You even told me in game. . . .
Priti wrote:
No change
No comment=fixedSecretpipe wrote:
heyo
moar bit trip runner plz
[Beginner][Normal]
- 00:05:210 (2,3) - This blanket can be much better
[Hard]
- 00:13:835 (1) - This kinda slider isn't recommanded in Easy/Normal diff , it's repetitive ! I think it's fine tbh, plus it helps to aid the kiai
- 00:16:835 (6) - Same as above ! ^
- 00:18:335 (2,3) - Blanket could be better!
- 00:24:335 (2,3) - Same as above ! Not supposed to blanket 3
- 00:25:085 (1) - This slider is a bit boring I know, but it's the only way I found to be able to make the fade in effect and the two loud sounds, couldn't find a good transition from that 1/8 slider back to 1/2 . _.
- 00:19:085 (1) - Same as above
- 00:32:585 (1,2,3,4,5) - Shape can be improved ! Make a star !D00d stars are boring, triangles ftw
Pretty nice mapset !
Sorry for my decent mod , hope you'll rank that soon
All that seekrtpawp said is Ctrl + G ._.Irreversible wrote:
Priti wrote:
No change
Really. There is a sound which should be covered by 2 circles.
All that seekrtpawp said is Ctrl + G ._.Priti wrote:
No change
sorry for no fixes! thanks for having a check thokonoshin69 wrote:
place 00:08:772 (1) - here : http://puu.sh/9pell/80e8b52c28.png
try putting 00:09:710 (2) - here : http://puu.sh/9pepH/61117713a1.jpg ?? I honestly like mine better, sorry.. but well, I think your suggestion is valid.
00:31:085 (1) - 2,3,4 could also change into a stream no, I think having a cool 1/4 slider pattern here is more awesome!
@Timo: If you decide to change the spinners in all diffs, also change it on mine.konoshin69 wrote:
Priti's Insane
00:11:960 (1) - is pretty hard to see, move it out Fixed
00:16:835 (1) - ^ This one is intentional
00:32:210 (1) - spacing (move it away from the stream) Intentional antijumps..
00:33:428 (1) - end on white tick Did it to match the rest of the diffs
No comment=fixedkonoshin69 wrote:
Beginner:
i don't think you need 1/4 beat snap divisor, try 1/2
00:00:335 (1) - 2,3,4, blanketing ??? I don't understand
at 00:20:960 (1) - try something like this http://puu.sh/9pcGw/3cc607238e.jpg so the beat is a bit more even for this level Lands on a strong beat atm, so no
00:25:835 (1) - is a bit low on the screen, move it up a bit
spinner 00:31:085 (1) - end on a white tick I considered this, will ask more people :3
Normal
again change to 1/2 sd
at 00:13:835 (1) - try this so the rhythm is more even (??) http://puu.sh/9pdwR/82bbc33704.jpg Again, lands on a strong beat, so no
00:20:585 (1) - ^ The rhythm is even, kinda
(personal opinion: i dont like when sliders bigger than 1/4 has more than 1 repeat)
Hard
00:04:835 (1) - try this placement so the flow is a bit better http://puu.sh/9pdJg/6b33e83ce0.jpg That'd make it more complicated imho
00:08:959 (6) - make this stream curve down so it looks better (like this http://puu.sh/9pdQd/85298324dc.jpg The stream is upwards to provide good oval flow into the next slider
00:33:428 (1) - end on a white tick
thats all ~ gl with your bm Thanks!
No comment=fixedAndreasHD wrote:
So here is my mod ♫♪♫♪
[General]
I don't get why there is so many timing sections when they don't change the BPM, perhaps you can remove all of them but the first?
And ye, the offset is wrong. Im not 100% sure, but I think it's 346 Ye I know it's wrong :L
(Don't forget to resnap all notes after changed timing)
[Beginner]
00:20:960 (1,2) - Try to do like this? Because it was kinda odd rhythm http://puu.sh/9qFNE/fcf7d04df8.jpg I try to avoid 1/2 sliders in this diff
Sorry, can't find anything else in this difficulty
[Normal]
00:33:335 (3) - Make these two a better blanket Uhm that timestamp is completely wrong x_x
00:29:585 (1) - NC
[Hard]
I see you are very precise with your blankets, and thats why Im gonna be a little picky on this one.00:06:522 (6) - You can make a even better blanket if you want to.
