All right then Feith's mod accepted, agreed some changes, but just I won't remove first Kiai time here, it's good place I think...
Thanks for mod, great...RatedNC17 wrote:
Hello~
[Normal]
01:32:682 - kiai during break even if it's in the other diffs i would suggest removing it I've ask BAT, it's still allowed...
01:46:773 (1) - this note goes off to close to spinner. perhaps remove it or shorten the spinner to 01:46:319 I'm confused, clash with RandomEffect mod, he ask me to extend it before... :'(
Not that all bad for a normal Nice to hear, thanks...
[Hard]
00:41:546 to 00:44:273 - i feel that the sliders could be spaced out a bit. having them end and start at the same spot gets repetitive Hmhmhm you're right...
01:12:682 (2) - this overlaps awkwardly with (1,2,3,4) perhaps move it over or put (2) in the same spot as them My aim is for make cilcular (1,2,3,4) so I keep mine...
01:25:182 (1) - flip vertically so that it creates a blanket. looks nicer Me too...
01:32:682 - that kiai suggestion applies here Same reason...
02:03:364 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - this combo goes on for a while. maybe split them in half Fixed
02:07:000 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ - ^
02:14:273 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - ^ - ^
[Insane]
00:07:455 (1,2,3) - this is a bit hard to read. perhaps space this out. it also give (4,5,6) a more clearer sight It's the challenge... :>
00:07:910 (4) - NC No, because (1,2,3,4,5,6) follow "Parajikurorobenzene" lyrics here so I won't change it...
00:11:546 (4) - NC - ^
00:15:182 (4) - NC - ^
00:23:364 to 00:26:318 - these all go off at the same spot. to avoid repetition. space them apart from each other
00:27:000 to 00:29:954 - ^ applies here to I'll only apply to 00:27:000 to 00:29:954 only to make variation... :>
01:06:091 (4) - NC Same reason...
01:09:728 (4) - ^ - ^
Thats all. nice map Thank you very much...
Thanks for your little bit modding...Mystima wrote:
Hi, from my modding queue
Normal:
00:59:955 - a hitsound is missing here Yes music beat is up but no problem I think...
01:41:091 (3) - and 01:42:910 (3) - i would move these hitsounds 1/4 to the right (blue) Whoaa nice idea you're pretty smart... ;D
01:44:500 (3) - same principle as before, i would extend this slider 1/4 to the right (end on blue) - ^ :>
Hard: *
Insane: *
Overall: good map Nice to hear, thanks...
Ethercastle wrote:
From my queue...
Well, I will try to refrain from posting too much style-changing comments in my mod, but let me be honest here, I don't really enjoy the, albeit unique, style of your map (reminds me of some soulfear maps, for example this http://osu.ppy.sh/b/66465, but fear's mapping fits the music much more than yours). It's interesting at first but soon gets boring due to the monotonous repeat of the same rhythmic structure, which is due partially to the music itself but I do think there're space for improvement. Will try to suggest some ideas but merely suggestions, as I've no idea how to map with this style you are using.
Alright no more random bs.
[General]
Seems fine.
[Insane]
Suggest CS-1, as I feel that the map is a bit too empty with CS5. Also, CS5 makes a lot of triplets really hard to click, especially with hard rock.
No, because CS chronological with other diff. Yes you're right looks too empty but no problem here. Yes hard for click and especially if use hard rock mod, no problem because it's the challenge...
This diff is way too random for you, seems that you are just putting whatever pattern that you think of. The link between the pattern and the music is quite weak imo. Also you don't have to make a pattern for all triplets in the vocal, could use something different (you could probably have a look at Yousei Teikoku's Asgard, which have three ranked versions, may be inspiring I feel.) Heheheh... :>
00:06:546 (1,2,3) - inconstant spacing. Happens a lot afterwards so I won't repeat this for every single case. You probably need to check and make sure the spacing is constant (1.0x) for all the triplets of this kind. No problem here, it's really sure I use distance snap consistency...
