Get. My. Star! XD
Thanks :^3Chamelo_Th wrote:
Get. My. Star! XD
0|1|2|3|4|5|6It'd be good if the intro part goes mapped...
[Nessienya~ 7K HD]thank you mod
Barlines:0|1|2|3|4|5|6It'd be good if the intro part goes mapped... ok!
00:24:917 (24917|1,24917|0) - Move to bar 2 and 4 fix
00:34:952 - Add a note..? fix
00:52:117 (52117|2,52276|4) - Add two notes beside these notes fix
That's all. I can't think about all other than that.
Mmm, sorry dude, all the diffs are covered :LPapcio wrote:
OMG Can i make extra diff? ;_; For standard.
Btw, don't worry about Murako not being online for a while, I've had Pew take over the mods :Lyoshilove wrote:
good morning ~ from queue :3
[General]
remove tag : cat (It is used in the title.)doing after mods are applied
yoshilove wrote:
good morning ~ from queue :3
[Ruminya~ 7K MX]
00:02:417 (2417|6,2417|0) - move to 00:02:452 1/12 off sync~
00:04:635 (4635|2) - move to 00:04:671 1/12 fixed
00:04:741 (4741|6) - move to 00:04:776 1/12 fixed
Thanks a ton! Updated and put in pending :3Nukedboom wrote:
Sorry about the massive delay, here's my diff: http://puu.sh/8mN8Y.rar
I hope it's fine and up to your standards.
Thank you based waxman ( ◜◡ ̅)waxman wrote:
HI I'll help you a bit. Because I'm pretty sure that you can get this map ranked.
[Insane]
00:10:128 (3) - I don't like..... I don't care anymore... I'll keep this :L
00:13:508 (1) - ^
00:16:255 (7) - ^
00:24:072 (3) - NC? done
00:26:184 (3,4) - spacing (High suggestion)
00:27:029 (5) - same as 00:10:128 (3) keep
00:29:353 (1) - This slider is wrong place.
00:31:255 (5) - NC. Because you changed this slider velocity. done
00:33:367 (7,8) - not to stack is better I guess. fixed
00:35:903 (3) - NC done
00:36:325 (4) - NC i'll keep it
00:37:487 (2,1) - Spacing. But, you can ignore my suggestion sometimes. Because you added NC here. moved it over a little
00:39:494 (3,4) - (unrankable) spacing. x:93 y:208 you can change Gird Level. fixed?
00:42:241 (1) - NC? done
00:45:621 (1,3) - take distance more. #3 slider move to x:407 y:89(High suggestion) mmmm done
00:47:945 (5,6) - (unrankable) spacing. take distance more. fixed, but i didnt want to move it over too much
00:50:269 (1) - NC ill keep
00:54:494 (3,4) - same as 00:39:494 (3,4) fixed?
00:55:550 (8) - NC? done
01:04:001 (2) - Change to 2.0x to 1.5x, The end of slider is 01:04:160 (High suggestion) mmm ill keep for now
01:04:846 (1) - remove NC done
01:05:269 (5) - NC done
01:05:480 (1) - remove NC done
01:07:170 (1) - NC( But I'm afraid of too many NC, you can chose better way) mmmm done because sv change
01:07:381 (4) - ^ done
01:09:072 (4) - same as 00:10:128 (3)
01:18:367 (4,5) - wrong spacing? take distance more. It's hard to beat a bit. fixed
01:22:804 (5) - stack on 01:22:593 (4) keep
01:24:917 (1) - remove NC mmm keep
01:25:339 (2) - NC keep
GOOD MAP.
You can get this awesome map ranked. 10/10
We'll see what the others think :Lwuzzat wrote:
MORE NYAN CATS OwO
here are my suggestions:
Insanya~I'll keep since hp already depletes pretty fast imo :L
- HP increase to 7 (more spartaa maybe)
I hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
yoshilove wrote:
good morning ~ from queue :3
[Nessienya~ 7K HD]
00:02:470 (2470|6,2470|0) - move to 00:02:452 1/12
00:05:058 - add note to 7
00:06:326 - ^
00:07:065 (7065|3) - move to 3
00:07:171 - add note to 4
00:07:593 - add note to 7
00:08:438 - add note to 1 or 2 (シンバルの音があり強い音なので)
00:22:382 (22382|2) - remove fix
00:25:762 (25762|6) - ^ fix
or
00:23:227 - add one note
00:26:607 - add one note
one noteの方が見た目,押しやすさもあるのでそちらにしました!
00:23:227 - この音で2つ同時押しにするかを決めておくといいです。 00:36:748 などにもありますので。
00:38:438 このような場所は難しくなりすぎるのでそのままone note でもいいかもしれません。
thank you MOD!
Hi,yoshilove wrote:
good morning ~ from queue :3column : 1 2 3 4 5 6 7
[Murakonya~ 7K NM]not login for 20 days ><
00:06:748 - add note to 6 Added
00:06:959 (6959|0) - remove Removed
00:16:466 (16466|3) - move to 5Moved
00:16:466 - add note to 3 Added
00:16:677 - add note to 4 Added
00:16:677 (16677|6) - move to 6 Moved
00:24:917 ~ 00:25:339 - http://puu.sh/8m3FI.png Fixed
00:26:607 (26607|2,26607|4) - move to 1, 7 Moved
00:35:269 - add note to 4 Added
00:51:959 - http://puu.sh/8m45H.png Fixed
00:53:649 - add note 3 or 7 Added 3
Thanks for moddingRyu Sei wrote:
Modding this!
[Yunya~'s Normal]
00:17:100 - 00:18:367 Suggesting this: http://puu.sh/8dhoJ.jpg Hmm the current one is easy and fine
00:21:748 - Add a 1/2 beat slider Added a note instead
That's all. I can't think about all other than that.
Thanks for modding guys,wuzzat wrote:
MORE NYAN CATS OwO
here are my suggestions:
Yunya~'s NormalI hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
- 00:21:959 -add hit circle (adding hit circle before inserting breaktime sounds more catchy :3 ) added
osu file format v12
[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:Yunya~'s Normal
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:meow meme youtube remix TEK-A-RHYTHM
BeatmapID:402775
BeatmapSetID:165533
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1
[Events]
//Background and Video events
0,0,"7f5eb44a9751a0cd44c5e75321f1b1cf.jpg",0,0
//Break Periods
2,22159,24139
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
5058,422.535211267606,4,2,1,100,1,0
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328,60,91888,2,0,P|280:96|156:116,1,180,0|0,0:0|0:0,0:0:0:0:
256,192,92945,12,0,94212,0:0:0:0:
Thanks for mod!samplefish wrote:
Hi! Here from m4m!
[General]
I think its generally not the best to have 100% hitsound volume.
[Easnya~]
00:10:973 (1) - weird nc? take it out whoops fixed
00:16:888 (1) - ^ fixed
00:19:424 (2) - could try to make this blanket around 4 done
00:21:959 (1) - can blanket around the (3) so it looks better, likewise make 00:23:649 (2) - a copy of 1 like so http://puu.sh/8qb2J.jpg done
00:27:029 (1) - take out nc, your pattern is nc every 2 big white ticks, id say keep it like that! eehh ill keep this nc
00:30:410 (1) - ^ done
00:35:903 (2) - better blanket, try to make (4) a little neater like http://puu.sh/8qc2F.jpg then make 2 a copy of it mmm fixed
00:48:579 (1) - ^ ill keep this
00:49:001 (6) - nc done
00:50:691 (1) - take out nc done
01:05:903 (5) - consider nc, but since its part of the pattern, it could be okay yea keeping :L
01:14:353 (1) - take out nc mmmm ill keep it like this
01:16:043 (3) - nc ^
01:18:156 (1) - take out nc done
01:21:114 (5) - blanket! try midpoint:316,248 endpoint:400,179aaaand done
thanks for mod guys ^^Kenssai wrote:
Yay for M4M
[Easnya~]
00:10:973 (1) - fix blanket, use 00:10:550 (5) as reference fixed-ish
00:37:170 (4) - fix blanket, use 00:36:748 (3) as reference fixed in above mod
01:05:903 (2) - fix blanket, use 01:06:748 (3) as reference fixed as best as possible with the pattern
[Insanya~]
01:02:417 - add a note, cuz there is music between the 2 nyan nyan 01:02:311 (3,4)mmm keep because of jump
01:27:135 - slider to 01:27:241 (1) ? mm keep
Random : the sound here 01:04:001 to 01:04:107 look funny, will look good with a SUPER SUPER SUPER SUPER SMALL SPINNER! but I don't know if is rankable haha, it will match though. :^3
Thanks babe <3Ringating wrote:
from my bg modding queue:
your bg's aspect ratio was off (somewhere between 4:3 and 16:9), so I made it 16:9. The original was also a bit low res, so I worked off an HD version of the image I found through google. Here is the final product:
Thanks for the m4m!Yales wrote:
Hey,[General]
- You will probably have to change your name diffs. Indeed, after the fact that custom diff aren't allowed, it seems that only the harder diff can have a custom name diff (related to the song). we'll see :^)
- 00:05:057 - Add kiai time just on this note, maybe. nah
[Easy]
- 00:08:438 (1) - Arrange blanket fixed?
- 00:10:973 (1) - ^ good enough imo
- 00:12:663 (2) - ^ done
- 00:19:424 (2,1) - ^ This ok, but I'm sure you can improve the esthetic a bit. http://puu.sh/8sXuO.jpg It's not much, but you will see the difference done
- 00:23:227 (2) - Add note? mmmm done
- 00:32:945 (2) - Isn't this offscreen? oh crap, fixed
- 00:35:903 (2) - arrange blanket http://puu.sh/8sXEE.jpg once more, it's just those little things that your map will look better. cleaned a little, but kept same design
- 00:38:860 (1,2) - You did it pretty well here so I guess you care about it
:^)
- 00:53:649 (2) - I think it can be hard for a beginner to understand the rythme you gave here. im going to keep for now, i dont wanna screw with ds
- 00:54:072 - Sounds better with a note on this big white tick imo. hehk
- 01:05:903 (2,3) - the pattern is cool, just try to up the end of the slider a bit http://puu.sh/8sXTB.jpg done
- 01:16:888 (5) - arrange blanket done
Ok so that's it for the easy, it's pretty well done, the rythme is usually good even if the music is quite...repetitive ^^ thanks babe
Those kind of sliders 00:29:565 (2) - gives a nice nyanyan atmosphere. But don't overuse them or your map wouldn't look great: blanket priority (as far as I'm concerned). right, i think they were fixed in the mod
I didn't check the hitsounds in detail here, but it seems there's a lot of finish... Try to remove a few. But after that, it sounds ok. actually, i used hitsound copier to copy it from the insane :S, it's actually a finish and a clap alternating
[Insane]Good luck.