00:07:835 (3) - ^
00:22:460 (6) - Remove NC That's there because of the obvious tone change
00:11:585 (1) - NC I prefer it the way it currently is because, as said, of the tone changes
00:11:960 (2) - and then Remove NC here ^
00:16:272 (6) - Remove NC ^
I was surprised about this map, it's so hard to find any flaws. Feel like this is going to be ranked in the next few days Good luck and let's hope some of this was helpful.. Thanks <3
Thank you for the mod but, no change.AndreasHD wrote:
[Priti's Insane]
00:21:147 (3) - This slider have soo many unnecessary nodes, consider removing some of them. They are necessary for the curve I am aiming for, trust me.
00:28:835 (3) - Remove NC It was done for emphasis
00:32:303 I miss something here, like a note, or end of a slider I can't hear it
You can help turning up by modding thisLust wrote:
ayyyy turn up
No comment=fixed, thank you!Minao wrote:
"This map features high quality diffs with only 30 seconds draintime each, a real piece of cake!" Haha it worked wow
THIS CONVINCED ME SO MUCH. Especially the part with the cake.
[Beginner]
00:30:335 (6) - This slider is not perfectly aligned with (5), I think you can place it at x: 212 | y: 228 to align it better. Then my bootiful triangle would be ruined ; ~; Fixed differently I guess?
[cheesiest's Easy]
00:14:585 (1) - It is not exaclty parallel with previous (1) and (2). try to put the end point at x: 252 | y: 316 maybe?
[Normal]
00:24:335 (2) - It doesn't fit well with (3) approach circle.
[Hard, Priti's Insane, Irre's Extra]
Hard is delicious like a cherry-chocolate cake with whipped cream!
Priti's Insane is as a challenge as not eating a whole caramel tiramisu with little piece of grilled hazelnuts.
Irre's Extra is nearly impossiblu, just like resisting to a banana split coated with hot chocolate sauce, little pieces of cookies, and accompanied by an Oreo ice cream.
It was just as good as you said! Now I have to be on a died for a week! Sorry ):
I think I can thank you for this delicious meal with a little star!
No comment=fixedYauxo wrote:
Hi there, coming from your request in my Modding Q (m4m)
[Beginner]
- 00:03:897 (4) - 4:3 players will be sad :< How about something like this? It'd "destroy" the copypasteness of the combo, but it'd be a nice attempt to bring more variation into it (just changed 2 and 3/4's position) I don't see too much off a difference, and this would give me troubles with re-placing 00:04:835 (1) - and the following stuff
- 00:06:710 (4) - It kinda bugs me that the downbeat's in the middle of the slider, but I assume thats not too much of a problem in a Beginner diff? I don't see it as too much of a problem tbh
Otherwise:
If no change: blanket's trail and tail si slightly off- 00:26:585 (3) - blanket is off, head's closer than the blanket-endpoint
[cheesiest's Easy]
- Looks completely fine to me, but how about changing OD and HP to 2.5 and/or AR3 for a better spread off Beginner and to Normal?
[Normal]
- 00:00:335 (1,4) - Blanket can be improved
- 00:02:585 (1,4) - ^
- 00:24:335 (2) - ^
- 00:04:835 (1,2) - Well, if this is supposed to be one, then it can be improved as well Not really, just 1 copypasted and rotated by 45°
- 00:15:710 (3) - 256/64? Imo the curve there looks too hard, soften it a bit o: 1,0 DS
- 00:16:272 (5) - trail's a little bit too far inside
- 00:20:585 (1) - should be blanketed by 00:19:085 (3) - Not really, since that's blanketing 00:18:335 (2) -
- 00:28:272 (3) - 339 187 Moved elsewhere
On a side note, I think that this one will be very difficult and maybe confusing to play as it takes exactly the same route of 00:26:585 (1) - (trail might not be vanished yet and the player might take 00:28:272 (3) - as 00:26:585 (1) - 's leftover
[Hard]
- 00:07:085 (1) - has a different spread to 00:06:522 (6) - than similar combos have to their blanketing object. For consistency, I'd change that I don't really understand what you mean :L
Looks fine to me
Gl with your set :3 Thanks!
AndreasHD wrote:
[Irre's Extra]
00:11:960 (1,2) - Make this overlap perfect by turning off Grid Snap, and just drag the middle node of (2) a bit up. ok
00:13:835 (1,2,3,4) - These are spaced out in a cool way, but the space between, say for instance, (1) and (3) compared to the space between (3) and (2) are different, resulting in bad pattern. Well I guess it's intended, I didn't want to have the spacing equally between 2 and 3! But I polished it a bit, so that 2 - 3 and 2 - 4 look the same now.