00:09:500 (3,1) - the spacing here is way too extreme, which doesn't fit well as there's no obvious "jump" in the music Ooops you're right, doesn't fit the music well... :>
00:10:409 (3,1) - ^ - ^
00:10:864 (3,1) - ^ - ^
00:11:546 (4,5,6) - pretty weird overlap, suggest removing it.
00:11:773 (6) - actually two syllable within this slider. the first one ends at the red line. Suggesting replacing it with a slider + a cirlce. Also, curved slider may fit the vocal better.
00:15:410 (6) - ^
00:20:182 (1,2,3,4,5,6,7,8,9,10,11) - fix spacing and make sure that the curves are smooth No problem about spacing here But I fix the circle...
00:26:318 (3,4) - expect a slider here due to the vocal You're genious! Why I can delay about this... :/
0 0:29:954 (3,4) - ^ - ^
00:33:364 (7,8) - ^ - ^
00:36:091 (1,2) - for this part you are using both curved and straight sliders, but I can tell the difference of them as the vocal the correspond to are quite the same. Will suggesting using only one type of sliders.
00:34:728 (1,2,3,4) - try make some geometric shape out of it, e.g. a kite or something like that. current arrangement is quite messy. You may also considering some jumps for 3 & 4, like you did for 00:40:864 (5,6,7), as the vocal does suggest jumps.
00:36:091 (1,2,3,4,5) - ^
00:37:910 (1,2,3,4,5) - ^
00:42:455 (3,4,5,6,7) - you may considering using some overlapping patterns. Arranging everything is a line/curve gets boring. The vocal at 00:42:682 (5,6,7) do suggest some back n' forth jumps (due to the pitch of the first and third note being identical).
00:43:364 (1,2,3,4,5,6,7) - ^
00:50:637 (1,2,3,4,5,6,7) - make sure the curve is smooth. Anyways this plays kinda weirdly, don't know how to change though. Ok fixed...
00:54:273 (1,2,3,4,5,6,7) - use curved sliders as you did previously. No, I want to make variation...
00:59:955 - missing circle No, in this map I follow the singer only. And you can see the max combo is pass 880x so I won't change it whoever ask me sorry...
01:02:455 (3) - straight slider?
01:20:864 (3,4) - slider Ok...
01:24:387 (2,3,4) - ^ - ^
01:31:773 (3,1) - ^ - ^
01:33:819 (10) - like this slider, fits the music well Thanks...
01:58:137 - mussing circle You know right?
02:06:091 (7,8) - that overlap... well I like such overlap in, e.g. Rin's Utatabigarasu, but I'm not fond of the overlap here, perhaps because the vocal here is not as surprising.
I will stop here. Can't really continue modding as the map is getting annoying.
You should really check your map and fix obvious spacing issues first. Also try to make more interesting pattern that fit the music better (I know this is a really generic statement, but I can't think of a better way to say this). Yes you're right I think this beatmap especially for insane diff is boringable. I should remap to make new pattern...
Feel free to ask me for a recheck if you feel satisfied with the map yourself. Thanks I appreciated it . I'll ask you to recheck later...
Sorry if some words are kinda rude. No problem, you've give appologize...
Thanks for mod. Sorry I too late reply your...No Dap wrote:
Mod request from modding Q
[General]
I don't know if 800 x 589 BG is acceptable Ooops maybe some wrong when I change it's BG.... Double check
fill out source. Halllah why I should forgot to change background source orz... :/ (I think Kagamine Rin, Len sang this, if I'm not mistaken)
[Normal]
00:18:137 (5,1) - they overlapped, and look ugly I don't mind... :>
00:19:500 (1,3) - ^ Ok for this, looks ugly...
00:44:500 (3) - [img]http://puu.sh/6MBTw.jpg It's look ugly...
00:47:228 (1,3) - blanket Fixed...