- 01:26:817 (2,3,4,5) - As you can guess, the player will be like "the f***?" but I like the idea xD, So I'm just saying it's hard to read :p i know :c
- 00:10:128 (3) - the shape is weird i think. fixed-ish
- 00:12:029 (2) - This is hard to read imo, for nothing special. http://puu.sh/8sZI5.jpg The horizontal jumps like this are hard enough, no need to make it harder with hidden notes I think. eeehhh fixed kinda
- 00:14:776 (2,3) - NC on each note. mmm done
- 00:35:480 (1) - those hidden notes.. i.i needs more hidden notes >:C
Ok so that's it. It's pretty funny, I like your sliders hold which follows the little noises (instead if the "nyanyannyan")... well it makes the map, it's pretty well done.
BUT, most of those sliders doesn't look really good honestly.. http://puu.sh/8t0ak.pngwhat As I said, this is weird, and I'm not even sure this is rankable but I'm really not sure about that. Try to improve the esthetic...
After that, I like it, it's hard, sometimes the flow is uuugh (with horizontal jumps and stuff like this) but at the end, it's a funny map.
The hitsounds sounds quite good imo.
Thanks! I guess i have issues with using too many elongated sliders, so I'll keep that in mid for future mapping.Okoratu wrote:
General
- The spacing on your diff is like really inconsistent, in the following I'll try to point out what's bothering
Insanya~
The rythm in this isn't as complicated as you might believe it to be!
- General Impression of the Insane diff
- 00:12:241 (3) - oh look you had 7.5x distance snap jumps here 00:10:973 (1,2,3,4) - which actually do play nicely, and then you proceed to kind of punch the players face -flowise ofc- by letting this have a spacing to the next slider of 0.89, I'd at least expected sth like 2x for the sake of flow not sure what you mean here, but i think i fixed it?
- 00:14:565 (1,2,3) - tested it: their ends do snap to the 1/6 ticks a bit better done
Example
might give this one a try?- 00:17:734 (5,6) - something like this might look more appealing while not really increasing the difficulty (i just don't like overlapping sliders D:): mmmm yea fixed
- 00:21:114 (6) - I think this one shoud end in 00:21:466 - (the 1/6 tick) hmmm, im going to have to start doing this (i usually use 1/8)
- 00:30:832 (3) - might make a 1/4 slider out of this to have the nyaa mapped? Explanation and pic below nah, i want emphasis on the sdvx knob
- 00:31:043 (4) - if you want to map the "nyayayayayaa" stuff you might want to have 00:31:149 - mapped too, my suggestion is making it a slider ^
- 00:31:255 (1) - should end in 00:31:994 - imo... nah
- 00:45:938 - might consider mapping this one with a slider ? D: i think i did it?
- 00:57:452 (1) - the 7.81x snap is kinda hard to catch, even if it snaps neatly, might consider reducing that onedone
- 00:57:874 (3,4) - same applies for these 2 (consider mapping these as a slider) same reason :S
- 00:58:297 (5) - should end in 00:59:036 - imo. nah
- 01:01:677 (1) - should also end on the blue tick instead of the 1/8 i think nah
- 01:04:001 (2) - I am not entirely sure on this one, but might try letting it start in 01:04:054 (2) - thus removing the circle 01:04:212 (3) - , sounds kinda better to me... mmm i've gotten mixed comments on this, but i'll keep for now
- 01:08:649 (2) - should end for simplicity reasons in either 01:08:755 - or 01:08:860 -, i guessended on blue tick
- Opinion: I don't really like this whole pattern because it uses 3 different distance snaps and spacings..! D:
- 01:23:015 (1) - should end in the blue tick nah
- 01:24:917 (1) - ^ same ^
- 01:26:396 (1) - ^ same ... D: done
- 01:26:818 (1) - ^ same ... D: done
- 01:27:452 (2) - ^ same ... D: nah
Gl with your map!
Hm, we're pretty far into the mods but sure, go for itKuo Kyoka wrote:
Is mania still accpected GDs?
I wanted to join :3 Nyanyan~
If you argee, I will make 7K Easy
Nah man, this helped a ton, thanks for the m4m ^^blackabyss wrote:
sorry for delay to mod your map uvu)/
[General]whoops, done
- you should add tag your GD maker name to all diff spread
[Easy]doh done
- AR: -1, cause easy should <=3.00 star rating
- Distance spacing should <=0.8x, or if you don't want to change the DS, you can put CS: -1
- 00:06:748 (2) - nazi mod, i think this sliders anchor straight, will be more nice actually, im going to tilt this a bit more :L
- 00:20:691 (4) - make this note blanket with slider number 2 - 00:19:424 ohoho done
- 00:26:184 (2) - make this slider blanket with 00:27:029 (1) - for better pattern i think done
- 00:34:212 (3,4,5,1) - aa, it is bad. why don't you try diamond pattern? http://puu.sh/8uhZ2.JPG fixed i think
- 00:40:550 (3) - try to make this slider looks better. or look like this? http://puu.sh/8ui9m.JPG mmm im gonna keep it like this, puts emphasis on that white tick)
- 00:52:381 - i think you should add a break here till - 00:54:494 -, and remove two notes. - 00:52:804 (1,2) cause this is easy diff
put the break until 00:55:762
- 01:19:846 (2) - stack this one perfectly under - 01:18:156 (6)
[Insane]^
- much unsnapped sliders and notes. please re-snap all of this.
- 00:12:663 (1,2,3,4) - a little nazi mod. try like this eh? http://osu.ppy.sh/ss/1559562 for better flow owo done, i thought that part was wonky too
- 00:19:001 (4,5,6) - a bit err... try to make those sliders like this? http://puu.sh/8umKk.JPG done
- 00:37:170 (1) - a nazi mod. ugly slider. try like this? http://puu.sh/8umla.JPG yessss thanks, idk how to make nice sliders :V
- 00:57:558 (1,2) - DS too close i think, cause the song a bit slow in this part mm i'll keep
- 01:00:832 (1,2) - ^
sorry for the poor mod, i think this map rhythm are good. Good luck \m/
Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
Thanks for the mod bbbbarcwinolivirus wrote:
From Arcwinolivirus' Speed Modding Queue!
[7K NM]
00:08:227 (8227|4) - move to 4 and.. Moved
00:08:438 - add note to 6 for strong sound: cymbals. Fit to be 2-noted. Added as a LN
00:24:917 (24917|2,25339|4) - I suggest to remove since there's no strong sound to make these notes 2-noted. Removed
00:27:029 (27029|6) - move to 3 to avoid bracket. Moved
00:31:677 (31677|5) - move to 2 hand balance. Moved
00:34:846 (34846|4) - move to 3 ^ Moved
and until end is good =w=)b
Thanks!Frostings wrote:
M4M
[General]
check metadata consistency (tags)
usernames from GDs should be in the tags of all difficulties fixed, god there has to be an easy way to do this
[Easy]
00:45:198 (5,1,2) - blanket these? it'll look betterfixed?
01:05:058 (1,2,3) - you can copy+paste one slider and rotate by 120 degrees to get perfect triangle patterns: http://puu.sh/8vhKf.jpg thanks! math >.<
01:11:818 (4) - too close to the hp bar fixed :S
[Insane]
00:11:607 (4,2) - overlap makes this really hard to read. maybe put it at the end of the slider: http://puu.sh/8vl2m.jpg fixed
not sure if i'm good enough at modding to mod this difficulty...sorry nah you're fine dude ^^
hope this helps~
samplefish wrote:
[Yunya~'s Normal]
overall a relatively sloppy map that could use some tidying up. for example, in the first part of the song, you used mostly curved 1/4 sliders, then second part you used straight 1/4 sliders. ie 00:12:029 (1) - and then 00:59:353 (5) -
00:09:917 (4) - the stacked note might be a little tough, but could be okay. fine atm
00:27:874 (2) - ds fixed
00:32:839 (1,2,3) - try moving these closer like http://puu.sh/8qedl.jpg fixed
00:35:691 (2) - make this NC, then no nc on 00:35:903 (1) - done
00:37:381 (1) - NC to keep 1 big white tick nc pattern done
00:41:607 (1) - no NC done
00:42:452 (3) - NC nah
00:44:142 (5) - NC nah
01:09:283 (4) - NC done
01:19:001 (3) - should make this a copy of (2) actually changed this part
01:24:283 (1,2,3,4) - 4 notes in a row may be too hard, consider making 2 of these a slider yup done
fixedKenssai wrote:
[Yunya~'s Normal]
00:48:156 (2) - hmm you turn it a bit to much I think, rotate it +11, it should do a better blanketdone
01:00:832 (1,1) - I don't know if the disance is too short for normal, could give some space for beginner/average player to get a hold of their cursor and ready for next note after spinner. So maybe no reverse 01:02:522 (1) and start it at 01:02:945 fine as it is atm
01:14:142 (1) - move this to x:80 y:184, so it has the same spacing for the note before and after, you don't have to do exactly like mine, but just try to make it the same spacing changed
01:28:719 (4) - not sure if you're trying to do a blanket here, because is not a copy paste, but you could fix it by using this 01:27:874 (3) as reference
truonant wrote:
I'm new to modding but i'll try my best. Here are 2 things that I observed from Yunaya~'s normal.
1. It seemed like some of the hit sounds were missing from it's usual pattern. I wasn't sure if this was intentional with the effect of the song (the lag) but I thought I might bring it up.
00:51:325 (1) - 00:55:128 (3) - fixed, yo
01:02:522 (1) - 01:08:860 (3) - ^
2. I noticed that the first half of the song, most slider started on the white ticks but during the last half of the song, most sliders started on red ticks. This makes me feel like it was created by two different mappers. Maybe you could add more of these red tick sliders into the first half of the song to make it feel more consistent. fixed, a lot of them :S
Other than that, the beatmap was very good, I had a difficult time trying to find something to improve as a beginner modder. I hope this helped in any way. Thank you.
Yales wrote:
[Normal]
- 00:09:917 (4) - I think the overlap here is really hard for a "normal" player changing because it came up twice
- 00:21:959 - Random break 2014 lol? i thought so too, but after going through it multiple times, i think it's ok
- 00:38:438 (6) - too hard as well fixed
- 00:50:480 (4) - I would do something like this instead:
remapped :L
- 00:51:325 (1,2) - same here ^
- 01:03:790 (1,1) - Remove NC yup, fixed
I think that's it. The beginning might be too hard, a lot/too much of 1/2 sliders. It's hard. About the esthetic, it feels a bit more smooth than the easy diff. The end of the map is really cool, you gave a nice rythme.
Good luck.
blackabyss wrote:
[Normal]
- 00:05:057 (1,2) - little nazi mod, better put this slider like this? http://puu.sh/8uj0N.JPG i think it's fine the way it is
- 00:16:888 (2) - make this slider straight will be more nice done and curved 2
- 00:20:269 (1) - make this slider more cute like this? http://osu.ppy.sh/ss/1559543 done
- 00:25:339 (1) - make this slider blanket with slider number two for better flow? http://puu.sh/8ujsQ.JPG done
- 01:32:945 - i think this slider should end here - 01:33:790 deleted for consistency
- this diff have more blanket and flow issues. i mention it a little, so you can figure out more. but overall, rhythm in this diff are good.