00:09:710 (1) - NC
00:10:085 (3) - Remove NC ok to both
00:19:835 (2) - Okay, so here, its not NC
00:25:835 (1) - But here it is.. I hope this make sense to you.. I suggest you to make this 00:19:835 (2) - a new combo. alright
The very last slider ends different with the other difficulties. fixed
Yauxo wrote:
[Irre's Extra]
- *takes glasses*
- 00:00:335 (1,3) - overlap slightly off sure
- 00:01:085 (3,4,5,1) - Not sure if they are supposed to have an offset or if they should be straight on the sliders trail, anyway; one of them is off at least
http://puu.sh/9rP22/c4bd4d3e41.jpg http://puu.sh/9rP2H/6bc9e709d3.jpg Ehm.. what did you want to Show me with this? xD- 00:11:585 (1) - ;w; I feel my random sliderbreak sense tingling D: But I guess there is nothing wrong with it haha, alright :3
- 00:13:085 (1) - doesnt a normal circle do the job here? I don't think so, I mean there is a cool Sound in the Background! But I'll fix that, if it makes Problems.
Gl with your set :3
Minao wrote:
[Irre's Extra]
Hard is delicious like a cherry-chocolate cake with whipped cream!
Priti's Insane is as a challenge as not eating a whole caramel tiramisu with little piece of grilled hazelnuts.
Irre's Extra is nearly impossiblu, just like resisting to a banana split coated with hot chocolate sauce, little pieces of cookies, and accompanied by an Oreo ice cream. Haha, really cool description
osu file format v13
[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 10460
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999
[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Irre's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438865
BeatmapSetID:183003
[Difficulty]
HPDrainRate:7.4
CircleSize:7
OverallDifficulty:7.7
ApproachRate:8
SliderMultiplier:1.48
SliderTickRate:2
[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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No comment=fixed, thanks!wuzzat wrote:
[Beginner][Normal]
- 00:05:210 (2) - This just came through my mind,slider's end move to x:448 y:220
cuz you can make curves from aproach circles right?
I didn't see any other problems in this diff,maybe others have modded it
- 00:14:960 - add hit circle Would make it confusing to play :L
- 00:13:835 - how about the placing the Finish Here 00:14:585 ?
- 00:30:147 - how about adding hitsound here instead of empty ?
- 00:30:522 - ^
- 00:32:585 - you make the ending pattern like Cheesies't easy here,right? Not really
[Hard]
- 00:24:616 - i think you don't need circle here Idk I feel like there needs to be a triple here, can't really explain it...
overall it seems perfect to me :3
http://puu.sh/9vSBI.osuKaguya Hourain wrote:
[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7. Kept the HP drain the same but I did -0.3 CS
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse! o33o
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here? Added it on 6 Instead.
Kaguya Hourain wrote:
Ey from #modhelp m4m. Let's do this!
***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.
Here we go.
[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats. I think countdowns are kinda really bad ):
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs. Ends on the tssss which starts at the red tick
I would also add the Light Green Combo Colour just for the giggles Combo colors are the runners rainbow
[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.
[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong. They're each on individual sounds, dont wanna skip either, also 4 is there for transition and flow ; ~;
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92
[Hard]
HP -1, Maybe AR -1 Both done already!
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist* Done already :3
Welp, really nice spread Thanks!, I hope it gets ranked real soon. Me too obviously. I liked the hitsounds a lot, they're used neatly in all the diffs. Thanks alot <3 I'm not really good with hitsounds so this is refreshing to hear Good luck! Thanks again!
osu file format v13
[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7999996
[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:cheesiest's Easy
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438663
BeatmapSetID:183003
[Difficulty]
HPDrainRate:2.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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4295,-100,6,3,0,25,0,0
5960,-100,6,2,0,75,0,0
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14585,375,6,3,0,25,1,0
14585,-100,6,3,0,25,0,0
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17585,375,7,3,0,25,1,0
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27897,-100,6,3,0,75,0,0
27920,-100,6,3,0,25,0,0
34085,-100,6,3,0,5,0,0
34460,-100,6,3,0,25,0,0
[Colours]
Combo1 : 255,230,0
Combo2 : 144,0,255
Combo3 : 255,84,176
Combo4 : 0,195,160
Combo5 : 255,143,0
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