01:13:137 (4,1) - overlapped No problem I guess...
01:18:591 (2) - remove curve and make it parallel to 01:19:500 (3) - It's okay for me...
01:24:046 (4) - remove curve - ^
around 01:30:000 you don't have any notes during KIAI time.. Sure for break time...
01:41:205 (3) - Normal Players usually can't distinguish blue tick notes. Use a slider like 01:44:500 (3) Great idea... :>
01:43:023 (3) - ^ - ^
01:57:682 (4,5,1,2,3) - Also, 01:58:364 (1,2,3) - overlapped No problem I guess...
02:23:591 (1) - I have the feeling, from this note the difficulty goes up pretty high. Oh well, I guess it's ok You're right. Congratulations you got 100 point!
[Hard]
00:32:910 (6,7) - blanket better Hmhmhm looks nice
01:40:410 (1,1,1,1) - these spinners might piss off some people.. I've extend all to blue line Except the last spinner...
02:14:273 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Try to make go in different directions
I doubt if this is DT'ble lol. Because I've no any idea to change it. But I'll think later...
[Insane]
Too hard. That is all to say. I'm sorry No problem this diff is confusing indeed...
Hope it helped ><
Thanks...al2e10 wrote:
By AL2 modding queue
==General==
Circle a bit too dark...
==Insane==
-- Combo Problem --
00:40:182 (1) - No point to new combo Opps... :>
01:18:364 (1) - ^ - ^
-- Sound --
-- Spacing --
-- Other(S) --
00:18:819 (1,2,3,1) - I think it will cover the finish of the slider and make it unrankable Beat is far enough to slider so no problem there...
00:26:319 (3,1,2,3) - Slider cover notes this time :3 Okay for this because beat from slider is near away...
00:59:955 Missing note? Since music soft there, I won't do it is better, doesn't fit the music imo...
01:32:682 If you need to increase the spead of the slider, you should make a warnning... (Old style modding, but i dont know now) I'll think later. If I don't need to make warning I'll skip it...
==Hard==
-- Combo Problem --
-- Sound --
-- Spacing --
-- Other(S) --
00:35:864 (4,1,2) - This pattern is kind of missy for player... Stack leniency is the answer, so I won't change it...
00:49:728 Why you No vocal there and more fit the music...
02:01:546 (1,2,3,4) - make 3,4 the same distnace with 1,2 No, doesn't fit the music well...
==OVERALL==
LIKE :
DisLIKE :
A bit boring for the same pattern of the map..
Smae pattern of the song cant make a better map X_X I can't fix this since this song has a same rythmic structure so nothing I can't do besides make same pattern...
BIG GOOD LUCK! I hope so...
Sweet Vanilla wrote:
modding~
M4M from pm ask
lol ... another 1st map..
[General][Normal]
- normal diff should be showed as 3 or under 3 star rating I'll try to reduce it
- change a clear and beautiful background, it is very important you know! Did you mean I must change background into the better? If yes then I disagree. I think it's a very simple image also I can't found better than current...
- suggest only leave 2 combo colors for this map, red and yellow. that makes your map easier to read. No I love those color also no problem if the note easier to read...
[Hard]
- 01:21:319 (5) - spacing 0.5 Fixed...
- 01:25:410 (1,2) - spacing 1.14 - ^
- 02:26:773 (1,2) - overlap + 1.34spacing it is hard to read for beginner I change by mine...
- 01:32:682 - do not put kiai during breaktime it is un No, I have read the ranking criteria and I see no regard about break in kiai time. Also I've ask BAT and it's still allowed...
- 00:36:091 (1,2) - you should know it is unreadable in hidden mode why? because how player discern hitpoint at 00:36:091 (1) - head or tail? plz change it Stack leniency is the answer. Stack leniency is good enough for me and not so confusing...
- 00:50:637 (1) - spinner here is too short, it may disturb player's rhythm. I don't mind... :>
- 00:51:774 (1) - it is confusing, you did not map note at red tick, and this slider also break player's rhythm No problem, I follow the vocal...