Oh my god, that took forever. Thanks for mods!Frostings wrote:
[Normal]
note about rhythm:
In this map you tend to map the strong beats with slider ends, rather than slider starts. This also means you map the weak beats with slider beginnings.
This makes your rhythm weak, since you want the players to press a button during a strong beat, rather than have them hold during the duration.
For example, take a look at this section:
00:10:762 (2,3,1,2,3,1,2,3) -
Your sliders end at the white ticks and begin at the red ticks. This isn't strong for rhythm. You want your slider starts at the white beats since these are the main beats and have slider ends at the red
also sliders like these 00:16:255 (3) - and 00:50:480 (4) - you're missing the main beats. they should start 1/2 tick later
01:02:522 (1,1,1) - NC problem
also
00:09:283 (3,4) - this is really hard to read. I think you should space these out and try not to stack
all taken care of i think
thanks for mod!~arcwinolivirus wrote:
[7K MX NTRumi]SPOILER00:02:417 (2417|0,2417|6,2840|0,2840|6) - add note to 4 in these notes. Since the explosion sound is so powerful and 2 little notes are not enough to ferking cheeze them. Better to be 3-noted like snares. dont feel like adding more notes here , intro part i dont want to make so hard :v
00:12:241 - add note for 3-noted snares
00:13:086 - ^
looks messy and not good to play both of ^
00:16:678 - add note to 2 and 4 for the explosion nuke sound 3-noted or just 2-noted :v because single LN on that bomb feels like azis :v doesnt feel right T.T
00:19:847 - add note impact looks messy again since there is 1/8 . orz
00:20:058 - ^ ^
00:23:861 - add note to 6 impact. doesnt feel right too T.T
00:27:347 (27347|5) - move to 3, sarry I feel noob with brackets lolol. no no just to be comfortable :3 fixed~
00:31:044 - add note to 4. 3-noted impact sound like 00:30:833 (30833|4,30833|3,30833 - |2) dont have snare , and i like the current pattern and notes, looks more neat and playable
00:53:649 (53649|3) - remove? feels weird to 3-noted that fart sound wat. fixed~
01:02:734 - add note to 4 like 01:02:523 (62523|6,62523|3,62523|0) - cymbals fixed~
[Overall]
Wow.. Cool mania mapset >w<)b go go rank. Thank you for requesting and goodluck~!
osu file format v12
[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2
[Metadata]
Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:KKnya~ EZ
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:meow meme youtube remix TEK-A-RHYTHM
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1
[Events]
//Background and Video events
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3,100,163,162,255
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36,192,31255,128,0,32100:0:0:0:0:
256,192,31677,1,0,0:0:0:0:
475,192,32100,1,0,0:0:0:0:
329,192,32522,1,0,0:0:0:0:
182,192,32945,128,0,33367:0:0:0:0:
36,192,33367,128,0,33790:0:0:0:0:
256,192,33790,128,0,35480:0:0:0:0:
109,192,35480,1,0,0:0:0:0:
402,192,35480,1,0,0:0:0:0:
256,192,35903,1,0,0:0:0:0:
256,192,36325,1,0,0:0:0:0:
36,192,36748,1,0,0:0:0:0:
475,192,37170,1,0,0:0:0:0:
182,192,37593,1,0,0:0:0:0:
402,192,38015,1,0,0:0:0:0:
109,192,38438,1,0,0:0:0:0:
329,192,38860,1,0,0:0:0:0:
36,192,39283,1,0,0:0:0:0:
475,192,39705,1,0,0:0:0:0:
182,192,40128,1,0,0:0:0:0:
402,192,40550,1,0,0:0:0:0:
109,192,40550,128,0,41396:0:0:0:0:
256,192,41396,128,0,41818:0:0:0:0:
182,192,41818,1,0,0:0:0:0:
329,192,42029,1,0,0:0:0:0:
475,192,42241,1,0,0:0:0:0:
36,192,42241,128,0,43931:0:0:0:0:
256,192,42663,1,0,0:0:0:0:
109,192,43086,1,0,0:0:0:0:
402,192,43508,1,0,0:0:0:0:
182,192,43931,128,0,45621:0:0:0:0:
329,192,44353,1,0,0:0:0:0:
475,192,44776,1,0,0:0:0:0:
256,192,45198,1,0,0:0:0:0:
329,192,45621,128,0,47311:0:0:0:0:
36,192,46043,1,0,0:0:0:0:
256,192,46466,1,0,0:0:0:0:
109,192,46888,1,0,0:0:0:0:
475,192,47311,128,0,49001:0:0:0:0:
256,192,47734,1,0,0:0:0:0:
36,192,48156,1,0,0:0:0:0:
256,192,48579,1,0,0:0:0:0:
182,192,48790,1,0,0:0:0:0:
329,192,49001,1,0,0:0:0:0:
109,192,49001,1,0,0:0:0:0:
402,192,49424,1,0,0:0:0:0:
256,192,49846,1,0,0:0:0:0:
329,192,50269,1,0,0:0:0:0:
36,192,50691,1,0,0:0:0:0:
182,192,51114,1,0,0:0:0:0:
256,192,51325,1,0,0:0:0:0:
329,192,51536,1,0,0:0:0:0:
475,192,51959,128,0,52381:0:0:0:0:
36,192,52381,1,0,0:0:0:0:
109,192,52804,1,0,0:0:0:0:
182,192,53227,1,0,0:0:0:0:
256,192,53649,128,0,53860:0:0:0:0:
36,192,54072,1,0,0:0:0:0:
182,192,54494,1,0,0:0:0:0:
329,192,54917,1,0,0:0:0:0:
475,192,55339,1,0,0:0:0:0:
36,192,55550,1,0,0:0:0:0:
182,192,55762,1,0,0:0:0:0:
329,192,55762,1,0,0:0:0:0:
256,192,56184,1,0,0:0:0:0:
402,192,56607,1,0,0:0:0:0:
109,192,57029,128,0,57452:0:0:0:0:
329,192,57452,1,0,0:0:0:0:
475,192,57874,1,0,0:0:0:0:
256,192,58297,128,0,59142:0:0:0:0:
36,192,58719,1,0,0:0:0:0:
182,192,59142,1,0,0:0:0:0:
329,192,59565,1,0,0:0:0:0:
109,192,59987,1,0,0:0:0:0:
402,192,60410,1,0,0:0:0:0:
36,192,60832,128,0,61677:0:0:0:0:
475,192,61677,128,0,62522:0:0:0:0:
256,192,62100,1,0,0:0:0:0:
109,192,62311,1,0,0:0:0:0:
256,192,62522,1,0,0:0:0:0:
402,192,62522,128,0,63367:0:0:0:0:
329,192,63367,1,0,0:0:0:0:
475,192,63367,1,0,0:0:0:0:
329,192,63790,1,0,0:0:0:0:
182,192,63790,1,0,0:0:0:0:
36,192,64212,1,0,0:0:0:0:
256,192,64635,1,0,0:0:0:0:
475,192,65058,1,0,0:0:0:0:
256,192,65480,1,0,0:0:0:0:
36,192,65903,1,0,0:0:0:0:
182,192,66325,1,0,0:0:0:0:
329,192,66748,1,0,0:0:0:0:
475,192,67170,1,0,0:0:0:0:
256,192,67593,1,0,0:0:0:0:
109,192,67593,128,0,68438:0:0:0:0:
402,192,68438,128,0,68649:0:0:0:0:
256,192,68860,128,0,69072:0:0:0:0:
182,192,69072,1,0,0:0:0:0:
329,192,69283,1,0,0:0:0:0:
475,192,69705,1,0,0:0:0:0:
36,192,70128,1,0,0:0:0:0:
182,192,70550,1,0,0:0:0:0:
256,192,70762,1,0,0:0:0:0:
329,192,70973,1,0,0:0:0:0:
109,192,71396,1,0,0:0:0:0:
402,192,71818,128,0,72663:0:0:0:0:
36,192,72241,1,0,0:0:0:0:
475,192,72663,1,0,0:0:0:0:
256,192,73086,1,0,0:0:0:0:
36,192,73508,1,0,0:0:0:0:
256,192,73931,1,0,0:0:0:0:
475,192,74353,1,0,0:0:0:0:
109,192,74776,1,0,0:0:0:0:
402,192,75198,128,0,75621:0:0:0:0:
182,192,75621,1,0,0:0:0:0:
36,192,75621,1,0,0:0:0:0:
256,192,75832,1,0,0:0:0:0:
329,192,76043,1,0,0:0:0:0:
475,192,76043,1,0,0:0:0:0:
109,192,76466,128,0,77734:0:0:0:0:
256,192,76888,1,0,0:0:0:0:
402,192,77311,1,0,0:0:0:0:
256,192,77734,1,0,0:0:0:0:
36,192,78156,1,0,0:0:0:0:
256,192,78579,1,0,0:0:0:0:
475,192,79001,1,0,0:0:0:0:
256,192,79424,1,0,0:0:0:0:
109,192,79424,1,0,0:0:0:0:
329,192,79846,1,0,0:0:0:0:
402,192,80269,128,0,80691:0:0:0:0:
182,192,80691,128,0,81114:0:0:0:0:
36,192,81114,1,0,0:0:0:0:
475,192,81536,1,0,0:0:0:0:
256,192,81959,128,0,82381:0:0:0:0:
109,192,82381,1,0,0:0:0:0:
402,192,82593,1,0,0:0:0:0:
256,192,82804,128,0,84494:0:0:0:0:
36,192,84494,1,0,0:0:0:0:
475,192,84917,128,0,85973:0:0:0:0:
256,192,85973,1,0,0:0:0:0:
36,192,86184,1,0,0:0:0:0:
256,192,86607,128,0,87874:0:0:0:0:
36,192,87874,1,0,0:0:0:0:
475,192,88086,1,0,0:0:0:0:
256,192,88297,128,0,88931:0:0:0:0:
36,192,89142,1,0,0:0:0:0:
256,192,89353,1,0,0:0:0:0:
36,192,89565,1,0,0:0:0:0:
475,192,89565,1,0,0:0:0:0:
182,192,89987,1,0,0:0:0:0:
329,192,90410,1,0,0:0:0:0:
475,192,90832,1,0,0:0:0:0:
256,192,91255,1,0,0:0:0:0:
402,192,91677,1,0,0:0:0:0:
109,192,92100,1,0,0:0:0:0:
256,192,92522,1,0,0:0:0:0:
36,192,92945,128,0,94635:0:0:0:0:
Thanks for mod bbFaan wrote:
EasySome of the spacings are quite off, like I think you want it to be 0.9 but some are like nearly 0.8 or 1.0, it mainly happens at the beginning part, I think one reason being the grid size.
