colors from the runners rainbow

Beginner

I think SV 1.0 is high for easy...0.8 should be good but you'll have to remap :/ I think it's okay, however I'll ask other people

00:00:335 (1,2) - this breaks flow...try: http://puu.sh/9K9o4/7f370e9634.jpg That'd disregard DS from 1-2 (kinda badly) and 2-3 (really badly), which is unacceptable in a Beginner diff
00:05:210 (2,3) - you can blanket this better
00:32:585 - i feel like spinner should start here, you should map everything before That'd require to use 1/2, so no

AR to 3 and HP to 3 should be fine :). Then it'd have harder settings than Easy lol

Normal

00:00:710 (2,3,4) - not a good idea to have a stack with 3 notes in normal I've had someone who's barely played before test it, they did fine
00:13:835 (1) - multiple reverses not recommended ^
00:05:585 (2) - this slider can blanket the previous one better It's 1 CTRL+G'd and rotated by 90°
00:31:085 (1) - you should map this out instead of putting a spinner That would be too complicated for a Normal :L

Hard

00:01:085 (4) - blanket better
00:24:147 (3) - fix blanket

Really nice map!

Nice mapset! Good luck! :) Thanks!
Avena
no.
Micka

Timorisu wrote:

Kinshara wrote:

From my Modding Queue. Sorry for late mod! :(

00:32:585 - i feel like spinner should start here, you should map everything before That'd require to use 1/2, so no
hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Topic Starter
Timorisu

RenzMichael wrote:

hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Yeah, Easies, but not Beginners :P
Irreversible
No sorry :3
Micka

Timorisu wrote:

RenzMichael wrote:

hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Yeah, Easies, but not Beginners :P
use 1/2 then ;)
Topic Starter
Timorisu

RenzMichael wrote:

Timorisu wrote:

Yeah, Easies, but not Beginners :P
use 1/2 then ;)
I rather not use anything above 1/1 :?
Micka
lel. rnka the baetmap
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