- 00:55:410 (1) - ^ (may change to 3 short slider,imo It's will increase diff...
- 01:03:364 (1,2,3,4) - it is confusing too, plz separate them, it is a bad flow (would not be recognized by bat Same reason as your mod at 00:36:091
- 01:32:682 - do not put kiai during breaktime it is un Sure you know...
- 02:09:728 (5,6) - it is unreadable in hidden mode, 5 and 6 would show out at the same time but you do a overlap here You're right, I'll change later
- 02:21:319 (9,1) - ^ - ^
[Insane]that's all, good luck
- enjoyable map~ just something should point out, It is playable D: and SS is not very hard Nice to hear so most player can enjoy this map imo. Thanks for testplay...
- you should open aimod and fix unsnap notes Oooopsss... c:
- 00:52:000 (6,7) - spacing should be fixed,it is too big jump but no loud sound here for so big jump,00:52:228 (7) - move to(200,360 Emh, maybe it's just a mistake when I mapping...
- 01:02:455 (3) - slider too bent You're right, looks not good...
- 01:09:273 (1,2) - suggesting change to 3 circles, because you mapped it with 80% overlap, it is very hard to see the note. I'll think later...
- 01:09:728 (3) - and this one, suggest to change in 2 circles, for tidy as 01:13:364 (4,5,6) - done - ^
- 01:14:841 (3) - ^ - ^
- 01:39:955 (1) - long slider after 01:39:955 - is not suitable for 2.0xbpm, you should reduce the sv to keep the slider slowly No, I think the slider speed fit the singer well...
- 02:28:819 (1,2,3,4,5,6,7) - they are too "normal" in this diff I don't mind... :>
sorry for edit many times, i might feel tired when modding Thanks for mod . But you shouldn't constrain yourself. Don't hurried when modding. A good mod is take more than one days so you can mod in detail and useful for users. As my mod on your map, I take it 3 days (but I don't think it's a good mod since I don't much helped you).
KiyoshiX101 wrote:
From my Queue.
[General]
You may put a background of 1024x768, or the widescreen resolution( I don't remember the size) ;w; Current is no problem I guess...
[Hard]
00:15:410 (4,1,2,3) - Overlaping objects in Easy is not nice in my opinion :/ What is the really diff you mod here? Hard or Easy?
00:18:137 (5,1) - ^
Well that happens quite often here, that's my issue only. Ngehh...
[Hard]
00:50:637 (1) - I think this spinner is very short. Since auto still can reach more than 1000 bonus it is no problem...
01:10:637 (1,2,3,4,1,2,3,4) - I don't get why you do this while you can make some beautiful patterns out of them :/ But anyway it's not a bad pattern...
01:32:682 - Just no. Why Break at the beginning of the Kiai time? o.O Map it please :c Waiting a BAT...
02:04:273 (1,2,3,4,1,2,3,4,5,6) - I dislike this kind of overlapping between the objects, I'd suggest you to do something else, if you don't, it's alright. It's just my prefference. Overlap is not a problem...
[Insane]
01:39:273 (10) - Stack it to 5? it looks somehow ugly like this~ It's would break distance snap...
01:39:955 (1) - and then this with 10. Looks bad... :<
Well only that in the insane, I didn't find anything serious. But the map feels kinda... Boring? Maybe I just don't like the song.
Poor mod but it's simply mapped, there's nothing fatal you shall be warned for. Good luck~
Yeah sorry I not give you kudosu because some you mod is just like "comment only" you didn't give me a suggestion/reason why you ask me to do it for example : "01:10:637 (1,2,3,4,1,2,3,4) - I don't get why you do this while you can make some beautiful patterns out of them :/" I don't know what should I do because you not give me a suggestion. Really sorry if this kinda rude. Also you know that you dislike my beatmap song but why you constrain yourself to keep modding. But anyway thanks for come here...