00:15:198 (1,2,3) - 1 example, I know you're trying to make it look good, but what I think is that you're suppose to have constant spacing mmm yea fixed
00:12:663 (2) - x168 y 60, to fit DS, you can then fix the other notes fixed
00:21:959 (1,2,3) - see, the DS here ranges from 1.1 to 0.8 fixed
tbh this isn't bad, it's quite nice cept few DS inconsistancy, which isnt recommended for easyNormal00:21:959 (3) - break not recommended fixing because it came up twice
00:27:874 (2) - not like all noobs know about slider linency, w/e it is spelled like
really weird rhythm for me, im not sure tho hwatInsaneThis is fkin Extra I swear, this is definitly fkin extra idk, im following the star thing, and it says it's not extra (i tried my hardest :c)
00:31:255 (1) - fix, anchors are outside the slider should be fine, i want that sexy curve
00:58:297 (5) - ^
01:04:001 (2) - do you really think combination of SV2.0 and 0.5 is a good idea? hahah ye bro
seriously, this is way too hard for insane, either rename it into something that makes this sound harder, or just reduce difficulty ekhekh
arcwinolivirus wrote:
From Arcwinolivirus' Speed Modding Queue!Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|
[7K HD]SPOILER00:21:959 - add note to 5 for strong sound: cymbals
00:24:917 (24917|5) - move to 5 since same sound as 00:25:075 (25075|2,25075|4)
00:34:001 (34001|4,34212|4) - move to 6 and 7 accordingly.
00:35:480 (35480|3) - move to 3 and add note to 5 for 2-noted cymbals
01:03:579 (63579|0,63790|0,64001|0) - move to 2 , 3 and 4 (LN) accordling to be more comfortable to play and pitch.
01:24:177 (84177|1,84388|1) - suggesting move to 6. If you will listen 25% their pitches are different.
all fix
thank you MOD!
truth revealer wrote:
Hi.... Mod from me :
[Pewrakonya~ NM]
00:06:748 - 00:06:959 -> Change the 2nd and 6th key with hold notes. Done
How about add some of the slider velocity multiplier like here for example :SV changes are probably too hard for NM diff and i haven't seen any ranked maps that NM having SV, sorry.
I thought so too. I might turn down the hp drain in the insane if I get any more comments on it.[ Dizaster ] wrote:
HP drain is too rough in [Nukednya~'s Hard] and [Insanya~] diff I think
collumn = 1|2|3|4|5|6|7[KKnya~ EZ]
updated~ http://puu.sh/8CrF8.osuArcherLove wrote:
collumn = 1|2|3|4|5|6|7
[Ruminya~ MX]
01:30:833 (90833|6) - move to 4 ? i move 01:30:833 (90833|2) - to 4 instead \o/
good dif =-= ~ thanks =w=[/box]
kbye :3 ~
Thanks for the m4m o/MoodyRPG wrote:
Hey, m4m, only standard diffs
GeneralEasnya~
- ~
fixed
- -- Disable Widescreen Support? my bad :S
- 00:31:255 (5) - I don't like this slider, try something like this done
- 00:35:903 (2) - According with your hitsound pattern, replace the finish in the beginning of the slider for a clap and replace the clap for a finish in the end of the slider done, i'd used hitsound copier, so the hitsounds came directly from the insane
- 01:07:593 (1) - Spacing
Yunya~'s NormalInsanya~
- - 00:27:874 (2) - wut, spacing here please oh my god
- 00:33:790 (3,1) - Interchange new combos, NC in (3) and remove new combo in (1) mmm fine atm
- 00:57:241 (3,1,2,3,4) - Try to replace this part with long sliders, in my opinion is a bit hard to being a Normal ill get more opinions on this
- 00:59:353 (7) - New combo done
- 01:20:269 (1,2,3,4) - Again like 00:57:241That's all I got, good luck
- - 00:59:142 (1) - This note... , make more visible, looks a bit hidden visible enough imo
HOST wrote:
from [Standard / mania] GD, modding Team (≥∀≤)/
osu!edit column = 0 1 2 3 4 5 6
mod column = 1 2 3 4 5 6 7
Nessienya~ HD
00:02:452 (2452|0,2452|6) - move to 00:02:417 fixed
00:04:688 (4688|3) - move to 00:04:671 (4671|3) fixed
00:14:565 (14565|2) - change LN ~ end 00:14:776 changed
00:14:776 (14776|3) - change LN ~ end 00:14:988 no change ><
00:14:987 (14987|5) - change LN ~ end 00:15:199 no change ><
00:23:861 (23861|0,23861|2) - change LN ~ end 00:24:072 changed
00:25:234 (25234|1,25234|5) - move to 00:25:199 (25199|1,25199|5) fixed
00:34:002 (34002|5) - move 5 fixed
00:34:107 (34107|5) - add 6 fixed
00:34:318 (34318|5) - add 6 fixed
00:34:530 (34530|5) - add 6 fixed
00:38:860 (38860|2,38860|4) - remove removed
00:38:861 (38861|4,38861|2) - add 3,5 fixed
00:38:966 (38966|4,38966|2) - add 3,5 ok
00:39:072 (39072|1) - add 2 fixed
00:47:945 (47945|3) - add 4 fixed
00:48:896 (48896|4) - remove (there's exist drum sound, but almost all notes are following "nya")
00:52:593 (52593|2) - remove and add 2,6 changed
00:52:699 (52699|5,52699|1) - add 2,6 fixed
00:53:015 (53015|4) - remove and add 2,6 changed
00:53:121 (53121|3) - remove and add 2,6 changed
00:53:332 (53332|1) - move 4 fixed
00:53:438 (53438|2) - move 5 fixed
00:54:389 (54389|0) - add 1 fixed
01:20:269 (80269|4,80269|2) - move 2,6 fixed
01:20:586 (80586|6,80586|0) - move 2,6 fixed
thank you MOD!
ArcherLove wrote:
collumn = 1|2|3|4|5|6|7
[Nessienya~ HD]
00:46:572 (46572|0) - move to 2 ?
01:32:206 (92206|6,92311|4,92417|2,92522|0) - http://puu.sh/8Cl9u.png ?
01:32:628 (92628|5,92734|1,92839|4,92945|3) - http://puu.sh/8Clb6.png ?
all fix
thank you mod!
Thanks for the mod ArcherArcherLove wrote:
nyancat nyancat ...meow meong nyancollumn = 1|2|3|4|5|6|7
[Pewgerakonya~ NM]
00:05:480 (5480|6,5691|4) - Ctrl + J ? Lol it does nothing (no change)
00:05:903 (5903|5,6114|4,6325|3,6536|2) - like http://puu.sh/8CkTU.jpg ?Yes done
00:15:410 (15410|3) - move to 6 ? Moved
00:46:466 (46466|3) - move to 2 ?Moved
00:46:888 (46888|3) - move to 4 ?Moved
00:49:846 (49846|6,49846|4,50269|0,50269|1) - Ctrl + H ?Mirrored
01:24:072 (84072|2,84283|4) - Ctrl + H ?Arranged differenty
01:24:494 (84494|4) - move to 6 ?Moved
tiger is noting, wow
kbye :3 ~
Thanks for modding, HOST!HOST wrote:
from [Standard / mania] GD, modding Team (≥∀≤)/
KKnya~ EZ
00:05:903 (5903|2) - change normal note No
00:06:748 (6748|1) - change LN ~ end 00:07:170 No, Thanks
00:21:748 (21748|0) - remove No
00:30:410 (30410|3) - change LN ~ end 00:31:043
00:30:621 (30621|5) - remove
00:30:832 (30832|2) - remove
00:31:043 (31043|4) - remove
00:49:001 (49001|4) - remove No all
00:51:536 (51536|4) - change LN ~ end 00:51:959 Don't has anything connection about LN
01:03:367 (63367|6) - move to 3 The voice is come down
01:15:621 (75621|0) - remove Strong beat
01:16:043 (76043|6) - remove ^
thx for your request midge~~ and good luck
Alright, thanks for the brutal honesty, in all seriousness, this is a good mod and I appreciate you bringing to attention the things that i really need to change.Dark Fang wrote:
[General][Easy]
- remove youtube in tags. and add pop tart cat in tags. done
- uncheck Widescreen Support in Mania mapset that EZ and NM diff. done
- the difficulty spread between Hard and Insane is not good. i will mention in Insane diff modding. ekhkh
- you overused Finish hitsound. they are too loud. do not overuse Finish, just use when you hear special sounds. it's an alternating clap and finish. should be fine for now, if i get any more comments ill change it
done
- AR +1. too low for me vision. done
- 00:27:029 (1) - why New Combo here. fixed
- 00:52:804 - unnecessary break time. just map here please. done
- 01:04:635 (3,1) - please follow distance that you used default in Easy diff. ds is at 9, i dont see the problem :L
- 01:05:058 (1) - remove New Combo here and add New Combo 01:05:903 (2) - here. 01:07:593 (1) - remove also. keep your work. done
- 01:16:043 (1) - here New Combo too.
seem good
[Normal]i am going to remap this entire diff
- the beat density is horrible. you prefer to Easy diff. be honest, this map is overmapped right. the rhythm is too subjective like Insane and Hard. and some distance is not fit like 00:52:381 (3,4) - this. it has already not Normal diff.
in a result. you should (maybe must) adjust your map's rhythm to be simple. and unify distance except special case.
[Insane]
- this diff too overmapped. inb4, the rambling patterns are not good. in example, the suddenly slow sliders without any warning. they are very horrible. the biggest problem is that your map has many inconsistent patterns. you should (must) remap this more easier than current. yea, it's not in Rank Criteria but, it's not acceptable for rank. well.. let me just notice.
- 00:05:057 (1,2,3,1) - stack pattern like this so bad. fixed
- 00:10:128 (3) - really not good. really. this didn't notice like as use New Combo. players can read a little bit faster to faster and slower to slower patterns from by New Combo. but in this case... people can't. in fact, you can do it like 00:31:255 (1) - this. i might replace the sliders like this as it's been brought up in several other mods. for now, nc
- 00:44:565 (1,2,3,4) - hm... this is kind of good idea. but expression is not good. because, that distance between (1) and (2) is too lower than (2), (3). anyway, that idea need too high mapping tech -sorry for that..- therefore try to make simple map first. i wanted to go for an easing feel, but fixed
- I can't mention more. i hope you can remap this diff.im going to look over a few more things and change them.
well... you need the mindset of caring for the players.
it's my result after view Insane diff.
thanks for mod shana <3[Shana Lesus] wrote:
00:59:565 - ^
[Ruminya~ MX]
00:02:417 - Suggesting : http://osu.ppy.sh/ss/1596143 dont have such specific beat ?
