please rank yoursDoomsday wrote:
<3
inverness wrote:
okI want this to be the final octagons of octagon final. Also this is totally the end of the map so I don't want to kill the player with anything too difficult.
- 00:27:965 (1,2) - I was thinking about symmetry here, like http://puu.sh/8UViO.jpg I mean why not Going for oval here
- 00:29:280 (1) - and if you do so, Ctrl+G this for better oval flow Yeah maintaining oval before so this doesn't change
- 00:33:718 (1,2,3,4) - Maybe like, two sliders would replace these better? Like http://puu.sh/8UVzs.jpg That would be making sliders end on white ticks, which is usually a bad idea for emphasis reasons. I used circles for this part so I didn't have to worry about emphasis, the emphasis being restricted to when the circles change direction (on the new combo)
- 00:34:540 (1,2) - It'll feel better if you could merge these into a slider. Well for me somehow it follow the music better or w/e I'm not sure O_O A slider could definitely work here but circles could too, I'm not sure what to do
- 00:38:978 (3,4) - Blanket maybe? Improved blanket, but kept it very loose so the 3 slider doesn't turn too sharply
- 00:55:581 (1,2,3) - Eh less nice, I expect more. Maybe something like http://puu.sh/8UVQw.jpg like you usually put everywhere. It also flows good to the next circles as you can see on the screenshot I'll try to come up with something, what's there will work but it could be better (curve, linear, linear is a weird pattern)
- 01:04:787 (1,2) - Maybe Ctrl+G individually? Since the flow between 01:04:458 (5,1) - currently are kinda weird, with the slider got reversed it would give much smoother flow Both are jagged and I'm hoping the 1/1 distance will make flow matter less lol
- 01:37:006 (3,4,5) - Eh looks ugly )-: What about something like http://puu.sh/8UW5x.jpg I mapped myself into a corner and I'm avoiding sliderstreamjumps for the whole map lol. Maybe I can figure something out to make that look a little better. It plays okay for now I think
- 01:47:198 (2,3) - Blanket? okay
- 01:54:759 (1,2) - I personally feel the slidertail should be spaced less to the next sliderhead like http://puu.sh/8UW9U.jpg It's a dropoff, like 01:56:321 -
- 02:20:732 (4,5,1) - Spacing is different. Repositioned 1
- 02:22:293 - Maybe you could add a note here, js There's some drums in there I skipped, like the blue tick after, just to keep it simple and map to the dominant vocals
- 02:53:937 (1) - Ain't this put too early? Maybe you could shorten this slider so that it starts on 02:54:102 - instead and add a circle here. The slider begins at the f then whistle for the xx and then slider ends for ker. So the whole slider is fxxker
- 03:19:581 (4) - Curve maybe? Like http://puu.sh/8UWmD.jpg Going linear for those two sliders (3 and 4)
- 03:45:926 (2) - Nope. This is better. Make sure you apply after other sliderwaves across the map too. TBH I can barely see the difference -> http://puu.sh/8VWEu.jpg
- 04:36:019 (1,2,3,4,5) - Not a good curve. I'll show you Did a slight variant
- 04:36:019 (1) - x:204 y:192
- 04:36:183 (2) - x:204 y:268
- 04:36:347 (3) - x:160 y:332
- 04:36:511 (4) - x:88 y:360
- 04:48:927 (1,2,3,1,2,3) - How could some notes are spaced differently? Why don't you just copy paste the first combo for the second one and flip it? I did that then it broke WHOOPS
- 04:51:493 (1,2) - It is better to merge this into a slider, for a way better transition from the streams. Nah I like torturing people with alternating HEHE
- 05:31:139 (1,3) - Imperfect blanket. Moved 3 down 5 pixels (now we're in the real small shit hooyeah
- 05:42:128 - I strongly hope you could map this empty note. The beat here is actually ignoring the melody and is now going slider circle circle continuously for the rising in volume OCTAGON OCTAGON OCTAGON in the background, then switches back to normal afterwards.
- 05:59:374 (1,2) - Blanket maybe? Ehh it's good enough as-is
- 06:04:027 (1,2,3) - Less spaced, try to make it like http://puu.sh/8UWIA.jpg so it'll look way more unified Nah I want this part to have high movement
- 06:30:016 (6) - Maybe NC? I had NC's here then I removed them because the smooooch part had red combo colors in it. It sucks to look for red on a red red red BG so I left the combos on this part out. Not conventional I know but hey I want this to work with the video ;_;
- 07:19:311 (4,5) - Why don't you just blanket it? (-: Because I want that overlap on that 4 and 1 and because I can't be bothered to restructure two combos to fix a visual thing WOO
- 07:45:214 (1,2,3,4,5) - err I personally feel these a bit random. Why don't just apply regular windmill sliders pattern? Like http://puu.sh/8UWSB.jpg These are totes random because jack is like spouting some shit I have no idea what he's saying but I wanted it to be a sightreading exercise for that part. IMO it plays pretty well too
- 08:08:617 (3,1) - Blanket please )-: Aw cmon that existing one is good enough I don't want my sliders to be super curved for high movement spots
- 08:40:378 (4) - I was thinking about NC. Nah this is where stuff goes back to normal. A NC could work but I don't want to throw my HP off too hard here.