10crystalmask01 wrote:
Ello, mod from queue o̿ ̭ o̿[General]
*Background needs to be 1024x768 or 1366x768 in dimensions. The current is no problem I guess
[Normal]
00:08:137 (3,2) - Ugly overlap, please fix. You may end up having to create an entirely new flow for the rest of the notes after 00:09:500 (2) - to...sorry No problem I guess...
00:15:410 (4,2,3) - ^ Same suggestion as above. - ^
00:19:500 (1) - Try to make this blanket 00:18:137 (5) - 's tail instead. Otherwise, this is also a bad overlap,and needs to be fixed. Changed by mine...
00:21:773 (5) - NC? Ok...
00:26:319 (7,2) - Terrible overlap, player cannot see 00:27:682 (2) - . - ^
00:34:500 - Consider adding a note here with a whistle, it gives a better finish to the chorus. Added but I prefer to insert finnish more fit the music imo...
00:44:046 (2,3) - move apart, so they're not attached to each other. It'll help get rid of that crowded feeling on this part. Changed by mine...
00:45:864 (2,1) - Stack or move apart, but DO NOT overlap these two notes. Ehh...
00:48:137 (3,2) - ....
00:58:137 (3,4) - Do not use this stack technique in a Normal diff. It will confuse players (in a bad way). All right I replace with slider reverse...
01:32:682 - The chorus is still going, so why is there suddenly a break in here? This isn't a good spot to be placing a break, so continue mapping from here please. Waiting for BAT...
Normal mode still needs a lot of work. I'm still surprised nobody's pointed this out - there's still a lot of weird, confusing overlaps in this diff. Work on fixing all the bad overlaps in this diff. Objects should look nicely spread out and apart from each other, so it creates a neater flow.
[Hard]
00:27:455 (2,4) - Move more apart please, so they're not attached to each other. I don't mind...
00:45:182 (1) - Flip vertically, so it can blanket 00:45:864 (2) - better. Flip verticalied...
00:46:319 (3,4,5,3) - Another bad overlap. You really should consider remapping this part. Alim ah. Overlap is not a problem...
00:50:637 (1) - Not a good spot for a spinner. Disagree...
00:54:273 (1) - ^ - ^
01:31:546 - 01:32:682 this place is a good spot to add a spinner, because the spinner itself will follow the vocals long hold on the 'koui' Yes you're right but it's will too short...
01:40:410 (1) - Another bad spot for a spinner. You know...
01:42:228 (1) - ^ - ^
01:44:046 (1) - ^ - ^
01:48:819 (1) - ^ - ^
01:52:455 (1) - ^ - ^
01:58:137 - Don't randomly decide to skip this spot, it also needs a note. Please add one here, so it keeps the consistency going. Never, I follow the singer not the music...
02:03:137 (3,1,1,3) - This overlap... Hmhmhmhm
Still has that same overlapping problems as the Normal diff, but not to an extreme extent I guess.
[Insane]
Can't really say much about this diff - yet.
Hope this helps. Thanks for modding...
Thanks all...Kibbleru wrote:
Vocaloid song from our queue
[General]
Have some more variety in your maps. (although i know its hard for this song) but you basically just followed the same rhythm for the entire mapset, and, to be honest, it gets boring. especially how its nearly 3 minutes.
[Insane]
use grid level 4
00:07:000 (1,2,3,1,2,3,4,5) - hard to read No problem since this is an Insane diff...
00:12:455 (1,2,3) - ctrl g for better flow All right...
00:13:364 (1,2,3) - ^ - ^
00:14:500 (3,1) - stacking this makes it kinda hard to read
u have a lot of triplets using 3 circles. try to add some variety. maybe a 1/4 slider with reverse sometimes? I'll think later...