00:02:945 - delete there is a sound here too
Good luck
Thank you very much o/Lapis Aoki wrote:
From my Q ~
[General]
-Shouldn't you add ''UTAU'' in the tages? Because Momone Momo is an UTAU ~ : / sure why not :^)
[Easnya~]
-What, 1/8 for easy? o.o You monster LOL ( ◜◡ ̅)
00:06:748 (3) - Missing NC mmmm fine imo
00:12:663 (2) - Move to x:160 y:64 done
01:02:522 (1) - More curve. mmmm done
Your map is good ~ @.@ GL with rank ~ :3
thanks for mod Tear!Tear wrote:
[Ruminya~ 7K MX]
- 00:23:544 - Feels like there should be an object here for the vocals you're right , added
- 00:30:093 - ^ ^
- 00:35:480 - The "slam" doesn't fit here. Even though you don't hit all keys at once it still looks very heavy visually and they only belong in loud parts of the music. its a 3 press and 3 release , so it doesnt really heavy imo . and the beat really quite strong there
- 00:56:185 - ^
- 01:13:931 - ^
- 01:18:157 - ^
same as all ^- 01:32:945 (92945|2,92945|5,93157|3,93157|0,93368|4,93368|6,93368|1) - That outro doesn't fit, music gets quieter but you hit more and more objects. I'd just end it at 01:32:945 ah yea, fixed i ended it at 01:32:945
[Shana Lesus] wrote:
[Pewrakonya~ NM]
00:18:367 - add double note Added 1 note at 6
00:30:410 - add note Added note and re-arranged
00:30:621 - ^ ^
00:30:832 - ^ ^
00:31:043 - ^ ^
00:59:142 - ^ Added 5
00:59:353 - ^ Added 1
00:59:565 - ^ Added 3
Thank you Shana and Tear for the mod \o/Tear wrote:
[General]Done
- All diffs should have the redline on the same point, -12
[Pewrakonya~ NM]Removed and left with one note at column 6 at time 01:32:945
- Intro is mapped in all other diffs but not here, consistency would be niceMapped
- 00:24:917 (24917|4,25058|3,25198|3) - This is the first 1/3 partof the diff and I think it should be more readable, for example like this
Re-arranged- The outro ends at a weird moment, I'd end it at 01:32:945 with one object because the fadeout makes it too quiet to use chords.
[Shana Lesus] wrote:
Hi Midge
mod ready
[KKnya~ EZ]
00:06:748 - delete note and add LN up to 00:06:959 It okay with me but I think new players don't like it
00:17:734 - delete note and add LN up to 00:18:156 Don't same sound
00:19:424 - delete note and add LN up to 00:19:846 ^
00:21:114 - delete note and add LN up to 00:21:536 Same sound, okay now
00:26:607 - why LN? delete LN and add note LN not serious needs had different sound like this, nyanyan voice
00:50:691 - delete note and add LN up to 00:51:959 Too hard for newplayers
Good luck
Tear wrote:
Random #osumania mod \o/
[KKnya~ EZ]
- 01:02:522 (62522|5,63367|6,63367|4) - This pattern would be hard for newbies, a lot of work for one hand, what about this It fine, will fix when has another mod like this
- 01:32:945 (92945|0) - I'd end this slider at 01:33:790 because there's just silence after that It you hear once more time with 25% playback, You will rethink about that!
osu file format v12
[General]
AudioFilename: [SDVX II ] Nyan Cat [INF].mp3
AudioLeadIn: 0
PreviewTime: 42241
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
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Title:Nyanyanyanyanyanyanya!
TitleUnicode:Nyanyanyanyanyanyanya!
Artist:daniwellP feat. Momone Momo
ArtistUnicode:daniwellP feat. 桃音モモ
Creator:Midge
Version:KKnya~ EZ
Source:SOUND VOLTEX BOOTH II -infinite infection-
Tags:Rumia- NessieSP Murako Izuriha YunoFanatic Kuo Kyoka Nukedboom meow cat meme youtube remix TEK-A-RHYTHM utau
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Tear wrote:
[Nessienya~ HD]thank you mod!
- 00:52:381 (52381|0,52381|6,52487|0,52487|6,52804|6,52804|0,52910|0,52910|6) - Those minijacks are a big difficulty spike for the map, there's two in a row and for the weakest fingers. Remove one or move one to other columns
hmm...ok Does this make sense? http://puu.sh/8LC5z.png- 01:03:368 - Those SV changes should be a bit weaker, hard to read on first playok change
Thanks for the m4mMaeglwn wrote:
yo m4m
finally getting around to this, might have to break it in parts cause busy today, but that's fine
[General][Easnya~]
- oh god the grid is so large why
WE DONT NEED NO GRIDSNAP
- go check the letterbox in breaks option on a bunch of your diffs, doesn't seem like they're all consistent wtf i did that last time
[Normanya~]
- there's not a whole lot of consistency with sliders mainly in this diff. they all look different, lol. not a super bad thing, just something I noticed
- 00:20:269 (3,4,5,6) - this could be made a little bit more tidy distance snap wise and pattern wise. maybe closer to this? http://puu.sh/8RAam.jpg small thing, I know, but it's a little bit noticeable hehe done, i freaking hate this spot
- 00:35:903 (2,3,4) - space these 3 out a bit, like this: http://puu.sh/8RABn.jpg done
- 00:43:086 (2,4) - small little overlap here, just pull 4 to the side a little bit hwat http://puu.sh/8RYeR.jpg
- 01:04:635 (3,4) - small little spacing issue here, pull 4 away a little bit done
yea, really only small things lol[Insanya~]
- your diff name is confusing. LOL eeehhh should be fine ;n;
- 00:12:241 (1,2,3,4) - not really liking the backwards flow here.
breaks away in a not so graceful fashion. maybe this? http://puu.sh/8RB2L.jpg just flip vertical and rearrange a bit. even flows into the next note nicely mmmm we'll try it
- 00:19:424 (2,3) - blanket a bit off here
and by a bit I mean a lot.. lol. just move 2 around a little bit till it fits in a bit better fixed a bit, didn't wanna be off of ds too much
- 00:23:649 (4,5,6,7) - may be too hard for a normal. guess this is debatable, you can probably keep it, but just for noting yea i thought about that, we'll see
- 00:42:663 (2,4) - overlap here? o.o on purpose :V
- 00:49:001 (1,2) - seems like a mad awkward pause, a slider from 1 to 2 might just be better. the distance between 1 and 2 is really weird with 5 being so close to 1 done
- 00:58:297 (4) - pretty sure this is unrankable. make it so the middle is able to be clearly seen, as it is it's really hard for players to notice which way the slider is supposed to be going. yea fixed, stupid slow sv making it hard to make fancy slider art
- 01:28:719 (4) - this slider doesn't agree with being bent like that.
make it a bit more 3-point like, I guess? as it is, that last anchor is making it look and play really weird screw it, went with something normal ;n;
a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3
- this is definitely an extra diff. I'd consider making something easier than this for an insane, because the jump between hard and insane right now is MASSIVE
hahahaha fuck it, ill get some gd. fml
- 00:11:607 (4,1,2) - this part is a little hard to read. mostly 2. maybe make it more of a triangle looking shape? mmmm we'll keep for now
- 00:37:170 (1,2) - this part also quite a bit hard to read. it might be better if the next slider after 2 was ctrl+g'd, honestly, would make this a bit easier to play nah, i have reoccuring parts like this, would be confusing if i ctrl+g'd
- 00:45:410 (5,1,2) - same thing as with at 11 seconds. flow is weird and a bit hard to read fixed ish
this is kinda hard for me to mod.. can't play it that wellsorry might have to end the mod here
EDIT: I almost forgot, you use a TON of finishes. like WAY too many. use whistle/clap instead rehrgedk
wuzzat wrote:
MORE NYAN CATS OwO
here are my suggestions:
Nukednya~'s Hard doneI hope this suggestions are usefull to you,overall the BM is fun to play ~ Nyan cat FTW
- AR increase to 8 (just suggestion)
samplefish wrote:
Hi! Here from m4m!
[Nukednya~'s Hard]
hp drain might be too hard for combo lengths. i would either -1 hp or make new combos every two white ticks. also im not too big of a fan of the ctrl-h ctrl-j to make the second half of the song.
00:07:804 (6) - fix stack done
00:28:086 (9) - maybe make this a copy of 00:26:818 (6) - mmm i like it like this
01:04:212 (5) - maybe move to http://puu.sh/8qfja.jpg for better flow done
all i got (isuckatmoddinginsanes), good luck with your map!
Julie wrote:
[Nukednya~'s Hard]
00:09:917 - add a circle no for now
00:14:987 - ^ same situation but for a change could this 00:14:776 (9) into a s1/4 slider did 1/2 :V
00:19:107 and 00:19:212 - add circles done
00:24:283 - ^ no because of the muffled sound beginning
00:27:346 - ^ done
00:38:966 - ^ nah
00:52:276 - same sound as this 00:51:747 (11,12), I would move 00:51:959 (12) by one tick, and add a reverse on this one 00:51:747 (11) , since the this 00:51:536 (10) doesn't have the same sound as 00:51:747 (11,12) (Hope I'm not having a super crappy explanation here >,<!it's meant to be 1/3, but yea fixed
00:55:339 (9) - better blanket, use 00:55:128 (8) as reference done
01:02:100 (9) - better blanket, use 01:01:889 (8) as reference done
01:02:944 (2) - Since you have some note really close in your hard, this shouldn't cause much problem
And if you're not changing it, fix the blanket, use 01:02:733 (1) as reference uh, done?
01:08:015 (7) - better blanket, use 01:07:592 (5) as reference done
Yales wrote:
Hey,[Hard]
- 00:07:804 (6) - not perfect overlap done in above mod
- 00:10:128 (5) - NC done
- 00:11:184 (9) - Remove and make this slider 00:11:290 (10) - start at this point instead. It's just too hard for a hard, especially after a triple with quite a big spacing. done Try this
![]()
- 00:17:522 (8,9) - Same here, the idea is good though, but it's really hard i think and the flow is bad here. Same example as above, try this :
done
- 00:25:973 (2,3,4,5) - The 4 notes stream feels weird imo. A triple might be better, or maybe 5. better fits the song imo :V
- 00:32:733 (2,3,4,5) - ^ fixed the section a bit
- 00:36:325 (1) - NC mmm fine imo
- 00:49:846 (5,6,7) - you must be sadic or something xD this is really hard too >< Like... your hand doesn't do a bad move for this pattern, but it's hard to read. tha hard player will be like "what the heck" fine for now
- 00:53:015 (2,3,4,5) - 4 notes weird nah
- 00:56:607 (4,5,6,7) - one more time ekhk
- 00:59:776 (2,3,4,5) - ^ ^
- 01:05:268 (9,10) - I pointed out those things earlier ye
- 01:11:606 (8,9) - ^
- 01:20:057 (2,3,4,5) - ^
- 01:26:817 (2,3,4,5) - ^
Ok, this is a hard one lol. Your combo looks a bit too much sometimes. Try to add a few new combos maybe. That's all I can say I guess...