- 09:12:588 (4) - NC? Nah
- 09:29:634 (2) - Maybe you shouldn't put this here, maybe. How about putting it right in the middle of playfield (x:256 y:192) or stack it with 09:29:950 (1) - ? I have to keep the spacing higher at this part otherwise the ridiculous fastness of redzone won't have time to uh, go away / cool down. The player just got finished being SUPER HYPE JUMP STREAM MAXXXXXXX so they need some distance and time to cool off. 1.3x with a slow slider vel should do the trick.
- 10:16:062 (3,3) - Imperfect stack. Fixed
- Wow you mapped the credits too. I was thinking about proposing feature request about being able to see credits on ranking screen but eh this works better HELL YEAH AINT NO PARTY LIKE A CREDITS PARTY
- 11:30:846 (1,2,3,4,5,6,7,8,9,10,1) - Hmm try some jump variations maybe? Like 180deg jumps, mirroring jumps, or alternating jumps, w/e.
Wow I managed to finish it. I deserved the special place for being the first modder and for modding the credits.
Nobody likes to touch marathons and you went and did it
GOODJOB
I was thinking that but then I remembered the heart hitcircle http://osu.ppy.sh/s/13265fanzhen0019 wrote:
well how about octagon hitcircle
No, it's there for long in-game searches lol.petiskacang wrote:
remove double Nico Nico Douga on tags
CDFA wrote:
bloomin' octagon is an awful map nobody should ever play it. bullshit
Diff
00:33:718 (1,2,3,4) - Ironically coming from me, I feel like there could be more done here, since this is sort of the first impact point. I'm not saying like, huge jumps, but it feels pretty underwhelming. Made bigger spacing
00:41:608 (2) - and in the exact opposite, I don't really get this. It's hardish to read. Try this? https://osu.ppy.sh/ss/1657395 This is a recurring trend so I'm getting it out of the way with these two sliders
00:55:910 (2,3) - I'd like something a bit more coherent here in terms of patterns. It looks like how I'd map it. Which sux. Did something edgy
01:26:485 (1,2) - aaaa why this speed up octagon. OCTAGON. OOOOOOOOCTAGOOOOOOON!
03:53:983 (2) - The way this slider is sort of going northward looks like of bad. Usually for ~ sliders, I prefer to have it going downward or horizontal nah
04:02:542 (1) - remove NC intentional
04:03:549 (1) - ^ intentional
04:15:360 (2) - This jump seems out of place seeing as this section has been pretty straightforward nah this is just how sliders work, see this is the same thing as the first one, if the starts overlap it changes how it mentally works
06:08:840 (4) - For this, it'd be cool if there were softwhistles at the end of the triples Starts without, then does it after
07:15:376 (3,1) - Make these two into a slider so there's not so much blank space. No! Blank space is important
07:27:937 (2) - aaaa there's music why the vocal Because the slow vocal into MAD STREAMS IS SO GOOD
07:29:193 (1) - ^asasdfas CAN YOU FEEL THE OCTAGON MR KRABS
10:55:878 (1,1,1,1) - ccIRirilcelsSSSs SPIN TO WIN
11:33:480 (1) - add a whistle at the end so it doesn't end so heavy IT'S LIKE A TV TURNS OFF OR SOMETHING WHOA
Thx for mod! lololGabe wrote:
wassup charley.
Marathon
- 00:39:471 (4) - I feel like this slider either makes a bad blanket with the previous slider, or either a weird flow with it. For this slider, I suggest you to move it under the previous slider's end-point, approx. x:60 y:200. It will eradicate the thought of a bad blanket and it will do a better flow with the previous objects. Did pattern surgery
- 00:40:622 (3,1) - I love your idea, but it feels weird again since you have stacked the end of the slider (2) with the beginning of the slider (3), but then, you don't stack the next slider, which, if we follow the song, it would have been better if you stack the slider (1) with the end of the slider (3). However, have you done that before there was a New Combo? Nah too many overlaps stops all the movement, the great part about this overlap is it still has some movement involved. The previous where he's like okayokay has none. Blah blah blah etc
- 02:22:376 (1) - You might prefer keeping the spacing consistent with the previous objects, here? I remember doing that intentionally but I forgot why. I think it was because they'd be going in a constant direction, and I find that relatively spaced out stuff is harder to hit in a straight line, so the last one is just a little closer. It's weird but I think it works
I tried to make as little mistakes as possible over the year of dev so like... a small amount would be a happy thing D:Gabe wrote:
yeah, I feel you LOL.
I will try to find more things. It's impossible for me to point only 3 things on a 11 mins map, right? >_>