00:19:046 (3,1) - awkward flow put it like this maybe Doesn't need to considering about flow, this is the challenge... :>
00:32:114 (3,2) - weird overlap No overlap...
when you have so notes coming so fast, try increasing ur distance snap. it gets really confusing when they're crowded together (hold alt and use mousewheel) I don't mind...
00:45:182 (3) - 00:45:296 - feels like you need something here. not just putting it in the middle of a slider I follow "shinya" vocal here, so if I add note there feels not fit the vocal...
00:52:455 (1,2) - awkward flow~ Fixed the spacing...
00:53:364 (3,4) - i wouldnt stack this Me too...
01:06:319 (9,1) - bad overlap- try to avoid things that just barely touch, or unplanned overlaps. If you want to overlap, make sure it looks nice
01:08:591 (4,5,6,1,2) - again, gets hard to read cuz the notes are crowded up No overlap... :/
01:08:591 (4,5,6,1,2) - surely you can make a better star than this, this one looks flat lol But I still love it...
01:33:819 (10) - why does the slider velocity change so much o_O? Edit: woah.. 2.0x slide velocity multiplier wtf?!?! i mean, its fine to change slider velocity but 2.0, in all honesty is wayyy too much for a song like this It's fit's the music well...
01:34:728 (3,4,5,6,7,10) - overlaps..
[Hard]
00:08:137 (7) - why did u use so many slider points here. can't you just use a normal 3 point curve? actually you can do something like this to make it fit in with the next set of horizontal sliders Looks nice thanks...
00:12:682 (1,2,3,4,5,6) - these sliders aren't arranged well, looks kinda ugly right now Fixed...
00:16:319 (1,2,3,4,5,6) - ^
^and some more that you can find urself
00:28:364 (4,6) - overlap No overlap...
01:09:728 (5,6) - ^ - ^
00:36:091 (1,2) - this is impossible to read. you've basically hidden a slider on top of another one. not even sure if its rankable lol highly recommend you change Waiting for a BAT...
00:37:910 (1,2) - ^ - ^
00:41:546 (1,2) - i wouldn't recommend you stack these. too much time between If I use spacing, there haven't enough place. I have try it...
01:00:637 (2) - ctrl g this Okay...
01:01:546 (4) - ^ - ^
01:18:364 (2) - ^ Looks ugly for me...
01:19:273 (4) - ^ - ^
01:03:364 (1,2,3,4) - i don't see a good reason for you to stack these, doesn't sound right in the music Really clash with my mind...
01:04:273 (1,2,3,4) - ^ - ^
[Normal]
00:05:410 (1,2,3) - why not just make a perfect triangle (all sides same length) It's good enough for me sorry...
00:05:410 (1,2,3) - ^ - ^
00:11:319 (2,4) - weird spacing and overlap fully or dont overlap Not a problem...
00:18:137 (5,1) - overlap - ^
00:22:682 (7,1) - fix blanket Changed
Thanks for modding...
Sorry, I didn't accept about your increase map difficult, add notes and change hitsound stuff. If I add more notes and increase map difficult it will increase star diff too. I have a hard work to compress anything that can make me not need to add Easy diff. Your hitsound opinion was not exact, it will broke the ryhthm sound orz. But you remind me about missing hitsound at 01:47:228 (Normal). But I add it finish not a clap...xLoupGarou wrote:
From Mod Q . . . desu~
[General]
Normal :
HP Drain - 4
OD - OK
Hard :
HP Drain - 6
OD - 6
Timing > OK
[Normal]
00:05:410 From Finish Hitsound change to Clap
00:56:773 Add a note
00:57:682 ^
00:58:591 ^
01:47:228 Add a Hitsound ( Clap )
01:50:864 ^
01:54:955 Add a note
01:56:773 ^
01:54:955 (1,2,3,4,5,6,7) best if you pattern it like a triangle/ pyramind
[Hard]
00:26:773 Add a Finish Hitsound
02:24:955 Change to Finish Hitsound
Suggestion : Req for a GD Easy if you want your map to get ranked
Good Luck~