Good luck.
blackabyss wrote:
sorry for delay to mod your map uvu)/
[Hard]sorry for the poor mod, i think this map rhythm are good. Good luck \m/
- 00:05:903 (3) - imperfect blanket with slider 5 here - 00:07:170 done
- 00:10:128 (5) - this slider is too close i think with previous note. added a slider
- 00:21:114 (7) - ^ done
- 00:28:086 (9) - nazi mod, try to make blanket with slider number 8 like this? http://puu.sh/8ukzx.JPG done because brought up twice
- 00:49:846 (5,6,7) - try to make this slider like this? http://puu.sh/8ukZe.JPG and for pattern suggestion: http://puu.sh/8ul1Z.JPG fixed in my way
- 00:56:607 (4,5,6) - ^ ^
- 00:51:748 (10) - add repeat this slider for better flow. and remove this slider - 00:51:959 (11) nah
- 00:58:508 (10) - ^ nah
- 01:22:170 (9) - blanket isue, try like this? http://puu.sh/8ukzx.JPG done
- 01:26:922 (3) - Unsnapped note resnapped all of them
Frostings wrote:
M4M
[Hard]
00:05:691 (2,3) - blanket better (you only need one sliderpoint) done in above mod
00:13:508 (5,7) - also here. the editor makes pretty curves for you, so you only require one sliderpoint to make blankets perfect: http://puu.sh/8vkrz.jpg
there are actually some more, but won't mention all. You should be able to find them and make them neater done
rhythm is good
hope this helps~
Faan wrote:
hardwtf curve sliders
01:27:874 (6,7) - you can make better symmetry than this surely. fine faanbuttz
K i b i y a - wrote:
M4M
[Nukednya~'s Hard]
- DS seems to be the extremes.
- HR6 >HR5 (In my opinion) done if you meant hp :S
[Say for you]
WOW so great map !!
i hope ranked it![]()
GL
MoodyRPG wrote:
Hey, m4m, only standard diffs
Nukednya~'s HardThat's all I got, good luck
- - 00:28:086 (9) - Try to stack this slider with (6) - 00:26:818 done
- 00:55:128 (8) - Same, stack this note with (3) - 00:56:396 done
- 01:21:536 (8) - Same done
Dark Fang wrote:
[Hard]
- I felt this map like light Insane. in fact, Hard diffs are didn't have many stream like this map. well.. i will mod but you certainly should reduce stream.
- 00:05:903 (3) - just follow osu! editor's clear slider system. it's so ugly done
- 00:08:015 (7) - seriously, many repeat sliders are not good except special case. i strongly disagree about use that slider. others too. mmm i disagree
- 00:25:973 (2,3,4,5) - not good. too hard rhythm as use Hard. whatever, if it used in Insane diff, that is hard to read too. try to find other ways for more playable.^
that took too long, rip nukedboom2007Maeglwn wrote:
yo m4m
finally getting around to this, might have to break it in parts cause busy today, but that's fine
[Nukednya~'s Hard]a pretty okay mapset. there's a few issues imo with the hard and insane, but it's a pretty okay mapset in general. good luck :3
- you got a bunch of unsnapped objects dude. check your AI mod.
- quite a few blankets that look weird in the intro (not in the rest of the song oddly enough o.O) just look for those, I mentioned one
- there's also a ton of copy and paste.. it's a 1:30 map, come on dude
- 00:05:691 (2,3) - not so hot blanket here, kinda obviously off in this case. done
- 00:14:776 (9,3) - messy overlap at the end of 3 with 9 mmmm should be fine since it's not showing at the same time
- 00:55:128 (8,1) - messy overlap here again already done
- 00:58:297 (9,10,11) - weird flow here. maybe make 11 just a regular slider and not a repeat? counts for all other times like this nah
giving you .rar file so you wont mess with the snap again! http://puu.sh/9080u.rar[Shi-Ra] wrote:
Hello, there are mods for your mania chart ^w^
Shi-Ra's Pattern Review:
(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
Ruminya~ MXInside :300:04:265 - how about adding one more note here? (in 1/16) it fits the song well coz according to the sound here goes triplet added
00:15:621 (15621|5) - move this note to 4th column, it'll be more comfortable position for it to begin stair here no
00:24:917 - here goes 1/3 divisor and like for previous diff notes should be placed in this way fff midge!
00:30:832 (30832|3) - I recommend you to remove this note, it ruins your pattern here, opened chord+LNs is more suitable transition for this part without extra note it suits the feeling and the beat is strong too , patterns follow song =/= song follow pattern
00:51:959 - nya~ 1/3 divisor again, make sure that you've mapped it correctly its not my fault #2
01:03:156 (63156|0,63156|6) - four note chord? and without any strong beat or same sounds here...you need to remove at least one note or better both, it won't ruin your pattern its supposed to be 1/8 stream oh god midge! its not my fault #3
01:18:684 (78684|1,78684|5) - and again, there are no any strong sounds, it plays well without extra noting, so I recommend you to remove them oh god midge!!!!!! its not my fault #4!!
Hope this helps, nya~
Good luck :3/
[Shi-Ra] wrote:
Shi-Ra's Pattern Review:[/color][/b]
(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
Nessienya~ HDInside :3HP rate -1 pls, it's not Insane diff ok!
00:01:414 (1414|4) - I recommend you to move this note to 3rd column too coz you have the same sound here like for previous note moved
00:04:688 (4688|3) - misplaced note? it should be placed here 00:04:635 (or maybe I wrong) moved
00:05:586 - missed sound here, check it with lower playback and add one more note to 2nd column here to begin your stair pattern correctlyaddedmoved
00:13:191 (13191|0,13403|0) - I suggest you to move these notes to 2nd and 1st columns accrordinglym it'll be well suitable with your pattern herefixed
00:15:410 (15410|2) - there's no additional sound like previously, so you can remove this note ok removed
00:24:917 - here you need to use 1/6 divisor (or even 1/3) to place all notes correctly in this way
moved
00:35:269 (35269|4) - you can move this note to 3rd column and perform nice transition between third and 2nd+4th column chords here
00:51:959 - here goes 1/3 notes too, so place them correctlyfixed
thank you mod!
fanzhen0019 wrote:
oh it's SDVX!
M4M as req~General
- How about using 7 colors as combo color? xD ill play around with this
Nukednya~'s Hard
Hitsounds
- Whoa so many finishs! actually i used hitsound hopier to copy from insane :S
Arrangement & Design
- 00:42:663 - I think you missed a clap here. whoops, thanks
- 00:25:973 (2,3,4,5) - Even number stream..I suggest remove 00:26:184 (4) -,like what you did here: 00:32:734 (2,3,4) - done
- 00:34:212 (7) - Avoid overlaps. My suggestion: done
Copy paste copy paste..Insane
HitsoundsArrangement & Design
- Nothing I think..
- This diff fits music very much! But I'd want to say that your speed-changing sliders are quite hard to catch.What I can see is 3 main point:
- 00:25:339 (5) - You can avoid overlaps like this.I prefer to put this circle to 00:25:550 (1) - this place. mmm we'll try it
- 00:30:410 (1,2,3,4) - Try to use key combo like Ctrl+H or J to make a perfect symmetry. done
- 00:42:241 (1,2) - Make it parallel plz :O tidied up i think?
Just 3 examples,but these small things are throughout your diff. I hope this could help you in making maps neatly![]()
Squigly wrote:
Sorry this took a while, hope thats ok. Testing takes time out of the week :/
so i honestly cant really suggesting changing anything about the Easy except for maybe a note right here 00:23:649 (3,1) - though i see why you wouldnt put one. yea, fine imo
NormalCant wait for rank <; thanks :3
- maybe make some of these combos a bit prettier, like at parts like this 00:12:663 (2,3,4) - 00:17:734 (5,6,1) - just make it lead more into the next note maybe done
- i honestly dont have many complaints about this either
Hard- even though you put a triplet for the beats, it might flow better if you put a note behind the first in the set 00:10:762 (2,3,4) - mmmm fine imo
- same thing here though put a note rather a tick after the set to have it lead in better 00:22:593 (2,3,4) - ^
- 00:24:917 (10) - this should be a longer slider, only because this part is 1/3 and not 1/4 done
- yu know 00:29:353 (2,3,4) - this makes sense, but keeping for now :S
- maybe one more repeat 00:31:677 (10) - done
- maybe a note on the blue tick before this 00:36:325 (3) - done for now
- possible note on blue tick before to keep it flowin 00:47:734 (7) - nah
- yu kno wut ima say 01:11:184 (5,6,7,8) - elkhhh
Insane- finding things about this was a bit hard, its really nice imo
- i dunno if dis be rankable, probably though 00:37:170 (1) - asked charles, he said it was rankable, but people don't like them :S
- there is a ton of overlay on notes, you might to tone up some of these points like this 00:58:297 (1,1) - fixed because it came up twice :S
- 01:26:818 (1) - oh gosh....pls keeping for now >.<
- i can only think of how confusing this is going to be to play but i really do like it, sorry i couldnt really find much to say about it :/
wtf......my list broke, but fixed
Thanks for mods, aaaaand updatedSeangole wrote:
Long overdue mod lol. Just insane diff
[General]
Add hatsune miku and vocaloid to tags?
[Insanya~]
Just suggestions, nice diff
00:05:691 (2) - I would have a change in direction here from the last slider to fit music better. Maybe something like this http://puu.sh/92qd5/ed3110378a.jpg mmm breaks flow imo
00:08:015 (6,7,8,1) - Increase ds on this stream. Should be moving fast here to fit music increased a bit
00:08:860 (3) - Move closer to next stream and increase ds on the stream? nah
00:10:128 (1) - I think the problem with these type of sliders is that you have increased the sv to fit the sudden fastpaced sound, but the slider is shaped in a way that requires very little movement by the player.
I know that it is only for 1/4 and that means with slider leniency you don't have to move across the slider, but it should at least force you in one direction quickly
Maybe have something like this http://puu.sh/92rRT/2322b48e90.jpg mmm i'm gonna try this
00:12:874 (3,4) - stream jump here to fit music better or at least a change in direction http://puu.sh/92suI/3675f254be.jpg nah
00:13:508 (1) - clean this up? changed :L
00:17:734 (7,8,1) - you can make this more interesting yes but i am bad
00:30:410 (1) - Why no jump? why jump?
00:32:100 (1) - ^
00:43:508 (1) - ctrl + g done
00:43:719 (2) - slider? nah
00:55:550 (1) - ctrl + g, make it something like this http://puu.sh/92tYb/e543b60b3e.jpg changed
01:11:818 (4,5,6,7) - increase ds. maybe something likehttp://puu.sh/92ugq/37c95f6594.jpg keeping for now, i'd have to change the flow after that ;n;
400,48,18579,6,0,P|350:52|311:82,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
252,152,19424,2,0,P|211:180|162:181,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
218,230,40550,2,0,B|191:287|143:267|134:255|127:294|124:305|113:303|27:257,1,200,4|4,0:0|0:0,0:0:0:0:
97,193,41818,2,0,L|41:186,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
175,149,42663,5,8,0:0:0:0:
243,90,43086,2,0,P|173:59|123:75,2,99.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
139,354,5057,5,0,0:0:0:0:
150,323,5163,1,0,0:0:0:0:
148,288,5269,1,0,0:0:0:0:
Ty for the modnyaaaaaa :3lordraika wrote:
Request Mod from Lightning Speed Mania Modding
osuu~
Column |1-7|
[Pewrakonya~ NM]
Reduce the HD into 6(recommended)Maybe if someone else also think so too in another mod
00:49:424 (49424|3,49635|2) - move them 1 column to the left Done
01:00:410 (60410|4) - to 4 Moved to 2 instead
01:15:198 - turns the notes into LN or add 1 LN Turned and rearranged
Thanks T~Tmancuso_JM_ wrote:
Hi! Time to complete the M4M (And really sorry for the huge delay).. Btw, this song is so annoying D: (i'll mod only standard diffs. sorry :/) it's completely understandable. i really do truly hate this song, but im too far into the mods, i can't turn back D:
[General]all should be fine imo, sorry
- Timing: A little thing about the timing, I'd use -12 in all difficulties, because some difficulties starts since the intro, and looks weird having the offset after the beginning of the map. Anyway, you don't need to re-snap nothing, is just a simple suggestion
.
- I personally dislike the finishes spam that you did in all difficulties, sounds bad sometimes, I think you should use Whistles instead of a lot of finishes to provide a better sound, anyway is up to you.
In addition, I find your hitsounding really simple, I think you can experiment a bit more in this song.
[Easnya~]- Rhythmically, the difficulty is so far ok, even though you've abused the usage of 1/1 patterns, anyway this is not that bad. But, the note placement is really messy in all the map, it has a lot of bad sliders, ugly overlaps, etc. I've given you some examples, but try to check the whole of the map to fix that kind of things, I'm sure you can make it better.
- 00:16:466 (2) - Looks better if you center this note. fixed a little
- 00:18:579 (1,2) - Aesthetically, those sliders look pretty bad in my opinion, they are too much curved, if you make them less curved, I think they will look much better. If you want an idea, you can do something like this mmm unchanged, i wanna keep the blanket here
Screenshoot + Code400,48,18579,6,0,P|350:52|311:82,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:
252,152,19424,2,0,P|211:180|162:181,1,99.9999999999999,4|8,0:0|0:0,0:0:0:0:- 00:23:227 (2) - As I suggested you in the first line in this difficulty, I personally think you could center this, it'll look better definetly. center? is it not cenetered enough? :S
- 00:29:565 (2) - This Slider looks really bad if you ask me, due to the exaggerated curve, I think you should do something like this done
- 00:30:832 (4,5) - Fix the spacing between these objects, actually is big comparing with the spacing that you used in the rest of the map. done
- 00:37:170 (4,5) - (^) done
- 00:40:550 (3,4) - This slider (3) looks horrible (sorry, but it is the truth), in addition the flow between these object is weird. I made something to don't touch your pattern really much, you can make something like this (I've fixed the pattern (3,4,1,2) done
Screenshoot + Code218,230,40550,2,0,B|191:287|143:267|134:255|127:294|124:305|113:303|27:257,1,200,4|4,0:0|0:0,0:0:0:0:
97,193,41818,2,0,L|41:186,2,50,8|0|4,0:0|0:0|0:0,0:0:0:0:
175,149,42663,5,8,0:0:0:0:
243,90,43086,2,0,P|173:59|123:75,2,99.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:- 00:44:776 (4) - Move this note around x:384 y:200 for a better flow in this pattern. done differently :L
- 00:49:001 (1,2) - Same thing mentioned before, you could make these sliders less curved to make this pattern nicer than now im going to keep like this because the sliders flow directly into the next note
- 00:51:959 (6) - I don't recommend the 1/3 usage in Easy difficulties. Actually, the length of it is similar as a 1/2 Slider length, and this can make confusion in new players, to follow the next object. Actually, I recommend you to do a simple 1/1 Slider, starting on 00:51:959 - and finishing in 00:52:381 - because it'll provide a better effect in this difficulty. done
- 00:59:565 (1,2,3) - This pattern looks messy in my opinion, all objects are too close between them, and it can be really confusing to new players. Try to do something here, to avoid that pls. mmm keeping for now
[Normanya~]- Looks better than Easy, but still some sliders can look much better, and in some parts the flow can be better as well. I tried to point out those things in my mod, still try to recheck the difficulty by yourself.
- 00:05:903 (2,3,4) - What about Ctrl+G in this pattern and do something like this for a better flow?done
- 00:10:128 (4) - This slider looks bad, simplify this using a simple curved slider pls! cleaned it up a little, but i want to keep that general shape
- 00:14:353 (5) - Hmm.. Maybe something like this done
- 00:24:283 (7) - Actually this pattern is quite long for this difficulty, that's why I suggest you to remove this note, after all is not really necessary. done
- 00:29:565 (2,4) - Would be better if you can improve this slider shape, looks wrong and ugly to me :/. Feel free to contact me if you want some suggestion/idea on how to change that
fixed a little
- 00:39:705 (2,3,4) - Try something like this for a better transition with the following pattern done
- 00:40:550 (5) - This Slider shape could be improved in my opinion, If you want an idea, here you have one done
- 00:42:663 (2,4) - Would be better if you can avoid this overlap, I can notice it during the gameplay and looks bad . keeping for now, it's directly under the other slider so i think it's ok
- 00:49:846 (2,3,4) - The flow in this pattern can be improved, try something like this please! done
- 00:52:381 - 00:55:550 - This section sounds quite empty in terms of hitsounds, try to add some at least here. done
- 00:59:142 - Is it me or are you missing a Finish here? done
- 01:03:367 (3) - This Slider is not following the music really well. In my opinion, you should reduce this Slider in 1/1 and add a note in 01:04:212 - mmm fine imo
- 01:18:579 (7) - Just a little thing, that you should consider here, this slider could be improved. done
- 01:24:917 (5) - (^). Feel free to contact me here as well, if you want to know my ideas
eeehh improved a little
[Nukednya~'s Hard]- Well structured, but is quite confusing sometimes due to this weird spacing and those kick slider with tones of repetitions. I think fixing the things I've mentioned in my mod, this diff. will become better (I hope so).
- 00:11:184 (5,1) - Well, this pattern is pretty confusing if you ask me, I think players will expect the end of this slider closer than the next slider (1) and not as you've done here (further than the next slider). I personally think a Ctrl+G will fix this issue, because I think a jumpy pattern between (4,5) is easier to read. done
- 00:17:734 (10) - This slider has too many repetitions, and could be confusing (or boring) to some players. I recommend you to use 2 sliders with the same number of repetitions instead of the current pattern. done
- 00:18:579 (1,2) - This jump is just useless here, and plays bad. To fix that, remove the repetition from this Slider and add a single note (in 00:19:001 -) around x:292 y:4 done
- 00:20:691 (8,9) - You should reduce the spacing between these objects, actually this pattern plays weird to me. changed the pattern
- 00:23:015 (5,6) - Same thing stated in the first line in this difficulty, goes for this line, I think you could fix that with a ctrl+g or something but would be better if you don't leave this as it is. done
- 00:33:367 (5,6) - The spacing here is confusing :/.. Because a lot of 1/2 patterns look like this, and this pattern is in 1/4! D:. Make sure to fix that pls (and check the whole of the map, is not the only that I've seen, but I don't feel mentioning all of them). did something
- 00:47:417 (5) - Remove this note please because there is no sound in this place. done
- 00:49:846 (5,6,7) - This jump is quite excesive for this difficulty. I highly suggest you to reduce it! mmm i think hard players can understand kick sliders
- 00:58:719 (4,1) - Ctrl+G in (4) pls, as I said before (in the first line for example). done
- 01:04:001 (4) - Use a single note in 01:04:001 - instead of this 1/4 slider pls. There is no sound over the blue tick, so this sound just unnecesary. done
- 01:29:353 (x) - Hmm.. Add a note here (? Sounds good imo.done
[Insanya~]
• Actually this difficulty is too difficult to be handled by me in terms of gameplay, that's why I've asked to some players for a opinion in this aspect. Actually, they agreed the difficulty is challenging but predictable still, some of them think you overuse the slider speed changes, I'll focus on that sometimes and in some other aspects ofc- Uff.. This diff. took me a lot of time :/, still has a big room for improvements, still, if I see testplayers opinions, this difficulty is not that bad, just need more opinions and mod. Go for them!
- 00:05:057 (1,2,3) - Try to start the map in other way, actually this flow weird to me, so I think if you do something like I'll show you in my screenshoot will provide a better flow to the following pattern. keeping for now, will change with more comments
Screenshoot + Code139,354,5057,5,0,0:0:0:0:
150,323,5163,1,0,0:0:0:0:
148,288,5269,1,0,0:0:0:0:- 00:06:325 (5,6) - Would be better if you reduce a bit the jump between these objects, actually is too high comparing it with the previous and next objects. Maybe an equal spacing between (5,6,7) would make this better, so, try placing (6) around x:468 y:224 im trying to have it "ease" out, the ds increases with each slider
- 00:14:565 (1,1,1,1) - When I see this with the testplayers, I see that they didn't move the cursor really comfortable due to the low Slider speed, and the spacing that you've used. I recommend you to increase a bit the slider speed here (at least into 0.75x) and reduce a bit the spacing between these objects. done, not changing ds though :S
- 00:16:255 (1) - Hmm.. You can maybe fix this Slider shape, because looks pretty bad actually
. In addition, you overused with the slider speed change and with this jump, I see it is causing trouble on players. Would be better if you reduce the slider speed and/or the jump a bit. did something
- 00:17:734 (7) - Hmm.. Add a New combo due to the Slider speed change (? done
- 00:27:029 (1,1,2,3,1,2,3,1,2) - This pattern overlaps the next one and make this pattern weird to play, I tried different things, but I couldn't make a better pattern, but try to fix this by yourself cuz is your map
fine imo :S
- 00:28:508 (1,2) - The jump between these object is really high and plays bad. Try reducing it, at least a bit pls. done
- 00:35:903 (1) - Comparing with the previous part, this slider speed redution is really sudden, consider at least increasing it into 0.80x to make this more enjoyable. done
- 00:50:691 (1,2) - Move these notes around x:144 y:16, this plays better than this high jump and this sudden stack, believe me. done
- 00:55:550 (1,2) - Uff.. This was too sudden as well. Reduce the Slider speed and this jump pls! reduced sv but kept jump
- 00:58:297 (1) - You've reduced the music too much comparing with the density of the map. As I told you before, make sure to increase it around 0.85 - 1.0x fine imo
- 01:00:410 (1,2,3,4) - What about using a pattern like this one. Aesthetically looks better imo and plays well too. done
- 01:01:677 (1) - I didn't catch this Slider speed change, the music goes in a similar pitch D:! Increase the Slider velocity here pls! changed to .75, we'll see how that plays out :V
- 01:04:001 (1,2,1,2,3,4) - Hmm.. This pattern is too much overlapped :/, I'm not really motivated right now but maybe you can fix this up by yourself reduced the overlaps
- 01:07:170 (1) - Please! Use at least 0.80x here (in slider velocity ofc), previous patterns go too fast, and you've used 0.50x here.. Don't you think is too sudden this? done
- 01:21:959 (1,2,3,4,5) - Why 0.5x in this section when the density in the song is the same? Use 1.0x here please! done
- 01:24:917 (1,2,3,4,5,1,2,1,2,1,2) - I highly suggest you to avoid that. You've used a lot of Slider speed changes here and this is really unpredictable at the time to play the map, I know you can find a better variation here. fixed a bit
Well, I wanted to mod all difficulties, but actually this song is really annoying to me and actually I lost too much time modding your standard difficulties.
A general opinion, I think all of them need more work and mods before to be consider ''ready for rank'', and the difficulty spread is poor too, so, make sure to work in all the points that I gave you!
Oh.. I almost forgot a tiny tip xD, try to use Grid Snap 4, it'll help you to make nicer patterns!
That's all from me!
I hope this helps you to make all difficulties better!
Best of luck on your map!
thanks for mod!~lordraika wrote:
Request Mod from Lightning Speed Mania Modding
osuu~
Column |1-7|
[box=Full Mod Inside][General]
[Ruminya~ MX]
00:31:360 - from here isnt it better to make half and half stairs? no
00:45:515 (45515|4,45515|2) - trust me, its better to move the 3 to previous yellow line at 3 , and 5 at next yellow line at 5
00:54:494 - ^ , or make LN for variation
01:05:903 - ^ stairs is better for this one
01:08:438 - ^
ah this was the snap error where all my 1/8 was messed up , i fixed already ;w;
XD i wont mention this again, if u apply it, its better to apply to all of the rest
01:15:198 - convert some notes into LN here? or add 1 LN(u might wnt to move some notes ahead tht blocks the way XD) i prefered the 1/8 streams
01:03:367 - from here try to reduce the notes and LN because of the sounds. i reduce the LN volume instead
Thanks for mod, I'll try to get on yours asap.konoshin69 wrote:
hello~ m4m from #modreqs ;D (my bm http://osu.ppy.sh/s/181634 )
normanya standard
move 00:46:043 (2) - so it doesnt overlap with 00:47:734 (4) - (or the other way around)
at 00:52:593 (1) - try something like this instead http://puu.sh/9ikpW/5f0e145a22.jpg
i realized theres no spinner throughout the song; try adding some
eeehh, they're both fine imo
nukenya's hard
lower AR by 1 or 2
00:08:015 (7) - dont have so many repeats, try changing the slider length or figure something else out, the repeats dont seem to work very well in my opinion
the notes are really crowded here 00:17:522 (8) - fixed
also crowded 00:51:536 (10) - fixed
try to possibly change the combo colors for both difiiculty but its k if u remain with the default colors
hope that helped, gl with the map :3
NaxelCL wrote:
[Nessienya~ HD]
*Renamed to Nessienya~ HD+
00:07:593 ~ 00:07:910 - move all to one left column ~ hand balancechanged
01:16:888 - suggestion : https://osu.ppy.sh/ss/1686374 ~ more easy to play changed.nice idea
thank you mod!
lordraika wrote:
Request Mod from Lightning Speed Mania Modding
Column |1-7|Full Mod Inside[General]
[Nessienya~ HD]
00:28:508 - add 1 LN herechanged
01:08:438 - convert the notes into LN or add 1 LN no![]()
01:26:396 - ^ no
thank you mod!
Reeeaaally good mod, thanks!IamKwaN wrote:
Hi, from my queue here.General
- First of all, you need to reduce your background size. It's currently 1.30 mb with a .png format. Convert it to a .jpg file and help reduce the size efficiently. will do
- Haha, would your Hard diff be more consistent with others if it's renamed to 'Nuked's Hardnya'? nah, gd's have the nya in the name
- Better use custom combo colors to match the background color. will do
- I am doubtful about the song's title and artist. Is there an official source? Coz I can't find one on web orz... Instead, I find something from here, but none of them matches with your song. ive been told it's what i have, so no :S
Insane
fixed ish
- For streams, I prefer using 'Convert this slider into stream' function to maintain a consistent spacing of streams, coz I saw many of them are on and off with much error, for example, 00:13:931 (3).
- 00:06:748 (7) - This is 1/8 snap instead of 1/12, 4 dings instead of 6.done
- 00:14:353 (6) - ^ done
- 00:14:353 (6) - Does this beat sound heavy compared to other blue ticks? Add a circle here. wha
- 00:15:410 (2,4) - Stack these two, kinda obvious done
- 00:19:001 (4,5,6,7) - It would be more consistent if you do a similar trick by using progressive spacing like 00:06:959 (1,2,3,4). fine as is
- 00:37:170 (1) - I don't know if this would violate this rule, try ask a BAT! asked a bat, they said it was ok
- 00:39:283 (1) - Is this anti-jump intentional? Spreading it apart from previous sliders seems more comfortable to me though it has NC as an indicator already. moved a little
- 00:39:494 (3) - mentioned above, 1/8 instead of 1/12, same applies on 00:43:508 (1) - 00:45:410 (5) - 00:54:494 (3) - 01:03:156 (2) - 01:05:903 (4) - 01:08:438 (1) - 01:15:198 (5) - 01:18:579 (5) - all fixed, thanks for finding these T~T
- 00:55:550 (1) - wow, this slider's shape really bothers me lol fixed, wanted to keep the curve to emphasize the sound though
- 00:56:818 (4,6) - Why not making them parallel like 00:56:607 (3,5)? Look more neat and aesthetic imo. points back to the initial circle
- 00:58:297 (1) - ;w; Can I mention the shape of slider again? fine imo
- 01:00:832 (1,2,3,4) - Personally, I think sliders can be applied here instead of 00:59:987 (1,2,3,4), the feeling sounds more appropriate.
- 01:23:015 (1) - Like 00:37:170 (1). nah
- 01:25:339 (1,2,3,4) - Are these worthwhile to have some NCs for noticing players of SV changes? done
- As for the hitsounds, where is S:C1? Or its just simply default sample? default lol
- 01:25:339 (1) - Remove the finish on tail.done
- Last but not least, some personal comments on this diff. Anti-jumps make the arrangement crowding, for example, 00:22:170 (1,2,1,2,3,4,1,2,3) - 00:49:212 (1,2,1,2,3,4,5,6,7). Well, it's a feature of this diff, so just go ahead! yea, these are fine :S
Secondly, slider shapes are annoying, e.g. 00:27:029 (1). I strongly recommend you making them more beautiful by making good use of anchors.. ;_; Also, do not abuse usage of 1/12, all streams should be 1/8 snapped instead.Hard
- Frankly speaking, this diff consists of many 1/4 jumps (00:20:691 (8,9)), some quartets like 00:53:015 (2,3,4,5). For this reason, the difficulty is kinda high imo. Consider reducing the star rating by using consistent spacing and decreasing numbers of harsh pattern like 00:38:015 (8,9,10,11,1). Usually, we can only find this kind of placements in Insane and we use reversed sliders instead in Hard. fixed
- 00:20:691 (8,9) - DS is not consistent and it misleads players to hit it as 1/2 instead of 1/4 comparing to spacing of 00:20:480 (7,8). This error happens quite a number of times throughout the whole diff, for example, 00:23:015 (5,6) - 00:26:184 (4,5,6,7,8). Okay, I stop spamming you on this, you can check them yourself one by one. yea ill run through this map
- 00:40:128 (4,5,6) - With such short and different reversed sliders, it's very difficult for players to be aware of. Also, the stresses are on 00:40:550 and 00:40:973. My recommendation is to use slider heads on these stresses like this:done
- 00:45:832 (2,3) - Improve this blanket a bit. done
- 00:51:536 (10,11,12) - Kinda crowded and somehow difficult to read the reversed sign. Rotate it clockwise like this: done, nice call
- 01:05:374 (11) - Drum stress on 01:05:480 but not on blue tick, change it in this way: done
- 01:11:712 (9) - Similar to above, separate it into two reversed sliders with heads lying on white ticks at 01:11:818 and 01:12:241. Add a circle at 01:11:712 too. done
- 01:29:565 (10) - You may want to NC here even it's the last note. nah, this is fine
- Keep the clap pattern consistent, I saw you add claps sometimes on 2nd white tick only, sometimes only 4th, sometimes even both. Is there any implication behind? i really wish i could see hitsounds :c
- 00:18:579 (1) - finish on head?
- The song itself is monotonous and pattern of finishes and claps can be quite straightforward, like claps on 2nd and 4th white ticks, finishes on 1st tick. Take a look at Insane and you can find something useful! hitsounds are simple because song is repetitive, but yea :S
Normal
- 00:22:804 (2,3,4,5,6) - Quite harsh in normal in the sense that note density is too high. I suggest reducing it: eeehh fine imo
- 01:16:888 (3,4,5,6,7) - ^ Sacrifice some rhythm to make it easier, don't forget to NC on 01:19:424, for example: removed some notes
- 01:26:184 (6) - NC here and remove that on 01:28:086 (1), coz what you did is NCing every two white ticks. done
- Similar to Insane, there's large room for improvement of slider shape. Personally, I don't prefer shapes like 00:10:128 (4) and 00:35:903 (2). Something like 00:40:550 (5) is good, but there's still space to adjust positions of anchors to make it symmetric and tidy. fixed :S
Easy
- 00:27:874 (5,1) - Stack them perfectly.done
- 00:51:959 (6) - Improve the flow by altering the direction of curvature: done
- 01:29:565 (7) - You may want to NC here even it's the last note. fine imo
Good luck!
Ty for the mod \o/NaxelCL wrote:
Nya from the team modding queue with Remillion Cross : t/211443
[Pewrakonya~ NM]
00:24:653 - add in 7 - like the pattern you used in 00:24:917 Added in 6
00:24:494 - move to 4 - if you used the suggestion , of i'm give , need to move to 4 Moved to 7 instead
01:20:269 - suggestion : https://osu.ppy.sh/ss/1686366 ~ lol like this much , and the pattern if you used , very complicated to normal players.Added
Go go go go for rank.!!!!!!!!!!!!!!!!!!!! , I'm shoot a star , good luck!